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Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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How long does it take to bake(make normal map) for 3000000 verts object? [on hold]

Im asking this question cus im rather stuck at 0% for quite some time...
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Bad normal map baking

I'm trying to migrate from 3Ds Max to Blender and everything was good until the moment I started to learn baking process. I have a 6 faces cube as low poly and its subdivided copy as high poly. Using ...
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1answer
24 views

issues when baking normals in substance painter with a blender model

I've created a model in Blender that I want to texture in Substance Painter. As you can see in the picture, I've marked those edges as sharp and auto-smoothed the model, and then I beveled them in ...
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UV/Image Editor - Animated Normal Maps not working

Its been a while since I've been on blender so It might have changed since back then. Essentially I'm trying to use this normal map as an animated texture, and I think I have all my settings on right....
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Blender's normal map texture looks wonky

I was following BlenderGuru's videos on making an anvil and I get up to baking a normal map using a high and low poly model. I hit that bake button, but the normal map looks all messed up: Something ...
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23 views

Normal map edge porblem [duplicate]

How I can fix this lines? They appears on the unwrap edges, and only in the normal map vector node. -
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14 views

Weird normal map behavior

Any idea why is there weird lighting around the silhouette of the object? A normal map baked from high poly version is applied on this low poly model. These artefacts only occur on the silhouette.
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1answer
18 views

Strengthen normal (bump) map in Blender Internal rendering engine?

Is there a way to do this in Blender Internal rendering engine with a normal map already set up and good to go? Specifically when the model has nodes enabled.
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1answer
24 views

Weird artefacts with baked normals

I get this weird normal map when I bake from high poly sculpt to lower poly retopologized mesh created with Retopoflow 2.0. No area or angle stretch is present in those areas so I have no idea what ...
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Weird Sharp Shadows when normal baked with cage

I am getting this weird sharp edges at the shadow transition when I used cage while baking them. It didn't appear when I when cage was not used, but without cage the edges are very sharp and don't ...
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1answer
61 views

How to combine or replace “Diffuse” BSDF with “Emission” on model that uses normal maps?

I've figured out how to apply normal maps onto diffuse textures the correct way (thanks BSE :D), but now I've been searching on how I can use a normal map with an emission shader. I haven't found a ...
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29 views

Incorrect normals in baked worldspace normal map

I don't know why, but Blender bakes incorrect normals in the worldspace normal map. As example let's look on this simple plane tilted along the X axis at -45 degrees. The normal vector of this plane ...
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25 views

Serious Issues baking multi-resolution nomal and ao maps

I'm having a hard time trying to bake textures from a multi-res mesh with sculpt data on it. After two days I cannot figure it out. There is no non-manifold geometry on my mesh My normals are correct ...
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24 views

Bake normal map for hard surface object with lots of sharps

I'm currently working on a shotgun, and I am at the stage of making textures, however; this is a hard surface object with a sufficient amount of detail, meaning it requires a lot of sharps for those ...
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Baking normals using Cycles giving strange results

I'm trying to bake a normal map for a set of fairy wings I've created in Blender, using the instructions here: Baking normals from high to low poly mesh for game object. The high-detailed mesh is the ...
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2answers
73 views

Bump material for landscape too flat

I'm trying to add a dirt texture with small rocks as a foundation for a landscape, but I have a familiar problem: when the camera is directly overhead, the texture looks 3 dimensional. However, when ...
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1answer
65 views

How to apply albedo, ambient occlusion, normal/bump maps and metalic/roughness texture for Cycles?

I have a model with multiple maps : albedo, ambient occulusion,metalic,roughness and normal map. I only managed to add the normal map to the mesh in Cycles. I want to apply the others too but don't ...
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2answers
118 views

High to Low poly normal map appears to have seams all over and looks warped

So I'm at a loss. After baking a normal map to the low poly retopology, the end results are as seen in the posted images. The polygons are visible, and there are a large number of visual oddities. ...
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1answer
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Low Spec Computer Normal Baking Tips?

I'm doing the quick normal bake from high to low poly for a 300K vert mesh, but my system is struggling to keep up with the higher poly mesh. My inclination was to do some dyntopo sculpting and ...
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BabylonJS exporter for Blender - Exporting Object Space Noraml maps

I am using the BabylonJS exporter plugin for exporting the scene with one sculpted object re-topo'ed to a low poly version. I am using "Object Space" setting while creating the normal map from a high-...
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Bump/Normal map leaving ridges?

Recently I’ve noticed something off with my bump/Normal maps. More specifically how they’re rendered out. I end up with these weird ridges as shown below. It was like this in Blender v2.79, so I know ...
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2answers
206 views

How to generate fake Normal map from an image texture inside Blender Cycles?

Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same ...
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23 views

Normal map artifacts from image compression

Recently I've had issues with taking normal maps that I have baked in blender into substance painter and was wondering what the best solution is to the texture compression issue? I followed the tips ...
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How to use a different color texture on a detail that only exists in the high poly model?

I'm modeling a complex object in order to bake normal maps to be used on a simpler version of it. Normally, to use a different material, I would subdivide the object in different vertex groups. ...
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1answer
49 views

Blender 2.79 cycles normal map bake artifacts

I am baking a normal map in Cycles and keep getting strange results, I do not know what am I doing wrong. I tried baking in Cycles in tangent and object space, tried baking in BI in tangent and ...
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33 views

Smooth shading faceted when using bump/normal

I noticed smooth round surfaces get faceted when I apply normal/bump map onto them, without normal/bump they are smooth. Does any one have a solution for this besides increasing subdivision? 1. ...
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Normal maps facing in differently depending on light

I've come across an annoying problem where my normal maps sometimes face in- and outwards depending on how the lights are placed, when I want them to just face inwards: https://gyazo.com/...
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1answer
31 views

Gradient transparency of normal map?

