Questions tagged [hdri]

High Dynamic Range Imaging (HDRI) refers to the set of imaging technologies and techniques that allow to increase the dynamic range of images or videos. It covers the acquisition, creation, storage, distribution and display of images and videos. Use this tag for questions relating to 360 degree HDRI lighting setups.

Filter by
Sorted by
Tagged with
4 votes
2 answers
185 views

HDRI appears blocky (past blurry)

This is a 1K HDRI I'm using and it appears extra blocky, past the point of being called blurry. Last I worked on it it wasn't like this and at least I could define what was in the image. Now it's just ...
Search's user avatar
  • 151
1 vote
0 answers
33 views

Hdri seems washed out compared to on hdri haven

Ive always had an issue with hdris not being 100% the same as when I download them but have always found cheats around it by just adding color nodes for the hdri to adjust the gamma exposure etc, but ...
nim's user avatar
  • 11
0 votes
1 answer
29 views

Visible HDRI with turned on transparency

Why Blender keep saving my image with visible HDRI? I really don't need it visible. Everything goes fine until its done. How I can fix it? EDIT: Found solution. I had to uncheck camera in ray ...
Kamillho's user avatar
3 votes
1 answer
282 views

What does the pixel value mean in HDRI?

I am new to Blender and HDR. I wonder if there are any physical meaning for the pixel value in a HDR image. For the image example below, it has pixel values ranging from 0.000 to 27904.000 Does it ...
Yifan Lu's user avatar
1 vote
1 answer
39 views

HDRI Environment not showing on add - Blender 3.5

Issue: HDRI environment is not showing up when I add to project? Machine - Mac Pro M1 Render setting - GPU Compute I'm at the 2:55 mark in this tutorial and am stuck. https://youtu.be/uUQ6GnMfKu8 ...
SonOne's user avatar
  • 13
1 vote
1 answer
44 views

How do I render my blend without Scene Lights and Scene World using HDR lighting?

I tried to render my keyboard and it renders with Scene World. I tried to change the lighting from Scene World to HDRI (with HDRI it looks good (1)), but then it still ended up a mess. Where is my ...
Supp0rt1337's user avatar
0 votes
0 answers
28 views

How do I render my blend without Scene Lights and Scene World using HDRI lighting?

I tried to render my keyboard and it renders with Scene World. I tried to change the lighting from Scene World to HDRI (with HDRI it looks good (1)), but then it still ended up a mess. Where is my ...
Supp0rt1337's user avatar
2 votes
1 answer
44 views

Blender how to have different pictures for hdri light and background of a scene?

i have a question about the background in a blender scene. i have a scene with a house and with an HDRI in the scene world that serves as a light. so far so good. but now the hdri doesn't look good as ...
Yvana's user avatar
  • 43
1 vote
1 answer
22 views

HDRI won't show on render mode

HDRI I set wouldn't show on any view mode. It just comes up all black or orange but it's supposed show buildings. What I 've already checked are below. ・Environment texture is used (not the image ...
julius's user avatar
  • 75
0 votes
0 answers
41 views

Realistic Glass Shader

I have building with glass facade in urban setting lit with hdri and I am trying to do a photomontage with the rendered building. Screenshot 1: my glass shader 2: glass with reflections from the ...
Daniel's user avatar
  • 197
0 votes
0 answers
25 views

HDRI image in scene world background is too large to see when rotating

My HDRI image in scene world background is too large to see when rotating. So I don't see where the sun is from the picture when I rotate the HDRI. is there a solution for that.
Yvana's user avatar
  • 43
0 votes
0 answers
27 views

Viewport Render is different from an actual render

So I was playing with Shader to RGB nodes, however I encountered a slight problem. I used an HDRI in EEVEE to make a simple lighting setup for my wooper, but it seems that the viewport render is ...
Mug _in_coffee's user avatar
0 votes
1 answer
170 views

Volumetrics render different in viewport vs final render

When using volume scatter on a massive cube, with an hdr image for lighting, I’m getting wildly different renders between what I see in my viewport vs what I get in my final render. I thought at ...
user53924's user avatar
  • 101
0 votes
0 answers
57 views

Modelling realistic ground and blending with hdri background

Just after some advice as can't seem to find right tutorial. So i've modeled a house and have a nice hdri background but can't really get the land/ground right. I've had this problem before. Main ...
BuddingBlenderer's user avatar
0 votes
1 answer
49 views

Usage of indoor HDRI for correct dimensions

Right now, I'm using Blender to render objects I drew (even with other softwares) in order to produce images (or videos) that help to understand the real size of the object in a known context. For ...
Mark's user avatar
  • 203
2 votes
1 answer
93 views

How to use two HDR/EXR Environmental textures in the same scene and split the two top from bottom

Please take a look at the node set up, I have tried these two methods and both resulting in distorted color and hdr's not split at all but both still meshed even with messing around fac values. any ...
Infinitegraphics's user avatar
0 votes
0 answers
49 views

Only show HDRI lighting in the surface illuminated with sun light

I'm trying to make a series of moons in blender. I'm on cycles and have a very simple set up for the moment. I have a UV sphere as my moon, a camera and a sun light that can rotate to simulate the ...
Aleix Iglesias's user avatar
0 votes
1 answer
48 views

Why are these two HDRI backgrounds different when they have the same settings?

