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Questions tagged [world]

For questions pertaining to the appearance or settings of the World in Blender - meaning the environment you see as a background in your scene. World settings and capabilities vary depending on the render engine used, so it is advisable to also specify which render engine you are using when posting a question about the World. Questions about environment lighting may also fall into this category.

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How results the values of the x-, y-, z-location and the placement in the world-origin of a .shp-file in Blender(GIS)?

After importing a .shp-file in BlenderGIS (Blender 3.6.2 and BlenderGIS 2.2.10) with correct crs, the orange dot (?) has a location, which is not in the world-origin. 1 (green): How and for what is ...
stefan's user avatar
  • 1
0 votes
1 answer
22 views

Blender Addon Question - Change World Color

Is there a way to add an option to change the World Surface Color and Strength settings via a button? I already coded out the panel and everything, but maybe it's just based on the specific context, ...
FrostByte Studios's user avatar
1 vote
0 answers
49 views

How to wrap meshes (mercator projection) around a sphere?

I have a map, which I imported as a svg (mercator projection) and I converted the curves to meshes. Now, I want to wrap the meshes around a sphere. Because, of the meshes, I cannot use a simple ...
Pascal Meger's user avatar
1 vote
1 answer
27 views

Viewport shading shadows not related to lights in scene?

Can someone explain this? I cant see how to control shadows from lights in Viewport Shading mode... There is some wierd other light source... Also, in Material preview and Render, the "Scene ...
Tony Sands's user avatar
0 votes
1 answer
17 views

How to use Add Node feature with World Properties

I feel like I might be missing something obvious but I can't seem to get the node editing mode to work with the World Properties in the 3D viewport please see below for my World Peoperties ...
Matt Hans's user avatar
1 vote
0 answers
20 views

How can I export a .obj single object's vertices relative to Object origin instead of World Origin?

When I move the default cube -10m on the X-axis and export the object as .obj, I get values for the cube's mesh relative to the ...
Harry McKenzie's user avatar
0 votes
0 answers
29 views

composite glass

I'm trying to composite an image with glass but I don't know if there is a workable solution for the scenario I have in mind. The set up consists of two parts: the first in itself is a composite of ...
yaelblender's user avatar
3 votes
2 answers
94 views

Change world strength without affecting color? [duplicate]

I am using the default world (Background). I need to change the world strength but mantain its color. Is it possible?
xWourFo's user avatar
  • 65
0 votes
0 answers
16 views

Possible to have world node only affect one object? Problem with lightning Volume Absorption

Is it possible to have a world node that only affects an object with volume absorption? I have a situation where I want to be able to control the lighting specifically for the liquid. I have tried ...
N03's user avatar
  • 383
1 vote
0 answers
21 views

How to Simulate geo nodes Particles in World Space? or Atleast Fake it [duplicate]

i have a geo nodes sim with two swords colliding one is set as emitter other as collider but the particles are following emitter swords rotation i have thought about locking the rotation vector to a ...
AAA's user avatar
  • 25
2 votes
1 answer
71 views

Sky texture not working properly

Sky texture is not showing any shadows and changing intensity in properties has no effect. Some other features are off too. I tried changing elevation rotation everything still no effect.
Blending's user avatar
0 votes
1 answer
29 views

Why is my HDR in blender only working on the objects and not appearing in the world itself?

There is some sort of grid pattern in which the HDRI does not appear. I opened another project and the HDRI seemed to work, but it doesn't work in this project though.
Jerome P Giemy's user avatar
0 votes
1 answer
44 views

Hdri map flickers in Layout workspace, but works normally in the other workspaces

Maybe someone knows, what the problem is?
Rayhorn's user avatar
1 vote
0 answers
76 views

How to build a scene with Curved World effect

Is there a way to have a curved world like Death Spank or Animal Crossing? This effect used to be called Rolling Log Effect (by Nintendo) also World Bending Effect is another name. This effect is a ...
Roozy's user avatar
  • 177
4 votes
1 answer
466 views

How to render an image the exact way its displayed in the vrendered preview

below is the whats seen in the rendered preview below is whats displayed when the image is rendered to make the scene dark I changed the below settings Unwanted lights have been toggled off when ...
kavx's user avatar
  • 43
1 vote
1 answer
32 views

How to relocate a Follow Path Camera rig in the World without it breaking?

When animating a Camera or other object along a Curve, such as is shown in this video for example, why is it that the whole setup seems to be dependent on World Space? That is to say, even if the ...
Mentalist's user avatar
  • 19.3k
1 vote
2 answers
115 views

How to make "fuzzy" snow particle material in Eevee?

