Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

Filter by
Sorted by
Tagged with
0 votes
1 answer
27 views

Baking normals is going how it should

When baking normals after retopology of an high poly mash the map looks horrible and only some of the details get baked The Link to the drive with the blend file https://drive.google.com/drive/...
user avatar
  • 21
0 votes
1 answer
14 views

retopology from low to high poly and normal bake issue

I have made a baseball bat with a grip i blender 2.83.19 and i want to do a retopology of the low poly to the high poly since its not matching the top and bottom of the grip atm. Screen from low poly ...
user avatar
1 vote
1 answer
50 views

How does the strength value influence the normal map

So after finding out how tangent space and normal map values roughly work, I have a question: The normal map node has a strength input. I know that increasing the strength will make the normal map ...
user avatar
  • 1,060
1 vote
1 answer
50 views

Normal map vector

Recently while working with normal maps i discovered something interesting: Normal map that I baked using Blender cycles: Length of the normal vectors contained in the normal map: Length of the ...
user avatar
  • 1,060
1 vote
0 answers
27 views

Normal maps look different in Cycles vs. Cycles + OSL vs. Eevee

I was rendering a model with a normal map with Cycles in Blender 3.1.2 and noticed that the result looks different from the result in Eevee. The result is similar to the Stackexchange issues described ...
user avatar
  • 11
0 votes
0 answers
38 views

How to make light only affect the roughness map?

I have two lights in my animation. I want one light to be by general light that affects the whole object. But I have a roughness map that I am using to make specific parts of my object shiny. What I ...
user avatar
0 votes
0 answers
29 views

Faking acurate reflections with an environmet texture on a model with a normal map

So, I've tried making cubemap-like reflections on a model with an environment texture (the ones that come with blender for now). The sphere on the right has just the regular reflection from the ...
user avatar
0 votes
0 answers
18 views

baking normals in blender, looks good in view port(blender) but terrible in other software

using cycles. I'm baking textures for a landscape (probably not the best approach but it's small), all other bakes come out good except the normals. it looks like this in blender - however in other ...
user avatar
1 vote
1 answer
15 views

How to stop normal bake from sampling parts of high poly mesh that are identical to low poly mesh

Used this tutorial. My high poly and low poly models are almost identical. The only difference is that the high poly model has a few extra loop cuts and extrusions. Here is the bake. I have circled ...
user avatar
0 votes
0 answers
14 views

Normal map has no seams in Blender, but seams and artifacts when exported to subtance painter or game

I honestly have no idea what is the problem. Is it a map? A mesh? Certainly not flipped normals.
user avatar
  • 51
0 votes
1 answer
14 views

Issues with generating body normal map

first post! I'm a student who is currently taking a 3D Modeling and Animation class for Blender, and for our final project we're doing the entire workflow for a character model (sculpting, retopo, ...
user avatar
  • 1
0 votes
1 answer
9 views

Multires baked textures breeak for tangent space view after being exported

After baking normal map and exporting it, it shows very visible seams in tangent space https://prnt.sc/b82A7hwSItby However, this does not happen if you use memory stored bake normal map, the error ...
user avatar
  • 51
1 vote
0 answers
25 views

How can I make all the mesh peaks at same height?

I have a relief mesh but I can't figure out how to make the same peak height across the full length of the curve. I tried to align the peaks with scale but the result was not good.
user avatar
0 votes
0 answers
18 views

normal map with only one side does not work for me like this

I have a dragon model downloaded from the internet whose normal map shows only one side of the model with uv, I tried to do the same since painting the textures like that is easier, but when I make ...
user avatar
2 votes
1 answer
14 views

Why my normal map doesn't contain the modified geometry from my high poly to my low poly?

So, I'm still quite new to high->low poly workflows and I'm having an issue where I'm not getting any geo in my normal bakes from my high poly to my low poly. My expectation is to have the ...
user avatar
  • 75
0 votes
0 answers
26 views

Normal Map has yellow artifacts after baking

Hello I am new to blender and trying to create a cave for a game using Blender. When I create a normal map, there are yellow artifacts on it. I have flipped the normals because I want the cave to be ...
user avatar
1 vote
1 answer
36 views

Is there a good way to make a normal map from a mesh or render?

