Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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Question on exporting model from blender

have a basic scene in blender, one plane and one building in the center. When I export that without materials, it weighs ~100kb, but with the materials, it’s 40mb. I’ve inspected my exported model ...
DedaDev's user avatar
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32 views

"Baking" grain texture onto object?

I am trying to develop a procedural animation system that mimics 2D in Blender 3D using curves and want to mimic 2D art styles by having grain shading on an object, but have it adjust to the object's ...
jon's user avatar
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Why is the texture baked incorrectly? [closed]

I am just learning the Blender program and faced with such a problem. I have not found a similar situation and solution to the problem on the Internet.
Max's user avatar
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How do i bake iridescent paint?

I want to make a live iridescent paint, where it works properly (pic 2 before bake), and it's not just the flat base colour (pic 1 after diffuse bake), to export to unreal engine. Is it possible?
MGM-51's user avatar
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Getting error - You should have active texture to use multires baker

I have been struggling to find the actual problem, I have modelled and sculpt Dinosaur and have applied multiresolution modifier and want to bake Normal map. But whenever I try to Bake, it's giving me ...
Amul Bhatia's user avatar
1 vote
0 answers
19 views

need help baking

I am (relavitly) new to Blender. For months now, I've been trying to figure out how to bake this particual lighting into my scene. But despite help from the developer of the Blosm plug-in, I'm at the ...
Matthew Lipscomb's user avatar
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1 answer
16 views

Problem when baking the textures of the model, the textures become black or disappear

Then I was practising to be able to bake 3D models that I downloaded and mine too, but a problem has occurred that did not happen before and I do not understand now why it happens. The 3D models to ...
Norami's user avatar
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1 answer
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Baking makes repetitive patterns

I am struggling to bake a material that I can then export into software for game creation. Whenever I bake my texture, the baked texture is completely uniform - baking removes the randomness of the ...
Sofie Chernyak's user avatar
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1 answer
14 views

My bake to texture comes out over exposed compared to render window

I'm trying to bake the sun's lighting to a combined texture. It looks great on viewport shading, however I get an over-saturated result when baking to texture. I'm using a Principled BSDF material ...
RavenousHydra's user avatar
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15 views

Baking texture | Issues | Low Quality

I've been trying to solve this problem for several days, but I can't figure it out. I made a model of a house. My model is made up of multiple meshes: this is intentional, as having a single mesh I ...
Raffaele De Luca's user avatar
1 vote
1 answer
26 views

Baking Normal Map from structure

I am trying to get a Normal Texture baked from the Mesh you're seeing. It's already UV unwrapped, I've added the Image Texture Node for Baking and I hit bake. The result however is a completely blue ...
Aggrise's user avatar
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Normal Baking Is going wrong

I have tried countless amount of times and I have yet to properly bake normal maps, it's either not capturing the details from the high poly, or- it does but the normal capture looks bad, It is a very ...
Layth Gold's user avatar
2 votes
1 answer
54 views

Bake a geometry nodes simulation and then offset in time

I'm trying to find a way to loop a geometry nodes simulation. It's a bunch of self-colliding objects, so I suspect the answer is going to be slightly hacky. My most functional idea is to bake the ...
frankytenmen's user avatar
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0 answers
12 views

Queue Baking Multiple Materials with Multiple UVs into Multiple Textures with the Same UV

can anyone recommend how I can bake: A model with multiple UV sets That has one texture reapplied across the whole mesh by each of those UVs Baked down to a single UV, but a unique output texture ...
Rury Nelson's user avatar
1 vote
1 answer
50 views

Combining 2 BSDF nodes for metallic baking

I am trying to bake 2 BSDF nodes into one. They are both metallic, and i was following a video that explains how to bake metallic maps. Normally, i would connect an RGB node that is white to the ...
noyou's user avatar
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1 answer
29 views

How to call Operator inside another Operator

I am working on script/addon that will run bake operator every frame before rendering. The main purpose of the script is to bake diffuse shadows and color to an image so that I can use it in the ...
Michael Lebedev's user avatar
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28 views

Blender normal bake problem ("selected to active")

So, I have several source parts and one model as the target. I want to bake one part at the time. The image is the outcome when I bake the biggest piece "selected to active". The outlined ...
kverkagambo's user avatar
3 votes
1 answer
144 views

Why does the normal map bake darken the render?