I dragged a HDRI sky into my project as the world background and it has a very high contrast. If i do the same thing in a new project it comes out how i want it, what could this be?
caripoule's user avatar
0 votes
2 answers
20 views

Cycles - Using 2x HDRI for better lightning causes overexposed HDRI trough glass

I am using same HDRI, once for background and once for natural lights in my interior render: The problem is when looking trough glass material the HDRI is over exposed. Result outside glass material: ...
Šufľík Šufľikovský's user avatar
0 votes
1 answer
402 views

Ambient occlusion not working in shading viewport / render

Ambient occlusion not working in shading viewport / render. I'm trying to render whats in GN_CONTAINER BOX with Ambient occlusion using the forest built in HDRI but it's not working. I believe I ...
Rick T's user avatar
  • 4,005
0 votes
0 answers
13 views

How can I use an HDRI for sky background and another for lighting? [duplicate]

I'm trying to make a starry night sky. The image I used was a night sky and adjusted to make it black and white. Thing is everything is now black and white. I went to the world properties and changed ...
Ryan Schultz's user avatar
0 votes
0 answers
49 views

HDRI Not loading in Background

Newbie here. I am trying to load an HDRI I have downloaded from Poly Haven. I was able to select the HDRI in Shading workspace by changing to World and by using Environment Texture node. But this is ...
Red's user avatar
  • 13
1 vote
0 answers
32 views

Keep HDRI visible in viewport while "Transparent" is checked in film

Is it possible to keep the HDRI visible in the viewport while "Transparent" is turned on under "Film" in the Render options? I would like to see the background but not have to ...
Black Fox's user avatar
  • 105
0 votes
0 answers
26 views

Is it possible to make HDRI following camera?

I made a landscape with an HDRI that I want to use on the final render. But the thing is as I navigate the scene via camera, the World stays the same, which makes everything completely fake. I know I ...
Audio_Video_Enthusiast's user avatar
0 votes
1 answer
97 views

How to change hdri opacity

I would like to change the opacity of ah hardy, but not make it completely transparent I tried to use a mix shader mode, but the factor doesn't provide a gradual effect, rather it gives either a fully ...
Ziv's user avatar
  • 5
0 votes
1 answer
182 views

HDRI lighting and Glass

I want to create something like picture 1 (credits to the Artists of Stellaris Game) As you can see in picture 2 there is nothing to see because I want to take an image in front for the horizontal ...
Saif's user avatar
  • 3
2 votes
1 answer
138 views

Keep one HDRI for lighting and another for the background? [duplicate]

So how would I keep one hdri for lighting and use (and be able to edit / adjust) another one for the sky?
Murth's user avatar
  • 221
0 votes
0 answers
70 views

Object not getting any lights from HDRI

Im using Blender 3.3.1 and the HDRI doesnt seem to illuminate my object, not in viewport neither in render. Im usig an .hdr for Enviroment Texture, all nodes al well connected. Im not checking "...
Sofi Tau's user avatar
0 votes
0 answers
66 views

How to solve overexposure with hdri lighting

I am lighting a scene using an HDRI. Here is my node setup: Question is, why is my model still over-exposed, even though I have reduced the HDRI brightness? Thank you.
Meriil's user avatar
  • 322
1 vote
1 answer
184 views

Texture Painting a HDRI Background

I would like to texture paint a HDRI background for my projects.. The idea is to texture paint an image and then use it as an environment texture in the Shader for my World Object. I would like to be ...
Niels Vanwingh's user avatar
1 vote
1 answer
22 views

HDRI and top view [closed]

As you can see, I'm trying to make a car cinematic, with a top view of the scene. I added this HDRI that seemed cool when the camera is horizontal to the bridge, showing only the buildings. What do ...
Hosam's user avatar
  • 21
0 votes
1 answer
40 views

In HDRI preview, my right sphere is always a very bright white. The render view is also brighter than the material view

I also notice that on all example material views I've seen in various posts shows a grayish sphere on the right. Where can I learn more about the relationship between these two spheres? Looking to get ...
Jim Abshire's user avatar
0 votes
0 answers
53 views

How to render the same image as in the ViewPort

Rendered Image has less details than image in ViewPort. I provide the blend file. Do you can fix my blend file and make the rendered image from the Renderer to be the same as image as in ViewPort, ...
ComoTempera's user avatar
0 votes
1 answer
332 views

Image as plane or hdri?

