Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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Normal map seams showing on mesh

First of all, I've seen tons of questions about this already but none of them solved my issue. I've tried: Rebaking in Marmoset with custom padding (8, 16, 32, no success) Make mesh smooth shaded ...
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22 views

What happend to normal map?

ive wanna recolor normal map to fix my problem with body but blender don't show any normal map as you can see model in XPS had visible abs normal map But model in blender normal map abs are not seen ...
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Can't bake normals from high poly mesh to low poly mesh correctly?

No matter what I do, the normal map never comes out right. There's always weird coloring (bright orange, greens, pinks) or artifacting. Any help on how to actually bake it would be amazing, I've ...
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How to know how many smoothing groups i have in my model?

I'm having trouble with normal map in substance painter, so to not separate the uv based on my hard edges, its probably better to make only one smoothing group. Avoiding this boring process. however ...
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Normal Baking Error

I've been running into difficulty baking normal maps for an enemy intended for my UE4 third person shooter project; . The model uses 5 different PBR materials, and a combination of 1024 and 2k images. ...
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29 views

Bake to active problem

I want to bake this twisted cavity geometry that follows a curve with an array modefier to a cylinder (see picture). I am new to Blender and I have watched a few tutorials on how to bake normals and ...
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1answer
58 views

Uneven lighting on some faces after a normal map is applied

Some faces of my mesh become weirdly lit after I apply a normal map. I have checked face normals, averaged normals, cleared custom split normals, tried deleting and recreating the affected faces, ...
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23 views

What's wrong with my high & low poly models?

Can anyone check my blender file and my models (high and low). Why i always getting weird artifacts after baking high on low In Spainter and how can i improve them (topology, UV map etc) ? I cant ...
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1answer
13 views

Normal map from retopo is having artifacts, despite subsurf

I did a retopo of a mesh by hand. Now, I found it to be ok and tried to bake a normal map out of the high-res-sculpt and the retopo. I tried it with one stage of subdivision applied and without ...
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29 views

Can normal map smooth hard edges?

For example i have 2 models. One low poly and second high poly. Low poly has hard edges. High poly after subdivision mod will have smooth edges at same position where lowpoly has hard edges. After ...
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24 views

Unusual Shapes on Baked Normal Map

So, I am basically trying to bake a normal map from my high poly mesh to low poly retopologized mesh. But I got some unusual shapes on my normal map. Some areas just work fine. High Poly render ...
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Gloss, reflection and normal maps not exported in gltf2.0

I used the new gltf 2.0 exporter available in blender 2.8 to export a model with three separate elements two of which has gloss, reflection, and normal maps attached to it via principle bsdf one model ...
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13 views

Blank Normal Map After Baking

I've put off asking this question for a while, but after a few days of messing around with it I still can't figure it out. I have a high-poly and low-poly anvil I made going through the Blender Guru ...
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24 views

Remove seam in textures

I am working on this shoe model and i used the normals but getting these weird reflections long dotted lines in image https://imgur.com/0YOHVFY this is link to blend file and normal map https://...
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blender 2.8 shader editor normal map missing

When I go to the shader editor and search for "normal map" there are no results. Where would I add a normal map to the editor?
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Normal map covering entire mesh. How do I assign new shaders to parts without overwriting the normal map?

So my mesh is just a person. I've sculpted it, retopologized it and baked a normal map for it. Now the problem is that I want to assign textures to part of the mesh like skin, textiles etc.
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About baking Normal-map and game-aseet face minimum limit

I'm make this gun in Blender2.80, when i export it as obj to SP baking Normalmap,the problem as the picture shows,my low ploy just has 2477 face,Is it causing this problem? by the way, I am amateur ...
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27 views

Normal map baking for decals in EEVEE

I'm trying to bake normal maps to be used as stencils for decals in Eevee but the edges of the normal maps are showing as well. Why is that? I thought it's suppose to be neutral with the surface it's ...
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26 views

Applying Normal Map Blender 2.8

I am new to blender and shaders in general. I am confused as to where my normal mapping low-poly mesh with high detail shows up in blender. I have already baked the object and the image looks ...
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13 views

Baking normal map produces strange result

I am following the Anvil tutorial and all was well until the normal baking step. The result I get from blender is different than the tutorial, I tried reiterating on steps, but I got the same wrong ...
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22 views

Trying to bake feather detail onto a bird but result is pure Chaos, Help

As stated, I am baking feathers onto a bird's body but the result when baked looks like pure chaos. I thought this would work out because it worked great on the wing. The feathers baked great to the ...
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36 views

My normal map isn't coming out right on my mesh

I'm following Blender Guru's tutorial on the anvil, and I'm stumped. https://imgur.com/a/5kHaxFE As you can see, the normal map just isn't coming out right. It looks like a flat image on the mesh. ...
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1answer
24 views

Can someone share a link on “how to map just 1 side of a box” and not UV map the entire box?

Can someone share a link on "how to map just 1 side/panel of a box" and not UV map the entire box? It's a bit specific and can't find any videos on YouTube. Thanks so much! SJ
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How do I import a 3D model in a .glb file, bake a normal map of the 3D model, then export the file/image?

I am brand new to blender(and computer graphics in general), but I am trying to learn, so please be patient with your responses. I am trying to import a .glb file which contains a 3D model, bake the ...
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How do I add a .tga file onto on .obj file in Blender?

