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Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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Hair dynamics to normal map

I was wondering if this is possible in Blender. I want to animate a dog with hair dynamics enabled so that it looks realistic, but my laptop can't handle it. Is there a way to bake a normal map of the ...
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how i bake a normal map without needing sharp edges?

as the title says, i am having a issue when trying to bake this object as a test that i done myself (and graciously thanks for this test i found this unexpected bug), so i have been using this addon ...
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Blender (Cycles Render) Normal Map Baking goes wrong

Who I am and what I do: Hello People! I am fairly new to 3D modelling (still using 2.79) and at the moment I am working on an M1 Abrams low poly tank (around 4600 Tris). What I want to do is use ...
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What is the best resource for generating accurate zoomed in Earth based normal/bump maps?

First off, thank you for taking the time to review my question, and please excuse any misused termanology. I am attempting to zoom in on a city with an accurate height/normal/bump/lidar map that is ...
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29 views

How to convert normal map into bump map

I wonder how to do that in Blender. I desire to extract images of bump maps from normal maps, so that I can re-work them in Krita or any other painting software.
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Light direction in Normal Map Bake

I'm new in blender and trying to bake normal from a high resolution mesh to a low poly. But the result of the normal map is casting shadow from sky corresponding to some global illumination that I ...
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1answer
40 views

Normal Map Cycles Baking Help

I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active checked....
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Weird normal map artifacts after baking in cycles but not in blender render

I duplicated a head and add multiresolution modifier to it, then I did a simple skin texture, but when I tried to bake it into the lower poly mesh some weird artifacts appeared. I already tried ...
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How do I fix the flaws of my red normal map channel?

It's me again and I need your help. Lately,I've been creating my own FNaF textures from scratch and yesterday,I noticed that the normals had these strange spots. I checked the normal map with the ...
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Normal Map baking gives different results than 2.79

I bake normals on a regular basis and have noticed a considerable change in the result of baking normal maps from 2.79 to 2.8. Does anyone know why? The node setup and groups are exactly the same as ...
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How to edit normal direction

I am trying to point the face normals to another direction than the face is facing. I want the face to be about 45 degrees and the normal pointing straight up. But no matter what I use, normal edit, ...
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Center of World Map is not the same as center of bullet

When I import 3D buildings with coordinates in blender to bullet, center of the bullet is not exactly at the center of the map imported from blender (area that I have imported), but shifted couple of ...
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I have a problem in normal mapping with subsurfed model

I'm trying to bake normal map using subsurf modifier. first one is 7.5k pol model second on is 120k pol model(I made it using subsurf modifier by rising it 0 to 2 And I did bake. The result was ...
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Does Blender have MODEL-SPACE under object space of normal map option?

I have a normal map which uses model-space of object-space. However I can't seem to find that option in Blender. I can't find any information regarding this issue by google either.
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Normal map tangent without subdivision

When i apply a normal map tangent, i need to subdivide the mesh for the effect to happen. When i apply a normal map object, the map takes effect without subdivisions. How do i not have to subdivide ...
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Big problem when exporte normal map from Substance Painter to Blender

I need help. I have this problem when I export a normal map from Substance Painter to use in Blender. As you can see in the images it show some dark spots in the object, and it looks worse at ...
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Baking problems

Before talking about the problem - if there is already any thread, sorry I couldn't find it and that is why I am asking it here now. I have a baking problem, quite nasty and doesn't look that tasty ...
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1answer
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After applying the normal map texture, the meshes in rendered view look WEIRD

The mesh is ported through a game. So the faces are triangles instead of quads. It comes with 4 textures. The diffuse, the normal map, the specular map and the subsurface scattering map. When I apply ...
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1answer
35 views

Triangles when baking normal

I usually don't bake normal maps often so I might be doing something completely wrong. I want to bake the normals from a high poly mesh to low poly but I always get these triangles when I bake using '...
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1answer
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Game modelling how to get height details?

I am trying to create a model for unity 3D. To my knowledge blender - Normal map is only going to smoothen the edges Now how the height details are passed? What kind of texture is required? I ...
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How to add normal map in bge [duplicate]

In cycles,we can add normal map using node editor.So the question is,how to add normal map in bge
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2answers
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Normal Map Problem (Inverting Color?)

I made this model in Blender and Textured it in Substance Painter. While in Substance I didnt see any problems, but when exporting it to Blender and applying the maps i got weird artifacts and color ...
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Having problem baking normals only worked once now it doesn't

It used to work now I keep getting this result
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Ways to create woven rattan garden furniture?

