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Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

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Why is my material missing GGX and Random walk?

Ive been having issues exporting objects and then the materials not being included in the exported gltf file. Ive isolated it down to the fact that they are missing the ability to set the ggx field ...
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Upgrading 2.79 .py addon to 2.80

I'd like to figure out how to get this addon working in post 2.79 versions of blender. Any pointers where to start? ...
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Imported Rigify rig is broken

I created and exported a functioning rigify rig (as seen in the image to the right). However, importing the .fbx back into the project, it appears broken (as seen in the image to the left). I have the ...
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How to gain control over the Material naming convention?

enter code here Is it possible to change the material naming convention? If I name the material "default_material", it will read as "use mtl ...
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How can I export 3D model to python script?

I use a "voxelizer" website where I can convert 3D model to voxels, and I need to import a blend.py file. I'm pretty sure it means python script. Anyway, how can I export in this format? ...
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How to export glTF with texture paint

I am very new to Blender and I am trying to export a model as a glTF file. The model is available on Microsoft 3D Viewer. What I am doing is as follows: Save the model as .glb from Microsoft 3D ...
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NLA editor seems to automatically keyframe loc-rot-scale for non-specified bones upon export to gltf

I am sorry, I don't really know if it is problem with export or import. NLA editor was always confusing for me. So I have two animations - WALK and STRIKE. WALK only consists of rotation keyframes of ...
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when i export my file to .FBX it is showing some glitches in output , the issue affects in places i used a option in edit mode face intersect(boolean)

When i exported my work in .FBX format is it showing some glitches and in many place when it seems like it is trying to merge or something in the area where i used the option in edit mode face menu ...
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Rigify to ue4-26

I have a Blender model with a Rigify rig and would like to export it to Unreal Engine 4, except when I export it the model is completely distorted. I would really like to correct this problem so that ...
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Exporting Collada from Blender distorts model and animation

I am making an iOS AR app using Xcode and Swift. I am using a model (along with animations) created by someone else in Blender. They have given me the .blend file, but I need a .dae (collada) file to ...
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Why is my blender export to GLTF missing some faces?

I created a model for a building in blender. To create the building I export .dwg plan of the building from autoCAD, then I converted it to .dfx for import into blender after which I extruded the ...
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Blender export to fbx error ,edit mode -face menu -intersect (boolean) error

My work in object mode , looking everthing fine , the you can see holes is not put on by modifiers booleam , it is put on by a option in edit mode- face menu - intersect(boolean) i dono where it is ...
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Exporting Bevel weights

Is there a file format that includes Bevel weights in the model? I am trying to export a Blender model to 3dsMax and then add use the bevel weight the same way in Max(Using the chamfer modifier, Max's ...
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Exporting texture with FBX doesn't work

Exporting a single plane (floor in this case) as .fbx just with a changed color in Principled BSDF works. However, for my ring which has an image texture for color, metallic and roughness exporting as ...
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Missing layer/object when exporting

i've only been using blender for a few days. However i've been stuck trying to export a project however one of the object in there doesn't export. the only Difference with the object is that it has a '...
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How to export Blender model with animation & materials to Maya

I made a rigged box with an animation. I want to export it and use it in a Maya scene. Whenever I export it the box is all merged together and it doesn't display either the material, the animation, or ...
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How do I get Blender to save Specular and other settings when exporting FBXes?

I have been working on a set of models that I want to export as FBX. The default Specular setting seems to be 0.5, which gives a fake, plastic look to the models. Normally I set the specular to 0.1, ...
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Exporting a material+mesh list

So I'm working on a long term project which consits a file with over 100+ Meshes. Each mesh has number of different mats assigned to it. Is it possible to export a list from Blender which provides the ...
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Why are some alpha channel images of exported png frame sequence distorted?

I have keyed a video clip of a man in front of a green screen and exported it as alpha png image sequence. Some images / frames are very distorted? MY pc's specs: i7, 16G ram, 4G graphics card, SSD ...
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Exporting model doesn’t include hair (ParticleSystem)

Today I created a carpet with an ‘images as planes’ and then added the ParticleSystem to create hair. But when I export this file as .glb it only shows the image in the 3D model, the hairs are not ...
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zipimport.ZipImportError: can't decompress data; zlib not available when running script in Blender 2.43

when I try to execute an export script using Blender -P C:\Code\Code\Testing4Flt\Testing4.py in the cmd on Blender 2.43(Python 2.4), I get an error: ...
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How to export/ save the model with Mix Shader material?

I am building a Blender Add-on and want to generate and export materail with Mix shader. However, Mix Shader is only avaliable for blender. So, I can not export the model as .obj or .glb. Does anyone ...
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Why does Blender always export in inches [duplicate]

I set my scene properties as MM but whenever I export a STL into say Prusa slicer it exports in inches?
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How to serialize Mesh Normals? [Both Split Normals and Averaged]

I'm trying to write a JSON Serializer in Blender that can be loaded in Unity3D. I'm having an issue with getting the same normal data as represented in the Blender ViewPort. Assuming I'm starting with ...
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Is it possible to export emission with an .fbx file?

