Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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Why the baked normal‘s color looks different when it's color space assigned as non-color?

Why the baked normal‘s color looks different when it's color space assigned as non-color, and it is identical in sRGB space. It seems like been appilied a 0.454? gamma curve onto it when the color ...
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Normal baking errors

Guys I'm losing my mind trying to figure out why am I getting those ugly green spots (with or without a cage) in baked normal maps in Blender when I don't get them in Sub Painter(the clean normal ...
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Problems baking normal maps/masks

I've recently been going through CG Fast Track's polygon modelling boot camp v2 and have been having problems baking normal maps and masks. I've made sure all the face orientations are correct but ...
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How to create empty normal map?

I want to create an empty normal map , how do i do it ? The reason is because i want to paint multiple other normal map into the empty normal map . I don't really understand how normal map works so i ...
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How to paint over normal map

I would like to clean up the edges of a normal map within blender as it's easier to see artefacts. Unfortunately I cannot find any information on how to actually paint blue (neutral) or any other ...
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normal map exported from Blender

Hello i'm trying to export normal maps from Blender to my own application.Below in the 1st pic you will see how the normal mapped model looks like in Blender Cycles Render mode and the 2nd model is ...
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Which space is the normal map (for BSDF) defined in?

I know a pixel on a normal map's RGB value represents the normal vector's XYZ coordination. but in which space? World space, the object's local space, or relative to the face's normal? If it's not ...
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Every Normal Map Bake of Mine Has Texture Glitches

Even tho I have followed like 5, 6 tutorials already the bake result does not look right. Blend file of the mess I have... https://drive.google.com/file/d/1SQHWamrD589K07PehckcB-0ZHNSdTB4u/view?usp=...
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Why does my bakes looking bad in Marmoset Toolbag?

I did chamferzone's tutorial for game ready assets and everything was fine until marmoset 4, I did a preview bake and here is the result: I tried to change the cage offset but nothing changed. Baked ...
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Normalmap makes everything shiny and causes issues

when i bake a Normalmap in Blender and use it, it makes the whole mesh shiny and reflective and creates other issues like visable seams/patches. Not at first but after renaming it or using a copy of ...
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Normal map cannot be baked properly

I am trying to bake normal map but this does not work. The half of map is broken. Please help me.
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Why does the texture appears black on some parts in Cycles?

So I added a 3 point subdivision modifier to the object. When I render it in eevee, it's all good but in cycles there is some weird distorted black spots that seem to move around according to my pov. ...
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Displacement map from substance painter looks WAY different

I've drawn this line that affects how the normal/height textures look on substance painter: However, when I import all of this into Blender using the node wrangle, it looks like this: It doesn't ...
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Wrong looking normal map \ Missing Custom Split Normals on Export

I spent last 2 full days trying to figure that out, and no luck. I have low poly and high poly version of my model. Low poly is triangulated beacuse i want to texture it in Substance Painter. I baked ...
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1answer
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How does normal map work?

I don't understand how normal map works on surface of the cube. I shaded smooth my high poly and turn off auto smooth,on low poly I turned off auto smooth, it seems that normal map baked correct but ...
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distorted normal map

I'm struggling with this for quite some time so posting here. I sculpted a portrait (left) and with Instant Meshes I retopologized it (right). When I try to bake normals the map image is distorted and ...
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Glass normal reflection problem

The normal map that I have set on the glass seems to reflect on the other side of the glass, how can I remove this? object is bottle with thickness and a hollow inside + a subdivision modifier Normal ...
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Sharp angles causing problems when baking normals

I'm trying to bake normals from a high to a low poly in blender, but I keep getting these faulty areas along creases and sharp angels. I can decrease the ray distance and /or extrusion, but then the ...
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Baked normals in substance painter doesn't look correctly in blender [duplicate]

Some edges look sharp, but I haven't made them sharp. Auto Smooth - 57.3° (the same issue with any value) After applying the baked normal maps from Substance painter in blender, the model looks like ...
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Texturing and baked normal map problems

hi i have huge problem i don't understand why i see low poly model mesh in render view when i add a baked normal map. Where is this strange black light coming from? I've only added HDR texture and the ...
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Problems Baking High Poly Normals Onto Low Poly Mesh

I am trying to bake a highpoly sculpt onto a lower poly mesh and this is how the bake turns out. I am using the cage method. And baking the proper (Non-Color) profile. The bust and hair seem to bake ...
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Blender 2.91 Cycles bake normals wrong in Unity

I am baking a normal map in Blender Cycles for use in Unity and can't get it right - UV islands are clearly visible in Unity and shading is all wrong. Spent an entire day figuring this out to no avail,...
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Why my normal map baking go white/transparent?

I am new to Bleder, I just followed through some textureing Youtube vids, but I get stuck on bakeing normal map.
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Why normal map does not cover mesh properly?

normal map is strange and shifted but in uv editor normal map cover my UV unwrapping correctly (hard to see):
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How I can use several normal maps for one mesh with several UV maps?

I have several UV maps for one mesh: For every UV map I have baked NORMAL map. How can I connect them all to my mesh?
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32 views

How can I solve this problem with baking normal map?

