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2
votes
2answers
87 views

Blender setup for orthographic image rendering

I want to use blender to render some stuff for use with a 2D orthographic view with a scale that 1x1 blender unit is 64x48 pixels. I set the camera up by hand (as I would use for normal 3D renders). ...
2
votes
0answers
31 views

Faking HDRi Reflections with an orthographic camera

Is it possible to fake perspective reflections of a HRDi in a scene with an orthographic camera? As reflection rays are parallel on flat surfaces, every face of a glossy object has a uniform color ...
1
vote
0answers
108 views

How to set the orthographic camera with babylon.js?

I'm struggling with using the orthographic camera. I don't know how to set the orthoTop orthoBottom orthoLeft orthoRight Can anyone be so kind to help me understand how to calculate these values? ...
0
votes
1answer
660 views

How do I change to Left, Right, Front, Back Ortho Perspectives?

I'm new to Blender and I am trying to model an old truck. The tutorials I have been working with all say to have it in Ortho perspective and choose the view i want it in. I changed it to Ortho and it ...
1
vote
1answer
78 views

cycles orthographic render with gradient background

I created a basic rainbow gradient background in cycles with the colour ramp set to constant. With the standard camera this appears as expected. But when I switch to orthographic camera I only get ...
0
votes
1answer
46 views

Objects not showing up when in render view. Only the background shows up

I have this weird glitch where I can see my objects and scene just fine in object mode. But when I switch to rendered mode or just render my scene nothing shows up except the background. I have tried ...
0
votes
1answer
278 views

How do I change my orthographic view? [duplicate]

What keys do I need to click to go into user ortho and left ortho?
9
votes
2answers
2k views

How to make objects in the scene become physically smaller the further they are from the camera?

My camera is in orthographic mode so there is no depth. I want to create a fake sense of depth by making the objects in the scene become physically smaller the farther away they are from the camera or ...
0
votes
0answers
73 views

DOF not working in Orthogonal view

I am currently using an orthographic camera in my scene, and I tried to used the camera DOF effect and to my surprise, it didn't work, or perhaps I couldn't make it work. I tried to make the camera ...
0
votes
1answer
24 views

Cant remove emissionobject from orthographic view camera

I have a camera placed in front of an emission object, but when I enter orthographic view in the camera, the object appears in from the camera thus blocking my scene? Ive turned off the emission ...
0
votes
2answers
102 views

How to add reference photos in orthographic view from angles other than the default front, back, top, etc.?

3D modeling is easier with reference pictures, which can sometimes be hard to find facing straight forward, left, right, top, etc. If I could add other angles for pictures it would be great. Thank you....
0
votes
0answers
81 views

Combine perspective and ortho

I know it may sound weird or impossible, but can I somehow combine perspective view with orthogonal? Example: all body of the character in perspective and head only in ortho. I know about the ...
1
vote
0answers
21 views

Can I transition from Ortho to Perspective camera? [duplicate]

I'm preparing for a short animation for this week. I would need to start the animation using an Orthographic Camera and then transition to a Perspective camera. Is it possible in Blender and how to do ...
4
votes
1answer
246 views

align reference image with orthographic camera

I've got my scene set up as shown below. The camera is set to orthographic and both camera and reference are rotated to [60, 0, 45] degrees. It seems not to line up with the 3D world, however. (note ...
3
votes
2answers
631 views

Cutting mesh by projecting texture

I wanna create 2D image with Blender. I have an identical image as a template. Can I project my template somehow on a plane mesh to cut it and get specific and save some time instead of outlining it ...
0
votes
1answer
153 views

Toggle orthographic views opposite sides

How to ... ... toggle views with the opposite 3d space viewing side ? e.g. press key for front view and press again for back view An half solution is to reuse the same hot key. This method ...
0
votes
0answers
78 views

Disable or change rotate view (into 3d workspace) when in orthographic 2d view

In 3d workspace how to disable or change rotate view (into 3d workspace) when in orthographic 2d view ? When you are in top, side, front, back, left, right or bottom view the view changes when you ...
1
vote
1answer
139 views

Mesh is disappearing in Orthographic View? Is there in Perspective view

My character mesh is showing up in Perspective view just fine, but completely disappears in Orthographic view, I have no idea why. This is brand new, as I've been switching back and forth. It's not ...
0
votes
1answer
203 views

Change the “major dimension” that Orthographic Scale affects? [duplicate]

I have an orthographic camera to capture a plane of width 1. When I set Orthographic Scale to 1, the camera captures 1 unit of the space in the height dimension. Can I change the "major dimension" ...
1
vote
3answers
346 views

Render Layer Z in orthogonal and perspective projection

In my current Project, I use a Render Layer node and it's z output to obtain a depth image of the scene. My question now is, the distance obtained from this output, does give me the distance from the ...
3
votes
1answer
384 views

Mapping an orthographic texture to a model

I created a model, that is based on an orthographic projection. The orthographic projection also contains the image(s) that I want to map to my model. (Ship model left / Orthographic view and textures ...
8
votes
2answers
650 views

Setting camera to position where it can render a seamless repetable orthographic scene

I'm using 3d to speed up production of 2d graphics of machines and structures (which have a lot of straight lines, objects and little details repeated all over the place). The goal is to have an ...
1
vote
1answer
93 views

How do I achieve the tri view in Blender?

How do I achieve this view in blender?? I've tried quad view but it's not the same effect. I want to be able to assign different backgrounds for each view separately as Im using it to make a car model....
0
votes
1answer
310 views

How come I can't see my bones in orthographic view?

i'm trying to model a rig using x mirror but I can't see the bones even though i'm in editmode. i want to extrude a bone on x axis so that two bones extrue using x-mirror. it donest work in persp view ...
4
votes
1answer
2k views

Orthographic scale of camera in Blender

could somebody explain how orthographic scale is calculated in Blender? I am trying to match an orthographic view that I get from another software with that of Blender, but I am not able. Camera gets ...
3
votes
1answer
49 views

rendering a roleplaying map

I would like to use blender to model a map of a castle, and then have a cutaway view of the map, with all the objects inside. Then, if possible, have the view almost orthographic. Yes, I could just ...
0
votes
1answer
48 views

How can I keep my animation in Orthographic when doing a final animation?

I've rendered all of my images in Orthographic PNG and have them synced up to a song, but now all of my square orthographic images are being stretched to 1920 x 1080 when I load them to my video ...
0
votes
0answers
64 views

automatically detects 3D view by selecting one face mesh

hi instead of using numpad ( front / back /left / right / bottom / top ) to locate the desired view , is there a operation in blender that automatically detects/change the view by just selecting a ...
1
vote
0answers
120 views

Is it possible to render specific projection, without a camera?

I would like to render elements for 2D game and was thinking it is possible to render, say, just TOP ORTHO. But unfortunately, I can't find an option. If I set additional camera with orthographic ...
4
votes
1answer
367 views

Camera angle for 50% height hex grid

I have a scene containing a hexagonal grid, with an orthographic camera. At what angle should I put the camera so a rendered hex would exactly half the height in pixels that it would normally be if ...
5
votes
2answers
2k views

Move forward in orthographic view?

How can I move the 3d view "forward" in orthographic mode? I don't want to magnify the image, I want to zoom like in perspective mode, so that the parts of the mesh that are near me disappear behind ...
7
votes
1answer
5k views

Why Does The Background Image Not Show in Orthographic View?

I have added a background image to the world settings. However, it has disappeared from my 3D view and only shows when I view the scene from the camera. Does anyone know if there is something I can do ...