Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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17 views

Lighting error with seams/UV Islands?

I have been making a model for the Source Engine, I baked a normal map and gave it a simple test diffuse texture (Solid colors, very basic with no shading). In blender everything seems right However, ...
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Normal map problems

When I bake the normal map, it gives me the shading artifacts from the low poly mesh. I tried countless times, but I can't find out what is wrong. Does anyone know what is going on? Here are some ...
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Baking normal maps from compound high-poly models

I learned how to bake normal maps and it's working well so far. My model is a simple oven to which I'd like to add some rivets. The model will be used in a game, so the rivets should only exist in the ...
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How to create normal map image from camera view? [duplicate]

Good day, I have scene in blender with many objects (picture below) and want create a normal map of this scene from camera view. Is it possible make it in blender (I found only way to create normal ...
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How to get my normals functioning

Hello everyone! So in the picture above you can see in the background one of my objects has a normal map that I am very happy with. I created another object and then applied the exact same material .....
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2answers
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Mapping normals from -1..1 to 0..1

I am trying to bake a map that shows calculated normals in 0..1 range using cycles. (As opposed to -1..1 range) When I use <...
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How to mask normal maps or How to select and apply portions of normal map?

I have normal map that is fed to "Diffuse and Glossy" shaders. but I don't want to use or mask portion of the normal map. How to mask portion of the normal map or in other words how to apply portion ...
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Baking normals doesn't work and looks weird

Wanted to get into Blender but it's been frustration after frustration. So I am trying to bake normal from high to low but it's just not working. I've followed everysinge tutorial and none of them ...
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Baked Normal Map is “too small” and doesn't fit the UV Map

Well, I don't really know, how to describe this problem, but here it goes: I made a high poly and a low poly model of a bedsheet. Both have the same size and the normals are correct. There are no (...
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Baking normals in blender(cycles) 2.8 - green on UV map?

I’m following a tutorial that covers sculpting a plank of wood, and then retopologizes it and bakes a normals map and a few other maps. The tutorial was filmed before blender 2.8, and I’m having some ...
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High to Low Poly Bake Creating Seams Along Edges

I am trying to do a high poly to low poly bake with a simple test object that has slightly rounded edges. I am using Blender 2.81a. When I do the bake, however, I see a crease along each of the edges. ...
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artifacts at polygons

Artifacts appear when I connect the normal map (the presence of the texture itself is optional). the normals at the polygons are looking out.
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Normal map artifacts in cycles but not eevee

I cant seem to figure this out in eevee my normal map looks like it should but in cycles there are tons of artifacts and it looks terrible. The normal maps are in non-color space and the normal type ...
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Normal map seams

So I'm using Blender 2.8 to make assets for a game I'm working on. Now I'm trying to add a normal map to a model. For this I use blenders ...
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Using BC5 Normal Maps in Eevee

Looking to see if anyone knows how to use a BC5 compressed normal map in Eevee. The formula I found to calculate the blue channel is sqrt(1-(R^2+G^2)) as well as inverting the green channel. It ...
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How to get a normal map from hair particles

I created a hair particle with a cycle and added color. Basic and alphamaps can be obtained from the rendering results, but I don't know how to get normal maps. I tried to bake it to mesh, but I ...
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Bake normals map does not work well

I have issue woth baking normals. In some reason bake does not work well. I tried a lot of ways and configs.. But my normal map is incorect. When I'm trying to use this generated normal map in Unite ...
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High Poly baking make some artifacts

When I baked normalmap from high poly mesh, often there are some artifacts in hard edges. Note that I usually use Auto Smooth or Edge Split modifier to make hard edge. Here's the result from ...
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1answer
42 views

I am having trouble with emissions in my materials. How do I remove emissions?

I am trying to model a simple room to make my sword model easier to understand (I was getting confused because the reflective material had nothing to reflect), but I cannot figure out how to make my ...
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1answer
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Is it possible to mimic nuts and bolts in blender using Normal maps?

I've been wondering whether it is possible to have fake nuts and bolts using Normal maps. I know it is possible, but is there a way to just paint bolts wherever I want. I couldn't find any article ...
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Should I in general always unwrap my entire object in one UV map?

I have difficulty creating a normal map for a sword and I have the feeling it might be caused by how I approached the project. Instead of making the entire sword out of a single cube I started with ...
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Is there any way to replicate/recreate Levels effect in Blender Shading Nodes?

I'm trying to make a normal map generator in Blender and I need to add Levels-like node. I'm using this tutorial about generating normal map from four pictures (https://dreamlight.com/how-to-create-...
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blocky normal map

Baking my normals either from multires in blender or using xnormal with a cage, you can see the low resolution models topology. I have shade smooth on and the normals are baked at 4096x4096, any idea ...
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Issue with baking high to low poly normal map

I'm attempting to bake the high poly version of the sculpt into the normal for the low poly version. The high poly hand was imported as an fbx into the low poly scene. The low poly hand has been ...
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Trouble baking normals

Full disclosure I'm new to 3D art so forgive me of some stupidity. I'm working on a normal map for a hand sculpt that I've done. I'm attempting to bake the high poly version of the sculpt into the ...
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Issue with baking a normal

Full disclosure I'm new to 3D art so forgive me of some stupidity. I'm working on a normal map for a hand sculpt that I've done. I'm attempting to bake the high poly version of the sculpt into the ...
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26 views

Baked normal map leaves dark spot on model

I’m learning the process of baking normal maps from a sculpt. I’ve created a head model and can get most of the normal texture baked correctly, but am having problems where there are sharp turns in ...
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Baked normal map showing seams at uv island boundaries

I'm trying to bake sculpt info into a normal map so that I can use it on my retopologised model. I baked the normal map from the sculpt to the model using model's tangent space. I then added the ...
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How to properly rotating a material using node which has a normal map?