I placed highpoly and lowpoly model evenly. Set Ray Distance: 0.08 m (for any other value the problem continue). I use tiled UVs so I bake for every part of model separately. The problem is in the ...
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How can I export a model with a normal map

I'm trying to export a tire wall which has a normal map on it, but whenever I export it and open it on another program like 3D viewer for example it the normal map is not visible. Is it possible to ...
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UV Unwrap Dirty - How to fix?

When I use smart UV unwrap in Blender for a cube with 6 sides, each side's mesh in the UV map is messed up and broken uneven. How do I fix this? My concern is because when I bake the mesh, I get these ...
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I can still see faces in baked normals

I am trying to create a horse. I sculpted a high poly version, created a remeshed version with applied shrinkwrap modifier. Now I should bake the normals, but the baked normals have sharp edges even ...
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The faces in rendered and material mode are shading incorrectly. Some are dark and some are light. All normals are correct [duplicate]

the faces are affected by the light so sometimes they're very bright or very dark. I tried deleting and adding the faces but they change slightly, and not all of them change.
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Why do the results from normal maps differ between Eevee and Cycles?

I am currently in the process of creating a kitchenaid mixer in Blender. I baked a normal map to create some fake engravings in the metal at the top of the model as you can see in the pictures below. ...
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1answer
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Baking Normals in blender - Normal map completely blue

I've seen this problem many times, but I still can't find a solution to it. When I bake the two objects, the normal map is completely blue. Here are my steps: Select both meshes and click alt+g to ...
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Can you create a cell shade effect using normal maps?

I've seen this image before and it's made me curious to see if it's possible to use normal maps to create cell shading. Am I on the right track here or is this image showing something else.
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Baked procedural normal map reflect light only some sides

I have baked my Nodes procedural normal texture via cycle rendering and I get some of the results works. However, It worked only for some sides. Not sure why? Does anyone have any clues? Pretty sure ...
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Is there a software to reverse normal maps? [duplicate]

Said software would combine normal map with low poly mesh and re-create the high poly that was used to create it. Does this software exist?
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Weird stepping in bump map despite using 32-bit bump map image [duplicate]

i am trying to get rid of these steps in my bump map. Someone told me these steps occur because 8 bit isnt enough because it only contains 256 colors. So I increased the bit depth to 32 and tried ...
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Make hair particles respect the direction of heightmap / normalmap on the surface

I'm working on detailing a character which has short fur particles. The detail consists of a bump map I've been painting, which I use to give more depth to details such as muscles. As it requires ...
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Weird deformation/stretch ridges on baked normal map

While trying to bake a normal map using "Bake from multires," I discovered that weird ridge stretch lines were appearing on tail of my normal map. I've tried altering the UV map using smart ...
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Anyone know how to hide UV Seams? They're baked into the normal map I textured

Anyone know how to hide UV Seams? They're baked into the normal map I textured. I have multiple backup files which I can use to bake the character textures again if it needs to happen in order hide ...
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How to increase the “Strength” of a normal map procedurally, Before the “Normal Map” node?

There are some "Normal Map" textures that have a limited strength, even putting the input of the "Normal Map" node at maximum 10. I was wondering what would be the best solution, ...
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Issue Baking Normal maps

I've been trying to bake details that i imported from an SVG file and merged to my high poly mesh to the low poly mesh. I've put enough extrude to take them into account but my baking always fails as ...
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Baked normals are rendered too dark

Solved: answered below by @Alexis King I am a bit of a newbie to all of this and I ran into a problem when trying to bake the normal that I've made to a normal map. The problem is that the object gets ...
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Why does the baked normal map have yellow and brown patches?

I baked a normal map from high poly mesh to low poly mesh it wasn't from multires. the parts which turned their colors to opposite were in armpits, between legs, and on the end of hands and feet
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Creating normal map for games, getting weird seams

I've been struggling with this for many days now but couldn't seem to find a solution for it. Tried all methods possible from Smooth shading to displacement but nothing seems to work. Please let me ...
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problem with baking normal map - strange colors

I have a problem, I baked my normal map then I had this colors on it. I tried to change the settings in various ways and fix the topologies and no changes. Can you help me and explain why have I this ...
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Blender weird/broken normal map only in Cycles

Im experimenting with baking using Substance Painter and I managed to make a perfect bake, but only in Evee: When I try to use Cycles this happens: All edges are mark as seams and as sharps: (...
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1answer
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I want to apply an additional texture to my cup on the faces selected in the top screenshot. But the Normal UV map currently takes up all space

The cup is from Blender Guru's tutorial: https://www.youtube.com/watch?v=BIUDZZMfGNI&list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U&index=18 Now I want to add a new texture on the side of the cup ...
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Why does using a normal map consisting only of pure blue make my model translucent?

I read online that using a normal map consisting only of a single color in RGB (128,128,255) makes normals completely perpendicular to all polygons on the mesh I was puzzled by this and decided to see ...
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Why does a bump/normal map change the look of a plane to which they're applied to, even if the plane only has 1 normal?

From my understanding, a normal map makes the existing normals on a mesh to change the direction they point in, to fake the illusion of grooves/depth/scratches,etc. So the more polygons you have = ...
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Glitching normal map artifacts

I'm getting strange artifacts in my normal map as you can see from the photos. Yes, I've checked all the normals and recalculated them several times. Yes, I have removed all doubles. Yes, All scale/...

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