Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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Bizarre artifacting when baking diffuse selected to active

Getting this bizarre artifacting across my UV while trying to bake this candy cane spiral texture to them. I've used selected to active in the past to bake textures from existing meshes and it worked ...
Ryan Ratliff's user avatar
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13 views

UV unwrap and Baking two Image Textures

I am very new to blender. I have two image textures. I want to blend both image over a surface and baked it so that I can Import it in Gazebo with all the details. I have attached the output I want ...
RAKESH YADAV's user avatar
1 vote
1 answer
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My cloth physics stop working when baked, what's going on and how can i fix it?

I'm trying to follow a towel tutorial. However my physics aren't operating correctly. Even before baking my cloth only will fall correctly when i hit play, then tab out of object mode and into edit, ...
Zach Sheram's user avatar
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34 views

Is there any way to get rid of pixel bleed happening in UV Bakes that occur along the seams of an object?

I'm trying to bake a 4096x4096 image of my object (diffuse, normal, rough, ambient occlusion) and I'm using a UV that can't be changed (meant to be uploaded to a game tool) and whenever I'm baking, I ...
Troy's user avatar
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How to merge overlapping objects for UV?

I want to make the UV for the walls as big as possible for when it comes time to bake. The ridges were a separate object I joined with the walls. I tried using boolean to chop up the walls but it didn'...
Dikianify's user avatar
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1 answer
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Baking sound to F-curve in keyframe produces no results

I want to animate a shader node from a sound file (showing an open or closed mouth if the sound crosses a threshold). I follow the suggestions here, here and here, but the graph editor shows nothing ...
miguelmorin's user avatar
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1 answer
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Bake sound to F-curve missing from Graph Editor Channel menu

I am trying to bake a sound to an F-curve as input to a Shader node. I follow the suggestions here and here, but still I cannot make it work. I can add a keyframe to a value node, open the Graph ...
miguelmorin's user avatar
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1 answer
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Where is Bake sound to F-curve in 4.0?

It`s not grey out, I litterally cant see it. I was looking in Key and Channel tab, and theres no sound option. Did they move it again somewhere or got rid of it?
Audio_Video_Enthusiast's user avatar
3 votes
2 answers
168 views

Can you bake multiple rigid body simulations in a single file?

I've looked at various similar questions but ... a) don't quite understand and b) they were for older versions of blender. I'm now on Blender 3.5 I am doing a Rube Golberg machine. First part is a ...
BuddingBlenderer's user avatar
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Bpy: Alpha mode not updating for bake and save

The code below, I am trying to save an image who's alpha mode was set to 'STRAIGHT' then immediately changed to 'NONE', however, I am only getting the straight result when this is completed(See ...
Zak Nelson's user avatar
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Baking normals issue

I am trying to bake normals for this guitar i had made, but it never bakes properly. I have tried playing with the extrusion, ray distance, with cage, but i never get the whole thing baked, nor do ...
noyou's user avatar
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How to bake a normal map on to a mesh

I have made my retopology model and transfer the sculpting details trough a normal map node and now I want to add materials to my new low poly mesh. My fear is that if I move or change the previous ...
NATURU NATURYU's user avatar
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1 answer
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Baking a wheel, the new texture did not bake the light

I am trying to bake a texture, but the image did not copy the light, would you know why? The blend file :
oath__'s user avatar
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Low fps fireball animation

I tried to make a fireball animation in blender by adding a sphere->quick smoke->change settings in the domain.Then I added a cloud texture and baked the data.I can't solve the low fps problem.I ...
Ale2006's user avatar
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Baking a cube texture, only one face is visible?

I tried to follow a tutorial on how to bake a texture, but it does not work, the second cube has only one face from the first cube, I don't understand why, is it related to the seams ?
oath__'s user avatar
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The result of Bake is black

I made this building, and I want to bake this. But if I bake this, the result is only black. How can I get a good outcome? .Blend .fbx
DH K's user avatar
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My baked maps are glitched

If i bake a map the colour of the parts are red and black or pink and black.
Imagineniv's user avatar
1 vote
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16 views

How to switch between Bake and Material view quickly?

