Questions tagged [world]

For questions pertaining to the appearance or settings of the World in Blender - meaning the environment you see as a background in your scene. World settings and capabilities vary depending on the render engine used, so it is advisable to also specify which render engine you are using when posting a question about the World. Questions about environment lighting may also fall into this category.

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How to lock my world background's position? keep following my camera

I am following this guide to make a world background. World Background Image: Environment Texture does not scale right How can I lock the world position?
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3 votes
1 answer
60 views

Using multiple HDRIs when moving between rooms

I want to "walk" a rendered object from one room to another. I have filmed and tracked a background plate of the camera move and the room. The object contains reflective sections, and the ...
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how can i lower my hdri lighting strength

how can I lower my hdri lighting strength to almost 0? I'm making a 1 shot timelapse style from daytime to night fall in one shot. I attached my shader web for my world shader.
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Nishita with Ground

Is it possible, using nodes, to combine a Gradient Texture and/or Color Ramp with a Nishita Sky Texture? Somehow I'm looking to combine the two, where below the horizon (or mountain range) the ...
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1 vote
0 answers
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When I activate my scence lights my world lights (HDRI) no longer work

When I activate my scence lights my world lights (HDRI) no longer work, also when I disabled all light it works fine. when light enabled hdri doesn't work also outside] when scene light on hdri ...
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2 votes
1 answer
53 views

How do I make ambient light in building with sky?

I'm creating an abandoned factory/warehouse building, and I've run into a lighting problem. I've searched a lot on Blender SE for a solution, but none of the questions I found helped. This question ...
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1 vote
1 answer
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Is there a way to make the world lighting effect certain object?

I set the world lighting to really dark, but still visible, because it fits with the environment that i want to portray, but the character themselves is too dark when its rendering, is there a way ...
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1 answer
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How to get rid of the background in Shading

I incidently did something while in the Shading window and now I have a background in "3D viewport". How do I go back and remove this world background?
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How to put a background onto its own Render Layer?

I'm working with a 3rd-party product that allows you to create custom skies via Blender's World environment. The documentation states: "To render fast you can separate the background on a render ...
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0 votes
1 answer
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Why is world light bleeding in EEVEE? [duplicate]

I have a pipe with an opening, no lights in the scene. Only world light. And it's bleeding inside the pipe (even if I cover it with a plane). Why?? Shouldn't it be black due to lack of lighting?
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3 votes
2 answers
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Is it possible to render an object as it appears in the Material Preview tab, while keeping the rest of the scene shaded?

I have this scene where I want the text to be noticeably metallic (this is the Rendered View): The problem is, since the scene is so dark, it makes it very hard to see the text. Ideally, I would want ...
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How to render a transparent object that reflects the hdri world?

I just can't render this animation. When I do, it turns out pink on a black background. It's a transparent object that reflects the world background. Is there a possibility to render this or an ...
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4 votes
1 answer
119 views

Passing Animated Properties to World Nodes

everyone! I've run into an issue with controlling world shader with properties. Thus far I've been using a method where I check when I update a property and then overwrite the default value for a ...
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4 votes
1 answer
461 views

What happened to Ambient Occlusion?

Ambient Occlusion used to be under World Properties. Where is it now to find?
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1 vote
0 answers
22 views

How to animate the world scene to affect selected object

I have set up a scene, and I have animated the world position spinning, but its affecting both of the cubes. How can I make the world target only one cube, so the other one doesn't get the reflections ...
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4 votes
1 answer
69 views

Blender Won't Save World Surface Shaders

I was working on a blender project, and noticed that when I opened it, all the world shaders that weren't being used got deleted. Any Ideas on how to fix this? Btw, I was able to restore the shaders ...
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7 votes
1 answer
232 views

How to create high altitude clouds? (cirrus and cirrocumulus)

Pretty much all cloud tutorials show how to make Cumulus clouds, or some random blob of a cloud, but I'm looking to create high altitude clouds, which you can see below. I'm most interested in the ...
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2 votes
1 answer
35 views

where this background come from

I have download one model from web, when in texture view, there shows a background which seems in a factory house. but I have turned all objects off, see attached picture. if in render view, no such ...
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0 answers
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Is there any way to create a light that does what world lighting does? ie. Diffuse "non-directional" scene lighting?

I find world lighting helpful for giving objects a bit of slight illumination from all angles. Eg. Designing 3D icons/buttons. In this application, I am using world lighting with a flat white color, ...
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1 answer
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HDRI image and lightning not showing in the final render

I have a problem with final render of the room because it is completely different from one in the viewpoint render. There is no HDRI lightning and HDRI background is white. Thank you for your answers ...
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1 vote
1 answer
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World color is a weird pink color in viewport shader, disabling ‘scene world’ fixes it but still shows up in render. It is not a missing texture

It is not a missing texture. Here’s an image of my world shader. Even if I change the image or remove it entirely, everything is still pink. It’s like it’s one big lighting somewhere shining pink, ...
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1 vote
3 answers
132 views

How can I get grid texture for game level design?

I am planning to make a open-world game using blender. I cannot find a single tutorial or question related to white boxing, which is very important for game level design. What I'm trying to achieve is ...
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1 vote
1 answer
229 views

Is it possible to export sky texture with gltf exporter?

I’m using a sky texture node to light my scene for export to gltf, is it possible to export the sky texture light as part of the gltf?
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0 votes
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35 views

world image texture in the viewport is different from the render

For the same frame, I show my viewport and rendered image. They are different. The world texture is not rotated correctly. I think it might be the rotation value around the Z-axis is not implemented ...
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1 vote
1 answer
42 views

Custom image/HDRI background for solid/wireframe shading modes

I have a scene where using the X-Ray feature of the Solid / Wireframe shading modes is essential to my modelling process, however, I need to see the background HDRI as well. Material Preview and ...
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1 answer
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Copying/Pasting nodes between Object and World shader editor modes

Recently, I have been trying to work a lot more in the world nodes for shading, and cannot figure out how would I copy a large node group I have for an object into the world editor. Any clues?
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0 votes
1 answer
530 views

How do I make my world background hdri not blurry?