Rotating normal map via mapping node seems will flip normal map, resulting a weird looking material. But directly rotating uv map in uv editor doesn't cause any issue. So how to properly rotating a ...
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22 views

Wrong normal map

No idea what is going on... My normals are right. I have uv for the lowpoly. Low and high are together. Putted the image to the low shading editor.
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How to add a UV bump map to a texture without the node editor? [closed]

I want to add a bump map to a texture. I have color texture: chairleaftexture.png, which displays correctly using UVs. Further down, I found a bump map input and "normal". I choose normal map in ...
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29 views

problem in baking normal map in blender, connecting edges appear in normal map

I am a beginner, I am trying to bake normals for an object, after baking the normals normal map shows the connected lines. This is not happening for other objects, so I don't know what I did wrong. I ...
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Stairs on normal map

I try to bake a normal map usin cycles render but have a strange artifacts. It's look like a stairs on output image. How can i fix it ?
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24 views

Strange Normal Baking

I'm sure this is a tired question on here, but having scrubbed through a few on here I haven't find an answer directly for this issue. In baking a normal map, the content bakes perfectly fine but it'...
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Distorted normal map on smooth surface

Blender rookie here. I'm learning about baking normal maps in 2.80 with some pretty basic setup. I'm getting strange results on a smooth metallic flat surface. You can see it on the following ...
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359 views

Blender 2.8 Python : How Do I Find My Material Output Node (and assign displacement)

I am attempting to create a displacement node with an attached image, and connect that to the Main Material Output Node. I feel I understand how to create and connect these pieces (mostly) fine now. ...
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Why isn't my normal map working

I wanted my retopology mesh to look like it has more detail so I decided to make a bake an image texture that I could use as a normal map. The detail isn't showing instead I get this Also if you ...
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My bakes are not coming out as crystal clear as I would like

I made a welder robot, and some of the faces on it are coming out really odd on the normal map ( like lots of color where there is no height or geometry). especially near the welder nozzle part. It is ...
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Artifacts when baking with multires

I'm trying to create a normal map for a mesh with multires modifier. Here are the steps I took. First I unwrapped the mesh and created 32 bit float 4096x4096 texture. Then I applied multires ...
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1answer
47 views

Weird artifacts when baking normals

I have been trying to bake a normal map from multires modifier. Here is my sculpt: Here are the settings for the baking operator and the texture I used for baking: Here is the normal map I got: ...
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31 views

Can you export materials made in blender using nodes to another program?

I am a beginner to blender and don't really have the knowledge to know if this is a silly question or not but here it goes. When creating assets in blender is is possible to use the texture sets you ...
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Having issues baking normal maps for this small pot, how can I fix it?

I'm trying to bake a normal map for this small pot mesh I plan on texturing later, but the resulting normal maps present lots of issues around the edges. I've tried baking from a higher poly model to ...
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36 views

The Normal maps turned darker than on the other side

I'm studying on the new update of the 3d program, Blender 2.8. And I attempted to bake a normal map for the lowpolied twin angelic wings from the highpolied. I set up the nodes and adjusted the RGB ...
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1answer
72 views

Normal Map Node - Can't See A Difference In Render

I'm very new to Blender and I am trying to add a concrete normal map to a tower, however while it is visible on the material preview, it doesn't show on the object: In this image you can see the ...
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Bad baking normal map. Blender 2.8

I have two objects Suzanne. One of them i sculpted with dynotopo. That's a result. In shader i use Image Texture--->...
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Retopologising game character with curve-based hair as single mesh

I have just completed the mesh for a game character I am making. She wears a bikini simply because it was easy to make as separate meshes by extracting a mash in sculpter mode and then shrinkwrap and ...
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1answer
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Normal map seams showing on mesh

First of all, I've seen tons of questions about this already but none of them solved my issue. I've tried: Rebaking in Marmoset with custom padding (8, 16, 32, no success) Make mesh smooth shaded ...
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What happend to normal map?

ive wanna recolor normal map to fix my problem with body but blender don't show any normal map as you can see model in XPS had visible abs normal map But model in blender normal map abs are not seen ...
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Can't bake normals from high poly mesh to low poly mesh correctly?

No matter what I do, the normal map never comes out right. There's always weird coloring (bright orange, greens, pinks) or artifacting. Any help on how to actually bake it would be amazing, I've ...
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How to know how many smoothing groups i have in my model?

I'm having trouble with normal map in substance painter, so to not separate the uv based on my hard edges, its probably better to make only one smoothing group. Avoiding this boring process. however ...

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