Questions tagged [npr]

Non-Photorealistic Rendering is a technique that focuses on cartoony, anime like and painterly style digital art as well as mimicing more traditional art forms. Blender's toon shaders and Freestyle are often used in this style of rendering.

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Inserting an Add Node Causes Colors to Turn Black Non-PBR

I'm attempting to add an overbrightness/bloom feature to a Non-PBR shader I'm developing that is intended to be able to take most kinds of texture setups and turn them into an appealing toon shader ...
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Shading where all normals point towards each light source automatically

I don't really know how to describe this better, but I've seen someone use this for their NPR shader and it looks like that method stopped working in 2.93, see this post: https://twitter.com/Moeark/...
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Hard Reflections

I've been doing a study about NPR and I am struggling with adjusting the reflections of the train's windshield based on the reference I'm trying to copy. Is there any way to get hard reflections of an ...
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Using Normal Coordinates to Transform a Texture That Has Camera Coordinates

I am attempting to use normal coordinates to warp a texture that is generated by camera position. What I want is for the texture's lines to be evenly spaced apart no matter the size of the object ...
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Material Based Outline EEVEE

Hey quick question is there a way to make mesh outline using only material nodes (no inverted hull method).
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How can you choose which parts of meshes are seen in front of others in the viewport? [closed]

How can you put one object behind another, but make it so it's seen in front in the viewport AND in the final render? (for example here the eyes are behind the head but but when in rendered view you ...
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toonkit for cycles Lights not working properly in front view and another side, top, back view

Lights not working properly in front view and another side, top, back view. It works fine in perspective view
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-1 votes
1 answer
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Eevee Artistic style outlines for 3d object SHADER

Im trying to go for a look like this The lines are what im trying to accomplish. The skuffs, the break in perfection, the drawn look.
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Is there a way to brighten/colorize shadows in the scene using a HDRI? (NPR Rendering)

I'd like to achieve an effect similar to that in a painting where the shadows are brighter and more saturated than they would naturally be on a sunny day, for example a using a warm HDRI and then to ...
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Is there a way to create an animation trail within blender without post-video editing?

Im a begginer and I am looking to achieve this trail effect ( Example ) without doing post-video editing, is it possible to achieve within blender itself? Thank you.
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Has anyone figured out a way to mitigate the slow down from Line Art modifiers?

The documentation states that this is going to change in the future, but as of now, each Line Art modifier calculates the occlusion of the scene independently so multiple Line Art Modifiers are ...
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2 votes
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Line art modifier looks different in render

I'm trying the new line art modifier and other than a few z-fighting issues it works great! Problem is when I render it looks horrid: Viewport render: Actual render in eevee: I have no idea what ...
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Shading - How do I remove overlapping seams in X- and Y-direction while using vectors?

While trying to create a pixelated effect, I noticed that using vectors causes overlapping lines in x- and y-direction. As far as I can see, there is no good solution to create pixelated faces... Has ...
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6 votes
1 answer
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Can I colorize hair particles based on the Emitters Shading?

I'm experimenting with CELL SHADED fur. The thing is that it doesn't look that great... I'd like for the hair particles to just take on the flat color of the surface where they're placed, after the ...
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1 vote
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Outline effect using flipped normals while keeping object underneath still lit normally?

I am trying to use the toon shader as my base shader and the solidify modifier to create the outline effect but the shading of the object within the outline mesh is being shaded darker is there a way ...
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Using a Color channel with Camera + Light rotation to influence material [EEVEE]

EDIT: Here's a PDF that should help, http://pds26.egloos.com/pds/201712/21/31/GuilltyGearXrd_shader.pdf This is hard to explain and I've once made a question about this before, but I'm doing EEVEE cel-...
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How to copy Linesets between scenes?

I want to copy Linesets from one file to another. I appended the required scene from the source file to the target file. Then following THIS ANSWER from blenderartists.org, I tried copy-pasting the ...
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2 answers
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Is it possible to create realtime outline effect in Eevee, only with shaders?

I know It's possible to do this with solidify modifier, or manually duplicating the mesh, fatten and flip normals (which is more or less the same thing as the solidify method). Like this one And I ...
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Best way to achieve floaty bouncy physics?

I'm trying to achieve non-realistic bouncy physics, specifically for ears and tails like the physics shown in these example Example 1 Example 2 I've tried with the spring bones addon and blender's ...
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LANPR download URL

I want to use the function called Blender LANPR, but I don`t know where to download it. Please tell me the download URL.
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Help with shading error (NPR material, EEVEE shader + png texture overlays)

[rendering on CUDA. GeForce RTX 2080ti + AMD Ryzen 9 3900X] I'm having an issue with a ganon model I'm making for a friend. I have this weird pixelation overlay on certain parts of the model. I can't ...
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How to create a dithering effect?

How does one create this effect and be able to control the level of dithering?
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1 vote
1 answer
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How to Created Stylized Grainy Cel Shading

How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture? https://www.youtube.com/watch?v=8SHNsKjnAgs
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1 vote
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How can I achieve this inked sketch material?

