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Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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Is it possible to bake dynamic paint waves simulation as a black and white displacement map texture?

I am working with the dynamic paint waves function to simulate ripples along the surface of a sphere. I was wondering if it is possible to bake the deformation into a black and white displacement map ...
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Why are textures not exporting?

I use Cycles to texture my mesh, and then export it, and textures aren't exported. It's baked and UV mapped so I don't know what's wrong :/ Then, I try with Blender and I go back to blender, there's ...
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1answer
57 views

Is it normal to wait 50 min for baking a “simple” fluid animation?

As said in the title, is it normal for this to take so long? I have seen in this video it takes this guy seconds to bake (video: https://youtu.be/xIxUZpRk4Ac?t=147), he stated that he had a GTX970 but ...
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14 views

Bake shadows and import to three js

hope all is well! I was wondering how I would bake shadows and import the model with these shadows into three js. I would also like to change the material of the model in three js dynamically while ...
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17 views

Blender Ambient Occlusion Bake fail

Be aware that this my first time working with Blender and i might be rally dumb. I tried baking in Ambient Occlusion mode but the Face just looks really weird (black and white structured) and the hat ...
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1answer
15 views

Baking vs texture image

I am trying to understand baking in cycles and was wondering if I use a texture image with emission as input for material output, isn't it the same as baking? DO I need to bake this setup as well and ...
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11 views

Weird Sharp Shadows when normal baked with cage

I am getting this weird sharp edges at the shadow transition when I used cage while baking them. It didn't appear when I when cage was not used, but without cage the edges are very sharp and don't ...
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15 views

texture baking gray on uvs

Im trying to bake a texture onto the uv and export it so i dont have to start painting the uv from scratch. (or so I can simply use it later for importing) I will point out that i did separate the ...
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5 views

Excluding other objects from AO baking in python

I'm working on a script to automatically bake ambient occlusion maps for all selected objects, I have another code that automatically uv unwrap, assign material and select an image texture node, so ...
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20 views

Serious Issues baking multi-resolution nomal and ao maps

I'm having a hard time trying to bake textures from a multi-res mesh with sculpt data on it. After two days I cannot figure it out. There is no non-manifold geometry on my mesh My normals are correct ...
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1answer
15 views

Can't bake two actions together

just like the title says. I've followed a tutorial exactly but still the product of baking the "action" and "rotator" action together is not the complete merging of both animations. Could someone ...
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1answer
25 views

Fluid Simulator: odd behaviour. Cache problem?

First of all: I am new to Blender. I installed it today. After a few basic things I wanted to try out the fluid simulator. The first simulation worked fine, just like in that tutorial. The simplest of ...
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1answer
49 views

Animation nodes bake to keyframes not working with polygon decomposed offsets

I have encountered problem baking my animation nodes to keyframes. I use polygon decomposition with offsets and they work perfectly fine. Whenever I try to bake to keyframes, everything but this gets ...
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7 views

Blender - Bad Smoke+Fire Cache and Bake Settings help

Im getting really long baking times in my blender. I just have a fire with smoke and a plane but I think I have done something wrong because when I start baking it takes SOOO MUCH RAM. Blender ...
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1answer
33 views

How to bake textures with compositing applied?

How to bake textures with compositing applied? I do some compositing with Compositing Nodes and I want to apply it to all of my baked textures. In other words I wanna bake with post-processing to bake ...
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0answers
11 views

Baked animation actions - what do the settings mean?

The file has a camera following a path, and it tracks to an empty that was keyframed at various points on the timeline. It scrubs fine for me, but when it was rendered on SheepIt, the camera stayed ...
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10 views

Cycles Not Baking Emission Material Properly?

I’m trying to bake my neon sign but it’s not working. The emission is off, I think it’s because of my material set up. My emission material is connected to a multiply, colorramp and layer weight nodes ...
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10 views

Baking existing image texture and other materials doesnt work?

Ok Ive followed tutorials and am just trying to bake multiple materials on an object (2 are image textures, others are just basic diffuse) to 1 image texture for exporting to another program. I ...
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10 views

how to only bake some objects in a scene while leaving others unaffected

So i'm currently working on an animation where i want an interior scene, but since blender hates interiors, i want to bake the room textures so it speeds up the rendering process (and have less noise) ...
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1answer
15 views

different assigned materials into one texture?

so i am using blender cycles render and i have this character i colored it with materials assigned to the mesh i need to bake them into one texture i cannot do it because i can only bake one material ...
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1answer
33 views

Bake a image appearing in a mirror

is It possible to bake a image appearing in a mirror from a certain angle of camera? What is the possible ways to do that? Can I do from OSL?
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1answer
59 views

I can not make the normal map bake in cycles

I can not make the normal map bake in the blender cycles 2.79 I already did the UV mapping right, I tried everything, the result is all rough as in the image below How can I fix this? here is the ....
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1answer
65 views

(Solved) Trying to Bake Texture from multiple materials - Blender baking UV texture problem

I'm trying to bake the lighting onto this scene, I believe I did all the steps correctly, but the texture I get when I press Bake just comes out as these diamond-shaped blobs. I tried to google and ...
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12 views

Blender baking is absolutely black after exporting and re-importing mesh

I have a mesh that I modify through scaling and then bake, the result looking like: I then exported it as an obj and re-imported it. But when I try to bake it again I get: The meshes should be ...
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13 views

UV mapping not working for imported COLLADA model

I've got stuck and I try to figure out where I make mistake in uv mapping. So I added textures to two models - one from Sketchup in dae format and second for simple plane. In render mode everything ...
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30 views

is it possible to get low and high poly models out of ocean modifire?

