Questions tagged [orthographic]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
0answers
13 views

clipping behaviour of ortho camera while looking at object intersecting others

I'm in solid shading mode. I have a grey cube object (as ground or plane) then i add 2 identical cube (red and blue). The blue cube is sitting on top of the plane . The red cube is located a bit lower ...
0
votes
0answers
20 views

How do I make a perfect orthographic projection?

I've been trying this view where I position the camera so the two opposing vertices of a cube perfectly overlap one over the other from the camera view. I've gotten it pretty close but I thought I'd ...
0
votes
0answers
15 views

View Port Guide/Grid Broke? Front, Back and Side Cameras

A weird bug has appeared when I view through the default Front Back and Side camera views in Blender. The square grid has an odd triangular effect (see image below). This happened a couple of days ...
1
vote
1answer
35 views

Orthographic Cam with HDRI in background

Basically I'm trying to make an animation birthday card 4 my friend. There is this airbus a400m plane scene, which I'm trying to film it like mission impossible fallout. The view of the plane is in ...
7
votes
3answers
786 views

How can I make a view that seems like orthographic, but not exactly?

For the start, I thought was orthographic, but when I used the orthographic camera, it didn't match up. Client say they want a so-called "industry schematic", talking about a 135 degree look....
2
votes
2answers
180 views

How to place a flat object orthogonal to camera, but not center of camera view

I am looking for a way to accurately place a flat object, in my case a watch, into the lower right corner of my camera view so it is exactly orthogonal to the camera. The camera is looking at the ...
1
vote
1answer
55 views

How can I shift the orthographic camera view over large (>10) distances?

Orthographic cameras in Blender have the shift_x, shift_y settings: But these are limited to the value range [-10., 10.]. How ...
0
votes
2answers
24 views

How do I get some objects to be rendered with perspective, some rendered as orthographic in the game engine?

I use Blender 2.79 (outdated but my ancient graphics card doesn't support 2.8 so I use it). I am making a title screen for a game I'm working on. In the screen, there is a 3D background and 2D buttons ...
0
votes
2answers
89 views

How to fix warped orthographic views in 2.8

I recently started practice face modeling, something simple, and I use an image reference because later on I’ll be doing full body models. However, I have an issue with the views in blender. Below is ...
0
votes
0answers
29 views

Orthographic from Perspective Photograph

Is there any way (perhaps within Blender or any other tool) to obtain orthographic images from a couple of photographs in perspective? That would be extremely helpful as not always you have the "...
0
votes
1answer
62 views

What is the Python command to check if current view is in orthographic or perspective mode?

What is the python command to check if current view is in orthographic or perspective mode?
0
votes
0answers
47 views

How to I extrude orthographically?

The only options I seem to have follow the path of the normal. I want to extrude faces which are on a slant, but I want to extrude them orthographically up. I've tried picking different orientation ...
1
vote
0answers
37 views

Is it possible to render a game level like the old Baldur's Gate ga

So I'm wondering if it's possible to create the scene for a level like in Baldur's Gate (where some of the maps can be 6000x3000). The thing is, they're all at a constant look-down angle and position ...
0
votes
0answers
21 views

Changing object position don't affect the slider value in the operator

I'm working on Blender 2.79b. I want to manipulate the span (Z) and axial (X) positions of the 3 planes R, M and T with the contraintes: B < R < M, R < M < T. I create 2 new operators for ...
2
votes
1answer
139 views

How to hide reference images in different orthographics?

I have two background images, one for viewing at the front and one for viewing at the side. I've changed some of the image settings so that you can only see them in orthographic view but the problem ...
0
votes
0answers
21 views

Orthagraphic Scale Change Misalignment with Freestyle PostProcessing

I am having an issue with the alignment of the freestyle lines and the base rendered image during a segment of the animation that changes the orthographic scale of the camera. Is this an issue of the ...
1
vote
1answer
85 views

How to precisely set orthographic scale

I am trying to get an orthographic render out of Blender with precise accuracy. The scale that I would like is 1"=1'. To prepare my scene, I have changed units to Imperial with separate values. I then ...
0
votes
1answer
25 views

