Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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Normal Map splits surface into squares

I did not find this problem / question so far. I've got one mesh with multiple materials on it (Blender 2.8). One of them is a Chrome PBR material with a normal map. I set the material up as shown in ...
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Normal map edges looks jagged and faded

I have a model which I want to bake bevels in, I literary duplicate the object, add bevels unto the newly created object. I bake it with cycles, yet the edges always look like this, no matter how I ...
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How to make Higher bump

I'm trying to make this planet in a blender with only 3 textures, Altimetry(Bump), Slope and biome, so I created this material(It's not done yet) But the problem is that the result is this My ...
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Can you fuse a low poly mesh and a normal map to make a high poly mesh?

Basically I have the low poly mesh and the normal map, but lost the high poly mesh. So I wanted to know if there is a way of getting the high poly mesh by fusing the two things I have. Edit: I also ...
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Generating blue normal map channel from red and green channels

I have a normal map texture where the blue channel is used to store some other map of information since it is normally used in a program which calculates the blue channel from the red and green ...
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1answer
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How to make brick texture appear bumpy

Which node should I add to this material to make the structure appear bumpy (mortar inset relative to the bricks)? I tried various combinations like ...
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Why I obtain weird colors on the normal map?

I baked a normal map (from a high poly mesh to a low poly mesh)and I obtain weird colors. I obtain the same result using the Ray distance and using a cage. When I put the high poly mesh and the ...
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1answer
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Weird normals after applying baked normal map

I created a sculpt, then retopologyzed it via Poly Build Tool and Shrinkwrap-Modifier. Now I'm trying to bake a normal map for the low-poly object but its really not looking like it should. The normal ...
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How to use an RGB normal map in the Displace modifier

I have a model which was created for a game engine. It uses the usual RGB normal format (most pixels are just under $(.5, .5, 1)$ for some normal maps in the form of PNG images. I'd like to use these ...
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How do I turn a mesh into a normal?

So I want to create an item for a game that I play, and the game uses what appears to be a normal map to generate the 3d texture, and then applies a texture over that. I have a model of a crown that I ...
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1answer
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Baked Normal Map Not Appearing on Mesh

I've been continuing that Blender Anvil Modeling tutorial, and I've gotten stuck on the part in which I'm supposed to bake a normal. I sculpted, and created a high-poly model, and then tried to bake ...
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2answers
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Baked normals Look a Strange

For a few months I'm researching and making little tests to better understing and optimize a LowRes Workflow, And this "error" continue to occurs on this particulary model that I'm working on, It was ...
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1answer
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Normal Maps seem to be baked with Low Poly Details

UPDATE: Tried my best to retopo the thing a bit more clean and twist the Y for DirectX. Maybe I have to practice topology, because the result seems still underwhelming, it doesn't look like the ...
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1answer
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Painting on multiple objects?

Someone might already have asked this but is there a way to Texture paint multiple objects that are not joined? Do I need to be painting each object individually or is it possible to paint on all of ...
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How to make the cloud bump effect from my Earth Render look smoother?

I'm bothered by the Bump node in Materials. i'm trying to do a earth render and i want to recreate the cyclone's volume and have to find a good way to soften the bump effect. on the left is the ...
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Normal map to smooth surface makes it worse

I'm completely new to Blender and I have a work to do with normal mapping. I have a High res mesh and a Low res mesh. On the High Res Mesh, it is perfectly smooth and we can't see any flaw. On the ...
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Artifacts on cycles render [duplicate]

I got this weird box artifacts on my model: I thought it was the normal map, so I removed it. But it's still there: How can I get rid of it?
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1answer
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Creating normal map from foam like geometry

I would like to create a certain material in order to use it in Unity. It is foam and it looks like this: To create such a material, I have constructed a pyramid: How could I now bake a normal map ...
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Normal map seams SFM import to Blender [duplicate]

Just to preface I'm new to blender and all 3d software. I have an object I imported into blender from SFM. I notice on some objects that there are seams when the normal map is used. Even if I just ...
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Normal Map Baking Problem

I got a problem about normal map baking which is annoying. When i try to bake normal map from high poly to low poly baking ends so bad. To inform you about what i did for resolve this problem. These ...
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the texture does not appear correctly when rendering <Blender Render>?

because in the 3D view it looks perfectly well textured and with the normal map correctly put and when you press F12 to get the final render it does not render the texture? NOTE: If I need to put ...
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1answer
78 views

Problem Bake Normal Maps from hight poly mesh to low poly mesh

I'm a student and this is my first experience with blender so I'm not an expert. I'm facing a problem when I try to bake normals in tangent space. hippo.blend DOWNLOAD I have two meshes ...
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1answer
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Green and red color on my baked normal map appearing

Hi, it is me again. This time, I am having an issue with normal map baking. I have random red and green on my normal map that which are creating strange white shapes on my model. I tried a lot of ...
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Is possible to merge 2 normal maps? [duplicate]

I want to texture an object and i would like to use the normal map obtained from the high poly mesh and also the normal map from the texture.How i can do that ?
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1answer
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How should i bake a normal map?

