Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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Help on Embossing Letters Need a Larger Effect [duplicate]

I am trying to recreate this emboss effect: I've tried doing so through displacement nodes and I'm not seeing a good result. I've rendered two images with different approaches and still looks the ...
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is there a way to get the final object space normal (with normal maps applied)

Im trying to create a light source within a shader, this light source needs to be in object space. I have created a node network that does this well, but only uses the mesh normals (in object space), ...
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Why does my normal map have grey squares on it

I've baked a normal map for my project, and there are grey squares that show up on my normal map. Why is this happening? This is the high poly model that the normal map is coming from. The grip tape ...
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normal map bakeing issue

my issue is regarding baking normals every time I try to bake normal I don't know why a normal map couldn't bake properly I share my normal map setting please describe why iam facing this problem
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1answer
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Normal Map Works in Eevee But Not in Cycles?

I'm working through the Blender Guru's donut tutorial and I'm at the point I want to apply a normal map to the wall. I've tried to duplicate every step in the tutorial but the texture does not render ...
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Normal Map gives black render on half the surfaces

White walls, added a Normal Map. Here is the file with the Normal Map: https://drive.google.com/file/d/1lM8D70NWvQbNrYpkS4LUn7HvoDohJmcu/view?usp=sharing Tried: recalculate normals invert GREEN ...
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Baking normals results in blank normal map

Following this tutorial on making a Lego-type of character but I'm having an issue where I'm trying to bake detail into an image. Specifically, I sculpted additional detail onto this hair object and ...
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How can you make normal map part of the mesh [duplicate]

Its basically reverse baking so can you do that ? I'm not going to upload my blend file cause I believe in this case it is unnesecarie
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Artifacts on objects with baked normal maps

I keep getting these weird artifacts on my objects after applying normal maps baked in Blender in EEVEE, the normal map itself looks okay but I keep getting these artifacts on the objects themselves, ...
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Normal baking not working

I'm trying to bake the normal from high poly to a low poly model. I made a cage that perfectly fits outside the high poly but when baking I get weird artifacts that don't look like a ray distance ...
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Problem with baking normal map with xNormal, blender hi-poly low-poly cage

i have a problem with baking the texture maps in xNormal, it looks like xNormal is ignoring some faces completely. Maybe someone has another idea what the problem could be i already tried everything i ...
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1answer
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First time baker having issues with a normal map

I just baked my first normal map (by following this tutorial from Grant Abbitt). It's supposed to be a flat cable ribbon. I baked the normals from a higher poly mesh of some stitched-together ...
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Noisy 32bit Normal Bakes

So I am in the process of baking out normal maps for an asset, this is my LP mesh: And this is my HP mesh: And here's my bake settings: In all the normal maps I have ever baked, I have used the ...
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Why can't I bake any kind of functional normal map?

I first noticed this issue when trying to bake a sculpted base mesh man to a retopologized one. I can't seem to achieve any kind normal bake that works at all. I've tried following multiple step by ...
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create normal map and height map for sale

Excuse me I wanted to create custom normal maps with Blender software, which I actually wanted to put for sale in online stores, but after the steps I did below, it did not work for me and to test it ...
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Approach to creating low poly version of high poly model

I've been making models in blender for a short while now and have gotten decently good at the basics that I've started to pay more attention to the topology and face/triangle count when creating my ...
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Errors in baking normals. I'm either doing something super dumb or I'm not using normals the way they're supposed to be used. Please help

Just can't seem to bake normals the right way. I've tried multiple tutorials and read quite a few blog posts. I'm trying to make a whole mech. Best outcome would be to bake the complete mech in a 1-2k ...
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Baking & Transferring Tangent Space Normal Map

I have a high poly mesh with an existing tangent space normal map and a low poly mesh that I want to bake this to: When I do a tangent space normal bake without the high poly's normal map, I get an ...
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why my normals are inverted in the other side?

Hello i have my model that is done, so i have overlaped the faces that are simetricall such as the skirt, torso and face. And the ones i have made the normal map details have been distorted in this ...
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Trouble with baking Normal Map, it seem to be inverted

I am having some trouble with normal map. The normal I baked does seem to "join" really well. I didn't use an external software to create the map, all of are baked through blender using the &...
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Why does my normal map appear to have holes in it?

I'm working on creating a normal map for a simplified mesh based on a sculpt. I switched to cycles, checked "selected to active", made the simplified mesh active, selected the sculpt, and ...
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Don't know what goes wrong when I try to bake a normal map

Hey guys im trying to make a mew low poly mesh and get the detail from the high poly one onto the low poly one. However whenever I try to bake the normal map it comes out weird like that on the corner....
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What causes this messy normal around the ears, eyes and nose?

This isn't the first time it's happened and I don't know why it happens or how to fix it. I've tried putting seams around those areas, changing the ray distance when baking and using higher and low ...
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Issue with baking, can somebody tell me what am i doing wrong

I tried baking this arm sculpt to a low poly model and the normal maps comes out with stripes, also, it has this weird shading. Another issue I'm having is when I switch between eevee and cycles, I'm ...
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1answer
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BakingProblem with Normalmap

so i made this model of a shark and wanted to bake the high poly to the low poly but something isn't working properly. At least the normal map doesn't look right (look at the picture). And yes i lined ...
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Low poly model showing on normal map in cycles, and normal map not showing on model in eevee

Title says it all. Both things are shown underneath, ive been trying to fix this for about 2 hours now and im on verge of giving up.
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So can someone explain how to bake textures/normals?

