Questions tagged [npr]

Non-Photorealistic Rendering is a technique that focuses on cartoony, anime like and painterly style digital art as well as mimicing more traditional art forms. Blender's toon shaders and Freestyle are often used in this style of rendering.

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16 views

Transfer Meshes Behind to Front

I wanna know if this is possible with material nodes. Any node magicians here? Basically, I want her headband, eyelashes, and eyebrows to appear in front of specifically her bangs. I think I sort of ...
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1answer
43 views

How to Created Stylized Grainy Cel Shading

How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture? https://www.youtube.com/watch?v=8SHNsKjnAgs
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How can I achieve this inked sketch material?

Let me preface this by saying that I'm a complete beginner when it comes to Blender, as in - I just clicked on the Blender icon for the very first time ever yesterday. I'm trying to achieve an inked ...
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21 views

2.8 how to align vertex normal towards/away to light angle by x amount?

I am using a diffuse based toon shader for NPR models and i need to be able to fine tune vertex normals in order to force certain non realistic shadows. Trying to rotate them manually is very tedious ...
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3k views

Scientific Illustration: Non-photorealistic rendering of sparse wireframe with dashed/dotted lines for backfacing areas - Blender 2.80

I'm interested in creating a material that gives this end result: I'm studying the possibility to use Blender as a tool for scientific education in pure mathematics. The idea is that the material ...
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127 views

How to distort still image or gif animation

I found this gif animation in Twitter as shown below. Now I want to know how that is done. I wish to put flickering effect on any still image. I'd like to use that technique on not just still images, ...
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48 views

Is there a toon shader that can achieve this concept art look?

Ive experimented with typical toon shaders in cycles and eevee, but usually the color effect is very concise and not concept art/painterly: In eevee ideally, is there a way to achieve a more concept ...
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1answer
35 views

Different render results with cycles in files created pre-2.8 and post-2.8 - extra noise in 2.8

I use a node group (see linked blend files) along with extremely limited numbers of bounces & lighting to achieve a certain non-photorealistic effect in cycles. This effect has previously resulted ...
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118 views

Troubles with outline on cubes

I am working on a project that requires me to have outlines on cubes, the outline HAS to be a shader, not matter if it's a combination of nodes or a script,it has to be a shader. Meaning that I can't ...
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4answers
958 views

How can stipple shading be replicated in Blender?

I have had this idea for a little while, using Blender to simulate traditional stipple shading. I have gotten an OK effect using a mix shader with ambient occlusion as a factor to spread a stipple ...
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1answer
70 views

How to get shadows information in cycles

I have a WIP looking like this Now I want to do something about a background and I want to do it in a similar halftone style. But when I'm applying it the same way as I did on the models, the dots ...
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622 views

How to get a comic toon shader?

I am trying to achieve a comic like toon shader somewhat like this - https://www.artstation.com/artwork/lVRJoV But with more halftones: Im not versed in toon shaders and cant find anything with this ...
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207 views

Node editor help: Using textures as shadows

I like NPR renders that use painted on textures like in this project by Gregory Khodyrev (preview below) The only issue is that the shadows are normally painted on as well so they aren't very ...
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111 views

Rendering “Hand-drawn” Curves on Surfaces

As a mathematician (a topologist), I'm constantly creating diagrams similar to those shown below. My broad goal is to make these diagrams look more professional by drawing (modeling?) them in Blender ...
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2answers
304 views

Rendering a pupil within a glasses lens?

This is my first post here and I'm still learning about Blender (aren't we all though?) and I had a question about an effect I'd like to do. I'd like to make it so that a character with solid-color ...
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1k views

Toon Style Explosion

I want to make toon style Explosion similar to that which is given below: A simple setup for material would be helpful. References:
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1answer
849 views

Will it be possible to render out the Workbench viewports in Blender 2.8?

..in the same way as you can currently render the active viewport in Open GL? Some aspects of the Workbench renderer look as if they will be very useful for NPR people.
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1answer
911 views

I would like to know how to render a 3D cylinder into this 2d line art style

A quick doodle in photoshop, I need the easiest way to turn a normal 3d cylinder mesh and render it in line art form. Edited: I have no idea why the image is this big so sorry...
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1answer
342 views

OSL: Can I use a closure as an input to an OSL script?

