Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

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How do I bake a boolean cutting animation?

I need to create an animation of a cut-out and then export with glTF. How do I bake the boolean cut so that I can then export the deforming mesh animation? I can send a blender file to show exactly ...
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blender lose material after export [duplicate]

when the surface is not principled BSDF, blender will lose material after export to fbx, and when principled BSDF is not standard,it may lose base color or other options after export. There are ways ...
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Unreal Engine 4 can't reflect meshes, armature, and animation as per the Blender 3 3d viewport?

I used a link or streaming plugin or addon like Link Live or Blender to Unreal plugin to import from Blender to Unreal Engine 4. I need this character, as how it is in the Blender 3d Viewport, ...
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glTF Export Blender 3.3: Two Meshes with same texture/material, one correct the other black. Mesh/Object related export problem?

When I export several objects from a scene in Blender 3.3 to glTF the texture/material of some objects are missing (or displayed incorrectly?). What really bugs me out is the fact that this happens ...
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Importing Mesh in Ue5 turns Black/dark [closed]

I importet my Mesh and Textures from Blender into Ue5 seperatly. the thing is i cant see my texuters in ue5 Lit Mode, only when i switch to Unit mode i can see them a little bit. I dont know whats ...
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Animation rotation generated using quaternion are not exported in fbx with blender?

Have several object with animation. Some of them have a quaternion defined rotation other Euler rotation It seems that only Euler rotation animation are exported. Location are always ok...
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Is it possible to export 'Instances' data from Spreadsheet viewer?

Until patch https://developer.blender.org/D12546 is available, is there an existing, alternate method (e.g. third party add on, python script) for exporting the geometry node instance positions from ...
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Why is my FBX File less in size than the previous export? [closed]

So I have an Environment Model which had around 2,80,000 triangles, which on exporting was coming out around 300 Mb but as the triangles increased(around 3,20,000) the exporting size became small ...
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How do I assign groups of meshes to randomly go into collections?

I have constructed a mesh 'bookcase' with many books on many levels. My ultimate aim is to export the bookcase and all books as a single mesh. However, I would like to ensure that my book spines have ...
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question about how components of 3d game-ready asset affect its file size [closed]

Does anyone know what components of 3d model are most responsible for its size in Kb ? For example : I have a model with mesh 2000 polygons in total, divided into 14 separate objects , 70 bones, 7 ...
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What's the difference between the normal and legacy wavefront .obj exporter?

I'm using version 3.3, but I think it's been this way awhile. What's the difference between the legacy wavefront .obj exporter and the normal one? Why are there two exporters at all?
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Export geo node animations and materials

I created a simple sphere with faces being scaled by distance with geometry nodes. In the geo node tree, I also applied two materials to the faces. The material is not animated. It's not exact, but ...
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Modifying a script for splitting a terrain into chunks and exporting each resulting object

This is my first post on the Blender StackExchange, so I hope that it's well received :) Essentially, I'm making a 3D game in Godot, and for that I need to divide my terrain up into chunks. I've ...
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Sheen and Sheen roughness exports as black values for GLTF

Now with the upgrades to the GLTF exporter in blender 3.3, I had attempted to export sheen textures. But the sheen & sheen roughness values only show black so no sheen is reflected on the model ...
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How to export animated textures from blender to C4D?

I have been struggling to find a way to export procedurally animated textures in blender. Please help. Alembic won't export materials and fbx won't animate them. I cant convert them to mesh data too.
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How to export model with multiple LOD

I have the following model structure that I want to export it as .fbx, but I want to keep the entire structure, all the LODs, bones. What do I need to do in order to achieve that? The model will then ...
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Multiple roots to single root

I wanted to import my animation to unreal engine but in that case I Just encountered a problem ==> multiple roots . can anyone help me with this problem and tell me how to fix it??
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Can not export armature and mesh from blender

I have exported my model with its armature as FBX , but in result , there was not anything on my exported file , then I tried exporting only the model . With that model , I do not have any problem but ...
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export rigged GLB issue

I have a question if anyone can help me please. when I'm exporting rigged GLB, and test it in https://gltf-viewer.donmccurdy.com/ the view point it's under the character, how I can fix the settings to ...
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When I export my scene, the image I added does not get exported with the rest of the scene [duplicate]

As you can see in the viewer only the terrain loads. There should be an image perpendicular to the plane as well, but it does not get exported. I saw some answers saying to play with the nodes, but I ...
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Why is my .FBX scene exporting with only one image texture applied to each mesh, when I have multiple?

I'm trying to export a scene from blender and use it in UE5, but the image textures are all wrong when I export it. I have a few image textures for each mesh, but it seems that only one is applied for ...
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Export fbx without duplicating vertices

Reference issue: How to stop blender from generating duplicate vertices on export?. The answer says "so turn off export of anything you don't need" - doesn't say how to do this I have a ...
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Blender does not export cloth animation in fbx

My name is Mumpe. I have a problem with my blender projects. I created a character from character creator, exported him as obj with a custom pose, went to blender and exported as alembic, then modeled ...
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Export Rigged FBX with Animation Actions Breaks Mesh, How to fix?

