Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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22 views

Blender crashed computer while baking cloth animation

So I'm following this Tutorial: https://www.youtube.com/watch?v=gFOJ7ul19AE&ab_channel=Ducky3D I'm following exactly as the video, the only difference is that I'm using an Skull instead of the ...
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20 views

Why does my normal map have grey squares on it

I've baked a normal map for my project, and there are grey squares that show up on my normal map. Why is this happening? This is the high poly model that the normal map is coming from. The grip tape ...
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15 views

Is there a way to keep rigid body properties on object after baking physics animation to frames?

I bake an objects physics rigid body animation to frames and then the rigid body properties for that object are removed. Is there a way to keep them? I understand that since the object is now ...
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30 views

Baking normals results in blank normal map

Following this tutorial on making a Lego-type of character but I'm having an issue where I'm trying to bake detail into an image. Specifically, I sculpted additional detail onto this hair object and ...
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13 views

Artifacts on objects with baked normal maps

I keep getting these weird artifacts on my objects after applying normal maps baked in Blender in EEVEE, the normal map itself looks okay but I keep getting these artifacts on the objects themselves, ...
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12 views

baked fluid object animation speed

In blender 2.9, i have several already baked fluid animation in same scene. Is it possible now to change animation time/speed for each of these objects? I want to animate rain from many identical ...
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19 views

Shape key creation + high-low poly baking on sculpts?

If I got a high poly sculpted character is it better to do the low poly baking then create shape keys? Do the shape keys then bake? How do I ensure the character will maintain proper shapekey "...
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28 views

Baking diffuse of metallic materials

I noticed that baking diffuse for a metallic material causes the result to be black. I'm assuming because metallic materials don't have a diffuse. So, what is the best way to bake diffuse for metallic ...
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21 views

How to bake refraction/transmission as seen from a specific camera viewpoint?

I'm trying to adapt the OSL script from this answer, which allows baking of reflections as seen from a specific direction, defined as FakeCamPos: ...
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20 views

Problem with baking normal map with xNormal, blender hi-poly low-poly cage

i have a problem with baking the texture maps in xNormal, it looks like xNormal is ignoring some faces completely. Maybe someone has another idea what the problem could be i already tried everything i ...
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14 views

Blender Crashing While Baking Multiple Particle Systems

I have a scene with quite a bit of complexity with 24 particle systems running in it and ranging from around 4000 - 23000 particles each. Blender crashes while baking the dynamics. It stops responding ...
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Baking glossy without direct light turns black

I want to bake a texture from a high-poly model to a low-poly model. The only method that gives me some kind of texture is if I bake Glossy with direct light. Every other baking methods will result in ...
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1answer
29 views

How do I add UV coordinates to a procedurally generated texture?

I have set up this decent normal map for a beaten metal, but I have a slight stretching on the model. Note that the texture is 3D. I don't know why there is this stretching: the object is in scale 1 ...
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Why does my texture bake come out as completely black? (The age-old question.)

As many people before me, I'm trying to bake a terrain texture from a Blender material for Unity, and hence not illuminated by light in the scene. I noticed a ton of forum posts by people with similar ...
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17 views

First time baker having issues with a normal map

I just baked my first normal map (by following this tutorial from Grant Abbitt). It's supposed to be a flat cable ribbon. I baked the normals from a higher poly mesh of some stitched-together ...
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1answer
20 views

Baking from high poly gives unexpected results

When I tried to bake my high poly to my low poly I followed every step of the tutorial online. But the image just doesn't appear like it should. I've also tried shuffling with the ray distance from 0....
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25 views

Is it possible to bake/export Material Preview render?

I am currently working on a character and it looks how I need it in Material Preview but when it comes to baking the textures and having to add lights myself manually it loses its detail and becomes a ...
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47 views

Problems with texturing a certain model

So I exported a Valkyrie Model from R6 onto Blender and I managed to texture it all except for the arms, as show in the picture the arms are black when they should be obviously skin color with tatoo's ...
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15 views

bpy.ops.fluid.bake_all() always overwrites

I am running this command when I have already baked previously and I see that it still bakes overwriting the previous baking. I thought that baking was skipped when the cache_fluid folder was created. ...
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19 views

Huge difference between model and bake

I am trying to bake a higher poly model to a lower poly and I'm not sure where I am going wrong. I am very new to blender, I've only been learning for a few weeks and this is my first time baking. I ...
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21 views

How to bake a diffuse and normal map in low poly from object with textures with transparency?

I bake in Blender 2.91 (Cycles) a diffuse map and a normal map from several (or from one) high poly objects to one low poly object. Select the high-poly objects, then the low-poly object, click Bake ...
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17 views

Rotation of UV islands causing normal map seams

Throught trial and error I learned that rotation of UV islands can caouse weird seams Below is an image of automaticly unpacket uv map with wrongly rotated island(left) and manually rotated one(right) ...
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14 views

Workflow: Baking Before Texturing?

I have a very basic question regarding character workflow. First I sculpted a character, then I did the retopo. Now I'm wondering, should I bake (highres to lowres) before the texturing process or ...
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61 views

Blender 2.8+ - Baking textures on headless machine (batch baking)?

I'm a noob when it comes to scripting so I came across this solution: Baking textures on headless machine (batch baking) But unfortunately, I can't make it work for 2.8+: ...
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Why can't I bake any kind of functional normal map?

