Skip to main content

Questions tagged [boolean-modifier]

The Boolean modifier performs operations on meshes that are otherwise too complex to achieve with as few steps by editing meshes manually. It uses one of the three available Boolean operations to create a single mesh out of two mesh objects: Union, Intersection and Difference. Use this tag for questions relating to the use of the Boolean modifier.

Filter by
Sorted by
Tagged with
0 votes
0 answers
20 views

boolean Modifier problema (v4.1)

Can anyone tell me how to get the boolean modifier to work. I have enabled it in preferences / add-ons but when ever I apply it I get an error message that reads Modifier is disabled, skipping apply? ...
John Harding's user avatar
0 votes
0 answers
15 views

How to properly connect and do a proper topology on this manifold

I am trying to connect these together so that i get a proper mesh but I just don't know really how to. It has me stumped. I'm still a bit new to blender so any help please take your time to explain. ...
tacticalcatboy's user avatar
0 votes
0 answers
19 views

How to match one surface to another and the making a cut from it?

How can I easily create a groove in the surface of the larger object which matches the smaller one? I have hundreds of these to do so dont want to be manipulating individual points. Is there a ...
Fred_was_here's user avatar
0 votes
1 answer
38 views

Array along curve modifier in geometry nodes, but with mesh input

Hi I want to array an object along a curve with geometry nodes, but I need to use a mesh as an input because I need to apply the modifier, which cannot be done with a curve as an input. I tried to ...
Václav Musil's user avatar
1 vote
1 answer
43 views

How to combine multiple shells

(Forgive me for what is surely a very basic question, but I can't seem to find an answer.) I have an STL file that contains multiple overlapping (water-tight) shells. I would like to boolean union ...
John's user avatar
  • 11
1 vote
1 answer
24 views

Boolean modifier doesn't work on Archimesh

I'm making a log cabin in Blender, following this tutorial, but the Boolean modifier only says: Cannot execute... on mesh objects. What should I do?
Juuso Rautiainen's user avatar
0 votes
1 answer
34 views

Boolean operation doesn't work even with perfect normals and vertices

I'd like to apply the boolean operator to subtract the rod-like structure (highlighted) from the dish antenna. Ideally, the bottom of the rods should make a hole on the dish, but it doesn't work in ...
Ogiad's user avatar
  • 5
2 votes
2 answers
211 views

How can I make triangular form holes on a sphere?

I need to create a particular sphere which has 4 holes with a triangular form on its surface. I know that I can use boolean modifier, but my problem is that I want to maintain a good topology because ...
Illdonn's user avatar
  • 33
1 vote
1 answer
32 views

How do I flatten a mesh with rounded corners and beveled sides

Hey Guys!, So I am modelling a apple watch by reference, and during the initial stages of modelling I inflated the sides a bit to make it close to the reference but after finished I saw that the sides ...
Atharva Deodhar's user avatar
0 votes
0 answers
34 views

I don't have any idea how I can do rhinoplasty surgeon

I already did a human model, but right now I don't know how I can render cuts in the nose like in this video. I will be really glad for any advice Anatomy of the nose: Rhinoplasty surgeon animation (...
Асылбек Айтбаев's user avatar
2 votes
1 answer
45 views

Issue on beveling mesh at intersection of topologies

How can I bevel this ? It's a shape that I've attached to a sphere. I tried beveling it before adding the sphere but since it had 16 vertices at point of attachment, I couldn't add it. These are the ...
tukay3 kid's user avatar
1 vote
1 answer
55 views

How can I seamlessly combine the two meshes?

I tried using the Boolean modifier in a similar way that from what you can see if in this video at 13:25 timestamp. However, I still have a noticeable edge rather than a curve-like blend, like you see ...
Skymero's user avatar
  • 41
1 vote
1 answer
22 views

How can I blend objects together?

I have 4 objects I would like to smooth/blend together for 3D printing. I did a test print of what I have and it works fine. Now it is time to add some "smooth". My first attempt is failing. ...
Don's user avatar
  • 71
1 vote
2 answers
40 views

blender api modifier_apply throwing "context is incorrect" error

so i am trying to cut holes (a lot if them) into a tabletop and i am trying to use a script which cuts each hole one by one, because blender cant handle doing the boolean for this many objects at once....
Temeos's user avatar
  • 43
1 vote
1 answer
24 views

Location of object not updating after applying modifier

I am trying to split and object with a plane to determine the center of the object that is left after splitting. For the demonstration of this problem I placed Cube at (0,0,0) and added a plane to ...
jestrabikr's user avatar
1 vote
1 answer
39 views

Cut hole in surface of mesh without adding faces

I want to cut holes in the face of a object using other objects. Normally this would be done with the Boolean operator. However the Boolean operator leaves "caps" on the holes that I have to ...
Christopher Pratt's user avatar
0 votes
0 answers
26 views

Strange left-over vertices after using a boolean to intersect two objects

I have this simple wall that has 64x16 subdivisions and then an arched wall (created by beveling a wall of the same size but with only 8 vertices). Now I want to intersect them using a boolean so ...
alexmro's user avatar
  • 51
0 votes
0 answers
45 views

How extract an equivalent surface from a mesh after modify?

