Questions tagged [world]

For questions pertaining to the appearance or settings of the World in Blender - meaning the environment you see as a background in your scene. World settings and capabilities vary depending on the render engine used, so it is advisable to also specify which render engine you are using when posting a question about the World. Questions about environment lighting may also fall into this category.

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1answer
37 views

HDRI image and lightning not showing in the final render

I have a problem with final render of the room because it is completely different from one in the viewpoint render. There is no HDRI lightning and HDRI background is white. Thank you for your answers ...
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1answer
25 views

World color is a weird pink color in viewport shader, disabling ‘scene world’ fixes it but still shows up in render. It is not a missing texture

It is not a missing texture. Here’s an image of my world shader. Even if I change the image or remove it entirely, everything is still pink. It’s like it’s one big lighting somewhere shining pink, ...
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3answers
44 views

How can I get grid texture for game level design?

I am planning to make a open-world game using blender. I cannot find a single tutorial or question related to white boxing, which is very important for game level design. What I'm trying to achieve is ...
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1answer
33 views

Is it possible to export sky texture with gltf exporter?

I’m using a sky texture node to light my scene for export to gltf, is it possible to export the sky texture light as part of the gltf?
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0answers
14 views

world image texture in the viewport is different from the render

For the same frame, I show my viewport and rendered image. They are different. The world texture is not rotated correctly. I think it might be the rotation value around the Z-axis is not implemented ...
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1answer
28 views

Custom image/HDRI background for solid/wireframe shading modes

I have a scene where using the X-Ray feature of the Solid / Wireframe shading modes is essential to my modelling process, however, I need to see the background HDRI as well. Material Preview and ...
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1answer
24 views

Copying/Pasting nodes between Object and World shader editor modes

Recently, I have been trying to work a lot more in the world nodes for shading, and cannot figure out how would I copy a large node group I have for an object into the world editor. Any clues?
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1answer
47 views

How do I make my world background hdri not blurry?

I'm having a hard time both making my hdri background not blurry and trying to display the tree from the hdri outside of the window.
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1answer
120 views

I downloaded the latest 3.0 alpha release. I cannot find ambient occlusion under world environment for cycles. Where it is?

In the previous versions, it was under the world tab. I downloaded latest release and now I cannot find it. This is the option I am looking for This is from the latest release
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0answers
21 views

How to zoom world HDR image? [duplicate]

I use environment texture as a "material" for my world to produce light and a nice background. When I move my camera to zoom in, the objects zoom but the background doesn't zoom. The only ...
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0answers
14 views

Grease Pencil lighting issues

I have this project ongoing where I have a 3D based scene, with grease pencil painted on it to make outlines and add details with a "hand drawn" effect. The scene looks like that : All the ...
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0answers
25 views

I`m using an Environment texture that looks fine with normal focal length but when I make viewport/camera bigger values it`s too big, can`t tweak it

Say, when I use 250 mm, the Environment texture in World looks too close and distorted, but I can`t make it more distant as if I use scaling in Mapping node, it just distorts the texture more but ...
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1answer
42 views

World node output to compositing?

I have an image as "World Environmental Equirectangular map". I also have object meshes in separated Render layers. How can I have the "World Environmental Equirectangular map" ...
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1answer
387 views

World texture doesn't show no matter what only in Cycles

No matter if it's an environment texture or just a solid color it shows black. I've even tried import worlds I made in other files
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0answers
23 views

Python: get nodes INSIDE custom node-groups [duplicate]

I'm trying to edit the Sun position addon (that's bundled with Blender). Normally the addon work by detecting Environnement Texture nodes, and then letting you pick which one to use, but I found out ...
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1answer
88 views

Environment texture is not effecting(lighting) my scene [duplicate]

It's not lighting my scene, when i uncheck the scene world i can view the scene with proper light but when i use the same hdri and put it into the world property as an environment texture it doesn't ...
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1answer
27 views

Create a list of matrix_world.translation for child object for n frames of animation

I want to save the location of a child object during the parent's animation. My code populates the list with the last read value and none of the other values. If I print the z location each iteration ...
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2answers
98 views

Make Grease pencil renders independent of World Lighting

Grease Pencil renders are darker when World Lighting is On . World Lighting can be switched off if 'SceneWorld' is toggled off. However this action then doesn't render the World Background. Tried ...
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1answer
35 views

Blending Scene World Lights with Scene Lights

How to control blending between Scene World Lights and Scene Lights? I would like to have more control over the render , as the current render is a bit washed out. Under Combined pass , could't ...
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1answer
98 views

How to create cloud using noise texture on a specific place?

I'm trying to create clouds using noise texture in world. I would like to keep all the clouds up and not any below horizon. How can I do that? Also, I cannot create clouds using mesh or any other ...
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1answer
137 views

How could I use transmission data from another environment texture?

In this setup I made the ship lighting come from a Nishita Sky Texture and the clouds + ocean reflection come from an HDRI by using the Light Path node. But what's wrong is the transmission/...
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2answers
193 views

In 2.93 what is the background node called for adding an environmental background

Following a tutorial done in 2.78 on the anvil, The next step was to add a ref background. The environmental node went through a math node to background node but I don't know what to connect it to in ...
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0answers
155 views

Set world origin to cursor - how to?

