Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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Diffuse bake is different than material

I'm trying to bake materials from my model (without shadows and light) to edit it later. The problem is that white squares appear on the texture. When I try to use this texture then my model looks ...
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1answer
11 views

Baking regular lights in eevee?

I just finished lighting a scene and was wondering if there was any options to bake the lighting? Not the indirect lighting but actual stuff like lamps,sun,point and spotlight lights I can't seem to ...
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2answers
24 views

Bake image from Mix Shader node output to show BSDF base color without light gradients

I've a shading node setup to create a scratched surface, to show wear of paint. I'm using Blender 2.80. See the image below. I would like to export the model to SteamVR, and for that I need a single ...
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33 views

Blender Cycles Baking And Small issue with textures

I have 2 problems i want help with. 1.I my model textures appears *broken(as it shown on the picture) on glsl view in texture mode and in material mode with nodes or normal texturing.That is not ...
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27 views

Blender Cycles Lightmap Baking

I've got a scene in Blender (simple house) where I want to bake the lightmap of certain objects (e.g. the floor). My goal is to export the whole model in the .gltf format to use it with three js. I ...
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33 views

Baking: what is being done wrong? Is it UVs?

I don't really know what went wrong. At all. I'm very new to this. What I did: High-res is being baked into low-res with everything exploded. One on top of the other. Low-res and hi-res are ...
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20 views

Normal Map Baking Problem

I got a problem about normal map baking which is annoying. When i try to bake normal map from high poly to low poly baking ends so bad. To inform you about what i did for resolve this problem. These ...
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1answer
25 views

How to bake Ambient Occlusion?

How i can bake AO map? I followed a post and the final texture was black.I textured my model with image textures (PBR-diffuse,metalic,roughness and normal)
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12 views

How affects the final result baking diffuse from high poly?

I have created a pickaxe and have already textured it. I have textured the low poly mesh and used the high poly mesh just for baking the normal map. Should I texture the high poly and bake on the ...
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1answer
21 views

What textures i should bake to have a game ready model?

I created a model and I don't know what textures I should bake. I know that is different from model to model but,for example, I created a pickaxe and I know I should create a metallic, roughness, ...
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15 views

Whith what texture can I combine AO?

I want to bake AO and I heard I can integrate it in other texture. With what texture can I combine AO? What I'm trying to say is that I want to bake a combined texture that contain AO .
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Texture Low Poly or High Poly Mesh?

What difference does it make if I texture the low-poly model directly or texture the high-poly model and bake the result onto the low-poly model? What i want to say is in which cases i should bake ...
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1answer
32 views

Green and red color on my baked normal map appearing

Hi, it is me again. This time, I am having an issue with normal map baking. I have random red and green on my normal map that which are creating strange white shapes on my model. I tried a lot of ...
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26 views

How to bake a metalness map?

I textured my model and now i want to bake some textures.I already bake diffuse,roughness and normal(so i have a basic knoledge about baking)How i can bake a metalness map in cycles ?
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0answers
24 views

Circular Reference in Texture Stack Error when trying to bake

I'm trying to bake some materials, but I keep getting an error named "circular reference in texture stack" when trying to bake it. Sometimes, a little bit of the texture is baked, but that's it ...
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7 views

Baking or transferring textures to boolean copy?

ive made a copy of this rock with a bottom added, however when i try to reapply the textures the uv map has changed. is there a way to transfer the original textures to the boolean copy so it applies ...
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23 views

Normals not completely baking

So, I'm trying to bake a high-poly mesh onto a low-poly mesh. I made sure to check the "Selected to active" box. And I've played around with the ray distance. But no matter how I tweak it, the normals ...
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10 views

Diffuse map baking when PBR textures are used?

If i want to bake a diffuse map i must have introduced in the shader (Principled) only the diffuse(color) texture of my pbr texture ?Or,can someone fully explain me how to bake a texture if i use pbr ...
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Explanation of texture baking

Can someone explain me how baking works ?I know the basics and so on but i can't understant some things.When i bake diffuse why i have a "selected to active " option ?Why and when i should use this ...
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19 views

baking a procedurally textured sphere to equirectangular normal map

I'm trying to bake a prodecurally textured sphere to an equirectangular normal map. I followed this answer https://blender.stackexchange.com/a/91784/75987 and it seems to work well. But when I bake ...
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10 views

Baking the normal map of a material

I tried to bake the normal of the material.(I have the normal map and i want it in the shape of the uv map).What is wrong ?) Or,if i want to obtain the normal map in this shape what can i do ?I want ...
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Baking textures basics

I textured a cube with a PBR texture.I had the diffuse,roughtness and normal map.After i unwrap the cube i want to bake the diffuse,roughtness and normal "in the shape of the UV map".Maby this ...
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How can I combine multiple objects for baking?

I'm working on a room (using Archimesh). The walls, ceiling, floor, door, frame etc are all different objects. Do I need to unwrap each of these (5-10) objects, create UVS, create separate images and ...
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Baking only works when I restart Blender

I have a model with many separate parts and I need to bake all of the normals onto one map, but baking only seems to work when I restart Blender. Is there any way to fix this? Thanks. I made a video ...
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Baking a skycube in Blender 2.8

In previous versions of Blender, it was possible to add an "Environment Map" texture to a cube or sphere to get a projection of a scene from the point of view of said cube or sphere. This was a great ...
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1answer
26 views

Can I bake a Bump Map from a highpoly model?

