Questions tagged [linked-data]

Questions about linked data. There are many kinds of data that can be linked, (e.g, Materials, Object Data, Modifiers, etc.) even across multiple blendfiles.

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Create instanced "linked duplicate" of mesh respecting selected meshes location, rotation and scale

I am using the below code to create an instance "linked duplicate" of the last selected mesh in the location, rotation and scale of the previously selected meshes. However the below code ...
SarahLee's user avatar
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2 answers
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How to edit / manage appended collections with collection instances

I am struggling with one problem for over 3 years and i finally decided to discuss it with someone. Long story short: I got an object lets say CASE I got another objects like BUTTONS I got a ...
Sebastian's user avatar
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How to change the textures of some assets without affecting other similar assets?

While I was using grass assets for environmental work, I tried to use a brown texture colors for some and leave the others green. However, when I did, it automatically changed all grass even in other ...
Drone Shadow's user avatar
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Does adaptive subdivison have limitations when originating from a linked file?

I have a file with an object which uses adaptive subdivision and a displacement texture. I then want to link this first file into a second one where I add the context etc. However, when moved away ...
ASa's user avatar
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Permanent Material Overrides to Linked Files When Reloading

I am building a neighborhood model from my home town all based on old photos. There will probably be around 100 highly detailed buildings and street furniture. Match photo on Sketchup is essential to ...
470Vinyl's user avatar
1 vote
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20 views

How to relink lots of missing image files with changed file extensions?

So here is my situation: I have a huge PBR Shader Library and most of the images in there are .png and .tif. I would really like to convert all of these images to jpg to save on disk space (This ...
Flo's user avatar
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How can different scenes be linked for video editing?

I’ve just started learning about linking, and I think I’ve made a fundamental mistake — the thing is I have multiple Blender files going, one for each scene instead of having them as various scenes ...
Harold Konrad 's user avatar
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Why did my linked object change shape after making proxy?

After linking each object in a collection I have two objects that once I make proxy they changed into long shapes nothing like their actual shape! All the others proxied fine.
Carol Mehlman's user avatar
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What is the workflow for creating reusable models with rigidbody that can be placed all over the scene

I'm looking for a concept similar to unity engine prefabs. I need to have a library of objects with rigidbody that I can place in the scene. If I change original object properties (material/rigidbody ...
PDaria's user avatar
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18 views

How to connect other objects to a displaced surface generated by a noise texture shader with animation

I created a very simple wave plane through shader editor. It is based on a noise texture feeding a vector displacement node which connected to displacement channel within material output node. This ...
iKKDev's user avatar
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How to create an 'external' database managed with an addon?

I have a problematic : I create multiple models but I use always the same colors. I created an addon with the colors inside a dictionnary, but when I want to update some colors, add or remove others, ...
Jean506's user avatar
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How to link all actions for an object from the other file?

I have two blend files: one with the animated model - let's say model.blend and all actions (e.g. idle, walk...) and the in the other file, say ...
J. A.'s user avatar
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25 views

Library Override Rig Only

I'm linking a character to a new file and I will be posing/animating it in that file. And that character will be duplicated many times and posed differently (like an army for example). My question is: ...
bassimist's user avatar
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7 views

Linking Meshes on new scene, placement issue

I am trying to link a collection into a new scene. The collection has one mesh with its origin located at the centre of the grid. Still, when I link it to my new scene, the linked mesh looks far away ...
Bruno Suraski's user avatar
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20 views

How do I reverse-find object dependencies?

How do I find everything referencing an object so I can update them? (i.e. mirror mods, etc.) I'm a newb who's gotten carried away building a house. But it's getting big and I'm trying to organize and ...
Kai Clocker's user avatar
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1 answer
22 views

Can you Move an Annotaion Layer to a different Annotation Data-Block

I want to know if there is a way to Move an annotation layer from one Annotation data-block to another Move this Annotation Layer In This Annotation Layer To this annotation layer Thankyou For ...
Bal_Lu's user avatar
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2 answers
38 views

Mirroring/copying relative animations locations?