I'm trying to make a nighttime blizzard snowstorm scene with particles and wind, but I'm currently having trouble getting the particle material to render in a realistic way. I followed this tutorial: ...
Krillinslosingstreak's user avatar
0 votes
1 answer
30 views

Artefact in World background

I'm making a space World with shader nodes. Here's a simplified version with only black background and the Sun. The Sun location is set by an object: This is how the Sun looks: However, in the ...
user3202179's user avatar
2 votes
2 answers
218 views

How can I prevent world lighting from passing through objects?

I'm using world lighting in Blender 3.6.2 by following the tutorial Creating 3D Environments For Free And Easily With BlenderKit Addon. However, the light from this world can pass through solid ...
hieu0nguyen's user avatar
2 votes
2 answers
157 views

How to make world color not affect any mesh in eevee?

I want to make my world color in my animation blue, to mirror the sky, but it makes all of my meshes colored blue in the render mode. I'm using version 3.2.2. My goal is to have the meshes not ...
Please help's user avatar
1 vote
0 answers
60 views

Nishita Sky texture not updating in all animation frames

I’m rendering an animation of a night scene, where I’m using the Nishita Sky texture node to mimic a moon moving across the sky in a time lapse kind of way. For some reason it seems the sky texture/...
MTH's user avatar
  • 11
-3 votes
2 answers
328 views

Object location coordinates not using world origin as (0,0)

How do I set it back to world origin? My object is far from (0,0). I attach a screenshot. Edit for clarification: my object is away from x0y0, yet the location of object is shown at y0, z0, x0.000002. ...
lexfriedman's user avatar
1 vote
0 answers
12 views

How can I render in Blender while preserving the metallic shine, background appearance, and reflections? [duplicate]

I have a project in Blender. The appearance of my project during rendering is shown in the first image, but I want the metallic reflections and the "reflection of the Earth" on the ...
İbrahim Demirel's user avatar
0 votes
0 answers
8 views

Part of car animation scene is getting clipped out by something in viewport and final render [duplicate]

below image shows the camera view in both solid and rendered views. In top image you can see part of a car is clipped out. i need to see the whole scene in camera view. this issue also exist in final ...
Gihan Karunarathna's user avatar
1 vote
1 answer
66 views

Display in viewport becomes orthographic

Under World Properties, I added a Studio HDRI as an environment, and I suspect I must have messed with options within it. It looks like this now (orthographic) This is what I want (Perspective) How ...
Ogunlesi Taiwo's user avatar
0 votes
1 answer
52 views

Separate World Mapping on Z axis and make them independent?

My nodes config: I'm trying to set the nodes in order to modify the top and bottom (+Z/-Z) independently with the Mapping Nodes, I also put a Map Range node to blend the +Z-Z coordinates Changing the ...
Noob Cat's user avatar
  • 1,272
0 votes
0 answers
40 views

Minecraft animation issue

I'm trying to learn how to make Minecraft animations with blender, but I have 2 problems! If I try to import my Minecraft skin, it won't show the outer layer. It will only show the body! And also, I ...
Crazycraft's user avatar
0 votes
0 answers
74 views

How do I render my blend without Scene Lights and Scene World using HDRI lighting?

I tried to render my keyboard and it renders with Scene World. I tried to change the lighting from Scene World to HDRI (with HDRI it looks good (1)), but then it still ended up a mess. Where is my ...
Supp0rt1337's user avatar
1 vote
1 answer
29 views

How to create a randomized world background pattern from a single PNG image?

I'd like to create a custom world background set in space, using a single PNG file and randomizing its size and placements. The PNG is of a simple vector star that I would to turn into many stars in ...
Tyler Dille's user avatar
0 votes
1 answer
324 views

How do I make sky and grass for scene in Blender

I already have a scene in Blender, but I have been having a hard time trying to make a world in Blender for the sky and grass... This is what my scene looks like so far:
prestonferry's user avatar
0 votes
0 answers
657 views

Why won't my World shader appear in rendered images but be visible in viewport?

I'm not using an image. I created a starry night sky with several nodes, and it was appearing in rendered images but not anymore. Small rendered image on the right has no starry night sky, node tree ...
subc0der's user avatar
0 votes
0 answers
281 views

Increase floating point precision with large scene and parented objects

So I have a pretty large scene with ships flying towards a canyon, the ship has pilots in side but they are jittering around. I know this is a floating point issue but fixing it is proving hard. The ...
kaboose1066's user avatar
4 votes
1 answer
553 views

No output node in World, Surface with Cycles

With the Cycles engine, I get No output node in World Properties -> Surface: This does not happen with the Evee engine. Also, in a fresh Blender file, I see the expected content in Surface line ...
Ions's user avatar
  • 43
1 vote
1 answer
34 views

Why is the render larger than it should be?

