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1answer
11 views

Need help with a clean Normal map for a character in Blender

First of all thank you for your time reading this. I am new to Blender and I managed to make my very first character. my low poly mesh has been created and I sculpt one for more defined details. But ...
0
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0answers
12 views

Texturing and Node Editor: Missing Add Options? [duplicate]

I have now watched and read several videos and articles on texturing and no matter what version of blender the author used, they had options in the node editor that I cannot locate. I have versions 2....
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2answers
40 views

Normal Map + Micro Displacement = Bug?

In experimental render mode I tried to combine micro displacement and normal map. This has been a common workflow for high Quality materials in other 3D applications. While I can render normal map in ...
0
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1answer
31 views

Low poly mesh/Oddly sharp edges on normal map where it is supposed to be smooth

I was wondering if anybody could help me with this problem I'm having with all my models/normal maps. As you can see, it mainly happens on the handles[the handles of a knife model]. You can still see ...
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0answers
12 views

Can't bake normal maps properly

Here's the problem: https://imgur.com/a/2zxANMn As you can see, when the islands are not pointing at straight 90 degrees I get artifacts on the edges. Anti-aliasing doesn't really help (used the ...
1
vote
1answer
23 views

Low poly mesh interrupting normal map in render

I have been looking for a solution to my problem for 3 hours and unfortunately I can't find it anywhere, so I have to ask. When I add a normal map with hi poly mesh, the edges of the object are ...
2
votes
1answer
61 views

Is there a way to “clip” or “clamp” the height of a normal, so that bumps go to a certain height and then abruptly flatten, as if chopped off?

The pic may explain better. Cycles. . . . . . I don't want smaller bumps that are still basically bubble-shaped... I could get that by just decreasing the strength of the normal in my normal map ...
2
votes
1answer
53 views

Bump Map Acts differently on two different Meshes

Here's a problem that has been puzzling me for months. I took The time to investigate further this time and decided to ask here in case anybody encountered that kind of behavior. When I'm painting ...
1
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0answers
23 views

Can normal maps be edited after creation?

I have some normal maps and want to edit them. Is there an alternative to do so without going through the process of baking it again, such as painting?
0
votes
1answer
52 views

Black dots on applied normal map

I get these black dots when I apply my retopology normal map on my object! anyone know what is the problem? maybe i should increase 'ray distance' I also tried to use normal map on node editor,
0
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0answers
11 views

Blender Internal normal bake is incomplete

I baked a normal map of a simple cube just for practice. I copied the object, worked on its high poly copy and baked normal map out of it. But the baked normal map, in some rows (according to my ...
0
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1answer
36 views

Why is my Mindtex-generated normalmap rendering weirdly in Cycles?

Sample .blend here. Sorry, I imagine this is a fairly straightforward / dumb problem. I built a test normal map in MindTex from a greyscale pixel art height map. Testing the resultant map in Blender ...
0
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1answer
25 views

Mapping node doesn't work with normal map

I want to scale the fabric bumps down and I've heard using the Mapping node is the way to go. However it's not doing anything at all in my case. Plugging it into the bump texture and it's all gone in ...
1
vote
1answer
46 views

Which color space should I use for 16-bit maps?

Many people recommend using 16-bit images for displacement and normal maps. If I want to create my own displacement maps in, say, Photoshop, which color space should I use? Is 16-bit sRGB okay? Does ...
0
votes
1answer
24 views

Applying normal map - Dark on one side

I try to apply a baked normal map. I use 'blender render', load the obj mesh, create a material (default option), then load a normal map as texture (linked to this material) and in the 'influence tab' ...
0
votes
1answer
82 views

Normal map not working correctly

I followed along with a tutorial which shows you step by step how to create a normal map. Parts of the normal maps shows on the default cube mesh when I render, but it shows the outlines of the ...
0
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0answers
9 views

Problem with applying normal map that is baked

I made a character and I applied different materials to it. I used multires to sculpt details into it. I set up image texture node in all the materials that I used. But when I baked it, there was no ...
0
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0answers
20 views

Texture displacement using the displacement socket in cycles.

