Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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11 views

Normal map edge artifacts

I have a problem with baking normal maps from multires in Blender. I don't know if it's the margin fault (set to 0). Can you help me make a clean baking.
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“Bands”/Edges in UV bake

So maybe a question I already have the answer for but would like some verification from more experienced users. I was baking low to high today because that had the proper UVs (related to another ...
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Transferring UVs from low poly to high poly model when UV transfer isn't working

So I'm trying to transfer my UVs from my low poly model to my high poly, in order to back my high poly sculpt detail to my low poly model. UV Transfer won't work, it is saying that it's expected one ...
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Grey spots when baking normal map (blender 2.83)

I have a high-poly female that I'm trying to bake onto a low-poly version. However, grey spots keep appearing in some places of the face and hands, as shown in the pictures below. I've tried to fix it ...
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Blender crashes when using any kind of normal map

I have a low-poly model with some mottled texture baked into the normal map, however, when switching to "Viewport Shading" Blender crashes almost immediately if I try and move the model in ...
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Normal bake contains blocky colors

When baking, the normal map comes out wrong. I'm using a cage, it is uv unwrapped and there no modifiers on the object. The thing is I have done this process on this object multiple times successfully,...
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1answer
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Normal maps baking crashes blender 2.90. Exact same blender file as in blender 2.83 where bake doesn't crash

Baking normal maps always crashes in blender v2.90 cycles. The same blender file opened in blender v2.83 cycles, where there is no crash baking the normal maps. Have other users had a similar ...
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Reflection shifts when trying to make a normal map stronger (cycles)

How to avoid it? I cant apply the normal map correctly [
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Render screen normals for tiling textures in Cycles

I'm currently making a tiling texture using particles and cycles. The particles are instancing cards which have a material with albedo, roughness, normal and an opacity texture applied. I'm able to ...
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Questions about applying maps on ripped models

Even though I'm not new at 3d art, I'm a beginner at blender, so please excuse my lack of knowledge. I recently got around ripping models from a game called Identity V, but the problem is: I don't ...
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Edit mode performance problem with using n

I'm not entirely sure what caused this, but I was playing with a point light and the Eevee settings for shadows. Then I did an indirect lighting bake but deleted it afterward. More I can't remember. I ...
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How can I fix inversion of light and shade of normal map?

I made a normal map of cloth by bake and set it to low-polygon object. Then I checked it on render view, the light and shade of cloth had inverted between front and back. But I can't find what ...
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Normal Map shades the object flat

my model as a problem and as far as my knowledge goes, I can't think of a reason for this to be happening. Whenever I apply a bump/normal map, I can see the quads in the mesh after rendering. I've ...
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Troubles with Baking Normal Maps

I'm trying to add some wrinkles to these pants by baking a high poly sculpt into a normal map but i get these weird artifacts in my normal map. I'm not sure what I'm doing wrong that would be causing ...
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Normal map missing details

I'm trying to bake a normal map of a high-res mesh into a low-res one. My problem is whenever I hit 'Bake' the result is a normal map that doesn't show the detail of the high res mesh. I checked and ...
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1answer
25 views

Baking procedural noise to a texture from a moderately low poly model seems to bake additional info

I am currently making a decently low poly model to fit a specific style. I do not want to make a higher poly version purely for baking. The procedural bump is just a noise texture, with vertex colors ...
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Cannot install add-ons although it got unzipped [duplicate]

It's been many times i can't download addons although it's been unzipped,i restarted it multiple times and it's useless and please help me how to solve this problem
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Baking settings in script not working (Cycles)

I use a command-line script with Blender 2.90 and Cycles to bake a normal map from a high res model to a low res model. However some render settings don't seem to work from script, such as sample ...
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How create a map based edge wear shader?

So basically what I have done is made a high poly bake in blender, now using said bake, I want to add edge wear. That is have procedural texture detect the height in the maps and shade the maps "...
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Normal map baking is not working, missig any details

I have one high poly mesh and one low poly mesh I have checked "selected to active" option but when i select first high poly object and then low poly object and click on bake, normal map is ...
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1answer
24 views

Texture showing differently on 2 Objects

Could someone tell me, why a texture shows differently on 2 Objects? This is my material setup
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Weird Lines On Normal Map

i've been using Blender for about a year now and I was following Andrew Price's anvil tutorial. After I baked the Normal Map of the high-poly model onto the low-poly model, I saw that there were loads ...
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Am I getting the correct normal?

I am trying to create a normal map for the hair but I feel that normal map is getting generated wrongly. I used hair particles and converted them to mesh. Then I applied screw modifier then I applied ...
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How to make the Displacement Map Texture and Material Texture Match?

I added a image texture to a simple sphere by creating a new material and selecting "image" as the color. Then I used the displacement modifier to make a displacement map. I selected the ...
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1answer
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Why am I missing the UV Map option on certain Normal Map Vectors in Blender 2.8?

**I make content for a game called Trainz 2019. I'm currently working on a fictional train. How the textures are add works like this: An image texture to the base color, a parameter texture to ...
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Normal map baking issue in flat zones (Cycles)

i'm trying to bake the follow normal map, but the normal result is really bad, has a lot of distortions and I can't figure out the reason. I'm using tangent with 0.1m, and using the
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1answer
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Stuck on Texture Artifacts

Important to note I had to bake five different pieces separately for my object because no matter how I made the bake cage I kept getting poor results with one cage for the whole object (Maybe someone ...
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Normal Map … Format Structure?

