Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

0
votes
0answers
6 views

Animating intensity / visibility of a baked indirect lightmap (2.8 Eevee)

I have a scene which whereby I want to transition between day and night very quickly for an animation. Objects are moving, the camera is rotating, so I cannot simply crossfade between 2 sequences in a ...
0
votes
0answers
10 views

Blender 2.80 Beta baking texture for unity

I'm coming up with an issue I could not solve yet. I want to create assets for unity. These assets consist out of different meshes (LOD0, LOD1, ...) and multiple materials. So usually bake (albedo, ...
1
vote
0answers
11 views

Problem with Scripting a baking procedure

Im am importing alot of models with alot of materials attached. Therefore i wish to bake all of these into a single texture with a python script. I have a alot of trouble with the baking of textures. ...
2
votes
1answer
15 views

How to stop the baking in 2.8?

I pressed the bake button, but forgot to change the range of the frames. In blender 2.79 I could press the x button near the baking process. How can I stop the baking in 2.8? thanks
0
votes
0answers
12 views

Build modifier - Bake object or Halt animation

Is there a method of baking an object so it holds it's current state? For example at frame 60 (60% built) on the time line the object is what I would like to hold for re-animating. The actual build ...
0
votes
0answers
16 views

Baking shadows onto transparent plane

So i know that in Blender Render it is possible to bake shadows only and export them as a PNG. But in Cycles, i cannot seems to easily find a way to do this. I play Second Life, and so with that ...
0
votes
0answers
21 views

I'm having trouble baking diffuse texture

I'm having trouble baking a diffuse texture You can see how it looks in the image view. It´s probably a simple thing, please guide me.
1
vote
0answers
14 views

Client not recognizing multiple textures for bake

I'm currently working on a model that has two separate Materials. One for her clothes, and the other for her skin and hair. Unfortunately the platform I'm trying to upload her to only allows me to use ...
0
votes
1answer
31 views

Baking Normals Problem in Blender 2.8

I've tried many things to try and get this to work. (ALT+G, Recalculation outside and inside normals, using a cage, flipping the normals on both meshes, and changing the extrusion size) I still get ...
0
votes
1answer
34 views

Normals Not Applying Correctly Onto Model (Strange Placement)

When applying some baked normals, both object and tangent baked, onto my model (Shown Below or Above), the normals show up on the model; however, the normals are not in the correct location. After ...
0
votes
1answer
31 views

Baking normals from a Principled BSDF shader

I am trying to bake a normal map from an object that get's it's normals from a bump node. See the image: I set "Bake Type" to "Normal" and leave all the other settings as-is. The baked normal doesn'...
0
votes
1answer
48 views

how i bake my node setup in cycles?

as you can see in the screenshots i want to bake the same result of the viewport as new baked texture,and the same goes for the other nodes beside it, but i dont see anyway to do it, i tried with ...
0
votes
0answers
12 views

Noob problem: How to set dynamic hair to be the initial state

I created some hair and ran dynamics (gravity) on it for a while. Now I would like the simulated position of the hairs to be their default position. I could convert the hair modifier but this seems ...
0
votes
0answers
15 views

Hair particle's “Bake All Dynamics” doesn't function

My blend project is based on a one-frame scene with 11 objects, each having “heavy” hair particles system with interpolated children. When I click “Bake All Dynamics” on the Particle Cache tab, with “...
0
votes
0answers
13 views

How to get flat shading texture bake as its seen in Material mode? (it triangulates)

The only thing i found that affects triangulation is Split in Bake options. I guess mesh triangulation and recalculation of normals is in order, hmhmmh.
0
votes
0answers
27 views

convert curve animation to keyframes

Hy everyone I've got a caterpillar/tank tracks, with several individual track parts. With the Curve modifier, they go around the curve and behave as they should. The animation is a loop animation ...
0
votes
0answers
18 views

how i bake a normal map without needing sharp edges?

as the title says, i am having a issue when trying to bake this object as a test that i done myself (and graciously thanks for this test i found this unexpected bug), so i have been using this addon ...
0
votes
2answers
56 views

Blender (Cycles Render) Normal Map Baking goes wrong

Who I am and what I do: Hello People! I am fairly new to 3D modelling (still using 2.79) and at the moment I am working on an M1 Abrams low poly tank (around 4600 Tris). What I want to do is use ...
0
votes
1answer
17 views

How can i slow down particles after baking

I have a baked particle simulation that is perfectly fine but way to fast, so I want to slow it down as you would do it in dopesheet in case of a keyframe animation. I found solutions to bake ...
1
vote
1answer
96 views

Is it possible to get a proper terrain-like height map?

So I've been working with a displacement map through the shader editor in 2.8 because I need to create a terrain, I need it in Unreal but given I don't have the means to something like World Machine ...
0
votes
1answer
27 views

How i can bake the entire cloth simulation to shape keys?

When I give "apply as the shape key" it seems that it only takes a part of the cloth simulation, I want it to take the whole simulation, my cloth simulation has 200 frames and it seems that in the ...
1
vote
0answers
12 views

Material Baking results in some black faces

I need to bake something for a unity project. Unfortunately I had an issue I ran into. I could solve it in unity but since this seems to be very odd I want to understand why this happens. Here is a ...
0
votes
1answer
23 views

Baked image is stretched

I made an edge map using the pointiness node and some musgrave noise texture. When I try to bake this "edge map" (baking using "emit" option), however, the thin edges of the object show stretching ...
0
votes
0answers
27 views

Normal Map baking gives different results than 2.79

I bake normals on a regular basis and have noticed a considerable change in the result of baking normal maps from 2.79 to 2.8. Does anyone know why? The node setup and groups are exactly the same as ...
0
votes
0answers
16 views

