Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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7 views

Keeping the animation after joining multiple objects

How do i keep the animation after joined the multiple objects? because i want to create a vertex group of whole object.thanks
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Speed up Fluid Simulation for Fluidless Frames

In my fluid simulation all inflows are disabled until around frame 620. There is absolutely no fluid in the scene up until this point. I would have thought that the fluid simulator would quickly ...
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Mantaflow liquid: how to load previously baked data so that I can bake the mesh

I have baked a liquid domain at quite high resolution. Blender crashed after reaching 100% of the fluid bake. When I opened it again, I can see the liquid bake in my viewport, but the domain settings ...
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34 views

Baking specific channels only for an animation

When baking an action we can select which bones to bake, by choosing selected only option. But can you have more control over which types of channels to bake? For example if I would like to only bake ...
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Exporting Models in FBX

I want to export a model in fbx. I have baked the materials and did the fbx preset right (see capture below), but it still doesn't get me any material in the output mesh. Since I want to do a batch ...
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Blender 2.82 simulation interface unlock?

upgraded lastly from Blender 2.79 to 2.82. With 2.79 I used Blender to do fluid simulation. Now trying the same with the newer version. Unfortunately, the new version locks the screen during ...
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33 views

Blender Fluid Baking taking so long

I am trying to make a little coastal scene, very basic just the odd wave and clash with a rock or two. The fluid sim bake is 771mb, why does it take 2-3 hours to bake that? My computer has these ...
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Problem with Baking materials: diffuse from selected to active

I have a model with multiple materials assigned to different faces, PBR materials. So i duplicate it, remove materials, add new material unwarp UV, select origin and click the new model last, bake ...
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2answers
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Exclude non-visible points from bake

I'm trying to bake the window coordinates onto an object's texture. It works fine, but the coordinates are baked on all pixels of the texture, even the ones which aren't visible from the camera. Is ...
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Particle path display

I have more of an ignorance than a problem. So I did this thing: this is a simple simulation of particles and baking as a path, and transformed into curves. But when I do this Adding offset and ...
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how to achieve a good and clean render in blender?

hello everyone it's my first time posting a subject in the Blender community. i have to notice that i never used Blender except for modeling objects because i'm an indie game developer and the engine ...
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How to Run Code After Baking With 'INVOKE_DEFAULT' Has Finished?

bpy.ops.object.bake('INVOKE_DEFAULT', type='DIFFUSE') save_image() Does not work because the bake uses 'INVOKE_DEFAULT' and ...
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Python Multiprocessing Does Not Work With “concurrent.futures.ProcessPoolExecutor()”

As you can see in the image, baking textures, apparently is mainly a single-cored task. Thus I'd like to use multiprocessing to run many bakes in parallel. Which ...
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Low Poly Mesh Jagged After Baking and Applying Normal Map

I have recently made a high poly lightsaber model with the subdivision surface modifier, and then duplicated and taken off the modifier to create the low poly version. I then created a cage, and baked ...
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Dragon Project: Unwrapping issues

Here is what I have accomplished so far: I have sculpted out what I wanted my dragon to look like I re-topologized the dragon into a much less dense design. I tried my best to unwrap this design to ...
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Explosion/fire not showing up after bake in viewport or rendered

I was following an explosion tutorial for 2.82 on youtube and he did a bake and after that, the explosion showed up, but when I do it the domain changes sizes but the explosion does not show up, I ...
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1answer
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UV upwrap is bigger than image

So I modeled a log cabin in blender (it's all one object). I added a woodplank material and after upwrapping I had to scale up the UV vertexes in the UV editor so that it looked right. Now I'm trying ...
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2.82+: How to use fluid.bakeData() in python code

Before Mantaflow (2.82+), we were able to bake smoke sims with custom python code like follows: ...
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1answer
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Baked indirect lighting from emission not showing in viewport (Eevee)

Newish user here and appreciate any help I can get. I'm running into an issue where I can't seem to get my baked indirect lighting to show up in my viewport or render in Eevee. After baking, the ...
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1answer
132 views

object.hide_render Crashes Blender Before Starting to Bake

I am working on an addon which bakes onto multiple meshes. Everything worked fine until I wanted to implement Ambient Occlusion baking. To do this I need to hide all objects that have nothing to do ...
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21 views

Mantaflow simulation with animation

I have experimented with Mantaflow simulations. I have tried using a fluid simulation with a moving domain, but the simulation acts like the domain is still. Does anyone know how to fix this? Is ...
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How to use baked ocean cache?

I have a question: When I bake an ocean cache, how exactly do I recover the baked data? Say I open a new .blend. How can I apply the baked ocean cache from a separate file to the new one? Would I ...
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Baking Removes My Texture And Replaces It With DarkBlue

I Get the F.B.X right but Cant Get The right Texture. Baking Works Wrong. I've tried diffuse and combined too x5.jpg
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Molecular Script: Updating an existing simulation

Let's say I have a 1000-frames simulation that takes 20 minutes to bake (by pressing the "Start Molecular Simulation" button). Now I'm making changes to the scene that I know will affect only the last ...
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138 views

How to Bake a Displacement / Height Map from a High Poly to a Low Poly Mesh?

