Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

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What do I do after my project has rendered?

I had finished my animation, rendered the whole thing overnight, and when I came to my desktop in the morning, it was finished. (I am an amateur at this, so don't judge) The animation has rendered, ...
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How to create this wireframe material?

I am trying to reproduce it by my own but I can not understand how to switch off vertical edges in render options inside of freestyle svg exporter? Any thoughts? Many thanks in advance! https://docs....
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Exporting Animations via blend files - Common Asset Duplication

Thanks for reading. I want to export to unity with a flow that retains my previously imported assets and connections etc. I already have my unity project and have imported by .blend file. Now when I ...
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Getting traceback error when trying to export FBX file [closed]

I've been working on a model for a while now and going back an forth between blender and zbrush, however out of the blue one of the pieces out of 32, gets and error when trying to export. I'd checked ...
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Blender Rigify > C4D?

I've rigged a humanoid character in Rigify, and then followed this tutorial for a walk cycle: https://www.youtube.com/watch?v=oZ14vidzSs4&t=2s I now want to export my results to C4D so I can ...
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Imported model from Steam version of Fuse has flipped faces when rendered. Flipping normals does not work

The title mostly describes the issue I have with Blender 2.8. When exporting the model from the Steam version of Fuse, I export it as a .OBJ file and box appears with multiple options: Export in new ...
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Exporting auto-rig-pro into unity?

If I'm exporting from auto rig into unity with the intention of animating "within" unity, how should I go about it? Exporting just results in a million bones because of all the hidden ones.
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How to export 3D model unity Correctly with textures [duplicate]

I made a 3D model for Unity. I tried to export it to Unity using the fbx format and some other formats, but every time I tried to export it the material would not show up. Instead the 3D model shows ...
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Error when attempting to export to .FBX file [closed]

I tried to export to .OBJ and it successfully exported. I am new to blender so I do not know why or how I got this error. Any help would be appreciated. My version of Blender: 2.83
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cannot export .glb with material setting like specular

When I export the scene as glTF 2.0 file format, it exports it with textures, but without any material information like specular-ness. I literally set it to 0 in principled BSDF, but when it's ...
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obj to glTF batch exporter

I have a set of obj exports comprising of a million files(each file between 100-200kb). Is there are a way to pick up files from a folder and export them to glTF? What I am talking about is batch ...
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Can I make & Export an animated FBX mesh WITHOUT a skeleton / armature?

I'm trying to model stylistic plants & trees, and i've made some simple animations to move them. I've used modifiers and shape keys to achieve my desired effect. Unfortunately, when exporting the ...
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Blender crashes when exporting to GLTF format with modifiers [closed]

I have created a model of a folded sock using a cube and Curve modifier (using the Bezier Curve). Everything works fine with the export till I want to export the model with applied modifiers. I have ...
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Python script - objects are grey after export to glb file

There is my short code. I'm using blender_osm addon to generate these buildings. After the first render, it looks fine with colors on textures. But when I export it and reopen all textures are grey. ...
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Video format that will play on MacOS

I exported my animation with all standard settings and used the 3rd Selection in the Video Format Options. When the render was complete, I couldn’t open it because it was in .mkv. What specific ...
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How can export textures and materials, particle system in fbx [duplicate]

I have tried a lot options but in UE I cannot import with materials. Is there any solution for export? I used particle system for my example.
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Help with Exporting/Baking Character with Multiple Textures for Mixamo!

I'm a bit new to Blender and I'm struggling with getting a character ready for use with Mixamo. My character is made up of multiple meshes, textures, and UV maps. From what I understand, I need to ...
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Exporting Glass Material

When I exporting a glasscup from .blend to .obj/.fbx that have a Principled BSDF material transmission set to 1, will the glass still look transparent?
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Export Material View OBJ for Reality Converter

Is there a way in Blender to directly export exactly what is displayed in the Materials View as a .obj file? I'm trying to load the file into Apple's Reality Converter with the material attached ...
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How do I get Blender to export all the movement of all the objects into just one animation clip? (Blender to Unity exporting)

I have a scene with two cubes. I make each cube move from one point to another point using key frame animation. I then export as an fbx to Unity, and each cube's animation is listed as a separate clip....
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Crash on FBX export

I'm a noob and am seriously struggling to export my animation (an object following a curve path) to FBX for rendering in another software. It just thinks, forever. I tried the advice below: Activate ...
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Export FBX/OBJ with each Collection as its own object, with the collection name as the object name

I have a somewhat convoluted issue, but if I can sort it out I can make my Blender > Substance Painter for baking workflow a lot better. TL;DR My explanation is pretty bad. I basically want the ...
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How do I export multipleanimations as one .fbx or .blend file?

I'm busy designing a game and I've made an animation for my first person character to light a cigarette. However the cigarette box, single cigarette and lighter and first person arms are separate ...
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Merging objects into one while retaining positional animation data as a vertex animation

I am looking to create a vertex animation suitable for use in the source engine. My animation is composed of an 8x8 grid of squares breaking apart in the center. The problem arises when I attempt to ...
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Names convention as default using Auto rig Pro to unity?

