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Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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Weird artifacts appeared in eevee because of normal map

I'm was working on a shotgun and suddenly for some reason some weird artifacts appeared on the metal materials. I know that removing the image texture and leaving only a noise texture+bump on the ...
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normal mapping transform based off face normal axis rather than world space axis

so I'm trying to make a "holographic' or "rainbow chrome" material by having each color reflect off the surface at a different modified normal angles by plugging the Geometry normal input node vector ...
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Is Object Space Normals the same as Bent Normals

Is Blenders normals that are using Object space the same as what other engines/applications refer to as bent normals? Bent normals are Tangent normals mixed with some Ambient Occulsion in some way, ...
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What are these normalmap artifacts in my material?

Blender has always given me minor normal map issues in its renderer and, even since updating to 2.8, I've noticed that these errors are still around. I'm assuming this is an error on my part, but I'm ...
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Baking normal map results in lighting artifacts

I've been kinda busy and haven't had time to look into baking that much, but watched a blender guru tutorial and gave it a try. I get these triangles and edges at different places, here at both front ...
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(Cycles) Normal baking results in ribbed edges

Whenever I try to bake normals from hi-poly to low-poly in blender I get weird ribbed edges like at the image below (btw I was baking the normals to a 8k image just for the sake of test, on lower ...
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How to bind data from subdivision+smooth edges into normal map?

I have created a subdivision modifier, selected needed edge crease on my surface. How to bake this edge creese into my normal and depth maps in blender not changing my original mesh?
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Blender 2.80 Beta baking texture for unity

I'm coming up with an issue I could not solve yet. I want to create assets for unity. These assets consist out of different meshes (LOD0, LOD1, ...) and multiple materials. So usually bake (albedo, ...
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Nodal Setup for Diffuse, Emission, Normal and Specular map in Cycles Render

I downloaded a model from here: https://www.models-resource.com/mobile/marvelscontestofchampions/model/15341/ It has got 4 maps(with suffixes _d,_e,_n and _s). I tried a nodal arrangement(which I ...
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1answer
50 views

Obtain normal map from specific camera and transformation

This may be a long shot, but after researching fruitlessly for about two weeks, I wanted to ask here in the hopes that someone who is a bit more knowledgeable about Blender and computer vision can ...
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How i make a normal map from a image through blender?

There its already a post about this but unfortunately doesnt gives a file (an addon or node setup for example) or something to do them in blender, so there is a way to do it without a paid addon for ...
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42 views

Normal map rendering blocky shading/ shadows

I hope I don't seem like I'm spamming but I've looked around this site and google for advice and non of it is really helping. My problem is that if I use the normal map I baked from my high-poly rock ...
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Baking Normals Problem in Blender 2.8

I've tried many things to try and get this to work. (ALT+G, Recalculation outside and inside normals, using a cage, flipping the normals on both meshes, and changing the extrusion size) I still get ...
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49 views

How can I get a smooth rounded shaped normal map?

I'm new to blender 2.8, and practicing how to bake normal maps right now. In this picture, I was trying to bake high poly cylinder to make a low poly cylinder look smoother. I just follow this ...
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Normal Map Baking Random Artifacts On Substance Painter [closed]

I modeled high poly gas lamp,unwrapped uv map on blender then export to substance painter to bake a normal map. But when i do that i get random artifacts on mesh. I tried up to antialiasing x8,...
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Baking Normals from a Shader that gets its Normals from a Bump Node

I am trying to bake a normal map from an object that gets its normals from a bump node. See the image: I set "Bake Type" to "Normal" and leave all the other settings as-is. The baked normal doesn't ...
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Creating a create tilable displacement map

What would be the ideal way in order to achieve a shape like the model provided, using this sample displacement map? I plan on using multiple tilable patterns to create models to 3D print, what would ...
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baking normal maps for games. Smooth shading issues

I've been working on some game models lately, and I was wondering if the smoothing shading is gonna be an issue? I was wondering: do I have to use autosmooth or sharp edges and make it look better? ...
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trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
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Blender Internal: normal map facing wrong on barrel mesh

I made a barrel model from a Sphere and textured it normally, but the Normal map generated from the image (InsaneBump) looks displaced and weird. It shows some strange stuff, like this: Object mode: ...
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What's the best way to bake normal map for multiple textures on single map?

I'm currently working on making buildings for games in blender. For my few previous models, i baked all textures into one single map.. I baked color, specular and normal maps for standart pbr ...
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Hair dynamics to normal map

I was wondering if this is possible in Blender. I want to animate a dog with hair dynamics enabled so that it looks realistic, but my laptop can't handle it. Is there a way to bake a normal map of the ...
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how i bake a normal map without needing sharp edges?

as the title says, i am having a issue when trying to bake this object as a test that i done myself (and graciously thanks for this test i found this unexpected bug), so i have been using this addon ...
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Blender (Cycles Render) Normal Map Baking goes wrong

Who I am and what I do: Hello People! I am fairly new to 3D modelling (still using 2.79) and at the moment I am working on an M1 Abrams low poly tank (around 4600 Tris). What I want to do is use ...
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What is the best resource for generating accurate zoomed in Earth based normal/bump maps? [duplicate]