Is it possible to make the normal map gradiently transparent? I need to do this Making Vertical Gradient, then make top half transparent , but not for the object, only its normal and specular map. ...
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22 views

Combine substance painter normal map with one already from blender? [duplicate]

Ok, so I already baked my normals from my high poly -> low poly mesh in blender and texture painted that in blender to clean it up as there were issues. Now I need to add extra bumps (like face ...
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36 views

Normal Map weirdness!

Newbie Blender artist here and I'm having some issue with a Normal Map. The Map seems smooth but when rendered it seems to show some weird topology rather than smooth surfaces. If anyone could help me ...
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52 views

Normal map baking without initial low poly version

I have a gun model that I only have the Hi poly version for. I decimated it to create a low poly version and then tried to bake a normal with that decimated version, but the Normal came out very ...
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21 views

Empty normal map after baking in cycles

I tried to make simple normal map, but if ray distance isn't 0 the final result isn't displayed correctly. If it is 0 things ...
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1answer
37 views

Bump Causing Bumps? (Not the right ones)

So I made a bump map for this model I've been working on and it works but it leaves these lumps. My bump map doesn't have anything like that on it yet it still causes these no matter how I change the ...
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1answer
66 views

Why is my model so dark?

I'm working on texturing my model and have been previewing the render. I have a light in my scene but my model is really dark. Here are my nodes for the material.Am I doing something wrong? (I'm ...
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2answers
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Need help with a clean Normal map for a character in Blender

First of all thank you for your time reading this. I am new to Blender and I managed to make my very first character. my low poly mesh has been created and I sculpt one for more defined details. But ...
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Texturing and Node Editor: Missing Add Options? [duplicate]

I have now watched and read several videos and articles on texturing and no matter what version of blender the author used, they had options in the node editor that I cannot locate. I have versions 2....
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2answers
127 views

Normal Map + Micro Displacement = Bug?

In experimental render mode I tried to combine micro displacement and normal map. This has been a common workflow for high Quality materials in other 3D applications. While I can render normal map in ...
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1answer
205 views

Low poly mesh/Oddly sharp edges on normal map where it is supposed to be smooth

I was wondering if anybody could help me with this problem I'm having with all my models/normal maps. As you can see, it mainly happens on the handles[the handles of a knife model]. You can still see ...
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Can't bake normal maps properly

Here's the problem: https://imgur.com/a/2zxANMn As you can see, when the islands are not pointing at straight 90 degrees I get artifacts on the edges. Anti-aliasing doesn't really help (used the ...
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1answer
64 views

Low poly mesh interrupting normal map in render

I have been looking for a solution to my problem for 3 hours and unfortunately I can't find it anywhere, so I have to ask. When I add a normal map with hi poly mesh, the edges of the object are ...
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1answer
82 views

Is there a way to “clip” or “clamp” the height of a normal, so that bumps go to a certain height and then abruptly flatten, as if chopped off?

The pic may explain better. Cycles. . . . . . I don't want smaller bumps that are still basically bubble-shaped... I could get that by just decreasing the strength of the normal in my normal map ...
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1answer
63 views

Bump Map Acts differently on two different Meshes

Here's a problem that has been puzzling me for months. I took The time to investigate further this time and decided to ask here in case anybody encountered that kind of behavior. When I'm painting ...
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24 views

Can normal maps be edited after creation?

I have some normal maps and want to edit them. Is there an alternative to do so without going through the process of baking it again, such as painting?
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1answer
114 views

Black dots on applied normal map

I get these black dots when I apply my retopology normal map on my object! anyone know what is the problem? maybe i should increase 'ray distance' I also tried to use normal map on node editor,
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Blender Internal normal bake is incomplete

I baked a normal map of a simple cube just for practice. I copied the object, worked on its high poly copy and baked normal map out of it. But the baked normal map, in some rows (according to my ...
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1answer
40 views

Why is my Mindtex-generated normalmap rendering weirdly in Cycles?

Sample .blend here. Sorry, I imagine this is a fairly straightforward / dumb problem. I built a test normal map in MindTex from a greyscale pixel art height map. Testing the resultant map in Blender ...
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1answer
71 views

Mapping node doesn't work with normal map

I want to scale the fabric bumps down and I've heard using the Mapping node is the way to go. However it's not doing anything at all in my case. Plugging it into the bump texture and it's all gone in ...
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1answer
73 views

Which color space should I use for 16-bit maps?

Many people recommend using 16-bit images for displacement and normal maps. If I want to create my own displacement maps in, say, Photoshop, which color space should I use? Is 16-bit sRGB okay? Does ...
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1answer
29 views

Applying normal map - Dark on one side

I try to apply a baked normal map. I use 'blender render', load the obj mesh, create a material (default option), then load a normal map as texture (linked to this material) and in the 'influence tab' ...
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2answers
408 views

Normal map not working correctly

I followed along with a tutorial which shows you step by step how to create a normal map. Parts of the normal maps shows on the default cube mesh when I render, but it shows the outlines of the ...