Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

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What do I do to make my normal map look right? All of the shading is different according to the uv unwrapped mesh

Im trying to bake a normal map onto my retopo. And although it looks like the map got all of the detail from the sculpt in. it seems that it has shaded all of the islands of the uv map differently. I ...
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Cycles baking not working

I am learning how to bake textures in Blender snd I made a simple high poly mesh by subdividing a plane couple of times and poked the faces out. I then added a plane, did no changes to it, and added ...
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How to get accurate normals from bump height within a material?

I am making a procedural bump shader that needs to interact with other directional data in realtime within the material (as opposed to external lighting). Therefore I need to get the normals from this ...
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Fix color of normal map

I have some normal maps that are white/gray in color instead of the normal blue/purple color. I know this isn't completely Blender related since I'll probably use something like Photoshop to fix the ...
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Apply two different-sized UV maps in one shader

I have a sofa model that I use to render interiors. (sofa has 3 million polygons) I wanted to integrate it as a prop into the game, but for this I need to reduce it to 10,000 polygons. (I did this ...
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Apply Displacement without Changing the Geometry Normals

Is there a way to apply a displacement modifier to a subdivided plane, to displace the vertices, but keep the vertex normals the same as when they were flat. In essence, I want to "lock" the ...
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Experience in using a small color range from Image Texture using ColorRamp

So I have this nice dragon: I want to add scales to it using ColorRamp by taking a very specific color range of orange color from its texture (ImageTexture) and then using Multiply Node to add the ...
2 votes
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Why do the shadows on this detail normal map look so crunched?

wondering if this is a genuine issue, or if I'm just going insane. So, I wanted to try creating some normal maps from sculpted skin details (specifically goosebumps). Booted up a multires modifier, ...
3 votes
1 answer
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Difference between Color Space > Non-Color and Linear for normal maps

I've opened a normal map in my Image Texture, the node was set to Color Space > Linear, and it doesn't seem to make any difference with Non-Color. Without going into too many details, can someone ...
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I can’t fix my normal map. I will be really greatful if someone explains me what`s wrong with it

I tried to bake normals from high poly to low poly and it has no resault, only broken normal map. I watched so many videos about, did the same or tried change Max Ray Distanse/Extrusion and still have ...
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How to simulate a normal map where one is not provided for a photographic-style & texture-based low poly flower/plant?

I purchased this low poly flower collection, which I am quite happy with. However, I had to recreate the material as it did not come through in the OBJ/FBX, just using the texture image provided and ...
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Baking hard edges without splitting UV islands?

I've been taking apart game assets to study them and there are a few things, I cant figure out how it was done. I have this wood plank here UV mapping for the plank. to my understanding, there should ...
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Normal Map incorrect

I don't understand why when I bake the nornal map for a body i cannot see the colors anymore on the normal map.
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1 answer
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maintain normal map scale when using a shape key

I will try to explain as best as I can what I am trying to accomplish Simply put: If you have a repeated seamless normal map, is there a way to stop it stretching when using a shape key while allowing ...
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1 answer
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does scale matter when baking normals and sculpting?

Is it better to make a mesh bigger than usual, than scale them down to correct proportion after sculpting/baking is done? I feel like the brushes have a hard time doing what I want them to do when ...
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How do I add a shader controller to extend the normal zone?

I set up the shader to render Z normal. I need to somehow add a controller to extend the coverage of Z normals - so that the gradient can be dropped below the border or above the border of zero.
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The baking process was not completed properly. There are black areas

I encountered an error in the 'Baking' process as in the image. I did 'normal map' and 'diffuse' operations. The neck, around the eyes and some parts of your body are black. How can I fix these areas.
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Materials Issue: Weird Geometric Normals

Whenever I apply normals to an object, it gives me this bizarre mapping and reflection that follows the object's geometry. I don't know what's causing it. Hoping to get it fixed.
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How to Lower Poly count while keeping borders the same shape...I want to reduce polys internally but keep my edges and borders unchanged

Zbrush has a "freeze borders" option. Does blender have a way to keep my edges and borders of a mesh "frozen" in place while reducing the internal polys? I have a large mesh with ...
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3 votes
1 answer
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Issues with a normal map baking

I don't understand what's going wrong when baking my normal map. You can see the strange result on a pic. It's a non-manifold geometry mesh and the text on a tire has a bad topology. Can it affect on ...
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Model texture has issues when using normal map

Whenever using normal map on a model, I get these odd fragments (the darker bits) Node tree, its the most basic you can make it Unplugging the normal map from the Principled BSDF fixes it but also ...
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Colored Normal Map

Blender noob here! I've been trying to bake the normals from my high poly mesh to low poly mesh for hours and keep getting a weirdly colored normal map with a black background. I can't figure out why ...
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Cannot bake a normal map (high-poly sculpt to low-poly model)

So this seems to be a common issue but I've followed the troubleshooting in other posts here and can't figure out what my issue is. I have a high-poly sculpt and a low-poly version, both with scale/...
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How to get normal colors in Geometry Nodes

I am aware of how to get normal vector/color data for a matcap in a material. Example of matcap normal data: But how can that vector/color data be obtained within Geometry Nodes from the input ...
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Overlay suggest normal is correct, but have issues in baked normal

I'm baking a normal image. Some of the faces are flipped according to the baked image, but Display normal and Face orientation ...
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Smooth shade custom normals through geometry nodes

I am trying to follow this tutorial to create a Ghibli-style tree in Blender, but instead of creating the base object using particle systems, I wanted to do it all through geometry nodes instead to ...
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Normal map + shading smooth weird

I have a problem that never happened to me before, will explain it in a simple way : I start a new scene, I remove the basic elements as I always do. I put a new cube + surface modifier subdivision + ...
2 votes
1 answer
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Need help with baked normal map

I am really new to Blender and this is my first solo project. I created an axe in a low ploy and high poly version. On the high poly one I did some sculpting to bring in detail. After that I baked a ...
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Is it okay for normal map to have transparency?

