Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

Filter by
Sorted by
Tagged with
0
votes
0answers
5 views

Baked diffuse texture is incorrect

I need to bake lod diffuse texture for cities skylines. I’m following this tutorial: https://www.youtube.com/watch?v=OhS33IyBtC8 1 but everytime some of lowpoly object’s faces are baked incorrectly. I ...
0
votes
0answers
13 views

Why does the baked normal map have yellow and brown patches?

I baked a normal map from high poly mesh to low poly mesh it wasn't from multires. the parts which turned their colors to opposite were in armpits, between legs, and on the end of hands and feet
0
votes
0answers
2 views

Baking textures for multiple elements that share same materials

I have following scene, where all trees share 2 materials (trunk, leaves). I want to bake multiple textures for the whole scene, dividing them into groups like trees, terrain, rocks ... I began by ...
0
votes
0answers
12 views

Strange Normal Bake results

I'm trying to bake a high poly rock onto a low poly one. I know my unwrap and low poly version aren't great but I am was just trying to make it quick for now. I have tried baking out a simple cube ...
0
votes
0answers
6 views

Blender Resume baking simulation from a specific frame? [duplicate]

does anyone know if it is possible to resume a water simulation from a specific frame? I already baked the water falling and I forget to add an effector at the bottom, and I wanna rebake but not the ...
0
votes
1answer
42 views

Baked metal material looks different than material preview [duplicate]

I have tried a lot of different settings, but I'm not sure how to make the material preview to bake the same. I've tried mixed shaders in world settings with diffuse and glossy, but they all turn out ...
0
votes
0answers
7 views

Can someone bake my trim sheet for me using GrabDoc? [closed]

I have a trim sheet modeled, but the addon that makes it super easy to bake won't work for 2.8, if you have 2.9 and the GrabDoc addon i would greatly appreciate it if you could bake my sheet for me.
1
vote
1answer
25 views

Combining 100+ Materials

So I have a mesh model obtained from google maps data and we are using it for large-scale site representation. We typically combine architectural models with this google maps data and put up on ...
0
votes
0answers
14 views

Liquid disappearing in Mantaflow when container is animated

I am using Blender 2.92 os OS 11 I have done okay with Mantaflow and it works once I understand what I believe to be quirks... I am doing my first animation where I am moving the container/collision ...
0
votes
0answers
15 views

How to prevent black holes when baking diffuse colors?

I am trying to bake a high poly model onto a low poly model I created using Instant Meshes. However, when baking the diffuse colors I get a lot artifacts (black holes under the chin and in the eyes): ...
0
votes
0answers
21 views

Stretched texture after baking normal maps of cube

I am a Blender/3D noob, I am trying to bake the normal maps of a high poly cube. My goal is to take the normal maps of the high poly cube, and apply them to a low poly version. I've watched a few ...
1
vote
0answers
15 views

Baking multiples objects at once

Do you know how to bake multiple object at once? I have 6 spheres 'Soft body" that I would like to bake is it possible to bake them in one shot? Or the all scene at once? Thanks
0
votes
0answers
9 views

Baking liquid crashes with mantaflow error

sudo prime-run blender Bake all Now the bake progress starts, goes up to 98% and then crashes with this error: ...
0
votes
0answers
11 views

Baking image noise and grain - need baking advice

I'm trying to do a simple bake - cycles, albedo only. It's for having people in Microsoft Flight Simulator scenery I'm developing. I imported the human figure from Make Human into Blender, and it ...
0
votes
1answer
22 views

Glitching normal map artifacts

I'm getting strange artifacts in my normal map as you can see from the photos. Yes, I've checked all the normals and recalculated them several times. Yes, I have removed all doubles. Yes, All scale/...
0
votes
0answers
15 views

How do you bake textures to a very complex object with multiple materials

I have a group of objects that make up a house. I merged them all into one object and now wish to bake the textures and normal maps onto it (I do not want to bake any lighting). There are 21 materials ...
1
vote
0answers
21 views

Bake Displacement Map from Tangent Normal mapped object

I have a model from a game that I want to 3D print. The model is not high poly, and a good deal of its surface detail comes from a tangent space normal map. I want to apply this surface detail to the ...
1
vote
1answer
30 views

Why do I get “baking map saved to internal image, save it externally or pack it” when baking with baking type combine? What does it mean?