I'm going to apologize in advance, I get wordy when asking for advice on forums. I figure more context and detail is better than less. There's a tl;dr at the bottom. I'm having an issue that seems ...
user avatar
0 votes
1 answer
40 views

Blender 3.1.2 UV-Seam will cause visual seam in baked normal map (Highpoly -> LowPoly)

A lot of threads exist because of this problems, but no answer solved the problem so far for me. My baked normal maps (Cycles) will always have visible sharp edges with artifacts wherever i "mark ...
user avatar
1 vote
0 answers
25 views

Trying to fake new geometry using the normal/AO/diffuse maps of an existing model used in Unity without modifying the underlying asset's mesh in game

So, I am currently trying to make an advanced custom skin for the game Rust. Rust is built in Unity. So my current workflow is to apply materials as I want, then I use cycles to bake the Normal, ...
user avatar
  • 75
0 votes
1 answer
18 views

Diffusion Specular Normal

as the title suggests, I'm looking for something that would turn meshes I made in Blender into a Specular, Diffused, and Normal Map, I know its not exactly a blender question but I know that there was ...
user avatar
2 votes
1 answer
32 views

Baking normals of high poly torus to low poly?

Why does my torus keep baking normals like this? Ive tried unwrapping without stretching the uvs but it gets the same result, high poly is just the same torus with subd applied. What else could be the ...
user avatar
  • 877
2 votes
1 answer
23 views

Painting splotches into a normal map?

These splotches on the right are coming from this normal map and I cant figure out how. I just learned how to bake procedural textures into the normal map but this looks painted in somehow? I've ...
user avatar
  • 877
2 votes
1 answer
39 views

How do you add subtle details to a normal map?

Ive intensified this normal map to show what's really going on. The detail is so faint in the normal map its pretty much invisible, its almost like theres another texture overlaying that part of the ...
user avatar
  • 877
0 votes
1 answer
48 views

Baking clean normals onto hard edges?

Trying to bake a beveled edge onto a hard edge with clean normals? I keep getting these faint dotted lines (left) which causes pixelated shadows when applying the normal map to the low poly object. ...
user avatar
  • 877
3 votes
1 answer
42 views

Blender Normal baking with & without cage not working

Recently I designed a can to use in my game. It is extremely High-Poly and it has a subdiv modifier with 2x subdivisions. Because a model (especially a prop such as a can) would be extremely ...
user avatar
0 votes
0 answers
16 views

How do i bake a normal map for a cylindrical object?

Im having trouble baking a normal map for some basic cylinders. This is an example of what im trying to achieve. (Specifically the top left and right portions of the image). I keep getting results ...
user avatar
  • 877
1 vote
0 answers
25 views

How to "create" a bigger height difference between the continents and oceans of this Earth model?

I assume missing something very basic, but I can't for the life of me figure out a way to properly increase the "height" of the continents . Still sort of new in using Blender and I feel ...
user avatar
0 votes
0 answers
26 views

Normal Maps create very high lighting contrast under sunlight

I am new to Blender and I am currently working to understand materials. I am now trying to apply normal maps to add details which, correct me if I'm wrong, create a really nice and realistic "...
user avatar
  • 1
0 votes
0 answers
37 views

normal map from hand painted texture?

How are normal maps like this made from hand painted textures? I know you can convert these textures in other software like photoshop or gimp but the results come out very different than the one ...
user avatar
  • 877
1 vote
0 answers
34 views

Basic question about normal mapping with two merged meshes (but not joined)

I'm hoping that this is a simple question and answer. I have a default cube. I have created an additional torus mesh and rotated and place it slightly into the cube's front face (giving the ...
user avatar
  • 75
1 vote
1 answer
19 views

Normal map with color spots

First I scuplted a high-poly model of stylized character. Secondly I did retopology and UV unwrap my low-poly model. Then I tried to bake from high-poly to low-poly, but my normal map eneded up with ...
user avatar
1 vote
0 answers
22 views

How to create this just in normal map [closed]

I have raised this question before but I think I did not specify enough and couldn't get what I needed. So here is the tire of a bicycle. The first image is an already modeled example of the little ...
user avatar
0 votes
1 answer
123 views

Flat shading due to normal map. Why?

