Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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1answer
9 views

texture/normal map doesn't render correctly

The anvil looks correct in viewport, but rendering somehow twists the texture. I'm not sure where and what's the problem. I've tried to do sth with the normal map, but it didn't work. Viewport: ...
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1answer
26 views

Texture baking not working?

I am having many issues with the texture baking feature. I am trying to bake textures in blender so I can use them in the unity game engine. The main problems i'm having are: when trying to bake the ...
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1answer
28 views

Weird Normal Map? How can i fix this

So i got into blender today an i want to bake some textures and i dont know why but the normal map just doesnt want to work properly. I tried for 2 hours but i cant fix this. The map looks really ...
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3answers
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Does anyone knows why my normal map doesn't work?

I know there's a lot of normal map questions around, but I've read a lot of them plus 3 tutorials already, even so, I keep failing when baking my normal map. The result image using a cage object is ...
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0answers
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Poor normal map result when the model is lit by a strong light

I have modeled a detail piece for a project I'm working on. I've used the multi resolution modifier to sculp it, and then I baked a normal map from a higher subdiv level to a lower one. Standard stuff....
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1answer
47 views

What's wrong with my normal maps?

I'm attempting to bake a normal map from a sculpt. Some of the UV islands intentionally overlap for the purpose of mirroring certain details and conserving space. However, the normal map doesn't look ...
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0answers
84 views

How to render geometric normals?

When we import a mesh into Blender, we can get a lot of information, and normal is one of the properties. The Normal in ...
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1answer
25 views

Baked normal map freaking out. Normal node with it as input is Black

I did a retopo of my sculpt and now wanted to bake a normal map using Blenders bake feature. I created a cage mesh by scaling the retopo up along its normals and then fixing some issues of overlapping ...
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0answers
122 views

Displace/Perturb Normal in Tangent space with Height Map?

Bump mapping is really convenient because you take an input normal, you take a grayscale mask (height map), and you get the appearance of displacement. But it has visual quality problems due to being ...
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0answers
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Is it possible to blend a normal map with Matcap style shader?

I was wondering if it's possible to take a tangent normal map and blend it with a matcap style normal shading similar to what's done in the sketchfab viewer? In Cycles by the way. This is my Matcap ...
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0answers
28 views

Normal map stamps

I saw a video a long time ago where someone was modelling a game asset in Blender and they used normal map stamps/decals to add small details like vents and bolt heads etc. I remember they just ...
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1answer
27 views

How do you bake procedural normals correctly? The final normal map puts a normal value on everything

File: https://drive.google.com/file/d/1RFVXni_Clj5TYH5lkj8hXbAvwPWN6zbl/view?usp=sharing Very basic problem I have. I want to use procedural noise to create a normal map. But I get normal values where ...
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How to render different maps (diffuse, depth, specular, shaded) of a 3d model from different camera angles?

My task is to render a 3d model from different camera angles. Along with the original snapshot, the script that I have also renders depth/normal/albedo maps of the 3d model. https://github.com/panmari/...
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Jerky Outlines on my baked normal

I am making JigsawPieces in Blender for a Unity Project. I have a high poly model and a low poly model. The high poly model has a bevel and depth to it. The low poly model is flat. I am unable to ...
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1answer
62 views

How do I fix these normal map edges?

Forgive me if this is common knowledge, but I'm new to this, and a tad stuck. It seems as if my normal map edges are not connecting properly. It's as if it's not flowing into each other at the edges, ...
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Bump and Normal Map node changes color of my Image Texture

I tried to use apples as a texture and add to it a bit of depth. But after adding bump or normal map it changes color to black and white. How can I keep the color?
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1answer
34 views

Stuck with normal map baking, normal map is showing both low and high poly?

I'll link the images below, but basically, when I baked my high poly to low poly, it seems to have worked somewhat but it baked both of them some how? I'm new to blender and have been using lots of ...
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Trouble with baking edges on hard surface model from high to low poly

I created a simple box with a few extrusions, applied scale, unwrapped with all the necessary rules (sharp edge = seam edge, space between islands and etc), created "high poly" mesh with ...
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0answers
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how to use object space normal maps to simplify shadows

can anybody tell me how I would go about creating something like the result in this video? using object space normal maps in a way that allows them to deform? thanks. https://www.youtube.com/watch?v=...
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0answers
27 views

Simple "UV Sphere" Normal Bake

I've tried to bake a Normal Map for a simple UV Sphere that you can create from the Mesh section. So I added two meshes and I put a Subdiv modifier to one of them as the 'high poly' mesh and I left ...
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1answer
40 views

Make a thin structure wrapped around a surface

Let's say I already have a character model. Now I'd like to add something like this on his upper arm: I don't know where to start. I guess I can use some sculping brush to make the surface bumps...? ...
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1answer
53 views

Q: Excessive loss of detail when baking normals from High Poly to Low Poly mesh

I've been strugling for a few days now, trying to find answers/causes of this. Unfortunately without luck.. So now I'm seeking help. Issue: Excessive loss of detail when baking normals from High Poly ...
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0answers
45 views

Strange transparency/artifacts when baking normals from a high-poly mesh

After adding a bunch of details (using KITOPS inserts, mostly) to a high-poly mesh, I've been attempting to bake the details of the mesh to a normal map for a lower-poly version. For some reference, ...
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0answers
19 views

Normals create black spaces in Cycles but work fine in other rendering engines

I am relatively new to blender and recently learned to bake normal maps. I did this and it worked fine (It looks great in Eevee) up until I switched to Cycles. Now, either the normal gets misaligned, ...
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1answer
35 views

Unable to bake normalmap without artifacts

I've got 2 human male meshes from an asset-webside. Those are low-Poly and high-poly versions of a human. I tried to bake the normals for the low poly version multiple times with different approaches ...
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0answers
27 views

Why the baked normal‘s color looks different when it's color space assigned as non-color?

