Questions tagged [npr]

Non-Photorealistic Rendering is a technique that focuses on cartoony, anime like and painterly style digital art as well as mimicing more traditional art forms. Blender's toon shaders and Freestyle are often used in this style of rendering.

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Can you animate and change perspective of textures in real time and have textures that follow camera view?

I want to be able to change the perspective of a texture and animate it. I know you can put a 2d rig onto a 3d model, but in tutorials you have to import a 2d image of each frame (or in a face rig, &...
Jessie Ferret's user avatar
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How to make rigged vector shadows on 3d mesh?/changing Texture shapes based on lighting/ Making freestyle lines look more 2d like

I want to do flat 2d shadows on a 3d mesh for that cartoon effect in blender. The problem is, from my research, is the human eye can always detect when the shadow wraps perfectly around the mesh, ...
Jessie Ferret's user avatar
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Hand painted textures as shadows

I do a lot of work with Cycles and hand-drawn textures but I want to use image textures as real shadows, so this may partially be a shader question or even compositing. I'm inspired by Hewa's work ...
Benton's user avatar
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How to get fuzzy/blurred edges on a 3D object ? Ghibli look rock

Hi everyone ! I've been going through a great tutorial to get this Ghibli-like rock shader (by Kristof Dedene) and to push more the exercise I'd like to get those blurry/fuzzy edges on my 3D rock. ...
Da-dam's user avatar
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Can Cycles' Vector Pass + Vector Blur node be used to create "smear" (instead of motion blur)?

Can the Cycles Vector Pass in conjunction with the Vector Blur compositor node be used to create "smear" instead of motion blur? To be clear, by "smear" I mean this sort of ...
Mentalist's user avatar
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Freestyle not working in Eevee Geo-Nodes scene?

So I have a relatively complex scene that I did with Geo nodes. It is circular road with trees and lights and some basic assets I modelled myself scattered around. When I am turning on Freestyle int ...
patrick823's user avatar
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Sun Rotation and Texture Swapping

Hey I was looking into a bit of npr and was wondering if there was a way to swap out image textures based on the current rotation of the sun. I haven't studied blender drivers like that so if possible ...
Rocket Champion's user avatar
2 votes
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142 views

Can you use Python to create custom compositor nodes?

I want to create a Kuwahara Filter within Blender according to this video https://www.youtube.com/watch?v=LDhN-JK3U9g. Is it possible to write a custom node for this kind of filter within Blender? If ...
LinguiniThePasta's user avatar
4 votes
2 answers
1k views

Non-photorealistic shading + outline in an illustration aesthetic style

I am working on a project, and I want to replicate the Charles Schulz-esque line style and grain-flavoured airbrush shading. How do I do this in the attached figures in Blender? Any suggestions would ...
Jay Mellor's user avatar
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260 views

Blender 3.3, Grease Pencil Silhouette Line Art and Camera Shift X and Y

Not sure if this is a bug or if it's something wrong from my end. I tried using the new Grease Pencil Modifier Edge Type, Silhouette, and it works fantastically, but after animating the camera, it ...
Player 2's user avatar
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Creating a flat lighting Shader in the style of Alphonse Mucha

I'm attempting to create a character shader that mimics the artistic style of Alphonse Mucha. The style consists of the skin having a singular base color that's then shaded from the brightest edge to ...
Austin4606's user avatar
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The shadows in the toon shader are weird

https://www.youtube.com/watch?v=sJTEJKQ0lYw&ab_channel=MrTriPie. I watched the video in this link and followed it. But in my case, there are parts where the shadows are not sharp. The monkey in ...
eoss411's user avatar
2 votes
1 answer
88 views

Replicating similar texture procedurally in Alfie Garland's piece "Canyon"

Is there a way to use a combination of Blender's procedural nodes to replicate this wavy/rigid texture style found in Alfie Garland's work for use in an NPR shader? https://www.artstation.com/artwork/...
bitblox's user avatar
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519 views

Blender Geometry Nodes - How do I maintain Alpha from Instanced Mesh while Applying Source Material?

