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Questions tagged [baking]

Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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Diffuse Bake Image Is Clear?

I am trying to bake a diffuse texture in cycles for a planet I made in order to import it into Unity. I have followed several youtube videos, but nothing seems to work. It says that the bake was ...
JCoder's user avatar
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5 views

Cycles Combined Texture Bake doesn't match Cycles Render

Fairly experienced Blender user here with many bakes under my belt with textures that perfectly match combined render pass. My problem is, my texture baked as a combined pass in cycles doesn't match ...
Tyler's user avatar
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Baking Light onto existing Image Texture

I have a 3D-scan with an existing texture. I use blender to add some lighting. However, when exporting this as a .fbx to other programs or sites like sketchfab, the light intensity is always different....
ddd's user avatar
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1 answer
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Baking Normal Map Problem

Why doesn't my baked result look like the object in highpoly? does anyone know about this problem? Highpoly Object Low Poly + Baked Result
Saitama N's user avatar
2 votes
1 answer
38 views

How does cage and cage object with extrusion work?

I'm having a little confusion over how the cage and the cage with extrusion work. I noticed I can bake with use cage enabled but without a cage object. Is it the same as baking with use cage disabled? ...
Tsybe's user avatar
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Why does my normal map have yellow values

I'm trying to figure out how to bake normal maps (beginner to Blender and 3d modeling). I made this high-poly and low-poly version of ramen bowls based on this post. The process I'm following for ...
iggy's user avatar
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12 views

Exporting & reimporting particles as alembic replaces meshes with cubes & empties

I'm trying to export a particle animation as an alembic file. When using the following settings to export it, and then re-importing that file into blender again, some of the meshes are in completely ...
Aci's user avatar
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1 answer
33 views

Baking Heightmap, Curved Instead of Flat?

I am trying to bake a heightmap using Map Range. The mesh is -30m to 230m and is shrunk to 0 to 1 values. I open the heightmap and it is curved instead of flat. I've tried the other settings of Map ...
High Definition's user avatar
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Changing cloth modifer during the simulation creates a frozen result

I noticed that when the modifier of the cloth is intentionally changed after a certain number of frames, the result is not an animation but a static image of the final result. If I keep the modifier ...
Aslan Noorghasemi's user avatar
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16 views

Continue baking after changing modifier and adding a new object

blenderers! I want to write a Python script to simulate two clothes being dropped on top of a cube. Here are the steps that I want to take: I want to drop the first cloth and simulate the physics for ...
Aslan Noorghasemi's user avatar
2 votes
0 answers
63 views

Batch baking geometry nodes

I have geometry nodes with simulation zones on a lot of objects. To enable remote rendering I want to bake the geometry nodes for each object (yay blender 4.1!). Is there a way to bake them all in one ...
stib's user avatar
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Textures are blury after bake multiple materials in to one texture

after baking multiple materials into one texture set, the textures look blurry, before combining the materials when taken individually it has high res. what am I missing here,
aishan's user avatar
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6 votes
1 answer
165 views

How can I get the `session_uid` used by the Bake geometry node using Python?

I need to bake a part of my node tree via the bake node for an add-on. This requires a correct session_uid to press the button with Python. I already tried ...
Quisque's user avatar
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2 votes
1 answer
107 views

How to achieve Hi-Lo Normalmap bakes with the new RayPortal BSDF

Cartesian Caramel shows that you can F12 'renderbake' textures by using a bit of geometry nodes and the new RayPortal BSDF. Its magnitudes faster than the traditional Bake Operator and also provides ...
rbx 775's user avatar
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2 answers
59 views

Bake after Principle BSDF

Some materials in Blender Kit can't be baked. Blender can make bake texture only with bsdf node. But when I use Ambient Occlusion or materials that use mix shader after Principle BSDF I can't connect ...
Nursultan Jumadilov's user avatar
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27 views

Baking Ambient Occlusion map gives triangulated artifacts

I am trying to Bake an Ambient Occlusion map for use in UE5. The imported Model is a brain scan so it is fairly complex. But I am experiencing these black triangulated artifacts. I have tried ...
Håvard Tveito's user avatar
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62 views

Render liquid fluid simulation scene with low disk space

I have a fluid simulation with particles enabled Each frame of fluid simulation takes about 3 GB of disk space at a low domain resolution, with the majority caused by ...
xgjxcxzk's user avatar
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1 answer
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Baking only gives a black image

