Questions tagged [geometry]

Questions pertaining to creating, generating or editing an objects geometry. Object geometry is defined by editing and creating the location and rotation of vertices, edges, and faces.

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35 views

Why bevels on a <90º edge are egg shaped, and not circular?

If you make a bevel on an edge that is sharper than 90º, it won't be circular. This is what i have to do in order to make a circular bevel on a sharp edge: Make a 1 segment bevel On the resulting 2 ...
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Screw modifier with mutiple curves (how to get good result)

The screw modifier is good for creating a solid mesh from a single curve profile, but it does not seem to provide any options for handling multiple curve profiles. This is the result of using a screw ...
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15 views

bridge edge loops making a weird angle between two cylinder

Tried bridging two cylinders with bridge edge loops and with addon loop tools: bridge both ways still makes this weird shape?
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14 views

Creating new vertices where meshes join

When I join the the meshes, is there a way to create a new seam along where they join, to then remove the internal geometry and get an accurate volume estimation for the new mesh? It's the diamond ...
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1answer
23 views

Why does vertex merging cause non manifold geometry?

I am having issues with some non-manifold geometry.. I understand there are a few types or a few sources of non-manifold geometry, but I can't find the exact issue with my model.. I noticed most of it,...
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22 views

Skewed Object Origin

I'm working on some imported files and ended up with an object that has it's origin point extremely rotated. I can't apply transforms to remove the rotation, and I can't find a way to have the ...
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1answer
27 views

How to replace object with keeping it dimmensions / how to change dimension of an object to scale value

I found that post intressting: Is there any way to replace an object? But I wonder if if it is possible to keep the size? (not scale) of exchanged objects? Or maybe change dimmensions to scale (reset ...
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1answer
37 views

What does simple sub-surf do?

I recently modeled a cupboard in blender to be sold in turbosquid . I read somewhere that a simple sub-surf modifier would make my normal model to a high poly model. So I added a simple sub-surf ...
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bpy: How do you find the corners of a camera frustum?

... by which I mean the vectors from a perspective camera's viewing point to the corners of the rendered rectangle, as displayed by the diagonal sides of a camera's rectangular pyramid in a 3D View. (...
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Least Squares Fitting of geometry on point-clouds

I use Blender to process meshes built from points clouds. The bigger problem is to make a good reconstruction (retopology) starting from a mesh with millions of points, often not following a regular ...
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1answer
22 views

Black Dotted line? [duplicate]

New to Blender what is this black dotted line indicating?. No other objects have it when i select them. I tried setting origin to 3d cursor but th eline is still there?.
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How can I create complex edge profiles on columns?

I'm a complete beginner to Blender and I'm trying to create an accurate model of the Tuscan Order, based on William Chambers' "Treatise on Civil Architecture" from 1759. So far I've made a ...
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Object must be linked but can't delete it

I haven't been modeling long and completely fubar'ed my model so i had to go in a clean it up but i can't seem to to get rid of this one piece. I tried unlinking, didn't work & if i try to just ...
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30 views

How to get rid of bend marks

So I'm making this stool and I decided to rotate all the faces on the legs to make this swirly effect and now I'm getting these weird bend marks, one on each of the legs. I tried messing with the ...
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How to remove unintentional distortion from geometry?

Maybe this question already has an answer, but I'm uncertain of how to ask this question in a good way, so here we go. My geometry seen below is rendered quite funny with a distortion that seems to be ...
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1answer
23 views

Boolean modifier difference but without filling in faces along the created “holes”

Like the title says, I'm in need of some kind of modifier (since I'm doing a non-destructive workflow in order to parameterize a lot of things -- for the context, I'm creating a base for a modular ...
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14 views

Removing internal geometry of complex mesh object

I am fairly new to Blender so realise I may have made an earlier mistake to end up with a mesh like this. Below i my mesh object, it's basically lots of random cylinders joined together and then ...
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1answer
50 views

Setting the origin for each object to geometry

Blender 2.83 In python I can create all of the features that I want in my world, but when I go to the world, each thing has the same location data. I can click on each and click set origin to geometry,...
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11 views

How do we duplicate and rotate multiple copies, as when modeling an aircraft propeller, given the template blade [duplicate]

I tried this, given the template propeller blade mesh already drawn, but see no copies: ...
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1answer
19 views

“wings” appear when I add a subsurface modifier to some simple geometry

I've got some very simple geometry (a cube with some extruded subdivisions). When I add a subsurf modifier to it these "wings" appear. They seem to be edges that connect vertices that weren'...
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1answer
26 views

Bad Normals with Text Geometry

I am trying to make a Text mesh, but the normals aren't coming out right no matter how I recalculate them. Here is an image of my issue after converting to a mesh (and before): It just isn't smooth. ...
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1answer
39 views

Offset mirrored geometry

I'm trying to offset the mirrored geometry procedurally. For example, here I have some beams with two simple deforms and a mirror modifier: But I wish to have the beams interlace and look like this: ...
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1answer
29 views

Is overlapping but not connected geometry bad?

In hard surface modeling, I sometimes end up with overlapping faces whose vertices aren't connected: Is this bad geometry, and should I try to connect them with vertices, or is this totally fine? The ...
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2answers
40 views

How can I parent objects so that only position and not scale is applied to the children when scaling the parent?

I've got this fairly complex setup of a tom-tom drum here. My goal is to be able to scale the drum to different sizes and have the models around it scale and move into position as required, so that a ...
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1answer
50 views

how to make an bright spot similar to a star? [duplicate]

how to make an bright spot similar to a star ? i we tried to make a sphere and add emission to it but it didn't work it only made the sphere clear bright without looking like a star you know ...
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21 views

how to do uniform normal scaling in python?

