Questions tagged [visibility]

Blender allows the user to control whether an object can be visible in the 3D view space separately from whether or not it will be visible in the render, through the visibility property. Use this tag for questions about control of an object's visibility property.

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Visibility of triangle above camera?

Is there a way to turn off visibility of the large triangle above the camera but retain the wireframe of the field of view (so the scene would appear like the example in the image on the right)? ...
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Fluid domain is visible before and after the animation start

I've tried following the tutorial video Create this Satisfying 3D Animation in Blender by CG Geek on YouTube and have a problem: The fluid domain is visible as a solid cube object before the fluid ...
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1 vote
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32 views

Images not rendering with Cycles [closed]

I have imported the following images into Blender using Import > Images as Planes. They display correctly with EEVEE but not with Cycles: This wasn't a problem until today, when I imported the ...
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6 votes
1 answer
120 views

How do I remove these bounding box outlines?

At some point these popped up and I’ve been unable to disable them. They are tied to the models as newly created objects don’t have them (see the sphere next to them). I’ve looked for a physics ...
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36 views

how to make drivers turn on and off at random

im making a scene where the visibility of these scribbles are controlled by the rotation of a controller object. its usable but i want the drivers to select which scribble is visible at random instead ...
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6 votes
1 answer
81 views

Dope sheet: display keyframes even if element is hidden

I animate a lot the visibility property: Unfortunately, when an element is not visible anymore, the keyframes do not appear anymore in the dope sheet even with the ...
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0 answers
45 views

Particle System: "Show Emitter" unchecked but still visible in export file

I want my particle system's emitter, in my case a plane, to be invisible in the exported file (for Unity). This question was already asked here: How to hide the object emitting particles?. I tried the ...
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0 votes
1 answer
2k views

Why do my objects disappear when I add a Subdivision Surface modifier?

Whenever I add a Subdivision Surface modifier to any object, it immediately disappears from the screen. It does not matter what kind of object I apply the modifier to. When I switch to editing mode, I ...
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1 answer
35 views

Disable Object's Camera Rendering for one Render Layer only

I have a scene with two objects, one glowing and other semi-glossy. I want to composite the render, so I created render layers, one for glowing object and one for glossy one. Then, I immediately ...
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29 views

How to animate mesh visibility/collection visibility fade in or fade out without using material?

I have 50 mesh objects sharing same material. When I fade out visibility using Transparent BSDF & Mix Shader node, all object sharing same material fade out. But how can I animate all 50 object ...
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2 answers
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How can I lift the grid above the mesh itself for the car roof like it is on the car hood? Or just make the grid see-able through it somehow?

How can I lift the grid above the mesh itself for the car roof like it is on the car hood? Or just make the grid see-able through it somehow? It is quite difficult currently to for example select the ...
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2 votes
1 answer
75 views

How to efficiently hide and show

I'm trying to show / hide a multitude of mouth models to simulate talking (because the face has such poor geometry that a facial rig isn't possible). Here is an image listing all the mouth models: I ...
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3 votes
2 answers
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How are the non-IK bones hidden in MBLab, and how can I reveal them?

I'm doing some tricky armature work with clothing; and I need to deform according to specific bones. However, my initial mesh was created using MB Lab, which, while great, hides all of the deforming ...
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1 vote
1 answer
52 views

Cycles Camera Culling set by Python not triggering

I'm making a script to set the Cycles camera culling to True for all valid objects. The problem is although the object value changes (and the UI reflects that), it doesn't actually behave/cull (if I ...
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2 votes
0 answers
80 views

Color all surfaces visible to camera

I am new to Blender and scripting and looking for your help: The problem: In my scene are many blue objects (e.g. spheres) and multiple cameras. I want to color every surface of the blue objects red, ...
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"Disable in Renders" inconsistent with "Hide in viewport" when using nested group instances

I use instances a lot in nested manner (instance of group which itself containst instances) When I hide (using "Hide in viewport") the original object/group, then the instance of this group ...
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1 answer
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Blender 2.79 rig not visible in blender 2.9?

