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Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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My image texture is displaying black in Cycles bake to the low poly mesh [closed]

I have a model of a tent where I try to bake the texture from the high poly model to the the low poly model. but the texture is always coming black. I tried all the methods from YouTube but nothing ...
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Pieces of a shirt become pixelated when I bake my material for my UV?

When I bake, it makes the chest pieces of a shirt become pixelated. I've tried using different settings and etc to fix it but I can't seem to get it. In the chest piece I do have flipped normals so it'...
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How to limit GPU/CPU use when baking, rendering etc?

I want to limit my GPU and CPU use only in bakes, renders etc as precaution for overheating. How can I do that?
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How can I speed up this bake script I wrote?

I wrote a script that handles baking objects textures into an image node that is then attached back to a bsdf node. It works well for the most part. It's just really slow. Like 45 seconds - 90 seconds ...
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Blender baking textures

I've been having problems baking textures in blender. i'm using 2.97 because i'm trying to export to Xplane. this is the artifacts i'm getting on my textures and i cannot figure out why. what am i ...
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baking normals in blender, looks good in view port(blender) but terrible in other software

using cycles. I'm baking textures for a landscape (probably not the best approach but it's small), all other bakes come out good except the normals. it looks like this in blender - however in other ...
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How to stop normal bake from sampling parts of high poly mesh that are identical to low poly mesh

Used this tutorial. My high poly and low poly models are almost identical. The only difference is that the high poly model has a few extra loop cuts and extrusions. Here is the bake. I have circled ...
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What's the fastest method to output grease pencil line art images?

I'm using line art modifiers to generate stylized outlines for some meshes. I'd like to be able to do this process with some improvements: Simplicity: The output images I want are just the line art ...
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1 answer
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Baking textures usefull to shorten render times?

So I always thought that bakingtextures is just for assets that you want to export for games but now I have read somewhere that it also helps a lot with render times. My Laptop explodes everytime I ...
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Getting keyframes from an armature animation

For the game I am working on I cannot use armatures, just keyframes. The armature IK driven animation for the tube below works perfectly, but any attempt to bake it has failed. Any clue about ...
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Baked animation is totally destroyed

After baking the animation, rig and mesh are totally destroyed. It's a quadrupled rig. Both with and without clearing constrain, the result are same. But without clearing constrain, it's a bit better....
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Can I do sculpting after i baked it

I did bake my sculpture after coloring and texturing and then I found out that there is something on my sculpture and I need to fix it with sculpting tools. Is it somehow possible to do it? Or I have ...
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How can I bake emission?

I followed these steps : I created an image texture with a 4k image and the alpha disabled, I set the bake type to emit, then I selected the image texture and the object that had the emissive material ...
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How can I bake textures when there isn't a principled bsdf? [duplicate]

I have a material created, however there isn't a principled BSDF shader present, there is a mix shader that goes straight into the material output? How can I bake this? picture of the material & ...
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2 votes
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Can i bake textures when there isn't a principled BSDF?

I have a material, where there isn't a principled BSDF, Can it be baked? If so, then how? what the material looks like when it is applied to a plane
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Bake Displace Animation to Object

I am using a displace modifier on a mesh, with the displace set on 'object' space. The object is an empty, which I have animated moving. This way, the mesh's displacement is animated. TL;DR, I want to ...
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Baking Roughness and Normal on Multiple UV is successful, but when I link image texture is partially inactive

I have 2 shader node and 2 UV Map on the same object. Shader Node A : UV Map A/ Shader Node B : UV Map B. After I bake a new texture this object to Multiple UV between A and B (Multiple UV Name: UV ...
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Why are my Baked Textures having Bad Results?

I'm baking a normal map and a roughness map to use on my .obj that will be used in a AR application. Both normal and roughness were created procedurally (using noise texture node and bump). When using ...
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Pointiness mask disappears/leaves artifacts during render and on baked textures

Version 3.1.2 Blend file Tried in both my main project file, and a brand new one to reproduce the error(provided). Using the pointiness to mask out pointy objects, corners and such is brilliant! Works ...
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Normal Map has yellow artifacts after baking

Hello I am new to blender and trying to create a cave for a game using Blender. When I create a normal map, there are yellow artifacts on it. I have flipped the normals because I want the cave to be ...
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How to bake a texture node and attach it to principled BSDF diffuse color input

I'm looking for a way to bake a texture to an image texture then replace the Principled BSDF diffuse input with the new baked image texture using Python. I found this script which generates the image ...
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How to bake HDRI into sphere?

I'd like to bake HDRI lighting to a sphere object, then with the emission shader I'd like to use it as light source. Is it possible to bake HDRI map to a sphere object?
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How do I Bake Backfacing or Two-Sided Textures?

How would you bake back facing or two sided textures? It seems like it should be a simple solution. I've tried a handful of searches here and elsewhere and I can't find a solution. Please link if it's ...
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Blender 3.1.2 UV-Seam will cause visual seam in baked normal map (Highpoly -> LowPoly)

A lot of threads exist because of this problems, but no answer solved the problem so far for me. My baked normal maps (Cycles) will always have visible sharp edges with artifacts wherever i "mark ...
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3 votes
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Baking of Cartoon Eye

I'm trying to create a cartoon eye according to the video tutorial "[2.91] Blender Tutorial: Create Animated Eyes, Beginner Tutorial". The author uses a standard cube, but I took a standard ...
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Practical Application of the Blender UV Bake Type

In Blender's cycles bake, among the diffuse, roughness, normal, ambient occlusion... bake types, there is also the UV bake type. I'm curious to know what are the practical applications of this option? ...
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Too many materials! (Help with imported model)

I am very new to modelling, and have no clue what I'm doing; I'm trying to import a model into a game, but the model I'm using has too many materials, with 43 each dedicated to a texture (the game has ...
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Why is my baked object different from the original?