I'm currently trying to achieve an effect that's similar to paint strokes on a source mesh. Basically I'd instance a basic plane across some geometry, and then have the plane (with an image of a ...
Brandon Kolaczewski's user avatar
1 vote
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111 views

Shading where all normals point towards each light source automatically

I don't really know how to describe this better, but I've seen someone use this for their NPR shader and it looks like that method stopped working in 2.93, see this post: https://twitter.com/Moeark/...
Jack's user avatar
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1 answer
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Hard Reflections

I've been doing a study about NPR and I am struggling with adjusting the reflections of the train's windshield based on the reference I'm trying to copy. Is there any way to get hard reflections of an ...
rhodtan012's user avatar
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Material Based Outline EEVEE

Hey quick question is there a way to make mesh outline using only material nodes (no inverted hull method).
Loko's user avatar
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2 answers
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How can you choose which parts of meshes are seen in front of others in the viewport? [closed]

How can you put one object behind another, but make it so it's seen in front in the viewport AND in the final render? (for example here the eyes are behind the head but but when in rendered view you ...
Kudryavka Noumi's user avatar
-1 votes
1 answer
504 views

Eevee Artistic style outlines for 3d object SHADER

Im trying to go for a look like this The lines are what im trying to accomplish. The skuffs, the break in perfection, the drawn look.
Collin JC's user avatar
1 vote
0 answers
36 views

Is there a way to create an animation trail within blender without post-video editing?

Im a begginer and I am looking to achieve this trail effect ( Example ) without doing post-video editing, is it possible to achieve within blender itself? Thank you.
2Fleur2's user avatar
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2 votes
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Has anyone figured out a way to mitigate the slow down from Line Art modifiers?

The documentation states that this is going to change in the future, but as of now, each Line Art modifier calculates the occlusion of the scene independently so multiple Line Art Modifiers are ...
jwrush's user avatar
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2 votes
1 answer
1k views

Line art modifier looks different in render

I'm trying the new line art modifier and other than a few z-fighting issues it works great! Problem is when I render it looks horrid: Viewport render: Actual render in eevee: I have no idea what ...
Nick's user avatar
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1 vote
2 answers
146 views

Shading - How do I remove overlapping seams in X- and Y-direction while using vectors?

While trying to create a pixelated effect, I noticed that using vectors causes overlapping lines in x- and y-direction. As far as I can see, there is no good solution to create pixelated faces... Has ...
Treslav's user avatar
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6 votes
1 answer
633 views

Can I colorize hair particles based on the Emitters Shading?

I'm experimenting with CELL SHADED fur. The thing is that it doesn't look that great... I'd like for the hair particles to just take on the flat color of the surface where they're placed, after the ...
BlenderKP's user avatar
1 vote
0 answers
211 views

Outline effect using flipped normals while keeping object underneath still lit normally?

I am trying to use the toon shader as my base shader and the solidify modifier to create the outline effect but the shading of the object within the outline mesh is being shaded darker is there a way ...
Chris's user avatar
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90 views

Using a Color channel with Camera + Light rotation to influence material [EEVEE]

EDIT: Here's a PDF that should help, http://pds26.egloos.com/pds/201712/21/31/GuilltyGearXrd_shader.pdf This is hard to explain and I've once made a question about this before, but I'm doing EEVEE cel-...
Diran's user avatar
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1 answer
90 views

How to copy Linesets between scenes?

I want to copy Linesets from one file to another. I appended the required scene from the source file to the target file. Then following THIS ANSWER from blenderartists.org, I tried copy-pasting the ...
jais's user avatar
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4 votes
2 answers
6k views

Is it possible to create realtime outline effect in Eevee, only with shaders?

I know It's possible to do this with solidify modifier, or manually duplicating the mesh, fatten and flip normals (which is more or less the same thing as the solidify method). Like this one And I ...
np20's user avatar
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642 views

Best way to achieve floaty bouncy physics?

I'm trying to achieve non-realistic bouncy physics, specifically for ears and tails like the physics shown in these example Example 1 Example 2 I've tried with the spring bones addon and blender's ...
2Fleur2's user avatar
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1 answer
713 views

LANPR download URL

I want to use the function called Blender LANPR, but I don`t know where to download it. Please tell me the download URL.
Guest's user avatar
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1 vote
0 answers
83 views

Help with shading error (NPR material, EEVEE shader + png texture overlays)

[rendering on CUDA. GeForce RTX 2080ti + AMD Ryzen 9 3900X] I'm having an issue with a ganon model I'm making for a friend. I have this weird pixelation overlay on certain parts of the model. I can't ...
menÜ's user avatar
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1 answer
2k views

How to create a dithering effect?

How does one create this effect and be able to control the level of dithering?
iturbina's user avatar
1 vote
1 answer
957 views

How to Created Stylized Grainy Cel Shading

How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture? https://www.youtube.com/watch?v=8SHNsKjnAgs
iturbina's user avatar
1 vote
0 answers
3k views

How can I achieve this inked sketch material?

