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Questions tagged [orthographic]

Orthographic and Perspective are two 3D to 2D projection techniques that apply to both the 3D Viewport and renders, but are independently controlled in each. Use this tag for questions about Orthographic 3D Viewport Display, or using the Orthographic Lens in a render.

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3 votes
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Camera view not adjusting as camera moves along its Local Axis

In the images below, we can see a vertical split of the screen. On the left is the camera view, on the right is the viewport view. While moving the camera along its Local Axis, I expect the camera ...
Ogunlesi Taiwo's user avatar
1 vote
1 answer
29 views

Orthographic View is Curving the Textured Image When It Should be Flat

I am currently working on a 3d product rendering for a flat, e-commerce style image. I tried to move the camera close and far from the subject and set the Lens Type to Orthographic, but the image ...
SilentClass6's user avatar
0 votes
0 answers
36 views

Is Walk Navigation possible in orthographic mode?

When I’m in orthographic mode and click Walk Navigation, the view changes to perspective, is it possible to fix this? So that I always stay in orthographic mode? Are there addons that support this ...
Vadim Tss's user avatar
0 votes
0 answers
67 views

Blender orthographic camera setting exactly same as a Unity camera

I'm trying to set a blender camera like a Unity camera. when I tried perspective type, it worked perfectly. But when trying orthographic type, there's different result by a camera view. I can't ...
Blenderrrr's user avatar
2 votes
1 answer
295 views

How to Rotate Orthographic View Along Z-Axis

When I looking directly down at my object in orthographic view, how to I rotate the view along the Z-Axis only? In other words, how to do I roll the perspective clockwise or counterclockwise? I ...
Glen Candle's user avatar
  • 1,857
1 vote
1 answer
63 views

Separate Keymaps for Orthographic Views

Is there a way to have a separate keymap for orthographic views in Blender 3.6.2? More specifically, I'm using Quad View and I'm trying to remap the middle mouse button for the locked axis views so ...
RScoTravis's user avatar
1 vote
0 answers
99 views

Possible orthographic view/viewport distortion glitch?

Before I start, I'd like to note that I'm displaying this in Blender 3.0.0, however the same thing seems to happen in more recent versions. When creating a native mesh such as a plane or a circle, ...
Glacenoir's user avatar
1 vote
1 answer
74 views

Is it possible to get orthographic effect for 1 mesh while whole scene is in perspective mode?

I want to be able to make 1 or several meshes at once use the effect of being orthographic in perspective view. For example, a cube looks orthographicaly flat or even while other cubes can look as if ...
Jessie Ferret's user avatar
0 votes
1 answer
14 views

Particle Orthographic Clipping Issues

I just got done following a tutorial for creating an asteroid field by setting them to a volumed hair particle system, but I'm having some strange issues with them clipping in orthographic view camera....
Connor Brian William Burtonwoo's user avatar
0 votes
0 answers
13 views

Object creates blank render, when object is disabled render works correctly

I have a confusing issue. I'm trying to create an orthographic render of my terrain for a heightmap. But if my terrain object is enabled for rendering, my renders are blank. If I disable it, my ...
tbunreal's user avatar
  • 113
2 votes
1 answer
381 views

In orthographic view I always see the vertices behind the view as well ("x-ray") despite x-ray being turned off. Why is that?

In orthographic view I always see the vertices that should be hidden (i.e. behind the view, x-ray) as well, even though x-ray is toggled off. I have followed a youtube tutorial and changed all ...
Paul's user avatar
  • 401
0 votes
1 answer
371 views

Set Orthographic-Top view with python?

I have tried to write a script to set the 3d view to the top view and also turn it in into an orthogonal projection The closest I have got to the objective is based on this code found in this thread ...
George's user avatar
  • 33
4 votes
1 answer
185 views

Shader for orthographic projection of the texture on the model

I recently started looking for a shader for orthographic projection of a texture onto a model from the camera. I needed to bake a projected texture. Found an example with perspective projection and ...
denisbaic's user avatar
1 vote
1 answer
549 views

How to create tilable tile-map elements [duplicate]

I want to create an isometric game, and therefore I want to use blender to create tile-map elements which I will compose together with Tiled Map Editor later on. I have followed several tutorials ...
hypnomaki's user avatar
  • 153
0 votes
0 answers
282 views

Cant toggle orthographic view in object mode, can toggle in edit

I switched auto-perspective, and that didn't work. It seems to happen whether an object is selected or not. tried compositing and layout - no difference.
jmm's user avatar
  • 21
0 votes
2 answers
479 views

3dconnexion mouse locks rotation when in Top view

My Spacemouse locks up in any of the orthogonal views (Top, Left, Right, Front or Back). I have set Auto perspective on (and this works for my other input devices), but not for my 3d mouse. Which ...
Hologram's user avatar
  • 378
2 votes
0 answers
550 views

How to set the orthographic camera to match a specific width?

