Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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Blender Rigify > C4D?

I've rigged a humanoid character in Rigify, and then followed this tutorial for a walk cycle: https://www.youtube.com/watch?v=oZ14vidzSs4&t=2s I now want to export my results to C4D so I can ...
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Reddish areas in lightmap

I am trying to bake a lightmap in Blender 2.8. To archive this, I created a new UV layer and a new texture. I then baked a Diffuse Map (influenced by Direct and Indirect, not Color). However, I'm not ...
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Bake normal map have different intensity

I just finished a house model, to implement in a video game. So I proceded to bake all the maps that I need (normal, diffuse and roughness). Here is the result: While in rendered mode, it looks like ...
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Unbake from keyframes

I am experimenting with rigid body simulations and have an animated cube hitting a stack of cubes and moving around. The problem is, I tried to render and forgot to bake to keyframes, but now that I ...
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My smoke simulation always scales up with the domain?

I've been trying to create this simple explosion for about two days now with no luck. The smoke always hits the edges of the domain within a few frames of starting. I've tried countless ...
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Baking the normal map from high poly mesh ends up weird. I have no more ideas how does this work

Well I just heard that for creating game asset I should learn how to bake normal map on the low poly model from it's high detail version. I tried to follow tutorials but no matter what my results end ...
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Complex mesh deform with array for baking (necklace around the neck)

My problem may be (unnecesarily) complex as i tried alot of things mostly unsuccesfully. If you have any better solution than mine, please tell me ! I'm trying to make a collar for a character, my ...
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No valid selected objects when baking

I'm learning blender and trying the baking tool now. I'm using a very simple material with just a base color node to try out baking, but I'm getting a "No valid objects selected" error. I ...
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Combining Multiple Materials Without Image Texture Nodes

I would like to be able to combine a number of materials together into a single texture map. I have attempted to go through the baking process, however I believe the problem is that none of the ...
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Can I somehow bake the Cycles material to use in Evee?

The thing is I have an Evee scene that looks fine except for one object that looks better in Cycles, it looks similar in Evee, but not that good, so I thought it would be awesome if I could somehow ...
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How to Convert Material Displacement to a Mesh?

So I created this complex (for me) node network to create mountains. I didn't sculpt them, it's just a plane subdivided a lot with a subdivision surface mod. So the actual mountain is only visible in ...
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Missing the “Bake Data”, “bake mesh”, etc buttons in the default manta flow stettings for Mantaflow [duplicate]

So, I needed a fluid sim for a project, set up the effectors and inflow, no problem, however, after putting a cube around my scene and setting up the domain modifier, there where no options to bake (...
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Dynamic paint - bake multiple displacement surfaces

I'm trying to simulate sand build up after something dips into it (with dynamic painting). I'm using two parented spheres as brushes (one bigger one smaller). The smaller one is in collection "...
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Can't properly bake, purple after baking normals in blender and unity, newbie question

In unity In blender it look's like this and rendered Im bit retarded, following tutorials on YT and I can't go furher, Can someone tell me what"s wrong?
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Progress bar from bpy.ops.object.bake() without using INVOKE_DEFAULT?

I'm making an add-on for AO baking which among other things joins multiple objects into one, bake the AO, and then delete the joined object that is only used for baking: ...
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why the bake result in green

With all the face pointing outside in correct direction. Still the bake result giving a green result. Any suggestion or help why the result is in green. Thanks
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How to bake material with a lot of textures

I need to bake material with a lot of textures, so all of this will be convertet into one texture. Image below is node tree for landscape material. One of image texture node with no connections in ...
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Disable interface locking during baking

Is there a way I can disable Blender locking the interface when baking physics or fluid? What I liked about the 2.7x Blender fluid bakes was that I could view the progress without stopping the bake. ...
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Baking animations and NLA editor, action clip behaves differently according the previous actions

I have two objects, arm and weapon. The weapon isn't animated, it just sits still parented to the arm. I need to bake the weapon position over time (set entirely by the arms) for Unity. I know the ...
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No BAKE button… any thoughts? (I'm new at this) [duplicate]

I am fairly new to blender (and 3D software in general). I had blender 2.8, and then uninstalled it to install blender 2.83, but now I can't find the "BAKE" button for simulations. I have a cube as ...
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How do you keep simulation bake data in different scenes?

I have a cloth simulation that I want to render in Eevee to achieve a certain NPR look, but also render a shadow on a shadow-catcher in Cycles. I've done this kind of thing in the past without any ...
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'Bake data' button not visible in fluid options

(new to blender) i am trying to create a fluid sim in blender 2.83 but in my physics tab under domain there is no 'bake data' button in the options. It's there in all the tutorials i've watched but i ...
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Normal Map Baking Artefacts on Complex Model

I have sculpted and retopologized a dragon model. When I try to bake a normal map using details from my high poly model I am getting artefacts on my normal map. I get much better results using a cage, ...
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How to fix UV islands that are overlooked by the AO baker because of their small size (less than 1 pixel)?

