Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

1
vote
0answers
11 views

Blender baking is absolutely black after exporting and re-importing mesh

I have a mesh that I modify through scaling and then bake, the result looking like: I then exported it as an obj and re-imported it. But when I try to bake it again I get: The meshes should be ...
0
votes
0answers
7 views

UV mapping not working for imported COLLADA model

I've got stuck and I try to figure out where I make mistake in uv mapping. So I added textures to two models - one from Sketchup in dae format and second for simple plane. In render mode everything ...
0
votes
0answers
19 views

is it possible to get low and high poly models out of ocean modifire?

I'm using ocean modifier with resolution of 20, before applying the modifier and decimating the mesh I want to ask if there's a better way to get a low poly model out of it? lowering the resolution ...
1
vote
0answers
17 views

How to create/animate a Theraband?

I'm working on animations of characters performing different activities, and several of these include a Theraband. If you aren't familiar, it is a length of stretchy elastic. The basic shape is ...
0
votes
0answers
41 views

Baking Textures with HDRI

This is a fairly decent window frame using HDRI however the bake does not seem to be using this lighting. Do I need to use regular lighting? Render: bake:
0
votes
0answers
11 views

Bake Texture without Shadows

I'm making a model and I'm ready to bake my textures. When I bake them, they seem to include the shadow onto the model as well. I've read up and people are saying to use a Emission node rather a ...
1
vote
1answer
25 views

Static particles freak out after certain amount of time?

Ok, I have been trying to maintain "static" particles, meaning they stay the same count and just vibrate in place (like atoms) - like this https://dribbble.com/shots/4936693-VR-Birds I have achieved ...
0
votes
1answer
22 views

No object or images found to bake to

I tried to give a bake to make a texture from the selected object but it does not work. I've made a new image and you can even see it on the screenshot, image, .,Barrel.001" and tries to do it in UV ...
7
votes
1answer
1k views

How can I create pre-rendered animated sprites with Blender and use them in Godot game engine?

How can I generate an animated pre-rendered sprite in Blender like in the 2000s games like Age of Empires, Commandos, StarCraft and then use them in Godot game engine? The animations played must ...
0
votes
0answers
20 views

Broken texure when Cycles bake

Im doing some photoscans and im trying to decrease the amount of tris using blender. So, I first duplicate the model, then I decimate the LowPoly Mesh, after that I unwrap the model, and finally Im ...
4
votes
2answers
61 views

Can I turn a procedural displacement into geometry?

I was following this tutorial to create procedural rocks: https://www.youtube.com/watch?v=UFsVzDXYOKw It gives some really nice results (that I admittedly don't fully understand), the only problem is ...
1
vote
1answer
23 views

Cycles weird baking behavior: changes to another image texture mid-bake

Blender enthusiasts! I'm nearly done with Aidy Burrows' Game Asset Creation course and ran into weird baking behavior from Cycles while making my final textures for the game model. Details of the ...
0
votes
0answers
13 views

Empty normal map after baking in cycles

I tried to make simple normal map, but if ray distance isn't 0 the final result isn't displayed correctly. If it is 0 things ...
0
votes
2answers
40 views

Need help with a clean Normal map for a character in Blender

First of all thank you for your time reading this. I am new to Blender and I managed to make my very first character. my low poly mesh has been created and I sculpt one for more defined details. But ...
2
votes
1answer
33 views

How can I keep blender from freezing whenever I try to render or bake a somewhat heavy scene in my no good very bad computer?

