Skip to main content

Questions tagged [normal-map]

Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.

Filter by
Sorted by
Tagged with
0 votes
0 answers
9 views

normal map baking issue(broken map, linear color space)

I was making a character model with blender, then I baked them with Marmoset. I followed tutorials but I guess I missed something. When I connect baked normal map to my model, it seems splitted.. Do ...
Cassini Yun Hwang Park's user avatar
1 vote
1 answer
14 views

Bump/normal/displacment only applied to ambient occlusion

Hi I'm kind of working towards a shoreline effect shader and testing out having foam and water separated using the ambient occlusion node. What I can't figure out is how to have a normal or bump or ...
Kellett Upholstery's user avatar
0 votes
0 answers
25 views

How to include Normal map shadows in AO bake?

I have painted my own normal map, so i dont have the high res model like i usually do to bake ao and normals from, and i want to bake in the normals shadows into the AO texture, is there some simple ...
Spooky_REX's user avatar
0 votes
0 answers
33 views

Normal map baking issue - strange result

I wanted to bake normal map using selected to active, but apparently I'm doing something wrong.... Top hp mesh, middle lp, bottom lp with "normal map". Edit: as @Jakemoyo mentioned in the ...
Gregory.Bash's user avatar
0 votes
0 answers
15 views

How can I convert a normal map to a "tangent map" of sorts? for use in an anisotropic shader

(Blend file is at the bottom of the post) The tangent node doesn't have any input for a normal map texture so it's always just the raw per-vertex values. If you wanted to make an anisotropic shader ...
LuigiTKO's user avatar
  • 171
0 votes
0 answers
18 views

Integration of Mapbox key in blender for the 3D building

Can we import 3D buildings from Mapbox direct into blender or there is any other way to import buildings. I am not talking about OSM. I want to import mapbox buidlings
Misbah Jahan's user avatar
0 votes
0 answers
13 views

The edges of the baked low-poly normal map are not smooth and are jagged

I am trying to bake a normal map of a sculpted body model on retopologized low poly model. Unlike to tutorial video on youtube(https://www.youtube.com/watch?v=Zxl38NpPWdo&list=...
user192921's user avatar
-1 votes
1 answer
36 views

Normal map reflection [closed]

hi I have a problem with blender 4.2 I animated an object so that it can rotate on itself but the normal map rotates at the same time and gives a weird result, is there anyone who has a solution ...
TheValox63's user avatar
1 vote
1 answer
22 views

Baking a Normal Map with details

It's not the first time that when I have to bake a normal map I lose a lot of detail. In the previous model, in the low poly mesh I had around 30k faces, in fact I could see the details. Now in this ...
Pet's user avatar
  • 11
1 vote
2 answers
49 views

Merging spheres with cylinder, UV mapping messed up, normal map isnt continuous (maps had same name)

How do I fix this without needing to remodel the thing ? I could swear there was an option for autoaligning faces or something. Everything I know of didn't work. EDIT I would like the texture/normal ...
Ozzy's user avatar
  • 103
0 votes
1 answer
25 views

Normal map is cut off - what is this problem called and how do i fix it? (uv map? face orientation?) [closed]

my normal map is is weirdly cut off, I'd like it to continue just to the very left an right of the sausage, it is a combination of multiple objects that I'be merged with CTRL + J. I didn't work with ...
Ozzy's user avatar
  • 103
1 vote
1 answer
30 views

how can I overlay a normal map on an object that already has small repeating texture maps

i have a texture image that is quite small so i need to repeat it alot to make it look right on my model, i also have a normal map that is the correct size for the polygon i want to place it on. i ...
bob's user avatar
  • 11
0 votes
1 answer
29 views

Trying to bake normal maps but all are solid purple (no details)

I have a high and low poly versions of an ak-47 I made. I'm now trying to bake the normal map from the high poly model. The problem is that the normal map is just solid purple, and it doesn't contain ...
kyopa's user avatar
  • 143
1 vote
2 answers
43 views

how do I bake normals?