I was using blender 2.79 for a long time, I noticed that when I open my 2.79 created blend files on 2.93, the rig is not visible, even though the eye is checked, there is only one layer and one scene. ...
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Scrubbing Past "Viewport Visibility" Keyframe in Timeline Unselects my Object, Causing All Keyframes/Channels to Disappear

In 2.93.3 (haven't tested this in other versions), when I have a Grease Pencil object in Draw mode, and have a viewport visibility keyframe set on the grease pencil object itself (set via Object ...
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how can i make an image texture invisible and another one visible with keyframes

I'm trying to make an image texture become invisible and another one become visible at a specific point in time for an animation. here's the thing though... I cant use a mix shader because you cant ...
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1 vote
1 answer
56 views

How to make bullets appear in a blender animation? [closed]

I want to make an animation where a plane shoots many bullets at another one. I don't want to create all bullets and make them invisible since that will make the window laggy and increase render time ...
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1 vote
2 answers
92 views

How to keep Boolean tool "cutter" from showing in render or affecting physics?

I'm New To Blender And I'm Trying To Use Boolean Tool (I have some 3d Modeling experience with other software), I have watched some tutorials but couldn't find my answer about Boolean Tool in blender. ...
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32 views

I'm experiencing severe lag and long delays for pretty much all actions

So I just installed Blender today, and the problem didn't start till about 2 hours into my first donut tutorial attempt. At first everything felt fine and responsive, but as I got further along ...
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1 vote
0 answers
103 views

Can I check (in Python) if a pixel is visible to a particular camera?

I need to know if a pixel is visible to a particular camera. I don't need to know if it's blocked by another object (as is the case in this answer), so I'm thinking the answer might be simpler. For ...
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4 answers
2k views

Object not showing up in Layout, but visible in Modelling and Render

I was trying out Blender Guru's Donut tutorial and got stuck while making the cup. The plane and the donut are not visible in the Layout tab even though the visibility is set. Everything is working ...
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219 views

Objects disappearing in animation render

I made a short animation with the camera following a path in between some floating objects (zooming in effect) When I go to render, the objects disappear whilst they should still be in view of the ...
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-1 votes
1 answer
47 views

The visibility dropdown isn't there in the object properties tab in cycles for me (2.92) [duplicate]

Third time asking this because the mods keep closing the question before I get any answers. I'm new to StackExchange so forgive me if I'm somehow doing this wrong on the forum here. In my Object ...
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1 vote
1 answer
59 views

switch objects in the same position [duplicate]

I'd like to render a table with different objects on it, one by one. The table with a book, then with a cup of coffee, and so on... My current solution is to have all objects visible but out of camera ...
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0 votes
1 answer
45 views

Is there a way to "turn off" a modifier when passing through an Empty?

I have an object being deformed and arrayed along a curve. I was wondering if it is possible to have the objects not be arrayed/deformed once the object enters into an empty's falloff radius, in this ...
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0 votes
1 answer
51 views

Help With Boolean Modifier, Cutting Objects Still Visible

I am trying to cut out a certain part of my model in a circular pattern and I am using the Boolean modifier to do it, unfortunately in the final render, the cylinders (which is what I used to cut) ...
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1 vote
0 answers
15 views

How do I make a collection dissapear and reappear? [duplicate]

In my animation, I want the destructable object to replace the non destructable clone right before the impact frame, but I cant seem to keyframe the renderability of the collection, any way to fix ...
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0 votes
1 answer
42 views

Can't select some vertices

I've tried to make a model according to the lesson https://www.youtube.com/watch?v=EztmPOhnWwA. After applying the subdivision surface modifier, I faced an issue when one of the "tongues" ...
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1 vote
1 answer
480 views

How to display the motion path of bones in pose mode?