First off, thank you for taking the time to review my question, and please excuse any misused termanology. I am attempting to zoom in on a city with an accurate height/normal/bump/lidar map that is ...
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46 views

How to convert normal map into bump map

I wonder how to do that in Blender. I desire to extract images of bump maps from normal maps, so that I can re-work them in Krita or any other painting software.
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Light direction in Normal Map Bake

I'm new in blender and trying to bake normal from a high resolution mesh to a low poly. But the result of the normal map is casting shadow from sky corresponding to some global illumination that I ...
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1answer
56 views

Normal Map Cycles Baking Help

I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active checked....
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Weird normal map artifacts after baking in cycles but not in blender render

I duplicated a head and add multiresolution modifier to it, then I did a simple skin texture, but when I tried to bake it into the lower poly mesh some weird artifacts appeared. I already tried ...
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How do I fix the flaws of my red normal map channel?

It's me again and I need your help. Lately,I've been creating my own FNaF textures from scratch and yesterday,I noticed that the normals had these strange spots. I checked the normal map with the ...
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Normal Map baking gives different results than 2.79

I bake normals on a regular basis and have noticed a considerable change in the result of baking normal maps from 2.79 to 2.8. Does anyone know why? The node setup and groups are exactly the same as ...
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66 views

How to edit normal direction

I am trying to point the face normals to another direction than the face is facing. I want the face to be about 45 degrees and the normal pointing straight up. But no matter what I use, normal edit, ...
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Center of World Map is not the same as center of bullet

When I import 3D buildings with coordinates in blender to bullet, center of the bullet is not exactly at the center of the map imported from blender (area that I have imported), but shifted couple of ...
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I have a problem in normal mapping with subsurfed model

I'm trying to bake normal map using subsurf modifier. first one is 7.5k pol model second on is 120k pol model(I made it using subsurf modifier by rising it 0 to 2 And I did bake. The result was ...
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Does Blender have MODEL-SPACE under object space of normal map option?

I have a normal map which uses model-space of object-space. However I can't seem to find that option in Blender. I can't find any information regarding this issue by google either.
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Normal map tangent without subdivision

When i apply a normal map tangent, i need to subdivide the mesh for the effect to happen. When i apply a normal map object, the map takes effect without subdivisions. How do i not have to subdivide ...
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Big problem when exporte normal map from Substance Painter to Blender

I need help. I have this problem when I export a normal map from Substance Painter to use in Blender. As you can see in the images it show some dark spots in the object, and it looks worse at ...
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Baking problems

Before talking about the problem - if there is already any thread, sorry I couldn't find it and that is why I am asking it here now. I have a baking problem, quite nasty and doesn't look that tasty ...
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2answers
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After applying the normal map texture, the meshes in rendered view look WEIRD

The mesh is ported through a game. So the faces are triangles instead of quads. It comes with 4 textures. The diffuse, the normal map, the specular map and the subsurface scattering map. When I apply ...
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83 views

Triangles when baking normal

I usually don't bake normal maps often so I might be doing something completely wrong. I want to bake the normals from a high poly mesh to low poly but I always get these triangles when I bake using '...
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1answer
49 views

Game modelling how to get height details?

I am trying to create a model for unity 3D. To my knowledge blender - Normal map is only going to smoothen the edges Now how the height details are passed? What kind of texture is required? I ...
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How to add normal map in bge [duplicate]

In cycles,we can add normal map using node editor.So the question is,how to add normal map in bge
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2answers
216 views

Normal Map Problem (Inverting Color?)

I made this model in Blender and Textured it in Substance Painter. While in Substance I didnt see any problems, but when exporting it to Blender and applying the maps i got weird artifacts and color ...
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Having problem baking normals only worked once now it doesn't

It used to work now I keep getting this result
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Ways to create woven rattan garden furniture?

I'm working on a scene and need to model a garden chair with woven material similar to this: https://www.bau-outdoors.co.uk/shop/outdoor-furniture/garden-dining-chairs/montreux-woven-rattan-garden-...
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Baking a normal map problem

am new to blender (two weeks-self teaching). am hitting a dead end when it comes to baking a normal map from high to low. i been reading alot about normal map baking watching youtube stuff same about ...
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61 views

baking normals Isn't baking the normal texture of the higher poly mesh

I'm working on a cloth and im trying to optimize it using bake, but I'm getting a problem when I bake the normals, where the blender is only considering the geometry of the higher poly mesh and not ...
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Why is my baked normal result is so whirly and jaggy?

im trying to apply highpoly to low poly model but the result of it is: here is the original highpoly version, how the result was suppose to look:
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43 views

Blender, Problems with normal map

I have a plane (w/ texture and normal map) & a sphere (acting as a light source): Here it is w/o the normal map: Here it is w/ normal map: Normal map was created with Materialize by Bounding ...
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Auto-weighted UV map face size

Here's a normal map atlas of multiple objects: As you can see, there're many tiny faces as well as large ones. Problem is, most of those large faces are still completely flat after subdivision and ...