Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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How do I fix my normal and cavity map?

I have been following along a gamedev.tv tutorial and I am trying to fix my normal maps. I also have this strange leaking spot on my mesh. I'm unsure what would be causing that issue. However, my main ...
trep1017's user avatar
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1 answer
26 views

Blender black areas after baking

After the baking process is completed, black areas appear. When I searched on youtube, I saw that I needed to set the metallic value to zero, but the metallic value is already zero and the problem ...
pınar's user avatar
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Texture from 3d coat imported to blender has pixelated depth

I Painted something in 3d coat with depth and when I import it into blender by adding the cube as an obj then going into the principled BSDF in shader editer and clicking ctrl + shift + t to add all ...
yua's user avatar
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How to limit fluid cache to used frames

I’m using a smoke simulation in my scene (animation), but I only need to use the simulation after it has reached a certain state. It takes around 2000 frames for the smoke to reach the point where it ...
John's user avatar
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Baked Procedural Texture Does Not Match Cycles Render

I am trying to bake geometry information into a texture (Curve, Edge, Crevice, AO and Cavity) into a single RGB Texture. My shader multiplies the esults by each colo and then adds them together for ...
blindminds's user avatar
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Baking AO has weird results

This is the first time I've ever dealt with baking textures so bear with me. I want to bake some ambient occlusion into a low poly mesh I have here, but the results are really jarring. I followed this ...
sdasda's user avatar
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2 answers
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How to transfer cloth simulation from one mesh to another

I want to animate cloak for my character by using separate mesh(low poly). And then apply to my cloak through deform modifier. Every thing is working. But how can I bake this deformation modifier ...
Norto Londo's user avatar
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Is it possible to texture bake a surface with lots of 'hair' geometry?

I have a carpet here that I would like to use on a large scale, but the problem is that there is a lot of geometry and makes my workspace very slow: Is it possible to use texture baking on this ...
CodeZealot's user avatar
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Weird tesselation in multires bake

I'm experiencing weird baking tessellation when using multires. I've sculpted details on some low poly legs I've done. Nothing too complex.. Has anyone gotten an idea of how come this occurs? I would ...
Magnuzoid's user avatar
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1 answer
20 views

How to stop a fluid action (beginner question)

I'm only partially a "beginner" I've done editing in Premiere, and a lot of 3-D shapes and camera movement in Blender. I am learning to do a "Text Melt" and all is going well. ...
SpacemanScott's user avatar
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Solved: Incomplete baking of a lighting situation with environment to the map

I'm trying to bake a relatively simple situation(with cycles, of course). I'm getting weird combinations on some faces and incomplete renders on others, some are completely mid-grey without any ...
Uli Plank's user avatar
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Trying To Export Animation Actions With Constraints Into Unreal Engine Via FBX

So I currently have 2 separate actions for 2 Different Rigs, one for my main FPS armature, and one for the weapon. The weapon has a constraint which follows the palm, however, when I attempt to bake ...
Bahoogy's user avatar
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Which maps should I bake to bring a geometry smoothness to a low-poly stylized character?

The low poly stylized character model has about a 30k faces and a high poly one about 800k. I tried to bake normal maps and also AO and curvature, but there is no smoothness (especially at the area of ...
Pierre Rambal-Cochet's user avatar
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17 views

Always get a neutral normal map

I have multiresed my mesh and then applied the modifier. No matter I do I always get a neutral normal map while baking. But if I bake without applying I get a kinda normal map but yet the mesh shape ...
Pierre Rambal-Cochet's user avatar
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18 views

Diffuse map wont bake

Trying to join multiple materials into one map by baking it. Every time I try to bake the diffuse map, it just turns out all black. Other maps baked fine except for the diffuse map. Im confused ...
Rio's user avatar
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Fire + Smoke is not baked fluidly

When I bake my fire and smoke on a moving object (character), I get these unrealistic 'steps' in the bake (you can see the arm is rendered every frame apart, instead of a continuous natural fire). ...
ngerbens's user avatar
1 vote
1 answer
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How to turn procedural skin normal map => image texture

I have I procedural skin shader (applied to a human character mesh) with a couple of voronoi nodes that I connect to the 'normal' of the Principled BSDF shader which is cool, but I was thinking if it'...
Petter Thowsen's user avatar
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How can I import a complex model with materials from blender to unity?