Im a blender newbie trying to solve an issue shown in this video https://youtu.be/urqN06epDWc Goal for the project is to rig & animate unique actions that will be baked into FBX to be used in ...
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FBX model export set shape key value always between 0 and 1

I installed a blender add-on (FLAME2020) which can add human face mesh with armature and shape keys in the scene. These shape keys value ranges between -3 and 3. I just exported this scene into .FBX ...
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Animating stl CAD model and export the animation in fbx format

I'm dealing with 3D CAD simulation. I need to animate 3D CAD models (in obj/stl tessellation formats or step exact geometry format) knowing exactly the motion they have to do (matrix/quaternion). ...
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Bone Constraints and Drivers not exporting correctly on FBX

I'm currently trying to export my armature + mesh to Unity, however, the animations did not seem to export correctly (FBX). The armature's bone constraints and driver seemed to only be refreshed 1-2 ...
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Armature export to gltf , wrong bone scale, direction

I made animation in Blender, and I want to export rigged animation to gltf/glb. For some reason my bones go very big and direction goes wrong. What should I check for this and what should I do for fix ...
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Problem with export DXF - Why?

Export do dxf doesn't work - why..? File: https://we.tl/t-alrsR9t9rT
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How to make a glb animation with several glb objects

I'm trying to create an animation of a wave in the glb format from several objects. Each of those objects should represent one frame of the animation. How can i display each of the objects during only ...
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How can I export a street material using procedural textures to Unity?

I tried to make a road texture with puddles by this tutorial: https://www.youtube.com/watch?v=1e-S0DM5hlc. My problem is I can't bake the shaders, (puddles etc..) The first picture you can see the ...
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blender export fbx lose the origin rest pose

I download a .fbx from mixamo, import it with blender. However, when export to a new fbx from blender, the rest pose is been changed. If export to ...
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gltf shader texture baking help

I am trying to export a .gltf model that retains the procedural shaders I've made. When I try exporting, however, the glossiness isn't retained. Notice the sparkles. I want those kept. I am starting ...
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What kind of LOG curve is Filmic Log?

I'm not sure why this info is so hard to find but what kind of log is used when you export filmic log? Like Cineon Film log, Arri Log-C, Slog, or is it some proprietary blender log that Resolve hasn't ...
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How to keep reflection of HDRI on object with Glass material, but keep it transparent

I have sphere with complex glass shader. I want to have reflection of HDRI on it, but keep it transparent so we can see through, when I export animation as sequence of png pictures. I want this like ...
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Stylized cartoon transparent material for gltf export

I am trying to create a stylized bottle of potion. and I need to export it to glTF (.gltf/.glb) exactly like this: https://sketchfab.com/3d-models/stylized-low-poly-potions-pack-01-...
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Gltf export not exporting properly

I'm trying to export a gltf file into threejs, I tried previewing it before hand using a gltf previewer, and I can see that the export does not turn out as the original model in Blender. I also later ...
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Bake generated particle colors for export

I know how to generate particles with a random color from a set with ColorRamp and particle info. The question now is how to export this effect to a glb file. I can bake the particle animation no ...
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Why do black artifacts appear on exported model?

Why do black artifacts appear on the faces of my model When I export it to .obj format? I use Blender 3.2.
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Blender Render Not Exporting FFmpeg

Hey guys I’m on a 2020 Max Air rendering in Eevee and when rendering PNG/individual frames, everything works fine. When I export my animation though, it renders completely, then once finished, the ...
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Exporting Path Animation Into Unity

I made a vine growing animation with path animation using depth and factor start. I have also baked the animation with visual keying. When importing to unity says no animations found. Is there any ...
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Something seems to be wrong with my model and I can't figure it out

I recently started learning blender and made my first model. When I try importing my model to unreal engine I have all kinds of weird problems seemingly with scale and rotation. When I tried to apply ...
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Blender FBX Export causes artifacts in weight painting

using the blender FBX export is creating these artifacts, as seen in the image. I've done a little playing with the export settings so far but nothing exhaustive. I've already checked the scaling of ...
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Need to apply geometry node animation for GLB Export

I'm looking to morph from a smooth model to voxel. I know it is possible to do this with modifiers and geo nodes but exporting for .GLB (for web) will only export the first frame of the animation as ...
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location of separate meshes breaks completely on export, with a black stripe from mesh to center

I have a simple character made with a set of animations in the action editor: a tpose, idle, run and jump. However, my character consists of multiple objects, the main body, a helmet and a few ...
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Exporting Animation to FBX Issues

Just looking for some advicee - I'm looking to export this scene as an FBX with each fish (50 of) following it's own animation. Every time I export it, the fish compact into one animation within the ...
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Exported Blender file to Roblox studio looks hollow

I've been trying to get this scythe I made to work in Roblox studio but whenever I add any of my blender things it ends up looking like this. It comes out looking hollow I guess.
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Set Start and End of frames for every action for export

I was wondering if its possible to set Start and End of frame for every actions for exporting my animation instead of Blender deciding that the last keyframe is the end? Due to the way the curve works ...
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How to export vertex colors

this is a follow-up to this other question. I now have a mesh with vertex colors applied as attribute inside the Object Data Properties. I have tried to export this mesh into various formats, ...
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I want to export Glass

I made some architecture and there are glasses of course. And I want to export my architecture asset. I tried every format and found that fbx or gltf can export my asset as own state. But If I export ...

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