I want the cube on left to do same animation like the cube on right, but while affecting only the relative location of the left cube. In my right cube I have "location" animation that moves ...
Itay's user avatar
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My Blend file is huge and everything is slow, even after deleting almost everything!

My Blend was 7GB and every click took at least seconds to respond. I had several linked characters that were rigged and have 4k textures and mocap data for animations. But that was it; no particles ...
Benjamin Bass's user avatar
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1 answer
25 views

How to attach all the textures in my scene to blender

I created a project on my computer but as my computer has trouble rendering heavy scenes I send it to a render farm, so it can be faster. The problem starts when the botaniq assets (the plugin I use ...
Shelter Portugal's user avatar
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1 answer
28 views

Duplication of Collections

According to the tutorial "Step by step creating a flock of low poly birds in Blender" I created a flock of crows. The flock has in its structure a System of Particles, armatures, ...
Геннадий Горбач's user avatar
2 votes
0 answers
21 views

Large environment scene workflow

I'm about to embark on a huge project that requires me to create an environment that is somewhere between 2-5km. The problem I'm facing is that I need most areas/sections of this environment to be ...
Damon Binstead's user avatar
1 vote
0 answers
57 views

Unable to access custom properties on collection asset

I have one Blend file with a Collection that has a custom property with "Library Overridable" enabled. However, when I use the Collection as an asset in another file, I can't access the ...
AlephCubed's user avatar
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Texture Coordiante - Object not working with linked file/asset

i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
Chris's user avatar
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1 answer
36 views

Connecting automatically made texture nodes with bpy.ops.node.nw_add_textures_for_principled(etc.etc.etc.) with other parts of the node tree

The code I have creates an addon which takes an existing material on my model and then grabs baked image textures from my laptop before it adds them using the principle texture setup feature from the ...
TheZhuologist's user avatar
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77 views

Within same blender file, how to link objects to new scene and override position (blender 3.5)?

I'm feeling like the main workflow for linking and library overrides is when the object of interest is saved in a separate blender file. My question is whether we can perform linking and library ...
Li Brary's user avatar
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1 answer
14 views

Linked models showing hidden objects used for modifiers

I've created a few scenes to be used as linked objects in another scene, and a few of them are using boolean modifiers to "cut" out shapes from other objects. I've noticed that when linking ...
e-e's user avatar
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49 views

With a linked object, why can't I override the name as I can with position and rotation without overriding he whole data object?

I have a number of assets in a separate blend file. I drag them into a 'staging' blend file to use them. My default import for that asset library is Link. After I drag them in I use SHIFT+CLICK to ...
Cray-1's user avatar
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8 views

help with error modifier cannot be applied on multi-user data [duplicate]

Error: modifier cannot be applied on multi-user data on the stage I have objects copied via Alt + D on them I cannot apply modifiers, although I could before when trying to create a new object of any ...
viky zhokhova's user avatar
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0 answers
46 views

Script for automatic re-aligning objects to make linked-duplicates

I have over 1000 copies of a given reference object. Translations and rotations have been applied to all copies. Unfortunately, I haven't used 'linked duplicate' and in order to make all 1000 objects ...
darksun's user avatar
  • 111
1 vote
1 answer
492 views

How to export Blender spreadsheet data into .csv file without applying GN?

I created this geometry in Blender GN, and I need to export the 3d coordinates of a list of points(These points are not on the input geometry), the data is already shown in the "Blender ...
miaomiao's user avatar
1 vote
0 answers
57 views

Can I export the 3D coordinates of part of an object created in Geometry Nodes (without applying the modifier)?