I've been trying to figure it out for 4 hours and I can't. Has anyone more experienced gone through this? I put a grid image as background in World like this: In the viewport it is correct as you ...
rdllngr's user avatar
  • 699
0 votes
0 answers
64 views

Is it possible to make HDRI following camera?

I made a landscape with an HDRI that I want to use on the final render. But the thing is as I navigate the scene via camera, the World stays the same, which makes everything completely fake. I know I ...
Audio_Video_Enthusiast's user avatar
0 votes
1 answer
196 views

How do I mirror the environment texture?

How do I mirror the environment texture? I like the results, but I need them to be on the other side. Moving on x,yx,z doesn't give me the same results.
8paula's user avatar
  • 111
1 vote
1 answer
55 views

How do I rotate this world while retaining my camera's FOV?

I configured a world with nodes in Blender and I'd like to rotate it along the Z axis. Unfortunately, as soon as I connect a Mapping and Geometry node, my camera's Focal Length and Sensor Size ...
MEATTAIL's user avatar
  • 520
2 votes
1 answer
61 views

HDRi backgrounds refuse to display on certain Blend files

I'm suddenly running into an issue where certain Blend files will not display an HDRi in the viewport or render. Objects behave as though they're receiving light from the HDRi, but the HDRi background ...
WilburPost's user avatar
  • 1,067
2 votes
0 answers
254 views

World Environment HDRI vs. Sphere w/ HDRI texture over entire scene... is there a difference/advantage?

Is there an advantage, or a difference, between adding an environment texture to the World, vs. adding the same environment texture to a sphere and simply scaling it up to surround your scene? The ...
Glen Candle's user avatar
  • 1,867
0 votes
0 answers
189 views

Do procedural skies typically cause viewport lag?

I'm new to procedural skies and I'm trying two payware products for Blender: "Nm-8 Skies" and "Procedural Sky System", both available from Blender Market. While the results from ...
WilburPost's user avatar
  • 1,067
2 votes
2 answers
246 views

Problem with "procedural" Blur Background, with Cycles engine, how to solve?

With this configuration of nodes, I can get a Blur effect in the Background, but this works poorly in Cycles, while in Eevee everything seems to be ok. I cannot understand what causes this problem and ...
Noob Cat's user avatar
  • 1,272
2 votes
1 answer
129 views

How to lock my world background's position? keep following my camera

I am following this guide to make a world background. World Background Image: Environment Texture does not scale right How can I lock the world position?
jeffrey123520's user avatar
3 votes
1 answer
151 views

Using multiple HDRIs when moving between rooms

I want to "walk" a rendered object from one room to another. I have filmed and tracked a background plate of the camera move and the room. The object contains reflective sections, and the ...
tomh's user avatar
  • 558
0 votes
0 answers
681 views

how can i lower my hdri lighting strength

how can I lower my hdri lighting strength to almost 0? I'm making a 1 shot timelapse style from daytime to night fall in one shot. I attached my shader web for my world shader.
mehnoy's user avatar
  • 95
1 vote
0 answers
99 views

Nishita with Ground

Is it possible, using nodes, to combine a Gradient Texture and/or Color Ramp with a Nishita Sky Texture? Somehow I'm looking to combine the two, where below the horizon (or mountain range) the ...
Increality's user avatar
1 vote
0 answers
21 views

When I activate my scence lights my world lights (HDRI) no longer work

When I activate my scence lights my world lights (HDRI) no longer work, also when I disabled all light it works fine. when light enabled hdri doesn't work also outside] when scene light on hdri ...
luca kingsley's user avatar
2 votes
1 answer
774 views

How do I make ambient light in building with sky?

I'm creating an abandoned factory/warehouse building, and I've run into a lighting problem. I've searched a lot on Blender SE for a solution, but none of the questions I found helped. This question ...
Sylvester is on codidact.com's user avatar
1 vote
1 answer
572 views

Is there a way to make the world lighting effect certain object?

I set the world lighting to really dark, but still visible, because it fits with the environment that i want to portray, but the character themselves is too dark when its rendering, is there a way ...
DS177's user avatar
  • 189
2 votes
1 answer
3k views

How to get rid of the background in Shading

I incidently did something while in the Shading window and now I have a background in "3D viewport". How do I go back and remove this world background?
JHNK's user avatar
  • 139
0 votes
0 answers
287 views

How to put a background onto its own Render Layer?

I'm working with a 3rd-party product that allows you to create custom skies via Blender's World environment. The documentation states: "To render fast you can separate the background on a render ...
WilburPost's user avatar
  • 1,067

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