Questions tagged [npr]

Non-Photorealistic Rendering is a technique that focuses on cartoony, anime like and painterly style digital art as well as mimicing more traditional art forms. Blender's toon shaders and Freestyle are often used in this style of rendering.

Filter by
Sorted by
Tagged with
1
vote
0answers
19 views

Outline effect using flipped normals while keeping object underneath still lit normally?

I am trying to use the toon shader as my base shader and the solidify modifier to create the outline effect but the shading of the object within the outline mesh is being shaded darker is there a way ...
1
vote
0answers
22 views

Using a Color channel with Camera + Light rotation to influence material [EEVEE]

EDIT: Here's a PDF that should help, http://pds26.egloos.com/pds/201712/21/31/GuilltyGearXrd_shader.pdf This is hard to explain and I've once made a question about this before, but I'm doing EEVEE cel-...
0
votes
1answer
19 views

How to copy Linesets between scenes?

I want to copy Linesets from one file to another. I appended the required scene from the source file to the target file. Then following THIS ANSWER from blenderartists.org, I tried copy-pasting the ...
3
votes
1answer
147 views

Is it possible to create realtime outline effect in Eevee, only with shaders?

I know It's possible to do this with solidify modifier, or manually duplicating the mesh, fatten and flip normals (which is more or less the same thing as the solidify method). Like this one And I ...
0
votes
1answer
67 views

Best way to achieve floaty bouncy physics?

I'm trying to achieve non-realistic bouncy physics, specifically for ears and tails like the physics shown in these example Example 1 Example 2 I've tried with the spring bones addon and blender's ...
0
votes
1answer
68 views

LANPR download URL

I want to use the function called Blender LANPR, but I don`t know where to download it. Please tell me the download URL.
2
votes
0answers
36 views

Help with shading error (NPR material, EEVEE shader + png texture overlays)

[rendering on CUDA. GeForce RTX 2080ti + AMD Ryzen 9 3900X] I'm having an issue with a ganon model I'm making for a friend. I have this weird pixelation overlay on certain parts of the model. I can't ...
0
votes
0answers
124 views

Steps in uitlizing LANPR engine to render and to store grease pencil strokes?

Basically I want to use LANPR to create the grease pencil strokes, then I can mess with the strokes myself with python. According to the author of this addon below you can use LANPR with grease ...
0
votes
0answers
136 views

(Eevee) How to smudge transition between colors in toon shader?

What I would like to do is create an NPR shader (in Eevee) that replicates the look of a painting. The closest I have gotten in looks (although not very close) is using a matcap that I painted in ...
0
votes
1answer
290 views

How to create a dithering effect?

How does one create this effect and be able to control the level of dithering?
0
votes
0answers
18 views

Transfer Meshes Behind to Front

I wanna know if this is possible with material nodes. Any node magicians here? Basically, I want her headband, eyelashes, and eyebrows to appear in front of specifically her bangs. I think I sort of ...
1
vote
1answer
135 views

How to Created Stylized Grainy Cel Shading

How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture? https://www.youtube.com/watch?v=8SHNsKjnAgs
1
vote
0answers
516 views

How can I achieve this inked sketch material?

Let me preface this by saying that I'm a complete beginner when it comes to Blender, as in - I just clicked on the Blender icon for the very first time ever yesterday. I'm trying to achieve an inked ...
0
votes
0answers
62 views

2.8 how to align vertex normal towards/away to light angle by x amount?

I am using a diffuse based toon shader for NPR models and i need to be able to fine tune vertex normals in order to force certain non realistic shadows. Trying to rotate them manually is very tedious ...
27
votes
2answers
4k views

Scientific Illustration: Non-photorealistic rendering of sparse wireframe with dashed/dotted lines for backfacing areas - Blender 2.80

I'm interested in creating a material that gives this end result: I'm studying the possibility to use Blender as a tool for scientific education in pure mathematics. The idea is that the material ...
0
votes
2answers
267 views

How to distort still image or gif animation

I found this gif animation in Twitter as shown below. Now I want to know how that is done. I wish to put flickering effect on any still image. I'd like to use that technique on not just still images, ...
0
votes
1answer
53 views

Different render results with cycles in files created pre-2.8 and post-2.8 - extra noise in 2.8

I use a node group (see linked blend files) along with extremely limited numbers of bounces & lighting to achieve a certain non-photorealistic effect in cycles. This effect has previously resulted ...
1
vote
0answers
185 views

Troubles with outline on cubes

I am working on a project that requires me to have outlines on cubes, the outline HAS to be a shader, not matter if it's a combination of nodes or a script,it has to be a shader. Meaning that I can't ...
16
votes
4answers
2k views

How can stipple shading be replicated in Blender?

I have had this idea for a little while, using Blender to simulate traditional stipple shading. I have gotten an OK effect using a mix shader with ambient occlusion as a factor to spread a stipple ...
0
votes
1answer
157 views

How to get shadows information in cycles

I have a WIP looking like this Now I want to do something about a background and I want to do it in a similar halftone style. But when I'm applying it the same way as I did on the models, the dots ...
1
vote
0answers
327 views

Node editor help: Using textures as shadows

I like NPR renders that use painted on textures like in this project by Gregory Khodyrev (preview below) The only issue is that the shadows are normally painted on as well so they aren't very ...
0
votes
0answers
124 views

Rendering “Hand-drawn” Curves on Surfaces

As a mathematician (a topologist), I'm constantly creating diagrams similar to those shown below. My broad goal is to make these diagrams look more professional by drawing (modeling?) them in Blender ...
6
votes
2answers
475 views

Rendering a pupil within a glasses lens?

