Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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33 views

How to properly rotating a material using node which has a normal map?

Rotating normal map via mapping node seems will flip normal map, resulting a weird looking material. But directly rotating uv map in uv editor doesn't cause any issue. So how to properly rotating a ...
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Wrong normal map

No idea what is going on... My normals are right. I have uv for the lowpoly. Low and high are together. Putted the image to the low shading editor.
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How to add a UV bump map to a texture without the node editor? [closed]

I want to add a bump map to a texture. I have color texture: chairleaftexture.png, which displays correctly using UVs. Further down, I found a bump map input and "normal". I choose normal map in ...
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problem in baking normal map in blender, connecting edges appear in normal map

I am a beginner, I am trying to bake normals for an object, after baking the normals normal map shows the connected lines. This is not happening for other objects, so I don't know what I did wrong. I ...
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27 views

Stairs on normal map

I try to bake a normal map usin cycles render but have a strange artifacts. It's look like a stairs on output image. How can i fix it ?
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1answer
17 views

Strange Normal Baking

I'm sure this is a tired question on here, but having scrubbed through a few on here I haven't find an answer directly for this issue. In baking a normal map, the content bakes perfectly fine but it'...
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2answers
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Distorted normal map on smooth surface

Blender rookie here. I'm learning about baking normal maps in 2.80 with some pretty basic setup. I'm getting strange results on a smooth metallic flat surface. You can see it on the following ...
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2answers
102 views

Blender 2.8 Python : How Do I Find My Material Output Node (and assign displacement)

I am attempting to create a displacement node with an attached image, and connect that to the Main Material Output Node. I feel I understand how to create and connect these pieces (mostly) fine now. ...
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Why isn't my normal map working

I wanted my retopology mesh to look like it has more detail so I decided to make a bake an image texture that I could use as a normal map. The detail isn't showing instead I get this Also if you ...
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My bakes are not coming out as crystal clear as I would like

I made a welder robot, and some of the faces on it are coming out really odd on the normal map ( like lots of color where there is no height or geometry). especially near the welder nozzle part. It is ...
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2answers
31 views

Artifacts when baking with multires

I'm trying to create a normal map for a mesh with multires modifier. Here are the steps I took. First I unwrapped the mesh and created 32 bit float 4096x4096 texture. Then I applied multires ...
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1answer
29 views

Weird artifacts when baking normals

I have been trying to bake a normal map from multires modifier. Here is my sculpt: Here are the settings for the baking operator and the texture I used for baking: Here is the normal map I got: ...
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Can you export materials made in blender using nodes to another program?

I am a beginner to blender and don't really have the knowledge to know if this is a silly question or not but here it goes. When creating assets in blender is is possible to use the texture sets you ...
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27 views

Having issues baking normal maps for this small pot, how can I fix it?

I'm trying to bake a normal map for this small pot mesh I plan on texturing later, but the resulting normal maps present lots of issues around the edges. I've tried baking from a higher poly model to ...
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35 views

The Normal maps turned darker than on the other side

I'm studying on the new update of the 3d program, Blender 2.8. And I attempted to bake a normal map for the lowpolied twin angelic wings from the highpolied. I set up the nodes and adjusted the RGB ...
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1answer
42 views

Normal Map Node - Can't See A Difference In Render

I'm very new to Blender and I am trying to add a concrete normal map to a tower, however while it is visible on the material preview, it doesn't show on the object: In this image you can see the ...
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Bad baking normal map. Blender 2.8

I have two objects Suzanne. One of them i sculpted with dynotopo. That's a result. In shader i use Image Texture--->...
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Retopologising game character with curve-based hair as single mesh

I have just completed the mesh for a game character I am making. She wears a bikini simply because it was easy to make as separate meshes by extracting a mash in sculpter mode and then shrinkwrap and ...
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1answer
32 views

Normal map seams showing on mesh

First of all, I've seen tons of questions about this already but none of them solved my issue. I've tried: Rebaking in Marmoset with custom padding (8, 16, 32, no success) Make mesh smooth shaded ...
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24 views

What happend to normal map?

ive wanna recolor normal map to fix my problem with body but blender don't show any normal map as you can see model in XPS had visible abs normal map But model in blender normal map abs are not seen ...
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Can't bake normals from high poly mesh to low poly mesh correctly?

No matter what I do, the normal map never comes out right. There's always weird coloring (bright orange, greens, pinks) or artifacting. Any help on how to actually bake it would be amazing, I've ...
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How to know how many smoothing groups i have in my model?

I'm having trouble with normal map in substance painter, so to not separate the uv based on my hard edges, its probably better to make only one smoothing group. Avoiding this boring process. however ...
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1answer
27 views

Normal Baking Error

I've been running into difficulty baking normal maps for an enemy intended for my UE4 third person shooter project; . The model uses 5 different PBR materials, and a combination of 1024 and 2k images. ...
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33 views

Bake to active problem

I want to bake this twisted cavity geometry that follows a curve with an array modefier to a cylinder (see picture). I am new to Blender and I have watched a few tutorials on how to bake normals and ...
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1answer
78 views

Uneven lighting on some faces after a normal map is applied

Some faces of my mesh become weirdly lit after I apply a normal map. I have checked face normals, averaged normals, cleared custom split normals, tried deleting and recreating the affected faces, ...
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1answer
30 views

What's wrong with my high & low poly models?

