Skip to main content
Share Your Experience: Take the 2024 Developer Survey

Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

Filter by
Sorted by
Tagged with
0 votes
0 answers
16 views

I always get anomalies when baking my normal map [closed]

I am trying to model a sword and want to bake the normal map from the high poly to low poly. The problem is that I always get these weird results especially on the transitions (between handle and the ...
User1's user avatar
  • 1
0 votes
0 answers
23 views

How To Correctly Render Packed Texture ARM/ORM Map?

I have a model that came with 4 textures including a packed map (so roughly I think 7 in total). After some digging/research I found this Pack Map is sometimes referred to as ORM or ARM. From what I ...
Potion's user avatar
  • 111
2 votes
1 answer
97 views

How to achieve Hi-Lo Normalmap bakes with the new RayPortal BSDF

Cartesian Caramel shows that you can F12 'renderbake' textures by using a bit of geometry nodes and the new RayPortal BSDF. Its magnitudes faster than the traditional Bake Operator and also provides ...
rbx 775's user avatar
  • 67
0 votes
0 answers
26 views

Seams on baked normal map and inside of object is completly messed up - how to fix, why does it happen?

Baked from a high poly version to the lower poly, 1k texture. Unsure what to do about these issues. enter image description here File: https://drive.google.com/file/d/...
hunhow's user avatar
  • 3
1 vote
1 answer
22 views

Drive geometry nodes by normal map?

I have an object, and for each vertex, I want to instance-on-points an object rotated in the normal direction specified by the normal map at that vertex's UVs. However: Geometry nodes does not have a ...
Kaia's user avatar
  • 417
0 votes
2 answers
42 views

Shading look weird when look from X angles in Cycles

I was making render from my last work but i notice somo weirds shading, that doesnt show up in other renders I checked all texture map are working well, also it have shade smooth so i don figureout ...
Haydz Booter's user avatar
0 votes
0 answers
22 views

Why is my normal map ruining the look of the texture?

I am trying to bake this model to a normal map but it's having issues. The last image is the base mesh that's the low poly version. The higher poly version has extra details besides being subdivided, ...
BioEnchanted's user avatar
0 votes
0 answers
26 views

Normal Baking Is going wrong

I have tried countless amount of times and I have yet to properly bake normal maps, it's either not capturing the details from the high poly, or- it does but the normal capture looks bad, It is a very ...
Layth Gold's user avatar
0 votes
1 answer
91 views

Baking to give low poly model a high poly model detail

I have been looking at different tutorials and even other postings on Stack Overflow to try and figure out how to bake detail from a high-poly model into a low-poly model. I have provided screenshots ...
mjbelanic's user avatar
0 votes
1 answer
30 views

How do I make black (dark) spots in a specific part of an object to prevent the player or viewer to see unnecessary spots?

to describe my question in the title even more, let's say I have a corrugated metal texture, whether displaced or not, at the bottom of the texture, I want to add darkness so the viewer nor the ...
Layth Gold's user avatar
0 votes
0 answers
24 views

Why does my normal map get all messed up when transferring it from blender to unreal engine?

I am pretty sure that the issue is that the normal map doesn't have non color data on but I am not 100% sure about it and I don't know where to go to do that in unreal engine
Megumik's user avatar
3 votes
1 answer
149 views

Why does the normal map bake darken the render?

I'm trying to convert the normal of a material to an image texture, simple thing! It's not even taking a more complex model and baking it to a low poly... But for some reason, every time I bake the ...
Arthur Sally's user avatar
1 vote
0 answers
23 views

Baking normals from high poly to low poly mesh seems to remove all smoothing

I am trying to bake the detail (normals) of this high poly head: onto this low poly version: I'm using the standard process per various online tutorials - (1) create a new image texture and bring it ...
El Grillo's user avatar
0 votes
0 answers
24 views

Baking problems

When baking a new object, the old image with saved baking disappears and a new image appears. At the same time the same image is selected, the normal node is selected and the image is saved. what ...
Kristina Shklyarova's user avatar
1 vote
1 answer
50 views

What is Map type "l"?

for a model of a motorcycle i have got multiple texture/map files for each part. For example for the brakes I have got these three I know that the last one is a normal map but what is the second one? ...
Buzzer4246's user avatar
0 votes
0 answers
54 views

How i can edit the normal map node through python?