How can I set the world origin to the 3D cursor? I created a quite complex animation with many objects and somehow moved far off the world origin. Now I would like to have to whole animation centered ...
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1answer
44 views

Setting a color for "World" doesn't work

I would like to have a pure white background in my animation. When I set the color of the World in the World Panel to white, nothing works. Even the "Preview" stays pitch black. How do I ...
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0answers
22 views

Use 2 HDRI at once, one to light the scene and one as background [duplicate]

I was working on a project and then i got stuck on this problem. I want to use 2 HDRI at once. One HDRI to affect the lighting of the scene while other to affect the background. I am using cycles to ...
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0answers
13 views

Use World Lighting, but Render Without it [duplicate]

I want to render a PNG image from a scene which uses an environment texture (HDR file) to provide lighting on my materials. However, I want the render to have a transparent (alpha) background -- ...
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1answer
197 views

Baked metal material looks different than material preview [duplicate]

I have tried a lot of different settings, but I'm not sure how to make the material preview to bake the same. I've tried mixed shaders in world settings with diffuse and glossy, but they all turn out ...
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0answers
56 views

World texture with stars and constellations

I have seen many exames on how to create a night sky in blender. However, all of them deal with scattered bright dots on a black background. My question is: is there an available sky texture image ...
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0answers
50 views

How to make a skybox texture visible on orthographic camera?

I'm working on a 2d render and have the camera perspective set to orthographic. I'm using the world shader nodes but every time I look through my camera the texture is just a plain color! I need it to ...
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0answers
21 views

items are gray even tho i pushed texture soild and inverts my other items

my objects are gray even tho they texture solid then my guns and car goes gray when I put my characters solid
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0answers
33 views

Button in ui gray out, scripting sky shader with python

I am scripting an add-on and I want to make a button for creating sky shader. I type this, I want the nodes to work in WORLD space of shader editor. When pressing the button in UI, the add-on create a ...
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0answers
35 views

How to animate world properties color? [duplicate]

Hi, I would like to animate my world color but not sure how i can do it. In the first keyframe, I would like my world color to be pitch black. However, in the 40th keyframe I would like my world color ...
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1answer
28 views

Backside of object will not get dark, why not?

I put only one spotlight to the left side of my photo setup and the ambience light (world) is set to full black. Ambient occlusion is at 0.33 and 120 m distance. Why does my object get light from the ...
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0answers
54 views

Disconnect viewport background from environment lighting?

I need the viewport background to be gray, and I need the Scene Lighting and Scene World to be active in the viewport, but I do NOT want the background to emit ambient light. I can make this happen ...
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1answer
278 views

How do I use world properties in blender?

I am doing a lighthouse project in Blender 2.92, and for the last 3 hours, I've been trying to figure out how to access world properties like Mist, Horizon and Zenith. I can't figure out how to access ...
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1answer
2k views

how to render an image without effect of scene world [duplicate]

I am new to 3d and blender. My question is how can I get an image rendered as on the left side of the image. I can see the Scene World is making the difference. Is there a way to render the image ...
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1answer
43 views

Can someone please help me with the shading?

I'm a beginner to Blender and I have a shading problems.. I can't see world theme in backgrounds.I use blender 2.83.2 version First photo my pc: I want the see in the second photo..
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0answers
71 views

Background Image Setting Equirectangular is missing

For some reason, a previous saved blender project managed to give me the Background image option called 'Equirectangular' to successfully show the image. However, having recently started another ...
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0answers
19 views

Reflection of world lighting in glass

I am using a glass shader on some tile material, and a background shader for the world lighting in a scene. I am able to see the sphere that I believe is the world lighting source reflected in the ...
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1answer
41 views

Is there a way to use a WORLD MATERIAL for lighting, and have another WORLD MATERIAL for visuals? [duplicate]

I just can't get the scene to work properly with a single HDR texture. Spent 3 days on this, playing with the material, curves, input, photshop, etc. No way to obtain what I want from a single ...
2
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0answers
92 views

How does mist pass work in Eevee?

I see tutorials for more advanced stuff and cycles, but how do you do a basic mist pass in Eevee? (The sort that would be in old games to hide draw distance) I know it probably has something to do ...
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0answers
23 views

A pop to select environment texture doesn't come up

When I click the circle next to color swatch under world property, a pop up is meant to appear so I can select environment texture, but nothing appears.
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1answer
223 views

Shadow catcher plane transparency problem in compositing

I'm new to blender and need some help with compositing. I tracked a video footage to camera solve and placed a 3d car in compositing. Shadow catcher plane showing world background on my footage floor ...
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1answer
158 views

Gray background of world [duplicate]

When I render or when I use the verge3D app manager and open the model, the world background is gray and not white, even after setting the world color to white. I cant figure out what is doing this. ...
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2answers
232 views

I cannot see or render an image as the world background in cycles

When I set the background to an option from blender it works fine but I wont work when I select an image from my computer. In the screenshot I have an image selected but its just coming up as one ...
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0answers
20 views

Shadows and Reflections

I am trying to make this But I am stuck on this image None of my walls or other materials are picking up the white emission and the back of the corridor is getting light from somewhere. Any ideas in ...
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0answers
40 views

Render Animation with layers

I'm trying to render an animation using version 2.90.1, but my PC has no chance rendering it all at once, cant even get past the first frame without vram used up. I tried doing it with layers and I ...
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0answers
43 views

How to make an object not receive light from world?

I have a project of a character laying on a plane and the world is full of stars. Problem is the colors of the world are reflecting on the character whereas i want him to be free from all reflections. ...
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1answer
45 views

How to set world's background without effecting the lighting? [duplicate]

Is there any way to make the world's background white without making everything way too bright? I simply want to make the whole world white, without effecting the lighting.
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1answer
210 views

Can I bake light from Nishita Sky Texture?

I want to bake the light from a Nishita Sky Texture to a model in Blender 2.9. I thought it was possible, but now I can't manage to do it. I have Nishita set up as the sky in Cycles (obviously) but it ...

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