Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

0
votes
0answers
3 views

Import SVG and export as OBJ using command line

I want to use the command line to import an SVG file type and export it as an OBJ file type. Being able to modify the scale and the extrusion would be a plus, but no other operations need to be ...
0
votes
0answers
17 views

Problem with vertex paint to .fbx

I have been trying to export a model with vertex colors, from a blender model to FBX. (And then to Roblox) So I found out (export with vertex colors property) But, I cant seem to find the export with ...
0
votes
0answers
13 views

Save results when rendering

can I save temporal result when using cycles render? For example I want to render an image with multiple samples, is there a way to save the result of some specify samples(64, 128 et. al) samples ...
0
votes
1answer
13 views

My animations don't export correctly for game engines (fbx file)

I was making some animations, and when i exported it to unity, this happens YouTube video link
0
votes
0answers
17 views

I can't export a textured object [on hold]

I'm only trying to export a 3D model as a standalone object, with the textures. Not for any game engine.
-1
votes
0answers
26 views

Where does the “emissive” property get set? [duplicate]

I'm exporting a file to FBX. For some dumb reason a 3-float value "emissive" gets added to material properties. I've looked everywhere, set emit to 0, and scoured over the material settings but can't ...
0
votes
0answers
3 views

STL Export: why is object created via spin filled?

I have created a lid for our teapot in blender, by drawing the conture as a curve, then turning the curve into a mesh and then spining it around 360 degrees. The everything looks good in blender: ...
0
votes
0answers
7 views

Traceback error trying to import open street maps add on for 2.8

Was trying to add open street map plugin for 2.7 and 2.8 but got this error. Anybody know how to fix this?
0
votes
0answers
39 views

Is it possible to create texture ID for file?

I have an idea for my file format. I want to do something like this: ...
0
votes
0answers
10 views

Exporting a plane results in 6 UVs, I expected 4

I have textured a simple plane and exported it in the COLLADA format. The export looks like this, for vertices: ...
0
votes
1answer
36 views

Exporting .blend adds an “emissive” value even without emission shader

When I export my object from Blender, it exports with an "emissive" property under materials with a value of [0.8,0.8,0.8]. I cannot for the life of me find how to set this value to 0. When I'm ...
0
votes
0answers
17 views

Exporting Alternate Materials to glTF

I am trying to achieve a Babylon.JS model viewer which allows for configuring various aspects of the model. Whilst I have JavaScript experience I am new to Blender and 3D modelling in general. This is ...
0
votes
0answers
12 views

How to correctly export gltf/glb with armature applied?

I am having a persistent issue when exporting glb and gltf models from blender (2.79) that have armature applied. I am using this exporter. Exporting the model with an armature NOT applied gives me ...
0
votes
2answers
27 views

modling tube for 3d printing

I'm trying to create a coupling in blender, that I can export to cura slicer program. My problem is the slicer program fills in the center of my tube as if it is a wall. I have tried creating it ...
0
votes
0answers
26 views

JSON importer for Blender 2.79? [duplicate]

Hi is there any importers for blender 2.79 for importing JSON files? I have found an importer for 2.50 but this doesn't work for 2.79 nor does it work for 2.50 as after installing the addon on ...
0
votes
1answer
22 views

Incorrect export

I have an issue with exporting my object from Blender. For my project I need a simple hollow cylinder with the UV map. So I create this cylinder, try to export it as .obj (by the way, same happens ...
0
votes
0answers
7 views

Export object with multiple UV maps as OBJ

I need to transfer an Objekt to Houdini that has several UV maps. If I export it as OBJ only one UV maps is in the OBJ file. I dont know if this is a limitation of OBJ Files or if I just oversaw some ...
0
votes
0answers
10 views

How to export animated cloth UV so you can composite a texture in After Effects?

I have a flag animation rendered with Blender. Thing is, I'll have to adapt this animation quite often and re-rendering it each time takes a lot of time. I know some After Effects plugins do exists ...
1
vote
0answers
20 views

Trouble boolean joining objects. Blender export perceived as separate objects.

I'm working on a ring I am willing to print out. I've sent my stl export to the printing place, but they claim that mesh I've sent consists of 3 separate objects. But when I'm working on blender, ...
0
votes
0answers
27 views

How do you export a texture after being made through nodes [duplicate]

I am trying to make a mod for a game by using a character from another game which was packed in a .blend file he has a texture on him which is made through nodes I want to export the output texture ...
0
votes
0answers
10 views

Unable to export blender model (cycles render) to Unity with textures

I am trying to export this model to Unity with their respective textures (with the cracks, colours, etc.). I have tried baking it, then saving it as a .png image, then applying it in Unity but I end ...
1
vote
1answer
25 views

How do you export an STL using proper units?

I want to export an STL file using the units in my scene (millimeters), however, when importing the STL, the model is in fact MUCH smaller than that. The units in blender seem to only be a display ...
0
votes
0answers
27 views

Cant import .abc file from Maya to Blender without deformations

I have been working on this issue for a while, but still have not been able to fix it. You see, my goal here is to export an animated character into Blender while keeping its animations. I followed ...
1
vote
1answer
25 views

BPy add Path in Textfile from Text-Editor

.hi guys i have a problem by set a path in text line. I put in a picture, maybe you understand what I mean. i don't know how to implement the code in such a way that the path is included in the text ...
0
votes
0answers
15 views

Blender won't export object

Running Blender 2.79 on Kubuntu Linux 18.10 and I encounterred the following problem spent half a day modelling a part for 3d printing it's a single object in the scene with many others when I ...
0
votes
0answers
16 views

Materials fail to export to babylon.js

After baking my textures (the left window is in material view, not render) I attempted to export to babylon.js (built on top of three.js): I did not use any kind of checker pattern in my material--...
0
votes
0answers
7 views

In Blender, how do I export multiple sets of vertex colours into UV channels during FBX export?