Hey there I was wondering if this name convention is ok? to start with my project. I am using Auto Rig pro . My 3D character is very low poly, 1K and not fingers bone, very simple. and all my ...
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Exporting UV Edit

So I'm very new to Blender and need help with an issue. I made a model and used an image to texture it. I went into UV Editing and moved some stuff around. The problem is, I don't know how to export ...
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How to export specular and gloss from blender?

I've learning blender for a while and doing some reverse "learning" on how do they make mockups. I wonder how can I extract gloss and specular from the scene even before rendering?
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How to export FBX without Rigged

I use Blender for modeling and rigging and Lumion for rendering, but lumion can't read models rigged in Blender. How do I export FBX animation without rigging?
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DAE model missing faces

I have created a model of a set of shelves that looks fine in Blender. However, when I exported the model as a dae and imported this into Sweet Home 3D, 3 faces, on 2 identical legs, were missing. ...
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Export 3D text for threeJS

Blender v2.82: I have three models, all 3D text converted to mesh with colours and material added. I want to export these 3 models for use in a reactJS application using threeJS. I am not sure of the ...
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Export g code with color from blender using python or any other way

I have gcode and I import them in blender with a Python script. Now I've done some colorisation and wanted to export gcodes with color in python script. Can you help me out in this?
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Export to Unity results in loss of animation information

Introduction When exporting armatures with animations to Unity, I've had a problem, where animations from Blender behave differently in Unity. Some bones either lose their information completely or ...
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FBX Exports IK bone with wrong position, rotation and scale

I have a rigged and animated model with IK bones attached behind the feet. I've exported the model to FBX with the following settings: 4 out of 5 animations seem to export properly, but in one of the ...
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Can't import animated model in Powerpoint when using IK rig

I have animated two characters in Blender after rigged them and now I need to import the models in Powerpoint for a presentation. Because I animated and rigged, i need to export them in .fbx or .gltf, ...
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Blender animation not exporting correctly to FBX

I am trying to export a model of an airplane to FBX, and I'm running into trouble with an animation that shows the landing gear extending/retracting. The landing gear is controlled by an armature and ...
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Is there a Unity coordinate system export option?

I have created an animal-skull-like mesh in Blender. In Blender, forward is negative Y. This is what it looks like in Blender: And this is what it looks like when I import the .blend file in Unity: ...
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Exporting material files with obj

I tried to export my blender file in obj format along with mtl file. But when I reopened the obj file in a new blender folder it didn't have any material with it. The model I made had only materials (...
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Weird Mesh on exporting As fbx from blender

So I recently made a 3d model of a spaceship for my game. I tried to export it as fbx so that I can use it in unity. but the exported object is distorted/stretched. Honestly I don't even know what ...
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Exporting Blender model as .ply with Vertex Color embedded with the model

I have this hefty in size 3D model of the bulldozer (lego) blender model 3D and I need to export the geometric mesh including colors / per vertex. I need in .ply format as it’s one of the formats ...
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Export only the selected object to STL file in Blender 2.8x

How can I export only the selected objects out to an STL file. I tried hiding from view and render but they are still included in the STL ile see images below. My settings before exporting to STL ...
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Mesh looks wrong after import to Unreal Engine 4

I have imported a mesh into Unreal Engine 4 but for some reason the character's eyes aren't visible. Sometimes one shows from an angle. They aren't separate objects or anything so I don't understand ...
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How to fix autosmooth fail when exported as obj and imported into dazstudio?

I'm gonna start from the beginning. I made a model in blender, which was supposed to be exported into Daz Studio. After modeling, I shaded the object smooth, but as always it looks ugly as hell since ...
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How can I export a 3D character, including its animation? [duplicate]

I'm new to Blender. I want to insert character animation in a live-action video. I downloaded a simple rigged 3D figure, and created a keyframe animation. Now, what I'd like to do is to export that ...
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Blender Importer/Exporter Addon updating to 2.8

I guess I need help. I have a plugin (not my code, no OSL) that was written for Blender 2.7x and was working well. It was importing and exporting certain game specific mesh formats. Now I am trying to ...
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Exporting from Blender to Miximo

I am trying to export a character I made from Blender to Miximo but when it uploads it is always grey without color if I use an object file or a black and grey if I use fbx. The texture paint I used ...
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Exported .mtl does not specify the texture image

When I export the .obj file, the generated .mtl does not specify the texture image used by the model. I expected it to have <...
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Remove Number From Copied Object

So I copied a mesh then pasted it. For example the name is logo. Then the copied mesh has logo.001 name. Then I renamed it into <...
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blender 2.83 sharp edges in fbx export

Updated to blender 2.83. But now when exporting to fbx low poly model and importing it back it have everywhere applied sharp edges and shade smooth. How to get rid of it? When I bake high poly later - ...
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Export model with Enviroment Texture and Texture coordinate

I have built a simple model where I project an equirectangular image to a mesh using an environment texture. Sometimes the image is not centered correctly so I do this by linking the image location to ...
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How I create a game using my 3d models?

Ive created a 3d chess board and its pieces in blender and I'm now learning python to create a playable chess game. How do I take what I've made in Blender to use them for the pieces for the game?

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