Recently, I was creating a normal map from a transparent height map (both normal map and height map are pinned below). There isn't any shading problems (I'm using Blender) when I'm using a normal map ...
1 vote
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60 views

Normal Map Not Baking Properly

I'm modeling a Gameboy and I want the Start/ Select/ Nintendo logo to be indented. I followed a couple tutorials to the letter, but all my normal maps end up blank without any detail. There aren't any ...
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Do you know how to bake a normal map from a diffuse map?

I have a little problem with baking on Blender. I have a backpack model on which I have a diffusion map that I made with texture paint and that I would like to change to a normal map. I use a ...
1 vote
1 answer
25 views

Normal map does not bake according to UV

I am following Grant Abbit's rock tutorials on baking, and I cannot understand what my mistake is: The normal map won't bake to the Unwrapped texture of the low poly. I have unwrapped the low poly ...
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Baked Normal Map has two different color tone

I baked this Normal Map from a high-poly to a low-poly one. the result has a weird color tone two it. can anyone say why is that?
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3 answers
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Normal map doesn`t work on Blender

Painted model in SP. Created Normal map. But in Blender there are artifacts, it doesn`t show any normal map effect. But mesh gets Sharper... +Normal map applies with wrong UV (Applied Texture ...
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Is it possible to have two different sets of normals for one mesh?

I'm working on a material for Eevee. It has two Diffuse BSDF nodes in it, called "Toon" and "Diffuse". Toon works with actual mesh normals, then I convert shader to RGB and use ...
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Baking high poly to low on every mesh in the scene

I'm fairly new to Blender and have been using it to create game assets. I have a scene with all my game assets as low poly for the game and high poly for the baking. I'd like to bake all the normal ...
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.obj/.mtl export, bump map + bump multiplier (`-bm 1.000000`)

In an exported .mtl file, after defining a normal map for one of my materials, I get this: map_Bump -bm 1.000000 brickwall_normalmap_128.png The ...
2 votes
1 answer
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normal map node plugged in bump node have better results

hello ive been researching for a while now about how normal map works, one thing i acquire is that you simply cant just "strengthen" normal map since it stores vector data. and been messing ...
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Inverted Bake Normal Map

I am trying to bake a high poly to low poly model but this results in an inverted normal map
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I bake normal maps and get a gray thing

Why when I try to bake a normal map in blender 3.3.1 I get a gray weird thing. Whatever I do, instead of a normal map, I get a gray thing. I tried to flip the normals, I tried to select the heads in ...
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Normal Map - strange pixels on UV edges

Im trying to bake a normal map and it looks more less correct in general. Except of strange colorful pixels that I get on UVs edges. Not everywhere, but in some places. I dont really understand what ...
2 votes
1 answer
131 views

Blank Normal Map for simple Voronoi Texture+bump

I am trying to generate a normal map from voronoi texture + bump but its resulting in blank normal map. I am just a beginner in blender and I am pretty sure am missing out on some of the basic things ...
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Normal map baked in Marmoset has artifacts when imported to blender

Made a high and low poly models in blender and exported them to Marmoset for baking First picture is how it looks in Marmoset, ok for the most part Second photo is the same texture imported onto the ...
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3 votes
2 answers
227 views

How do I create geometry/ textures for procedural shading?

I am an avid software engineer, but new to Blender. I am trying to create an ammo clip for a video game. It is inspired by the Mass Effect "Thermal Clip", and I have a reference fan image I'...
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How to create grooves with texture

I am an avid software engineer, but new to Blender. I am trying to create an ammo clip for a video game. It is inspired by the Mass Effect "Thermal Clip", and I have a reference fan image I'...
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blender running slow when deforming mesh with normal map

I have a pretty powerful pc that should run this perfectly but I'm getting a lot of lag when doing this. when I deform anything that has a normal map, it doesn't want to handle it very well and it ...
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making tears on my character. how do i paint glossy on top of normal map?

i wanna add tears to my character, like crying, a wet face. this is my node setup, the base node have all the roughness/spec/metallic/etc this is my character so i add another principle bsdf, keeping ...
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how to create PBR texture from baking high poly model with low poly model?

I started to learn normal map and want to make some PBR texture into my model. As i know, Normal map just give us an angle information and displacement Map for height information. I has bake my model ...
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Baking normal map causes weird shading

why does shading look better when normals are inverted? I baked the normal map of my sculpted rock onto the low poly mesh. Best regards EDIT: bevor baking I enabled Auto Smooth on both the meshes (...
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Blender 3.3 Normal Map bake blue and grey or transparent

My normal map is baking transparent or blue and grey.

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