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Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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10 views

Packing Black and White texture maps into one RGBA image?

I'm trying to optimize my models for opengl visualisation and one of the thing you can do is having one texture that carry all your black and white maps (AO, metallic, roughness...). Once I've baked ...
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Exporting .dae file from Blender and import it on Processing

What I am trying to do is export from Blender a .dae file of an animated object and then import this file on processing and use it there. I created a rotating cube, baked action and exported it as ....
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23 views

Paint high-poly mesh and then bake for low-poly, OR just paint low-poly with normal-map applied?

I recently completed my first sculpted game character including rigging and animation. I am still desperately trying to find reasons to do PBR texture paint in blender 2.8 rather than substance but I ...
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iMac 27 overheating [closed]

My iMac 27” late 2012 completely freezes when trying to render or bake a fluid simulation. I think it’s overheating, how can I make it not overheat? It’s really annoying because I’ve tried baking then ...
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1answer
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Normal Baking Error

I've been running into difficulty baking normal maps for an enemy intended for my UE4 third person shooter project; . The model uses 5 different PBR materials, and a combination of 1024 and 2k images. ...
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Baking Andrew Price's Donut in order to 3D Print

Long story but I'll try to bullet point it to make it simpler: I have a fancy 3d Printer that can print 500,000 colors. See my question here for a photo example. In that question I brought up that I ...
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1answer
23 views

What's wrong with my high & low poly models?

Can anyone check my blender file and my models (high and low). Why i always getting weird artifacts after baking high on low In Spainter and how can i improve them (topology, UV map etc) ? I cant ...
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1answer
29 views

Can normal map smooth hard edges?

For example i have 2 models. One low poly and second high poly. Low poly has hard edges. High poly after subdivision mod will have smooth edges at same position where lowpoly has hard edges. After ...
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9 views

question about GPU simulations [duplicate]

I have bought a new laptop and I am using blender now for a couple weeks. IS it normal that blender uses only the CPU for baking phisics? And is there a way to use the GPU for baking?
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Irradiance Volume artifacts

I created one Irradiance Volume and after I baked it I get this result with a ton of artifacts: I tried increasing resolution of the volume, increasing size but still same or similar artifcats appear....
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2answers
24 views

Unusual Shapes on Baked Normal Map

So, I am basically trying to bake a normal map from my high poly mesh to low poly retopologized mesh. But I got some unusual shapes on my normal map. Some areas just work fine. High Poly render ...
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53 views

Baked Image Texture is Blurry

I've followed quite a few tutorials on how to bake - been over advanced options etc. So I'm pretty familiar. One issue I'm running into is that the baked image texture is blurry compared to the ...
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1answer
25 views

Baking - UV's Outside UV Window Don't Bake

I want to bake an unwrapped mesh using a texture image. It seems that the only part of the mesh being baked is the part inside the UV window. I can't scale the UV's down because the texture will be ...
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26 views

How to bake transparency/Alpha in Cycles?

I have two cubes in the scene. The larger cube is made transparent by decreasing the alpha value, and contains a solid red cube inside. As seen in the picture above, the transparency works fine in ...
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13 views

Blank Normal Map After Baking

I've put off asking this question for a while, but after a few days of messing around with it I still can't figure it out. I have a high-poly and low-poly anvil I made going through the Blender Guru ...
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Is it possible to only bake the last frame of image sequence in dynamic paint?

In dynamic paint image sequence mode has a benefit of creating high resolution image fairly fast, but is it possible with some console cmd or script just to skip creation of some frames as images? ...
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1answer
15 views

Baking Metallic map?

Hey what's the best way to bake Metallic maps since it's not one of the types of baking blender's interface offers you? I know about plugin your metalic node setup into a diffuse node and bake that, ...
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20 views

Baking procedural textures not working completely

So I am trying to export this model that uses procedural textures to a game engine so I have been trying to bake emission textures for the diffuse but for some reason some of the textures bake as just ...
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Blender cycles: my combined mesh is turning black when I try to bake

I am attempting to create a baked UV map for a complex object with multiple shaders. I added one image texture to each material and made sure it was selected. I combined all the objects in the scene ...
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1answer
39 views

Is there a cloud rendering service for baking in Cycles?

Id like to cloud bake multiple 8K textures. Is there an add on that allows me to do this on a render farm?
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24 views

How can i add a text to a mesh so it doesn't destroy my mesh?

I am trying to finish high poly mesh of the wrench so i can later bake it to the lower poly model of it, but i have no idea how can i add the text without destroying my mesh. I want it to stand out a ...
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14 views

Baking normal map produces strange result

I am following the Anvil tutorial and all was well until the normal baking step. The result I get from blender is different than the tutorial, I tried reiterating on steps, but I got the same wrong ...
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1answer
37 views

Normal/Bump map show in Look Dev but not on Render

I am trying to bake a diffuse texture with all the shaders applied to it, including the bump map effect just applied to the texture instead of having a seperate normal map. In Look Dev I can see the ...
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Trying to bake feather detail onto a bird but result is pure Chaos, Help

As stated, I am baking feathers onto a bird's body but the result when baked looks like pure chaos. I thought this would work out because it worked great on the wing. The feathers baked great to the ...
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Blender 2.80 to Blackmagic Fusion

