Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

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ocean modifier and foam data (used for light rays) exporting to renderfarm

I am wondering if someone here has experience with rendering the ocean modifier in a renderfarm. I used the modifier in a scene. The ocean and its movement are visible (from the downside/underwater), ...
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Replicating movement from Blender into after effects

So basically I created a scene with multiple mountains, trees, water bodies,etc and the camera goes through them(in blender). I need to replicate this in after effects and that's where I'm having ...
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Is it possible to insert a 360° video or similar videos to the viewport?

Let's assume that I have an animated logo in blender or something like that. I want it to part of another scene. I would not like to copy and paste the objects of the logo. I would not like to use the ...
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Exporting and Importing to Unity

I used the texture brush to apply 2 textures to my first ever 3D model in Blender, and exported it as .FBX into my Unity assets folder, but once I drag-and-drop it into my scene it doesnt have any ...
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Issue with Collada export on Mac OS Catalina

did any of you experience a problem with Collada (.dae) export of bigger files? I have a blender project with a number of animations (11 MB in total). I've recently updated Mac OS from 10.14 (Mojave) ...
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I want to get the texture filename of every triangle in the scene and put them into a format to be exported for an add on script

I want to write an add-on script for a custom format. I have 99% of the boilerplate by finding a similar format's export and modifying it heavily. Here is a snippet from my current script. ...
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Export a Obj with a wireframe material

I would like to export an obj with a wireframe material (model with wireframe lines). I don't want to render it as an image and I don't want to use the wireframe modifier. The Modifier would be the ...
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Action not applying fully when importing model to Three.js

I have a simple character that I have rigged with an armature and created a Walk animation. I am very much in the learning-phase of how to do this. I have exported the scene as a glTF so I can import ...
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Wrong stl export

I have a problem in the stl's exported from my Blender file: the origin point is connected as vertex to the mesh. How do I export without this connection?
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'NoneType' has no attribute 'bezier_points', when BezierCurve selected

With the following code, I can export a bezier curve to a file, and with the default bezier curve it works, but as once i add points to it and attempt to run the script it gives an Attribute error. ...
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Blender Render Animation does not match Viewport Render Animation duration

I used Viewport Render Animation to see my animation and edit it in premiere pro so that my group could score it (add music). Now that I've finished rendering it, the final Render Animation does not ...
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Export Stretch Blender with Rigify to Unity

I have a problem with my export unity of my character I would like the stretch to be the same between the two. I use Rigify with basic preset. I don't know if it comes from the FBX export of blender ...
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Export to DXF, convert each object to separate layer

I have imported an OBJ file into blender, After modyfing the objects in blender i want to export the file as DXF and have each object under the collection be a layer. Currently, when exporting to ...
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High poly to low poly and changes are not saved when exporting

Hi there ! Let me ask you this little question. I´m trying to reduce the faces from High Poly to Low Poly to an already shaped low poly object (I need to make it on paper, via Pepakura). This stl ...
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unknown problem with my file, not possible to 3dprint in DXF or STL

So, i need to make a 3d print of my project in blender, but they're is some kind of problem in my file that i don't understand, i asked somebody in a 3d printing store in my city but even him could ...
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How to copy a blender project from one PC to another without loosing data? [duplicate]

how can i transfer all necessary files contained in my Blender project to another pc without e.g. losing textures on the way? so i want to find out how i can do this and really everything is included ...
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Problem with the Bones

I'm working at making an attack animation for Unreal Engine 4. I set Bones and parent them each other to the Main Bone( the one behind the mesh on the Y axys), I animated it and then export it to ...
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Export UV layout without applying modifiers?

I have a mesh of a fortune cookie that has some modifiers on it. I want to edit its image texture in Photoshop, and I want to work with the smooth UV layout that I can see while in Texture Paint mode:...
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GLTF export/import Sketchup 2017 to Blender 2.80 overrides origin and local axis orientation

I'm exporting a .glb file from Sketchup 2017 using the KhronosGroup GLTF exporter and importing it into Blender 2.80 using the KhronosGroup GLTF importer. Once the file is imported I get the ...
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Blender 2.79 No smoothing Fix Error?

When I tried to import my created geometry shape from a plain and extruding it. I imported it to UE4 and told me there was no smoothing, so I tried to go to Geometry in the settings before importing ...
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How to display FBX data(using microsoft 3DViewer) same as Blender displays

Introduction Thank you for reading in advance. and I am sorry for my bad English. My problem is that an FBX file looks different when displayed with MS 3D Viewer and Blender. How to make it look ...
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Subdividing gives me too much verticies

So I have a 3d model and Before exporting I have to applied the modifier but there are too much verticies after appliing the subdivied modifier. So is there a was to apply the subdivide modifier but ...
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Exporting form blender to unity

I am having trouble with exporting a simple "map" from blender into unity. I have tried to export it as a .fbx file, but that doesn't help me that much as it gives me what looks like an incomplete ...
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It looks different in object mode and sculpt mode

I imported obj file which was made in Maya. And I sculpted details in Blender. And then I'm trying to export it as an OBJ file but I can't see the details as an OBJ or others. I can see all the ...
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Funky UV projection render result

I modeled a phone with a screen behind a glass texture. The screen has been smart UV projected and I put a short 250 frame clip on it. I then animated the phone to spin with glee. Looks great in the ...
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How to export to unity using one material

I just made a modular kit for our programmers for a game were working on, and I've painstakenly unwrapped all the pieces of the kit onto one single UV texture, they are separate objects. In my blend ...
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How to export an FBX file with textures?

