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Questions tagged [smoke-simulation]

Questions pertaining to Blender's built-in smoke simulator.

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1answer
24 views

How to render fire in cycles?

I don't understand how smoke is supposed to work in Blender 2.8 (Cycles rendering). No matter what I do, I cannot get a render of smoke. This is extremely weird, since the smoke renders perfectly fine ...
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1answer
34 views

My smoke renders as squares/cubes

I'm making an animation scene where black fog swallows a grassy field, but I have a problem with the smoke simulation. In the view port it looks fine, but when I render the smoke it is boxed and ...
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0answers
6 views

Can smoke b coloured by a UV image?

In blender, I am trying make an object emit smoke in different colours at the same time based on where on the object it is emitting from. Is it in any way possible to use a uv map on an object to ...
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1answer
14 views

Mantaflow not going hires

I'm using the blender 2.81 mantaflow beta build and, I've set up a smoke scene and, as I understand it, the "Noise" setting is the equivalent of the "High Resolution" setting before so, when I check ...
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0answers
14 views

Mantaflow Timeline [closed]

Everyone is talking about mantaflow and incorporating it into blender master, but I still don't see any progress with it actually being included. Do we have a timeline for that? Of you could also ...
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1answer
14 views

How to add Principled volume as default

Every time I add a material to a smoke domain, it always adds a "Principled BSDF" shader and not a "Principled Volume" shader. Is there something I should be doing to add the "Principled Volume" ...
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2answers
215 views

How do I make more complex LEGO simulations in Blender?

In the lego movie, the fire, water, and smoke is made of lego bricks. It's not just a simple method of having one type of brick, several different bricks and brick slopes are used to get a really ...
2
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1answer
40 views

Can smoke receive shadows in Eevee on 2.8?

I have a shot with an object in silhouette against a spotlight with volumetric lighting and a smoke simulation. With Eevee is there a way to have the smoke simulation receive the shadow of an object ...
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1answer
21 views

Smoke simulation only rendering when I apply smoke modifier

I was able to render the scene without applying the modifier before but after some fiddling with the smoke material, some weight paints in the scene, and rebaking, the smoke stopped appearing on the ...
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0answers
13 views

Smoke Domain obsures particles

I have an issue with my smoke/fire simulation where the domain is obscuring the particles on the ground, which act as my shockwave effect. Once they leave the domain, they're visible again. I've tried ...
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0answers
19 views

Looking to get smoke emitter to collide with itself?

I am trying to make condensation mist appear on a glass bottle when the smoke appears it tens to just fall right through bottle and go through it. I want the smoke to be bouncing and rolling down the ...
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0answers
20 views

How do I Make Realistic Car Exhaust Come from an pipe?

I am making a 3D model of a car, and I wanted to ask how to make realistic smoke come from the exhaust pipes. I would like it if it could be seen both in a short movie, and also a still image render. ...
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1answer
32 views

What does the Mantaflow 'time' setting for noise do?

Does anyone know what the 'time' setting for noise is supposed to do? I've made a sim, and I'm trying to make the noise move/develop/scintillate more slowly. Which I'd sort of assumed the 'time' ...
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1answer
37 views

(Blender 2.8) Why is my smoke simulation animation not visible in flow type?

sorry if I use incorrect terms for my question, but i'm new to Blender and dont really know much of the correct way to describe them. I'm currently following the Blender Guru tutorial series and i'm ...
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3answers
37 views

How can I emit smoke from just the outline of a model?

I know my way around Blender a bit, but I'm in no way an expert. What I am trying to do is have a humanoid mesh that is invisible, but have smoke emit from it's silhouette only, not it's volume. Is ...
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1answer
53 views

Specific type of Smoke Simulation

I was trying out smoke simulation in cycles, though I couldn't get the specific type of Smoke I want. I want to create smoke for a drifting car (similar to burnout smoke but less). I searched the web ...
2
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1answer
58 views

What is the reason that this material makes rendering smoke simulations take so much longer?