Can anyone check my blender file and my models (high and low). Why i always getting weird artifacts after baking high on low In Spainter and how can i improve them (topology, UV map etc) ? I cant ...
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1answer
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Normal map from retopo is having artifacts, despite subsurf

I did a retopo of a mesh by hand. Now, I found it to be ok and tried to bake a normal map out of the high-res-sculpt and the retopo. I tried it with one stage of subdivision applied and without ...
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1answer
104 views

Can normal map smooth hard edges?

For example i have 2 models. One low poly and second high poly. Low poly has hard edges. High poly after subdivision mod will have smooth edges at same position where lowpoly has hard edges. After ...
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2answers
31 views

Unusual Shapes on Baked Normal Map

So, I am basically trying to bake a normal map from my high poly mesh to low poly retopologized mesh. But I got some unusual shapes on my normal map. Some areas just work fine. High Poly render ...
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25 views

Gloss, reflection and normal maps not exported in gltf2.0

I used the new gltf 2.0 exporter available in blender 2.8 to export a model with three separate elements two of which has gloss, reflection, and normal maps attached to it via principle bsdf one model ...
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20 views

Blank Normal Map After Baking

I've put off asking this question for a while, but after a few days of messing around with it I still can't figure it out. I have a high-poly and low-poly anvil I made going through the Blender Guru ...
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27 views

Remove seam in textures

I am working on this shoe model and i used the normals but getting these weird reflections long dotted lines in image https://imgur.com/0YOHVFY this is link to blend file and normal map https://...
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2answers
30 views

blender 2.8 shader editor normal map missing

When I go to the shader editor and search for "normal map" there are no results. Where would I add a normal map to the editor?
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Normal map covering entire mesh. How do I assign new shaders to parts without overwriting the normal map?

So my mesh is just a person. I've sculpted it, retopologized it and baked a normal map for it. Now the problem is that I want to assign textures to part of the mesh like skin, textiles etc.
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About baking Normal-map and game-aseet face minimum limit

I'm make this gun in Blender2.80, when i export it as obj to SP baking Normalmap,the problem as the picture shows,my low ploy just has 2477 face,Is it causing this problem? by the way, I am amateur ...
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34 views

Normal map baking for decals in EEVEE

I'm trying to bake normal maps to be used as stencils for decals in Eevee but the edges of the normal maps are showing as well. Why is that? I thought it's suppose to be neutral with the surface it's ...
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39 views

Applying Normal Map Blender 2.8

I am new to blender and shaders in general. I am confused as to where my normal mapping low-poly mesh with high detail shows up in blender. I have already baked the object and the image looks ...
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Baking normal map produces strange result

I am following the Anvil tutorial and all was well until the normal baking step. The result I get from blender is different than the tutorial, I tried reiterating on steps, but I got the same wrong ...
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Trying to bake feather detail onto a bird but result is pure Chaos, Help

As stated, I am baking feathers onto a bird's body but the result when baked looks like pure chaos. I thought this would work out because it worked great on the wing. The feathers baked great to the ...
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37 views

My normal map isn't coming out right on my mesh

I'm following Blender Guru's tutorial on the anvil, and I'm stumped. https://imgur.com/a/5kHaxFE As you can see, the normal map just isn't coming out right. It looks like a flat image on the mesh. ...
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1answer
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Can someone share a link on “how to map just 1 side of a box” and not UV map the entire box?

Can someone share a link on "how to map just 1 side/panel of a box" and not UV map the entire box? It's a bit specific and can't find any videos on YouTube. Thanks so much! SJ
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How do I import a 3D model in a .glb file, bake a normal map of the 3D model, then export the file/image?

I am brand new to blender(and computer graphics in general), but I am trying to learn, so please be patient with your responses. I am trying to import a .glb file which contains a 3D model, bake the ...
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How do I add a .tga file onto on .obj file in Blender?

I am currently trying to render a thumbnail for a Counter-Strike: Global Offensive Weapon skin I made. I have gotten as far as having the .obj file of the weapon imported into the workspace. I can't ...
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1answer
47 views

Normal Map splits surface into squares

I did not find this problem / question so far. I've got one mesh with multiple materials on it (Blender 2.8). One of them is a Chrome PBR material with a normal map. I set the material up as shown in ...
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Normal map edges looks jagged and faded

I have a model which I want to bake bevels in, I literary duplicate the object, add bevels unto the newly created object. I bake it with cycles, yet the edges always look like this, no matter how I ...
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1answer
53 views

How to make Higher bump

I'm trying to make this planet in a blender with only 3 textures, Altimetry(Bump), Slope and biome, so I created this material(It's not done yet) But the problem is that the result is this My ...
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Can you fuse a low poly mesh and a normal map to make a high poly mesh?

Basically I have the low poly mesh and the normal map, but lost the high poly mesh. So I wanted to know if there is a way of getting the high poly mesh by fusing the two things I have. Edit: I also ...
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Generating blue normal map channel from red and green channels

I have a normal map texture where the blue channel is used to store some other map of information since it is normally used in a program which calculates the blue channel from the red and green ...
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2answers
74 views

How to make brick texture appear bumpy

Which node should I add to this material to make the structure appear bumpy (mortar inset relative to the bricks)? I tried various combinations like ...
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0answers
52 views

Why I obtain weird colors on the normal map?

I baked a normal map (from a high poly mesh to a low poly mesh)and I obtain weird colors. I obtain the same result using the Ray distance and using a cage. When I put the high poly mesh and the ...