Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

Filter by
Sorted by
Tagged with
0 votes
1 answer
10 views

What does accuracy mean under render audio?

I was exporting the audio of a VSE project, and under Render > Render audio... there's an Accuracy option that starts at 1024 by default. The hover box says it's ...
Francisco Skrobola's user avatar
0 votes
0 answers
10 views

OBJ File exporting with missing geometry

I'm new to Blender and I've recently done one of my first exports of an obj file on a house candle model I've created. After exporting, I see holes in my mesh and various other unwanted artifacts. It ...
Kyle Kenworthy's user avatar
2 votes
1 answer
20 views

Iterate through list of files & run script

I created a script that runs on an individual file, but I want to automate it to run on a long list of files. Essentially, I want to automate this: Import file from list Various script steps Export ...
MikeSmo's user avatar
  • 21
0 votes
0 answers
13 views

UV unwrap and Baking two Image Textures

I am very new to blender. I have two image textures. I want to blend both image over a surface and baked it so that I can Import it in Gazebo with all the details. I have attached the output I want ...
RAKESH YADAV's user avatar
0 votes
0 answers
12 views

XYZ-Property Point Set Export [duplicate]

Is it possible to export an ASCII/CSV file (or use python,) to obtain the X, Y, Z and colour property for a regular 3D mesh? If so where are the points referenced to? The corner or centre of cell? ...
arw's user avatar
  • 1
0 votes
0 answers
11 views

Can't export armature as GLTF with leaf bone

The option to add leaf bone appear if it were to export as FBX. However, exporting as GLTF doesn't have anything related to that. I needed to export as GLTF because GoDot does not support FBX. What ...
Natthapol Maneechote's user avatar
0 votes
0 answers
12 views

Trouble Exporting Mesh with Decimate Modifier (keep UVs) to GLTF in Blender

I am experiencing an issue with exporting a mesh to GLB format in Blender 4.0.1. The mesh has a Decimate: planar modifier applied with different Delimit options (position, normal, etc...), and it ...
Raym's user avatar
  • 1
0 votes
1 answer
13 views

Help me fix merged actions on export

I have a problem with blender, when I export my actions the poses are getting merged. I have tried to export "all actions" and then "NLA strips" , but I see the same error when I ...
Zenman's user avatar
  • 1
0 votes
0 answers
19 views

How to export a model and armature into another blender project?

I don't know how to properly export a model and armature into another project and still be able to animate with it in the new project.
VirtualFever's user avatar
0 votes
0 answers
19 views

I can't export GLTF [closed]

...
Thái Anh Ngô Dương's user avatar
0 votes
0 answers
11 views

Blender Material outlines

How can I add material outlines to the geometry of my model in blender? I want them to be exportable to a game engine as an fbx model. Basically instead of using a shader for outines I want them to be ...
Atan's user avatar
  • 1
0 votes
0 answers
12 views

Export as grease pencil SVG showing up Blank

I'm trying to export an SVG so its visible in Inscape but the SVG that I open after exporting in Inkscape is just shadows. The render looks completely fine. I followed this tutorial but cant figure ...
Jeremy's user avatar
  • 13
0 votes
0 answers
7 views

Exporting mesh to Keyshot

I am new to Blender so hopefully this is a simple question. I used particles to create a grass like structure and then converted the particles to a mesh in Blender. But no matter what I export the ...
Chevis Watkinson's user avatar
0 votes
0 answers
13 views

Export Volume Cube to vdb format

Is it possible to export a volume cube output in a geometry node setup to a VDB file (ideally as a sequence)? I know that it is possible to export fluid simulations and also saw that there exists a ...
Naverritus's user avatar
0 votes
0 answers
12 views

After importing a fbx animation mesh/part is missing. (Unreal Engine)

I downloaded a fbx animation of a hand reloading a weapon. In blender I opened the fbx file and added texture to the hand and weapon. I selected the export fbx option and exported with ‘bake animation’...
Pinteco's user avatar
  • 101
0 votes
0 answers
6 views

Export particle hair system as alembic with using nurbs path as instance object

Good evening. I want to create stylized hair and export it as alembic file and I've got a cool idea: what if I speed up the process using technique from this tutorial, then I'll create particle system ...
Сергей's user avatar
0 votes
1 answer
37 views

Messed up animation in exported FBX

I have a simple animation which I export into FBX. When I import it into Unity (or back into Blender), it looks different. This is how it is supposed to look (): This is how it looks (exported FBX): ...
Dedemonn's user avatar
0 votes
1 answer
35 views