This is my first post here and I'm still learning about Blender (aren't we all though?) and I had a question about an effect I'd like to do. I'd like to make it so that a character with solid-color ...
0
votes
2answers
2k views

Toon Style Explosion

I want to make toon style Explosion similar to that which is given below: A simple setup for material would be helpful. References:
1
vote
1answer
1k views

Will it be possible to render out the Workbench viewports in Blender 2.8?

..in the same way as you can currently render the active viewport in Open GL? Some aspects of the Workbench renderer look as if they will be very useful for NPR people.
1
vote
1answer
1k views

I would like to know how to render a 3D cylinder into this 2d line art style

A quick doodle in photoshop, I need the easiest way to turn a normal 3d cylinder mesh and render it in line art form. Edited: I have no idea why the image is this big so sorry...
1
vote
1answer
468 views

OSL: Can I use a closure as an input to an OSL script?

I'm experimenting with NPR materials in Cycles, in particular, half-toning and hatching. In order to make things work, I often have to bake the output of a Cycles shader to a texture map and, in a ...
1
vote
1answer
240 views

Grab shader color to mix in another shader?

Is it possible to grab the color of a shader, maybe by copying it's material ID or data path, and link that to a color node in another shader? I'm working on a Cycles toon shader and I want to be ...
4
votes
1answer
1k views

How to make freestyle look hand drawn?

I'm still learning blender 3d so I'm sorry if this is hard to understand. I'm trying to edit the stroke/textures on the freestyle editor so where it looks hand drawn/sketchy I'm hoping to get some ...
3
votes
1answer
70 views

UV flipping material

I need a way to flip the UVs in a material depending on the angle of the viewer. I'm creating an NPR character that looks like this: The eyes and mouth are textured billboards: They look incorrect ...
2
votes
1answer
2k views

How to render certain edges

I been looking for this everywhere online and still found no answer. I'm trying to find a way to use freestyle but it slows my render down. How can I use freestyle for certain edges while not ...
0
votes
0answers
91 views

Is it possible to save plane positions in edit mode?

I am creating a 2D character and have set up UV warps for parts of the face such as the eyes and mouth. However, when using the UV warp to change the eyes from facing front to facing the right, the ...
2
votes
2answers
1k views

Shadow control by vertex paint

Is it possible to accomplish something like this or this in blender? In this video you can see some results in BI, but I can't (and many other people in comments) render it (you can download .blend in ...
3
votes
2answers
1k views

How to make quick 2d animation with blender? Npr

I don't know much about blender at all but I want to make 3d animations but wanting it to look 2d. 3d animations that try to look 2d are clearly 3d and I know it can be done with npr and freestyle but ...
0
votes
2answers
2k views

Cell shading, Can EEVEE do well with NPR like BI?

Hello. I am interested in making NPR styles with Blender. The nodes in BI are really intuitive to create cell shading. I can use the shader's light and dark borders as a masking factor, and I can ...
3
votes
0answers
243 views

How to apply a after-render 2-D image filter on cycles shader?

I'm interested in the implementation of the polka-dotted non-photorealistic shading in this video in Blender. I know how to code the filter if I have the final rendering result (image) seperated by ...
17
votes
4answers
4k views

How can I improve the realism of my pencil texture lines in freestyle?

I'm using a charcoal image texture to make my cycles freestyle lines look as though they were drawn by hand with a pencil. My inspiration (and the source of the charcoal image texture) was the teapot ...
1
vote
1answer
193 views

AA issue toon shading blender internal render

Hi i'm trying to create a toon effect using the blender internal render. But not matter what AA settings i use it comes with jagged edges like in the image. Do i miss a setting?
1
vote
2answers
747 views

Toon shading using realistic textures?

I'm trying to figure out a way to give a model a toonish look,but retaining the texture details. Is that possible? This is my current setup.
5
votes
1answer
2k views

How to make a comic in blender? [closed]

I'm new on blender, I'm not animator or anything like that. I like comics and I was searching a different way to make them. I used blender years ago just for fun, to make a character walk, but, I ...
2
votes
0answers
90 views

How can I create simple toon colors in Cycles? [duplicate]

I'm having trouble creating toon colors, without shadow. Just clear solid color. I use 2.75 and 2.76 I get this How can I create flat cartoon colors?
3
votes
0answers
411 views

Freestyle Noise Modifier Animation

I've started getting into Freestyle, and found that for a rough, sketchy look, the spatial noise or perlin noise modifier under Geometry tab works great, however when I animate things, these modifiers ...
5
votes
1answer
3k views

Is a Toon Ramp material with image textures possible?

Is it possible to set up a Toon Ramp Material that would use image textures instead of flat colors? I usually do a Toon with Ramp checked, interpolation set to Constant, and input set to result to ...
8
votes
3answers
718 views

Voronoi map in the compositor

I just saw this on codegolf and thought it would be an increadibly cool application of the Blender compositor for NPR. Perhaps coupled with a blur shader this could make a nice painterly effect. Is ...
5
votes
1answer
806 views

Toon shader making jagged shadows

I've tried to find an answer but so far no luck. All of the ones I could find went over my head. So I'm caving in and asking this question myself. I'm very new to Blender and 3D stuff, so bear with ...