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1answer
24 views

How to apply albedo, ambient occlusion, normal/bump maps and metalic/roughness texture for Cycles?

I have a model with multiple maps : albedo, ambient occulusion,metalic,roughness and normal map. I only managed to add the normal map to the mesh in Cycles. I want to apply the others too but don't ...
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2answers
69 views

High to Low poly normal map appears to have seams all over and looks warped

So I'm at a loss. After baking a normal map to the low poly retopology, the end results are as seen in the posted images. The polygons are visible, and there are a large number of visual oddities. ...
1
vote
1answer
19 views

Low Spec Computer Normal Baking Tips?

I'm doing the quick normal bake from high to low poly for a 300K vert mesh, but my system is struggling to keep up with the higher poly mesh. My inclination was to do some dyntopo sculpting and ...
0
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0answers
8 views

BabylonJS exporter for Blender - Exporting Object Space Noraml maps

I am using the BabylonJS exporter plugin for exporting the scene with one sculpted object re-topo'ed to a low poly version. I am using "Object Space" setting while creating the normal map from a high-...
1
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0answers
45 views

Bump/Normal map leaving ridges?

Recently I’ve noticed something off with my bump/Normal maps. More specifically how they’re rendered out. I end up with these weird ridges as shown below. It was like this in Blender v2.79, so I know ...
2
votes
2answers
54 views

How to generate fake Normal map from an image texture inside Blender Cycles?

Back in a day when I worked with Blender Internal render exclusievely there was a slider called Normals, I simply cranked it up and the texture started to look voluminous. Struggled to find the same ...
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0answers
20 views

Normal map artifacts from image compression

Recently I've had issues with taking normal maps that I have baked in blender into substance painter and was wondering what the best solution is to the texture compression issue? I followed the tips ...
0
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0answers
11 views

How to use a different color texture on a detail that only exists in the high poly model?

I'm modeling a complex object in order to bake normal maps to be used on a simpler version of it. Normally, to use a different material, I would subdivide the object in different vertex groups. ...
1
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1answer
38 views

Blender 2.79 cycles normal map bake artifacts

I am baking a normal map in Cycles and keep getting strange results, I do not know what am I doing wrong. I tried baking in Cycles in tangent and object space, tried baking in BI in tangent and ...
1
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0answers
21 views

Smooth shading faceted when using bump/normal

I noticed smooth round surfaces get faceted when I apply normal/bump map onto them, without normal/bump they are smooth. Does any one have a solution for this besides increasing subdivision? 1. ...
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0answers
19 views

Normal maps facing in differently depending on light

I've come across an annoying problem where my normal maps sometimes face in- and outwards depending on how the lights are placed, when I want them to just face inwards: https://gyazo.com/...
0
votes
1answer
26 views

Gradient transparency of normal map?

Is it possible to make the normal map gradiently transparent? I need to do this Making Vertical Gradient, then make top half transparent , but not for the object, only its normal and specular map. ...
0
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0answers
12 views

Combine substance painter normal map with one already from blender? [duplicate]

Ok, so I already baked my normals from my high poly -> low poly mesh in blender and texture painted that in blender to clean it up as there were issues. Now I need to add extra bumps (like face ...
0
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0answers
33 views

Normal Map weirdness!

Newbie Blender artist here and I'm having some issue with a Normal Map. The Map seems smooth but when rendered it seems to show some weird topology rather than smooth surfaces. If anyone could help me ...
0
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0answers
21 views

Normal map baking without initial low poly version

I have a gun model that I only have the Hi poly version for. I decimated it to create a low poly version and then tried to bake a normal with that decimated version, but the Normal came out very ...
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0answers
17 views

Empty normal map after baking in cycles

I tried to make simple normal map, but if ray distance isn't 0 the final result isn't displayed correctly. If it is 0 things ...
0
votes
1answer
34 views

Bump Causing Bumps? (Not the right ones)

So I made a bump map for this model I've been working on and it works but it leaves these lumps. My bump map doesn't have anything like that on it yet it still causes these no matter how I change the ...
1
vote
1answer
50 views

Why is my model so dark?