I wonder if it's possible to bake a bump map from my high poly mesh to my lowpoly one?
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My 3d scan to low poly bake is coming out broken with artifacts

I converted down from about 500,000 poly to 30,000 poly and used instantmesh to retopologize the mesh. Anyone know why this is happening?
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24 views

why is my high poly to low poly texture bake coming out like this?

im trying to bake from high poly to low poly but its coming out like this
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22 views

how to convert an “empty mesh” to low poly with high detail [duplicate]

my object is a 3d scan and is basically a shell with a mesh and image textures. i've heard about retopo but the problem is i don't have a model to retopo on. just a shell. is there another way to ...
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1answer
26 views

How can I export baked fluid simulations that work in Xcode?

When I export a baked fluid sim to Alembic, it imports back into Blender just fine, but in Xcode, it's just a static mesh. I've tried a few dozen different combos of bake and export options, and they ...
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22 views

Baking through python

The script I have now imports an fbx, deletes the existing material and assigns a material that comes with the .blend scene. Then the idea is to bake out the cycles normal after, but I'm getting a ...
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30 views

fluid bake button is grayed out

OK so I followed a couple of youtube tutorials concerning fluids and got stuck each time because the bake button is grayed out. What am I missing?
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2.80 nla.bake - returns 'Nothing to bake' - when selecting bones through script

I'm trying to write a script that bakes constraints to bones. However if I select a bone via script the bpy.ops.nla.bake() operations won't run, it just returns "Nothing to bake" in the system console....
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17 views

Baked texture coming out brown

I'm trying to bake a concrete texture onto a floor that was created using the Archimesh add-on. For some reason, the baked texture is coming out brown as shown below. It appears as it should in the ...
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24 views

2.79 Baking normal maps with procedural texture doesn't work

(Blender v. 2.79) Hey Blender community! I am not completely new to Blender but not really experienced either. I wanted to model a container and use a procedural material to get some rusty spots on ...
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1answer
39 views

Strange normal map behavior in Cycles (Blender 2.80)

I have a problem with normal map baking from high-poly to low-poly in Cycles. When I apply the normal map on the rendered object appears quads, but in eevee this doesn't appen. The strange thing is ...
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21 views

The top of the fluid disappears if I turn resolution above 80

Whenever I bake this fluid sim for a beach at a resolution lower than 80, it works fine. But whenever I turn the resolution of the fluid up to a number above 80, the top of the fluid disappears. Does ...
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19 views

Baking fabric to lowpoly

i am pretty good in blender, but still having some questions emerging... Is there a better way to bake fabric/cloth or thin metal sheet, which is really thin, than to make it in obvious way - by ...
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1answer
20 views

Blender crashes on baking (ambient occlusion)

when the Blender Engine reaches 100% on 'Bake' for Ambient Occlusion , Blender getting crashed every time, Is there any other way to do this ? Pl help. Options are - No Duplication
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34 views

My diffuse baking miss some part of the model

When i'm trying to bake the diffuse some part of the model is not baked as you can see in the image. Does anyone have an idea where the problem could come from? https://drive.google.com/open?id=1j-...
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23 views

Why my baking on a plane is broken?

I'm trying to bake some foliage on a plane, but i can't find out why some part of my mesh is not baked. I tried to move in substance to see if it would work but it does something similar. Does someone ...
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1answer
42 views

Displacement Map (Micropolygon Displacement) displaced weirdly

I'm currently learning the process of baking displacement map through blender render in the version of blender 2.79. Problem: I find that the result using node for displacement map isn't very ...
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33 views

Problems when baking a simulation in Blender 2.8

I am baking a smoke simulation, and something doesn't add up. The whole animation has 180 frames, and the smoke simulation starts at frame 80 and ends at frame 180. However, when I click on 'bake all ...
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52 views

after applying the normal map my character looks so weird

After applying the normal map this is how my character looks pls help. The file is available here
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36 views

Fluid simulation only shows the domain

I was making a fluid simulation, but when I try to bake it, it only bakes the domain. The fluid doesn't appear from the inflow. Do you know why? Thanks. This is what appears when i render
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10 views

Instanced objects ignored when baking normals

So I've been following this tutorial on youtube on how to make tileable textures and I've tried making one on my own. When I tried baking I realised that the instanced objects where ignored in the ...
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1answer
41 views

How can I bake a rigid body simulation in 2.8?

I' am completely new to blender. I've read the manual, but it only explains what baking is, but it's not clear how to do the baking itself. In Cinema 4d it's as simple as going the the cache tab in ...
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27 views

Vertex Baking to textures for Colour ID Map not working 2.79

I don't understand, Only yesterday this baked out just fine and as far as I can tell, I never changed anything. Blender render Add 1 material to model - UV unwrap model - Vertex paint mode and paint ...
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How to add pores (details) to alread baked face?

Like in the title. I made a face then I did low poly version and baked high poly to low poly. Now I want to add details but I don know which nodes use to it without decrease quality of baked high poly ...
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1answer
25 views

Baking normal map for mutiple objects and merge them

I have baked a normal map for car model but the normal map became weird because of ray distance. My model is consistent of two objects, car body and car tire, I have to bake them separate because they ...