Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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Baking normals issue

I am trying to bake normals for this guitar i had made, but it never bakes properly. I have tried playing with the extrusion, ray distance, with cage, but i never get the whole thing baked, nor do ...
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How to bake a normal map on to a mesh

I have made my retopology model and transfer the sculpting details trough a normal map node and now I want to add materials to my new low poly mesh. My fear is that if I move or change the previous ...
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I'm getting light and dark blue areas in the surface normals. Even after shading, the marks remain

I'm encountering issues with surface normals. Despite trying various fixes, the problem persists - I'm getting light and dark blue areas in the surface normals. Even after shading, the marks remain. ...
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Edges showing up in normal map

I'm looking for help on rendering normals. I've rendered out normals without issue before, but something seems to be off now. Here's an image showing the problem. I'd expect there to be nothing on ...
Lou's user avatar
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Tangent Normal Bake artifacts

I am expecting a solid color bake at (0.5,0.5,1) but I am getting a bake as if it is the difference of the split normals and the original. Does anyone know the cause to avoid the streak artifacts on ...
Zak Nelson's user avatar
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Problem baking normal maps in blender

The image above is the normal map post-baking. I've been following blender guru's anvil tutorial but can't seem to figure out why my the baked normal map lacks all details and comes out white like ...
Silver-will's user avatar
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Creating a fake point light with a normal map and empty game object

I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
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GPU Compute breaks after trying to bake normal map

I was trying to bake textures for export to Unity and kept running into the same problem. Everything seems to work fine until I try to bake a normal map from generated shaders. Settings are as follows ...
S4MvR41's user avatar
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Why am I getting weird Normal colors when baking in Substance Painter?

I am trying to bake a simple shape but I am facing issues when the bake is done. The normal colors look very distorted and I feel that if i use it in any game engine, it'll be a mess. Are these ...
Praneeth's user avatar
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Baking multiple normal Maps form multiple materials

Hi I have googled and look at so many post trying to find my problem. I did not find anywhere someone with the same problem while looking. I am trying to bake multiple normal maps from multiple ...
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I have a problem with normal map rendering in Cycles [duplicate]

I use hard edges on my low-poly model and in these places a terrible defect appears - my beautiful normals become broken, borders appear along all the hard edges... I baked this map in Marmoset with ...
MarkSavelij's user avatar
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Spherical Rainbow Glitter material in Cycles?

Does anyone know how to replicate this pattern in cycles? I've been keeping it simple by just saying that every one of these flakes is a perfect circle (though they clearly aren't) and generating ...
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New in Baking. From High to Low mesh

I have followed several tutorials on baking normals onto a low poly mesh. This is my High Mesh: This is my Low Mesh: I am also using a Cage encompassing both the low and high poly mesh: I turned on ...
Bruno Suraski's user avatar
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Getting UTM coordinates of Blender GIS

I created a terrain following an actual area (5 km X 3 km) using Blender GIS. My steps: Blender GIS > Base map > Get Elevation > Get OSM. Then I exported it into a .STL file, as I want to use ...
Amila Wickramasinghe's user avatar
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Normal map baking issue

I searched a lot for answers on this but couldn't find any solution that would fix the issue. In the image below you can see that the normal map is not exactly.. normal. I tried playing around with ...
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Problem With baking normal map with _Multires_

I was trying to figure out how I was able to create my own characters normalmap , I reshaped it and hit the bake button with >> (bake from multires ON and Baketype to normalmap ) Now I Got a ...
Mahdi's user avatar
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Specular reflection displays original faces of my model despite defining an object space normal map

In my scene, I have a Suzanne where I'm attempting to paint normal maps in Object Space (as it's easier to create facets). However, when I preview it, it's apparent that the normal map doesn't ...
Valentin LARRAS's user avatar
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Marked Sharp Edges are showing in the normal map "UPDATED"

I keep having this problem even know a created a prefect cage mesh . marked sharp edges showing in the normal map and I tried every thing i know . I tried with the cage and without it , used different ...
Saheen Omar's user avatar
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Mesh does not match UV mapping,

I am trying to map the face of my mesh but I don't see any change even when I move the quads all the way around. Nothing I do in the UV Map gets reflected on the actual mesh. Does anyone know why is ...
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Trouble baking normal map from high to low poly model to smooth out edges

I want to bake the high poly details to a normal map (to smooth out/round the edges while keeping low poly count), but get unexpected results. (Strange artifacts and edges not smoothed/rounded out) I'...
Raegfex's user avatar
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How to make a shader that shows the direction of the normals relative to another object?

We need a shader so that normals that look towards a third-party object color the mesh in white or its gradation.
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How do you create a hole in an object that is material based? [duplicate]

So I'm working on an object and I want to create holes in it that are material based. Take a look at the example: This example is from Cyanide227 and I'm referring to the rectangular holes seen on ...
Joss's user avatar
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Transfer data from Normal Map to another with a different UV Map

I have a model in blender uv unwarped and have a normal map, now I have created a new different uv for the model, so the old normal map is no longer working, how can I transfer data from the old ...
Mostafa Stock's user avatar
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How to turn a 3D model into a normal map?

Not sure the title really explains it, but I have a high poly flower model that I want to turn the top-down view of into a normal map (or other solution?) so that it can be put onto a plane I figured ...
Izzy24's user avatar
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Corrupt normal baking output in Blender 3.6

Ever since Blender 3.5 (and now in 3.6) I get corrupt outputs when baking from a high poly to a low poly model. Edit: I have now tried this in 3.6.1 with the same result. At this point I have to ...
SigurdStormhand's user avatar
3 votes
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170 views

What happens to UV Tangents when using Custom Normals?