I have a model in blender that i added a material, but when i try to bake this material using the diffuse method, if i use the direct and color options it gives me a black image. If i select the color ...
Martim Oliveira's user avatar
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1 answer
83 views

Baking animations with modifiers to export to unity

Description: I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
jimxcds's user avatar
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38 views

How to bake NLA to keyframes

New to blender coming from Maya. I have some action strips on a character, and I'd like to bake down all the animation into key frames so that I can start hand animating on top of it. I tried ...
Nick Tustin's user avatar
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1 answer
32 views

Lighting only bakes to a part of mesh

I'm trying to bake lighting onto this mesh (this is the first time ive baked something for the record) When I try to bake the lights onto the mesh, it only bakes on the feet. I'm not sure why this ...
ScriptGoober's user avatar
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1 answer
32 views

Why is texture baking not working well?

I use Blender 4.1 on Debian GNU/Linux 12 (bookworm). I'm trying to bake several textures into one, but this time there are lots of tiny rectangles on my bake result. What's wrong? Also, there is a ...
Chiara Ani's user avatar
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1 answer
43 views

No denoiser, how can I install one?

I am running Blender 3.4 on Debian GNU/Linux 12 (bookworm). Each time, I begin a new blend file, denoiser is checked in render settings. But if I try to render, render result comes to be completely ...
Chiara Ani's user avatar
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0 answers
36 views

Is it possible to continue baking a cache from the last .blob file, after a crash?

I've got a simulation nodes particle setup which is around 2000 frames long. Blender won't bake it at the particle density I need - it keeps crashing after a few hundred frames, and the only way I can ...
Nickh129's user avatar
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27 views

Seams on baked normal map and inside of object is completly messed up - how to fix, why does it happen?

Baked from a high poly version to the lower poly, 1k texture. Unsure what to do about these issues. enter image description here File: https://drive.google.com/file/d/...
hunhow's user avatar
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1 vote
1 answer
86 views

Optimizing model for exporting in gltf

have a basic scene in blender, one plane and one building in the center. When I export that without materials, it weighs ~100kb, but with the materials, it’s 40mb. I’ve inspected my exported model ...
DedaDev's user avatar
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0 answers
34 views

"Baking" grain texture onto object?

I am trying to develop a procedural animation system that mimics 2D in Blender 3D using curves and want to mimic 2D art styles by having grain shading on an object, but have it adjust to the object's ...
jon's user avatar
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0 answers
30 views

How do i bake iridescent paint?

I want to make a live iridescent paint, where it works properly (pic 2 before bake), and it's not just the flat base colour (pic 1 after diffuse bake), to export to unreal engine. Is it possible?
MGM-51's user avatar
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0 answers
88 views

Getting error - You should have active texture to use multires baker

I have been struggling to find the actual problem, I have modelled and sculpt Dinosaur and have applied multiresolution modifier and want to bake Normal map. But whenever I try to Bake, it's giving me ...
Amul Bhatia's user avatar
1 vote
0 answers
22 views

need help baking

I am (relavitly) new to Blender. For months now, I've been trying to figure out how to bake this particual lighting into my scene. But despite help from the developer of the Blosm plug-in, I'm at the ...
Matthew Lipscomb's user avatar
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1 answer
19 views

Problem when baking the textures of the model, the textures become black or disappear

Then I was practising to be able to bake 3D models that I downloaded and mine too, but a problem has occurred that did not happen before and I do not understand now why it happens. The 3D models to ...
Norami's user avatar
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1 answer
22 views

Baking makes repetitive patterns

I am struggling to bake a material that I can then export into software for game creation. Whenever I bake my texture, the baked texture is completely uniform - baking removes the randomness of the ...
Sofie Chernyak's user avatar
0 votes
1 answer
21 views

My bake to texture comes out over exposed compared to render window

I'm trying to bake the sun's lighting to a combined texture. It looks great on viewport shading, however I get an over-saturated result when baking to texture. I'm using a Principled BSDF material ...
RavenousHydra's user avatar
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0 answers
21 views

Baking texture | Issues | Low Quality

I've been trying to solve this problem for several days, but I can't figure it out. I made a model of a house. My model is made up of multiple meshes: this is intentional, as having a single mesh I ...
Raffaele De Luca's user avatar
1 vote
1 answer
33 views

