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Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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Free bake - Rigid body physics

I am having a hard time understanding free bake in blender. I tried looking up detailed tutorials online and couldn't fine anything. I have a simple scene with active rigid bodies that interact with a ...
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Baking problems

Before talking about the problem - if there is already any thread, sorry I couldn't find it and that is why I am asking it here now. I have a baking problem, quite nasty and doesn't look that tasty ...
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1answer
14 views

Black Seams When Rendering Normal Maps in Cycles

as in the images appears: the first picture is the bake normal and rendered, and as you can see it appears some "seams" around it and with a low height, and in the high poly model you can see the ...
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How do I render a Bump/Discplacement map using the camera?

I have been trying to make grass for a game i'm developing and have just began creating foliage, in this case the grass. The problem is, i've made the grass as a detailed 3d model with about 20 ...
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28 views

My normal map isn't working

I've been having troubles with baking some high-rez meshes and it seems that the problem is not my baking, but something else. I've added some topology to a "brick", retopo-ed it and then baked it, ...
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Can't bake with repeating images

Can't Export/Bake mesh where wrapped parts are outside the image. I Set images to be repeating, but in any way, can't Bake it (Repeating Turned off for demonstration): And error says: ...
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1answer
54 views

Texture types and how to use them

Good day everyone. I took a 3D model from the game, and it's using a few textures. I opened them, and now I'm a little bit confused. Why does each texture end with _d or _m? _d - is diffuse, right? ...
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7 views

Having problem baking normals only worked once now it doesn't

It used to work now I keep getting this result
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1answer
25 views

Baking displacement map: Base mesh is included in the highres output

How can i get ride of all those quads so only the white mark shows up? Step to reproduce Create sphere as base Duplicate base as hd and add x3 subdivision modifier then apply Sculpt some details on ...
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2answers
27 views

Baking Normals produces grid mesh on result

I have searched around and cannot seem to find any relative info on this issue. Only one forum post that claimed you need to subdivide the low poly mesh more in order to get rid of the mesh grid baked....
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1answer
36 views

Baking Multiple Materials into one Object

I've searched around the forums here and found multiple solutions for this problem, however they appear to be unique to those individuals. Their solutions do not work with this particular scenario. ...
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9 views

How do i bake with Blender Render

Im new to render and the whole 3d modeling. I made this building https://imgur.com/a/6791s2P . I want to export it to an game. So i have to bake a texture and export the model in a fbx file. I ...
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baking normals Isn't baking the normal texture of the higher poly mesh

I'm working on a cloth and im trying to optimize it using bake, but I'm getting a problem when I bake the normals, where the blender is only considering the geometry of the higher poly mesh and not ...
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2answers
25 views

How to bake lightmap to a simplified duplicate object?

I am importing models from magicavoxel, and then lighting them in blender. I have a high-res model which contains all the materials (as vertex colors) and emitters. It renders nicely in cycles: I've ...
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1answer
54 views

Regarding Baking

This is iPHONE model I've made in Blender: https://www.youtube.com/watch?v=8gfES8_tEF0 While I tried to bake the diffuse map of the model I'm getting an unexpected result. Only the Apple logo and ...
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1answer
34 views

Join objects with procedural material

I am struggling with this problem for a while now. I have created a procedural material for my buddy the low poly plant. I needs some tweaking but it's fine for now. Now i want to join the separate ...
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1answer
36 views

Trying to Bake Texture But it's Black

So first I'd like to say I'm still a complete wreck at Blender, I'm self taught, which a lot of people are; but I might be making a stupid mistake, though for the life of me I can't figure out what it ...
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I couldn't bake in textools

I am trying to bake in AO but you can see the bake option is not available,please help me how to fix it
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Baking directional lightmaps with Cycles

I've been looking into using the bake feature in Cycles to generate directional lightmaps for use in game engines, rather than just baking diffuse light to a single texture. I'm trying out the Half-...
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42 views

Cloth simulation not rendering properly

I am using blender 2.8 and have a piece of cloth falling down on a collision object. In the render preview it displays well, however when i go to render the image the cloth glitches in some way.
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1answer
89 views

Cycle 2.8 Cuda error at cuCtxCreate: Illegal Address

Am trying to bake a simple object, it has one material: And a Texture node with the right image selected: no idea though why the Texture slot when i select the object is always empty and shows ...
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1answer
53 views

keeping render layers at their original resolution when composed

I wrote a script to generate a multiview render of an animation. You can see the result here Still everything is rendered at the resolution of the final image and then scaled down. This wastes a lot ...
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1answer
15 views

Frame issues past 250, problems baking new frames

So I am rendering on Blender, a simple ball hitting a tower of blocks, but when trying to bake the frame limit to 500 instead of the default 250, the animation loops instead of continues. I have freed ...
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1answer
194 views

Why won't blender 2.8 bake more than 250 frames?