I first noticed this issue when trying to bake a sculpted base mesh man to a retopologized one. I can't seem to achieve any kind normal bake that works at all. I've tried following multiple step by ...
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52 views

Diffuse texture baking wrong

Made this procedural chameleon texture but when I try to bake the colors it's completely wrong? Any idea what this could be caused by?
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19 views

Calculating amount of light hitting every surface

I will have a 3D model imported from somewhere else (e.g. a 3D scan of a room), and will place a set of lamps into this space. Now my question is: How can I find out how much light is hitting each ...
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23 views

Physics properties: Will the render be accurate without baking?

I have a scene with lots of objects with physics on them. Dynamic paint, rigid bodies, wind, and turbulence. Now, getting all of this baked and packed in a .zip to send to a render farm is quite the ...
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15 views

AO bake doesn't match viewport (black triangles/artefacts all over the place)

I've searched for a while now and found the "solution" to just explode the mesh to get rid of these issues. But I don't want to explode it, because I want to bake the AO from the meshes ...
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21 views

Baking & Transferring Tangent Space Normal Map

I have a high poly mesh with an existing tangent space normal map and a low poly mesh that I want to bake this to: When I do a tangent space normal bake without the high poly's normal map, I get an ...
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1answer
41 views

Bake the animation of a rig following another rig

I have a Kinect Rig imported into Blender. My character is moving thanks to another rig (lets name it the Character's Rig) which is following the Kinect rig. I cleaned up the animation of the Kinect ...
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29 views

Texture Baking Symmetrical Model Gives Asymmetrical Result

I've been trying to bake the procedural shadows made by this shader, down to a single BaseColor texture, and with success, but there is a weird problem with asymmetrical baking, in the viewport it is ...
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45 views

Why does my normal map appear to have holes in it?

I'm working on creating a normal map for a simplified mesh based on a sculpt. I switched to cycles, checked "selected to active", made the simplified mesh active, selected the sculpt, and ...
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9 views

When baking an animation to rid the constraints on the bones, the mesh and bones seem to deform

I'm new to all this animation and rigging stuff, but pretty much exactly what the title says. I tried all sorts of settings on the bake menu but I cannot seem to get it to not deform. Thanks in ...
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16 views

Issue with baking, can somebody tell me what am i doing wrong

I tried baking this arm sculpt to a low poly model and the normal maps comes out with stripes, also, it has this weird shading. Another issue I'm having is when I switch between eevee and cycles, I'm ...
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1answer
32 views

BakingProblem with Normalmap

so i made this model of a shark and wanted to bake the high poly to the low poly but something isn't working properly. At least the normal map doesn't look right (look at the picture). And yes i lined ...
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12 views

My baked files are deleted

I made a creation on blender 2.9 yesterday, and I baked some some elements. I saved and... switched off my computer. This morning, the baked files are deleted =/ My bad I will know for next time! So I ...
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22 views

So can someone explain how to bake textures/normals?

I tried baking textures, it turns out this way and I cant figure out what I'm doing wrong.
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23 views

why my baked texture is half black blender 2.9

I have a texture for a shirt and when I render it the image texture is black. The shirt has a sweater on top of it maybe that explains it a little bit. How can I fix this problem?
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28 views

Black patches appear on baked Normal Map

I baked a normal map for my 3D model, but it seems it has some shading issues like black patches with sharp margin and different shades of grey on the two sides of a seam, there is a black patch under ...
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43 views

Problems with rotation animation keys baking

I have a problem with animation curves after animation baking and after animation export. So you can see before/after. Before After It's rotation data. They're rotates on 180 degrees in X and Z-axis,...
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1answer
53 views

Why does my materials not show in a bake?

I have a model with various materials assigned. I want to bake all these materials into a texture. It seems that only very few are actually being baked to the image. My Settings Cycles Bake Type: ...
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15 views

Problem about a code. This the code is crash (audio visualization)

I have problem. I write a code to create visualization music, but this the code is crash everytime, when I run it. I need help ! What is going on ? Code : ...
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1answer
49 views

Cycles bake normal image is distorted

I'm trying to bake this mesh as a normal, but the bake is no where near the image of the mesh. I've tried changing the Max Ray Distance but the result is still distorting. Here's the file if someone ...
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15 views

Fetch RGB/hex values of object material color for all frames where shader nodes have been used

I need to fetch RGB values of object material for all the frames where shader nodes have been used to change colors. I'm not able to fetch values with scripting by using ...
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13 views

Blender 2.79b Animation baking, Some Bones missbehave / incorrect

Why if I bake my animation. Sometimes there's one or two bones that misbehave/incorrect? The thumb should make a fist. And after baking I can't rotate the z axis of that bone. I also tried to input ...
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21 views

Very undetailed normal map, blurry? High poly to low poly mesh help

I am in the process of baking a normalmap from a high poly mesh down to a low poly mesh. I am getting a very blurry looking normalmap with bad results. Is there something I am doing wrong? The image ...
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30 views

How “Bake sound to F-Curves” works?

Good morning. I would like to know how the function "Bake sound to F-Curves" works (Graph editor) ? Is this the function use the Fourier analysis (Fast Fourier Transform, Short-Time Fourier ...
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1answer
56 views

Creating displacement maps from 3D geometry?

I'm working on a pair of drumsticks for an up-close, photorealistic image. I tried making the normal map with some degree of success, but now I'm thinking that a displacement map might be better. ...
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1answer
61 views

Why is my high-poly mesh bake result poor?

I'm new to baking maps in general, so I'm sorry if this is a dumb question. I'm making some drumsticks, and I wanted them to appear used and "beat up", so I sculpted a lot of details into ...

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