The one of the left is the material with the original normalmap of the material(a downloaded PBR)and the one of the right is used the normal baked by putting the color map of my texture in the ...
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baking a procedurally textured sphere to equirectangular normal map

I'm trying to bake a prodecurally textured sphere to an equirectangular normal map. I followed this answer https://blender.stackexchange.com/a/91784/75987 and it seems to work well. But when I bake ...
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Baking the normal map of a material

I tried to bake the normal of the material.(I have the normal map and i want it in the shape of the uv map).What is wrong ?) Or,if i want to obtain the normal map in this shape what can i do ?I want ...
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Black parts in normal map

In this case for example the corners of the lowpoly with the normal map applied appear with black dots in the corners, it's a problem I had with many models, Thanks.
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1answer
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How to get perfect baked normal map?

I am pretty new to blender and I am trying blender 2.8. Whenever I am trying to bake normal map from a high poly mesh to a low poly mesh using cycles render, the results are not accurate at all. I ...
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Baking only works when I restart Blender

I have a model with many separate parts and I need to bake all of the normals onto one map, but baking only seems to work when I restart Blender. Is there any way to fix this? Thanks. I made a video ...
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Baking highpoly to low poly causes seems to be apparent. How can I fix? (Project included)

I'm trying to bake a highpoly photoscanned rock to a retopologized low poly rock, for use inside of UE4. However, no matter how I mark the seam on the low poly rock, whenever I apply the normals in ...
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2answers
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I baked a normal map on this mesh, but now it reflects light in a weird way. What can i do to fix this?

I baked a normal map on this mesh, but now it reflects light in a weird way. the upper part turns dark! Normal map Wire frame And nodes. My intintions are to have the light bounce off the plain as ...
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1answer
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How to Export the UV Map of a Cycled Hair Mesh?

I'm currently working on a Sims 4 Custom Content Hair Mesh, and Here's what it looks like; Anyway, I'm not trying to create a rendered image, I'm trying to create a UV Map so I can recolor the hair ...
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1answer
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Normal map seems fine, but shades completely wrong (2.8 Beta)

I'm trying to bake a normal map from my high poly sculpted model to my low poly model. From left to right: 1. Lowpoly model without the normal map 2. Lowpoly model with the normal map 3. Highpoly ...
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How to Bake Material Output to Images In Cycles

I have created a procedural brick material in cycles that I would like to use in Unity. When I try baking the image, it seems to bake the normal, roughness and color into a single image when I would ...
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1answer
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Normal map (not quite right) outline

Im not really sure why the outline of the anvil shows up on the normal map. does anyone know what is causing it?
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Rain drops on a window in Blender from a heightmap/normal map

I'm trying to render a scene where the camera is behind a window, on the other side there's a light-emitting background image (image on a plane), and there are some rain drops on the outside of the ...
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Problem with baking normals

I am trying to bake the normals of this model onto a low-poly version of it (basically, almost the same model without a bevel modifier applied). However the normals do not seem to be baked correctly. ...
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Backing normal map line artecats

I'm backing normal map in cycles and it seems to be baking fine except I'm getting line artefacts on the edges ]2
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56 views

Possible to convert tangent-space normal map to object-space normal map, given obj + png?

I have a 3d model as a .obj (with uv coordinates) and a tangent-space normal map as a .png. Is it possible in Blender (using just this information as input) to write out a object-space normal as a ....
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2.79 Baking normal maps with procedural texture doesn't work

(Blender v. 2.79) Hey Blender community! I am not completely new to Blender but not really experienced either. I wanted to model a container and use a procedural material to get some rusty spots on ...
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1answer
24 views

Baking a normal map from a sharp edged model to an identical smooth model

I'm in the process of making a video game, and I currently have some low-poly models that have sharp edges where necessary to make them look good acceptable. For a shader I'm trying to implement, it'...
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Blender destroys my normal maps when using BOX to create a normal map

Im currently working on an ONI in blender, the problem is if I bake a normal map normally (just the retopo and then selecting high poly then low poly and then bake) so green spots appear, I searched ...
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1answer
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How to adjust normal map

I am attempting to create a Normal Map in order to apply High Res detail to a Low Res object. No matter how I set the Ray Distance for the bake there are areas giving me problems. Especially tight ...
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1answer
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How to get edges and normal map from 3D model?

I want to extract edges and normal maps from the 3d model using freestyle. However, my rendered normal map looks like this But it should look like this. there are two problems, there's no blue ...
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1answer
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Does anyone now how to project a mesh on a plane and bake it as a normal map in Blender?

The best way to explain my question is actually this: https://youtu.be/B4j5tzAIflU?t=658 I am making grass the same way (on a plane) for a video game, but I don't know what the technique is called or ...
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after applying the normal map my character looks so weird

After applying the normal map this is how my character looks pls help. The file is available here
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Instanced objects ignored when baking normals

So I've been following this tutorial on youtube on how to make tileable textures and I've tried making one on my own. When I tried baking I realised that the instanced objects where ignored in the ...
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1answer
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Baking normal map for mutiple objects and merge them

I have baked a normal map for car model but the normal map became weird because of ray distance. My model is consistent of two objects, car body and car tire, I have to bake them separate because they ...
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1answer
42 views

How to bake normals from sphere to plane

I baked the normals from a sphere to a plane. If I change the view to lookdev it looks right. But if I change to rendered mode with a hdri enabled the reflection on the plane with the normal map looks ...