I've been working really hard on this 3d model for an horror game and got stuck on the importation. I've been looking for tutorials but I always have an issue. I'm trying to import all the materials ...
legendary lol's user avatar
1 vote
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68 views

Baked normal map creates seams on export to glTF

I'm trying to create a model for a threeJS application, but the resulting glb file shows always more or less noticable seams, depending how the light hits the modell. I was told that I might bake the ...
Sir Dan's user avatar
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Baking the physics animation takes too long

I am baking some curtain animation, i wonder why it does not use all of the hardware source avaible. As i know it uses CPU to calculate Physics, looks like it does not use enough of the CPU. Is this a ...
Hasan Can Eker's user avatar
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How to deal with one material is lighted up while baking indirect lighting in eevee and it does not have any shadows on object

I'm making an interior scene in eevee. I need to bake indirect lighting to get better shadows, but i'm eneding up that scene in general looks too dark, while upholstery material looks too light. If i'...
Maria's user avatar
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High Poly to Low Poly Cylinder waviness problem

Here's the problem with trying to model and bake a high poly to low poly cylinder. Here is a 16 point cylinder. Auto Smooth set to 32 (caps are topologized for subd) Now for the high poly I add a ...
bonypoy's user avatar
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High to Low poly cylinder waviness/artifacting when baking

Getting these wavy lines in my mesh after baking a cylinder from high poly to low poly. I've done some research on how normals/baking work. It looks like i need to split the normals or something? That ...
bonypoy's user avatar
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Do you know how to render textures with the camera?

So I saw a video tutorial on Youtube entitled “Modelling Building in Blender Part 2”. I’ll link it here: https://www.youtube.com/watch?v=LXMOtcYtDWM So around the 6:15 mark, the person in the video ...
Audiobellum's user avatar
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Particle System bake fine individually, but mess up when more than one is baked

see gif below. Have different emitter/curve pairs in different collections, with the curves set to act as paths for the particles of the emitters. I have the Particle Properties > Render > ...
stillsleep's user avatar
1 vote
3 answers
83 views

Shader is Black in Cycles

I know it's been said a thousand times. I've looked. But, nothing has worked. I'm using a CellShading Shader I made, and I need to bake it. I can't do this without switching to Cycles, though, and in ...
rezarg's user avatar
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Why is my brick texture fading after I bake it?

The Image size is 4096x4096 so it's not a low-quality issue.
JJVON's user avatar
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1 vote
1 answer
62 views

Baked texture is distorted - it has some weird lines

When I try to bake my texture it comes out looking like this: I thought at first it were my textures but it seems to be not the source of the problem. I already tried everything I could imagine that ...
ShyCookie's user avatar
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27 views

How can I make a smoke/fire trail for a particle system that has very small particles?

I'm following the missile tutorial from the youtube channel blender made easy and everything worked just fine. But it doesn't work for my project because my missiles and their particle system are way ...
Arceus's user avatar
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42 views

How can I scale down a an object with keyframed animation?

I've modelled something that I want to break apart, and used a rigid body simulation to achieve this. Edit: Additionally, the final results have been baked to keyframes. The issue is that, to get the ...
Smith's user avatar
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Baked texture background is black and an unexpected texture is baked

Sorry for the confusing title but I am trying to bake a texture of a house I made in Blender. I've saved the texture file I will use in hdr format with a white background. However, after I finished ...
ninja_nugget's user avatar
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1 answer
25 views

I can’t fix my normal map. I will be really greatful if someone explains me what`s wrong with it

I tried to bake normals from high poly to low poly and it has no resault, only broken normal map. I watched so many videos about, did the same or tried change Max Ray Distanse/Extrusion and still have ...
JestAK's user avatar
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1 vote
1 answer
60 views

Blender 3.4 animation : frame 1 "pollutes" all other frames at rendering

I have a blender 3.4 file with a cloth animation. I run the simulation in the Layout panel : it works. I render the whole animation : It work(ed). Then I tried to add baking. It didn't go the way I ...
Raiders of the Seven Cities of's user avatar
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0 answers
116 views

How do I transfer material from high poly mesh to low poly?

