Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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How to fix the stretching in my Normal Map?

I was following along this anvil tutorial, and I was to make a normal map of the mesh I made. I had sculpted it, and was ready to bake the sculpted, hi-res mesh with the low res mesh. When I followed ...
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Trouble baking normals from a high poly mesh to low poly mesh using Blender and Substance Painter

This is a bit of a mixed question as I'm using both Blender and Substance Painter. I am hoping that someone with a Blender > Substance workflow knows what's causing my frustration. I am following <...
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How to create 1 texture and 1 combined normal of a collection containing 100's of objects (that can not be Joined)

I am building a model for a flight sim, and have the objects and animation done. (Just for context, there are over 500 objects spread over 20 collections, and a large number of empties driving part ...
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Bake subdivision surface normal map?

I am intermediate at blender and I am currently working on a trireme for Unity, so it must be as low poly as possible(I plan to use it for an RTS, so many of these will be displayed at the same time, ...
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Do I need to retopo ALL areas of my mesh?

Trying to retopo my first character model. In hindsight, I might have layered things differently if I knew I'd end up here. But adding retopology to some areas of the mesh, like the inside of the hood ...
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23 views

Incomplete Normal map from bake

Hello, I've been trying create a normal map of muscle anatomy for an asset I bought. I had copied my lower poly (5000) man asset, subdivided to (1 000 000) and sculpted on the Muscle anatomy. However ...
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25 views

Shading artifacts after baking normal map

I tried baking a normal map from high poly to low poly mesh. The high poly is basically just the low poly with beveled edges and proper smoothing. I'm absolute beginner when it comes UV unwraping and ...
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Non-color data (and other) option missing

In Image Texture node I don't have any other options but sRGB and Linear. How do I enable the Non-Color Data option in the dropdown menu? I followed the tutorial (https://www.youtube.com/watch?v=...
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Baking a normal map on to two (seemingly) identical cubes is producing different results

I'm experimenting with baking normal maps. In my setup I've used the default cube with some notches cut out along the edges for the high resolution object (cube-high-res), and the default cube without ...
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Circular dependency for image “Normal” from object “Plane” while baking

I tried to create normal map from a 2D texture image (.jpg-file size:1024px*1024px) like it is explained in this video: https://youtu.be/Hpdwo6F_WYQ I am using Blender 2.82 and everytime I try to ...
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Problem/Glitch with Matcap and a normal map

I have a a high poly object that looks normal in the studio viewport (on the right) but when i select any kind of matcap(on the left), the object has this weird effect. At first i didnt think much of ...
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29 views

Using partial normal maps for character wrinkles

I can't seem to find any solid way to do this online. I'm trying to have wrinkles on skin during animation. Baking a static normal map on mesh will not do the job because I only want certain areas ...
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two meshes with bump maps wont show up together in Material Preview?

soo i have this weird problem where i cant get two meshes to show their bump maps at the same time? if i hide one, the bump map magically appears on the other one. Look at this example with two ...
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PBR workflow - what am I doing wrong?

I'm going through a tutorial on UV mapping in Blender 2.8 and I need some help. Why is my material glossy/reflective? I have a roughness map connected (greyscale non color), and I also have a normal ...
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Rendering tangent space normal maps in Cycles

Version: Blender 2.82a Issue: Create a composite node setup to render a tangent space normal map. Current setup: Node setup I have right now after lots of googling(still doesn't work correctly): ...
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Baking normal maps creates artefacts at the seams. How do you guys deal with them?

We've sculpted some pants and then baked them using a multires mesh. Great results, however, I get artefacts at seams. Here's a picture: The artefacts can be a little hard to see, since we've done ...
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How to solve sharp edges and normal map problems

Hi everyone! I have this problem shown in the imaage with my model. The problem is the sharp lines displayed over the normal map. The normal map itself is good. Those sharp line i think they are due ...
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Normal Map Node Properties

I have a question about the Normal Map Node Properties. In many tutorials that I follow on Youtube, they don't input anything there. On a personal project that I am working, for some material I have ...
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Trying to smooth edges with normal map

I recently started using Blender and made my first character model, after that, I retopologized the model to make it low-poly for games. Now I want to smooth polygon edges of my low-poly model and so ...
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Flat Normal Map in Cycles (not Eevee)

I have a strange problem with Normal Map in Cycles. It's look flat, but when I switch on Eevee, it's look well, as I make in Sub... (Is this name not forbidden here? =)) Here examples (Note the ...
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how would i create other texture maps (normal,displacement) out of a base colour/diffuse map

So as a way to pass time i like to rip models from older games and make them more HD, i usually add the details that were only represented through texture by hand. Any way i can convert the diffuse ...
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The multires is not baked

I m trying to bake normals of an object with a multires modifier which I did sculpt.But the problem is that when I bake the normals by choosing 'bake form multires' and clicking on 'bake',the multires ...
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1answer
21 views

Normal maps gives me a weird shade

Hi! So today I've been working on a hair mesh that is part of my personal project to my character that I've made. When I was checking on it's normal maps, I've noticed that some part of the NM have ...
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Add a texture (with normal map) to a part of a “complex” object

I would like to set a texture (with a normal map) only on the floor of my model. I created a material and assigned it to the selected faces : Here are my material nodes : The result : You can see ...
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Baked Normal Map Not Consistent