Well, I'm trying to render a simple chest, that's all, but it has some high definition textures and the vertex count is very high with SubSurf. I can work fine in the 3Dview, the thing is whenever I ...
0
votes
2answers
28 views

Baking two objects to one texture

As the picture shows I have leaves, where every leaf is a separate plane, and a ground. They are unwrapped (see below), and I don't know how to bake these leaves onto the ground so that only the ...
0
votes
0answers
12 views

Why there is no effect on bake

With the help of TexTool addon. Im baking my simple mesh. I have created UV to the mesh and with the TexTool i click on the Tangent Normal and click bake. After the bake process is over there is only ...
-1
votes
1answer
56 views

Problems with UV wrapping not baking

I’m following this YouTube tutorial https://youtu.be/sPKWR7Lcs3w and from about the 46th mark forward I can seem to get mine to work. I create the “displace” image and do everything exactly as shown ...
0
votes
1answer
57 views

Low poly mesh/Oddly sharp edges on normal map where it is supposed to be smooth

I was wondering if anybody could help me with this problem I'm having with all my models/normal maps. As you can see, it mainly happens on the handles[the handles of a knife model]. You can still see ...
-2
votes
1answer
40 views

weird yellow artefacts when baking normals

does anyone know why this is happening to me ? i tried normals outside, didnt help. Edit: edited caps, and added photos, sorry new to these boards, thanks in advance :)
0
votes
0answers
18 views

Combining/Baking multiple object animation NLA strip into single strip

I have two different animation strip of different objects. I need to export these two animation as a single strip in order to play it unity. Is it possible to bake it as a single strip.
1
vote
0answers
29 views

Ambient occlusion bake stops at 0 percent

I am trying to bake textures from high-poly mesh to low-poly. Normals and vertex colors baking right, but ambient occlusion baking resets at 0%. I can see it start baking, but stop after bake of small ...
0
votes
2answers
26 views

Smoke Simulation - Bake Offset before Frame 0

Helo, i am wondering how to offset smoke simulation, treat it as if keyframes. ie. you simulated 250 frames of smoke, you want the animation to start on frame 125 (ex. fluid simulations have "offset"...
1
vote
0answers
35 views

Normals not baking as expected

I am working with 2.79.5 and a Bevel node from this version. I use the bevel node to bake fake bevels on a normal map, bu the baking didn't turn out as expected, I ended up with a messed up normal ...
0
votes
0answers
24 views

Bevel node baking has issues

here's my little story of a particularly bad day. I was baking a lot of maps with bevel node to make faked bevels for a game engine, and at the end of my day I encountered the worst problem I could ...
0
votes
0answers
43 views

Baking displacement map

I have created a node based procedural displacement on a mesh. How can I now bake a displacement map from that in cycles?
3
votes
1answer
83 views

Is it possible to store rigid body cached/baked data into an external folder?

Is it possible to store rigid body cached/baked data into an external folder, instead of directly in the blend-file so that the file-size is not too large? I feel that storing the data externally ...
0
votes
0answers
13 views

Can't bake normals from high poly mesh

I'm trying to bake normals from high poly mesh to lower poly, but i keep getting these colourful normals. i tried various ray distances but i keep getting the same result. Here's the screenshot ...
1
vote
1answer
33 views

Is it possible to continue baking Rigid Body Physics

In Blender, I already baked Rigid Body Physics for about 200 frames. Is it possible to continue baking, or do I need to Free Bake or Free all Bakes and start all over again?
0
votes
0answers
17 views

Baking network rendering

I'd like to create or use an addon which do a local network rendering but only for baking. I would like to create a list of objects in my scene and give an object to rend to each available computer. ...
0
votes
0answers
18 views

How to bake refraction from camera POV?

It's relatively simple to fudge the normals for baking camera reflection, as I did in my answer to "How to correctly bake glossy/reflection from camera POV?". Does anyone know how to do the same for ...
1
vote
1answer
39 views

how to avoid straight lines in normal maps

i've been having some trouble with baking normals. I make a hi poly mesh and retopo it. Since i need to uv unwrap, i just mark some seams into the low poly model. The problem is i get some odd ...
0
votes
0answers
31 views

When I bake a diffuse texture the uvs get randomized

Hi Im trying to render from a high poly model generated with manuelbastionilab to a lower poly model for some background npc characters. But for some reason the uvs are getting randomized. Ive ...
1
vote
1answer
31 views

Why is this bake wrong on one side of the X axis?