The Normals just bake weirdly and I don't know why The_blender_file Low Poly High poly
SpanishCarmine's user avatar
0 votes
1 answer
18 views

Baking Normal Map Problem

Why doesn't my baked result look like the object in highpoly? does anyone know about this problem? Highpoly Object Low Poly + Baked Result
Saitama N's user avatar
1 vote
0 answers
133 views

Why does my normal map have yellow values

I'm trying to figure out how to bake normal maps (beginner to Blender and 3d modeling). I made this high-poly and low-poly version of ramen bowls based on this post. The process I'm following for ...
iggy's user avatar
  • 43
0 votes
0 answers
22 views

Splotches on baked normal maps

Not sure why but when baking normal maps I sometimes get these strange splotches of color that are incorrect. It's not due to any modifiers because it happens with multiple models & it still ...
Oboyobo's user avatar
  • 61
2 votes
0 answers
203 views

Convert height map to normal map in the shader editor

I can't find a way to convert greyscale image to normal map within the shader editor. I don't talk about using height map to add details with bump/displacement node. I don't talk about baking details ...
norab's user avatar
  • 135
0 votes
0 answers
268 views

How To Correctly Render Packed Texture ARM/ORM Map?

I have a model that came with 4 textures including a packed map (so roughly I think 7 in total). After some digging/research I found this Pack Map is sometimes referred to as ORM or ARM. From what I ...
Potion's user avatar
  • 111
2 votes
1 answer
128 views

How to achieve Hi-Lo Normalmap bakes with the new RayPortal BSDF

Cartesian Caramel shows that you can F12 'renderbake' textures by using a bit of geometry nodes and the new RayPortal BSDF. Its magnitudes faster than the traditional Bake Operator and also provides ...
rbx 775's user avatar
  • 57
0 votes
0 answers
28 views

Seams on baked normal map and inside of object is completly messed up - how to fix, why does it happen?

Baked from a high poly version to the lower poly, 1k texture. Unsure what to do about these issues. enter image description here File: https://drive.google.com/file/d/...
hunhow's user avatar
  • 3
1 vote
1 answer
51 views

Drive geometry nodes by normal map?

I have an object, and for each vertex, I want to instance-on-points an object rotated in the normal direction specified by the normal map at that vertex's UVs. However: Geometry nodes does not have a ...
Kaia's user avatar
  • 417
0 votes
2 answers
45 views

Shading look weird when look from X angles in Cycles

I was making render from my last work but i notice somo weirds shading, that doesnt show up in other renders I checked all texture map are working well, also it have shade smooth so i don figureout ...
Haydz Booter's user avatar
0 votes
0 answers
26 views

Why is my normal map ruining the look of the texture?

I am trying to bake this model to a normal map but it's having issues. The last image is the base mesh that's the low poly version. The higher poly version has extra details besides being subdivided, ...
BioEnchanted's user avatar
0 votes
0 answers
40 views

Normal Baking Is going wrong

I have tried countless amount of times and I have yet to properly bake normal maps, it's either not capturing the details from the high poly, or- it does but the normal capture looks bad, It is a very ...
Layth Gold's user avatar
0 votes
1 answer
99 views

Baking to give low poly model a high poly model detail

I have been looking at different tutorials and even other postings on Stack Overflow to try and figure out how to bake detail from a high-poly model into a low-poly model. I have provided screenshots ...
mjbelanic's user avatar
0 votes
1 answer
34 views

How do I make black (dark) spots in a specific part of an object to prevent the player or viewer to see unnecessary spots?

to describe my question in the title even more, let's say I have a corrugated metal texture, whether displaced or not, at the bottom of the texture, I want to add darkness so the viewer nor the ...
Layth Gold's user avatar
0 votes
0 answers
45 views

Why does my normal map get all messed up when transferring it from blender to unreal engine?

I am pretty sure that the issue is that the normal map doesn't have non color data on but I am not 100% sure about it and I don't know where to go to do that in unreal engine
Megumik's user avatar
3 votes
1 answer
190 views

Why does the normal map bake darken the render?

I'm trying to convert the normal of a material to an image texture, simple thing! It's not even taking a more complex model and baking it to a low poly... But for some reason, every time I bake the ...
Arthur Sally's user avatar
1 vote
0 answers
27 views

Baking normals from high poly to low poly mesh seems to remove all smoothing

I am trying to bake the detail (normals) of this high poly head: onto this low poly version: I'm using the standard process per various online tutorials - (1) create a new image texture and bring it ...
El Grillo's user avatar
0 votes
0 answers
24 views

Baking problems

When baking a new object, the old image with saved baking disappears and a new image appears. At the same time the same image is selected, the normal node is selected and the image is saved. what ...
Kristina Shklyarova's user avatar
1 vote
1 answer
53 views

What is Map type "l"?

for a model of a motorcycle i have got multiple texture/map files for each part. For example for the brakes I have got these three I know that the last one is a normal map but what is the second one? ...
Buzzer4246's user avatar
0 votes
0 answers
78 views

How i can edit the normal map node through python?