This link .. https://docs.blender.org/manual/ru/2.79/render/blender_render/textures/properties/influence/bump_normal.html#:~:text=Normal%20maps%20in%20Blender%20store%20a%20normal%20as,%280%20-%20255%...
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2answers
580 views

Can you bake a normal map with the empty space around the objects transparent?

Is there an option in Blender to set "background" areas of a normal map bake to have an alpha of 0? What I am doing exactly, for my own reasons, is baking the orthographic normals of various ...
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1answer
148 views

How do I apply different normal maps in different areas inside a material?

As the title and picture explains...
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Texture Maps Downloading Option Details

When downloading a texture from any site there are plenty of maps option. Now how can I know which maps I need? In other words, What are the difference between each and every maps? If there is any ...
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What is this RGB color map for?

So I found this coloued map from some game files, It appears to be for highlights or refelction in some way. As the yellow/red areas would be shiny and the lighter blue areas should reflect more light ...
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1answer
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Why is Blender “overcompensating” edges on normal maps, and how can I stop it?

Wikipedia has this example of normal maps: I put the normal map into Blender myself and got this: Why is there a dark ridge around the edge of each shape? Based on the specularities around the edge ...
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2answers
322 views

Getting weird normal map where mesh is completely flat ( and how to bake normals for unity )

In short: flat surfaces are baked as non-flat. I'm trying to bake normal map. It has some weird topology, but still quads, and they are flat. But, blender bakes those flat places as if they were not ...
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1answer
29 views

Baking normal for high poly sculpture not applying to low poly mesh

I will list the steps that I did - I opened the high poly mesh that was initially sculpted, with multires modifier on. (I did not apply the modifier) I duplicated the high poly mesh and made a low ...
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How to use normal bent texture in cycle(anisotropic reflections)

In ff7re game character texture,there is one NB texture,some people consider it as normal bent. So how to use the map in cycle ?(It's a map for hair)
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Baked normal map with empty patches where UVs are

I have been trying to bake a normal map of a keyboard. I have this base low poly mesh, and what I want to do is emulate the buttons of the keyboard with a normal map. But when I bake the high poly ...
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How to mirror uv-island, and if doing so wouldn't cause problems with baking normal map?

I'm modeling a gun for a game, and I need to mirror right side of it, yet when I place the uv-islands together, after using "Pack Islands" they're becoming separated again. Is it possible to ...
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Bake normal map have different intensity

I just finished a house model, to implement in a video game. So I proceded to bake all the maps that I need (normal, diffuse and roughness). Here is the result: While in rendered mode, it looks like ...
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Trouble mirroring a normal map from multires modifier to the other side of the character

Hi all i'm having real problems understanding how to mirror my normal map to the other side of my model, I've tried flipping the normals, copying the uvs to the mirrored side and copying the model and ...
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1answer
26 views

How to resolve these artifact looking after apply normal map?

There are so many black areas showed up after the normal map connected. Thanks for answering my question. :D I guess this image representing problems better.
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Baking the normal map from high poly mesh ends up weird. I have no more ideas how does this work

Well I just heard that for creating game asset I should learn how to bake normal map on the low poly model from it's high detail version. I tried to follow tutorials but no matter what my results end ...
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1answer
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Is it possible baking normals and making low poly automatically with a script?

As in title, I have like 2000 models to decimate, save and bake normals from one to another. Could a script fulfill such a task? Or I'm asking too much out of scripting? I don't need a script. but a ...
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1answer
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How to stop normal map from different seperate meshes from overlapping when baking?

I'm making a game asset gun which are made of a number of seperate meshes so I baked the normal map piece by piece. There are some spaces between the islands and yet they still overlap, does this has ...
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1answer
48 views

How to fix Normal Map Artifacts (Humanoid)

After baking my normal map from my high poly humanoid model, and applying to my retopo'd model, I'm getting artifacts around the groin/thigh and fingers. Without Cage: Cage: I'm new to this process, ...
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How do I recognize normal map type? whether it's +Y or -Y?

I downloaded some free models with textures as zip file. How do I know the normal maps used in it are directX type or opengl type? The models look very similar/slightly different when I flip the green ...
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1answer
26 views

Apply static bump map to normals in Blender 2.82

I'm new to Blender and graphics. I'm trying to apply a bump map to a mesh and export it in OBJ format, but I have two problems: The .obj file nor the .mtl file contains any information about the bump ...
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How do i put texture from images? [duplicate]

I have downloaded texture and it contains diffuse,normal,height images/maps.How to use them in blender to get bumpy/3d texture?
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How can I transfer details from a texture or normal map to a mesh (for 3d printing a model)

I'm working on printing a 3D model (a rifle from Overwatch), but there are some details that are only present in the texture/normal maps and not the model. I've been trying to find a way to transfer ...
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What happens if I leave the Normal / Bump connected to the Principled BSDF without any input?

As in the image, I wondered, what if I keep these 2 nodes (Normal and Bump) connected without any inputs? Are there any performance issues? Are there any shader problems? It seems to me there are ...

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