How can I switch between a new material I created with a texture bake and the three original materials in one object in Blender, without needing to manually reassign the materials? I want to be able ...
Sérgio Wilker's user avatar
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Tangent Normal Bake artifacts

I am expecting a solid color bake at (0.5,0.5,1) but I am getting a bake as if it is the difference of the split normals and the original. Does anyone know the cause to avoid the streak artifacts on ...
Zak Nelson's user avatar
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0 answers
12 views

How to bake material texures from a high poly character to a lower poly, retoplogized version of the character

After having baked normals from a high poly version of a character to a low poly version, I am now wanting to bake the material texture from the high poly character to the low poly character. Can ...
Robert Haugland's user avatar
4 votes
1 answer
151 views

Bake self shadow into texture

I have a simple scene with only two objects. I want to bake shadow of one of them, but for some reason it ignores self shadow and bakes only shadow cast by other object. Have i missed something in ...
kabukiman's user avatar
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Baking multiple normal Maps form multiple materials

Hi I have googled and look at so many post trying to find my problem. I did not find anywhere someone with the same problem while looking. I am trying to bake multiple normal maps from multiple ...
Darnty's user avatar
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Texturing and Baking a really large terrain (for a game)

so first off, this is for a 3rd person video game: Say I have a 15 kilometer square world, which will I’ll need to texture (I’m thinking procedurally) and then bake out into image textures (our engine ...
Effninwall's user avatar
0 votes
1 answer
21 views

Selected to active baking produces stretched faces - Blender

I have an issue when baking Texture faces are stretched after baking "selected to active". It only bakes the textures if the normals are flipped on my active object(scanned mesh). Things I ...
IoanF's user avatar
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1 vote
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New in Baking. From High to Low mesh

I have followed several tutorials on baking normals onto a low poly mesh. This is my High Mesh: This is my Low Mesh: I am also using a Cage encompassing both the low and high poly mesh: I turned on ...
Bruno Suraski's user avatar
0 votes
1 answer
39 views

Why is my FBX export missing animation information?

I have a scene with baked animations, so all of the meshes have their keyframes baked in. I am trying to export this as an FBX to use it in Unity. But no matter how I tweak the export settings, the ...
Antal Georgina's user avatar
1 vote
0 answers
57 views

Bake Additive IK NLA Animation, Blender 3.6

Edit: Original context moved to the bottom. As I see it I have two problems: Problem 1 Ignoring IK for a second, I need to be able to create multiple stashed NLA tracks. One with "Replace" ...
Wilfred James's user avatar
1 vote
1 answer
59 views

Inconsistent ORM Texture Atlas Automatic Baking Results in Blender ( 3.3.1 LTS)

I've encountered an issue where the output Occlusion Roughness Metallic (ORM) atlas appears too bright, specifically the roughness channel. Interestingly, this problem only occurs in my script, not ...
Popi's user avatar
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0 answers
28 views

Normal map baking issue

I searched a lot for answers on this but couldn't find any solution that would fix the issue. In the image below you can see that the normal map is not exactly.. normal. I tried playing around with ...
Andrei Cristian's user avatar
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0 answers
28 views

The baking speed of multiple cloths dropped dramatically

I use Blender 3.6 for my Blender files, and the duration of the camera animation is 15000 frames. At the same time, there are nearly 200 cloths in it, along with one wind force, so I need to bake all ...
Chinboy's user avatar
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0 answers
24 views

Saving all generated images

Is there any way to save all generated images to the specific folder while keeping a corect link to Image Texture node in associated material? The situation is: I've created several materials and ...
Jeff's user avatar
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1 answer
32 views

Armature slightly off when baking

When I export my actions (animations) to gltf and reuse them in three.js I noticed that some bones were incorrect. Most notably, bones that should be fixed (hands or feet on the floor) are constantly ...
enyo's user avatar
  • 168
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0 answers
24 views

Why does baked position pass look different than connecting position to base color?

When baking a position pass with Bake Type = Position, the position looks binary - each color channel is either completely white or completely black, with no gradient between them. Here is how it ...
hexygen's user avatar
  • 101
0 votes
1 answer
42 views

Decals shrinkwrap bake black for alpha?

yo guys i have a problem , i used some decals and shrinkwrap on a object , join all of them and baked to low poly object , but the alpha is baking black , can you guys help me , and sorry for my bad ...
alexander kosti's user avatar
0 votes
1 answer
45 views

Bake texture from one mesh to another with existing UV coordinates in Python

I have a textured high-poly mesh A, whose texture I'd like to transfer to its decimated version low-poly mesh B, which already has normalized UV textures (generated using OptCuts so they're nice and ...
Tomáš Sláma's user avatar
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0 answers
20 views

How do you bake the results of a pbr output of a texture into ONLY the colour channel

Basically as described in this video but I would like to know how to do it in blender: https://youtu.be/5ODD6yJH9wQ?si=JO2h6D1owldpQ8__&t=853 tl;dw: I want to know how to take the reflections you ...
ZerotheHero.TakeaSip's user avatar
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0 answers
50 views

How can I bake many Rigid Body objects to keyframes at once?

