Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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Baking the normal map of a material

I tried to bake the normal of the material.(I have the normal map and i want it in the shape of the uv map).What is wrong ?) Or,if i want to obtain the normal map in this shape what can i do ?I want ...
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Black parts in normal map

In this case for example the corners of the lowpoly with the normal map applied appear with black dots in the corners, it's a problem I had with many models, Thanks.
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How to get perfect baked normal map?

I am pretty new to blender and I am trying blender 2.8. Whenever I am trying to bake normal map from a high poly mesh to a low poly mesh using cycles render, the results are not accurate at all. I ...
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Baking only works when I restart Blender

I have a model with many separate parts and I need to bake all of the normals onto one map, but baking only seems to work when I restart Blender. Is there any way to fix this? Thanks. I made a video ...
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Baking highpoly to low poly causes seems to be apparent. How can I fix? (Project included)

I'm trying to bake a highpoly photoscanned rock to a retopologized low poly rock, for use inside of UE4. However, no matter how I mark the seam on the low poly rock, whenever I apply the normals in ...
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I baked a normal map on this mesh, but now it reflects light in a weird way. What can i do to fix this?

I baked a normal map on this mesh, but now it reflects light in a weird way. the upper part turns dark! Normal map Wire frame And nodes. My intintions are to have the light bounce off the plain as ...
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1answer
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How to Export the UV Map of a Cycled Hair Mesh?

I'm currently working on a Sims 4 Custom Content Hair Mesh, and Here's what it looks like; Anyway, I'm not trying to create a rendered image, I'm trying to create a UV Map so I can recolor the hair ...
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1answer
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Normal map seems fine, but shades completely wrong (2.8 Beta)

I'm trying to bake a normal map from my high poly sculpted model to my low poly model. From left to right: 1. Lowpoly model without the normal map 2. Lowpoly model with the normal map 3. Highpoly ...
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How to Bake Material Output to Images In Cycles

I have created a procedural brick material in cycles that I would like to use in Unity. When I try baking the image, it seems to bake the normal, roughness and color into a single image when I would ...
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22 views

Normal map (not quite right) outline

Im not really sure why the outline of the anvil shows up on the normal map. does anyone know what is causing it?
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35 views

Rain drops on a window in Blender from a heightmap/normal map

I'm trying to render a scene where the camera is behind a window, on the other side there's a light-emitting background image (image on a plane), and there are some rain drops on the outside of the ...
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Problem with baking normals

I am trying to bake the normals of this model onto a low-poly version of it (basically, almost the same model without a bevel modifier applied). However the normals do not seem to be baked correctly. ...
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Backing normal map line artecats

I'm backing normal map in cycles and it seems to be baking fine except I'm getting line artefacts on the edges ]2
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Possible to convert tangent-space normal map to object-space normal map, given obj + png?

I have a 3d model as a .obj (with uv coordinates) and a tangent-space normal map as a .png. Is it possible in Blender (using just this information as input) to write out a object-space normal as a ....
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2.79 Baking normal maps with procedural texture doesn't work

(Blender v. 2.79) Hey Blender community! I am not completely new to Blender but not really experienced either. I wanted to model a container and use a procedural material to get some rusty spots on ...
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21 views

Baking a normal map from a sharp edged model to an identical smooth model

I'm in the process of making a video game, and I currently have some low-poly models that have sharp edges where necessary to make them look good acceptable. For a shader I'm trying to implement, it'...
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Blender destroys my normal maps when using BOX to create a normal map

Im currently working on an ONI in blender, the problem is if I bake a normal map normally (just the retopo and then selecting high poly then low poly and then bake) so green spots appear, I searched ...
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1answer
18 views

How to adjust normal map

I am attempting to create a Normal Map in order to apply High Res detail to a Low Res object. No matter how I set the Ray Distance for the bake there are areas giving me problems. Especially tight ...
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1answer
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How to get edges and normal map from 3D model?

I want to extract edges and normal maps from the 3d model using freestyle. However, my rendered normal map looks like this But it should look like this. there are two problems, there's no blue ...
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Does anyone now how to project a mesh on a plane and bake it as a normal map in Blender?

The best way to explain my question is actually this: https://youtu.be/B4j5tzAIflU?t=658 I am making grass the same way (on a plane) for a video game, but I don't know what the technique is called or ...
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51 views

after applying the normal map my character looks so weird

After applying the normal map this is how my character looks pls help. The file is available here
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Instanced objects ignored when baking normals

So I've been following this tutorial on youtube on how to make tileable textures and I've tried making one on my own. When I tried baking I realised that the instanced objects where ignored in the ...
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1answer
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Baking normal map for mutiple objects and merge them

I have baked a normal map for car model but the normal map became weird because of ray distance. My model is consistent of two objects, car body and car tire, I have to bake them separate because they ...
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35 views

How to bake normals from sphere to plane

I baked the normals from a sphere to a plane. If I change the view to lookdev it looks right. But if I change to rendered mode with a hdri enabled the reflection on the plane with the normal map looks ...
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1answer
15 views

Baked normal map is partly distorted/flipped

I'm trying to bake a normal map from high res model onto a low res one. Normals are all okay, no modifiers, no double vertices. Result is the same when baking the map in xNormal. Result is the same ...
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51 views