I'm making a simple sweater for my model. I've added normal map node, set texture to "non-color", baked normal map from Multries without any polygon artifacts and I got this: Shade Smooth ...
user avatar
0 votes
0 answers
63 views

Baking should happen to image with image buffer

I'm trying to bake Normals from Multires on a model, but lately I've only been getting the error "Baking should happen to image with image buffer". I can bake multires on a new blender file, ...
user avatar
  • 1
0 votes
0 answers
27 views

How can I recreate these tire treads from scratch by just using normal map?

How may I recreate these tire treads by just using normal map? The height factor is not very important. It can look like the example in the second picture.
user avatar
0 votes
0 answers
27 views

Im a beginner and I cannot bake my normals

I spend some times trying to bake this normal using extrusion, cage, lower poly 'low poly' mesh, tried to redo UV unwraping, resize UV meshes or even using 8k normal map resolution. It always comes ...
user avatar
  • 1
0 votes
0 answers
32 views

Grids are visible on displacement map when baked

I was making model with multires amd when i finished detailing my model.. i baked it using multi res. But when i baked displacement map it has some line and grid are visible to it as you can see in ...
user avatar
0 votes
0 answers
10 views

Normal Maps Disappeared After Saving And Closing

So I was working on a Udemy course on character creation by Victory3d, and was doing great. Was working on skin and body details one session and armor the next, opening the file before doing the armor ...
user avatar
4 votes
1 answer
45 views

How to add relief to this cookie

I'm modeling a cookie, but was wondering how to add the relief to the chocolate..I read there's multiple options, like bump and normal mapping, but I'd prefer to try and do some real displacement ...
user avatar
  • 335
0 votes
1 answer
44 views

Baked displacement map doesn't look like sculpt

Blend file: https://www.dropbox.com/s/ay1pb6eu9s0fw20/Anvil.zip?dl=0 I sculpted some details on the model using a multires modifier and baked it with "bake from multires" enabled and the ...
user avatar
0 votes
0 answers
30 views

Blender 2.90 - Normal map baking is just broken - pixelized while surfaces are smooth

Blender 2.90 cannot bake normals anymore the result is overpixelated while the hi/low res meshes surfaces are smooth tried auto-smooth on/off normals are pointing outside I keep increasing baking ...
user avatar
  • 144
0 votes
0 answers
24 views

Normal map baked with seams

Good afternoon, help me figure it out. I have unwrapped my low poly model. When I bake a normal map from high poly to low poly, I see seams on it. However, if I connect the Image Texture node without ...
user avatar
0 votes
0 answers
29 views

Plane images appear as gray

I am using Blender tool Pes 21 explorer to edit stadium. After importing stadium, I start to add mesh plane or image plane and create material and shader such as any material for any stadium part. ...
user avatar
0 votes
0 answers
21 views

How do i use a model that has a normal map with another model

I am trying to set up a model from The Legend of Zelda Breath of the Wild for an animation. I am using the official Nintendo models from the Wii U version of the game. I figured out how to set up a ...
user avatar
0 votes
1 answer
47 views

normal map causing flat shading 3.0

This question has been asked before but the answer does not help me here. I've baked a normal map that causes flat shading on the object. Both objects are shaded smooth & auto smoothed before ...
user avatar
  • 877
3 votes
1 answer
44 views

How do I set default material properties in Blender?

I have a large collection of models that I import into Blender. When I import it, for each material zone, I have to do the following: Select 'Normal Map' for normals Select 'Image Texture' for ...
user avatar
0 votes
1 answer
76 views

How To Create A Normal Map Of Woven Wire Design

I'm creating a microphone model but I'm struggling with the woven metal wire mesh. This is what I want to create: The image is from here. The woven design was easy to model but due to the poly count ...
user avatar
  • 143
0 votes
0 answers
44 views

I have an issue about normal mapping

I am trying to get an high poly model to a low poly model with the help of normal map baking. However I have an issue with it as I get a very weird map. Blender model. If opening the file properly ...
user avatar
  • 1
2 votes
1 answer
44 views

Weird colors in normal map baking

This drives me crazy! I tried many times, always wrong. Please help me with this. It is the default cube in the default scene. I duplicated one, added a subdivision surface modifier and added some ...
user avatar
0 votes
0 answers
16 views

baking to wrong texture

I am trying to bake a normal and diffuse map from a high poly 3D scan onto a low poly and retopolo Mesh. I am doing the following: import high poly mesh (with texture) import low poly at the same ...
user avatar
  • 121

1
2 3 4 5
13