Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

Filter by
Sorted by
Tagged with
0
votes
0answers
19 views

Normal map includes different colors

I tried changing ray distance,and using a cage object.But my normal maps are messed up.Can you help me understand what's wrong Can you please check my project file I think this would be the only ...
2
votes
0answers
38 views

(EEVEE) The whole scene goes white when I bake indirect lighting. What could be causing this?

I´m pretty new to Blender, and I had always used Cycles to render everything up until now. I have a scene, that was previously set up for cycles, and I´m trying to bake the lighting in eevee, but when ...
0
votes
0answers
18 views

im having difficulty with normals

i have a character in a lot of detailed, however has just under 300,000 faces, i want to place it onto a backup model before it was detailed which has 9000 faces, so pretty low poly compared, i have ...
0
votes
1answer
37 views

Why does my AO make my character appear to have holes in it?

I'm currently trying to bake an AO, but I've encountered a problem. While the clothes look alright, the body has the appearance of having holes in it. I've done some research on this Stack Exchange ...
0
votes
0answers
14 views

Baking normals with Multires 'clips' edges of sculpt

Process: I'm trying my hand at sculpting with an armor set I recently made. I've done the process as thus; unwrap, add a Multires; bump up sculpt to 5-7 (depending on piece); leave Viewport Res at 0, ...
0
votes
1answer
23 views

How do I bake these materials without getting the "circular dependency" or No active Image" errors?

I have imported a small 3d building model from a practice photogrammetry drone mission. I'm not familiar with the blender baking process, and I have been struggling to follow this tutorial on how to ...
0
votes
1answer
47 views

What's wrong with my normal maps?

I'm attempting to bake a normal map from a sculpt. Some of the UV islands intentionally overlap for the purpose of mirroring certain details and conserving space. However, the normal map doesn't look ...
0
votes
2answers
40 views

Very annoying lines on the normal map

This is a little detailed sculpture on my character's cloth. Then I unwrap UP and bake the normal map. However, there is always an annoying cut line show up on the unwrap lines. This only shows on ...
1
vote
0answers
30 views

Procedural texture shows up in eevee/viewport shading but not cycles

I've made a procedural texture, and I want to bake it, but the texture doesn't show up in cycles. Here it is in cycles: And here it is in viewport shading/eevee: And here is my nodes: I'd ...
0
votes
0answers
25 views

Blender failing to bake

I've had this problem for a long time, but now is getting worse. When Blender is baking, I see that it consumes alot of memory, so I went and bought more RAM to a total of 32GB, thinking it would fix ...
0
votes
1answer
25 views

Baking of a hair cap doesn't work

So I was trying to bake a hair cap for my character as base for yet another try to make good realtime hair. My current setup: I made a hair cap object, unwrapped it, put a hair particle system on and ...
0
votes
0answers
12 views

Cant enable the fluid mesh even after baking

i tried the fluid simulation but it is only showing particles, i even enabled the mesh option and baked the data but cant see the fluid mesh.
0
votes
1answer
19 views

Why is my normal baking ending up with lowpoly normals?

Blender 2.9. I'm following a tutorial on character creation and modelling. I am modelling an orc. So far, it looks great -- except I'm struggling to get my normals to bake correctly from a highpoly ...
0
votes
1answer
24 views

Getting baked animation values using python while preserving editable animation

I'm trying to use python to get world space location and rotation values of an animated camera, including transformations applied trough parents and constraints. I need the Values as XYZ coordinates ...
1
vote
0answers
10 views

Baking lights onto base color for LOTS of objects in a scene

I have a scene that I'm going to be building that will have several trees, rocks, and palms. I'm building the scene for AR and want to optimize the scene by baking the lights onto the diffuse so I don'...
0
votes
1answer
27 views

Cloth simulation strange behaviour

I thought of creating a napkin for a scene and started with a plane subdividing it to 40. Its a simple plane with no materials, textures or modifiers. I applied the cloth modifiers from the physics ...
0
votes
0answers
24 views

Bake/Merge two or more NLA tracks into an action

I have two NLA tracks, one is the fist-clenching, and another is the leg-bending. I'm able to evaluate them at the same time, so the leg is bent and the fist is clenched. But my problem is, how can ...
1
vote
0answers
9 views

Blender particles not rendering as in viewport (All dynamics baked)

I created a particle system, I baked all the dynamics but on render all of the particles are at the origin and I have no idea why. Here's the blend file https://drive.google.com/file/d/1TNl85r53tX-...
0
votes
0answers
21 views

How to make Bake to F-curve work better with "longer notes" and object location?