Normal map not aligned in Cycles

I'm a beginner at blender and while doing the anvil from blender guru's video I had a problem. I baked the normal map and it won't align to my uv map in Cycles. In eevee everything is fine and it's ...
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1answer
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Normal Map bad shading in Rendered display [duplicate]

I have a Normal Map problem: I've baked a high-poly sphere to a low-poly, but whatever I try there's always a bad shading on the surface of the low-poly in Rendered display, between the light and the ...
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1answer
224 views

Weird artifacts appeared in eevee because of normal map

I'm was working on a shotgun and suddenly for some reason some weird artifacts appeared on the metal materials. I know that removing the image texture and leaving only a noise texture+bump on the ...
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normal mapping transform based off face normal axis rather than world space axis

so I'm trying to make a "holographic' or "rainbow chrome" material by having each color reflect off the surface at a different modified normal angles by plugging the Geometry normal input node vector ...
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1answer
41 views

Is Object Space Normals the same as Bent Normals

Is Blenders normals that are using Object space the same as what other engines/applications refer to as bent normals? Bent normals are Tangent normals mixed with some Ambient Occulsion in some way, ...
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33 views

What are these normalmap artifacts in my material?

Blender has always given me minor normal map issues in its renderer and, even since updating to 2.8, I've noticed that these errors are still around. I'm assuming this is an error on my part, but I'm ...
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31 views

Baking normal map results in lighting artifacts

I've been kinda busy and haven't had time to look into baking that much, but watched a blender guru tutorial and gave it a try. I get these triangles and edges at different places, here at both front ...
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(Cycles) Normal baking results in ribbed edges

Whenever I try to bake normals from hi-poly to low-poly in blender I get weird ribbed edges like at the image below (btw I was baking the normals to a 8k image just for the sake of test, on lower ...
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How to bind data from subdivision+smooth edges into normal map?

I have created a subdivision modifier, selected needed edge crease on my surface. How to bake this edge creese into my normal and depth maps in blender not changing my original mesh?
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Blender 2.80 Beta baking texture for unity

I'm coming up with an issue I could not solve yet. I want to create assets for unity. These assets consist out of different meshes (LOD0, LOD1, ...) and multiple materials. So usually bake (albedo, ...
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2answers
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Nodal Setup for Diffuse, Emission, Normal and Specular map in Cycles Render

I downloaded a model from here: https://www.models-resource.com/mobile/marvelscontestofchampions/model/15341/ It has got 4 maps(with suffixes _d,_e,_n and _s). I tried a nodal arrangement(which I ...
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1answer
61 views

Obtain normal map from specific camera and transformation

This may be a long shot, but after researching fruitlessly for about two weeks, I wanted to ask here in the hopes that someone who is a bit more knowledgeable about Blender and computer vision can ...
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How i make a normal map from a image through blender?

There its already a post about this but unfortunately doesnt gives a file (an addon or node setup for example) or something to do them in blender, so there is a way to do it without a paid addon for ...
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1answer
106 views

Normal map rendering blocky shading/ shadows

I hope I don't seem like I'm spamming but I've looked around this site and google for advice and non of it is really helping. My problem is that if I use the normal map I baked from my high-poly rock ...
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1answer
83 views

Baking Normals Problem in Blender 2.8

I've tried many things to try and get this to work. (ALT+G, Recalculation outside and inside normals, using a cage, flipping the normals on both meshes, and changing the extrusion size) I still get ...
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1answer
60 views

How can I get a smooth rounded shaped normal map?

I'm new to blender 2.8, and practicing how to bake normal maps right now. In this picture, I was trying to bake high poly cylinder to make a low poly cylinder look smoother. I just follow this ...
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Normal Map Baking Random Artifacts On Substance Painter [closed]

I modeled high poly gas lamp,unwrapped uv map on blender then export to substance painter to bake a normal map. But when i do that i get random artifacts on mesh. I tried up to antialiasing x8,...
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1answer
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Baking Normals from a Shader that gets its Normals from a Bump Node

I am trying to bake a normal map from an object that gets its normals from a bump node. See the image: I set "Bake Type" to "Normal" and leave all the other settings as-is. The baked normal doesn't ...
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2answers
124 views

Creating a create tilable displacement map

What would be the ideal way in order to achieve a shape like the model provided, using this sample displacement map? I plan on using multiple tilable patterns to create models to 3D print, what would ...
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2answers
166 views

baking normal maps for games. Smooth shading issues

I've been working on some game models lately, and I was wondering if the smoothing shading is gonna be an issue? I was wondering: do I have to use autosmooth or sharp edges and make it look better? ...
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trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
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Blender Internal: normal map facing wrong on barrel mesh

I made a barrel model from a Sphere and textured it normally, but the Normal map generated from the image (InsaneBump) looks displaced and weird. It shows some strange stuff, like this: Object mode: ...
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What's the best way to bake normal map for multiple textures on single map?

I'm currently working on making buildings for games in blender. For my few previous models, i baked all textures into one single map.. I baked color, specular and normal maps for standart pbr ...
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Hair dynamics to normal map

I was wondering if this is possible in Blender. I want to animate a dog with hair dynamics enabled so that it looks realistic, but my laptop can't handle it. Is there a way to bake a normal map of the ...
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how i bake a normal map without needing sharp edges?

as the title says, i am having a issue when trying to bake this object as a test that i done myself (and graciously thanks for this test i found this unexpected bug), so i have been using this addon ...