Let me preface this by saying that I'm a complete beginner when it comes to Blender, as in - I just clicked on the Blender icon for the very first time ever yesterday. I'm trying to achieve an inked ...
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28 votes
2 answers
4k views

Scientific Illustration: Non-photorealistic rendering of sparse wireframe with dashed/dotted lines for backfacing areas - Blender 2.80

I'm interested in creating a material that gives this end result: I'm studying the possibility to use Blender as a tool for scientific education in pure mathematics. The idea is that the material ...
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2 answers
629 views

How to distort still image or gif animation

I found this gif animation in Twitter as shown below. Now I want to know how that is done. I wish to put flickering effect on any still image. I'd like to use that technique on not just still images, ...
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1 answer
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Different render results with cycles in files created pre-2.8 and post-2.8 - extra noise in 2.8

I use a node group (see linked blend files) along with extremely limited numbers of bounces & lighting to achieve a certain non-photorealistic effect in cycles. This effect has previously resulted ...
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Troubles with outline on cubes

I am working on a project that requires me to have outlines on cubes, the outline HAS to be a shader, not matter if it's a combination of nodes or a script,it has to be a shader. Meaning that I can't ...
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16 votes
4 answers
4k views

How can stipple shading be replicated in Blender?

I have had this idea for a little while, using Blender to simulate traditional stipple shading. I have gotten an OK effect using a mix shader with ambient occlusion as a factor to spread a stipple ...
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0 votes
1 answer
364 views

How to get shadows information in cycles

I have a WIP looking like this Now I want to do something about a background and I want to do it in a similar halftone style. But when I'm applying it the same way as I did on the models, the dots ...
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Node editor help: Using textures as shadows

I like NPR renders that use painted on textures like in this project by Gregory Khodyrev (preview below) The only issue is that the shadows are normally painted on as well so they aren't very ...
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Rendering "Hand-drawn" Curves on Surfaces

As a mathematician (a topologist), I'm constantly creating diagrams similar to those shown below. My broad goal is to make these diagrams look more professional by drawing (modeling?) them in Blender ...
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7 votes
2 answers
717 views

Rendering a pupil within a glasses lens?

This is my first post here and I'm still learning about Blender (aren't we all though?) and I had a question about an effect I'd like to do. I'd like to make it so that a character with solid-color ...
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Toon Style Explosion

I want to make toon style Explosion similar to that which is given below: A simple setup for material would be helpful. References:
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1 vote
1 answer
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Will it be possible to render out the Workbench viewports in Blender 2.8?

In the same way as you can currently render the active viewport in Open GL? Some aspects of the Workbench renderer look as if they will be very useful for NPR people.
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I would like to know how to render a 3D cylinder into this 2d line art style

A quick doodle in photoshop, I need the easiest way to turn a normal 3d cylinder mesh and render it in line art form. Edited: I have no idea why the image is this big so sorry...
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OSL: Can I use a closure as an input to an OSL script?

I'm experimenting with NPR materials in Cycles, in particular, half-toning and hatching. In order to make things work, I often have to bake the output of a Cycles shader to a texture map and, in a ...
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1 vote
1 answer
381 views

Grab shader color to mix in another shader?

Is it possible to grab the color of a shader, maybe by copying it's material ID or data path, and link that to a color node in another shader? I'm working on a Cycles toon shader and I want to be ...
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4 votes
1 answer
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How to make freestyle look hand drawn?

I'm still learning blender 3d so I'm sorry if this is hard to understand. I'm trying to edit the stroke/textures on the freestyle editor so where it looks hand drawn/sketchy I'm hoping to get some ...
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3 votes
1 answer
76 views

UV flipping material

I need a way to flip the UVs in a material depending on the angle of the viewer. I'm creating an NPR character that looks like this: The eyes and mouth are textured billboards: They look incorrect ...
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2 votes
1 answer
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How to render certain edges

I been looking for this everywhere online and still found no answer. I'm trying to find a way to use freestyle but it slows my render down. How can I use freestyle for certain edges while not ...
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0 answers
113 views

Is it possible to save plane positions in edit mode?

I am creating a 2D character and have set up UV warps for parts of the face such as the eyes and mouth. However, when using the UV warp to change the eyes from facing front to facing the right, the ...
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2 votes
2 answers
2k views

Shadow control by vertex paint

Is it possible to accomplish something like this or this in blender? In this video you can see some results in BI, but I can't (and many other people in comments) render it (you can download .blend in ...
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3 votes
2 answers
2k views

How to make quick 2d animation with blender? Npr

I don't know much about blender at all but I want to make 3d animations but wanting it to look 2d. 3d animations that try to look 2d are clearly 3d and I know it can be done with npr and freestyle but ...
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0 votes
2 answers
3k views

Cell shading, Can EEVEE do well with NPR like BI?

Hello. I am interested in making NPR styles with Blender. The nodes in BI are really intuitive to create cell shading. I can use the shader's light and dark borders as a masking factor, and I can ...
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3 votes
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How to apply a after-render 2-D image filter on cycles shader?

I'm interested in the implementation of the polka-dotted non-photorealistic shading in this video in Blender. I know how to code the filter if I have the final rendering result (image) seperated by ...
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18 votes
4 answers
6k views

How can I improve the realism of my pencil texture lines in freestyle?

I'm using a charcoal image texture to make my cycles freestyle lines look as though they were drawn by hand with a pencil. My inspiration (and the source of the charcoal image texture) was the teapot ...
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1 vote
1 answer
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AA issue toon shading blender internal render

Hi i'm trying to create a toon effect using the blender internal render. But not matter what AA settings i use it comes with jagged edges like in the image. Do i miss a setting?
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2 answers
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Toon shading using realistic textures?

I'm trying to figure out a way to give a model a toonish look,but retaining the texture details. Is that possible? This is my current setup.
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5 votes
1 answer
2k views

How to make a comic in blender? [closed]

I'm new on blender, I'm not animator or anything like that. I like comics and I was searching a different way to make them. I used blender years ago just for fun, to make a character walk, but, I ...
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