The rendered images differ from the images in the toggle camera view

I am using an orthographic camera. Why do the rendered images differ from the toggle camera view? Please refer to the attachment. My images appear distorted. How can I make my rendered images the same ...
4
votes
1answer
296 views

Why the middle mouse button in Blender 2.80 changes the orthographic view to perspective? [duplicate]

If I choose an orthographic view by using the numpad and then try to orbit the geometry by clicking the middle mouse button Blender goes from orthographic to perspective. Why is that the default now? ...
2
votes
1answer
77 views

Edit Mode - XRay Clutter - Edges/Faces/Verts

The picture on the left is a subdivided Cube in a fresh new project in edit mode. The picture on the right is that same cube in edit mode but in my current project. As you can see: obscured edges are ...
1
vote
1answer
36 views

How to Close Orthographic Scene Collection

How to Close Orthographic Scene Collection. It split into 4 windows and I can only use the User Scene window. How do you close it?
0
votes
2answers
703 views

What is the best view to sculpt in? Is it in the persective or orthographic view

I tried sculpting a human head and according to the tutorials I watched, they normally sculpt in orthographic view and so I did so and in orthographic mode, my head models actually look good but once ...
-2
votes
1answer
549 views

Change render resolution

I am currently making some isometric sprites and I'm trying to get them to fit in a grid, but blender won't allow me to set the resolution to where I need it. I'm trying to get the least amount of ...
0
votes
1answer
81 views

Weird see through geometry in orthographic view

I'm importing an object into blender and for some reason it looks fine when in perspective view but as soon as I switch to orthographic view some of the faces disappear/are rendered weird. I thought ...
4
votes
1answer
384 views

Set orthographic view using python?

Is there a python function that sets ortho view such that X and Y axes are visible - the equivalent of numpad 7? Thanks in advance!
1
vote
1answer
272 views

Changing views in 2.8 jumps out of ortho

I work mostly in ortho mode but after I switch to side, top, left, right or bottom view, and then move around the view changes to perspective. How can I ensure that it always stays in ortho view?
1
vote
1answer
97 views

Viewmode changes from orthographic after using mousewheel. Blender 2.8 (Release candidate 3)

If I change to side ortho views, when I move the angle of my view with the mouse wheel, as to rotate my view around the object, it goes back to prespective view, even if I had user ortho enabled ...
1
vote
1answer
46 views

How to remove grid/graph lines while using zoom in orthographic view?

I'm working with a 2D cad model and need to zoom in and out a lot to make sure what I'm editing is still similar to another part of the model. When I zoom in i'm getting these white graph/grid lines ...
3
votes
1answer
748 views

Isometric 30° seems to behave like dimetric 26.6° (Blender 2.8)

Isometric video game graphics article on Wikipedia says: The projection commonly used in videogames deviates slightly from "true" isometric due to the limitations of raster graphics. Lines in ...
1
vote
2answers
3k views

How do I toggle the view between perspective/orthographic with out a numpad in 2.8?

In 2.8, I'm trying not to use the emulate numpad option since that replaces the [1,2,3] selection modes in edit mode. So far the '~' pie menu is pretty quick for switching views, but there's no ...
1
vote
1answer
55 views

Match Orthographic along normals?

If i were to rotate cube 23 degrees then go to orthographic view, it would be difficult to line up the viewfinder (in orthographic) to be flush with the object. Is there a function that makes this ...
1
vote
1answer
701 views

2.8 Grid disappears in Orthographic mode and returns in perspective mode [closed]

The X Y Z grid disappears in Object top/front Orthographic mode. I'd still like to see the grid in that mode. Any way to turn it back on and keep it on? The Grid is all on in the Overlay settings.
1
vote
2answers
505 views

Objects clipping when I switch to orthographic mode Blender 2.8 [closed]

So, every time I switch to orthographic mode in Blender 2.8 (Didn't use to happen in 2.79) my model starts clipping (as shown in the video). I've tried changing the "clip start" value, but that just ...
3
votes
2answers
7k views

How to switch to orthographic in blender 2.8?