I need to bake an image from blender in order to export it to Unity. I have done this several times, but this time I am finding a bit of a problem. Once i bake the image it gets darker and does not ...
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Texturing and baking floating geometry and other small details

First of all this is for hardsurface not organic sculpting. I have multiple high poly objects (some of them floaters) and want to bake them onto a retopologized object. My problem however is I can't ...
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Baking light into material not working

I'm trying to bake several light points into my texture to export to unity, but it's not working and I have no idea what could the problem be. It's a model of a hand that it's supposed to be looked at ...
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1 vote
2 answers
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Run code after texture baking is complete (multiple objects)

Problem I'm writing an addon that needs to: Do some pre-baking setup. Bake multiple objects' lighting to the same image texture (already UV mapped to not overlap). (Note: this step should not block ...
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bake all cloth sims at once

Is there a way to bake all cloth sims in the scene at once, or do I need to select every cloth object seperately? This would save me some time.
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Problem with baking soft shadow to texture (Newbie Question)

I’m just beginning to learn using Blender. And right now I have discovered the principle of texture baking. What I’m trying to do is to simply bake the light/shadow from a lamp onto a cube (or rather, ...
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1 vote
1 answer
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Normal map with color spots

First I scuplted a high-poly model of stylized character. Secondly I did retopology and UV unwrap my low-poly model. Then I tried to bake from high-poly to low-poly, but my normal map eneded up with ...
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1 vote
1 answer
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How do I remove dark spots on object AFTER baking?

So I baked my object/mesh. but I have these weird polygon shaped dark spots on the edges/borders of my mesh that show even in the rendered preview. Im not sure if it has something to do with the ...
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Baking should happen to image with image buffer

I'm trying to bake Normals from Multires on a model, but lately I've only been getting the error "Baking should happen to image with image buffer". I can bake multires on a new blender file, ...
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Im a beginner and I cannot bake my normals

I spend some times trying to bake this normal using extrusion, cage, lower poly 'low poly' mesh, tried to redo UV unwraping, resize UV meshes or even using 8k normal map resolution. It always comes ...
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2 votes
2 answers
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How to bake ambient occlusion of a plane with transparency?

I'm new to Blender and 3D in general. I have a single object (mesh), a plane, and no lights and I've set an environment (world?) for my scene. Now, I want to export the scene to GLTF and want to bake ...
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Game-Rig-Tools error when loading animations to bake

I updated to blender 3.1, added rigify and game-rig-tools, regenerated my rig and did some changes in my animations(position of keyframes). Then i wanted to bake my animations onto my Game_Rig that i ...
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1 vote
1 answer
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my baked uv doesnt go on my model

I have been slamming my head against my keyboard since last night trying to figure this out. I want to bake the fabric and the metal into one material to port but it just ends up like this. Please ...
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Can i bake Toon shader (Shader to RBG) to a texture?

i made a cartoon model and now i need to create the textures to import to another game, but as you seen in the title, it's using Shader to RGB. I tried to bake it with emission and emit in cycles but ...
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How do I bake a color map from a high poly mesh with several materials?

I'm trying to bake the textures from a sculpted high poly mesh onto a low poly one, to get a PBR material applied to the low poly mesh. So far, I've baked the normal map and the roughness map, both ...
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Multires sculpted details won't bake into normal map

I have a model, said model has multires modifier, i have created a UV map and have then sculpted onto the multires with the intention of baking the texture (which makes use of the multires sculpt) for ...
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Should I Bake Hair before Rigging model?

I just finished modeling and styling my character and i want to rig it. I'm wondering if I should bake the hair from the particles before rigging-- ran into this issue because every time i bind the ...
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Baking Ambient Occlusion texture produces white objects that are not white in the material view

I'm using an Ambient Occlusion shader node to mask cavities/convex corners on my mesh. When rendering using the camera view it works great. However, if I bake it to a texture, the ceiling and some ...
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anvil baking problem

Im posting this cuz I dont have any more ideas and I really want to go on Anvil tutorial was going pretty well for me before baking stage, simply cannot find settings on which there are no ...
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3 votes
1 answer
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Applying physics to hair in Blender 3

When i apply physics to an object and press space button object is moving but hair is not moving. I was advised to bake the hair stimulation in the hair particles system cache settings, however, that ...
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Different viewport quality and bake

Viewport/Shading view shows dots, but when I bake textures (even in 4k) its showing me pixels. I'm baking glossy, roughness and normal. Can someone tell me how I can achieve same result? My setup:
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Baked displacement map doesn't look like sculpt

Blend file: https://www.dropbox.com/s/ay1pb6eu9s0fw20/Anvil.zip?dl=0 I sculpted some details on the model using a multires modifier and baked it with "bake from multires" enabled and the ...
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2 votes
1 answer
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Bake without using bpy.ops.object.bake()?

I would like to try to understand if it is possible to bake without the use of the operator, using only Python without operators. If anyone has been able to do such a thing, I'd like to figure out how....
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