I'm using ocean modifier with resolution of 20, before applying the modifier and decimating the mesh I want to ask if there's a better way to get a low poly model out of it? lowering the resolution ...
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1answer
61 views

How to create/animate a Theraband?

I'm working on animations of characters performing different activities, and several of these include a Theraband. If you aren't familiar, it is a length of stretchy elastic. The basic shape is ...
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48 views

Baking Textures with HDRI

This is a fairly decent window frame using HDRI however the bake does not seem to be using this lighting. Do I need to use regular lighting? Render: bake:
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21 views

Bake Texture without Shadows

I'm making a model and I'm ready to bake my textures. When I bake them, they seem to include the shadow onto the model as well. I've read up and people are saying to use a Emission node rather a ...
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1answer
28 views

Static particles freak out after certain amount of time?

Ok, I have been trying to maintain "static" particles, meaning they stay the same count and just vibrate in place (like atoms) - like this https://dribbble.com/shots/4936693-VR-Birds I have achieved ...
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1answer
34 views

No object or images found to bake to

I tried to give a bake to make a texture from the selected object but it does not work. I've made a new image and you can even see it on the screenshot, image, .,Barrel.001" and tries to do it in UV ...
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1answer
2k views

How can I create pre-rendered animated sprites with Blender and use them in Godot game engine?

How can I generate an animated pre-rendered sprite in Blender like in the 2000s games like Age of Empires, Commandos, StarCraft and then use them in Godot game engine? The animations played must ...
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106 views

Broken texure when Cycles bake

Im doing some photoscans and im trying to decrease the amount of tris using blender. So, I first duplicate the model, then I decimate the LowPoly Mesh, after that I unwrap the model, and finally Im ...
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2answers
112 views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
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1answer
45 views

Cycles weird baking behavior: changes to another image texture mid-bake

Blender enthusiasts! I'm nearly done with Aidy Burrows' Game Asset Creation course and ran into weird baking behavior from Cycles while making my final textures for the game model. Details of the ...
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0answers
19 views

Empty normal map after baking in cycles

I tried to make simple normal map, but if ray distance isn't 0 the final result isn't displayed correctly. If it is 0 things ...
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2answers
42 views

Need help with a clean Normal map for a character in Blender

First of all thank you for your time reading this. I am new to Blender and I managed to make my very first character. my low poly mesh has been created and I sculpt one for more defined details. But ...
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1answer
50 views

How can I keep blender from freezing whenever I try to render or bake a somewhat heavy scene in my no good very bad computer?

Well, I'm trying to render a simple chest, that's all, but it has some high definition textures and the vertex count is very high with SubSurf. I can work fine in the 3Dview, the thing is whenever I ...
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2answers
32 views

Baking two objects to one texture

As the picture shows I have leaves, where every leaf is a separate plane, and a ground. They are unwrapped (see below), and I don't know how to bake these leaves onto the ground so that only the ...
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0answers
12 views

Why there is no effect on bake

With the help of TexTool addon. Im baking my simple mesh. I have created UV to the mesh and with the TexTool i click on the Tangent Normal and click bake. After the bake process is over there is only ...
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1answer
58 views

Problems with UV wrapping not baking

I’m following this YouTube tutorial https://youtu.be/sPKWR7Lcs3w and from about the 46th mark forward I can seem to get mine to work. I create the “displace” image and do everything exactly as shown ...
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1answer
168 views

Low poly mesh/Oddly sharp edges on normal map where it is supposed to be smooth

I was wondering if anybody could help me with this problem I'm having with all my models/normal maps. As you can see, it mainly happens on the handles[the handles of a knife model]. You can still see ...
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1answer
47 views

weird yellow artefacts when baking normals

does anyone know why this is happening to me ? i tried normals outside, didnt help. Edit: edited caps, and added photos, sorry new to these boards, thanks in advance :)
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0answers
42 views

Combining/Baking multiple object animation NLA strip into single strip

I have two different animation strip of different objects. I need to export these two animation as a single strip in order to play it unity. Is it possible to bake it as a single strip.
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55 views

Ambient occlusion bake stops at 0 percent

I am trying to bake textures from high-poly mesh to low-poly. Normals and vertex colors baking right, but ambient occlusion baking resets at 0%. I can see it start baking, but stop after bake of small ...
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2answers
36 views

Smoke Simulation - Bake Offset before Frame 0

Helo, i am wondering how to offset smoke simulation, treat it as if keyframes. ie. you simulated 250 frames of smoke, you want the animation to start on frame 125 (ex. fluid simulations have "offset"...
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0answers
48 views

Normals not baking as expected

I am working with 2.79.5 and a Bevel node from this version. I use the bevel node to bake fake bevels on a normal map, bu the baking didn't turn out as expected, I ended up with a messed up normal ...
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31 views

Bevel node baking has issues

here's my little story of a particularly bad day. I was baking a lot of maps with bevel node to make faked bevels for a game engine, and at the end of my day I encountered the worst problem I could ...
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95 views

Baking displacement map

I have created a node based procedural displacement on a mesh. How can I now bake a displacement map from that in cycles?
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1answer
83 views

Is it possible to store rigid body cached/baked data into an external folder?

Is it possible to store rigid body cached/baked data into an external folder, instead of directly in the blend-file so that the file-size is not too large? I feel that storing the data externally ...