I have an absolute ton of different objects in a Rigid Body simulation and I’m wondering: Is there a way to bake them all to keyframes at once? I just simply can’t do them individually.
Pro Effects MAX's user avatar
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0 answers
65 views

Why does my AO bake have hard edges?

I'm trying to learn how to sculpt high poly and bake into a low poly game ready mesh. I'm at the stage where I need to bake an AO map, but mine doesn't look like other examples I see. Here's what it ...
Yecats's user avatar
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0 answers
11 views

Bake Cell fracture physics? [duplicate]

I have a vase that's broken with cell fracture and physics. I only need it to stay broken, not be seen in motion. is there a way to bake the broken pieces as they fell? Thanks
elCamsterino's user avatar
0 votes
0 answers
35 views

Baking Constraint

I have obtained a baked animation project, but I would like to add more animations to it. May I cancel the baking for this project? Do I only need to clear all keyframes after the first frame to undo ...
Phantom54's user avatar
1 vote
2 answers
33 views

Baking image is partially black, has weird shadows in wrong places

I'm trying to bake a combined image texture for curtains, but the result has random shadows in wrong places. I checked every object, everything unneccessary is disabled for rendering, normals are ...
blender_user_331's user avatar
1 vote
1 answer
53 views

Texture baking averaging all colours (I think)

So I'm making a raft using blender that's going to be exported to Unity, so I have to bake all my materials into textures. However, I'm struggling to bake the the textures. I'm using cycles baking on ...
TheThird's user avatar
1 vote
0 answers
28 views

Blender Eevee, How do I update indirect lighting before every frame during rendering?

I've been making a scene in Eevee where an astronaut is moving down a hallway and he has a reflective visor, however he moves quite far. Probably 10m worth of distance. I made a glossy material and ...
Augustus McGrath's user avatar
0 votes
1 answer
41 views

blender set custom UV through GeoNodes

I created a GeoNode setup to generate a mushroom, i also created a procedural shader to go with it in order to have have a fully procedural mushroom setup. Now, i want to bake all that procedural ...
rémi couturier's user avatar
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0 answers
8 views

Use bpy to render bake only the active material's active image

When I click render bake, it will render the active image for every material on an object. I would instead like to only bake the active material. Is there a way to do this that doesn't require ...
Zak Nelson's user avatar
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0 answers
16 views

Pc blacked out - how to resume vdb fluid Sim?

I was baking a heavy fluid Sim when some one turned of the fuse and of course my pc crashed without electricity. So after the fuse was back in, I checked and blender had produced already a lot of the ...
Flo's user avatar
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0 votes
0 answers
19 views

How do I fix the Smart UV Unwrap zooming in to the texture on my model?

Im trying to combine multiple material slots into one image texture by baking the materials onto a new image texture but I ran into an issue while unwrapping. How do I unwrap this correctly and ...
Adithya Nair's user avatar
1 vote
0 answers
113 views

Corrupt normal baking output in Blender 3.6

Ever since Blender 3.5 (and now in 3.6) I get corrupt outputs when baking from a high poly to a low poly model. Edit: I have now tried this in 3.6.1 with the same result. At this point I have to ...
SigurdStormhand's user avatar
1 vote
2 answers
165 views

How to bake metallic materials into diffuse map?

Hi there :) I'm curious why baking using the Combined Bake Type doesn't bake the metallic values next to baking diffuse and shadows/lights. Are there any special settings that I missed or is there a ...
tzarica's user avatar
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2 votes
0 answers
32 views

How to deal with long, thin triangles when baking maps?

I’m currently encountering some visual artifacts when trying to bake an image from a specific UV map. See below an illustration of it: This UV map has overall some nice properties in terms of angular/...
TheFamousRat's user avatar

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