I've a large scene with a lot of materials and I need to change the normal space and strength for all the materials, so how can i change them through python? i've tried to run this code ...
Dan's user avatar
  • 1
0 votes
0 answers
36 views

Normals map cause some issue in render

This problem is so weird,the normal map will make the surface shape. I had tried turn the Normal map to non-color and turn on shade smooth. However,they do not work. Thanks for helping!!!!!
Ken Thomas's user avatar
0 votes
0 answers
74 views

Normal Map Baking Artifacts

I have this model, which when baking the normal map always has artifacts in the same place - on the upper ring, into which many "beams/pipes" are inserted. The mesh consists of several ...
Klage's user avatar
  • 1
0 votes
0 answers
29 views

Are my normals okay like this?

I just did a normal pass on my render and noticed that the colours are vivid red and green, as opposed to the light purple that I was expecting. I was wondering why this is and if/how I should fix it. ...
walata's user avatar
  • 1
0 votes
0 answers
42 views

How can I get Blender to recognize this pink texture as a normals material? [duplicate]

I have a texture that is supposed to be a normals map: It's not formatted like most other normals maps I've seen; it's pink instead of blue, and it has an alpha channel. So far, all the files ...
Jack Harris's user avatar
0 votes
0 answers
14 views

I do not know how to indetify these filters

I was asked to implement these requirements: The overall feature is to include the following changes to the process: If the asset doesn't have a Base Color in the material, you should validate if it ...
Sergio's user avatar
  • 3
0 votes
0 answers
40 views

Baking normals issue

I am trying to bake normals for this guitar i had made, but it never bakes properly. I have tried playing with the extrusion, ray distance, with cage, but i never get the whole thing baked, nor do ...
noyou's user avatar
  • 57
0 votes
1 answer
122 views

How to bake a normal map on to a mesh

I have made my retopology model and transfer the sculpting details trough a normal map node and now I want to add materials to my new low poly mesh. My fear is that if I move or change the previous ...
NATURU NATURYU's user avatar
0 votes
0 answers
34 views

I'm getting light and dark blue areas in the surface normals. Even after shading, the marks remain

I'm encountering issues with surface normals. Despite trying various fixes, the problem persists - I'm getting light and dark blue areas in the surface normals. Even after shading, the marks remain. ...
kannan ajayan's user avatar
1 vote
0 answers
59 views

Edges showing up in normal map

I'm looking for help on rendering normals. I've rendered out normals without issue before, but something seems to be off now. Here's an image showing the problem. I'd expect there to be nothing on ...
Lou's user avatar
  • 11
0 votes
0 answers
36 views

Tangent Normal Bake artifacts

I am expecting a solid color bake at (0.5,0.5,1) but I am getting a bake as if it is the difference of the split normals and the original. Does anyone know the cause to avoid the streak artifacts on ...
Zak Nelson's user avatar
0 votes
0 answers
59 views

Problem baking normal maps in blender

The image above is the normal map post-baking. I've been following blender guru's anvil tutorial but can't seem to figure out why my the baked normal map lacks all details and comes out white like ...
Silver-will's user avatar
1 vote
1 answer
117 views

Creating a fake point light with a normal map and empty game object

I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
hurmeli's user avatar
  • 13
0 votes
0 answers
47 views

GPU Compute breaks after trying to bake normal map

I was trying to bake textures for export to Unity and kept running into the same problem. Everything seems to work fine until I try to bake a normal map from generated shaders. Settings are as follows ...
S4MvR41's user avatar
1 vote
1 answer
384 views

Why am I getting weird Normal colors when baking in Substance Painter?

I am trying to bake a simple shape but I am facing issues when the bake is done. The normal colors look very distorted and I feel that if i use it in any game engine, it'll be a mess. Are these ...
Praneeth's user avatar
0 votes
0 answers
29 views

Baking multiple normal Maps form multiple materials

Hi I have googled and look at so many post trying to find my problem. I did not find anywhere someone with the same problem while looking. I am trying to bake multiple normal maps from multiple ...
Darnty's user avatar
  • 1
0 votes
0 answers
24 views

I have a problem with normal map rendering in Cycles [duplicate]

I use hard edges on my low-poly model and in these places a terrible defect appears - my beautiful normals become broken, borders appear along all the hard edges... I baked this map in Marmoset with ...
MarkSavelij's user avatar
1 vote
1 answer
121 views

Spherical Rainbow Glitter material in Cycles?