I'm making animation with a single bone for UE4. The motion path is showing when I animate an object in Object Mode but not in pose mode. Is there any way to display the motion path of a bone in Pose ...
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2 votes
1 answer
80 views

Cannot see the armature in edit mode

So i was working on a model for my school project, and it was all going well until this happened. I can see the armature in object or pose mode, but if i switch to edit mode, the armature dissappears. ...
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0 votes
1 answer
58 views

Why ALT + Click does not work when you need to return the checkmarks to all objects in the Visibility parameter?

these parameters cannot be returned to all selected objects using the Alt + Click method. It turns out only to uncheck everyone, but not to return it back. What is the problem, how to fix it?
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0 votes
1 answer
177 views

Only half of the object is visible

I have the problem that I cannot see the liquid as soon as the cup is visible. How do i solve this?
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0 votes
1 answer
66 views

(MMD) How do I make multiple empties (joints) and meshes (rigid bodies) visible at once?

I imported a(n MMD) model with accurate physics, but everything that controls it (rigid bodies = ovals, joints = right angle things) was instantly made invisible. There are over a hundred of each. How ...
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1 vote
4 answers
450 views

Python path for allowing animation of viewport and render visibility of objects

EDIT: It turns out I formulated this question out of a misunderstanding of my own old code. See @batFINGER and @scurest answers. I'm working on a script which automates some animation, which includes ...
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-3 votes
1 answer
48 views

Where's the sculpt radius?

When I go into sculp mode the radius that defines your brush isn't appearing. I don't know if it's because I turned it off but it makes it hard to sculp without it. Edit: Never mind it just got ...
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2 votes
1 answer
488 views

How do I only render what I see, excluding what I have hidden? [duplicate]

It will be a stupid question but I really don't know how to render the current scene with only the objects displayed in the viewport, as although you normally hide them with H, in the render they are ...
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1 vote
0 answers
18 views

How to Add Visibility Keyframe on Collection? [duplicate]

I have many animated objects with keyframes. I want to hide/ make visible all objects with one click or one keyframe? How I can do this? In previous versions, I could easily add a keyframe in outliner ...
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0 votes
1 answer
49 views

Missing Mesh. How to recover?

Suppose to be there is a dress shirt/vest there that serves as the body but it went missing after I saved, closed, and when I reopen its not there anymore. The mesh names and elements is still there ...
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0 answers
29 views

Newly added objects dont appear on render

I have started a forest scene with a small log cabin. For a long time everything was normal until today. When I try to add any object to the scene (Be it an instance of an already existing object or ...
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0 votes
2 answers
59 views

Object is not visible against the background of another object

I have two basic object in the scene When I choose orthogonal view (X) the smaller cube is not visible against the background of the bigger one. The problem appears in 2.83 and higher. Why can it be?...
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1 vote
1 answer
43 views

Can't edit vertices on hand

I'm trying to scale up the hands but the vertices aren't selectable. The hands were made separately, but it's all in one object now with an armature and all that. All the other vertices are editable.
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2 votes
0 answers
105 views

Handling a deep hierarchy of empties imported from C4D

I have a project with a lot of parts that I organized using null objects in C4D, which are interpreted as empties in Blender. It's quite a deep hierarchy, think 6000 objects with 800 null objects as &...
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6 votes
2 answers
218 views

How to make mutually exclusive Modifiers or Object visivility

What I want to do is have several modifiers on an object, like booleans in this case, but have them be mutually exclusive from one another. So if I display one, the others would turn off and vice ...
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1 vote
1 answer
100 views

Have light cast on an object visible, but the the object to be invisible

Does anyone know how to achieve the effect of having a light cast upon an object, yet for that object to be invisible when rendered, yet the light that is cast upon the object is still visible? I've ...
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0 votes
0 answers
18 views

For some reason a chair i downloaded for my scene doesnt show in the final render i dont know how to get it in the render [duplicate]

I have made an bedroom it looks fine in the viewport render but when I actually render it the chairs doesn't show. I got the object from Blenderkit but I also got some other stuff that shows like the ...
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1 vote
1 answer
57 views

I'm having a problem with the visiblility of an object just in cycles [duplicate]

Im having a problem, an object is invisible in cycles, in eeve and in 3d view the visiblity is normal. For detail, the object is invisible but selectable like its there but not visible and I'm using ...
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1 vote
1 answer
546 views

2.9- How do you keyframe an object's render visibility?

I want my object to be visible until frame 50 then have its render visibility turned off. how can I do this? eevee
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