I'm trying to bake a high poly model to my low poly model. I gave my high poly model some displacement with textures from Quixel so it could be much more detailed for my low poly mesh. However, when I ...
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1answer
39 views

AG normal map to RGB normal map [duplicate]

I'm trying to convert ag normal maps (alpha is red channel, green is green channel, blue channel derived from a and g through some formula) to standard normal map (tangent space). Nvidia's Windows ...
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Need help fixing the normals for my stylized foliage

Im working hard on getting stylized/cartoonish looking grass or generally foliage in evee. My goal is not to creating realisitic stuff, instead such as from games like the witness or rime. They ...
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Normal map changes from brushed metal to small square dents after texture paint and saving it

So I've been editing a normal map for a metal texture through texture paint to get some bumps on areas where the metal is rusty. The normal map originally gives the metal kind of a brushed finish look,...
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bright parts of normals turns blacks

( I'm on blender 2.81 and rendering in cycle ) I've problems with my normals. Everything is plugged right, but when I set my normal map and rendering my scene, all the most brightnen parts are black....
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problem when I bake Normal maps in all tecniques possible

I have a problem baking a normal map and I tried all the methods, I want to smooth the edges of my object and I used the selected to active method using the frist object as a high poly one with bevel ...
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How can I create normal maps for my model without generating it from a model or texture?

I want to add detail to my model, which isn't present in the model or texture. Something to add detail to the face. My textures are flat shaded, so they wont be very helpful in generating anything, ...
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Can I “kitbash” normal/bump maps with brushes?

I am thinking it may be possible to paint onto normal or bump maps "kitbashing" details to not have geometry as I have seen people like Jayanam do this manually but only for basic dents etc. Is there ...
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35 views

Normal map baking artefacts

I created a simple Hight-poly and Low-poly geometry. when baking Normal, I get strange artifacts. I tried to change the settings, extrusion,used cage. without result. Explain how to deal with them. ...
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Painting normal Maps in Texture paint on Blender 2.8?

Is it possible to straight up paint the normal maps on a model using the texture paint mode? I know you can use that mode to make a bump map, but I can't seem to figure out how to get that working ...
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Lighting error with seams/UV Islands?

I have been making a model for the Source Engine, I baked a normal map and gave it a simple test diffuse texture (Solid colors, very basic with no shading). In blender everything seems right However, ...
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Normal map problems

When I bake the normal map, it gives me the shading artifacts from the low poly mesh. I tried countless times, but I can't find out what is wrong. Does anyone know what is going on? Here are some ...
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204 views

Why the displacement option in the material panel is missing?

I have seen this option (in displacement - bump only) in a youtube video but I can't find it under my settings panel:
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1answer
32 views

Baking normal maps from compound high-poly models

I learned how to bake normal maps and it's working well so far. My model is a simple oven to which I'd like to add some rivets. The model will be used in a game, so the rivets should only exist in the ...
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How to create normal map image from camera view? [duplicate]

Good day, I have scene in blender with many objects (picture below) and want create a normal map of this scene from camera view. Is it possible make it in blender (I found only way to create normal ...
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How to get my normals functioning

Hello everyone! So in the picture above you can see in the background one of my objects has a normal map that I am very happy with. I created another object and then applied the exact same material .....
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2answers
176 views

Mapping normals from -1..1 to 0..1

I am trying to bake a map that shows calculated normals in 0..1 range using cycles. (As opposed to -1..1 range) When I use <...
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1answer
62 views

How to mask normal maps or How to select and apply portions of normal map?

I have normal map that is fed to "Diffuse and Glossy" shaders. but I don't want to use or mask portion of the normal map. How to mask portion of the normal map or in other words how to apply portion ...
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Baking normals doesn't work and looks weird

Wanted to get into Blender but it's been frustration after frustration. So I am trying to bake normal from high to low but it's just not working. I've followed everysinge tutorial and none of them ...
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Baked Normal Map is “too small” and doesn't fit the UV Map

Well, I don't really know, how to describe this problem, but here it goes: I made a high poly and a low poly model of a bedsheet. Both have the same size and the normals are correct. There are no (...
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Baking normals in blender(cycles) 2.8 - green on UV map?

I’m following a tutorial that covers sculpting a plank of wood, and then retopologizes it and bakes a normals map and a few other maps. The tutorial was filmed before blender 2.8, and I’m having some ...
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21 views

High to Low Poly Bake Creating Seams Along Edges

I am trying to do a high poly to low poly bake with a simple test object that has slightly rounded edges. I am using Blender 2.81a. When I do the bake, however, I see a crease along each of the edges. ...
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artifacts at polygons

Artifacts appear when I connect the normal map (the presence of the texture itself is optional). the normals at the polygons are looking out.
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Normal map artifacts in cycles but not eevee

I cant seem to figure this out in eevee my normal map looks like it should but in cycles there are tons of artifacts and it looks terrible. The normal maps are in non-color space and the normal type ...
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23 views

Normal map seams

So I'm using Blender 2.8 to make assets for a game I'm working on. Now I'm trying to add a normal map to a model. For this I use blenders ...
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24 views

Using BC5 Normal Maps in Eevee

Looking to see if anyone knows how to use a BC5 compressed normal map in Eevee. The formula I found to calculate the blue channel is sqrt(1-(R^2+G^2)) as well as inverting the green channel. It ...

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