I created a big smoke simulation and wanted the smoke to have rainbow colours. One of the later frames (600) using a single colour took me about 2 minutes to render while using the "rainbow material" ...
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0answers
18 views

How do I remove an unnecessary smoke pillar from my domain?

At first I thought it was just an artefact from appending the flow/domain and so I tried to make just a new domain, it's still there. I tried to make a whole new setup with the same settings it's ...
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0answers
24 views

Strange artifact in smoke/fire simulation

So I'm trying to add a turbulence field to a smoke simulation. It's based on particles, set to fire. No force field = everything works as expected. ANY force field (tried wind, turbulence, vortex), ...
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1answer
34 views

Smoke Simulation is different in 3D viewport from final render

when i render a smoke simulation,the rendered photo in 3D viewport is different from the rendered image when i press F12,in 3D viewport it's more dense and has orange colour but in the final render it'...
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1answer
73 views

shortcut for running the simulation in Blender 2.8 instead of Alt+A?

I'm following this tutorial, and at 1:40 it presses Alt+A to "run the simulation": However, this keyboard shortcut does not work ib blender 2.8. I was wondering if you could ...
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0answers
21 views

Fbx Export Smoke Simulation

can i export smoke simulation as .fbx file? I'm trying to export an animated mesh with smoke simulation all in .fbx file. Thanks.
1
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1answer
194 views

(Blender 2.8 Stable) Smoke Domain renders as cube in EEVEE

I imagine this has come up before, and I am happy to have this question deleted (if I cannot do so myself): When rendering smoke in EEVEE, the domain renders, rather than just the smoke. My steps for ...
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0answers
14 views

Background Image for fire simulation

I created a fire simulation and i want to add a background clip , but when i add it , it dosen't show the fire and smoke.
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1answer
19 views

how to get a smoke domain and flow object to follow a parent that is driven by a rig following follow path bone constraint?

Figured it out before I finished asking, see below for answer, but i'm going to have to continue typing so that my question meets the minimum amount of characters...hmm will this be enough.
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0answers
12 views

“Push” Smoke Vortex System Instead of “Pull”

How I might go about making a smoke system be pushed away from the origin as its source moves instead of being pulled in like the normal vortex force field would have it do? I’ve tried using the ...
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0answers
25 views

how do you mask out a smoke simulation!

i had the same issue a while back but i never found a solution. whats the protocol for masking out the fire and or smoke so i can give it a filter, in my case a fog glow. in this simple mock up with ...
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0answers
20 views

Simulate a drone moving through fog or smoke volume

I'm trying to create a scene where a drone "with four blades" moves through some fog, I cant find a way to make the blades displace the fog as the drone moves through it. I have tried using a smoke ...
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0answers
31 views

why does my explosion look like minecraft?

I've reached my stress limit. Can anyone please tell me what I need to tweek to stop my explosion looking weird and blocky PLEASE?
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0answers
22 views

Smoke material- viewer node or through rest of noodle?

I was experimenting with the smoke density and accidentally ran a render with the node wrangler viewer node and it came out very nice with about an 18 minute render. When I hooked it back up through ...
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1answer
32 views

Glittery smoke in render and viewport

I'm rendering out this smoke sim and my smoke is glittery. Why? My smoke's Resolution Division is 100 with a High Resolution Division of 2. And it is a smoke sim based off of particles. Here's a link ...
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0answers
8 views

Smoke expending on X Y axis

I'm trying to make smoke expending on X and Y axis like in this video https://www.youtube.com/watch?v=C_lbypfdGak but mine is more looking like this I tried to edit the gravity, add wind and add ...
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0answers
60 views

Pixelated smoke in render

Every time I render mmy smoke sim out, it looks pixelated. What setting do I need to change?
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1answer
47 views

Fire Simulation completely disappears from scene (2.8)

