Questions tagged [world]

For questions pertaining to the appearance or settings of the World in Blender - meaning the environment you see as a background in your scene. World settings and capabilities vary depending on the render engine used, so it is advisable to also specify which render engine you are using when posting a question about the World. Questions about environment lighting may also fall into this category.

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How do I make sky and grass for scene in Blender

I already have a scene in Blender, but I have been having a hard time trying to make a world in Blender for the sky and grass... This is what my scene looks like so far:
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Get ‘local’ rotation about object with immunity to gimbal lock

I am looking at exporting the camera position and orientation for every frame to a CSV file. Position is easy to reference, however the orientation is difficult. I can retrieve the matrix_world ...
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Scene and render suddenly got brighter

so I made a scene and rendered it in EEVEE. Somehow after coming back to that scene and rendering it again the image became brighter (I did not change a single thing). this is what the render looks ...
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Why won't my World shader appear in rendered images but be visible in viewport?

I'm not using an image. I created a starry night sky with several nodes, and it was appearing in rendered images but not anymore. Small rendered image on the right has no starry night sky, node tree ...
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How can I use an HDRI for sky background and another for lighting? [duplicate]

I'm trying to make a starry night sky. The image I used was a night sky and adjusted to make it black and white. Thing is everything is now black and white. I went to the world properties and changed ...
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Increase floating point precision with large scene and parented objects

So I have a pretty large scene with ships flying towards a canyon, the ship has pilots in side but they are jittering around. I know this is a floating point issue but fixing it is proving hard. The ...
4 votes
1 answer
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No output node in World, Surface with Cycles

With the Cycles engine, I get No output node in World Properties -> Surface: This does not happen with the Evee engine. Also, in a fresh Blender file, I see the expected content in Surface line ...
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Why is the render larger than it should be?

I've been trying to figure it out for 4 hours and I can't. Has anyone more experienced gone through this? I put a grid image as background in World like this: In the viewport it is correct as you ...
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Is it possible to make HDRI following camera?

I made a landscape with an HDRI that I want to use on the final render. But the thing is as I navigate the scene via camera, the World stays the same, which makes everything completely fake. I know I ...
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1 answer
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How do I mirror the environment texture?

How do I mirror the environment texture? I like the results, but I need them to be on the other side. Moving on x,yx,z doesn't give me the same results.
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How can I preserve material detail in world shaders with higher sample counts?

I have the following world shader: When I use Cycles to render this with a small number of samples, the contrast between colors is preserved. It's not just full black or full white as the color ramp ...
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1 answer
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How do I rotate this world while retaining my camera's FOV?

I configured a world with nodes in Blender and I'd like to rotate it along the Z axis. Unfortunately, as soon as I connect a Mapping and Geometry node, my camera's Focal Length and Sensor Size ...
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.wrl files are importing with random locations

When I import a series of .wrl files made from ZBrush the files all import in weird locations of Blender's world space. This doesn't seem to be an issue in other softwares like Geomagic and Meshlab. ...
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2 votes
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HDRi backgrounds refuse to display on certain Blend files

I'm suddenly running into an issue where certain Blend files will not display an HDRi in the viewport or render. Objects behave as though they're receiving light from the HDRi, but the HDRi background ...
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World Environment HDRI vs. Sphere w/ HDRI texture over entire scene... is there a difference/advantage?

Is there an advantage, or a difference, between adding an environment texture to the World, vs. adding the same environment texture to a sphere and simply scaling it up to surround your scene? The ...
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Do procedural skies typically cause viewport lag?

I'm new to procedural skies and I'm trying two payware products for Blender: "Nm-8 Skies" and "Procedural Sky System", both available from Blender Market. While the results from ...
2 votes
2 answers
184 views

Problem with "procedural" Blur Background, with Cycles engine, how to solve?

With this configuration of nodes, I can get a Blur effect in the Background, but this works poorly in Cycles, while in Eevee everything seems to be ok. I cannot understand what causes this problem and ...
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1 answer
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How to lock my world background's position? keep following my camera

I am following this guide to make a world background. World Background Image: Environment Texture does not scale right How can I lock the world position?
3 votes
1 answer
102 views

Using multiple HDRIs when moving between rooms

I want to "walk" a rendered object from one room to another. I have filmed and tracked a background plate of the camera move and the room. The object contains reflective sections, and the ...
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how can i lower my hdri lighting strength

how can I lower my hdri lighting strength to almost 0? I'm making a 1 shot timelapse style from daytime to night fall in one shot. I attached my shader web for my world shader.
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Nishita with Ground

Is it possible, using nodes, to combine a Gradient Texture and/or Color Ramp with a Nishita Sky Texture? Somehow I'm looking to combine the two, where below the horizon (or mountain range) the ...
1 vote
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When I activate my scence lights my world lights (HDRI) no longer work

When I activate my scence lights my world lights (HDRI) no longer work, also when I disabled all light it works fine. when light enabled hdri doesn't work also outside] when scene light on hdri ...
2 votes
1 answer
240 views

How do I make ambient light in building with sky?

I'm creating an abandoned factory/warehouse building, and I've run into a lighting problem. I've searched a lot on Blender SE for a solution, but none of the questions I found helped. This question ...
1 vote
1 answer
159 views

Is there a way to make the world lighting effect certain object?

I set the world lighting to really dark, but still visible, because it fits with the environment that i want to portray, but the character themselves is too dark when its rendering, is there a way ...
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1 answer
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How to get rid of the background in Shading

I incidently did something while in the Shading window and now I have a background in "3D viewport". How do I go back and remove this world background?
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How to put a background onto its own Render Layer?

