Questions tagged [npr]

Non-Photorealistic Rendering is a technique that focuses on cartoony, anime like and painterly style digital art as well as mimicing more traditional art forms. Blender's toon shaders and Freestyle are often used in this style of rendering.

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11
votes
4answers
410 views

How can stipple shading be replicated in Blender?

I have had this idea for a little while, using Blender to simulate traditional stipple shading. I have gotten an OK effect using a mix shader with ambient occlusion as a factor to spread a stipple ...
0
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1answer
34 views

How to get shadows information in cycles

I have a WIP looking like this Now I want to do something about a background and I want to do it in a similar halftone style. But when I'm applying it the same way as I did on the models, the dots ...
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0answers
80 views

Toon Shader in AMD ProRender

I'd like to create a basic toon shader in AMD's ProRender, does anyone know what the node setup would look like and if ProRender has the tools to do this?
1
vote
0answers
89 views

Node editor help: Using textures as shadows

I like NPR renders that use painted on textures like in this project by Gregory Khodyrev (preview below) The only issue is that the shadows are normally painted on as well so they aren't very ...
0
votes
0answers
92 views

Rendering “Hand-drawn” Curves on Surfaces

As a mathematician (a topologist), I'm constantly creating diagrams similar to those shown below. My broad goal is to make these diagrams look more professional by drawing (modeling?) them in Blender ...
6
votes
2answers
196 views

Rendering a pupil within a glasses lens?

This is my first post here and I'm still learning about Blender (aren't we all though?) and I had a question about an effect I'd like to do. I'd like to make it so that a character with solid-color ...
1
vote
1answer
642 views

Will it be possible to render out the Workbench viewports in Blender 2.8?

..in the same way as you can currently render the active viewport in Open GL? Some aspects of the Workbench renderer look as if they will be very useful for NPR people.
1
vote
1answer
591 views

I would like to know how to render a 3D cylinder into this 2d line art style

A quick doodle in photoshop, I need the easiest way to turn a normal 3d cylinder mesh and render it in line art form. Edited: I have no idea why the image is this big so sorry...
1
vote
1answer
231 views

OSL: Can I use a closure as an input to an OSL script?

I'm experimenting with NPR materials in Cycles, in particular, half-toning and hatching. In order to make things work, I often have to bake the output of a Cycles shader to a texture map and, in a ...
1
vote
1answer
96 views

Grab shader color to mix in another shader?

Is it possible to grab the color of a shader, maybe by copying it's material ID or data path, and link that to a color node in another shader? I'm working on a Cycles toon shader and I want to be ...
3
votes
1answer
893 views

How to make freestyle look hand drawn?

I'm still learning blender 3d so I'm sorry if this is hard to understand. I'm trying to edit the stroke/textures on the freestyle editor so where it looks hand drawn/sketchy I'm hoping to get some ...
3
votes
1answer
59 views

UV flipping material

I need a way to flip the UVs in a material depending on the angle of the viewer. I'm creating an NPR character that looks like this: The eyes and mouth are textured billboards: They look incorrect ...
2
votes
1answer
1k views

How to render certain edges

I been looking for this everywhere online and still found no answer. I'm trying to find a way to use freestyle but it slows my render down. How can I use freestyle for certain edges while not ...
0
votes
0answers
69 views

Is it possible to save plane positions in edit mode?

I am creating a 2D character and have set up UV warps for parts of the face such as the eyes and mouth. However, when using the UV warp to change the eyes from facing front to facing the right, the ...
2
votes
2answers
577 views

Shadow control by vertex paint

Is it possible to accomplish something like this or this in blender? In this video you can see some results in BI, but I can't (and many other people in comments) render it (you can download .blend in ...
1
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0answers
402 views

How to make quick 2d animation with blender? Npr

I don't know much about blender at all but I want to make 3d animations but wanting it to look 2d. 3d animations that try to look 2d are clearly 3d and I know it can be done with npr and freestyle but ...
0
votes
2answers
2k views

Cell shading, Can EEVEE do well with NPR like BI?

Hello. I am interested in making NPR styles with Blender. The nodes in BI are really intuitive to create cell shading. I can use the shader's light and dark borders as a masking factor, and I can ...
3
votes
0answers
216 views

How to apply a after-render 2-D image filter on cycles shader?

I'm interested in the implementation of the polka-dotted non-photorealistic shading in this video in Blender. I know how to code the filter if I have the final rendering result (image) seperated by ...
16
votes
4answers
3k views

How can I improve the realism of my pencil texture lines in freestyle?

I'm using a charcoal image texture to make my cycles freestyle lines look as though they were drawn by hand with a pencil. My inspiration (and the source of the charcoal image texture) was the teapot ...
1
vote
2answers
224 views

Toon shading using realistic textures?

I'm trying to figure out a way to give a model a toonish look,but retaining the texture details. Is that possible? This is my current setup.
5
votes
1answer
1k views

How to make a comic in blender? [closed]

I'm new on blender, I'm not animator or anything like that. I like comics and I was searching a different way to make them. I used blender years ago just for fun, to make a character walk, but, I ...
3
votes
0answers
292 views

Freestyle Noise Modifier Animation

I've started getting into Freestyle, and found that for a rough, sketchy look, the spatial noise or perlin noise modifier under Geometry tab works great, however when I animate things, these modifiers ...
5
votes
1answer
2k views

Is a Toon Ramp material with image textures possible?

Is it possible to set up a Toon Ramp Material that would use image textures instead of flat colors? I usually do a Toon with Ramp checked, interpolation set to Constant, and input set to result to ...
8
votes
3answers
537 views

Voronoi map in the compositor

I just saw this on codegolf and thought it would be an increadibly cool application of the Blender compositor for NPR. Perhaps coupled with a blur shader this could make a nice painterly effect. Is ...