Im making an Iron Man flying over city sort of clip, and i had perfectly good fire sim yesterday. I woke up today and came back to the project and there is no sim in my renders, viewport, nothing. I ...
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0answers
22 views

smoke cycles render

When I try to render smoke in Blender Cycles, and unhide the smoke domain the render is black and white
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1answer
35 views

Smoke doesn't disappear

I am facing a problem with Blender 2.8, mine is a basic animation and I am a beginner, I read all the topic and watch a lot of videos but this nice smoke doesn't disappear :( Please can you point me ...
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0answers
22 views

Smoke in evee final render is missing

I have a smoke set up and when I render in evee all I have is the plane. I have read I need to turn volumetrics on but the volumetrics check box is missing, what am I doing wrong?
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0answers
32 views

smoke animation not shown in render

I have made a smoke animation in blender 2.8 with cycles engine. It works fine in the rendered view port and in camera view port, but when I actually render the image or the animation. The smoke does ...
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0answers
16 views

I had some trouble on render the smoke animation in camera view

The smoke animation is shown in rendered viewport, but it does not show in the camera view for some reason, can anyone look at my file in the link https://drive.google.com/file/d/1R11mV6s0RGVNUU2X-...
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1answer
113 views

why does my smoke animation shown in the viewport shading but not shown in the render shading

this is the tutorial that I followed https://www.youtube.com/watch?v=k8lHVnQdtSA&t=615s I did everything on the blender 2.8, but I did not see the buttom that enables the volumetric render, and I ...
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0answers
21 views

Material on Smoke

I made the tornado tutorial from CGgeek and followed every step. But when i try to make a material for the Smoke, it only showes the Domain object with the material (at any frame, bevore and after ...
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0answers
104 views

How to make inverted smoke in blender 2.8

I'm trying to make a kind of inverted smoke. I'm making an animation of the LEM landing on the moon but the flame of the engine is ascending, it need to go down, I tried to rotate the flow but it's ...
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0answers
18 views

Smoke Collision causes Aliasing with Cylinder

My scene is comprised of a smoke domain emitting upwards to a default cylinder. When the smoke collides with the cylinder, there is a noticeable "stepping" or aliasing around the cylinder, as seen ...
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0answers
46 views

Blender navigation in 3d view is extremely slow after baking my animation

I have a Ryzen 7 2700x, GTX 1080, and 16 gigabytes of ram. I'm following this tutorial on making a tornado and after baking the animation, my whole 3d view becomes slow and laggy. Additionally, during ...
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0answers
32 views

Exporting Blender smoke simulation

I'm new to the Blender world. I've created a simple smoke simulation that I'd like to export and import into Keyshot. Is it possible to export the animated smoke as an alembic file? Under Smoke ...
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0answers
39 views

Make Explosion Out Of Blocks

I am trying to make an explosion out of legos like you see in the lego movies, I have seen a bunch of tutorials for houdini but none for blender. I tried adding a remesh modifier to a smoke simulation ...
2
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2answers
42 views

fire and smoke in same domain

i like to create a fire and smoke simulation in one domain with different emitters. But I can only change the colors from both the smoke and the fire. I like to set different colors for the flames and ...
1
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1answer
28 views

Smoke Animation Lengthened past 250 frames

The start up to the point where I need the smoke/mist animation is way over the 250 frame mark. Is there a way to lengthen the smoke animation to be over 250 frames? Or is there another way.
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0answers
29 views

Smoke doesn't appear in render

I have a deformed sphere that i want to add smoke on it. I did the 'Add Smoke' quick effect and as you can see in the picture it doesn't appear on render. Everything seems right to me and i don't see ...
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0answers
79 views

Fire simulation looks blurry

EDIT V2: Added new photos with camera settings and render settings. Hi there this is my first ever post in this forum. I'm new to blender and proabably doing something stupid but I'm struggling to ...