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Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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The top of the fluid disappears if I turn resolution above 80

Whenever I bake this fluid sim for a beach at a resolution lower than 80, it works fine. But whenever I turn the resolution of the fluid up to a number above 80, the top of the fluid disappears. Does ...
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Baking fabric to lowpoly

i am pretty good in blender, but still having some questions emerging... Is there a better way to bake fabric/cloth or thin metal sheet, which is really thin, than to make it in obvious way - by ...
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9 views

Blender crashes on baking (ambient occlusion)

when the Blender Engine reaches 100% on 'Bake' for Ambient Occlusion , Blender getting crashed every time, Is there any other way to do this ? Pl help. Options are - No Duplication
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24 views

My diffuse baking miss some part of the model

When i'm trying to bake the diffuse some part of the model is not baked as you can see in the image. Does anyone have an idea where the problem could come from? https://drive.google.com/open?id=1j-...
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20 views

Why my baking on a plane is broken?

I'm trying to bake some foliage on a plane, but i can't find out why some part of my mesh is not baked. I tried to move in substance to see if it would work but it does something similar. Does someone ...
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33 views

Displacement Map (Micropolygon Displacement) displaced weirdly

I'm currently learning the process of baking displacement map through blender render in the version of blender 2.79. Problem: I find that the result using node for displacement map isn't very ...
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13 views

Problems when baking a simulation in Blender 2.8

I am baking a smoke simulation, and something doesn't add up. The whole animation has 180 frames, and the smoke simulation starts at frame 80 and ends at frame 180. However, when I click on 'bake all ...
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49 views

after applying the normal map my character looks so weird

After applying the normal map this is how my character looks pls help. The file is available here
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32 views

Fluid simulation only shows the domain

I was making a fluid simulation, but when I try to bake it, it only bakes the domain. The fluid doesn't appear from the inflow. Do you know why? Thanks. This is what appears when i render
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Instanced objects ignored when baking normals

So I've been following this tutorial on youtube on how to make tileable textures and I've tried making one on my own. When I tried baking I realised that the instanced objects where ignored in the ...
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1answer
13 views

How can I bake a rigid body simulation in 2.8?

I' am completely new to blender. I've read the manual, but it only explains what baking is, but it's not clear how to do the baking itself. In Cinema 4d it's as simple as going the the cache tab in ...
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Vertex Baking to textures for Colour ID Map not working 2.79

I don't understand, Only yesterday this baked out just fine and as far as I can tell, I never changed anything. Blender render Add 1 material to model - UV unwrap model - Vertex paint mode and paint ...
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26 views

How to add pores (details) to alread baked face?

Like in the title. I made a face then I did low poly version and baked high poly to low poly. Now I want to add details but I don know which nodes use to it without decrease quality of baked high poly ...
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16 views

Baking normal map for mutiple objects and merge them

I have baked a normal map for car model but the normal map became weird because of ray distance. My model is consistent of two objects, car body and car tire, I have to bake them separate because they ...
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9 views

Baking AO from High Poly to Low Poly gives weird result

So I have this High Poly altar that I want to make into a low poly. I've created the lowpoly version. I've already baked the normals and it worked perfectly but once I've wanted to bake the AO, it ...
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1answer
12 views

Baked normal map is partly distorted/flipped

I'm trying to bake a normal map from high res model onto a low res one. Normals are all okay, no modifiers, no double vertices. Result is the same when baking the map in xNormal. Result is the same ...
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18 views

Baking Normal map in wrong position

Recently, I baked a normal map from high poly mesh to low poly one, and I got this. I've searched on the Internet, but still can't find solution.
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26 views

How do you bake materials? [duplicate]

Okay, I'm trying to bake the coloured materials I've added to my model. But whenever I go to the Render tab > Bake > and select any of the options, I get an error at the top saying 'No active UV layer ...
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sharp lines in normal map

In the Blender Guru anvil tutorial on texturing There are weird lines in my normal map, which are visible on the model. The anvil should be smooth. How can I remove these artefacts on my normal map?
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Baking a displacement map with Blender 2.8 and Cycles?

I want to achieve a greyscale displacement map, like this one: I have a model and another model which has been modified using a displacement modifier, now I want to bake that displacement into the uv ...
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2answers
37 views

Will my geometry make for a good baking?

So I have this model of a dome that I created and I'm quite happy with it (not to say that it has no default but at my level I consider it quite enjoyable). The only drawback is it's way too high ...
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10 views

Blender3d Baking Animation Problem

I have 2 Armature in my scene.The first one is for my rigged rifle,and second one is my arms, also i'm animated it(i'm baked animation).When i import to unity3d my model,That's what i see in animation ...
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165 views

How to bake animation in blender 2.8?

I'm only starting on blender with the 2.8 version I want to do several animations by moving the different donuts up and down so I started animating with actions. But I got one action per object and I ...
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Marvelous Designer to Blender Ambient Occlusion Bake issue

Since updating both programs I've been having some weird issue whenever I import a new OBJ from Marvelous Designer 8 to Blender, I've tried everything I can think of and right now I am just stuck. I'...
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26 views

How to fix my AO Bake being fully white (Blender Internal)?

I have two models, one is just the same as the other but the car has the roof and pillars chopped off. When baking the standard car bakes properly, and the chopped car only bakes in white, the exact ...
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1answer
76 views

How to UV unwrap with repeating texture?