I have changed the cache, and also extended the frames length. Here is a Video that shows the problem. It is recorded after baking the animation. Here is the video. to me it seems like a bug because ...
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1answer
27 views

Normal baking problem

I've had plenty of experience and usually can troubleshoot baking problems, but this one i haven't seen before. I'm using the 2.79 cycles renderer to bake the normals of a hi-res sculpt into a lower ...
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0answers
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Cycles baking taking VERY long

I'm in 2.8 beta, and I have made a 1024x1024 texture, and I am trying to bake onto it with 128 samples. For whatever reason it used to only take about 2 minutes to bake a 4096x4096 texture, but at one ...
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3answers
43 views

Bad normal map baking

I'm trying to migrate from 3Ds Max to Blender and everything was good until the moment I started to learn baking process. I have a 6 faces cube as low poly and its subdivided copy as high poly. Using ...
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Export an animated modifier… To unity

I am trying to make a turntable diorama for Wallpaper engine, and I want to import it to Unity. But I am having problems with the fact that I used modifiers to animate leaves. I tried to bake the ...
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Reset and Layout UV is really slow

I have this 3D Voxel sculpture, this was made of thousands of Box objects, but merged into a single object and it has a nice Vertex Color per Box. Anyhow, I would like to somewhat layout the UV of ...
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1answer
56 views

how to move baked smoke domain

I've baked a smoke simulation and now 'm trying to animate its location but even tough the domain is moving the smoke seems to stay exactly at same location. I've tried everything: parenting it, ...
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0answers
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Overlapping UVs from joined meshes

I have a problem with baking UV. I have multiple meshes joined into one mesh because I want small amout of textures and other maps. But when i want to bake normal map from high poly mesh into low ...
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0answers
70 views

How do I bake transparent materials like glass objects into textures for an animation?

Trying to bake a scene for an animation set using the Blender Render render engine. There is a glass bowl in the scene. Trying to figure out how to bake glass materials for faster render times.
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29 views

Is it possible to bake dynamic paint waves simulation as a black and white displacement map texture?

I am working with the dynamic paint waves function to simulate ripples along the surface of a sphere. I was wondering if it is possible to bake the deformation into a black and white displacement map ...
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29 views

Why are textures not exporting? [duplicate]

I use Cycles to texture my mesh, and then export it, and textures aren't exported. It's baked and UV mapped so I don't know what's wrong :/ Then, I try with Blender and I go back to blender, there's ...
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1answer
77 views

Is it normal to wait 50 min for baking a “simple” fluid animation?

As said in the title, is it normal for this to take so long? I have seen in this video it takes this guy seconds to bake (video: https://youtu.be/xIxUZpRk4Ac?t=147), he stated that he had a GTX970 but ...
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1answer
88 views

Bake shadows and import to three js

hope all is well! I was wondering how I would bake shadows and import the model with these shadows into three js. I would also like to change the material of the model in three js dynamically while ...
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0answers
25 views

Blender Ambient Occlusion Bake fail

Be aware that this my first time working with Blender and i might be rally dumb. I tried baking in Ambient Occlusion mode but the Face just looks really weird (black and white structured) and the hat ...
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1answer
23 views

Baking vs texture image

I am trying to understand baking in cycles and was wondering if I use a texture image with emission as input for material output, isn't it the same as baking? DO I need to bake this setup as well and ...
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0answers
13 views

Weird Sharp Shadows when normal baked with cage

I am getting this weird sharp edges at the shadow transition when I used cage while baking them. It didn't appear when I when cage was not used, but without cage the edges are very sharp and don't ...
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0answers
28 views

texture baking gray on uvs

Im trying to bake a texture onto the uv and export it so i dont have to start painting the uv from scratch. (or so I can simply use it later for importing) I will point out that i did separate the ...
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6 views

Excluding other objects from AO baking in python

I'm working on a script to automatically bake ambient occlusion maps for all selected objects, I have another code that automatically uv unwrap, assign material and select an image texture node, so ...
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27 views

Serious Issues baking multi-resolution nomal and ao maps

I'm having a hard time trying to bake textures from a multi-res mesh with sculpt data on it. After two days I cannot figure it out. There is no non-manifold geometry on my mesh My normals are correct ...
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1answer
28 views

Can't bake two actions together

just like the title says. I've followed a tutorial exactly but still the product of baking the "action" and "rotator" action together is not the complete merging of both animations. Could someone ...
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1answer
33 views

Fluid Simulator: odd behaviour. Cache problem?

First of all: I am new to Blender. I installed it today. After a few basic things I wanted to try out the fluid simulator. The first simulation worked fine, just like in that tutorial. The simplest of ...
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1answer
90 views

Animation nodes bake to keyframes not working with polygon decomposed offsets

I have encountered problem baking my animation nodes to keyframes. I use polygon decomposition with offsets and they work perfectly fine. Whenever I try to bake to keyframes, everything but this gets ...
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11 views

Blender - Bad Smoke+Fire Cache and Bake Settings help

Im getting really long baking times in my blender. I just have a fire with smoke and a plane but I think I have done something wrong because when I start baking it takes SOOO MUCH RAM. Blender ...
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1answer
50 views

How to bake textures with compositing applied?

How to bake textures with compositing applied? I do some compositing with Compositing Nodes and I want to apply it to all of my baked textures. In other words I wanna bake with post-processing to bake ...
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0answers
18 views

Baked animation actions - what do the settings mean?

The file has a camera following a path, and it tracks to an empty that was keyframed at various points on the timeline. It scrubs fine for me, but when it was rendered on SheepIt, the camera stayed ...
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Cycles Not Baking Emission Material Properly?

I’m trying to bake my neon sign but it’s not working. The emission is off, I think it’s because of my material set up. My emission material is connected to a multiply, colorramp and layer weight nodes ...
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Baking existing image texture and other materials doesnt work?

Ok Ive followed tutorials and am just trying to bake multiple materials on an object (2 are image textures, others are just basic diffuse) to 1 image texture for exporting to another program. I ...