Tangent Normal mapping is done with the mesh Normals and UV Tangents. For it to work, these are supposed to be consistent with those used when baking, and orthogonal to each other. When you set Custom ...
Ascalon's user avatar
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How can I resolve seams in normal map?

How you can see, i've already baked the normal map with the image in Non-Color, so it isn't the problem. I thought it might be the uvs, the shirt has a seam down the middle, but I'm not sure. What ...
botMan536's user avatar
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Baking Normal Map not working Anvil Tutorial

I'm following Blender Guru's anvil tutorial on baking normal maps and its not working. I don't know what really any of the settings mean and there is a weird oval thing on the anvil; I have no idea ...
PerplexedPizza's user avatar
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Tangent Normal Map Seams

The normal map I'm using has visible seams, I've tried inverting the green channel, in fact I think I've tried a lot of fixes but non of them stick. Though the seams disappear when the normal map ...
PADI99's user avatar
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Weird lines on normal map

How do I solve this? Weird lines on mesh. Set to non-color btw. [3
ToperPerson's user avatar
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Normal map creates wrong shadows - with code

I try to understand how blender processes normal maps. As an exercise I try to create a bump map of a half sphere, where each pixel's rgb values describe the normal of the surface of the sphere. That ...
dba's user avatar
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Problem trying to bake normal map (map has no bumps/height)

I am quite new with blender ( I know how to use a few things ), but today I was having a really hard time trying to understand why my normal map looked a bit weird after baking the normal map. (Using ...
Andy Andrew's user avatar
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Export normals as image

I'm making a 2D game, and I use models and render them as png in various angles. Thing is, since they are models, I'd like to be able to export the normals in png. I found a way to put the normals as ...
Caue's user avatar
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How to convert Normal Map into Diffuse Texture

So I have this top hat 3D model that I've made, but for some reason when I try to convert the Normal Map into a Diffuse texture, there is one specific part that is problematic. Here is a picture of ...
Emo Ivanov's user avatar
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1 answer
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Why does normal map look so low poly after baking?

So after I bake the normal map from high poly object to low poly object, it has these weird smooth patches sticking out of it.In the image below, you can see that there are quite a lot of low poly ...
ricemilk's user avatar
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Cycles Normal Baking adding strange dents and bumps

I keep getting a strange cavities near the seam lines in my mesh. I've tried everything I can think of to fix the issues including massaging the area with the smooth brush to relax vert, messing with ...
Katerena's user avatar
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why after adding normal texture dark pixel areas appear on mesh?

i made a texture for normal map , without normal map mesh is very smooth but after adding normal map dark pixel areas appear i check shader settings in shader editor color space is "Non Color&...
Dawin's user avatar
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2 votes
2 answers
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Bake Maps are Coming out so patchy

I’ve looked all over the internet trying to find the solution to my problem. i’m trying to transfer high poly details onto a low poly mesh using the cage method However, the final mesh, after i plug ...
LLoving Kenny's user avatar
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Are there any guides on using differnet normal maps?

I'm creating a character and I want want wrinkles when skin folds. I can not put this on the main normal map obviously. I've seen where people use black and white to mask areas where you don't want ...
Jimmy Lin's user avatar
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How do I convert object to tangent space normal maps for Triplanar projection?

Context: I’ve been working on an add-on in Blender that automatically connects nodes to mix full PBR materials together through a simplified interface with a layer stack, available free here: https://...
Ryver's user avatar
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why is my normal map pink?

My normal maps keep coming out pink like this. ive tried several diff frontal and rear ray distances to no avail: here are my uvs: the high poly model:
j a s m i n e's user avatar
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107 views

Why does baking bevel node to normal texture create sharp edges?

Here is my model. This is the bevel node preview. This is the result after baking, I don't understand why it breaks it piece by piece. I am not marking the sharp edges manually. I tried to change ...
noob's user avatar
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Fixing Normals on Mesh

So I am working on project for school and this is a software project so I have had to spend a good chunk learning the ins and outs of Blender, so I am no expert in the field. But I seam to be having ...
Nick Harding's user avatar
1 vote
1 answer
95 views

How would I get the full TBN matrix from just a normal map?

The Normal Map node provides the normal of an object in global space. I also need the tangent or bitangent (either's fine because a cross product will produce the third). This is a problem because the ...
Sir Teatei Moonlight's user avatar
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Shared normal map baking problem in different objects

I'm trying to create a "screw panel texture", screw uv's are overlapping of the panel uv as I wanted, I baked combined diffuse+glossy, as can be seen, screws are shown on the top-down right ...
Merlin's user avatar
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Always get a neutral normal map

I have multiresed my mesh and then applied the modifier. No matter I do I always get a neutral normal map while baking. But if I bake without applying I get a kinda normal map but yet the mesh shape ...
Pierre Rambal-Cochet's user avatar
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How do I get an input for the UV Map of the Normal Map node?

I have a Normal Map node inside a group. I can't know in advance what the name of the UV Map to use might be. How do I supply this to the node? What I have: What I need:
Sir Teatei Moonlight's user avatar
1 vote
1 answer
73 views

Normal map problems - unevenness of material looks wrong

I am having trouble getting the normal map to work. When I create a material by connecting from [object] of the [TextureCoordinate] node the unevenness of the material is not correct. The figure shows ...
crear's user avatar
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My normal maps are coming out all blue and i dont know how to fix it

I have been jumping from tutorial to tutorial trying to figure out how to bake my normal map for my creature and its killing me. all my normal maps come out like this. any help would be awesome.
carson maasen's user avatar
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What do I do to make my normal map look right? All of the shading is different according to the uv unwrapped mesh

Im trying to bake a normal map onto my retopo. And although it looks like the map got all of the detail from the sculpt in. it seems that it has shaded all of the islands of the uv map differently. I ...
matt's user avatar
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