I'm experimenting with NPR materials in Cycles, in particular, half-toning and hatching. In order to make things work, I often have to bake the output of a Cycles shader to a texture map and, in a ...
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1answer
149 views

Grab shader color to mix in another shader?

Is it possible to grab the color of a shader, maybe by copying it's material ID or data path, and link that to a color node in another shader? I'm working on a Cycles toon shader and I want to be ...
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1answer
1k views

How to make freestyle look hand drawn?

I'm still learning blender 3d so I'm sorry if this is hard to understand. I'm trying to edit the stroke/textures on the freestyle editor so where it looks hand drawn/sketchy I'm hoping to get some ...
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1answer
60 views

UV flipping material

I need a way to flip the UVs in a material depending on the angle of the viewer. I'm creating an NPR character that looks like this: The eyes and mouth are textured billboards: They look incorrect ...
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1answer
1k views

How to render certain edges

I been looking for this everywhere online and still found no answer. I'm trying to find a way to use freestyle but it slows my render down. How can I use freestyle for certain edges while not ...
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74 views

Is it possible to save plane positions in edit mode?

I am creating a 2D character and have set up UV warps for parts of the face such as the eyes and mouth. However, when using the UV warp to change the eyes from facing front to facing the right, the ...
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2answers
830 views

Shadow control by vertex paint

Is it possible to accomplish something like this or this in blender? In this video you can see some results in BI, but I can't (and many other people in comments) render it (you can download .blend in ...
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1answer
567 views

How to make quick 2d animation with blender? Npr

I don't know much about blender at all but I want to make 3d animations but wanting it to look 2d. 3d animations that try to look 2d are clearly 3d and I know it can be done with npr and freestyle but ...
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2answers
2k views

Cell shading, Can EEVEE do well with NPR like BI?

Hello. I am interested in making NPR styles with Blender. The nodes in BI are really intuitive to create cell shading. I can use the shader's light and dark borders as a masking factor, and I can ...
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230 views

How to apply a after-render 2-D image filter on cycles shader?

I'm interested in the implementation of the polka-dotted non-photorealistic shading in this video in Blender. I know how to code the filter if I have the final rendering result (image) seperated by ...
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4answers
3k views

How can I improve the realism of my pencil texture lines in freestyle?

I'm using a charcoal image texture to make my cycles freestyle lines look as though they were drawn by hand with a pencil. My inspiration (and the source of the charcoal image texture) was the teapot ...
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1answer
180 views

AA issue toon shading blender internal render

Hi i'm trying to create a toon effect using the blender internal render. But not matter what AA settings i use it comes with jagged edges like in the image. Do i miss a setting?
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2answers
378 views

Toon shading using realistic textures?

I'm trying to figure out a way to give a model a toonish look,but retaining the texture details. Is that possible? This is my current setup.
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1answer
2k views

How to make a comic in blender? [closed]

I'm new on blender, I'm not animator or anything like that. I like comics and I was searching a different way to make them. I used blender years ago just for fun, to make a character walk, but, I ...
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86 views

How can I create simple toon colors in Cycles? [duplicate]

I'm having trouble creating toon colors, without shadow. Just clear solid color. I use 2.75 and 2.76 I get this How can I create flat cartoon colors?
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347 views

Freestyle Noise Modifier Animation

I've started getting into Freestyle, and found that for a rough, sketchy look, the spatial noise or perlin noise modifier under Geometry tab works great, however when I animate things, these modifiers ...
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1answer
2k views

Is a Toon Ramp material with image textures possible?

Is it possible to set up a Toon Ramp Material that would use image textures instead of flat colors? I usually do a Toon with Ramp checked, interpolation set to Constant, and input set to result to ...
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3answers
623 views

Voronoi map in the compositor

I just saw this on codegolf and thought it would be an increadibly cool application of the Blender compositor for NPR. Perhaps coupled with a blur shader this could make a nice painterly effect. Is ...
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1answer
705 views

Toon shader making jagged shadows

I've tried to find an answer but so far no luck. All of the ones I could find went over my head. So I'm caving in and asking this question myself. I'm very new to Blender and 3D stuff, so bear with ...