I made a model , some parts of that model have emission , I baked the emission into image textures. Is it possible to export this emission in the .fbx format? If so, then how can I do it?
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Materials being blank when exporting as .fbx [duplicate]

I exported a model into a new .blend file to test if the materials exported correctly. They did not, I exported as .fbx, set the path mode as copy and turned on the embedded textures on but a part of ...
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Baking a Blender modifer to shape keys

I am attempting to export a mesh with a build modifier on it to an gITF animation (to simulate a motion trail). I currently create a curve with the movement data, convert to mesh, and then use the ...
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Exporting Mesh + Material does not work with error message "NO NODES!"

I have the following simple script that draws a cube and color it in red. ...
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1 answer
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How to you hide the emitting object when exporting?

I'm trying to export a 3D model to put in Visual Studio Code. I have made a cube to hold particles in and I've unchecked 'show emitter'. I also created a separate collection to hold the black sphere ...
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How to update uvmap in Zbrush after changing it in Blender

This is more about ZBrush but there's no zbrush stack exchange so here goes I exported a mesh to ZBrush using GoB, but included the wrong uvmap. I've already done some skin details and don't want to ...
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Custom exporter, problems with rotations and positions

I'm working on a custom exporter for blender, the idea is to export the geometry to be used in an external tool. But we have a big problem, is very difficult to apply the rotation matrix and make it ...
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Huge PNG file size compared to other Software

I've rendered a 900 frames animation as a png sequence. RGBA with 100% compression and i got round about 34mb each frame and the overall sequence is about 30gb big. That is pretty huge. Tools like ...
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Export object with shaders

I did this eye that I see in one tutorial, I want to export it to substance painter can someone explain in shortly what I have to do to export this into substance painter with all shaders?
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Why are the rotations of my exported models slightly off? [duplicate]

For some reason all the models I've exported to fbx files have slightly off rotation specifically on the x axis. everything about the models transform is applied and at 1 or 0. But whenever the file ...
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blender 3d scene into wallpaper engine with effect on mouse move

I use mcprep to create Minecraft wallpapers, I did a 3d scene and exported it into an obj and ...
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How To Unwrap & Bake an Object With a Hair Particle System

So there is a main sphere object that I've split in half, this main object has a hair particle system. At each vertex of this sphere is a smaller object I've made. I've unwrapped and baked this ...
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Can we run python script on export button?

is it possible that can we run our python script when we hit the export button in a blender, please share some resources and links for this, just want to run my script after that or any other way to ...
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Textures and model keeps messing up when exporting

I have made a model of a katana for Roblox. But when I export it messes up my textures and model. The blade sides disapear, so there is only a thin line in the middle The bottom of the handle loses a ...
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What are the correct settings for exporting rigs and meshes (FBX) from Blender 3 to Unreal Engine?

Every setting I try seems to have some issue when importing to Unreal. The main one being that the root bone is scaled 100 times when importing to Unreal, even though scale is 1 in Blender. I tried ...
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How to export an fbx skeleton animation?

I am failing over and over again, trying to export an fbx skeleton animation from Blender. I am using a Mocap program that spits out a very basic animated rig. I've never used Blender before and have ...
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Preserving Maya Object Pivots after Freezing transformation with Blender's Origin/pivot

I'm working with some colleagues that prefer to use Maya as their primary modelling application. I've noticed that whenever they export models that have been frozen in their transformations, the same ...
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How Can I Export FBX With The Correct Bone Orientations?

I have a rigged FBX of a soldier which I downloaded. I am trying to edit animations on this FBX and then use it in Unity. When I import the FBX to blender with the default import settings all the ...
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Rigify FBX animation export twitching

i have some problems with exported FBX animations. I'm create armature for character using Rigify addon and for Unity I use RigifyToUnity addon. I made a few animations and after try to Export FBX, ...
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3 votes
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Does Blender text editor not support custom module importing?

In VSC, this code works import bpy from subp.panel import Panel Panel.test() However, in the Blender text editor, Suddenly it doesn't work ModuleNotFoundError: ...
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glTF 2.0 Exported model from Blender not opening in Unity and 3D Viewer

20 glTF 2.0 models exported from Blender are not readable in other software. 1 isn't This one file is the only one that doesn't work in Unity using is glTFast(Unity glTF importer) or in 3D Viewer, the ...
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Problem Exporting Object With ColorRamp [duplicate]

i need to be able to export an .obj & .mtl file with a ColorRamp but when i do the ...
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1 answer
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quixel Bridge texture

I tried to export a plant model on bridge but it looks odd on blender, it looks like it has no texture
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Import character from cc3/ic7 into blender and am getting the following error. Any ideas?

I am getting an error message when i take a character that i have created in CC3, have then exported it to IC7 and added a motion, and then when i attempt to add the character to blender, both via the ...
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Big Problems with Blender exported FBX File for Unreal Engine

I have a really annoying problem with Blender.... First of all, I'm a real bloody beginner in Blender and don't have a clue. My problem isn't shown anywhere or I can't find anything about it. To the ...
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Why does my model export with no mesh when I export as an fbx?

I am trying to export a 3d model of a character as an fbx with the included armature, but when I export it the mesh does not get exported with the armature. I know this because whenever I open up the ...
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