I have a mesh, lets call it Mesh1. I selected some faces on this mesh and extract them to create a new object. I'm interested on this surface (not a volume, just a surface), lets call this Mesh2. Then ...
Miguel Díaz de León's user avatar
1 vote
0 answers
40 views

How to create a vertex group with the intersecting edges of mesh node boolean?

The store named attribute that I put after my mesh boolean doesn’t find the vertex group that exists on the object. No matter how hard I look, I can’t find why it doesn’t work. The goal would be to ...
MoustikBleue's user avatar
0 votes
0 answers
23 views

Why can I not add a second boolean?

I would like to add another boolean, but when I try nothing happens to my main object. As you can see in the picture below, I want to create a mesh that has the inner circle standing, because I want ...
DPlayground's user avatar
0 votes
0 answers
16 views

Boolean cutting two objects is non-manifold

I design a lot of hard surface 3D prints in Blender and use booleans on almost every model. I need to know if there is a way to fix this: If I use the same object to cut two overlapping objects then ...
Kathy Millatt's user avatar
0 votes
1 answer
35 views

Doe's a boolean modifier is needed for this problem?

I'm a Blender novice working on a project of glasses with multiple parts. My goal is to have the bridge (blue part) cut off by the frame (red part) for a better fit. I attempted to use the boolean ...
PriseHDMI's user avatar
2 votes
1 answer
44 views

Why part of this mesh disappears after adding booleans?

I recently started learning blender and after few youtube tutorials I wanted to do something by myself. I added a cube, divided it in half, added mirror modifier, cut some shapes with a knife, added ...
Jacek's user avatar
  • 23
0 votes
1 answer
57 views

How to make a cut out on objects created by modifiers?

I have an object (cube) replicated by modifiers. Now I want to cut out a dedicated other object (cylinder) from it using a boolean modifier (inspired by https://youtu.be/1aNnERnHRZg?feature=shared&...
Markus W.'s user avatar
  • 179
0 votes
1 answer
40 views

Boolean difference modifier not creating faces

When I need to remove a section of an object in Blender, I use the Boolean Difference Modifier. This removes the shared volume and leaves new faces on the object to cover the 'hole'. Until today. I've ...
RobertyBob's user avatar
0 votes
1 answer
44 views

Volume absorption with boolean difference, when smooth shading the cutter?

I'm using a Boolean Difference modifier to cut a cube and a sphere out of a cube. Then, I've assigned the same material to all objects, and I've removed Surface, and added Volume Absorption: The ...
Hugh Perkins's user avatar
0 votes
1 answer
40 views

Boolean and Geo Nodes Causing Problems

As you will see from the screenshot and the blend file I am having difficulty with the 'screw holes' The one on the left is overlaid on original geometry and booleans fine. The one on the right is geo ...
Neil McNally Design's user avatar
0 votes
1 answer
30 views

Boolean in geonodes leaving behind faces that cover the created hole

The boolean difference is working, as you can see the new geometry in the wireframe mode. But it is leaving a separate face behind that covers the hole.
IanD's user avatar
  • 53
0 votes
0 answers
13 views

Joining a complex scan with many vertices and a cube together to create a solid object

how could I smoothly join the geometry of the facial scan and the cube together, without altering any of the existing geometry in the face, to make one solid object? I'm doing this because I wanted to ...
Kenny's user avatar
  • 1
2 votes
1 answer
32 views

How to reveal unmask a series of object using animation keyframes or nodes

I have a set of traffic lights, Which I'm using a Boolean method to unmask/Reveal as I move my Boolean mask up and down the Z axis. I have also keyframed my Boolean so each traffic light gets ...
blender breath's user avatar
1 vote
1 answer
38 views

Imprint Shape to another Mesh

Imagine you have a complex Mesh and you would like to have perfect circles inside the complex Mesh which you can extrude accordingly. First thing that came to my mind was to do it with the Boolean ...
Aggrise's user avatar
  • 25
0 votes
0 answers
12 views

Getting this "large mesh" that cannot be removed after a boolen union. What is it?

