Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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Normal map does not bake according to UV

I am following Grant Abbit's rock tutorials on baking, and I cannot understand what my mistake is: The normal map won't bake to the Unwrapped texture of the low poly. I have unwrapped the low poly ...
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Baked Normal Map has two different color tone

I baked this Normal Map from a high-poly to a low-poly one. the result has a weird color tone two it. can anyone say why is that?
1 vote
3 answers
30 views

Normal map doesn`t work on Blender

Painted model in SP. Created Normal map. But in Blender there are artifacts, it doesn`t show any normal map effect. But mesh gets Sharper... +Normal map applies with wrong UV (Applied Texture ...
1 vote
0 answers
32 views

Is it possible to have two different sets of normals for one mesh?

I'm working on a material for Eevee. It has two Diffuse BSDF nodes in it, called "Toon" and "Diffuse". Toon works with actual mesh normals, then I convert shader to RGB and use ...
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Baking high poly to low on every mesh in the scene

I'm fairly new to Blender and have been using it to create game assets. I have a scene with all my game assets as low poly for the game and high poly for the baking. I'd like to bake all the normal ...
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18 views

.obj/.mtl export, bump map + bump multiplier (`-bm 1.000000`)

In an exported .mtl file, after defining a normal map for one of my materials, I get this: map_Bump -bm 1.000000 brickwall_normalmap_128.png The ...
2 votes
1 answer
37 views

normal map node plugged in bump node have better results

hello ive been researching for a while now about how normal map works, one thing i acquire is that you simply cant just "strengthen" normal map since it stores vector data. and been messing ...
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0 answers
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Inverted Bake Normal Map

I am trying to bake a high poly to low poly model but this results in an inverted normal map
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0 answers
41 views

I bake normal maps and get a gray thing

Why when I try to bake a normal map in blender 3.3.1 I get a gray weird thing. Whatever I do, instead of a normal map, I get a gray thing. I tried to flip the normals, I tried to select the heads in ...
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46 views

Normal Map - strange pixels on UV edges

Im trying to bake a normal map and it looks more less correct in general. Except of strange colorful pixels that I get on UVs edges. Not everywhere, but in some places. I dont really understand what ...
2 votes
1 answer
45 views

Blank Normal Map for simple Voronoi Texture+bump

I am trying to generate a normal map from voronoi texture + bump but its resulting in blank normal map. I am just a beginner in blender and I am pretty sure am missing out on some of the basic things ...
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Normal map baked in Marmoset has artifacts when imported to blender

Made a high and low poly models in blender and exported them to Marmoset for baking First picture is how it looks in Marmoset, ok for the most part Second photo is the same texture imported onto the ...
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3 votes
2 answers
162 views

How do I create geometry/ textures for procedural shading?

I am an avid software engineer, but new to Blender. I am trying to create an ammo clip for a video game. It is inspired by the Mass Effect "Thermal Clip", and I have a reference fan image I'...
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How to create grooves with texture

I am an avid software engineer, but new to Blender. I am trying to create an ammo clip for a video game. It is inspired by the Mass Effect "Thermal Clip", and I have a reference fan image I'...
0 votes
0 answers
31 views

blender running slow when deforming mesh with normal map

I have a pretty powerful pc that should run this perfectly but I'm getting a lot of lag when doing this. when I deform anything that has a normal map, it doesn't want to handle it very well and it ...
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making tears on my character. how do i paint glossy on top of normal map?

i wanna add tears to my character, like crying, a wet face. this is my node setup, the base node have all the roughness/spec/metallic/etc this is my character so i add another principle bsdf, keeping ...
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1 answer
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how to create PBR texture from baking high poly model with low poly model?

I started to learn normal map and want to make some PBR texture into my model. As i know, Normal map just give us an angle information and displacement Map for height information. I has bake my model ...
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0 answers
50 views

Baking normal map causes weird shading

why does shading look better when normals are inverted? I baked the normal map of my sculpted rock onto the low poly mesh. Best regards EDIT: bevor baking I enabled Auto Smooth on both the meshes (...
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0 answers
40 views

Blender 3.3 Normal Map bake blue and grey or transparent

My normal map is baking transparent or blue and grey.
0 votes
1 answer
37 views

Very High Memory Usage When Baking Normal Map

I am trying to bake a normal map (Currently trying to do 16384x16384, will downsize to 4096x4096 as compensation for no AA). The high poly object is ~750k poly while the low-poly is 1.2k. No matter ...
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0 votes
1 answer
34 views

How to make one normal map on top of another normal map, instead of blending? [duplicate]

How to make one normal map on top of another normal map, instead of blending? So I'm making a dress, I put two texture of fabric using normal maps. One for the whole fabric, two, as embroider on ...
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1 answer
33 views

Confusing normal map bake

I've been trying to bake a normal map to a low poly model from a tree trunk that I've photoscanned. But for some reason the normals appear to be at a weird angle... I'd expect the flat parts of the ...
0 votes
0 answers
33 views

Baked normal map has artifacts on face edges

I'm baking a normal map from high to low poly mesh. using a cage. the normal map is 99% good only 1 big issue: across the mesh in many places where the low poly mesh has edges the normal map has ...
0 votes
1 answer
28 views

Issue with Texture Painting, confused on what to do next

So I'm currently trying to texture paint a couple of white stitches onto a mesh where I've already sculpted and baked them as a normal map. I have mixed the stitches one with the original one for the ...
1 vote
2 answers
34 views

Bump/Displace I just have a hard time comprehending

I'm trying to get these black & white photos to raise from the wall, distinctly. PROJECT FILE I've watched hours of YouTube tutorials. I've fiddled with the settings. I've gotten bump/displace to ...
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1 vote
0 answers
59 views

Baking artifacts in Substance Painter after UV mapping in Blender

When I bake my model, I get artifacts on normal map. How to fix that? Here are my UVs and maps of the ears:
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1 answer
127 views

Do I use bump node or normal/map node? [duplicate]

I'm pretty new to blender and while learning and using material assets I've come to realise that many of them come labelled as "normal" or "normal map" or something like that. I've ...
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33 views

Normal map artifacts/ flat shading

I found some posts about this problem and some of it nearly fixed it. But it's still weird. I have a sphere with a texture and a normal map. Originally the sphere had one vertex at the top and bottom ...
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1 vote
0 answers
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Can I use/convert absolute normal maps in Blender?