Hi I am currently exporting FBX animated files from Blender 2.8, with textures mapped onto the model. I need to be able to zip everything so that the file can be imported into Adobe Aero but a problem ...
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Exporting procedurally textured models for game engine

Recently I created a model which was texured procedurally. I used noise texture to texture the model and also combined it with a bump and Vorenoi map to add extra geometry to my model. On exporting ...
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How to export .fbx file with material color included?

I need an advice on how to export .fbx file from blender 2.8 with not only material IDs but with color of the materials contained in the exported file. I created a simple model in blender and I want ...
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Export selected objects

Does anyone know an add-on to export only the selected object to e.g. .stl format?
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one model with complete animation becomes 100+ animation clips after export from blender

I downloaded a model from sketchfab with fbx format and import into blender 2.8 or 2.79,in blender everything is right,animation works without doubt,but when I chose to export again to fbx or glb,...
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Giants i3d exporter addon

When I install the add on it keeps saying upgrade to 2.8x why is this showing when I just want to create a map for Farming Simulator 2019 Giants editor software. Any ideas what the issue would be?
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My animated object is distorted during export

I downloaded a model from the internet and found it. animated (it was already gerigged). In Blender it looked like this: : After I exported it, it looked very distorted: I don't know much about ...
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How do I convert my 3D models and animations into Virtual reality content so that anyone can view it in 360 degree perspective?

I want to create some entertaining and informational content that anyone can watch in a VR headset that's why I want to know how to convert my 3D models as well as animations into 3D 360 degree ...
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Converting 2.80 to an older version?

Is there anyway to convert an animation, to an older version of blender, from blender 2.80?
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No option seen to export .3ds in 2.8

How can i export in .3ds format in 2.8. I can't find option. I have search in addon also.
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Exporting mass/volume data

I would like to export the mass/volume data for all of the objects in my blender file, about 800 in total. Is there a function/addon I can use to do this? Mass for each object is calculated as a ...
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How can I Import Houdini Pyro VDB Cache data to Blender

I wan't to Import Pyro simulation from houdini to Blender I tried to import VDB cache from houdini to blender but it was not compatible with blender and blender could not read it Is there any way to ...
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Exporting a shape made out of quads results in hexagons in obj file

I made some sort of furniture by taking the default cube and insetting some parts of it and splitting(subdividing) it here and there. Then I add a bevel modifier with 1 segment. A view of the model, ...
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Textures working in Blender, but become flat colors when exported to FBX

I have a model that is already UV-mapped, with the materials and textures assigned in Blender, and when I view it with the "Look Dev" viewport shading mode it looks fine: However, when I export this ...
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How to make a interactive 3D scene/environment out of something created in Blender?

This question may not be directly related to Blender itself and it's more like a general 3D question. If it's too off topic excuse me and let me know so I can have it deleted. I've started learning ...
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Exported FBX version of a model has over an order of magnitude more polygons

This problem seems fairly simple, but I'm a noob to Blender and I have no idea how to fix it. Basically, I have this model which displays this in the bottom-right of Blender 2.8: However, when I ...
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exporting procedural landscape

hi guys sorry if this is a repeat question but I haven't found the answer and I've been trying for days this is driving me nuts. So I am new to blender and I have created a procedural landscape and ...
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Exported animation from Blender to UE4 is inside floor

I use plugin "Mr Mannequins Tools" to generate full rigged mannequin from UE4, but after exporting some animations(without mesh), it shows them in floor. It seems it has problem only with another ...
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Exporting and Importing x,y,z data of a mesh object created from curves to a file

I'm trying to use python to export the x,y,z vertices to a file and then import that file back into blender to recreate the same image using just the x,y,z data points. I can convert the curves to a ...
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How can I export a .obj file with texture?

I use add-on to import a model from mmd, and I added texture pictures by myself and exported it as a .obj file. But I cannot see the texture in Windows 3D viewer. I tried to save the project as a ....
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Anvil from Guru blender not exporting with all materials and textures to glb file for WebGL

I cannot for the life of me figure out why my Anvil model from the famous Guru Blender series tutorial will not export to a glb file for use with WebGL. Since I made it in Blender 2.79b, I have been ...
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Export add-on error: rna_uiItemO: operator missing srna 'x.y'

I have a Blender add-on working well to perform an export. I try to upgrade it to Blender 2.80. I fixed some problems (https://github.com/petitg1987/UrchinEngine/commit/...
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My imported blender building in unity has loads with missing walls!

I have the frame of a building in blender, I imported it as a .fbx file and it comes out with missing walls! How do I fix this?!?!
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Blender 2.8 shaders not exported correctly to mtl file [duplicate]

I have created a scene, and some objects make use of shader nodes to render the material. Now. if I export the scene to an .obj file, the .mtl file is missing the correct values, resulting in my scene ...