I'm using Blender 3.6 and did boolean union on a few objects. I got the result I wanted, but there are some areas that are "shadowed". When I hide the shadowed meshes (like the ones pointed ...
Jose Mulia's user avatar
2 votes
1 answer
54 views

Boolean Modifier is merging weirdly

I've been wanting to cut out a specific shape of my objects, but anytime i use the Boolean modifier it merges the two objects. Here's a list of things i already tried/fixed: All the normals are ...
Katelyn's user avatar
  • 23
0 votes
2 answers
51 views

Boolean difference doesn't work for me

I need to make a hole in a cylinder but it doesn't work my video Update: Video try # 2 I solved it:
bluesky's user avatar
  • 103
0 votes
0 answers
22 views

How do I create prongs that are cut into a curve ring and that cover a object?

I want to create a ring where the diamonds are jaded into it's sides with prongs that are part of the ring and are connected to it. This is what I have achieved so far.
Atharva Deodhar's user avatar
0 votes
0 answers
16 views

Blender boolean difference not working as expected

When a apply a boolean modify to my terrain mesh it is not applying it correctly. Here is my terrain Here is the water I would like to cut out. but when I cut it out, I get the following I ...
jsbroks's user avatar
  • 101
2 votes
1 answer
103 views

How to create a complex shape for 3d printing with holes using a single mesh

Hello I'm new to Blender, but I'm learning fast. I'm attempting to recreate this for 3D printing: It's a present for Christmas. I followed this youtube video tutorial: Turn Any 2D Image to 3D Model - ...
RickCoxDev's user avatar
1 vote
0 answers
49 views

Boolean and geometry nodes don't mix

I'm still learning Blender. And I've been on it for a while trying stuff out. But I ran into a problem that the internet has a hard time showing me. I've made an object(wall) using a tutorial that ...
Knecorx's user avatar
  • 11
0 votes
1 answer
28 views

Why doesn't boolean cut?

When I cut my object it doesn't cut it, all it does is make an outline of the cylinder: I have looked up videos and stuff, but none has yet explained why this is happening. Does someone know why?
24k Edgar's user avatar
2 votes
1 answer
69 views

How to intersect two meshes to get a line? I can export?

I'm new to Blender. I am trying to find the intersection line between this mesh and another mesh, or a plane. I basically will have a plane at a certain height and I want it to cut through the ...
CStarkey's user avatar
2 votes
2 answers
162 views

How can I remove jump lines created by boolean modifiers?

After applying a boolean modifier, I'm getting these jump lines that connect a cut out to the outer perimeter. In other contexts I've made an object that has an inner and outer set of edges without ...
Seph Reed's user avatar
  • 336
0 votes
1 answer
26 views

How to create an invisible mesh like CTRL_Hole in Archimesh?

As far as I understand, to use the boolean modifier to cut a hole, the selected object has to be a mesh. Is it possible to create a mesh that is invisible like CTRL_Hole in Archimesh to create the ...
Sicong Ouyang's user avatar
0 votes
0 answers
39 views

Blender STL/OBJ Export not working after boolean modifier (difference)

I am working on a project in blender using the Sverchok-Nodes. After solidifying the structure I want to cut off the sides by using the boolean modifier (difference, exact). The cutting is working, ...
Jasch's user avatar
  • 1
0 votes
1 answer
48 views

Problem with vertices after joining two objects

I am relatively new to blender. I am trying to merge a rough lower torso to legs. I used a union Boolean modifier to join them. The topology where they connect is not great all around but one side is ...
Stengy02's user avatar
0 votes
0 answers
31 views

Bool Tool diffrence not working

Im trying to bool difference on this cube to make hole in shape of cylinder but the only thing i get in cut in shape of it. It works the other way around, it means when im trying to cuta cylinder with ...
Patryk Laskowski's user avatar
0 votes
0 answers
20 views

Removing extra verts after boolean operation

is there any option for easy clean up after using boolean mod? Removing this extra verts take to much time. Ofc Merge by Distance is already used.
NotSoEpicBlenderMaster's user avatar
1 vote
1 answer
23 views

What might make a boolean modifier add unwanted edges?

I'm working on a topological map animation. It involves a map downloaded with GIS, a plane -> array modifier -> boolean modifier with world map. The boolean modifier is occasionally creating ...
Seph Reed's user avatar
  • 336
0 votes
0 answers
23 views

How To Fix Boolean Modifier with Python Script

I have this object with holes in the scene, that i want to cut with the bumpy surface, but when i apply boolean modifier with 'Difference', the result is not what i want. As my object is not solid, ...
Dan's user avatar
  • 1
0 votes
0 answers
35 views

Divide any high poly object into cubes

I’m trying to figure out how to divide any organic high poly object into cube shards. Like an island. I've tried the solution in this post "Destroying any high poly object into cubes" but I ...
Nelson's user avatar
  • 1
1 vote
1 answer
70 views

Boolean raise ValueError

A boolean modifier that was working is now throwing an error in Blender 4.0.1 raise ValueError("1-2 args execution context is supported") ...
Increality's user avatar

1
2 3 4 5