Consider a simple setup where the camera is facing a plane orthogonal. For further simplicity, assume that the camera is located at X=0 and facing along the Y-axis. The plane is also centered to the Y-...
Mario's user avatar
  • 89
0 votes
2 answers
639 views

Snapping to orthographic views on MacOS

Like the title says, I am wondering if anyone knows how to snap orthographically on MacOS without having to press on the gizmo in the top right (or use the numpad) On windows, while tumbling the view, ...
Rachid Van Der Veer's user avatar
0 votes
0 answers
33 views

Imported .obj is not depicted correctly

I hate using blender, but have to do it for university. And I need your help. I am able to import my objects to blender but they are not depicted correctly. It´s either only the outlines or (in some ...
Skiffit's user avatar
3 votes
1 answer
1k views

Strange shadows in Eevee orthographic camera

If I use Cicles engine everything looks great (obviously). I try Eevee engine with perspective camera mode, and result also fine. But I need ortho projection. If I switch to Eevee + orthographical ...
aleko's user avatar
  • 71
0 votes
2 answers
381 views

Why are all faces visible in non-wireframe edit mode?

This is probably a stupid question but it's making me go crazy. I have an object and in object mode, it looks normal. But when I go to edit mode (orthographic), I can see all faces even if I'm not ...
AHundredHoursLater's user avatar
1 vote
0 answers
299 views

Is this much difference between orthographic and perspective normal?

They look completely different. I know that the orthographic projection is done without the vanishing point but is it supposed to be this big of a difference. It's kind of less effective using image ...
habibhassani's user avatar
0 votes
2 answers
289 views

How can I prevent silhouette changing when modeling in orthographic

I am modeling a head using a reference image and have realized that the silhouette of the character in perspective is completely different from the silhouette of the character's front orthographic ...
Zenoctra's user avatar
2 votes
1 answer
736 views

Find Orthographic scale to match perspective view size

Is there any way to find the scale of the orthographic camera so that it matches the view field from the perspective camera? So for example if I render a plane in perspective mode and I see a certain ...
Marius's user avatar
  • 31
1 vote
1 answer
3k views

Angle to get an "2:1 isometric" camera view (dimetric projection)?

Most isometric games do not use "true isometry", but a 2:1 projection.(In fact, this is not an isometry but dimetric projection) I found soooo many articles on how to set up true isometric (...
deepgreenforest's user avatar
0 votes
1 answer
191 views

Single color render background with orthographic camera

I set up the file to render an animation with pure white background. This works fine when the camera is in perspective mode. When I switch the camera to orthographic, I do not get the white background....
Claudio Bogado Pompa's user avatar
2 votes
1 answer
650 views

How do I match an orthographic type camera to an orthographic image?

There's a program called fSpy in which you can draw lines on an image, and it will in turn give you a camera position and rotation, however it doesn't seem to work with orthographic images. I have an ...
snipers500's user avatar
0 votes
0 answers
419 views

How to make a skybox texture visible on orthographic camera?

I'm working on a 2d render and have the camera perspective set to orthographic. I'm using the world shader nodes but every time I look through my camera the texture is just a plain color! I need it to ...
CinnamonStocking's user avatar
1 vote
1 answer
885 views

Side view is not in orthographic view?

Before when I went into side view it would automatically put it in orthographic view but now it isn't. How do I fix this?
JONATHAN THORNTON's user avatar
2 votes
1 answer
99 views

Can you draw in 3d from orthografic projections?

Im drawing a orthographic reference for my character, and then I would like to trace it in blender with grease pencil so I have a 3d-ish reference instead of several images. Now, grease pencil only ...
metichi's user avatar
  • 183
3 votes
0 answers
34 views

How to make a skewed orthographic perspective camera? [duplicate]

is it possible to have a skewed orthogonal perspective camera? I want to make a perspective like in the old ultima games where the x and y axis are aligned with the screen and the z axis is at a 45 ...
Rrm's user avatar
  • 31
2 votes
1 answer
136 views

Using the Object Attribute Output node to drive the Orthographic Scale of the camera

I´m trying to animate the orthographic scale of the camera with Animation Nodes so that I can procedually change the value and don`t have to rely on keyframing it. Using the Object Attribute Output ...
Tyll Fynke's user avatar
2 votes
0 answers
92 views

How To Work On Specific 2d Plane While In Perspective Mode?

To work on either XY , YZ or XZ plane, I have to go to ortho view left/top/front. But if I'm in perspective mode, how can I activate selected plane to work on while still in perspective? To clarify ...
andio's user avatar
  • 2,148
2 votes
1 answer
4k views

How to switch the camera to orthographic view?