Why do I get a message saying Baking map saved to internal image, save it externally or pack it when baking with baking type Combine? What does Internal Image, Save Externally and Pack mean?
1
vote
2answers
35 views

How to bake a generated texture from displace modifier to UVs

Is there any way to bake a texture that I generated for Displace modifier? Or any way to recreate it one to one in the shader editor? I need to make a few fixes (to redraw it a bit) and also use it ...
0
votes
0answers
14 views

Export animation of many rigidbodies as a single mesh

I have many rigidbodies that simulate glass fracturing. I would like to export this glass animation as an Alembic to use in Unreal Engine. But first I want to merge all the meshes into a single mesh/...
0
votes
0answers
9 views

Hair Dynamic Issue: Animated Mesh

I've got an issue in playing the walkcycle animation of a full-body-hair-particle-model. I tried to bake it without collision but then the particle system stuck somehow and doens't move properly to ...
0
votes
0answers
13 views

Texture baking in Blender 2.79 resulting in scanline effect

I'm currently working on a commission in Blender 2.79 and trying to bake the final diffuse texture, and every time I hit bake, Blender gives me an end result with a sort of scanline effect. The entire ...
1
vote
1answer
18 views

Why am I getting artifacts in my baked normal map?

I have a material that does some procedurally-generated bump mapping, and I want to bake the results to a texture to improve render times. However, I’ve found that baking a normal map seems to produce ...
0
votes
1answer
30 views

Baked normals not calculating gradient smoothly when using a depth map

I'm currently trying to bake normals using a depth map generated from a rigid body simulation I did featuring a few hundred coins - The problem I'm encountering which I wasn't able to find anywhere ...
1
vote
0answers
33 views

Eevee - Irradiance volume and light baking in complex environment

I am in the learning process of Blender, currently working on my own interior environment and I would like to use eevee for rendering. I have a problem with indirect light baking and irradiance volume ...
1
vote
2answers
55 views

How to bake multiple materials on a single texture [duplicate]

I can not bake my character's materials to a single texture for export into Unity. When I have the "selected to active" I get an error message "no valid objects". See bottom right. ...
1
vote
0answers
31 views

Black dots and low detail quality when baking my lowpoly model

I am trying to bake a highpoly model to a lowpoly version I made with retopoflow but I'm getting strange UV issues. 1. I'm getting black dots around the edges of the model which shouldn't be there... ...
0
votes
0answers
28 views

How detailed can baked textures go?

I have modelled a coat here, and using a few point lights and some flat colors in photoshop, i was able to bake the texture as seen on the picture. However i question if it's possible to create even ...
1
vote
0answers
21 views

Fluid bake explodes and vanishes

I bake a fluid, but after a specific frame, the fluid explodes and disappears. It's completely normal at first, but after the same frame every time, the fluid loses volume and explodes into just a few ...
1
vote
0answers
22 views

How to perfectly bake light using GPU instead of CPU?

So far, i have only been using my CPU to bake out lightmaps. Recently i discovered that by using the GPU the speed of baking can be reduced significantly. However, in my attempt to use my GPU to bake, ...
1
vote
0answers
32 views

Normal map baking / strange shading

Why I am getting such strange result after baking? I baked a cube with bevels onto simple cube. When I then connect the normal map (which looks ok and does not contain any checkers on flat surfaces) ...
0
votes
0answers
52 views

Cycles diffuse bake always has seams/light bleed between intersecting/close geometry regardless of texture resolution

I really hope to get some help because I'm at my wits end trying to get Cycles bake to work with me here. For context, our team is using a mobile game engine to run a 3D explore-able world. The world ...
0
votes
0answers
36 views

Mantaflow Liquid bake crash EXCEPTION_ACCESS_VIOLATION

So I am doing a scene with a fluid sim, and basically a glass with water in it gets broken. So it's split up into a hundred rigid bodies and I bake the sim on top of that with the rigid body sim ...
0
votes
0answers
9 views

Baked texture problems

I have two problems with baked texture: 1.Baked texture looks different than render - especially the baseline of the triangle looks bad. 2.It looks much worse with roughness set to 0 for both shaders.....
0
votes
1answer
24 views