Exporting Animation of non-rigged object

I have object without rig. It's animated by keying objects - rotation, moving and so on. However, now I want to export it as .fbx with animation. I know how to do it when you export armature and rig, ...
Radoon's user avatar
  • 537
0 votes
1 answer
18 views

Result of boolean doesn't export as stl in python

I'm trying to do a simple boolean difference and export the result as an stl file. My script is below - it just makes a cube and a sphere and subtracts the cube from the sphere: ...
danilo's user avatar
  • 3
0 votes
1 answer
21 views

When exporting FBX Animated Character, hand placement becomes wrong in some frames

I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
PlanetControl's user avatar
0 votes
0 answers
10 views

When I import the animation into UE, there is an offset

I am creating a grenade for my project. I want to implement the grenade as a device in UE, with functions such as taking it out and throwing it. I created a bone for my grenade in Blender and ...
Phantom54's user avatar
0 votes
0 answers
10 views

Export files without background to websites

I'm trying to export a file I designed as a transparent glass with the correct lighting. But there is a difference between exporting with a dark background and exporting a transparent background. The ...
NaNa's user avatar
  • 1
0 votes
0 answers
29 views

Exporting actual size of UV Layout

Let's take for example There's a soda can in the UV Editor I selected and unwrapped the vertical sides of the soda can in the Edit Mode. In the UV map visualiser on the left, the unwrapped map has a ...
Ogunlesi Taiwo's user avatar
0 votes
0 answers
14 views

My glTF export from Unreal Engine is not opening in Blender

I optimized my file in Unreal Engine then I exported the .glb file (glTF binary) of the whole scene to Blender but some meshes are not opening in Blender and showing an error in the log.
bisma soomro's user avatar
0 votes
0 answers
9 views

Export 2D outline to DXF

I am trying to use blender to create 2d cut files for my CNC Plasma table. I imported some simple DXF outlines made some changes and converted it to a mesh. However every time I try to export it out ...
Tanner Casto's user avatar
0 votes
1 answer
35 views

Error on any FBX import or export on Blender 3.6

Whenever I try to import or export a model, I get this error: I have tried rein-stalling blender, and the same thing happens. This has only happened recently, and I did not modify Blender in any way ...
The_Impiersonator's user avatar
1 vote
1 answer
30 views

Having an Issue while exporting character with rig into gltf

I've recently delved into learning animation in Blender over the past few months. With some guidance from a friend who works in the industry, I've been able to work with a base character that's ...
Yualra's user avatar
  • 13
1 vote
0 answers
17 views

How do I export music visualizer animations?

I was following a tutorial on how to make a music visualizer but no videos that I have found had no explanation on how to export it. I used a displacement modifier to animate the sound but when I ...
Goxamous's user avatar
0 votes
0 answers
26 views

Best Practice for modelling variations of models

I am creating 3D Models of Electrical Network assets (e.g. power poles, transformers etc) for use by a training company. My goal is to provide the training company with a tool that allows their ...
Ross 3D's user avatar
0 votes
0 answers
27 views

When I convert my Hair system into mesh, It has no tris only curves. How can I turn curves into tris?

I am beginner. And I designed a character in Blender using new Hair system but When I export it as Fbx/Obj, Its hair doesnt show up in unreal or in Mixamo. And I cant see it on 3d viewer apps. I tried ...
Sinan Cagrı Kurt's user avatar
0 votes
0 answers
29 views

How to retrieve vector-based image from Geometry Nodes tree?

As a student I am currently researching the opportunities and challenges of using Geometry Nodes in the field of work of a built environment engineer. The past months I made some Geometry Nodes trees ...
Yosri Sem's user avatar
1 vote
1 answer
46 views

Mesh lines in the shape of a circle do not render in my model

I have a 'Solar System' model for my website, I have already placed the spheres that represent the sun and the planets, and I have also added unfilled circles that represent the orbits, I have created ...
infinit3Loop__'s user avatar
0 votes
1 answer
23 views

Exporting video from compositing

So I've only just started blender, and the first thing I did was use compositing to change a greenscreen to something else. I followed a tutorial, but when it got to saving the file, it got more vague....
Droid.mp4's user avatar
0 votes
0 answers
22 views

What would cause this when importing into unreal engine?