I have created this base and i also drew some arrows for direction of displacement. im essentially trying to enlarge the object. scaling occurs relative to origin and so the base becomes slightly ...
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22 views

Anyway to have stripes of different textures without making a lot of geometry?

I have 2 materials that have the same texture, but different hue node values. I want to have stripes that are only in specific areas of the mesh and I want to have the orange stripe repeat after every ...
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1answer
17 views

Curve the transition to an inset face

I'm attempting to replicate this geometry: The main difficulty is curving that middle section. I have this currently, but am stumped on trying to graduate between the 2 selected edge loops: Instead ...
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1answer
31 views

Geometry is wrong for UV Mapping?

I would like to ask your help regarding with my problem. I was following a tutorial on how to create a realistic bread and I cannot really figure out why the slice looks smudged and blurred, after ...
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10 views

How to connect every vertex of object 1 with the closest vertex in object 2

The who objects are offset my 1 meter. I want to connect every vertex in the closest vertex in another object by distance. Multiple vertexes may connect to 1 Is there a way to do this?
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13 views

Baking mesh normal map w/ bool modifiers dissolves some geometry

I've been spending almost a week trying to fix this issue. I've been doing some hard surface modeling, cutting in various designs with difference and union boolean modifiers and it's gotten to the ...
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2answers
383 views

Beginner’s help - How to make a disk with perfect semicircular edges

I have failed for the last two hours in making a disk with perfect semicircular edges like this image I was trying to make a very short cylinder and then Bevel upper and lower faces, but that ...
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1answer
56 views

How to texture a downloaded model made of stretched triangles?

I'm a beginner in blender. Trying to texture a 3d furniture model which was downloaded from the manufacturer site. Geometry is made of stretched triangles. This causes problems of stretched texture ...
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20 views

Is it ok to have vertex count in cylindrical objects not equial to 8, 16, 32, etc?

For example, I have cylinder with 33 vertices instead of 32 (see attached image). To my mind there is nothing wrong with this. But may be I am wrong? Just wanted to ask blender guru about it, guys.
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3answers
95 views

Can I use Blender to create a virtual museum/gallery to exibit my students paintings and sculptures?

I am just getting started with Blender. My goal is create a virtual museum/gallery in which I will be able to exibit the artistic creations of my middle and highschool students. These will be ...
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1answer
878 views

Tricky Curved Hardsurface, suggestions? (mandalorian helmet)

I'm stuck trying to figure out how to model this part of the mandolorian hemlet without sculpting. any help, tips, references is greatly appreciated!
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1answer
13 views

How do I check for floating vertices non connected edges?

I'm doing a very basic tutorial and trying to recreate a model which has basic geometry, figuring out the best way to use edge flow and to tie up any NGONs. The model seemed to be behaving very odd as ...
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24 views

Frosting/Icing Twisted Text Blender

I looked up several ways to write a text in this frosting/icing pattern but couldn't find any. I created a curve path in the text I wanted. Then made a circle mesh object in this star shape. Added ...
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25 views

How to create a spiky 'lasercut like' texture

I would like to recreate the structure from the bottom part of this dress (photo attached) However I can't figure out how to visualize this lasercut texture with the holes and spikes plus the ray ...
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0answers
34 views

Can't find Remesh Settings in Sculpt Mode

I've been working on a tree using a mixture of modeling and sculpting using Relative Detail and have ended up with a pretty messy mesh. I want the look to be low poly in the end so looking for a way ...
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1answer
72 views

Making panel gaps without adding edge-loops

Problem: I'm modeling a car and (unfortunately) thought too late about shutlines (panel gaps). Now, as I have my finished exterior, I've tried making the panel gaps by creating them as a separate ...
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21 views

Cant successfully union two objects

I have two objects that i've created by cutting and extruding primitives. No matter what tools i use, i can never successfully combine the two into a single volume, there are always interior faces ...
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1answer
31 views

How can I get ripples with the Waves modifier in 2.8?

As seen in this tutorial, adding a Waves modifier to a subdivided plane results in multiple concentric ripples - and that's the behavior I remember from versions of Blender prior to 2.8. However, ...
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2answers
48 views

How to make jagged geometry smooth/diagonal?

Often times I select faces from my character's body and then duplicated them and grow them up in order to create clothes. However, sometimes this results in jagged clothes with hard edges. Is there a ...
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Shading Problem Filling in Face

I need to use this 3D model, but it was very poorly made and has some areas with overlapping faces. I'm trying to fix it, but for some reason in this particular spot I'm having this strange shading ...
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3answers
451 views

How to inset odd shape

Disclaimer: Fairly new to 3D modeling; done some simple things, trying to model stuff around me. I am trying to model a space where I live (Gibraltar in case you care) that is essentially a ...
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1answer
73 views

Fixing bad geometry on a complex mesh

I have been modeling a dragon, and I see all sorts of artifacts in the mesh. When I go into edit mode and select all by trait, blender says they are non manifold and interior faces. I have researched ...
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0answers
15 views

Is there any way to turn displacement of a shader into actual geometry?

I created a terrain in cycles using displacement and noise texture nodes like this: But this is all only applied at render time to a plane. Is there any way to turn this into actual geometry that I ...
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0answers
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Connect faces from difficult shape

This is the first time I'm posting here so I'm sorry if I fail to describe my issue correctly. I've made a fluid simulation to get a nice water surface shape to my project, then I applied boolean ...
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2answers
79 views

Apply shader color based on distance to mesh surface (Sculpted Mesh)

I have an asymmetrical Mesh with sculpted bubbles on it (edit: and a Multires Modifier). I would like to use a procedural shader and color the elevated bubbly parts differently from the rest. This ...

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