I'm working on texturing my model and have been previewing the render. I have a light in my scene but my model is really dark. Here are my nodes for the material.Am I doing something wrong? (I'm ...
0
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2answers
40 views

Need help with a clean Normal map for a character in Blender

First of all thank you for your time reading this. I am new to Blender and I managed to make my very first character. my low poly mesh has been created and I sculpt one for more defined details. But ...
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0answers
12 views

Texturing and Node Editor: Missing Add Options? [duplicate]

I have now watched and read several videos and articles on texturing and no matter what version of blender the author used, they had options in the node editor that I cannot locate. I have versions 2....
0
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2answers
79 views

Normal Map + Micro Displacement = Bug?

In experimental render mode I tried to combine micro displacement and normal map. This has been a common workflow for high Quality materials in other 3D applications. While I can render normal map in ...
0
votes
1answer
98 views

Low poly mesh/Oddly sharp edges on normal map where it is supposed to be smooth

I was wondering if anybody could help me with this problem I'm having with all my models/normal maps. As you can see, it mainly happens on the handles[the handles of a knife model]. You can still see ...
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0answers
13 views

Can't bake normal maps properly

Here's the problem: https://imgur.com/a/2zxANMn As you can see, when the islands are not pointing at straight 90 degrees I get artifacts on the edges. Anti-aliasing doesn't really help (used the ...
1
vote
1answer
46 views

Low poly mesh interrupting normal map in render

I have been looking for a solution to my problem for 3 hours and unfortunately I can't find it anywhere, so I have to ask. When I add a normal map with hi poly mesh, the edges of the object are ...
2
votes
1answer
67 views

Is there a way to “clip” or “clamp” the height of a normal, so that bumps go to a certain height and then abruptly flatten, as if chopped off?

The pic may explain better. Cycles. . . . . . I don't want smaller bumps that are still basically bubble-shaped... I could get that by just decreasing the strength of the normal in my normal map ...
2
votes
1answer
58 views

Bump Map Acts differently on two different Meshes

Here's a problem that has been puzzling me for months. I took The time to investigate further this time and decided to ask here in case anybody encountered that kind of behavior. When I'm painting ...
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0answers
24 views

Can normal maps be edited after creation?

I have some normal maps and want to edit them. Is there an alternative to do so without going through the process of baking it again, such as painting?
0
votes
1answer
78 views

Black dots on applied normal map

I get these black dots when I apply my retopology normal map on my object! anyone know what is the problem? maybe i should increase 'ray distance' I also tried to use normal map on node editor,
0
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0answers
13 views

Blender Internal normal bake is incomplete

I baked a normal map of a simple cube just for practice. I copied the object, worked on its high poly copy and baked normal map out of it. But the baked normal map, in some rows (according to my ...
0
votes
1answer
38 views

Why is my Mindtex-generated normalmap rendering weirdly in Cycles?

Sample .blend here. Sorry, I imagine this is a fairly straightforward / dumb problem. I built a test normal map in MindTex from a greyscale pixel art height map. Testing the resultant map in Blender ...
0
votes
1answer
36 views

Mapping node doesn't work with normal map

I want to scale the fabric bumps down and I've heard using the Mapping node is the way to go. However it's not doing anything at all in my case. Plugging it into the bump texture and it's all gone in ...
1
vote
1answer
59 views

Which color space should I use for 16-bit maps?

