Questions tagged [geometry]

Questions pertaining to creating, generating or editing an objects geometry. Object geometry is defined by editing and creating the location and rotation of vertices, edges, and faces.

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1answer
21 views

How to keep clean geometry, when beveling boolean cutouts

I want to model this gun: So I started to cut out the rough shapes from a cube (using the boolean modifier) Then I tried to clean up the geometry to be able to round the edges of the handguard. But ...
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0answers
12 views

How to use curves or meshes to make a ring of circles on top of a main circle

I was just wondering of there was a way to create rings centered on the edge of a circle in blender that cuts off the circle it is placed on. Ik it can be done using texture nodes and masking but I ...
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53 views

Geometry Nodes - Point Cloud from custom XYZ coordinates?

I'd like to create a point cloud using the Geometry Node Editor based on my own custom data. The data is stored in a .txt file, plain [x,y,z] coordinates and looks like this: ...
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1answer
168 views

The intersection part of a plane

I have a cube sliced by a plane: I would like to get the part of the plane inside the cube. So I figured a boolean modifier would the trick. Whether I apply it to the cube or plane or chose union, ...
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1answer
29 views

Deformed geometry on render

I'm new to Blender and I've been following the "How to Make Interiors in Blender (Tutorial)" by Blender Guru and everything was alright up until some point (which I didn't realize in time) ...
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1answer
23 views

Pointiness for edge mask doesn't work at all

I'm trying to use the pointiness techniques to find the edges of my models, but I can't get it to work. I've tried googling, watching tutorials, but nothing has worked. I'm on 2.91, using Cycles with ...
3
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1answer
68 views

Point Separate Node not working in 2.92 Release Candidate?

I'm trying to separate a point cloud into 2 different outputs using a geometry node and no matter what i try, the point separate mask isn't picking up the attribute, Geometry Output 1 is just showing ...
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0answers
17 views

Skeletal mesh exported from UE4 to Blender issue

I have a skeletal mesh character in UE4 and when I Export to FBX and import to Blender the geometry gets all messed up. Any idea what's causing this? Thanks
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9 views

How to solve weird geometry when sculpting uv sphere? [duplicate]

FYI - I'm pretty new to blender. I'm playing around with the sculpting tools and was using the grab / inflate brushes on a UV sphere mesh that I had previously used a subsurf modifier on. It gets this ...
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2answers
24 views

Shadow artefacts when rendering with bevel-modification

When rendering with bevel-modification some parts appear non-beveled on the shadow side of the object. This doesn't appear when using the "manual method", ctrl-b. File attached: spraycover....
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1answer
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Overlapping faces in imported .obj file

I've imported a model I made in Zephyr, and the model looks quite nice, except for these strange overlapping vertices/faces all over the place. Looks like blender just doesn't know what to do about ...
2
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0answers
28 views

Viewport shading issue [duplicate]

I am beginner at Blender and have been having this issue in the viewport shading mode. For some reason it gives me these funny shading problems which as far as I have found don't seem to be caused by ...
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3answers
350 views

Make UV map texture not follow mesh geometry?

I created a character that has anormal eyes eyelids, and i had to create this kind of mesh for the eyes to fit on him. I Added a uv warp modifier to control the uv texture, but due to the mesh ...
2
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1answer
26 views

Why does my model's edges are too hard?

Sorry for the question, but I honestly don't clearly understand this issue (well, not an issue at all). So, I modeled a simple door knob, with a considerable low topology because well, I didn't think ...
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1answer
23 views

Artifacts in Render which actually don't exists geometrically

I have a plane which had a Boolean with a text converted to mesh. This is the render There are visible imperfections in this which i think are called artifacts but i can be wrong These imperfections ...
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1answer
24 views

How to bevel a face? (I don't know how to phrase it but images for explanations)

I have a problem: Given this simple shape That is just a simple plane extruded 2 times with a bevel modifier restricted on 3 vertices. I would like to "Bevel the face", like so: (I'm sure ...
6
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1answer
242 views

Attempting to remove extra “edges” from truncated icosahedron lead to excessively global consequences

