Questions tagged [linked-data]

Questions about linked data. There are many kinds of data that can be linked, (e.g, Materials, Object Data, Modifiers, etc.) even across multiple blendfiles.

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Animating material property from a linked collection

I have a linked collection with several objects and I want to animate hue value of one of the materials. Following this answer I have a custom property linked to my hue driver and this works perfectly ...
16ar's user avatar
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2 votes
1 answer
42 views

Placing linked collection creates empty

I'm using v3.6.1. When placing a linked collection, it adds an extra empty. How do I get rid of it? TIA
kingsushi001's user avatar
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29 views

How to link object data but keep size of objects

This question has been asked already, but no solutions were proposed. I have a huge set of imported tree objects, each as a separate data block, each with scale applied. I want to link them all into a ...
michalpe's user avatar
  • 145
2 votes
1 answer
30 views

From a set of duplicate linked lights, how to make a subset of duplicated linked detached from the big set

I have the following setup in my scene: 30 lights on the left of the screen, 30 lights on the right of the screen. They are all linked duplicates of each other so far because their behavior is the ...
Tarta's user avatar
  • 133
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1 answer
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How can I separate an extrusion from the object and give it separate material? [duplicate]

I'm really new to Blender and learning some basics. I have a very limited knowledge about modifiers and nodes. So is there any way to separate an extrusion from the main object and give it new color ...
Samira dolat's user avatar
2 votes
1 answer
60 views

Transfer UV data from one mesh to another .blend

I want to copy a mesh's UV data (including 3 UV channels) to the same mesh but in another .blend. Both meshes are identical in vertex count. Is there a quick solution?
Augure's user avatar
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2 answers
71 views

How can I link objects with applied rotations?

[![enter image description here][1]][1] All of these screws have a rotation of (0,0,0). Which means their rotation has already been applied. If I select them all and link them, they will all share the ...
JB Riley's user avatar
  • 801
0 votes
1 answer
26 views

Transferring blend projects between pcs

Ive started a project on my pc that I would like to finish on my laptop. The project has active (not applied) modifiers and several non parented pieces. What would be the best method of transfer ?
lui the wise's user avatar
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40 views

How to visualise overlapping lines and attribute color based on frequency

I would like to visualize the datapoints, or lines in this case, that are overlapping, and assign 1) a color based on how many overlapping lines there are. Data is an import of a shapefile where i ...
Stefanos's user avatar
0 votes
1 answer
50 views

How to transform Duplicate Object (Ctrl+D) into Linked Duplicate (Alt+D)

I have some trees that I did Transform to Mesh and Apply All Transform (to post on the Website). Now how can I transform these Objects back to Linked Duplicate ?? I know that I can Link (Ctrl+L) -->...
Iampoor's user avatar
  • 49
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1 answer
22 views

Possible to have unique sculpts of linked mesh?

I have a character base mesh and want to make variations of it that share the same underlying topology, a common use-case for games. "Duplicate Linked" shares the underlying mesh in the way ...
mr.b's user avatar
  • 149
1 vote
1 answer
22 views

How to paint texture without affecting linked objects

I’m trying to perform texture painting, but it also paints linked objects. Steps: Attach material to a cube Copy cube via Shidt + D Duplicate material in properties Try to texture paint second cube ...
Nikolay Ageev's user avatar
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0 answers
22 views

How can I link a mesh after its modifiers?

I would like to link a mesh with its modifiers, but can only find a way to link meshes before their modifiers are applied. How can I link a mesh post modifier? I would like to take the product of ...
Seph Reed's user avatar
  • 336
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0 answers
36 views

Create instanced "linked duplicate" of mesh respecting selected meshes location, rotation and scale

I am using the below code to create an instance "linked duplicate" of the last selected mesh in the location, rotation and scale of the previously selected meshes. However the below code ...
SarahLee's user avatar
  • 161
1 vote
1 answer
54 views

How to edit / manage appended collections with collection instances

I am struggling with one problem for over 3 years and i finally decided to discuss it with someone. Long story short: I got an object lets say CASE I got another objects like BUTTONS I got a ...
Sebastian's user avatar
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1 answer
36 views

How to change the textures of some assets without affecting other similar assets?

While I was using grass assets for environmental work, I tried to use a brown texture colors for some and leave the others green. However, when I did, it automatically changed all grass even in other ...
Drone Shadow's user avatar
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0 answers
20 views

Does adaptive subdivison have limitations when originating from a linked file?