So the button that switches the current view from perspective/orthographic projection (Numpad 5 :) is not even there. And I want it to behave exactly the same as the main camera, so you can toggle the ...
Robert's user avatar
  • 35
0 votes
0 answers
152 views

clipping behaviour of ortho camera while looking at object intersecting others

I'm in solid shading mode. I have a grey cube object (as ground or plane) then i add 2 identical cube (red and blue). The blue cube is sitting on top of the plane . The red cube is located a bit lower ...
andio's user avatar
  • 2,148
0 votes
2 answers
334 views

View Port Guide/Grid Broke? Front, Back and Side Cameras

A weird bug has appeared when I view through the default Front Back and Side camera views in Blender. The square grid has an odd triangular effect (see image below). This happened a couple of days ...
David's user avatar
  • 1
2 votes
1 answer
1k views

Orthographic Cam with HDRI in background

Basically I'm trying to make an animation birthday card 4 my friend. There is this airbus a400m plane scene, which I'm trying to film it like mission impossible fallout. The view of the plane is in ...
M4GN3TIC _'s user avatar
9 votes
3 answers
2k views

How can I make a view that seems like orthographic, but not exactly?

For the start, I thought was orthographic, but when I used the orthographic camera, it didn't match up. Client say they want a so-called "industry schematic", talking about a 135 degree look....
keydsf's user avatar
  • 169
2 votes
2 answers
684 views

How to place a flat object orthogonal to camera, but not center of camera view

I am looking for a way to accurately place a flat object, in my case a watch, into the lower right corner of my camera view so it is exactly orthogonal to the camera. The camera is looking at the ...
Iam Hidari's user avatar
1 vote
1 answer
226 views

How can I shift the orthographic camera view over large (>10) distances?

Orthographic cameras in Blender have the shift_x, shift_y settings: But these are limited to the value range [-10., 10.]. How ...
NeverConvex's user avatar
  • 1,257
0 votes
2 answers
97 views

How do I get some objects to be rendered with perspective, some rendered as orthographic in the game engine?

I use Blender 2.79 (outdated but my ancient graphics card doesn't support 2.8 so I use it). I am making a title screen for a game I'm working on. In the screen, there is a 3D background and 2D buttons ...
Cljwtg's user avatar
  • 3
0 votes
2 answers
1k views

How to fix warped orthographic views in 2.8

I recently started practice face modeling, something simple, and I use an image reference because later on I’ll be doing full body models. However, I have an issue with the views in blender. Below is ...
Tyler W's user avatar
  • 11
0 votes
1 answer
82 views

Orthographic from Perspective Photograph

Is there any way (perhaps within Blender or any other tool) to obtain orthographic images from a couple of photographs in perspective? That would be extremely helpful as not always you have the "...
Alex Crossley's user avatar
1 vote
1 answer
713 views

What is the Python command to check if current view is in orthographic or perspective mode?

What is the python command to check if current view is in orthographic or perspective mode?
andio's user avatar
  • 2,148
0 votes
0 answers
244 views

How to I extrude orthographically?

The only options I seem to have follow the path of the normal. I want to extrude faces which are on a slant, but I want to extrude them orthographically up. I've tried picking different orientation ...
Kiarian's user avatar
  • 73
1 vote
0 answers
184 views

Is it possible to render a game level like the old Baldur's Gate ga

So I'm wondering if it's possible to create the scene for a level like in Baldur's Gate (where some of the maps can be 6000x3000). The thing is, they're all at a constant look-down angle and position ...
SpacedCowboy's user avatar
3 votes
1 answer
2k views

How to hide reference images in different orthographics?

I have two background images, one for viewing at the front and one for viewing at the side. I've changed some of the image settings so that you can only see them in orthographic view but the problem ...
Darren Robertson's user avatar
1 vote
2 answers
1k views

How to precisely set orthographic scale

I am trying to get an orthographic render out of Blender with precise accuracy. The scale that I would like is 1"=1'. To prepare my scene, I have changed units to Imperial with separate values. I then ...
Qwerty's user avatar
  • 21
0 votes
1 answer
32 views

The rendered images differ from the images in the toggle camera view

I am using an orthographic camera. Why do the rendered images differ from the toggle camera view? Please refer to the attachment. My images appear distorted. How can I make my rendered images the same ...
Thomas Chen's user avatar
4 votes
1 answer
2k views

Why the middle mouse button in Blender 2.80 changes the orthographic view to perspective? [duplicate]

If I choose an orthographic view by using the numpad and then try to orbit the geometry by clicking the middle mouse button Blender goes from orthographic to perspective. Why is that the default now? ...
chicOrtiz's user avatar
  • 485