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When I try to bevel the edges of a corner, the faces of the bevel end up looking pinched when I turn on smooth shading. I've tried a weighted normals modifier and shade smooth by angle but nothing changes. What can I do to get rid of this?

Pinching visible on the corner bevel of a sword's hilt

Blend file:

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It doesn't look like you can avoid that (it is the shading between these very long faces and the perpendicular ones) unless you add topology (image) or you could give it a Subdivision Surface modifier:

enter image description here

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