Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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Where is the disk cache in blender 2.81?

I just downloaded blender 2.81 and tried to render via sheep it render farm. When my render was complete, the render didnt include the water simulation baking. When i did further research, i read i ...
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Baking my model only returns a transparent image in the UV Editor

I have been trying to set up baking for this model I've been working on. The only textures I want to bake are a separate solid black and solid white material that I have assigned to it. Upon ...
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blender 2.8 First bake failed

So I followed Andrew Price's baking instructions in the anvil tutorial and below is my result. Any suggestions as to what I did wrong? UV:
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Resuming a Fluid Simulation

I am currently using blender 2.8 and working with fluid sims. Does anyone know if baking was interrupted for some reason, that if there would be a way to resume from the point the baking was ...
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How to seamlessly combine baked and unbaked textures?

I'm working on an animated scene in Cycles in which all objects are static except for a moving camera and an object (the satellite thing in the scene below) that rotates in front of it. (I'm quite new ...
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Baking of the diffuse map turns out partly black

So, I've been baking Diffuse Maps for a while now (often had some trouble with it), but now a problem occured, that I cannot fix. So, I set up everything for baking the map and it mostly works fine, ...
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21 views

baking normal from high poly to low poly made with instantmeshes issue

I made a high poly sculpt and I have used instant meshes to do the automatic retopology to get my low poly mesh. the high poly: The low poly, we can see the quads and it is not possible to use the ...
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27 views

Stairs on normal map

I try to bake a normal map usin cycles render but have a strange artifacts. It's look like a stairs on output image. How can i fix it ?
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Strange Normal Baking

I'm sure this is a tired question on here, but having scrubbed through a few on here I haven't find an answer directly for this issue. In baking a normal map, the content bakes perfectly fine but it'...
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How do I bake particle UV's at end of simulation in Molecular Script Add-on

Is there any way to bake the texture at a certain frame onto particles so it looks like they all formed percectly into an image? I've seen it before but I can't find how to do it anywhere. ]7 I've ...
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27 views

How should i go about baking textures for my model

I continued learning blender after quite a while and cant seem to bake textures on 2.8 how i used to on previous versions. I have a simple model of a can of cola. need to bake the texture then edit ...
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Problem with fluid simulation, cannot generate fluids through pipe

I have set up the scene and assigned inflow, domain and obstacle(pipe volume as a shell) and liquid not generating after complete bake
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Artifacts when baking with multires

I'm trying to create a normal map for a mesh with multires modifier. Here are the steps I took. First I unwrapped the mesh and created 32 bit float 4096x4096 texture. Then I applied multires ...
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74 views

How do I bake a Bent Normal Map in Blender

The bent normal is the direction where most ambient light comes from. The median ray that did not intersect the mesh. It is not the same as object space normals. A bent normal map could be baked in ...
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How to make a Emission shader RECEIVE shadows?

I have baked a floor onto a texture which then I plugged onto an emission shader. However, the floor no longer receives shadows because of it. However I have a character walking on the floor and I ...
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How to correctly export to collada with animations?

I am trying to figure out why this model I animated with shape keys won't export correctly to .dae (Animations are messed up when re-importing). However .fbx or .abc works perfectly. I have baked all ...
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Packing Black and White texture maps into one RGBA image?

I'm trying to optimize my models for opengl visualisation and one of the thing you can do is having one texture that carry all your black and white maps (AO, metallic, roughness...). Once I've baked ...
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16 views

Exporting .dae file from Blender and import it on Processing

What I am trying to do is export from Blender a .dae file of an animated object and then import this file on processing and use it there. I created a rotating cube, baked action and exported it as ....
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134 views

Paint high-poly mesh and then bake for low-poly, OR just paint low-poly with normal-map applied?

I recently completed my first sculpted game character including rigging and animation. I am still desperately trying to find reasons to do PBR texture paint in blender 2.8 rather than substance but I ...
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26 views

Normal Baking Error

I've been running into difficulty baking normal maps for an enemy intended for my UE4 third person shooter project; . The model uses 5 different PBR materials, and a combination of 1024 and 2k images. ...
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Baking Andrew Price's Donut in order to 3D Print

Long story but I'll try to bullet point it to make it simpler: I have a fancy 3d Printer that can print 500,000 colors. See my question here for a photo example. In that question I brought up that I ...
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30 views

What's wrong with my high & low poly models?

Can anyone check my blender file and my models (high and low). Why i always getting weird artifacts after baking high on low In Spainter and how can i improve them (topology, UV map etc) ? I cant ...
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88 views

Can normal map smooth hard edges?