Why the baked normal‘s color looks different when it's color space assigned as non-color, and it is identical in sRGB space. It seems like been appilied a 0.454? gamma curve onto it when the color ...
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0answers
18 views

Normal baking errors

Guys I'm losing my mind trying to figure out why am I getting those ugly green spots (with or without a cage) in baked normal maps in Blender when I don't get them in Sub Painter(the clean normal ...
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0answers
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Problems baking normal maps/masks

I've recently been going through CG Fast Track's polygon modelling boot camp v2 and have been having problems baking normal maps and masks. I've made sure all the face orientations are correct but ...
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2answers
339 views

How to create empty normal map?

I want to create an empty normal map , how do i do it ? The reason is because i want to paint multiple other normal map into the empty normal map . I don't really understand how normal map works so i ...
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1answer
49 views

How to paint over normal map

I would like to clean up the edges of a normal map within blender as it's easier to see artefacts. Unfortunately I cannot find any information on how to actually paint blue (neutral) or any other ...
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0answers
46 views

normal map exported from Blender

Hello i'm trying to export normal maps from Blender to my own application.Below in the 1st pic you will see how the normal mapped model looks like in Blender Cycles Render mode and the 2nd model is ...
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2answers
44 views

Which space is the normal map (for BSDF) defined in?

I know a pixel on a normal map's RGB value represents the normal vector's XYZ coordination. but in which space? World space, the object's local space, or relative to the face's normal? If it's not ...
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1answer
44 views

Every Normal Map Bake of Mine Has Texture Glitches

Even tho I have followed like 5, 6 tutorials already the bake result does not look right. Blend file of the mess I have... https://drive.google.com/file/d/1SQHWamrD589K07PehckcB-0ZHNSdTB4u/view?usp=...
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0answers
54 views

Why does my bakes looking bad in Marmoset Toolbag?

I did chamferzone's tutorial for game ready assets and everything was fine until marmoset 4, I did a preview bake and here is the result: I tried to change the cage offset but nothing changed. Baked ...
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0answers
162 views

Normalmap makes everything shiny and causes issues

when i bake a Normalmap in Blender and use it, it makes the whole mesh shiny and reflective and creates other issues like visable seams/patches. Not at first but after renaming it or using a copy of ...
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0answers
25 views

Normal map cannot be baked properly

I am trying to bake normal map but this does not work. The half of map is broken. Please help me.
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1answer
85 views

Displacement map from substance painter looks WAY different

I've drawn this line that affects how the normal/height textures look on substance painter: However, when I import all of this into Blender using the node wrangle, it looks like this: It doesn't ...
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2answers
178 views

Wrong looking normal map \ Missing Custom Split Normals on Export

I spent last 2 full days trying to figure that out, and no luck. I have low poly and high poly version of my model. Low poly is triangulated beacuse i want to texture it in Substance Painter. I baked ...
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1answer
58 views

How does normal map work?

I don't understand how normal map works on surface of the cube. I shaded smooth my high poly and turn off auto smooth,on low poly I turned off auto smooth, it seems that normal map baked correct but ...
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0answers
42 views

distorted normal map

I'm struggling with this for quite some time so posting here. I sculpted a portrait (left) and with Instant Meshes I retopologized it (right). When I try to bake normals the map image is distorted and ...
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0answers
38 views

Glass normal reflection problem

The normal map that I have set on the glass seems to reflect on the other side of the glass, how can I remove this? object is bottle with thickness and a hollow inside + a subdivision modifier Normal ...
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0answers
31 views

Sharp angles causing problems when baking normals

I'm trying to bake normals from a high to a low poly in blender, but I keep getting these faulty areas along creases and sharp angels. I can decrease the ray distance and /or extrusion, but then the ...
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1answer
59 views

Baked normals in substance painter doesn't look correctly in blender [duplicate]

Some edges look sharp, but I haven't made them sharp. Auto Smooth - 57.3° (the same issue with any value) After applying the baked normal maps from Substance painter in blender, the model looks like ...
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0answers
22 views

Texturing and baked normal map problems

hi i have huge problem i don't understand why i see low poly model mesh in render view when i add a baked normal map. Where is this strange black light coming from? I've only added HDR texture and the ...
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0answers
36 views

Problems Baking High Poly Normals Onto Low Poly Mesh

I am trying to bake a highpoly sculpt onto a lower poly mesh and this is how the bake turns out. I am using the cage method. And baking the proper (Non-Color) profile. The bust and hair seem to bake ...
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0answers
25 views

Blender 2.91 Cycles bake normals wrong in Unity

I am baking a normal map in Blender Cycles for use in Unity and can't get it right - UV islands are clearly visible in Unity and shading is all wrong. Spent an entire day figuring this out to no avail,...
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0answers
25 views

Why my normal map baking go white/transparent?

I am new to Bleder, I just followed through some textureing Youtube vids, but I get stuck on bakeing normal map.
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0answers
17 views

Why normal map does not cover mesh properly?

normal map is strange and shifted but in uv editor normal map cover my UV unwrapping correctly (hard to see):
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0answers
20 views

How I can use several normal maps for one mesh with several UV maps?

I have several UV maps for one mesh: For every UV map I have baked NORMAL map. How can I connect them all to my mesh?
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1answer
32 views

How can I solve this problem with baking normal map?

I placed highpoly and lowpoly model evenly. Set Ray Distance: 0.08 m (for any other value the problem continue). I use tiled UVs so I bake for every part of model separately. The problem is in the ...

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