When I import my model into unreal engine there is a "hole" or a "slice" that is missing from my model. For some more information on the model I am working with you can check here:...
NotSoCalCulated's user avatar
1 vote
0 answers
25 views

Exporting mirrored animation

Animations that work in blender are lost in gltf format, presumably because the mirror modifier is no longer applied dynamically during the animation. These are animations where I move around in the ...
Rexor4321's user avatar
0 votes
0 answers
27 views

Animation doesn't export to glb file

I've got two object that are connected with a cable. The cable is hooked to the two objects. In Blender the cable moves to the new location when I move one of the objects to the new location. I made ...
Jan's user avatar
  • 1
0 votes
2 answers
52 views

glTF Export creates weird Jitters in Animations

Crossposted from the subreddit; I can't seem to get the animations perfect when exporting to GLTF. I've looked all over for posts on it or different export settings but nothing seems to work. Here is ...
blizzardlizard9's user avatar
0 votes
1 answer
34 views

How can I export my model as an FBX file and have my model be one complete piece and not multiple pieces?

I am stuck, ive tried more than a few things now to get this to work but i am unable to do so. After this i will be continuing to try and find a few more solutions anyways my model is pretty simple ...
NotSoCalCulated's user avatar
0 votes
1 answer
31 views

STL exports wrong geometry

Blender 4.1 under Ubuntu 23.04. I created this object: but when I export it to STL it seems has some wrong geometries as Cura highlights them in red: actually, the printing misses completely both ...
Mark's user avatar
  • 205
1 vote
1 answer
21 views

Cropping frames Bottle under water with Shrinkwrap

I've created floating bottle under water and I've used a Shrinkwrap modifier for it. Bottle need to move with waves but it move kind strange. It looks like frame are cropping but I guess I have some ...
Mateusz Marcinkowski's user avatar
0 votes
0 answers
19 views

Particle Alembic File Export not working as intended

I made A Particle System, which I want to export as an Alembic. But when I import it back in or into another software to check if it is working, I'ts completely different. I made it looping, but ...
Alex S.'s user avatar
0 votes
0 answers
89 views

Blender 3.6 dae export window differs

I have Blender v3.6.4 and according to this official Blender manual link for v3.6 Collada (.dae file) export window should look like this: But for some reason in real Blender v3.6.4 that window looks ...
fafa's user avatar
  • 93
0 votes
0 answers
27 views

Exported .dae file has no image references

I created simple object with 2 textures and wanted to export it as Collada .dae file. After export I found out that the node in the .dae for image references is completely empty like this + there are ...
fafa's user avatar
  • 93
0 votes
1 answer
14 views

Weird face overlapping when exporting FBX

I get weird overlapping when I export to FBX from Blender. It looks totally fine in Blender and there are no overlapping meshes, face orientation is correct, normals are correct yet when I export from ...
Muhammad Huzaifa's user avatar
0 votes
1 answer
31 views

Object masking/ dynamic hiding in render is not exporting to .glb

I'm new to GLB export. I am using a series of models generated in a structure deformation calculation code as .ply files, that I import in my scene. Each model represents the studied structure at a ...
Oxonium's user avatar
0 votes
0 answers
31 views

When exporting FBX from Blender (for Coohom) my mesh/material gets messed up

So my blender file should be fine, because my render looks beautiful. But for Coohom i can only use GLB or FBX file. When exporting it distorts kinda? Also: I did UV-unwrap my circle so i dont ...
Heavenly's user avatar
1 vote
0 answers
14 views

Obj import error

Everything was fine, but at some point when importing/exporting an obj file, an error pops up, I tried different scripts, deleted and installed the blender, nothing helps.What could be the problem?
sanhun's user avatar
  • 11
0 votes
0 answers
21 views

Exporting all selectable things to separate GLB files

I have a .glb model of the International Space Station which is splitted into multiple objects (each object is a single module/solar panel/etc.). Now I want to export every single selectable object to ...
EarthAndMoon's user avatar
0 votes
0 answers
13 views

Issue with separating each part of the body of my model to different animations

So basically I'm trying to make a character for an fps game, and I'll need to blend the animations of the legs and arms in unity. So in order to do that i made it so that the actions for the arms do ...
none's user avatar
  • 1
0 votes
0 answers
22 views

Combining two surfaces gives a hollow object

Blender 3.6.4 on Linux. I've made 2 surfaces with the "Mesh/Math Function/Z Math Surface" add-on (from "Add Mesh: Extra Objects") They have the same size (x-y), and are on top of ...
Vin100's user avatar
  • 1

1
2 3 4 5
54