I have a file with an object which uses adaptive subdivision and a displacement texture. I then want to link this first file into a second one where I add the context etc. However, when moved away ...
ASa's user avatar
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0 answers
16 views

Permanent Material Overrides to Linked Files When Reloading

I am building a neighborhood model from my home town all based on old photos. There will probably be around 100 highly detailed buildings and street furniture. Match photo on Sketchup is essential to ...
470Vinyl's user avatar
1 vote
0 answers
39 views

How to relink lots of missing image files with changed file extensions?

So here is my situation: I have a huge PBR Shader Library and most of the images in there are .png and .tif. I would really like to convert all of these images to jpg to save on disk space (This ...
Flo's user avatar
  • 31
1 vote
0 answers
20 views

How can different scenes be linked for video editing?

I’ve just started learning about linking, and I think I’ve made a fundamental mistake — the thing is I have multiple Blender files going, one for each scene instead of having them as various scenes ...
Harold Konrad 's user avatar
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14 views

Why did my linked object change shape after making proxy?

After linking each object in a collection I have two objects that once I make proxy they changed into long shapes nothing like their actual shape! All the others proxied fine.
Carol Mehlman's user avatar
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What is the workflow for creating reusable models with rigidbody that can be placed all over the scene

I'm looking for a concept similar to unity engine prefabs. I need to have a library of objects with rigidbody that I can place in the scene. If I change original object properties (material/rigidbody ...
PDaria's user avatar
  • 101
0 votes
0 answers
20 views

How to connect other objects to a displaced surface generated by a noise texture shader with animation

I created a very simple wave plane through shader editor. It is based on a noise texture feeding a vector displacement node which connected to displacement channel within material output node. This ...
iKKDev's user avatar
  • 1
0 votes
0 answers
22 views

How to create an 'external' database managed with an addon?

I have a problematic : I create multiple models but I use always the same colors. I created an addon with the colors inside a dictionnary, but when I want to update some colors, add or remove others, ...
Jean506's user avatar
0 votes
1 answer
142 views

How to link all actions for an object from the other file?

I have two blend files: one with the animated model - let's say model.blend and all actions (e.g. idle, walk...) and the in the other file, say ...
J. A.'s user avatar
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0 answers
40 views

Library Override Rig Only

I'm linking a character to a new file and I will be posing/animating it in that file. And that character will be duplicated many times and posed differently (like an army for example). My question is: ...
bassimist's user avatar
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0 answers
8 views

Linking Meshes on new scene, placement issue

I am trying to link a collection into a new scene. The collection has one mesh with its origin located at the centre of the grid. Still, when I link it to my new scene, the linked mesh looks far away ...
Bruno Suraski's user avatar
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0 answers
34 views

How do I reverse-find object dependencies?

How do I find everything referencing an object so I can update them? (i.e. mirror mods, etc.) I'm a newb who's gotten carried away building a house. But it's getting big and I'm trying to organize and ...
Kai Clocker's user avatar
0 votes
1 answer
38 views

Can you Move an Annotaion Layer to a different Annotation Data-Block

I want to know if there is a way to Move an annotation layer from one Annotation data-block to another Move this Annotation Layer In This Annotation Layer To this annotation layer Thankyou For ...
Bal_Lu's user avatar
  • 33
0 votes
2 answers
40 views

Mirroring/copying relative animations locations?

I want the cube on left to do same animation like the cube on right, but while affecting only the relative location of the left cube. In my right cube I have "location" animation that moves ...
Itay's user avatar
  • 11
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0 answers
37 views

My Blend file is huge and everything is slow, even after deleting almost everything!

My Blend was 7GB and every click took at least seconds to respond. I had several linked characters that were rigged and have 4k textures and mocap data for animations. But that was it; no particles ...
Benjamin Bass's user avatar
0 votes
1 answer
51 views

How to attach all the textures in my scene to blender

I created a project on my computer but as my computer has trouble rendering heavy scenes I send it to a render farm, so it can be faster. The problem starts when the botaniq assets (the plugin I use ...
Shelter Portugal's user avatar
0 votes
1 answer
29 views

Duplication of Collections

According to the tutorial "Step by step creating a flock of low poly birds in Blender" I created a flock of crows. The flock has in its structure a System of Particles, armatures, ...
Геннадий Горбач's user avatar
2 votes
0 answers
26 views

Large environment scene workflow

I'm about to embark on a huge project that requires me to create an environment that is somewhere between 2-5km. The problem I'm facing is that I need most areas/sections of this environment to be ...
Damon Binstead's user avatar
2 votes
0 answers
91 views