Problem with baking normal map

I've been trying to figure out how to get a normal map from my highpoly mesh to a low poly mesh (which is just the high poly decimated a few times.) I've followed a few different tutorials and I keep ...
2
votes
0answers
11 views

Using Python to bake all materials to a texture? [duplicate]

I'll start this off by saying I'm not the most knowledgeable person with Python, or Blender's API. I'm trying to write a script that loops through all the mesh objects in a scene and does the ...
0
votes
1answer
24 views

Baking animations on a Rigify rig with child of constraints does not preserve constraint

I am trying to bake a simple animation made with a Rigify Human rig. My rig is a humanoid mesh (the Unreal Engine mannequin but configured for use with Rigify). I have placed a "child of" ...
1
vote
1answer
19 views

Why is my dynamic paint image sequence coming out blank?

I am trying out a project with blood smudging on the floor, and doing it with vertex mode is cooking my potato laptop, when I tried to bake it into an image sequence, its coming out blank. I have ...
0
votes
0answers
11 views

Bake lighting onto plane which has displacement on it

trying to follow this guide: https://www.youtube.com/watch?v=sB09T--_ZvU I have a plane with displacement on it, designed to look like an alien landscape. I want to animate the camera moving round and ...
0
votes
1answer
30 views

Graphic card performance impact on baking light

This question might be a bit of topic but currently im using a computer with a Geforce GTX 1060 6GB graphics card. Baking the lights of certain meshes with 10k samples can take up to 8-10 hours for me....
3
votes
1answer
221 views

when baking normals, do I have to set shading to smooth or flat for the low mesh?

When I set the shading for the low-poly to flat, I get the sharp edges baked into the normal map which I don't want. When I set the shading for the low-poly to smooth, the smooth-shading gets baked ...
1
vote
0answers
24 views

9 Different material to one texture file [duplicate]

I am trying to bake Different materials to one texture file. I tried a few tutorials on Youtube and followed a few guides here on this forum. How ever none of them are working for me. Everytime when I ...
0
votes
0answers
14 views

About Texturing workflow

I sculpted a model, I retopologized it, and also uv mapped it. Now I want to give texture and colour it. How to begin? Should I bake normal,ambient occulsion maps first then texture the uv planes? Or ...
1
vote
0answers
10 views

Is it possible to maintain the last image of the baked fluid simulation as a still? [duplicate]

I made a fluid simulation for fog (frame 1 to 10), and I want the fog to remain as it is at frame 10. I'm animating something else in the file until frame 260, but I want the fog to remain as it as in ...
0
votes
0answers
24 views

Creating a cage for baking for a mesh that has a gap in it

I know the concept of creating a cage by just copying the low poly mesh and inflating without changing anything else in terms of vertices etc. However, my mesh as shown has an inset and backwards ...
0
votes
0answers
14 views

Flow source for liquid sim is coming out of wrong object

I have 2 domains and 2 flow sources. I want to have one domain release fluid from the left flow source (the smaller rectangle), and the other from the right. I put each cube in its own collection, and ...
1
vote
1answer
31 views

Shading issues after normals baking

a). I baked normal map and applyed it to lowpoly mesh and I made 3 clones of it with different options for demonstration purposes b). I got the issue with shading What I want to be: lowpoly mesh ...
0
votes
1answer
13 views

exported retargeted animation is only 24 keyframes long (scene is set to 34 keyframes and animation is 34 keyframes long)

So I've been retargeting animations with the Rokoko add-on and things are perfect in my blender scene. The first was 24 keyframes long, exported as 24 keyframes. The second was 251 keyframes, exported ...
0
votes
0answers
11 views

The textures of a model do not bake into a single new UVmap

I imported in Blender a .fbx file from Unity. It's a jungle hexagonal tile made of many meshes that I joined together to form a single object. I've been trying to bake all the textures in one UV map ...
0
votes
0answers
11 views

how to bake ambient occlusion from multires?

Hello I have tried baking from multi res using emission shader and AO shader connected to it and doesn't bake anything it's all white, I also tried to use AO shader connected to a math shader(power) ...

1
2 3 4 5
18