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I'm modelling a Gameboy right now and after adding the dpad und an A button. After remeshing everything into quads I still have some harsh edges around the A button and I cannot figure out why.

I have enabled auto smoothing but that doesnt help anymore. I set the main object to shade smooth, but I dont know how shade this completely clean.

the added blend file

enter image description here

enter image description here

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  • $\begingroup$ Hello could you please share your file? blend-exchange.com $\endgroup$
    – moonboots
    Dec 24, 2023 at 13:23
  • $\begingroup$ hey i just added it to the question $\endgroup$
    – flolopi
    Dec 24, 2023 at 14:05
  • $\begingroup$ BTW this looks far out of proportion to a real GameBoy, so if you're looking to model an accurate GameBoy, set a picture of one as your background and make your model match up. $\endgroup$
    – user253751
    Dec 25, 2023 at 12:37
  • $\begingroup$ yeah thats supposed to be like it :D i want to have a gameboy in emoji style $\endgroup$
    – flolopi
    Dec 26, 2023 at 8:40

1 Answer 1

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It shades smooth between the front and side faces. Put the Weighted Normal below the Bevel modifier and it will fix the problem as it will take the virtual bevel faces into account:

enter image description here

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  • $\begingroup$ damn man thanks now its shaded very clean!!! Thank u $\endgroup$
    – flolopi
    Dec 24, 2023 at 22:13
  • $\begingroup$ what would you say about the topology mesh ? good or bad ? $\endgroup$
    – flolopi
    Dec 24, 2023 at 22:14
  • $\begingroup$ You could have made it simpler (for example less vertices for the cylindric hole and give your object a Subdivision Surface to make it rounder) $\endgroup$
    – moonboots
    Dec 24, 2023 at 22:52

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