Unable to access custom properties on collection asset

I have one Blend file with a Collection that has a custom property with "Library Overridable" enabled. However, when I use the Collection as an asset in another file, I can't access the ...
AlephCubed's user avatar
0 votes
0 answers
17 views

Texture Coordiante - Object not working with linked file/asset

i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
Chris's user avatar
  • 833
0 votes
1 answer
50 views

Connecting automatically made texture nodes with bpy.ops.node.nw_add_textures_for_principled(etc.etc.etc.) with other parts of the node tree

The code I have creates an addon which takes an existing material on my model and then grabs baked image textures from my laptop before it adds them using the principle texture setup feature from the ...
TheZhuologist's user avatar
0 votes
0 answers
201 views

Within same blender file, how to link objects to new scene and override position (blender 3.5)?

I'm feeling like the main workflow for linking and library overrides is when the object of interest is saved in a separate blender file. My question is whether we can perform linking and library ...
Li Brary's user avatar
0 votes
1 answer
18 views

Linked models showing hidden objects used for modifiers

I've created a few scenes to be used as linked objects in another scene, and a few of them are using boolean modifiers to "cut" out shapes from other objects. I've noticed that when linking ...
e-e's user avatar
  • 103
0 votes
0 answers
110 views

With a linked object, why can't I override the name as I can with position and rotation without overriding he whole data object?

I have a number of assets in a separate blend file. I drag them into a 'staging' blend file to use them. My default import for that asset library is Link. After I drag them in I use SHIFT+CLICK to ...
Cray-1's user avatar
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0 votes
0 answers
8 views

help with error modifier cannot be applied on multi-user data [duplicate]

Error: modifier cannot be applied on multi-user data on the stage I have objects copied via Alt + D on them I cannot apply modifiers, although I could before when trying to create a new object of any ...
viky zhokhova's user avatar
0 votes
0 answers
48 views

Script for automatic re-aligning objects to make linked-duplicates

I have over 1000 copies of a given reference object. Translations and rotations have been applied to all copies. Unfortunately, I haven't used 'linked duplicate' and in order to make all 1000 objects ...
darksun's user avatar
  • 111
1 vote
1 answer
1k views

How to export Blender spreadsheet data into .csv file without applying GN?

I created this geometry in Blender GN, and I need to export the 3d coordinates of a list of points(These points are not on the input geometry), the data is already shown in the "Blender ...
miaomiao's user avatar
1 vote
0 answers
77 views

Can I export the 3D coordinates of part of an object created in Geometry Nodes (without applying the modifier)?

Can I export the 3D coordinates of a part of an object made by the Geometry Nodes to a .csv file (without applying the GN)? For example, I created this road (and its accessories) in Geometry Nodes, ...
miaomiao's user avatar
2 votes
1 answer
95 views

Make Object Animation Data Single User Using Python

there I am trying to find a way to Unlink the animation data of two linked objects , Let's Describe the problem: Right now I use a script with this data to create a linked copy of an object. ...
NamanDeep's user avatar
  • 461
0 votes
0 answers
22 views

ReLinking with new collections

I have a .blend file with animations for a given set of rigs. But lately I've just made changes with additions like FACE IT, which have a separate rig, also I've changed how files are organized inside ...
adrian2608's user avatar
0 votes
1 answer
317 views

Determine the Input/Output type of Group-Input-Node and Group-Output-Node via Python

my goal is to create a Geometry Node Setup for the currently selected object via Pythonscript looking like this: While it's pretty easy to create and connect different nodes, I'm still having ...
AlexH's user avatar
  • 3
0 votes
1 answer
216 views

parenting linked duplicates of a mesh to an armature

I'm rigging mechanical parts to a complex armature. Some parts are mutually identical (e.g. screws, retaining rings...) and refer to precisely determined shapes. I would like to instantiate these ...
Vincent's user avatar
  • 25
2 votes
1 answer
166 views

Making a generic "ID"/datablock pointer property in an add-on

I'm making an add-on and would like to have properties for selecting ID-blocks and data paths, similar to those in KeyingSetPath. Here's how I'm declaring them: <...
impiaaa's user avatar
  • 41
0 votes
0 answers
16 views

Use same mesh with different pose (including different Inverse Kinematics) in different scenes

I am trying to use the same character with different poses in different scenes. I have managed to create a new scene as a “linked copy”, so changes to the mesh in the base scene are reflected in the ...
Anaphory's user avatar
  • 101

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