I've a large scene with a lot of materials and I need to change the normal space and strength for all the materials, so how can i change them through python? i've tried to run this code ...
Dan's user avatar
  • 1
0 votes
0 answers
46 views

Normals map cause some issue in render

This problem is so weird,the normal map will make the surface shape. I had tried turn the Normal map to non-color and turn on shade smooth. However,they do not work. Thanks for helping!!!!!
Ken Thomas's user avatar
0 votes
0 answers
107 views

Normal Map Baking Artifacts

I have this model, which when baking the normal map always has artifacts in the same place - on the upper ring, into which many "beams/pipes" are inserted. The mesh consists of several ...
Klage's user avatar
  • 1
0 votes
0 answers
31 views

Are my normals okay like this?

I just did a normal pass on my render and noticed that the colours are vivid red and green, as opposed to the light purple that I was expecting. I was wondering why this is and if/how I should fix it. ...
walata's user avatar
  • 1
0 votes
0 answers
43 views

How can I get Blender to recognize this pink texture as a normals material? [duplicate]

I have a texture that is supposed to be a normals map: It's not formatted like most other normals maps I've seen; it's pink instead of blue, and it has an alpha channel. So far, all the files ...
Jack Harris's user avatar
0 votes
0 answers
14 views

I do not know how to indetify these filters

I was asked to implement these requirements: The overall feature is to include the following changes to the process: If the asset doesn't have a Base Color in the material, you should validate if it ...
Sergio's user avatar
  • 3
0 votes
0 answers
41 views

Baking normals issue

I am trying to bake normals for this guitar i had made, but it never bakes properly. I have tried playing with the extrusion, ray distance, with cage, but i never get the whole thing baked, nor do ...
noyou's user avatar
  • 67
0 votes
1 answer
159 views

How to bake a normal map on to a mesh

I have made my retopology model and transfer the sculpting details trough a normal map node and now I want to add materials to my new low poly mesh. My fear is that if I move or change the previous ...
NATURU NATURYU's user avatar
0 votes
0 answers
38 views

I'm getting light and dark blue areas in the surface normals. Even after shading, the marks remain

I'm encountering issues with surface normals. Despite trying various fixes, the problem persists - I'm getting light and dark blue areas in the surface normals. Even after shading, the marks remain. ...
kannan ajayan's user avatar
1 vote
0 answers
107 views

Edges showing up in normal map

I'm looking for help on rendering normals. I've rendered out normals without issue before, but something seems to be off now. Here's an image showing the problem. I'd expect there to be nothing on ...
Lou's user avatar
  • 11
0 votes
0 answers
44 views

Tangent Normal Bake artifacts

I am expecting a solid color bake at (0.5,0.5,1) but I am getting a bake as if it is the difference of the split normals and the original. Does anyone know the cause to avoid the streak artifacts on ...
zakattic's user avatar
  • 903
0 votes
0 answers
89 views

Problem baking normal maps in blender

The image above is the normal map post-baking. I've been following blender guru's anvil tutorial but can't seem to figure out why my the baked normal map lacks all details and comes out white like ...
Silver-will's user avatar
1 vote
1 answer
183 views

Creating a fake point light with a normal map and empty game object

I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
hurmeli's user avatar
  • 13
0 votes
0 answers
58 views

GPU Compute breaks after trying to bake normal map

I was trying to bake textures for export to Unity and kept running into the same problem. Everything seems to work fine until I try to bake a normal map from generated shaders. Settings are as follows ...
S4MvR41's user avatar
1 vote
1 answer
512 views

Why am I getting weird Normal colors when baking in Substance Painter?

I am trying to bake a simple shape but I am facing issues when the bake is done. The normal colors look very distorted and I feel that if i use it in any game engine, it'll be a mess. Are these ...
Praneeth's user avatar
0 votes
0 answers
39 views

Baking multiple normal Maps form multiple materials

Hi I have googled and look at so many post trying to find my problem. I did not find anywhere someone with the same problem while looking. I am trying to bake multiple normal maps from multiple ...
Darnty's user avatar
  • 1
0 votes
0 answers
25 views

I have a problem with normal map rendering in Cycles [duplicate]

I use hard edges on my low-poly model and in these places a terrible defect appears - my beautiful normals become broken, borders appear along all the hard edges... I baked this map in Marmoset with ...
MarkSavelij's user avatar
1 vote
1 answer
177 views

Spherical Rainbow Glitter material in Cycles?

Does anyone know how to replicate this pattern in cycles? I've been keeping it simple by just saying that every one of these flakes is a perfect circle (though they clearly aren't) and generating ...
Chevy's user avatar
  • 23

1
2 3 4 5
16