I saw this question, but in 2.8 the camera settings just looks like this: How do I switch the camera to be in orthographic mode?
2
votes
0answers
80 views

Why are these extra grid lines appearing?

how would i reset the grid so there aren't all these other lines. Sometimes this causes remove doubles to not work and grid snapping sometimes isn't precise. For example i'll add a plane after ...
2
votes
2answers
396 views

Check if the whole plane is being on a orthographic camera render (or get a proportion of the rendered plane)

Situation: On my scene, planes can be positioned anywhere and I should not move them - I move around only camera. After positioning a orthographic camera with a script, I am not sure if the whole ...
0
votes
1answer
67 views

Front ortho opposite way around to expected

I have a box and have drawn with grease pencil F on the front (+Y) B on the back (-Y) R on the right (+X) L on the left (-X) T on the top (+Z) Right ortho shows the R Top ortho shows the T (upside ...
0
votes
1answer
286 views

How to set parameters of orthographic camera to see only a specified plane

My question: How can I set the parameters of orthographic camera, to look only at a specific plane from orthogonal position, and at the same time to see the whole plane on the render (fit the size of ...
1
vote
0answers
762 views

I can't render volumetric lights in Eevee with an orthographic camera

So this is the problem I'm having, when I render volumetric lights in Eevee, they don't show up with an orthographic Camera, but they do when using a perspective camera. Why is that? is there a way to ...
1
vote
1answer
143 views

Movement/rotation etc. hypersensitive in perspective view but normal in orthographics

I have been mostly using blender in orthographic mode but sometimes I use perspective view. My problem is that in perspective view the tools use is sometimes hyper sensitive. For example if I want to ...
0
votes
1answer
82 views

Textured Sky in Orthographic Mode

I was hoping that there might be a way to make a textured sky while in the camera's orthographic mode? I am making a pre-rendered 2.5D platforming game, and it would save me a lot of trouble if I ...
2
votes
1answer
76 views

3D view “orthographic” isn't really orthographic?

When I switched to orthographic view with Numpad 5, the view in my 3D view doesn't look to be properly orthographic at all. Is there any way to fix this?
1
vote
1answer
218 views

Front, back and bottom orthographic view do not match

I found this starship blueprint on internet: I would like to start working on it from the warp drive. I am using the blueprint as background image, but front, back and bottom orthographic view do ...
0
votes
1answer
290 views

Mirror-ball for fisheye effect with orthographic camera

I am modelling a fisheye lens for Blender using a mirror-ball and an orthogrpahic camera as shown below: Black circle represents the mirror and red lines the orthographic camera and its output/...
3
votes
2answers
1k views

Blender setup for orthographic image rendering

I want to use blender to render some stuff for use with a 2D orthographic view with a scale that 1x1 blender unit is 64x48 pixels. I set the camera up by hand (as I would use for normal 3D renders). ...
2
votes
0answers
237 views

Faking HDRi Reflections with an orthographic camera

Is it possible to fake perspective reflections of a HRDi in a scene with an orthographic camera? As reflection rays are parallel on flat surfaces, every face of a glossy object has a uniform color ...
1
vote
0answers
1k views

How to set the orthographic camera with babylon.js?

I'm struggling with using the orthographic camera. I don't know how to set the orthoTop orthoBottom orthoLeft orthoRight Can anyone be so kind to help me understand how to calculate these values? ...
0
votes
1answer
16k views

How do I change to Left, Right, Front, Back Ortho Perspectives?

I'm new to Blender and I am trying to model an old truck. The tutorials I have been working with all say to have it in Ortho perspective and choose the view i want it in. I changed it to Ortho and it ...
1
vote
1answer
265 views

cycles orthographic render with gradient background

I created a basic rainbow gradient background in cycles with the colour ramp set to constant. With the standard camera this appears as expected. But when I switch to orthographic camera I only get ...
0
votes
1answer
268 views

Objects not showing up when in render view. Only the background shows up

I have this weird glitch where I can see my objects and scene just fine in object mode. But when I switch to rendered mode or just render my scene nothing shows up except the background. I have tried ...