Circled in red you can see some of my UV islands are not taken into account by the AO baking process. This is due to their small size on the model (and therefore the UVs) and the small size of the AO ...
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I have a project which requires baking a fluid simulation and rendering within the time limit, its been one hour and its stuck at 0%

Im trying to render a small toy ship falling into a block of water.. I just did a basic fluid sim, following the same steps I always do (which usually works) and I replaced a ball with the OBJ ship ...
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Blender 2.8.2a “No active image found in material ”material_name“ for object ”object_name" when baking

After going through various forums, with the same question. The answers that I found were The object has an empty material slot attached to it and you have to remove it "Use nodes" needs to be ticked ...
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Cycles diffuse baking gives only black results with different settings

Ok so heres a weird problem I have. I try to bake a diffuse map from photoscan and it always gives black results no matter what settings I tweak. Ive tried with and without global light with sun ...
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29 views

Mantaflow Smoke Noise Current Cache to Bake

I just ran a noise bake of a smoke/fire simulation in Blender 2.82a (using the new Mantaflow fluid system) over night. Unfortunately, Blender crashed after the simulation was done, but before I was ...
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Baking diffuse color only with no lights (direct/indirect) of multi texture object yield black

My goal is: to bake object Albedo (which I describe it as far as I know as the row color of materials without any light interaction) and this is what I need. (If you have a way to bake the albedo ...
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Baking texture won't work

Me and a friend are trying to bake a table and import it into Unity. However, we are having some issues with baking. I UV unwrapped the table using these settings: I then made the new Image Texture ...
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1answer
24 views

Trouble baking normals from a high poly mesh to low poly mesh using Blender and Substance Painter

This is a bit of a mixed question as I'm using both Blender and Substance Painter. I am hoping that someone with a Blender > Substance workflow knows what's causing my frustration. I am following <...
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Help! Normals rendering every edge in substance and marmoset!

Teaching myself blender and am having a blast, but during test bakes im running into this issue that has me smashing my head against the key board. No matter how many times i smooth, sharpen, or ...
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How to prevent weird black artifacts from forming when I use softbody sims?

Long story short I decided to make a nice softbody sim of a mesh. Just wanted it to plop on the floor with a jelly-like consistency. However, when I baked the sim, some weird black artifacts formed ...
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Baking normal from high poly to low poly

I sculpted a high res model, and retopologized a low res model. I want to bake the normal from the high res to the low res, so i use smart UV project to unwrap the high res and the retopologized low ...
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Why is the cache option disappearing when I change smoke quick effect type from 'domain' to 'flow'?

When I change quick effect type from domain to flow there is no option to bake and no fire/smoke appears! When I do fire& smoke animation and play the animation nothing happens!
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24 views

Baking a texture as image sequecne

I've got a procedural texture, and I have animated it by keyframing the uv co-ordinates. The animation lasts 250 frames, and I need to bake the texture for every frame so I can use it elsewhere. I ...
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Baking alembic pla animation

So I have the .abc file containing some geo with PLA animation. I want to convert alembic into pla keyframes inside Blender for further manipulations, how can I do that?
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Particle System Physics Bake Low CPU Usage [duplicate]

I'm trying to bake a particle system that has 100,000 particles, each having a force field. Problem is that while baking the simulation, blender grinds to a halt, while only using 3% of my R9 3900x ...
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1answer
61 views

Blender Cache Error. 0 frames in memory Cache is Outdated

Hi, so for the last couple of days i've been trying to bake hair particles from a tree I modeled but I keep getting this error that says "0 frames in memory (0 B), cache is outdated!" and I can't ...
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1answer
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Why my object change material when using node shading

I made a simple object (one cube) and assigned the color to face that i wanted as follow (photo 1) I turn on the "use node" in material tab and named it "Top and Bottom" respectively Then I opened ...
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Baked wetmap looks different than non baked

I have an ocean (canvas) and some rocks (brushes). While running it without bake, it looks good (low res though). Then I try baking it so I can increase resolution, and it paints only a part. I've ...
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49 views

Bake subdivision surface normal map?

I am intermediate at blender and I am currently working on a trireme for Unity, so it must be as low poly as possible(I plan to use it for an RTS, so many of these will be displayed at the same time, ...
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Do I need to retopo ALL areas of my mesh?

Trying to retopo my first character model. In hindsight, I might have layered things differently if I knew I'd end up here. But adding retopology to some areas of the mesh, like the inside of the hood ...
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Baking blender low poly to high poly model in substance painter, sharp shadow problem

So I have my low-poly model as I want, I added triangulation and marked sharp edges with mean creases or additional edges if needed. Before exporting to fbx I smoothed it. I made high-poly with ...
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How to Properly Unwrap Metaball, Metaball animation

I have a Metaball animation running with animation node. I want to project the UVs from the surrounding sphere to the metaballs so I can have the textures applied without artifacts (you can se in the ...
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1answer
46 views

Animating indirect lighting

I'm animating a scene with lightning, and I want the lightning to light up the scene for a few frames, then die out. I've already animated the lighting, but when I try to bake indirect lighting, it ...
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How to bake a keyframed curve animation (keyframed bevel end)

Hi there, Have use the end settings in bevel, curve geometry to animate this. Struggling to work out how to bake the animation for export though?
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Some of my colored materials come off as black when baked?

I started using Blender for some time but i had not seen this Problem before.And could not find much of an explanation from anywhere on the internet soo i hope you guys know the problem.
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1answer
38 views

Blender 2.8 Animation, Bake Action, is it broken?

This question was asked Here but not answered satisfyingly. I am attaching sample files where I reproduced the issue: Repro: Using Blender 2.81 (but seems to be broken in all 2.8x releases) shift+A ...
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1answer
47 views

Produce Isometric Rendering with Height / Depth / Normal Map for Dynamic Lighting layer

I am trying to render an Isometric scene for a game project. I also want to include depth / normal information so I can do some dynamic lighting in the game world in real-time. Goal So I have a 3D ...

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