Using Cycles, in Blender 2.79, I have managed to bake a "displacement map" using BI, but I cannot get this texture to work in Cycles as a Displacement map. Please don't confuse it with displacement ...
0
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0answers
20 views

How to access map images

With the help of Texture tool Addon it can create bump map images (diffuse, normal & specular) without jumping to other software or online website. How it works Question : After the map images ...
0
votes
1answer
86 views

How to bake normals using modifiers only?

I have an UV-unwrapped base mesh that I want to bake tangent normals into. Only detail I need is a few bevel modifiers and a subdivision surface. How can I bake the smooth version without using cage ...
2
votes
0answers
64 views

Strange result from baking normal map

I can't seem to figure out what is happening here. A bug possibly? I went from a normal bake result to this. The only thing that changed between the two bakes was the use of a mirror modifier on the ...
0
votes
1answer
25 views

Normal map baking weird result

Can somebody analyze the picture and explain what I am possibly doing wrong?
0
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0answers
19 views

Problem Trying to Bake a Normal Map To Access Blue Values of the Normal Map

I am trying to bake a normal map for this object but it isn't working. I am basically trying to add dust to an object by just accessing the blue values (the values that are upward facing on the ...
0
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0answers
26 views

Applying two normal maps [duplicate]

Hey everyone i'm quite new two Blender. I followed Blender Gurus tutorials and they were quite exercising.I modeled an Anvil as in one of his Video series, sculptured it and baked the high poly model ...
3
votes
0answers
45 views

Strategy for Generating a Normal Map Projection From a 3D Model

I am still relatively new to Blender, and I am currently using it to model 3D vehicles for a 2D game. The 2D-rendering engine (Pixi.js) creates an illusion of depth using a normal map (as ...
0
votes
1answer
60 views

How to tile normal map?

How can I tile normal map in Cycles? I tried to use Texture Coordinates and Mapping nodes with different settings, it works with the texture, but doesn't work with the normal map.
1
vote
0answers
42 views

Impossible to bake 8k normal maps?

I want to bake highpoly tangent normals to low, works fine for 4k textures, takes about 4 times longer for 8k (as reasonable) but gives me some wierd colored texture thats definitly no normal map. Yes,...
0
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0answers
19 views

Draw Normal, Bump and Specular Map manually in Blender [duplicate]

I am going to make a rusty nut. Some portion of it is still glossy, but most of them are covered with rust. Now for rust I have an image. I want to paint normal map, bump map and specular map ...
1
vote
0answers
22 views

weird normal map bake from high to low poly

I have baked my high poly to my low poly using Cycles, but at the render results i cant get the right bumps. Here is my low poly character and my high poly character. I applied the normal map and ...
0
votes
0answers
65 views

Normal map has artifacts and nothing is fixing it

So i modeled and sculpting a Ionic column and then retopologized it, and baked the normals, but there are colored artifacts in the map. I have tried increasing the Ray Distance, the Margin, the size, ...
1
vote
1answer
33 views

Make Normals “brighter”

I am currently looking for a way to make normals "brighter". The reason is that I was looking for a method to combine two normal maps and found this question: How to Combine two Normal Maps? I ...
0
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0answers
40 views

Whenever I bake a normal map via Selected to Active, it bakes the normals of both the high poly and low poly mesh

As the title explains, I'm trying to sculpt some details into a rock and bake them into a normal map. However, whenever I hit bake and check the image, I can see the low poly mesh has been baked into ...
2
votes
0answers
38 views

color 'blobs' in normal map - how to fix them?

My normal map I created from a high poly mesh to a retopologized low poly mesh is showing some errors. There are places at the ears, some at the neck, head; everywhere where there are high resolution ...
0
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0answers
37 views

Baking normal maps from Cycles Render

How can I bake a normal map from Cycles material? I need to export model to another program, but in Cycles I can bake normal only from high poly model, from material I cant. Thank you.
3
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0answers
514 views

How can I bake a normal map with smooth, beveled, edges, when the low poly has sharp ~90° edges?