I have a model I got from... a place (I'm not able to show the actual model). It came with normal maps, but it's an absolute normal map rather than the more typical relative normal map. IOW, rather ...
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how would i render a normal map of a model?

let's say I have a bunch of rope models (all the deep crevices and spirals. multiple ropes together). I want to take that rope bundle and get the height data from that scene as a normal map.
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0 answers
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Normal map to height (black and white)

How to convert normal maps (the colorful ones) into black and white maps (height) with some nodes to use them later?
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0 votes
1 answer
148 views

How to fix box-projected normal maps?

The Image Texture node offers a box projection mode with optional blending. But the Normal Map node doesn't have a matching mode to allow functioning box-projected tangent space normal maps out of the ...
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0 votes
1 answer
53 views

How do I delete all normal maps from all materials?

I am seeking a way to delete ALL normal maps from ALL materials. Is anybody able to post a script that can do this? Thank you.
1 vote
1 answer
19 views

Why wont a Normal map be produced?

I have modelled a wheel and am trying to bake from high to low poly however nothing is being produced regardless of max ray distance, below are lo and hi polys: [![Nothing is produced[] enter image ...
3 votes
2 answers
297 views

Exported Blender Normal Maps Look Wrong in Unreal Engine

This mentions Unreal Engine but the problem is in Blender. I'm creating a small hallway and exported it as fbx to use it in Unreal Engine 4. I followed this tutorial for baking and exporting. When I ...
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2 votes
1 answer
105 views

How to fix weird corner artifacts when baking a normal map?

I am trying to bake a higher poly mesh onto to this lower poly mesh. the higher poly has rounded corners, and the lower poly mesh has sharp corners. Here is the high poly mesh with beveled corners.  ...
0 votes
0 answers
53 views

How to bake a normal map using a mix shader

I have the nodes shown below, but if I just put on an image and try to bake a normal map, it comes out wrong. Is there a proper way to handle baking normals in this scenario? As there are two ...
1 vote
2 answers
67 views

How to know the best value of extrude and ray distance while baking a normal map from low poly to high poly model?

I suppose this is a no-solution question but is there a way to know the best value of extrude and ray distance while baking a normal map from low poly to high poly model?
0 votes
0 answers
127 views

Sharp edges were baked with normal map

I was baking my normal map while I had sharp edges baked with it too even tho it is smooth in the high poly version. It seemed like it almost baked the whole topology with it also..I also smooth out ...
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0 answers
43 views

Do you have to apply modifiers before baking a normal map?

I am about to bake a really high poly model onto a low poly object and I was wondering if I had to apply my subsurface and displacement modifiers before doing that?
1 vote
1 answer
129 views

Weird normals in Blender, why? Imported textures from Substance

So this is how it appears in Substance: Yet it looks like this once imported into Blender: I made sure to export the normal map as OpenGL, the normal map is set to non-color data. Changing the ...
0 votes
0 answers
32 views

Smooth shading getting flat when normals applied

im relatively new to 3D modeling, i watched quite some tutorials and started modeling some stuff, but im having a problem and cant find anything to help me solve it. To the problem then. So im ...
3 votes
1 answer
143 views

Normal Map problem - looks low poly

What on earth am I doing wrong here I followed Jayanam's Blender Bake Normal Map Tutorial https://www.youtube.com/watch?v=DQPjIGncXcM but everytime I do this I get a low poly looking normal map. I ...
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2 votes
1 answer
152 views

Seams appear in blender but not in substance painter. Something to do with directX normal maps

The top of my mesh from SB: Top of my mesh from Blender: Looking closely, it looks like there is a misalignment... Substance painter has DirectX normal maps and OpenGL normal maps. When I use the ...
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1 vote
1 answer
56 views

Normal map bake is not seamless after UV unwrapping character

So I UV unwrapped my character first, then I duplicated it to use as a cage, I went on sculpting n inflated the cage mesh a bit, so it doesn't intercept with the high res sculpt that I want to extract ...
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0 votes
1 answer
86 views

inpainting for atlas/texture map

How to fill empty/black area of the left one like the right one? Any relevant links?
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0 answers
34 views

Shading Artifacts while Using Normal Map?

I assigned a Quixel gross skin material to a model, and it seems the lighting gets messed up when I have the Normal map p[lugged in. The material looks fine if I unplug the normal map. The model isnt ...
1 vote
1 answer
46 views

Normal Map Baking edge problem

I tried to bake my normal map tile but it didn't give me any result When I add the bevel to the tile giving me this normal map but my tile don't have this smooth edge it's a hard edge any advice ...
0 votes
0 answers
11 views

Blender freezes on baking normals (high poly ->low poly)

I'm trying to bake a detailed mesh's normals onto a lowpoly version, and when I press 'bake' the process immediately hops to 15%, tells me it's been baked but the program freezes and there's no ...
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-1 votes
1 answer
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Baking normals is going how it should

When baking normals after retopology of an high poly mash the map looks horrible and only some of the details get baked The Link to the drive with the blend file https://drive.google.com/drive/...
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