I'm having a hard time both making my hdri background not blurry and trying to display the tree from the hdri outside of the window.
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0 votes
1 answer
715 views

I downloaded the latest 3.0 alpha release. I cannot find ambient occlusion under world environment for cycles. Where it is?

In the previous versions, it was under the world tab. I downloaded latest release and now I cannot find it. This is the option I am looking for This is from the latest release
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1 vote
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How to zoom world HDR image? [duplicate]

I use environment texture as a "material" for my world to produce light and a nice background. When I move my camera to zoom in, the objects zoom but the background doesn't zoom. The only ...
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0 votes
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56 views

Grease Pencil lighting issues

I have this project ongoing where I have a 3D based scene, with grease pencil painted on it to make outlines and add details with a "hand drawn" effect. The scene looks like that : All the ...
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I`m using an Environment texture that looks fine with normal focal length but when I make viewport/camera bigger values it`s too big, can`t tweak it

Say, when I use 250 mm, the Environment texture in World looks too close and distorted, but I can`t make it more distant as if I use scaling in Mapping node, it just distorts the texture more but ...
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1 vote
1 answer
95 views

World node output to compositing?

I have an image as "World Environmental Equirectangular map". I also have object meshes in separated Render layers. How can I have the "World Environmental Equirectangular map" ...
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6 votes
1 answer
412 views

World texture doesn't show no matter what only in Cycles

No matter if it's an environment texture or just a solid color it shows black. I've even tried import worlds I made in other files
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1 vote
0 answers
24 views

Python: get nodes INSIDE custom node-groups [duplicate]

I'm trying to edit the Sun position addon (that's bundled with Blender). Normally the addon work by detecting Environnement Texture nodes, and then letting you pick which one to use, but I found out ...
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1 vote
1 answer
252 views

Environment texture is not effecting(lighting) my scene [duplicate]

It's not lighting my scene, when i uncheck the scene world i can view the scene with proper light but when i use the same hdri and put it into the world property as an environment texture it doesn't ...
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1 vote
1 answer
57 views

Create a list of matrix_world.translation for child object for n frames of animation

I want to save the location of a child object during the parent's animation. My code populates the list with the last read value and none of the other values. If I print the z location each iteration ...
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0 votes
2 answers
339 views

Make Grease pencil renders independent of World Lighting

Grease Pencil renders are darker when World Lighting is On . World Lighting can be switched off if 'SceneWorld' is toggled off. However this action then doesn't render the World Background. Tried ...
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1 vote
1 answer
103 views

Blending Scene World Lights with Scene Lights

How to control blending between Scene World Lights and Scene Lights? I would like to have more control over the render , as the current render is a bit washed out. Under Combined pass , could't ...
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0 votes
1 answer
213 views

How to create cloud using noise texture on a specific place?

I'm trying to create clouds using noise texture in world. I would like to keep all the clouds up and not any below horizon. How can I do that? Also, I cannot create clouds using mesh or any other ...
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2 votes
1 answer
155 views

How could I use transmission data from another environment texture?

In this setup I made the ship lighting come from a Nishita Sky Texture and the clouds + ocean reflection come from an HDRI by using the Light Path node. But what's wrong is the transmission/...
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0 votes
2 answers
438 views

In 2.93 what is the background node called for adding an environmental background

Following a tutorial done in 2.78 on the anvil, The next step was to add a ref background. The environmental node went through a math node to background node but I don't know what to connect it to in ...
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304 views

Set world origin to cursor - how to?

How can I set the world origin to the 3D cursor? I created a quite complex animation with many objects and somehow moved far off the world origin. Now I would like to have to whole animation centered ...
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2 votes
1 answer
91 views

Setting a color for "World" doesn't work

I would like to have a pure white background in my animation. When I set the color of the World in the World Panel to white, nothing works. Even the "Preview" stays pitch black. How do I ...
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Use 2 HDRI at once, one to light the scene and one as background [duplicate]

I was working on a project and then i got stuck on this problem. I want to use 2 HDRI at once. One HDRI to affect the lighting of the scene while other to affect the background. I am using cycles to ...
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0 votes
1 answer
340 views

Baked metal material looks different than material preview [duplicate]

I have tried a lot of different settings, but I'm not sure how to make the material preview to bake the same. I've tried mixed shaders in world settings with diffuse and glossy, but they all turn out ...
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1 vote
0 answers
86 views

World texture with stars and constellations

I have seen many exames on how to create a night sky in blender. However, all of them deal with scattered bright dots on a black background. My question is: is there an available sky texture image ...
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90 views

How to make a skybox texture visible on orthographic camera?

I'm working on a 2d render and have the camera perspective set to orthographic. I'm using the world shader nodes but every time I look through my camera the texture is just a plain color! I need it to ...
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0 votes
0 answers
23 views

items are gray even tho i pushed texture soild and inverts my other items

my objects are gray even tho they texture solid then my guns and car goes gray when I put my characters solid
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0 votes
0 answers
44 views

How to animate world properties color? [duplicate]

Hi, I would like to animate my world color but not sure how i can do it. In the first keyframe, I would like my world color to be pitch black. However, in the 40th keyframe I would like my world color ...
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1 vote
1 answer
38 views

Backside of object will not get dark, why not?

I put only one spotlight to the left side of my photo setup and the ambience light (world) is set to full black. Ambient occlusion is at 0.33 and 120 m distance. Why does my object get light from the ...
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