I have a problem with baking in blender cycles: I have an interior model and every part of it uses repeating texture (the floor for example uses a 256x256 texture which repeats itself). My aim is to ...
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Blender 2.8: Why does it not apply my Texture? [duplicate]

I'm fairly new to Blender and tried following a guide to making a character for a short I should do for uni. I am following this tutorial: https://www.youtube.com/watch?v=JYBPXTful2g He is using an ...
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Has anyone else had weird visual artifacts appear on perfectly normal faces when baking textures in blender render?

I'm trying to bake a UV texture of multiple materials in blender render. All faces in the UV editor are organized and separated enough that there is no possibility of color overlap where I don't want ...
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How do I use a cached/baked smoke simulation with command line rendering?

Under cache in the physics tab on the smoke domain, I have Use Library Path and External checked and a ...
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27 views

Baking normal map results in lighting artifacts

I've been kinda busy and haven't had time to look into baking that much, but watched a blender guru tutorial and gave it a try. I get these triangles and edges at different places, here at both front ...
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1answer
30 views

After baking indirect light, inside solid meshes is not dark in EEVEE

Here is the scene setup which I will explain further: ## Heading ## What you see in the screenshot above: Lit in yellow is the irradiance volume You see a circle of lights that can be switched ...
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23 views

(Cycles) Normal baking results in ribbed edges

Whenever I try to bake normals from hi-poly to low-poly in blender I get weird ribbed edges like at the image below (btw I was baking the normals to a 8k image just for the sake of test, on lower ...
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1answer
32 views

Fluid simulation flows out of the shell

I'm simulating the fluid in a pipe as shown in the image below I have set the inflow to -z axis and made the pipe a obstacle and also the volume initialization as shell.But still it flows outside of ...
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Blender object with two UVS [duplicate]

I am trying to load in a blender file and export it as an OBJ file with with materials. The approach I am trying to use is to bake all of the materials (using cycles) into a diffuse and specular (...
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1answer
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Is there a way to limit the number of CPU Cores used for physics baking?

Is there a way (in Blender) to limit the number of CPU Cores used for physics baking, like you can with rendering?
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Animating intensity / visibility of a baked indirect lightmap (2.8 Eevee)

I have a scene which whereby I want to transition between day and night very quickly for an animation. Objects are moving, the camera is rotating, so I cannot simply crossfade between 2 sequences in a ...
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27 views

Blender 2.80 Beta baking texture for unity

I'm coming up with an issue I could not solve yet. I want to create assets for unity. These assets consist out of different meshes (LOD0, LOD1, ...) and multiple materials. So usually bake (albedo, ...
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Problem with Scripting a baking procedure

Im am importing alot of models with alot of materials attached. Therefore i wish to bake all of these into a single texture with a python script. I have a alot of trouble with the baking of textures. ...
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1answer
39 views

How to stop the baking in 2.8?

I pressed the bake button, but forgot to change the range of the frames. In blender 2.79 I could press the x button near the baking process. How can I stop the baking in 2.8? thanks
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Build modifier - Bake object or Halt animation

Is there a method of baking an object so it holds it's current state? For example at frame 60 (60% built) on the time line the object is what I would like to hold for re-animating. The actual build ...
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21 views

Baking shadows onto transparent plane

So i know that in Blender Render it is possible to bake shadows only and export them as a PNG. But in Cycles, i cannot seems to easily find a way to do this. I play Second Life, and so with that ...
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22 views

I'm having trouble baking diffuse texture

I'm having trouble baking a diffuse texture You can see how it looks in the image view. It´s probably a simple thing, please guide me.
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15 views

Client not recognizing multiple textures for bake

I'm currently working on a model that has two separate Materials. One for her clothes, and the other for her skin and hair. Unfortunately the platform I'm trying to upload her to only allows me to use ...
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1answer
54 views

Baking Normals Problem in Blender 2.8

I've tried many things to try and get this to work. (ALT+G, Recalculation outside and inside normals, using a cage, flipping the normals on both meshes, and changing the extrusion size) I still get ...
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1answer
69 views

Normals Not Applying Correctly Onto Model (Strange Placement)

When applying some baked normals, both object and tangent baked, onto my model (Shown Below or Above), the normals show up on the model; however, the normals are not in the correct location. After ...
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1answer
79 views

Baking Normals from a Shader that gets its Normals from a Bump Node

I am trying to bake a normal map from an object that gets its normals from a bump node. See the image: I set "Bake Type" to "Normal" and leave all the other settings as-is. The baked normal doesn't ...
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1answer
63 views

how i bake my node setup in cycles?

as you can see in the screenshots i want to bake the same result of the viewport as new baked texture,and the same goes for the other nodes beside it, but i dont see anyway to do it, i tried with ...
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Noob problem: How to set dynamic hair to be the initial state

I created some hair and ran dynamics (gravity) on it for a while. Now I would like the simulated position of the hairs to be their default position. I could convert the hair modifier but this seems ...
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56 views

Hair particle's “Bake All Dynamics” doesn't function

My blend project is based on a one-frame scene with 11 objects, each having “heavy” hair particles system with interpolated children. When I click “Bake All Dynamics” on the Particle Cache tab, with “...
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How to get flat shading texture bake as its seen in Material mode? (it triangulates)

The only thing i found that affects triangulation is Split in Bake options. I guess mesh triangulation and recalculation of normals is in order, hmhmmh.