I am animating an object's location and I have been using bake to F-curve with the additive option on. However, while using <...
1
vote
1answer
11 views

Bake single frame of ocean modifier into texture

I am new to blender and I would like to know if it is possible to bake a single keyframe of the ocean modifier into an image. The goal then would be to export the mesh created with the ocean modifier ...
1
vote
0answers
18 views

Bake shader output into an image texture

I am really new to blender and I am trying to get some basics so forgive me if my question is not clear, uses the wrong terminology, or does not make sense. I understood what is baking by watching ...
0
votes
1answer
26 views

Black faces after baking a texture

I am having trouble baking a texture from a high poly mesh to a low poly mesh. Some faces remain black. The low poly mesh is cleanly unwrapped. There are no overlaps. There are no flipped normals. I ...
0
votes
0answers
29 views

Bugs after baking textures

I don't know how to fix the texture. The problem mainly occurs after loading the baked texture into the blender. In EU5, the problem is less visible, and in substance painter everything looks as it ...
0
votes
0answers
13 views

Help with baking [duplicate]

How do I bake these "colours"? When I follow a tutorial, the UV editor window where it shows what I bake ends up all black. I want to export this so I can use in Spark AR because materials ...
0
votes
0answers
6 views

Fluid baked data blobs cover baked mesh

I'm using the fluid simulation stuff for the first time, and I've encountered an issue. The actual container I'm using is pretty small, and when I bake the fluid data, it shows balls that are much ...
0
votes
1answer
42 views

How to rotate bones and keep animation?

This problem is a little bit wonky on the computer's side but I want to see if I can make this work. Basically, I need to rotate every bone on this character 90 degrees on the x-axis for it to be ...
-1
votes
1answer
34 views

Stuck with normal map baking, normal map is showing both low and high poly?

I'll link the images below, but basically, when I baked my high poly to low poly, it seems to have worked somewhat but it baked both of them some how? I'm new to blender and have been using lots of ...
2
votes
1answer
21 views

How to bake sound to f-curves without overwriting the previous sound bake?

Let's say I use bake sound to f-curves function to bake my music file into an objects z location starting on frame 1. Let's say the file ends on frame 3000. So I will move my cursor on frame 3001 and ...
0
votes
0answers
14 views

Trouble with baking edges on hard surface model from high to low poly

I created a simple box with a few extrusions, applied scale, unwrapped with all the necessary rules (sharp edge = seam edge, space between islands and etc), created "high poly" mesh with ...
0
votes
1answer
41 views

Rigid Body Bake Won't Delete [closed]

I'm doing a rigid body simulation, and I baked the simulation. But then I want to delete the bake, and change some things in the simulation, and then re-bake it. So I hit the "Delete Bake" ...
0
votes
0answers
17 views

Export a large model with textures

I'm quite new to blender and im having issues exporting my model with textures properly. I have created a model of a large road with a roundabout and an overpass including a wall, a bridge and some ...
0
votes
1answer
27 views

Bake Specular Map

I'm trying to bake Specular Map. I have 2 materials. If one of them has Specularity - 0 and another one has - 1, it works correct. Not specular - black color, specular - white color. But any middle ...
0
votes
0answers
26 views

How can I save a frame of a mantaflow simulation and use it as a mesh?

So I’ve done a mantaflow fluid simulation, but I want only 1 frame of it and use it as a static object, is there a way to do that? I’ve tried hitting the convert button but that’s converting every ...
0
votes
0answers
20 views

Is There a way to automatically match UV map for a mesh with same volume shape but different topology?