Does anyone know how to replicate this pattern in cycles? I've been keeping it simple by just saying that every one of these flakes is a perfect circle (though they clearly aren't) and generating ...
Chevy's user avatar
  • 23
1 vote
0 answers
44 views

New in Baking. From High to Low mesh

I have followed several tutorials on baking normals onto a low poly mesh. This is my High Mesh: This is my Low Mesh: I am also using a Cage encompassing both the low and high poly mesh: I turned on ...
Bruno Suraski's user avatar
0 votes
0 answers
118 views

Getting UTM coordinates of Blender GIS

I created a terrain following an actual area (5 km X 3 km) using Blender GIS. My steps: Blender GIS > Base map > Get Elevation > Get OSM. Then I exported it into a .STL file, as I want to use ...
Amila Wickramasinghe's user avatar
0 votes
0 answers
36 views

Normal map baking issue

I searched a lot for answers on this but couldn't find any solution that would fix the issue. In the image below you can see that the normal map is not exactly.. normal. I tried playing around with ...
Andrei Cristian's user avatar
0 votes
0 answers
18 views

Problem With baking normal map with _Multires_

I was trying to figure out how I was able to create my own characters normalmap , I reshaped it and hit the bake button with >> (bake from multires ON and Baketype to normalmap ) Now I Got a ...
Mahdi's user avatar
  • 1
1 vote
0 answers
54 views

Specular reflection displays original faces of my model despite defining an object space normal map

In my scene, I have a Suzanne where I'm attempting to paint normal maps in Object Space (as it's easier to create facets). However, when I preview it, it's apparent that the normal map doesn't ...
Valentin LARRAS's user avatar
1 vote
1 answer
125 views

Marked Sharp Edges are showing in the normal map "UPDATED"

I keep having this problem even know a created a prefect cage mesh . marked sharp edges showing in the normal map and I tried every thing i know . I tried with the cage and without it , used different ...
Saheen Omar's user avatar
1 vote
1 answer
67 views

Mesh does not match UV mapping,

I am trying to map the face of my mesh but I don't see any change even when I move the quads all the way around. Nothing I do in the UV Map gets reflected on the actual mesh. Does anyone know why is ...
NATURU NATURYU's user avatar
0 votes
0 answers
87 views

Trouble baking normal map from high to low poly model to smooth out edges

I want to bake the high poly details to a normal map (to smooth out/round the edges while keeping low poly count), but get unexpected results. (Strange artifacts and edges not smoothed/rounded out) I'...
Raegfex's user avatar
2 votes
1 answer
50 views

How to make a shader that shows the direction of the normals relative to another object?

We need a shader so that normals that look towards a third-party object color the mesh in white or its gradation.
White Raven's user avatar
  • 1,055
0 votes
0 answers
18 views

How do you create a hole in an object that is material based? [duplicate]

So I'm working on an object and I want to create holes in it that are material based. Take a look at the example: This example is from Cyanide227 and I'm referring to the rectangular holes seen on ...
Joss's user avatar
  • 11
0 votes
0 answers
33 views

Transfer data from Normal Map to another with a different UV Map

I have a model in blender uv unwarped and have a normal map, now I have created a new different uv for the model, so the old normal map is no longer working, how can I transfer data from the old ...
Mostafa Stock's user avatar
0 votes
1 answer
143 views

How to turn a 3D model into a normal map?

Not sure the title really explains it, but I have a high poly flower model that I want to turn the top-down view of into a normal map (or other solution?) so that it can be put onto a plane I figured ...
Izzy24's user avatar
  • 11
1 vote
0 answers
215 views

Corrupt normal baking output in Blender 3.6

Ever since Blender 3.5 (and now in 3.6) I get corrupt outputs when baking from a high poly to a low poly model. Edit: I have now tried this in 3.6.1 with the same result. At this point I have to ...
SigurdStormhand's user avatar
3 votes
0 answers
277 views

What happens to UV Tangents when using Custom Normals?

Tangent Normal mapping is done with the mesh Normals and UV Tangents. For it to work, these are supposed to be consistent with those used when baking, and orthogonal to each other. When you set Custom ...
Ascalon's user avatar
  • 6,609
0 votes
0 answers
213 views

How can I resolve seams in normal map?

How you can see, i've already baked the normal map with the image in Non-Color, so it isn't the problem. I thought it might be the uvs, the shirt has a seam down the middle, but I'm not sure. What ...
botMan536's user avatar
1 vote
0 answers
50 views

Baking Normal Map not working Anvil Tutorial

I'm following Blender Guru's anvil tutorial on baking normal maps and its not working. I don't know what really any of the settings mean and there is a weird oval thing on the anvil; I have no idea ...
PerplexedPizza's user avatar
0 votes
1 answer
161 views

Tangent Normal Map Seams

The normal map I'm using has visible seams, I've tried inverting the green channel, in fact I think I've tried a lot of fixes but non of them stick. Though the seams disappear when the normal map ...
PADI99's user avatar
  • 1

1
2 3 4 5
15