Blender Cycles emit bake makes multiple images problem

I am trying to combine the textures I am using to one single texture by using this method- Possible to bake texture to new UV map? I am using blender 2.79 the mesh im working with has 5 different ...
0
votes
1answer
64 views

Texture becomes black when tryng to bake vertex color to texture!

when I UV smart project my model, then open a new file (thats black) where I want my vertex color to bake to. The texture only becomes black. It doesnt make any sense. Please look at attached file: ...
0
votes
0answers
17 views

(Blender Render) Smart uv wrap on multiple objects breaks textures

Hello I am trying to make a usable n64 model for a unity3D learning project. it is from smash bros 64 which used multiple meshes for each body part. I am currently having trouble combining the uvs ...
0
votes
2answers
32 views

Texture baking is grabbing some textures from the wrong areas

I'm currently trying to bake my textures onto a model for exporting it to Unity3D. Lighting is set up as normal, and a joined copy of the model has been created via duplication, in the exact position ...
0
votes
1answer
29 views

UV map is not in the plate

I want to bake AO for this map but can't do it because the map is not on the plate. Is there a way to fix this?
0
votes
0answers
39 views

Ambient occlusion bake always baking out flat white

I'm baking a hi poly to a low poly in the blender render, and it's not baking the ambient occlusion map properly. Anyone else had this problem? I appended the two objects low poly and hi poly from ...
0
votes
1answer
237 views

Blender 2.8 bake node displacement as UV

How is it possible to bake? Or is it possible to change the object?
0
votes
0answers
30 views

Free bake - Rigid body physics

I am having a hard time understanding free bake in blender. I tried looking up detailed tutorials online and couldn't fine anything. I have a simple scene with active rigid bodies that interact with a ...
0
votes
0answers
17 views

Baking problems

Before talking about the problem - if there is already any thread, sorry I couldn't find it and that is why I am asking it here now. I have a baking problem, quite nasty and doesn't look that tasty ...
0
votes
1answer
20 views

Black Seams When Rendering Normal Maps in Cycles

as in the images appears: the first picture is the bake normal and rendered, and as you can see it appears some "seams" around it and with a low height, and in the high poly model you can see the ...
0
votes
0answers
8 views

How do I render a Bump/Discplacement map using the camera?

I have been trying to make grass for a game i'm developing and have just began creating foliage, in this case the grass. The problem is, i've made the grass as a detailed 3d model with about 20 ...
0
votes
0answers
38 views

My normal map isn't working

I've been having troubles with baking some high-rez meshes and it seems that the problem is not my baking, but something else. I've added some topology to a "brick", retopo-ed it and then baked it, ...
0
votes
0answers
14 views

Can't bake with repeating images

Can't Export/Bake mesh where wrapped parts are outside the image. I Set images to be repeating, but in any way, can't Bake it (Repeating Turned off for demonstration): And error says: ...
0
votes
1answer
77 views

Texture types and how to use them

Good day everyone. I took a 3D model from the game, and it's using a few textures. I opened them, and now I'm a little bit confused. Why does each texture end with _d or _m? _d - is diffuse, right? ...
0
votes
0answers
8 views

Having problem baking normals only worked once now it doesn't

It used to work now I keep getting this result
1
vote
1answer
35 views

Baking displacement map: Base mesh is included in the highres output

How can i get ride of all those quads so only the white mark shows up? Step to reproduce Create sphere as base Duplicate base as hd and add x3 subdivision modifier then apply Sculpt some details on ...
0
votes
2answers
41 views

Baking Normals produces grid mesh on result

I have searched around and cannot seem to find any relative info on this issue. Only one forum post that claimed you need to subdivide the low poly mesh more in order to get rid of the mesh grid baked....
0
votes
1answer
106 views

Baking Multiple Materials into one Object

I've searched around the forums here and found multiple solutions for this problem, however they appear to be unique to those individuals. Their solutions do not work with this particular scenario. ...
0
votes
0answers
13 views

How do i bake with Blender Render

Im new to render and the whole 3d modeling. I made this building https://imgur.com/a/6791s2P . I want to export it to an game. So i have to bake a texture and export the model in a fbx file. I ...
0
votes
0answers
48 views

baking normals Isn't baking the normal texture of the higher poly mesh

I'm working on a cloth and im trying to optimize it using bake, but I'm getting a problem when I bake the normals, where the blender is only considering the geometry of the higher poly mesh and not ...
0
votes
2answers
39 views

How to bake lightmap to a simplified duplicate object?

I am importing models from magicavoxel, and then lighting them in blender. I have a high-res model which contains all the materials (as vertex colors) and emitters. It renders nicely in cycles: I've ...
0
votes
1answer
66 views

Regarding Baking

This is iPHONE model I've made in Blender: https://www.youtube.com/watch?v=8gfES8_tEF0 While I tried to bake the diffuse map of the model I'm getting an unexpected result. Only the Apple logo and ...
1
vote
1answer
47 views

Join objects with procedural material

I am struggling with this problem for a while now. I have created a procedural material for my buddy the low poly plant. I needs some tweaking but it's fine for now. Now i want to join the separate ...
1
vote
1answer
49 views

Trying to Bake Texture But it's Black

So first I'd like to say I'm still a complete wreck at Blender, I'm self taught, which a lot of people are; but I might be making a stupid mistake, though for the life of me I can't figure out what it ...
0
votes
0answers
16 views

I couldn't bake in textools

I am trying to bake in AO but you can see the bake option is not available,please help me how to fix it
0
votes
0answers
134 views

Cloth simulation not rendering properly

I am using blender 2.8 and have a piece of cloth falling down on a collision object. In the render preview it displays well, however when i go to render the image the cloth glitches in some way.