I'm working with a 3rd-party product that allows you to create custom skies via Blender's World environment. The documentation states: "To render fast you can separate the background on a render ...
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1 answer
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Why is world light bleeding in EEVEE? [duplicate]

I have a pipe with an opening, no lights in the scene. Only world light. And it's bleeding inside the pipe (even if I cover it with a plane). Why?? Shouldn't it be black due to lack of lighting?
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2 answers
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Is it possible to render an object as it appears in the Material Preview tab, while keeping the rest of the scene shaded?

I have this scene where I want the text to be noticeably metallic (this is the Rendered View): The problem is, since the scene is so dark, it makes it very hard to see the text. Ideally, I would want ...
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How to render a transparent object that reflects the hdri world?

I just can't render this animation. When I do, it turns out pink on a black background. It's a transparent object that reflects the world background. Is there a possibility to render this or an ...
4 votes
1 answer
167 views

Passing Animated Properties to World Nodes

everyone! I've run into an issue with controlling world shader with properties. Thus far I've been using a method where I check when I update a property and then overwrite the default value for a ...
4 votes
1 answer
799 views

What happened to Ambient Occlusion?

Ambient Occlusion used to be under World Properties. Where is it now to find?
1 vote
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How to animate the world scene to affect selected object

I have set up a scene, and I have animated the world position spinning, but its affecting both of the cubes. How can I make the world target only one cube, so the other one doesn't get the reflections ...
4 votes
1 answer
165 views

Blender Won't Save World Surface Shaders

I was working on a blender project, and noticed that when I opened it, all the world shaders that weren't being used got deleted. Any Ideas on how to fix this? Btw, I was able to restore the shaders ...
7 votes
1 answer
559 views

How to create high altitude clouds? (cirrus and cirrocumulus)

Pretty much all cloud tutorials show how to make Cumulus clouds, or some random blob of a cloud, but I'm looking to create high altitude clouds, which you can see below. I'm most interested in the ...
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2 votes
1 answer
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where this background come from

I have download one model from web, when in texture view, there shows a background which seems in a factory house. but I have turned all objects off, see attached picture. if in render view, no such ...
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Is there any way to create a light that does what world lighting does? ie. Diffuse "non-directional" scene lighting?

I find world lighting helpful for giving objects a bit of slight illumination from all angles. Eg. Designing 3D icons/buttons. In this application, I am using world lighting with a flat white color, ...
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1 vote
1 answer
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World color is a weird pink color in viewport shader, disabling ‘scene world’ fixes it but still shows up in render. It is not a missing texture

It is not a missing texture. Here’s an image of my world shader. Even if I change the image or remove it entirely, everything is still pink. It’s like it’s one big lighting somewhere shining pink, ...
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1 vote
3 answers
325 views

How can I get grid texture for game level design?

I am planning to make a open-world game using blender. I cannot find a single tutorial or question related to white boxing, which is very important for game level design. What I'm trying to achieve is ...
1 vote
1 answer
689 views

Is it possible to export sky texture with gltf exporter?

I’m using a sky texture node to light my scene for export to gltf, is it possible to export the sky texture light as part of the gltf?
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68 views

world image texture in the viewport is different from the render

For the same frame, I show my viewport and rendered image. They are different. The world texture is not rotated correctly. I think it might be the rotation value around the Z-axis is not implemented ...
1 vote
1 answer
69 views

Custom image/HDRI background for solid/wireframe shading modes

I have a scene where using the X-Ray feature of the Solid / Wireframe shading modes is essential to my modelling process, however, I need to see the background HDRI as well. Material Preview and ...
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1 answer
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Copying/Pasting nodes between Object and World shader editor modes

Recently, I have been trying to work a lot more in the world nodes for shading, and cannot figure out how would I copy a large node group I have for an object into the world editor. Any clues?
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1 answer
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How do I make my world background hdri not blurry?

I'm having a hard time both making my hdri background not blurry and trying to display the tree from the hdri outside of the window.
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1 answer
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I downloaded the latest 3.0 alpha release. I cannot find ambient occlusion under world environment for cycles. Where it is?

In the previous versions, it was under the world tab. I downloaded latest release and now I cannot find it. This is the option I am looking for This is from the latest release
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How to zoom world HDR image? [duplicate]

I use environment texture as a "material" for my world to produce light and a nice background. When I move my camera to zoom in, the objects zoom but the background doesn't zoom. The only ...
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43 views

I`m using an Environment texture that looks fine with normal focal length but when I make viewport/camera bigger values it`s too big, can`t tweak it

Say, when I use 250 mm, the Environment texture in World looks too close and distorted, but I can`t make it more distant as if I use scaling in Mapping node, it just distorts the texture more but ...
2 votes
1 answer
284 views

World node output to compositing?

I have an image as "World Environmental Equirectangular map". I also have object meshes in separated Render layers. How can I have the "World Environmental Equirectangular map" ...
6 votes
1 answer
472 views

World texture doesn't show no matter what only in Cycles

No matter if it's an environment texture or just a solid color it shows black. I've even tried import worlds I made in other files
1 vote
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Python: get nodes INSIDE custom node-groups [duplicate]

I'm trying to edit the Sun position addon (that's bundled with Blender). Normally the addon work by detecting Environnement Texture nodes, and then letting you pick which one to use, but I found out ...
1 vote
1 answer
769 views

Environment texture is not effecting(lighting) my scene [duplicate]

It's not lighting my scene, when i uncheck the scene world i can view the scene with proper light but when i use the same hdri and put it into the world property as an environment texture it doesn't ...
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