I have this mesh with 7.5 million vertices: And I also have a low poly version of it with 5 thousand vertices: I just want to bake the detailed height information of the high poly model into a ...
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1answer
31 views

Normal map baking artefacts

I created a simple Hight-poly and Low-poly geometry. when baking Normal, I get strange artifacts. I tried to change the settings, extrusion,used cage. without result. Explain how to deal with them. ...
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cycles combined bake coming out black

hi so i'm creating a high gloss golden earring with a pearl detail, but both textures are coming out black in baking (the object is merged because the programme i plan on uploading to can only have ...
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19 views

What this issue displayed in my UV a symptom of?

I don't know what the term is for what is displayed, and therefore I can not search for the issue. It's messing up my bakes. I'm hunting my mesh for the issue and ican't seem to resolve it.
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25 views

Bake through alpha

Here already asked few time similar questions but no one contain answer with solution(and all of them been asked few years ago). Right now I have to work with foliage and need to bake some things. ...
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Can't Bake Metal From High to Low Poly

so I'm trying to bake this high resolution belt buckle with this antique metallic procedural texture, but it's not looking correct after it finishes baking as a normal map. I googled this and to my ...
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1answer
38 views

Normal map problems

When I bake the normal map, it gives me the shading artifacts from the low poly mesh. I tried countless times, but I can't find out what is wrong. Does anyone know what is going on? Here are some ...
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Is it possible to bake textures from a procedural material?

I have a procedural material that I need to bake into textures(Color and Normal map), the problem however is that one material always turns black for some reason, as shown here: Can someone explain ...
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2answers
172 views

Mapping normals from -1..1 to 0..1

I am trying to bake a map that shows calculated normals in 0..1 range using cycles. (As opposed to -1..1 range) When I use <...
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1answer
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Irrelevant Baked texture maps

So I built procedural textures along with actual textures. Every thing is properly UV unwrapped too! However, when I bake the diffuse texture, it looks messed up like this What am I possibly messing ...
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Baking particle system particles (not mantaflow) to a mesh object shape

Mantaflow in Blender has a function "Bake to mesh" which bakes the baked fluid particles to a fluid mesh. Is there a way that I can create a particle system, and also bake the particles (not hair) to ...
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53 views

Splines Animated by Sound - Animation Nodes

I've just made the change from Blender 2.79 to 2.81a. I've also updated my Animation Nodes to 2.1.4. Both are installed and working as expected except for the Sound Baking function in AN. Some ...
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Baking Particle emitter

I have use the hair system a lot and have some understanding of it. Now I tried to use the emitter, but have problem with baking. I have set up for 75 images and when I press bake it is finished in1/...
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39 views

Baking normals in blender(cycles) 2.8 - green on UV map?

I’m following a tutorial that covers sculpting a plank of wood, and then retopologizes it and bakes a normals map and a few other maps. The tutorial was filmed before blender 2.8, and I’m having some ...
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Possible to disable one object during simulation bake?

I'm coming back with my hardcore cell simulation for a technical question. Many softbody grow and are crushed on the top. To show the push, I mask cells after crushed on top with simple object with ...
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17 views

High to Low Poly Bake Creating Seams Along Edges

I am trying to do a high poly to low poly bake with a simple test object that has slightly rounded edges. I am using Blender 2.81a. When I do the bake, however, I see a crease along each of the edges. ...
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How to bake two objects (an item and a shrink-wrapped decal on it) into one texture image?

I'm very very new to blender and have been searching on how to do this for a while now to no avail, please forgive me if I'm posting a simple/answered question. I am making a very simple mask that ...
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31 views

I need help with baking

since i'm beginer i've been following tutorials of blender guru. Right now i'm on the Anvil series and i got badly stuck. This is the first thing that happened to me after the baking. So i was trying ...
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1answer
18 views

Having quite a bit of trouble with Baking

I'm relatively new to Blender (3D modelling in general), and am working off of YouTube for the most part. I am trying to bake a head of hair and glasses (all in on object) so I can create a texture ...
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31 views

Trouble with animation nodes and objects appearing to be linked when they're not

I have this animation of some gears turning. It looks fine in the viewport, everything moves correctly, but when I render the animation the gears aren't turning or they're glitching. I tried to solve ...
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1answer
31 views

What is this artifact from baking?

This is following a recent bake,the bake when well except for the artifact over the ears. Not sure why it happened, I did have separate items selected to one active mesh.
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32 views

Blender Crashes when Baking High Resolution Textures “Circular Dependency” error

I have a high poly (1,3 Mio faces) photo scanned mesh with 17 generated 8k textures (totalling 500 MB) All the texture are looking something like this one here: My goal is to bake those 17 diffuse ...
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Bake correct Normalmap from Tile Textures to a single Atlas unwrap?

Basically, here's the deal - I textured a model using 7 tileable textures (diffuse only) and that's fine. But when it comes to normalmaps, they look terrible on mirrored and folded UVs (and the ...
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1answer
33 views

Stopping a point cache bake

I have a problem with blender sometimes: when I am running a simulation bake of some kinds, i.e. the point cache bakes, Blender will not allow you to interact with the interface at all. This is not ...
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Should vertex-paint mainly be used for prototyping, or getting a feel for what your model looks like?

So I sculpted a model, and I've actually created a retopologized mesh, but since i'm having problems baking, I decided to paint the vertexes. The tools aren't awesome, but you do have layers and you ...
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Baking physics on several machines / Combining cache

I have a smoke animation in blender. I wonder if it is possible to split the baking process of Physics / Smoke Simulation on several machines. Can I run part of the simulation like Frame 1 to 100 ...

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