Baking Normal Map from structure

I am trying to get a Normal Texture baked from the Mesh you're seeing. It's already UV unwrapped, I've added the Image Texture Node for Baking and I hit bake. The result however is a completely blue ...
Aggrise's user avatar
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0 answers
28 views

Normal Baking Is going wrong

I have tried countless amount of times and I have yet to properly bake normal maps, it's either not capturing the details from the high poly, or- it does but the normal capture looks bad, It is a very ...
Layth Gold's user avatar
3 votes
2 answers
266 views

Bake a geometry nodes simulation and then offset in time

I'm trying to find a way to loop a geometry nodes simulation. It's a bunch of self-colliding objects, so I suspect the answer is going to be slightly hacky. My most functional idea is to bake the ...
frankytenmen's user avatar
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0 answers
17 views

Queue Baking Multiple Materials with Multiple UVs into Multiple Textures with the Same UV

can anyone recommend how I can bake: A model with multiple UV sets That has one texture reapplied across the whole mesh by each of those UVs Baked down to a single UV, but a unique output texture ...
Rury Nelson's user avatar
1 vote
1 answer
60 views

Combining 2 BSDF nodes for metallic baking

I am trying to bake 2 BSDF nodes into one. They are both metallic, and i was following a video that explains how to bake metallic maps. Normally, i would connect an RGB node that is white to the ...
noyou's user avatar
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0 votes
1 answer
43 views

How to call Operator inside another Operator

I am working on script/addon that will run bake operator every frame before rendering. The main purpose of the script is to bake diffuse shadows and color to an image so that I can use it in the ...
Michael Lebedev's user avatar
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0 answers
48 views

Blender normal bake problem ("selected to active")

So, I have several source parts and one model as the target. I want to bake one part at the time. The image is the outcome when I bake the biggest piece "selected to active". The outlined ...
kverkagambo's user avatar
3 votes
1 answer
163 views

Why does the normal map bake darken the render?

I'm trying to convert the normal of a material to an image texture, simple thing! It's not even taking a more complex model and baking it to a low poly... But for some reason, every time I bake the ...
Arthur Sally's user avatar
0 votes
0 answers
15 views

How to free a fluid bake on the commandline?

I want to rerun the fluid bake. I'm using the code at https://blender.stackexchange.com/a/311453/158745 to bake the fluid, which seems to work. I try a variation on this code, to free the fluid: ...
Hugh Perkins's user avatar
0 votes
1 answer
19 views

How to bake rigidbody simulation from commandline?

How to bake rigidbody simulation from commandline? I want to run simulation from cloud services, which are head-less. So I want to run from command-line. I searched around for a while, and tried ...
Hugh Perkins's user avatar
1 vote
1 answer
112 views

how to bake shaders / texture into pngs for export

so when I try and bake my shader to turn it into a texture it will either not work at all or it will turn black, my UV map is fine, I'm using only color (for bake type) and I have everything connected ...
Demonic Ninja's user avatar
0 votes
1 answer
47 views

Light baking from sunlight not turning out like render

I've started to play with blender and try to bake sunlight but for some reason, it doesn't turn like the rendered even though the model is pretty basic Blender model Bake config Without baking With ...
Raz Luvaton's user avatar
0 votes
0 answers
232 views

Exporting geo nodes animation of a deforming mesh to glb

I have a very specific question about exporting my blender geo nodes animation in a glb file. The issue I face right now is that part of the animation I built is not getting exported. I need it as glb ...
lenez's user avatar
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0 votes
0 answers
40 views

Baking rigid body simulation with python script

I am working on a script to generate scenes and render them. Since I want my objects to fall on a plane before rendering, what I want to do is bake the rigid body simulation, go to the last frame and ...
xWourFo's user avatar
  • 75
0 votes
1 answer
30 views

Why are some image textures omitted when I texture bake?

I have a large object with multiple materials, some of which use image textures. I am trying to bake them all into one. For the most part, it works perfectly. However, a select few images do not ...
penguinologic's user avatar
1 vote
0 answers
97 views

Particle Simulation does not correctly bake negative Frames?

TLDR The baked Particles of my spinning Portal behave incorrectly in negative frames (frame -20 to 0) and the emission Shader of the particles which uses age & Lifetime to control the color is not ...
Marius's user avatar
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