I need a truncated icosahedron. Blender lets me do that with add -> mesh -> math function -> regular solid (assuming the extra plugin is installed.) So far so good. However, the mesh that is ...
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1answer
31 views

Smooth shading disappears in render view

I'm making this object : And as you can see, it has smooth shading. However, when I go to render view : The smooth shading disappears. The only modifier I'm using is a Bevel modifier and I have Auto ...
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0answers
11 views

Select inner faces and select non-manifold geometry not working

Often times when I build a model, I will join 2 objects together, creating inner faces that tend to screw up my armature weights. I researched various ways to select this interior geometry but none of ...
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0answers
6 views

identify objects (split products of a starting object) with “external” surfaces

Using these python script How can I evenly split a cube? I was able to divide even complicated objects into several parts. The parts produced sometimes have an external surface that corresponds to the ...
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1answer
27 views

Why is my render darker after joining geometry?

I am working on cleaning up an asset I purchased of a closet (above). I am currently trying to join the closet doors together (frames + glass pane), but when I do so the render gets darker for some ...
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0answers
16 views

Attempting to rotate bones to align with a nurbs path line

I have an array of head positions of bones only, and I am trying to pose a skeleton based on that only. In pose mode you are unable to change the location of bones that are not the main bone, so I ...
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0answers
32 views

Lofting ellipse along two 3D curves

I am trying to loft a closed curve (e.g. ellipse) along two 3D curves. The closed curve would have two points defined which would be starting points of the 3D curves. Then the closed curve would be “...
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1answer
28 views

Why does this geometry say “Nothing selected”?

I'm modelling a character that is all one mesh. When I select the body of the character, I'm able to move it around, but when I select the pants, I can't move them. I've also noted that the Item ...
5
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1answer
209 views

Loop cut maintaining circular profile

Adding a loop cut to an object with a circular profile renders the object non-circular. This is true for any object with a circular frame e.g. plain circles, UV-spheres, cylinders, cones, etc. Top-...
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0answers
28 views

How do I switch the direction of the Torus uncoiling?

Notice how from the centre the Torus uncoils. It starts from tight coils and ends in loose coils. I want it to start with the loose and then end in the tight coils. How can I accomplish this?
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1answer
48 views

is it possible to make light not follow object geometry?

I made a character that has abnormal eyes shape, and set a principled BSDF material for the lights to reflect a round white dot over it. But in some corners the light gets distorted due to the ...
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1answer
35 views

Did I create N-gons?

I have modelled an oven. The front has some details, but the back should be plain as nobody will see it. To remove unnecessary geometry from the back, I select it, then choose "Dissolve Faces&...
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1answer
22 views

Why can I not Loop Cut my plane? [duplicate]

Why can I not Loop Cut my plane? The yellow dots appear on the side... I just don't understand it. I guess it can only be really understood with the blend file, so I have uploaded it here: Thank you....
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2answers
56 views

How do I delete an accidental Loop Cut?

I have accidentally inserted an edge loop using "Loop Cut". To remove it, I click an Edge, then I choose Select Loops -> Edge Loops. Then I press Del on the keyboard, then Delete Edges. ...
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2answers
273 views

How to Offset Geometry of a Text Converted to Mesh

I have a text object that has been converted to mesh. Recreating it as text is not ideal. I need to do the geometry offset of the characters (on $X$ and $Z$ axes). Scaling wouldn't work as it doesn't ...
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0answers
26 views

Modelling Flat Surfaces and Wall Corners With Megascans Textures

I am new at 3d environment modelling. I am using Megascans for textures. I have a problem with modelling corners of building and variation on flat surfaces. How can ı add geometry over texture? ...
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1answer
24 views

Bevel preventing me from seamlessly joining two modular pieces of geometry

I have two pieces of geometry that I want to join for a modular building this is my geometry without any bevel (the shaded black geometry) And this is with the bevel I know what the culprit is but ...
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0answers
19 views

Bevel only works in 2 dimensions [duplicate]

I want to bevel 3 cubes. To do that, I following a tutorial. In this tutorial, the author accomplishes the following: I try to do the same, but for me, it doesn't do the same. Instead, it seems to ...
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0answers
15 views

Plane not visible in Hierarchy [duplicate]

I want to add a plane as shown in this video. In this video (please watch it at 0.25 speed), the author creates a plane. His plane appears upright, and it is shown in the Hierarchy. I do the same, but ...
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0answers
23 views

How do I add a rectangular mesh to the top face of a cylinder like so in Blender?