I currently have painted some data onto additional sets of vertex colours. And i'm trying to figure out how to export these additional sets of vertex colour information into UV channels of the FBX ...
0
votes
0answers
9 views

Animating a turret for Unreal Engine

My question is about a model that I have in Blender. I am trying to export an animation from Blender to Unreal Engine 4. It is a turret model that I am trying to animate with the end point of the ...
0
votes
0answers
17 views

Tiling a mesh and change resolution

I have the BlenderGIS Plugin to import a georeferenced shapefile in order to create a 3D-Surface model and import it into CesiumJS. After the import I have a mesh which is exported als glTF. But I ran ...
0
votes
1answer
17 views

How can I export STL->OBJ without the coordinate system getting messed up?

We use a 3rd-party tool which generates STL files with a specific medical coordinate system (either RAS/LPS for those interested). Our software can only load the 3D meshes in OBJ format but whenever ...
0
votes
1answer
9 views

trying to export mask animation but data dont change when changing frames!

trying to export mask data i managed to do so for a single frame successfully by doing for each point: bpy.data.masks[mask].layers[0].splines[0].points[0].co ...
0
votes
2answers
25 views

Exporting a UV Mesh from an Existing Model

Fairly new to Blender so I have a straightforward question. I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
0
votes
1answer
30 views

.fbx and .blend have flipped normals in unity

Cannot export from blender to unity. On first image you can see imported .fbx and .obj(.obj works good). Scale in blender is positive and normals facing outside. I tried export .fbx with flipped ...
-1
votes
0answers
17 views

How to emboss and export 3d dwg file

I have created a vector logo in Coreldraw and exported as svg and imported in Blender. How can i bevel this type of bevel. I want to engrave on wood so the company need 3d dwg file with 6mm deep with ...
0
votes
1answer
18 views

Is it possible to isolate parts of an armature so the mesh will never deform?

I'm attempting to create a turtle character. I'm new to rigging & animation, so apologies if this doesn't make sense. Everything has been pretty straightforward thus far, but I'm having problems ...
0
votes
0answers
20 views

Cannot successfully bake a procedural texture in 2.8. Can someone tell me what I'm messing up?

So I built a procedural material and I would like to export it as an image (something I've never tried before) and I cannot get it to work. I have a UV Map, and the renderer view shows my material ...
0
votes
0answers
17 views

Blender to FBX: normals aren't animated

I'm trying to create an animated ocean model for a game. What I did so far in Blender, is I created a flat mesh, added an armature and animated it using the location keyframes. It looks all good in ...
1
vote
1answer
15 views

mask object spline points coordinates

I'm trying to export mask spline points x and y data by using: bpy.data.masks['Mask'].layers['0'].splines[0].points[0].co but i get an x, y vector with an ...
0
votes
0answers
14 views

Exporting cube as obj file

I tried to export the default cube as a obj file but the faces vectors looks like this: f 2//1 3//1 1//1 I include Normals,UVs and triangulated faces. In the tutorial the faces vectors looks likes ...
0
votes
0answers
12 views

FSX Verify errors, is there a log file?

When using the FSX Verify tool I am getting errors which point to; \AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\FSX_Toolset4FSX-P3D.py Is there an output from 'FSX_Toolset4FSX-P3D....
0
votes
0answers
17 views

Mesh exporting inconsistent with blender

I have a mesh in blender that I have been working with and am having an issue with exporting (regardless of the file type). My mesh looks like this and have a number of poses in each animation frame: ...
0
votes
1answer
22 views

on fbx export my model gets destroyed -> see image. why and howto resolve issue?

After some minor changes on the model all of a sudden the mesh of the main body is copletely destroyed. The only things I changed were, that I connected two seperated parts of the mesh (with alt+M) ...
0
votes
0answers
55 views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
0
votes
1answer
25 views

Importing from SolidWorks and then using subdivision in blender

When I try to do this with an object that I've made in solidworks the mesh looks absolutely terrible, spikes, jagged edges etc. You know the deal. I have tried doings "Tris to quads" and "Limited ...
0
votes
1answer
22 views

Is it possible to export shape keys to c4d pose morph? [solved]

I try to export a model with shapekeys (a ManuelBastioni character), in order to import it in c4d. Is there a way to transfer these data to the equivalent in c4d (posemorph tag) ? I'm almost sure I've ...
-1
votes
0answers
29 views

How to blend my textures and how to draw over them on this model?

I have this photoscanned model exported from Meshroom and some parts like the one in the picture have some spots of different colors. How can I mix or do something to smooth those areas, and also how ...
1
vote
1answer
35 views

Join objects with procedural material

I am struggling with this problem for a while now. I have created a procedural material for my buddy the low poly plant. I needs some tweaking but it's fine for now. Now i want to join the separate ...
0
votes
0answers
23 views

How can i export the liquid physics in Three.js?

Please Let me know any format which helps in exporting physics
0
votes
0answers
300 views

Import STEP file to Blender

I'm trying to import a STEP file to Blender, but it doesn't work! This is how I do: I open the STEP file in Freecad and I select everthing, then I export it as a .stl file, but when I import the file ...
0
votes
0answers
14 views

How to export model with image (textures) and materials

I have a simple model with few texture and material on it. Blender Preview model Model with Material and Textures on it After exporting in obj file and importing in Blender (Texture and material ...