Many people recommend using 16-bit images for displacement and normal maps. If I want to create my own displacement maps in, say, Photoshop, which color space should I use? Is 16-bit sRGB okay? Does ...
0
votes
1answer
26 views

Applying normal map - Dark on one side

I try to apply a baked normal map. I use 'blender render', load the obj mesh, create a material (default option), then load a normal map as texture (linked to this material) and in the 'influence tab' ...
0
votes
2answers
294 views

Normal map not working correctly

I followed along with a tutorial which shows you step by step how to create a normal map. Parts of the normal maps shows on the default cube mesh when I render, but it shows the outlines of the ...
0
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0answers
9 views

Problem with applying normal map that is baked

I made a character and I applied different materials to it. I used multires to sculpt details into it. I set up image texture node in all the materials that I used. But when I baked it, there was no ...
0
votes
0answers
43 views

Texture displacement using the displacement socket in cycles.

Using Cycles, in Blender 2.79, I have managed to bake a "displacement map" using BI, but I cannot get this texture to work in Cycles as a Displacement map. Please don't confuse it with displacement ...
0
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0answers
21 views

How to access map images

With the help of Texture tool Addon it can create bump map images (diffuse, normal & specular) without jumping to other software or online website. How it works Question : After the map images ...
0
votes
1answer
121 views

How to bake normals using modifiers only?

I have an UV-unwrapped base mesh that I want to bake tangent normals into. Only detail I need is a few bevel modifiers and a subdivision surface. How can I bake the smooth version without using cage ...
2
votes
0answers
122 views

Strange result from baking normal map

I can't seem to figure out what is happening here. A bug possibly? I went from a normal bake result to this. The only thing that changed between the two bakes was the use of a mirror modifier on the ...
0
votes
1answer
27 views

Normal map baking weird result

Can somebody analyze the picture and explain what I am possibly doing wrong?
0
votes
0answers
27 views

Problem Trying to Bake a Normal Map To Access Blue Values of the Normal Map

I am trying to bake a normal map for this object but it isn't working. I am basically trying to add dust to an object by just accessing the blue values (the values that are upward facing on the ...
0
votes
0answers
27 views

Applying two normal maps [duplicate]

Hey everyone i'm quite new two Blender. I followed Blender Gurus tutorials and they were quite exercising.I modeled an Anvil as in one of his Video series, sculptured it and baked the high poly model ...
3
votes
0answers
53 views

Strategy for Generating a Normal Map Projection From a 3D Model

I am still relatively new to Blender, and I am currently using it to model 3D vehicles for a 2D game. The 2D-rendering engine (Pixi.js) creates an illusion of depth using a normal map (as ...
0
votes
1answer
138 views

How to tile normal map?

How can I tile normal map in Cycles? I tried to use Texture Coordinates and Mapping nodes with different settings, it works with the texture, but doesn't work with the normal map.
1
vote
0answers
59 views

Impossible to bake 8k normal maps?

I want to bake highpoly tangent normals to low, works fine for 4k textures, takes about 4 times longer for 8k (as reasonable) but gives me some wierd colored texture thats definitly no normal map. Yes,...
0
votes
0answers
24 views

Draw Normal, Bump and Specular Map manually in Blender [duplicate]

I am going to make a rusty nut. Some portion of it is still glossy, but most of them are covered with rust. Now for rust I have an image. I want to paint normal map, bump map and specular map ...
1
vote
0answers
27 views

weird normal map bake from high to low poly

I have baked my high poly to my low poly using Cycles, but at the render results i cant get the right bumps. Here is my low poly character and my high poly character. I applied the normal map and ...
0
votes
0answers
105 views

Normal map has artifacts and nothing is fixing it

So i modeled and sculpting a Ionic column and then retopologized it, and baked the normals, but there are colored artifacts in the map. I have tried increasing the Ray Distance, the Margin, the size, ...
1
vote
1answer
40 views

Make Normals “brighter”

I am currently looking for a way to make normals "brighter". The reason is that I was looking for a method to combine two normal maps and found this question: How to Combine two Normal Maps? I ...
0
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0answers
74 views

Whenever I bake a normal map via Selected to Active, it bakes the normals of both the high poly and low poly mesh

As the title explains, I'm trying to sculpt some details into a rock and bake them into a normal map. However, whenever I hit bake and check the image, I can see the low poly mesh has been baked into ...