Let me preface this by saying that I'm a complete beginner when it comes to Blender, as in - I just clicked on the Blender icon for the very first time ever yesterday. I'm trying to achieve an inked ...
Xayzer's user avatar
  • 11
28 votes
2 answers
5k views

Scientific Illustration: Non-photorealistic rendering of sparse wireframe with dashed/dotted lines for backfacing areas - Blender 2.80

I'm interested in creating a material that gives this end result: I'm studying the possibility to use Blender as a tool for scientific education in pure mathematics. The idea is that the material ...
publicIDI's user avatar
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0 votes
2 answers
751 views

How to distort still image or gif animation

I found this gif animation in Twitter as shown below. Now I want to know how that is done. I wish to put flickering effect on any still image. I'd like to use that technique on not just still images, ...
Rita Geraghty's user avatar
0 votes
1 answer
74 views

Different render results with cycles in files created pre-2.8 and post-2.8 - extra noise in 2.8

I use a node group (see linked blend files) along with extremely limited numbers of bounces & lighting to achieve a certain non-photorealistic effect in cycles. This effect has previously resulted ...
Amelia's user avatar
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1 vote
0 answers
656 views

Troubles with outline on cubes

I am working on a project that requires me to have outlines on cubes, the outline HAS to be a shader, not matter if it's a combination of nodes or a script,it has to be a shader. Meaning that I can't ...
azagwen's user avatar
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16 votes
4 answers
5k views

How can stipple shading be replicated in Blender?

I have had this idea for a little while, using Blender to simulate traditional stipple shading. I have gotten an OK effect using a mix shader with ambient occlusion as a factor to spread a stipple ...
Stag beetle's user avatar
0 votes
1 answer
578 views

How to get shadows information in cycles

I have a WIP looking like this Now I want to do something about a background and I want to do it in a similar halftone style. But when I'm applying it the same way as I did on the models, the dots ...
Miszla's user avatar
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1 vote
0 answers
502 views

Node editor help: Using textures as shadows

I like NPR renders that use painted on textures like in this project by Gregory Khodyrev (preview below) The only issue is that the shadows are normally painted on as well so they aren't very ...
Uncle Yonkers's user avatar
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0 answers
176 views

Rendering "Hand-drawn" Curves on Surfaces

As a mathematician (a topologist), I'm constantly creating diagrams similar to those shown below. My broad goal is to make these diagrams look more professional by drawing (modeling?) them in Blender ...
W. Olsen's user avatar
7 votes
2 answers
848 views

Rendering a pupil within a glasses lens?

This is my first post here and I'm still learning about Blender (aren't we all though?) and I had a question about an effect I'd like to do. I'd like to make it so that a character with solid-color ...
Tony P's user avatar
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1 vote
2 answers
4k views

Toon Style Explosion

I want to make toon style Explosion similar to that which is given below: A simple setup for material would be helpful. References:
Shehroz Khan's user avatar
1 vote
1 answer
2k views

Will it be possible to render out the Workbench viewports in Blender 2.8?

In the same way as you can currently render the active viewport in Open GL? Some aspects of the Workbench renderer look as if they will be very useful for NPR people.
Robin Betts's user avatar
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1 vote
1 answer
2k views

I would like to know how to render a 3D cylinder into this 2d line art style

A quick doodle in photoshop, I need the easiest way to turn a normal 3d cylinder mesh and render it in line art form. Edited: I have no idea why the image is this big so sorry...
Inkplay_'s user avatar
  • 737
1 vote
1 answer
891 views

OSL: Can I use a closure as an input to an OSL script?

I'm experimenting with NPR materials in Cycles, in particular, half-toning and hatching. In order to make things work, I often have to bake the output of a Cycles shader to a texture map and, in a ...
Robin Betts's user avatar
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1 vote
1 answer
484 views

Grab shader color to mix in another shader?

Is it possible to grab the color of a shader, maybe by copying it's material ID or data path, and link that to a color node in another shader? I'm working on a Cycles toon shader and I want to be ...
kopi_bon's user avatar
  • 1,037
4 votes
2 answers
2k views

How to make freestyle look hand drawn?

I'm still learning blender 3d so I'm sorry if this is hard to understand. I'm trying to edit the stroke/textures on the freestyle editor so where it looks hand drawn/sketchy I'm hoping to get some ...
Spiritual Learning's user avatar
3 votes
1 answer
80 views

UV flipping material

I need a way to flip the UVs in a material depending on the angle of the viewer. I'm creating an NPR character that looks like this: The eyes and mouth are textured billboards: They look incorrect ...
dixiepig's user avatar
  • 768