I'm trying to convert the normal of a material to an image texture, simple thing! It's not even taking a more complex model and baking it to a low poly... But for some reason, every time I bake the ...
Arthur Sally's user avatar
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11 views

How to free a fluid bake on the commandline?

I want to rerun the fluid bake. I'm using the code at https://blender.stackexchange.com/a/311453/158745 to bake the fluid, which seems to work. I try a variation on this code, to free the fluid: ...
Hugh Perkins's user avatar
0 votes
1 answer
13 views

How to bake rigidbody simulation from commandline?

How to bake rigidbody simulation from commandline? I want to run simulation from cloud services, which are head-less. So I want to run from command-line. I searched around for a while, and tried ...
Hugh Perkins's user avatar
1 vote
1 answer
68 views

how to bake shaders / texture into pngs for export

so when I try and bake my shader to turn it into a texture it will either not work at all or it will turn black, my UV map is fine, I'm using only color (for bake type) and I have everything connected ...
Demonic Ninja's user avatar
0 votes
1 answer
38 views

Light baking from sunlight not turning out like render

I've started to play with blender and try to bake sunlight but for some reason, it doesn't turn like the rendered even though the model is pretty basic Blender model Bake config Without baking With ...
Raz Luvaton's user avatar
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0 answers
68 views

Exporting geo nodes animation of a deforming mesh to glb

I have a very specific question about exporting my blender geo nodes animation in a glb file. The issue I face right now is that part of the animation I built is not getting exported. I need it as glb ...
lenez's user avatar
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27 views

Baking rigid body simulation with python script

I am working on a script to generate scenes and render them. Since I want my objects to fall on a plane before rendering, what I want to do is bake the rigid body simulation, go to the last frame and ...
xWourFo's user avatar
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1 answer
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Why are some image textures omitted when I texture bake?

I have a large object with multiple materials, some of which use image textures. I am trying to bake them all into one. For the most part, it works perfectly. However, a select few images do not ...
penguinologic's user avatar
1 vote
0 answers
57 views

Particle Simulation does not correctly bake negative Frames?

TLDR The baked Particles of my spinning Portal behave incorrectly in negative frames (frame -20 to 0) and the emission Shader of the particles which uses age & Lifetime to control the color is not ...
Marius's user avatar
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24 views

Baking Image Textures in Blender yields black image for some parts

I'm the same guy that posted the issue earlier with the sword that wouldn't bake correctly. The question was poorly phrased and would've required too much explanation so I've just gone and made a ...
Tails's user avatar
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1 answer
43 views

How to bake stylized anime lines on an object?

So I am trying to find a way to bake the outlines that I've created here. However, I am having a little bit of trouble. I learned how to create these stylized lines around my asset and I want to bake ...
objectedbear431's user avatar
0 votes
0 answers
39 views

My baked images bleed into eachother

Hi. I am learning Blender for few months at this point. I know the reason of bleeding problem is in the UV editor. The islands of faces didn't match of baked colours. My baking settings are Cycles, ...
Samet Sonvuran's user avatar
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0 answers
39 views

Render time: Baking particle system

In my scene I have 4 particle system (emitters to simulates smoke with curve fields). I am using Eevee. Render time for 1 frame without the emitters rendered: 1 second. With the emitters rendered: 26 ...
emablender's user avatar
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0 answers
26 views

Bake on Export doesn't work as expected when using Rigify

I have a simple 100 frame animation with the keyframes on the Rigify control rig. I have a separate "target" armature that copies the locations/rotation of the Rigify ORG bones. I can select ...
dagobaking's user avatar
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0 answers
27 views

How to bake textures with no edges

I am trying to bake a binary pattern to my surface: However, every time I try to bake it into the texture, I end up with black edges: So is there a way to prevent it? I bake the pattern into a 4k x ...
Adam Gregor's user avatar
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0 answers
22 views

I want to bake all my seperate UV maps into a single one to import as a texture into a game but they all overlap

I need to get all the images/UV maps of objects such as the face,eyes,clothes, etc baked into a single image in order for the model to have texture in a game called Table Top Simulator. Whenever I try ...
Jaltard's user avatar
0 votes
1 answer
73 views

Problems with baking the model

So.. I'm new to Blender, and I try baking the model, and when I baking the model, shading is not displayed on the texture paint. I tried two baking modes (Diffuse and Combined) with different settings....
ThePhoenix's user avatar
2 votes
1 answer
73 views

Does the highpoly mesh have to have a clean topology, or the exact subdivided version of the lowpoly for which it will be used as a baking source?