I tried baking textures, it turns out this way and I cant figure out what I'm doing wrong.
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Please can anyone tell me how i can model the areas in the red box

I am trying to model the side wall light in the reference image can anyone help me?
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Black patches appear on baked Normal Map

I baked a normal map for my 3D model, but it seems it has some shading issues like black patches with sharp margin and different shades of grey on the two sides of a seam, there is a black patch under ...
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1answer
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normal map shows up slightly offset on mesh, but only in cycles render view

I am following a tutorial to make an anvil in blender 2.9.1. I have 2 different meshes, a sculpted high poly mesh, and a low poly, regular mesh. I made sure both objects were on the exact same spot ...
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Very undetailed normal map, blurry? High poly to low poly mesh help

I am in the process of baking a normalmap from a high poly mesh down to a low poly mesh. I am getting a very blurry looking normalmap with bad results. Is there something I am doing wrong? The image ...
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1answer
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Why is my high-poly mesh bake result poor?

I'm new to baking maps in general, so I'm sorry if this is a dumb question. I'm making some drumsticks, and I wanted them to appear used and "beat up", so I sculpted a lot of details into ...
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Failed to export normal image

I simply want to export an image from blender for a getting an overlooked view. The code is from an example to export three types of image including the normal one. The code is not working and I don't ...
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1answer
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Anyone know why my reflection is appearing noisy/weird

I am trying to create a scene where the reflection of the pumpkin and the lights can be seen in the floors surface, but for some reason when I render it goes weird and goes really noisy. Is there a ...
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Strange artifact on baked normal

I am trying to bake a normal map from a hi poly to a low poly model. Everything seems right but there are two strange artifacts that I have no idea where they come from. One of them is right below the ...
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1answer
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Do I need 2 normal maps to solve this issue? [duplicate]

I want my character to flex his Bicep, when he does, veins should show up, but only when activated. The problem I have is the normal map is already used for all the other details of my character. If ...
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Is it possible to add a normal map to a material?

I am using sketchup for modelling and applying textures, then export the model to blender to uv unwrap and bake it to a single texture map and add ao. I usually just use photoshop to generate a normal ...
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1answer
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Having a problem with Normal Baking a high poly model into a low poly model. (with file included)

I'm having this issue where, yes i can bake the normal map, but when i apply it onto the lowpoly model with the normal map something weird happens in the middle of the model. I have no idea what to do....
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Issue with normal bake

First time here so I'll try to be as much specific as I can. I've been working on a Door in Blender and so far the model is going great except for one part. Whenever I try to bake the normal map from ...
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1answer
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How to avoid flipped looking normals when baking them?

So I ran into this the second time now. The normals on the model flip randomly despite the faces are facing outwards. In this case it happens at the uv seam of the model but other times it seemed ...
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1answer
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Normal map bake problem with weird artifacts

I was following this tutorial on how to bake a normal map https://www.youtube.com/watch?v=0LuEqvO9QsE and the result is this I even tried using the cage method and the result is pretty much the same. ...
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Regarding Normal Map sculpting details

I have made a high poly hammer model, added sculpting details into it . created a normal map after baking, the sculpting details are missing in normal map of handle while the sculpting details are ...
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What texture space are the Ocean Modifier normal maps in?

Context: I'd like to use the normal maps generated by the Ocean Modifier in Unity. The ones I've generated average 50% in both the red and blue channels and nearly 100% in green which seems very ...
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1answer
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Bump map is not affected only my unwrapped faces

I have unwrapped the faces where I wanna put my bump map (details of a pirelli's tire), the problem is that is affecting also the other faces even if I setted the image texture to clip. I scaled in UV ...
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Baking normals for this curved cylinder is creating these odd wavey lines in the normal map

As you can see from the image below, the normal map on the right side of the screenshot is producing these weird horizontal waves on my texture. Any form of help would be greatly appreciated.
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Is it possible to use geometry normal to make textures using geometry position to face normal rotation

I am attempting to make a semi-procedural material that is intended for use in walls. To ensure proper tiling of the texture, I intended to use geometry position as the vector and normal as the ...
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2answers
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Why not just normal map everything?

There are 2 ways to add detail to a 3D model. One is to physically change the shape of the model by adding more vertices. The other is to fake the illusion of extra vertices with normal maps. Normal ...
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1answer
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Normal map showing seams

Using the normal map gives me this seam effect. Idk why this happens. The normal map is on OpenGL.
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Why do I get wrong normal map? [duplicate]

td;tr I'm trying to do my hello-world with creating my own normal maps. I've took this 40-second lesson. I'm doing exactly as in the tutorial. This is my "low-poly" cube. This is my "...
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Baked Normal Map is all messed up

I'm trying to bake a procedural normal map to an image. It's a principled Bsdf material, I added an image to bake to, made it 32-bit float and non-color data. After it was baked, it shows up like this,...

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