I have created a monster in Blender's geometry nodes, and now am in the process of baking everything onto a low poly model. I have now run into some trouble as I am trying to transfer the materials ...
tantan's user avatar
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0 answers
22 views

Way to preview baked lighting/reflections before baking?

Apologies if this is a simple question but I'm relatively new. Whenever I bake lighting/reflections/etc its always a mystery what will show up until I view the baked image. Is there a way to view ...
JDil555's user avatar
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1 vote
0 answers
24 views

Baking grid texture on normal map

What's the best way to bake this kind of grid on a texture with preserving the current level of details? I tried simple normal baking but there is this quality loss.
Kamil's user avatar
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1 answer
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does scale matter when baking normals and sculpting?

Is it better to make a mesh bigger than usual, than scale them down to correct proportion after sculpting/baking is done? I feel like the brushes have a hard time doing what I want them to do when ...
bonypoy's user avatar
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18 views

Baked texture does not match the viewport/procedural nodes

Before baking. The shoe upper is using the brick texture, black and charcoal. Bake settings to the right After baking, the diffuse result does not match the original node setup. Baked result is a ...
Will's user avatar
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1 vote
1 answer
22 views

Cloth simulation isnt working when playing simulation

Hello i was following a t shirt tutorial and the cloth simulation was working, but then i stepped away from my computer and now it doesnt work at all. i get jagged shapes growing out of the of the ...
rgalloway's user avatar
0 votes
3 answers
77 views

Making a complex animation be controlled by a simple value from 0 to 1

Basically, I wanna convert a set of keyframes (If possible) into a simple custom slider, for example, I want to turn a set of 80+ keyframes across bone transforms and shape keys into a single 0 to 1 ...
ScarsTRF's user avatar
2 votes
1 answer
286 views

I'm trying to bake a cloth simulation, but I can't find the "pc2" option so I can't bake it

The option for Pointcache/ pc2 can nowhere be found.
joca9's user avatar
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0 answers
42 views

Is it possible to bake all simulations before rendering automatically?

I am currently learning blender, and I am trying to bake simulations in render as I plan to use a cloud render to render my animation. The problem is, I don't believe I could be able to "bake ...
gushkash's user avatar
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0 answers
122 views

Is there some way to bake shape key driver results to keyframes?

I have a model that uses shape keys to deform more nicely than bones will accomplish. I've attached a driver to the shape keys so that I can more easily work with the model, rather than have to ...
Smith's user avatar
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0 votes
0 answers
77 views

Rigid body simulation in python script but the ouput animation are identical images. (Why view_layer.update or baking is needed and what they do?)

I tried to implement a rigid body simulation using Python (A cube dropping to a plane, specifically). After running my script, I only get several identical images or a static video in the output ...
hellohawaii's user avatar
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0 answers
41 views

How to Lower Poly count while keeping borders the same shape...I want to reduce polys internally but keep my edges and borders unchanged

Zbrush has a "freeze borders" option. Does blender have a way to keep my edges and borders of a mesh "frozen" in place while reducing the internal polys? I have a large mesh with ...
HawkM's user avatar
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0 answers
42 views

Problem with Baking Textures

I have a problem with baking textures specifically baking a simple emission color for some reason baked texure always is transparent and i don't know why
Rick's user avatar
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-1 votes
1 answer
50 views

How to bake node without freezing blender UI?

I want to bake the node without freezing the UI similar to default blender bake. ...
Karan's user avatar
  • 779
3 votes
1 answer
151 views

Issues with a normal map baking

I don't understand what's going wrong when baking my normal map. You can see the strange result on a pic. It's a non-manifold geometry mesh and the text on a tire has a bad topology. Can it affect on ...
merzkoe's user avatar
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0 votes
0 answers
85 views

Particles not showing after baking

Hello Im ferly new to blender, and I rendered a scene where thers some kind of a particles explosion. But, as soon as I "Bake All Dynamics" I cant see the explosion of the particles anymore. ...
Ron's user avatar
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0 answers
76 views

Blender 3.4: How do I control the intensity of the ambient occlusion when baking textures?

I can change the intensity of Ambient Occlusion when viewing in 3d Viewport - by adding a an AO Node - ColorRamp Node - and Mix Shader Node. I can bake AO maps. What I can't seem to figure out is a ...
user3597652's user avatar

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