I'm working on a scene and need to model a garden chair with woven material similar to this: https://www.bau-outdoors.co.uk/shop/outdoor-furniture/garden-dining-chairs/montreux-woven-rattan-garden-...
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Baking a normal map problem

am new to blender (two weeks-self teaching). am hitting a dead end when it comes to baking a normal map from high to low. i been reading alot about normal map baking watching youtube stuff same about ...
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baking normals Isn't baking the normal texture of the higher poly mesh

I'm working on a cloth and im trying to optimize it using bake, but I'm getting a problem when I bake the normals, where the blender is only considering the geometry of the higher poly mesh and not ...
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Why is my baked normal result is so whirly and jaggy?

im trying to apply highpoly to low poly model but the result of it is: here is the original highpoly version, how the result was suppose to look:
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1answer
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Blender, Problems with normal map

I have a plane (w/ texture and normal map) & a sphere (acting as a light source): Here it is w/o the normal map: Here it is w/ normal map: Normal map was created with Materialize by Bounding ...
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Auto-weighted UV map face size

Here's a normal map atlas of multiple objects: As you can see, there're many tiny faces as well as large ones. Problem is, most of those large faces are still completely flat after subdivision and ...
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Texture Displacement

Is there a means by which I can use my already existing textures made for a model to create a displacement map or some other form of height map to give my model a more detailed appearance?
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1answer
54 views

Paralax mapping in Cycles

So I have some textures from a minecraft resource pack: One normal map: And one Specular and parallax map, I think: Do you guys know what could be the right node setup tp make this work? My current ...
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1answer
55 views

Warp image to fit UV unwrap, without using projection unwrapping

I am trying to make my volcano. I want to apply a normal texture to the volcano, which is very warped as I am currently using ...
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0answers
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odd glitch in normal map

I am new to Blender and am building some basic shapes and trying different texture methods. In this case I am modelling a rock and when I plug in the normal map I get the following weird line. the ...
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3answers
53 views

Bad normal map baking

I'm trying to migrate from 3Ds Max to Blender and everything was good until the moment I started to learn baking process. I have a 6 faces cube as low poly and its subdivided copy as high poly. Using ...
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1answer
162 views

issues when baking normals in substance painter with a blender model

I've created a model in Blender that I want to texture in Substance Painter. As you can see in the picture, I've marked those edges as sharp and auto-smoothed the model, and then I beveled them in ...
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Blender's normal map texture looks wonky

I was following BlenderGuru's videos on making an anvil and I get up to baking a normal map using a high and low poly model. I hit that bake button, but the normal map looks all messed up: Something ...
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Normal map edge porblem [duplicate]

How I can fix this lines? They appears on the unwrap edges, and only in the normal map vector node. -
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1answer
20 views

Weird normal map behavior

Any idea why is there weird lighting around the silhouette of the object? A normal map baked from high poly version is applied on this low poly model. These artefacts only occur on the silhouette.
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2answers
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Strengthen normal (bump) map in Blender Internal rendering engine?

Is there a way to do this in Blender Internal rendering engine with a normal map already set up and good to go? Specifically when the model has nodes enabled.
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1answer
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Weird artefacts with baked normals

I get this weird normal map when I bake from high poly sculpt to lower poly retopologized mesh created with Retopoflow 2.0. No area or angle stretch is present in those areas so I have no idea what ...
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Weird Sharp Shadows when normal baked with cage

I am getting this weird sharp edges at the shadow transition when I used cage while baking them. It didn't appear when I when cage was not used, but without cage the edges are very sharp and don't ...
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1answer
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How to combine or replace “Diffuse” BSDF with “Emission” on model that uses normal maps?

I've figured out how to apply normal maps onto diffuse textures the correct way (thanks BSE :D), but now I've been searching on how I can use a normal map with an emission shader. I haven't found a ...
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Incorrect normals in baked worldspace normal map

I don't know why, but Blender bakes incorrect normals in the worldspace normal map. As example let's look on this simple plane tilted along the X axis at -45 degrees. The normal vector of this plane ...
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94 views

Bake normal map for hard surface object with lots of sharps

I'm currently working on a shotgun, and I am at the stage of making textures, however; this is a hard surface object with a sufficient amount of detail, meaning it requires a lot of sharps for those ...
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Baking normals using Cycles giving strange results

I'm trying to bake a normal map for a set of fairy wings I've created in Blender, using the instructions here: Baking normals from high to low poly mesh for game object. The high-detailed mesh is the ...
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3answers
93 views

Bump material for landscape too flat

I'm trying to add a dirt texture with small rocks as a foundation for a landscape, but I have a familiar problem: when the camera is directly overhead, the texture looks 3 dimensional. However, when ...
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1answer
259 views

How to apply albedo, ambient occlusion, normal/bump maps and metalic/roughness texture for Cycles?

I have a model with multiple maps : albedo, ambient occulusion,metalic,roughness and normal map. I only managed to add the normal map to the mesh in Cycles. I want to apply the others too but don't ...
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2answers
242 views

High to Low poly normal map appears to have seams all over and looks warped

So I'm at a loss. After baking a normal map to the low poly retopology, the end results are as seen in the posted images. The polygons are visible, and there are a large number of visual oddities. ...
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1answer
36 views

Low Spec Computer Normal Baking Tips?

I'm doing the quick normal bake from high to low poly for a 300K vert mesh, but my system is struggling to keep up with the higher poly mesh. My inclination was to do some dyntopo sculpting and ...
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Bump/Normal map leaving ridges?

Recently I’ve noticed something off with my bump/Normal maps. More specifically how they’re rendered out. I end up with these weird ridges as shown below. It was like this in Blender v2.79, so I know ...