Ok so how do i go from this. To something like this. Are they using a HDRI or an image as a plane or doing that in Photoshop?
XxSTxRMxNxX's user avatar
2 votes
1 answer
53 views

HDRi backgrounds refuse to display on certain Blend files

I'm suddenly running into an issue where certain Blend files will not display an HDRi in the viewport or render. Objects behave as though they're receiving light from the HDRi, but the HDRi background ...
WilburPost's user avatar
1 vote
1 answer
59 views

How do I use .pic files as HDRIs in Blender / EasyHDRI

I'm trying to use some HDRIs from this website. All the files are in .pic format. The EasyHDRI Blender plugin does not read them. What's the best way to convert or use them?
tomh's user avatar
  • 515
1 vote
0 answers
111 views

World Environment HDRI vs. Sphere w/ HDRI texture over entire scene... is there a difference/advantage?

Is there an advantage, or a difference, between adding an environment texture to the World, vs. adding the same environment texture to a sphere and simply scaling it up to surround your scene? The ...
Glen Candle's user avatar
  • 1,276
2 votes
2 answers
216 views

Problem with "procedural" Blur Background, with Cycles engine, how to solve?

With this configuration of nodes, I can get a Blur effect in the Background, but this works poorly in Cycles, while in Eevee everything seems to be ok. I cannot understand what causes this problem and ...
Noob Cat's user avatar
  • 1,089
0 votes
1 answer
36 views

over-exposed window in reflection

I am trying to over-expose the window in this scene: But I also want the other reflections on the shower glass to be brighter without affecting the lighting in the room. How do I achieve this? The ...
4-K's user avatar
  • 503
0 votes
0 answers
36 views

How to blur reflection of HDRI on glass object [duplicate]

I have this object with glass shader. I enabled HDRI and pumped it a lot, so it can light my scene. However, now you can clearly see every reflection of objects around, those letters on the left and ...
Radoon's user avatar
  • 535
3 votes
1 answer
248 views

Compositor : preserve jpeg in sRGB while using Filmic on 3D render [duplicate]

In order to tweak material colors on my 3D photo-montages, I would like to quickly superimpose a 3D scene render on top of a jpeg image in the compositor. However, since I use a filmic look for the ...
ChameleonScales's user avatar
1 vote
1 answer
261 views

Hdri background does not show up when I export my blender model [duplicate]

I am very new to Blender. Only been using it for a couple of days. I have a 3d model(s) in an hdri environment and would like to export the model with the hdri background so that I can view the model ...
Thursday's Child's user avatar
1 vote
1 answer
543 views

Batch image library to Asset Browser

So I have a library of 556 HDRIs, and I would like to add them to the Blender Asset Browser. The way I've seen many people do it is to create a new scene for each HDRI and name it accordingly, then ...
Zany_Zachary1's user avatar
0 votes
1 answer
909 views

HDRI lighting too dark and HDR image just acting odd

Im following this tutorial by blender guru about archviz. Im at the point where he's making the room however after adding the environmental HDR texture and the window glass texture, there seem to be a ...
python newbie's user avatar
0 votes
0 answers
64 views

HDRI light not working

I tried to make them with the help of tutorials but every time the object is black
Witek's user avatar
  • 1
6 votes
1 answer
250 views

Blender reflects an HDRI that no longer exists in a project and ignores current ones

I am using Blender 3.2 and I have project that I started with 2.8 or 2.9 if that matters. I changed the HDRI map but no matter what, when roughness is low, it reflects that old HDRI, it even reflects ...
Audio_Video_Enthusiast's user avatar
0 votes
1 answer
171 views

How can I set up a realistic looking (monitor) screen shader that does NOT react to light by changing its brightness?

In my scene, I show a computer monitor. This computer monitor shows an image. I would like to know how I can set a material shader that looks realistic. In my scene, I also have lights, and the lights ...
tmighty's user avatar
  • 875
-3 votes
2 answers
128 views

How do I match my render to this background?

I am trying to copy an animated video. It can be found here. I have not found a way to perfectly replicate the same background color. As it looks to me, the original authors may have used a curved ...
tmighty's user avatar
  • 875
1 vote
2 answers
236 views

HDRI: Some parts don't get purple

When I select a world environment texture and have not yet selected an image, the entire scene becomes purple. Some parts of my scene however do NOT become purple. I am afraid I'm doing something ...
tmighty's user avatar
  • 875
3 votes
1 answer
153 views

How do I achieve this realistic look?

I am trying to copy a video with Blender. I am using a HDRI world environment image but no post effects. As one can see, my version still looks different: Can anybody tell me what my scene is missing ...
tmighty's user avatar
  • 875

1
2 3 4 5
7