I dyntopo in sculpting a lot and use that Dyntopoed high poly mesh as the baking source for the retopoed lowpoly. I have tested it a few times, never had issues with with the results. But I was ...
Soulstar's user avatar
0 votes
0 answers
26 views

python script to access soft-body modifier ptcache (free, bake)

I have tried the following script to re-bake a soft-body modifier on a lattice object: ...
james_t's user avatar
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1 vote
0 answers
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Practicing Baking textures Problems

I was working on a model and tried to bake the texture but didn`t work well so I decided to practice on a simple cube with just a basic noise texture. Baked it and then I plugged into the shader to ...
Jacobb9o's user avatar
0 votes
0 answers
65 views

Normal Map Baking Artifacts

I have this model, which when baking the normal map always has artifacts in the same place - on the upper ring, into which many "beams/pipes" are inserted. The mesh consists of several ...
Klage's user avatar
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0 answers
16 views

Baking Diffuse with AO Node is creating messy texture image

This what the baked texture looks like with the AO Node contibuting to the Base Color. (Yes, it's rather high poly, that's because I am baking a sculpt paint).
Benjamin Bass's user avatar
1 vote
1 answer
51 views

Why does my baked texture come out greyscale with no image texture or color?

Alright so I'm currently attempting to bake and export textures for a model that I want to send over to Unreal Engine 5. I've tried baking it to the character model but the model is way too complex, I'...
Kye's user avatar
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0 answers
105 views

Baking from script on Blender 4.0

This is the code required to bake a particle system on Blender 3.6: ...
Jorge J González's user avatar
0 votes
0 answers
18 views

Bizarre artifacting when baking diffuse selected to active

Getting this bizarre artifacting across my UV while trying to bake this candy cane spiral texture to them. I've used selected to active in the past to bake textures from existing meshes and it worked ...
Ryan Ratliff's user avatar
0 votes
0 answers
18 views

UV unwrap and Baking two Image Textures

I am very new to blender. I have two image textures. I want to blend both image over a surface and baked it so that I can Import it in Gazebo with all the details. I have attached the output I want ...
RAKESH YADAV's user avatar
1 vote
1 answer
57 views

My cloth physics stop working when baked, what's going on and how can i fix it?

I'm trying to follow a towel tutorial. However my physics aren't operating correctly. Even before baking my cloth only will fall correctly when i hit play, then tab out of object mode and into edit, ...
Zach Sheram's user avatar
0 votes
0 answers
41 views

Is there any way to get rid of pixel bleed happening in UV Bakes that occur along the seams of an object?

I'm trying to bake a 4096x4096 image of my object (diffuse, normal, rough, ambient occlusion) and I'm using a UV that can't be changed (meant to be uploaded to a game tool) and whenever I'm baking, I ...
Troy's user avatar
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0 answers
30 views

How to merge overlapping objects for UV?

I want to make the UV for the walls as big as possible for when it comes time to bake. The ridges were a separate object I joined with the walls. I tried using boolean to chop up the walls but it didn'...
Dikianify's user avatar
0 votes
1 answer
137 views

Baking sound to F-curve in keyframe produces no results

I want to animate a shader node from a sound file (showing an open or closed mouth if the sound crosses a threshold). I follow the suggestions here, here and here, but the graph editor shows nothing ...
miguelmorin's user avatar
0 votes
1 answer
276 views

Bake sound to F-curve missing from Graph Editor Channel menu

I am trying to bake a sound to an F-curve as input to a Shader node. I follow the suggestions here and here, but still I cannot make it work. I can add a keyframe to a value node, open the Graph ...
miguelmorin's user avatar
0 votes
1 answer
3k views

Where is Bake sound to F-curve in 4.0?

It`s not grey out, I litterally cant see it. I was looking in Key and Channel tab, and theres no sound option. Did they move it again somewhere or got rid of it?
Audio_Video_Enthusiast's user avatar
3 votes
2 answers
277 views

Can you bake multiple rigid body simulations in a single file?

I've looked at various similar questions but ... a) don't quite understand and b) they were for older versions of blender. I'm now on Blender 3.5 I am doing a Rube Golberg machine. First part is a ...
BuddingBlenderer's user avatar

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