What is the best way to export camera animation from Blender 2.80 to Blackmagic Fusion. There is a script addon published on BlenderArtists which is perfect however it has not been updated for Blender ...
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Black Part on Baked Images as Planes

i'm trying to bake a plane with a .png image texture on it. But after baking, there's this black part on the baked image texture where the transparent side is. Is there any solution regarding to this ...
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Combined bake behaving differently to diffuse

hope all is well! I'm trying to bake a multitextured model in cycles blender(2.8). It bakes the image diffuse texture fine with diffuse bake, with colour enabled and direct and indirect disabled (...
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21 views

Problem with Baking Normals in blender

From the image you can see the render looks great but every time I try to bake normals it looks yellowish like the image, can someone tell me what am doing wrong,or if there is another way to bake ...
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22 views

Baking Normals in blender

When I try to bake normals using the settings in the image the normal bakes with weird colors and the object is unwrapped no doubles or inverted normals, can someone tell me what am doing wrong,thanks....
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Material to bake, what am I doing wrong? Video included

Included Is a video of what I'm doing. https://www.youtube.com/watch?v=KRAZzMyQUYg
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1answer
39 views

Blender 2.8: Target UV map is half the size of the source UV map

first time poster, got an issue I don't know how to solve. My goal is to have as big an island selection for my house parts to capture as much of the weathering detail as I can. But to keep the model ...
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11 views

Baked and rendered have different shadows

My scene have only one light, i turned off cast shadow of that light. In live render, there is no shadow, but shadows apprear in baked. Live Render Baked
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8 views

Baking takes a lot of time

I have low-poly mesh and the same but with details. I want to bake normal map, but baking takes really a lot of time( i suppose 4 hours, i didn`t wait). What i must to do to baking does not take a lot ...
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42 views

Normal map edges looks jagged and faded

I have a model which I want to bake bevels in, I literary duplicate the object, add bevels unto the newly created object. I bake it with cycles, yet the edges always look like this, no matter how I ...
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20 views

Baking particle systems to objects in blender 2.80

I'm trying to bake a particle system with location and scaling data to real objects. I tried to use the script from this answer to create real objects an keyframe them according to the particles, but ...
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1answer
29 views

How can i get a better result Baking in blender render?

I have a little question here, it is possible improve the result of the baking in this model (Blender Render)? In the image We can see a little deffects like black points ,can i improve that? Edit ...
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23 views

Can you fuse a low poly mesh and a normal map to make a high poly mesh?

Basically I have the low poly mesh and the normal map, but lost the high poly mesh. So I wanted to know if there is a way of getting the high poly mesh by fusing the two things I have. Edit: I also ...
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2answers
54 views

Normal Map Bakes a Rainbow

Can anyone tell me what's wrong in this picture? This is my first attempt at baking a normal map from a high-poly mesh to a low-poly mesh, and I've been stuck at this step for hours. I've followed ...
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25 views

Why I obtain weird colors on the normal map?

I baked a normal map (from a high poly mesh to a low poly mesh)and I obtain weird colors. I obtain the same result using the Ray distance and using a cage. When I put the high poly mesh and the ...
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24 views

why does animating “flow” checkbox slows a fluid simulation baking?

When I have no keyframes on my "flow" checkboxes, and baking a fluid simulation, it takes 80 seconds to bake my simulation (Blender 2.8). But when I have keyframes (just one ON key then a OFF key); ...
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1answer
40 views

What is the purpose and idea behind baking in Blender?

I have an interest in the main idea of "baking" and how it plays a role in rendering an image or an animation. Can someone recommend a tutorial on this matter? Thanks.
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293 views

Bake a texture to vertex color in Blender 2.8

In Blender 2.8 was removed Blender Render, where was option "Bake Texture to Vertex Color". Unfortunately in Eevee there is no such functionality. I like new Blender 2.8 very much, but I can't use it ...
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23 views

Trouble baking textures to a combined UV, CUDA error at cuCtxCreate: Illegal address, Blender 2.8

I have a character made of several seperate meshes and materials, My goal Is to bring it across into unity as one mesh with one material. I've made a new UV with everything selected and "packed the ...
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1answer
29 views

Is it possible to simultaneously adjust the cache settings for multiple objects?

For example, changing the start and end of a simulation for multiple objects with soft-body physics applied. Changing this: Would change the cache settings for SoftBody.1, SoftBody.2, SoftBody.3 (...
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19 views

Bake texture from Texture context to image

I created a procedural texture in the Texture context, which I am using for displacement via Displace modifier. Now I want to use the same texture inside the material editor. I could not find a way ...
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21 views

Question about workflow

I have been fiddling around with blender on and off for a while now (I'm still a complete noob.) My question is about workflow, more specifically what should be done in which order. Obviously you ...
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38 views

2.8 Texture Baking with strange results

I am trying to bake Diffuse but have come up with some strange results, as you can see in the image. The original on the right shows that the original diffuse is fine, but the result on the new image ...
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1answer
37 views

Texture not applied correctly

I baked Ambient Occlusion on top of a texture. Every area receives the matching colors except for the front legs below the knees. When in UV Editing Mode, I see that the legs are indeed in the texture ...
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22 views

Diffuse bake is different than material

I'm trying to bake materials from my model (without shadows and light) to edit it later. The problem is that white squares appear on the texture. When I try to use this texture then my model looks ...
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1answer
98 views

Baking regular lights in eevee?

I just finished lighting a scene and was wondering if there was any options to bake the lighting? Not the indirect lighting but actual stuff like lamps,sun,point and spotlight lights I can't seem to ...