I have been able to add a rectangular mesh to the curved portion of the cylinder using Loop Cut and the Triangulate modifier but I am struggling with the top and bottom faces. Any help would be much ...
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1answer
20 views

Unable to dissolve faces

I want to dissolve faces as shown in this video. In this video (please watch it at 0.25), the author turns some faces into "holes". I try to do the same, but for me, it doesn't have any ...
2
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1answer
25 views

How do I duplicate an edge?

I am trying to follow along with this tutorial. I had to put its speed to 0.25 to be able to view it. In this tutorial it is shown how the author selects an edge and then duplicates it and "...
3
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1answer
49 views

How do I remove a separated object?

I am trying to follow along with this tutorial. I had to put its speed to 0.25 to be able to view it. In this tutorial it is shown how a cube is separated by selection, and then some part is deleted. ...
1
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1answer
39 views

How to party add geoetry while keeping good topology (Cat nose)

I'm working on a cat-like creature for game usage so it should be low poly, good topology and animateable. I blocked out the head (basically just a subsurfed cube) and kept it low poly so far, with ...
5
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1answer
91 views

Is there a way to separate geometry that shares verts/edges?

I thought it would be cool to use random selection and extrude along normals to make a sci-fi handle grip. Later, I found out that it didn't work quite the way I hoped and cannot be beveled. Is there ...
0
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1answer
24 views

Face Mesh Disappears when I bind it to a Facial Rig

I am trying to create a facial rig with the FaceIt Plugin from Blender Market. I'm trying to bind the facial mesh to the rig it created. I'm finding that the face mesh disappears whenever I try and ...
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0answers
18 views

unwanted freestyle lines with poor-geometry sketchup import

I'm a street designer who usually works in Sketchup/AI, looking to move my rendering to Blender. Having issues with unwanted freestyle lines on an imported Sketchup model of a street design. The ...
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0answers
22 views

Control how tight / loose a mesh will be to a vertex [duplicate]

How to control in Blender 2.8 how tight a mesh will be to a vertex. I thought it was vertex weight but after several tries no success. As you can see in the example image, the mesh follow the vertex ...
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1answer
38 views

How to get a plane to intersect and join/merge with the perpendicular plane?

I'm trying to model my house as a way of learning Blender. I'm having a problem filling in a small hole after following a tutorial about roofs. It's best demonstrated with a video, but basically I ...
3
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2answers
81 views

Is it possible to calculate the center of an incomplete sphere?

An in-Blender solution would be preferred so I don't have to switch programs, but other tools are welcome too. I'm testing out face rigging via Blender's built-in Rigify plugin, and it suggests ...
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1answer
16 views

How to improve texture brush result

I have a couple brushes that I got off of BlenderKit. The link for the brush is this: asset_base_id:66dcf513-f78f-4030-a07a-fcfe9c6a1448 asset_type:brush. I have a cube as a test that has 49152 ...
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0answers
25 views

Remove the lighting artifact from the triangles

I’m trying to make a 3d model like this, but there is a lighting artifact caused by the triangles: Is there any way to remove this lighting artifact?
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1answer
21 views

Determining the optimal suspension location for jewelry

I'm creating jewelry with Blender and I'm wondering about finding/calculating the optimal suspension location. Looking at the image I uploaded, you see a small eyelet. I've used the chain simulation ...
0
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1answer
28 views

Wacky Geometry Fix?

I've been struggling with this model that I'm making for VRChat recently, and I've been at a roadblock for some time now. In my model, there's some weird geometry that I've really got no idea how to ...

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