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I Used a Boolean modifier to make windows on a curved mesh and shaded it auto smooth now I have wrinkles in my mesh.

enter image description here

I have no Idea how to fix this or another way to cut windows in to my mesh. Could somebody help me fix this or give me a better method for cutting windows?

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2 Answers 2

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Maybe use this topology instead:

enter image description here

Begin with that hole:

enter image description here

Bevel the corners:

enter image description here

Join the vertices to get this topology:

enter image description here

Dissolve the other edges:

enter image description here

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  • $\begingroup$ I've tried recreating you topology but I can't could you explain how you got it to this state? I'm not very good with blender. $\endgroup$
    – CowToesies
    Commented May 13 at 16:35
  • $\begingroup$ I've edited my post, I hope it helps $\endgroup$
    – moonboots
    Commented May 13 at 16:54
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The large face with cut-out holes is non-planar, which poses problems during rendering. To ensure planarity within your example, all encircled vertices must have the same Y position as the plane's vertices' Y position. Even better, consider changing the topology as demonstrated by @moonboots' answer.

enter image description here

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