I am currently trying to render a thumbnail for a Counter-Strike: Global Offensive Weapon skin I made. I have gotten as far as having the .obj file of the weapon imported into the workspace. I can't ...
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1answer
27 views

Normal Map splits surface into squares

I did not find this problem / question so far. I've got one mesh with multiple materials on it (Blender 2.8). One of them is a Chrome PBR material with a normal map. I set the material up as shown in ...
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41 views

Normal map edges looks jagged and faded

I have a model which I want to bake bevels in, I literary duplicate the object, add bevels unto the newly created object. I bake it with cycles, yet the edges always look like this, no matter how I ...
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1answer
42 views

How to make Higher bump

I'm trying to make this planet in a blender with only 3 textures, Altimetry(Bump), Slope and biome, so I created this material(It's not done yet) But the problem is that the result is this My ...
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23 views

Can you fuse a low poly mesh and a normal map to make a high poly mesh?

Basically I have the low poly mesh and the normal map, but lost the high poly mesh. So I wanted to know if there is a way of getting the high poly mesh by fusing the two things I have. Edit: I also ...
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30 views

Generating blue normal map channel from red and green channels

I have a normal map texture where the blue channel is used to store some other map of information since it is normally used in a program which calculates the blue channel from the red and green ...
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50 views

How to make brick texture appear bumpy

Which node should I add to this material to make the structure appear bumpy (mortar inset relative to the bricks)? I tried various combinations like ...
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25 views

Why I obtain weird colors on the normal map?

I baked a normal map (from a high poly mesh to a low poly mesh)and I obtain weird colors. I obtain the same result using the Ray distance and using a cage. When I put the high poly mesh and the ...
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1answer
49 views

Weird normals after applying baked normal map

I created a sculpt, then retopologyzed it via Poly Build Tool and Shrinkwrap-Modifier. Now I'm trying to bake a normal map for the low-poly object but its really not looking like it should. The normal ...
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43 views

How to use an RGB normal map in the Displace modifier

I have a model which was created for a game engine. It uses the usual RGB normal format (most pixels are just under $(.5, .5, 1)$ for some normal maps in the form of PNG images. I'd like to use these ...
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25 views

How do I turn a mesh into a normal?

So I want to create an item for a game that I play, and the game uses what appears to be a normal map to generate the 3d texture, and then applies a texture over that. I have a model of a crown that I ...
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1answer
20 views

Baked Normal Map Not Appearing on Mesh

I've been continuing that Blender Anvil Modeling tutorial, and I've gotten stuck on the part in which I'm supposed to bake a normal. I sculpted, and created a high-poly model, and then tried to bake ...
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44 views

Baked normals Look a Strange

For a few months I'm researching and making little tests to better understing and optimize a LowRes Workflow, And this "error" continue to occurs on this particulary model that I'm working on, It was ...
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66 views

Normal Maps seem to be baked with Low Poly Details

UPDATE: Tried my best to retopo the thing a bit more clean and twist the Y for DirectX. Maybe I have to practice topology, because the result seems still underwhelming, it doesn't look like the ...
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1answer
30 views

Painting on multiple objects?

Someone might already have asked this but is there a way to Texture paint multiple objects that are not joined? Do I need to be painting each object individually or is it possible to paint on all of ...
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59 views

How to make the cloud bump effect from my Earth Render look smoother?

I'm bothered by the Bump node in Materials. i'm trying to do a earth render and i want to recreate the cyclone's volume and have to find a good way to soften the bump effect. on the left is the ...
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15 views

Normal map to smooth surface makes it worse

I'm completely new to Blender and I have a work to do with normal mapping. I have a High res mesh and a Low res mesh. On the High Res Mesh, it is perfectly smooth and we can't see any flaw. On the ...
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Artifacts on cycles render [duplicate]

I got this weird box artifacts on my model: I thought it was the normal map, so I removed it. But it's still there: How can I get rid of it?
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1answer
32 views

Creating normal map from foam like geometry

I would like to create a certain material in order to use it in Unity. It is foam and it looks like this: To create such a material, I have constructed a pyramid: How could I now bake a normal map ...
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40 views

Normal map seams SFM import to Blender [duplicate]

Just to preface I'm new to blender and all 3d software. I have an object I imported into blender from SFM. I notice on some objects that there are seams when the normal map is used. Even if I just ...
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41 views

Normal Map Baking Problem

I got a problem about normal map baking which is annoying. When i try to bake normal map from high poly to low poly baking ends so bad. To inform you about what i did for resolve this problem. These ...
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12 views

the texture does not appear correctly when rendering <Blender Render>?

because in the 3D view it looks perfectly well textured and with the normal map correctly put and when you press F12 to get the final render it does not render the texture? NOTE: If I need to put ...
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1answer
90 views

Problem Bake Normal Maps from hight poly mesh to low poly mesh

I'm a student and this is my first experience with blender so I'm not an expert. I'm facing a problem when I try to bake normals in tangent space. hippo.blend DOWNLOAD I have two meshes ...
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163 views

Green and red color on my baked normal map appearing

Hi, it is me again. This time, I am having an issue with normal map baking. I have random red and green on my normal map that which are creating strange white shapes on my model. I tried a lot of ...
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Is possible to merge 2 normal maps? [duplicate]

I want to texture an object and i would like to use the normal map obtained from the high poly mesh and also the normal map from the texture.How i can do that ?
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1answer
52 views

How should i bake a normal map?

The one of the left is the material with the original normalmap of the material(a downloaded PBR)and the one of the right is used the normal baked by putting the color map of my texture in the ...