I'm trying to bake down some textures for use in a different engine. I've got a problem I haven't seen before. I'm showing a rendered preview so you can see it's not the mat nodes, and a textured ...
0
votes
1answer
102 views

How to bake using Principled + cycles under reasonable time? GPU + CPU = Instant crash

Here is the deal, I'm using principled shader to bake a simple object, it works is great but I've waited 36 Hours and it was at 70%. The object is a car with only 13K polys and I've separated the ...
2
votes
0answers
71 views

What is the fastest way to get pixel data out of the camera?

I'm trying to speed up a script that has to generate a black and transparent object (those are the only two RGBA colors), and use the pixel data coming from pictures of it shot from multiple angles. ...
0
votes
0answers
10 views

Rendering off of one copy, and working in different copy of same file

I am currently rendering my file, I still want to do some more while that is rendering the part of it. If I make a copy of that file, and free the bake does it kill the bake for the original one that ...
1
vote
0answers
11 views

Problems with Fluid Simulation baking / cache

Recently today, I created a fluid simulation. I baked through it a few times, updating the settings to get to what I wanted. I reached a desirable effect. Then the fluid simulation baking stopped ...
0
votes
0answers
39 views

Baking a material with a diffuse color and an image texture

I want to bake an object material for importing it in a game engine. a cuboid with a half cut arrow in one face. I created the material in Cycles Render like this But whenever I bake it I always get ...
2
votes
0answers
26 views

Blender crashes when rendering after baking

I've created a scene that I can render fine but it takes a little while so I went and turned off a bunch of non essential settings (Such as Ambient occlusion) lowered the render scale and baked my ...
0
votes
0answers
16 views

weird UV baking problems with textures

So I've been trying to bake an image texture of one of my characters so then I can add him to a game called Garry's Mod, but when I went to bake the scene, the textures were completely wrong and piled ...
2
votes
0answers
36 views

Only Keeping a single frame of Smoke Simulation

I have a smoke simulation that I want to render and the frame I want to render is around the middle of the whole sequence. Since I'm going to upload this on a render farm, I must keep the cache size ...
0
votes
1answer
25 views

White lines problem texture bake; render engine

I have a 3d scan that I'm baking onto a lower poly model inside the blender render engine. The baked image result shows some white lines that correspond with the uv islands of the UV map of the 3d ...
0
votes
0answers
35 views

bake normal, selected to active, not selected and active to active

I was baking a normal map from a high poly to a low poly mesh, and it looked like low and high models was baking together to create one normal map, so i did a few tests and sure enough it was. is ...
0
votes
0answers
5 views

Bake texture in game engine

How would one bake a texture in the game engine ? I am generating tiles (8x8 patches of subdivded planes) https://youtu.be/lz9x2yEYAXs?t=52 I need to bake these to a cubesphere UV (I have the uv ...
0
votes
0answers
24 views

Drawing Texture With Different UVMap

I am trying n' to UV remapping a model after remapping that I realize the position of the UV isn't same anymore... so I wonder if I need to redraw the texture... I suck at drawing... so is it possible ...
0
votes
1answer
65 views

Texture doesn't show up on render mode

I'm new to blender and I tried to follow a tutorial on how to create a house. I unwrapped the and baked the textures in blender cycles, then assigned it onto a material in blender render. The texture ...
0
votes
0answers
109 views

How to bake a roughness map from a Sculpted mesh?

In this case, I have a little lizard critter I sculpted in Blender, and I have baked the normal map and AO, but I didn't saw an option for roughness. I wanted a roughness map to make the scales on him ...
0
votes
0answers
48 views

How to bake hair cards with a transparency texture applied onto a new plane

So I have a whole bunch of feathers on textured hair cards and what I'm looking to do is bake those down onto another plane to save a bunch of polygons. However when I do this I get outline of the ...
0
votes
1answer
93 views

One face on the UV map is upside down

I have a simple Chimney model, but when I bake AO it looks like one of the faces is upside down: Shy is it happening and how can it be fixed? Thank you in advance!