For example i have 2 models. One low poly and second high poly. Low poly has hard edges. High poly after subdivision mod will have smooth edges at same position where lowpoly has hard edges. After ...
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question about GPU simulations [duplicate]

I have bought a new laptop and I am using blender now for a couple weeks. IS it normal that blender uses only the CPU for baking phisics? And is there a way to use the GPU for baking?
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Irradiance Volume artifacts

I created one Irradiance Volume and after I baked it I get this result with a ton of artifacts: I tried increasing resolution of the volume, increasing size but still same or similar artifcats appear....
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Unusual Shapes on Baked Normal Map

So, I am basically trying to bake a normal map from my high poly mesh to low poly retopologized mesh. But I got some unusual shapes on my normal map. Some areas just work fine. High Poly render ...
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Baked Image Texture is Blurry

I've followed quite a few tutorials on how to bake - been over advanced options etc. So I'm pretty familiar. One issue I'm running into is that the baked image texture is blurry compared to the ...
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32 views

Baking - UV's Outside UV Window Don't Bake

I want to bake an unwrapped mesh using a texture image. It seems that the only part of the mesh being baked is the part inside the UV window. I can't scale the UV's down because the texture will be ...
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35 views

How to bake transparency/Alpha in Cycles?

I have two cubes in the scene. The larger cube is made transparent by decreasing the alpha value, and contains a solid red cube inside. As seen in the picture above, the transparency works fine in ...
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Blank Normal Map After Baking

I've put off asking this question for a while, but after a few days of messing around with it I still can't figure it out. I have a high-poly and low-poly anvil I made going through the Blender Guru ...
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Is it possible to only bake the last frame of image sequence in dynamic paint?

In dynamic paint image sequence mode has a benefit of creating high resolution image fairly fast, but is it possible with some console cmd or script just to skip creation of some frames as images? ...
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29 views

Baking Metallic map?

Hey what's the best way to bake Metallic maps since it's not one of the types of baking blender's interface offers you? I know about plugin your metalic node setup into a diffuse node and bake that, ...
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27 views

Baking procedural textures not working completely

So I am trying to export this model that uses procedural textures to a game engine so I have been trying to bake emission textures for the diffuse but for some reason some of the textures bake as just ...
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Blender cycles: my combined mesh is turning black when I try to bake

I am attempting to create a baked UV map for a complex object with multiple shaders. I added one image texture to each material and made sure it was selected. I combined all the objects in the scene ...
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50 views

Is there a cloud rendering service for baking in Cycles?

Id like to cloud bake multiple 8K textures. Is there an add on that allows me to do this on a render farm?
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How can i add a text to a mesh so it doesn't destroy my mesh?

I am trying to finish high poly mesh of the wrench so i can later bake it to the lower poly model of it, but i have no idea how can i add the text without destroying my mesh. I want it to stand out a ...
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14 views

Baking normal map produces strange result

I am following the Anvil tutorial and all was well until the normal baking step. The result I get from blender is different than the tutorial, I tried reiterating on steps, but I got the same wrong ...
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1answer
46 views

Normal/Bump map show in Look Dev but not on Render

I am trying to bake a diffuse texture with all the shaders applied to it, including the bump map effect just applied to the texture instead of having a seperate normal map. In Look Dev I can see the ...
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Trying to bake feather detail onto a bird but result is pure Chaos, Help

As stated, I am baking feathers onto a bird's body but the result when baked looks like pure chaos. I thought this would work out because it worked great on the wing. The feathers baked great to the ...
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Blender 2.80 to Blackmagic Fusion

What is the best way to export camera animation from Blender 2.80 to Blackmagic Fusion. There is a script addon published on BlenderArtists which is perfect however it has not been updated for Blender ...
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Black Part on Baked Images as Planes

i'm trying to bake a plane with a .png image texture on it. But after baking, there's this black part on the baked image texture where the transparent side is. Is there any solution regarding to this ...
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Combined bake behaving differently to diffuse

hope all is well! I'm trying to bake a multitextured model in cycles blender(2.8). It bakes the image diffuse texture fine with diffuse bake, with colour enabled and direct and indirect disabled (...
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21 views

Problem with Baking Normals in blender

From the image you can see the render looks great but every time I try to bake normals it looks yellowish like the image, can someone tell me what am doing wrong,or if there is another way to bake ...
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Baking Normals in blender

When I try to bake normals using the settings in the image the normal bakes with weird colors and the object is unwrapped no doubles or inverted normals, can someone tell me what am doing wrong,thanks....
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Material to bake, what am I doing wrong? Video included

Included Is a video of what I'm doing. https://www.youtube.com/watch?v=KRAZzMyQUYg
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1answer
44 views

Blender 2.8: Target UV map is half the size of the source UV map

first time poster, got an issue I don't know how to solve. My goal is to have as big an island selection for my house parts to capture as much of the weathering detail as I can. But to keep the model ...
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Baked and rendered have different shadows

My scene have only one light, i turned off cast shadow of that light. In live render, there is no shadow, but shadows apprear in baked. Live Render Baked
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Baking takes a lot of time

I have low-poly mesh and the same but with details. I want to bake normal map, but baking takes really a lot of time( i suppose 4 hours, i didn`t wait). What i must to do to baking does not take a lot ...
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Normal map edges looks jagged and faded

I have a model which I want to bake bevels in, I literary duplicate the object, add bevels unto the newly created object. I bake it with cycles, yet the edges always look like this, no matter how I ...
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Baking particle systems to objects in blender 2.80

I'm trying to bake a particle system with location and scaling data to real objects. I tried to use the script from this answer to create real objects an keyframe them according to the particles, but ...