Background I have been trying to solve a seemingly simple problem with normal map baking in Blender 2.9 since last weekend. I wanted to make sure that I read and researched as much as possible before ...
0
votes
1answer
55 views

Baked normal map partially inside out (Blender/Unity)

I'm baking a normal map using a high-poly mesh and a low-poly mesh. Things seem to work out, except some UV-islands are... inside out? In unity it looks like this: The left image has normal map ...
0
votes
0answers
42 views

Normal baking issue, some parts are low res

I keep running into an issue where I'll have portions of my normals look fine, but tiny bits will screw up. Despite making a hi res model and cage baking, I still end up with super low res objects on ...
0
votes
0answers
29 views

Approaches to retopologizing tight curves?

I've been using blender for a little while now, but retopology has always gotten me down. Especially non-organic objects as I'll show below. It seems that no matter how hard I try I always get "...
0
votes
0answers
65 views

How do I combine the baked normal map with the texture normal map?

So basically I'm almost done with the modeling of a gun model. Next is cleanup then unwrapping. Then comes the texturing. This is my weakness and I have never really done this. I know how to bake my ...
0
votes
0answers
34 views

Normal mapping a crevasse is making my model look very strange

I've followed blender guru's normal mapping tutorial and have a weird result. This is the detail I want: This is my low poly model: This is my result: Is there a different way to add the ...
0
votes
1answer
81 views

Setting a normal map for only part of a material (single Principled shader)

I am attempting to use a single Principled shader to get wood on one part of a knife, and metal on the rest. I cannot figure out how to make the normals only apply to the wood part of the mesh. ...
0
votes
0answers
74 views

Is it possible to bake modifiers? If so, how can I?

i have just finished creating a motorcycle (i still have to create details and texture it) and i want to know if i can bake modifiers..Basically what i mean, is that i have a low poly model and a high ...
3
votes
1answer
79 views

Normal map on mirrored model

I have mirror model, that I made to save the size of textures. But in testing I see, that part of model, that must be flat, has a visible seams: Normal map is configured to non-color, so it isn't a ...
3
votes
1answer
150 views

Trying to convert a DXT5NM Normal Map for use in my scene

I have a handful of these strange normal maps I need to use in my scene that store X in the Alpha channel, Y in the green channel, and require you to calculate Z with the following formula: Z = sqrt(...
0
votes
1answer
84 views

What type of normal and specular map nodes is correct for these textures

I am creating a plugin to import some model files from a game to blender, with all the textures and materials created automatically. I am creating a principled bsdf node from python and assign ...
0
votes
0answers
140 views

Blender Bake Normal Map Problem

I've baked(using Cycles) a normal map from a hi-poly (sculpted mesh) to a low-poly mesh which is shrinkwraped to hi-poly. It looked fine, but I needed to add some geometry (loop cuts) to my mesh. ...
0
votes
1answer
92 views

Normal maps are not baking

I'm trying to bake a normal map from my high-poly meshes to my low-poly meshes, for the past couple of tries I've had the same result that is shown in the picture below After about an hour of baking ...
0
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0answers
62 views

Blender Internal - Normals baking not working

I'm trying to bake a short pyramid mesh into a normal map texture to use on a flat plane. The flat plan is UV unwrapped and is in the same place as the pyramid shape. The flat areas of the pyramid ...
0
votes
0answers
41 views

LightMap Pack Normal Bake Glitch (Checker Normal Flip)

I am recently running into a normal bake glitch. Every other face in the normal bake texture is flipped as if checker deselect and flipped normals, this happens with Blender 2.79a, it happens only ...
1
vote
0answers
34 views

Missing detail on the object when baking normals [duplicate]

I have been having some trouble with normal baking . I am trying to make a die. After the bake is finished, I get the edge detail of the high poly mesh on the maps, but the numbers don't show up at ...