Is it possible to generate an approximately similar UV unwrapping between two meshes matching in volume but different in topology? I want to make a clean topology for a photoscan model. Thank you.
1
vote
0answers
13 views

Unable to extend baking / simulation end frame for soft body animation

I am building a soft body animation, and want to Simulate up to eg frame 140, check simulation and then simulate frames 141 - 200, and so on... However to change the simulation start and end frames, ...
0
votes
0answers
15 views

Bake a driven material property

I have a material where some of the parameters are controller via a custom property and a driver. I want to convert all those driven animations into actions. Is this possible?
0
votes
0answers
11 views

High poly mesh won't bake onto low poly mesh, but appears on normal map. file included

i'm a beginner so the issue might be really simple, here is the file i'm trying to bake my high poly mesh onto my lower poly mesh and i'm running into issues and i don't understand why, i did ...
0
votes
1answer
75 views

How do I keep materials when applying geometry nodes

I am fairly new to the Blender community and am struggling to achieve applying a geometry node set and keeping it's materials. I bought this modular building pack and am planning on expanding upon it ...
1
vote
1answer
40 views

Cycles Bake - Noise texture becomes flat color

While trying to convert some textures from using generated textures (and generated texture coordinates) to UV image textures, I keep running into an issue where I lose a large amount of my textures' ...
3
votes
1answer
53 views

Q: Excessive loss of detail when baking normals from High Poly to Low Poly mesh

I've been strugling for a few days now, trying to find answers/causes of this. Unfortunately without luck.. So now I'm seeking help. Issue: Excessive loss of detail when baking normals from High Poly ...
0
votes
0answers
33 views

Is there an addon to properly de-noise a baked texture?

I'd like to be able to de-noise a baked texture in Cycles. Is there an addon or a technique that does this better than the compositor? I noticed the compositor leaves a lot to be desired when it comes ...
0
votes
1answer
15 views

UV bake creating tearing lines pointing to vertices

I'm getting these odd stretched lines when baking a glowy PBR material to a texture file. As you can see on the render preview, these lines do not exist on the model itself and do not correspond to ...
0
votes
0answers
26 views

Python - How to normalize a graph editor channel?

I'm making an audio visualizer. It uses shape keys to move individual bars and I'm using bake sound to fcurves function to animate each bar. This is how a channel of a shape key looks like after I ...
1
vote
0answers
13 views

Physical behavior of fluid changes as i change resolution, so what is the proper workflow?

I'm trying to wrap my head around the best workflow when dealing with fluid simulations. Everyone says to use low resolutions to preview it but when I increase the resolution for the final bake, it ...
0
votes
0answers
44 views

Smoke not rendering in Cycles - but is baking?! 2.93.1

I have created a potion with a liquid and smoke, when I bake the simulation everything is great, but when I try to render the animation, everything except the smoke renders? Help please!! I am using ...
0
votes
0answers
45 views

Strange transparency/artifacts when baking normals from a high-poly mesh

After adding a bunch of details (using KITOPS inserts, mostly) to a high-poly mesh, I've been attempting to bake the details of the mesh to a normal map for a lower-poly version. For some reference, ...
0
votes
0answers
17 views

Ambient Oclusion Diffuse bake errors

I made a low poly version of this object and the bake was perfect, but now I'm doing the higher poly version and the bake has this imperfection. Rendered: Baked texture: It has that imperfection on ...
0
votes
1answer
80 views

Baking combined normal map

Hello. I’m trying to combine two normal maps: brick wall and sculpted scratch. In viewport it looks fine, but after I bake it into third separated texture – I get very “pale” result. At first I ...
0
votes
0answers
25 views

Baking bevel node results in colourful normal map

I am trying to bake the bevel nodes normals onto my model. However, I constantly get results like this were the normal map looks all colourfull, instead of the light purple colour its supposed to be. ...
0
votes
0answers
6 views

Show 'Bake' physics button in custom UI

How can the physics bake and free bake be called from console? bpy.ops.ptcache.bake(bake=True) bpy.ops.ptcache.free_bake() both throw errors. Additionally I want ...

1
2 3 4 5
20