Can I export the 3D coordinates of a part of an object made by the Geometry Nodes to a .csv file (without applying the GN)? For example, I created this road (and its accessories) in Geometry Nodes, ...
miaomiao's user avatar
2 votes
1 answer
67 views

Make Object Animation Data Single User Using Python

there I am trying to find a way to Unlink the animation data of two linked objects , Let's Describe the problem: Right now I use a script with this data to create a linked copy of an object. ...
NamanDeep's user avatar
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0 answers
20 views

ReLinking with new collections

I have a .blend file with animations for a given set of rigs. But lately I've just made changes with additions like FACE IT, which have a separate rig, also I've changed how files are organized inside ...
adrian2608's user avatar
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1 answer
157 views

Determine the Input/Output type of Group-Input-Node and Group-Output-Node via Python

my goal is to create a Geometry Node Setup for the currently selected object via Pythonscript looking like this: While it's pretty easy to create and connect different nodes, I'm still having ...
AlexH's user avatar
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0 votes
1 answer
115 views

parenting linked duplicates of a mesh to an armature

I'm rigging mechanical parts to a complex armature. Some parts are mutually identical (e.g. screws, retaining rings...) and refer to precisely determined shapes. I would like to instantiate these ...
Vincent's user avatar
  • 25
1 vote
1 answer
75 views

Making a generic "ID"/datablock pointer property in an add-on

I'm making an add-on and would like to have properties for selecting ID-blocks and data paths, similar to those in KeyingSetPath. Here's how I'm declaring them: <...
impiaaa's user avatar
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0 answers
13 views

Use same mesh with different pose (including different Inverse Kinematics) in different scenes

I am trying to use the same character with different poses in different scenes. I have managed to create a new scene as a “linked copy”, so changes to the mesh in the base scene are reflected in the ...
Anaphory's user avatar
  • 101
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0 answers
52 views

Move and apply modifier on a linked object

I have a master file where I have my objects and materials. I want to be able to use them in other files I shall be able to move and apply array modifiers on them. When I make changes to the master ...
SpaceX's user avatar
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1 vote
1 answer
295 views

How to select Linked mesh using geometry nodes

I want to select linked mesh in an object using an empty in geometry nodes. As soon as the empty sphere touches a face it becomes black, after that want to check if the current mesh has any black ...
Starboi97's user avatar
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0 answers
40 views

Can you add lights to multiple linked objects simultaneously?

I have a scene with multiple streetlamps, they are all the same mesh and linked to each other (when I edit the mesh of one of them it is applied to all the other objects as well). I am struggling to ...
alex's user avatar
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0 answers
52 views

How to use linked objects in boolean modifiers

I have tried linking objects programmatically using the guide found here. This works great also when manipulating objects w.r.t position/pose. When I try to use linked assets in boolean modifiers, it ...
Stefan Karlsson's user avatar
1 vote
1 answer
120 views

Object linking weirdness: Why does unlinking this object make it disappear?

I have some third-party objects that display an odd linking behavior that I do not understand. If I right-click on the object in the ViewLayer pane and select Unlink, the object disappears entirely. ...
WilburPost's user avatar
  • 1,035
1 vote
1 answer
19 views

How to Move child to the same spot on a new parent

So I have an child parented to an object. I'd like to move it to the same location on a new parent (which will often be a linked duplicate). I've tried various combinations with keep transform, clear ...
sandyscott's user avatar
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0 answers
60 views

Link collection without linking scene

When linking a Collection into a new blender file, for some reason, it also links the Scene associated with that collection. It can be deleted in the scene selection drop down, and the data blocks ...
VarnaScelestus's user avatar
0 votes
1 answer
12 views

liboverride_troubleshoot_operation() proper context sought

If I try to invoke the bpy.ops.outliner.liboverride_troubleshoot_operation(...) from a script I get an improper context error, although I've set_select(True) the ...
james_t's user avatar
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0 votes
1 answer
700 views

Unlinking objects make them disappear entirely. Why?

I've used Blender for years, but one thing that continually baffles me is when objects are "linked." Frequently, when I "unlink" a group of objects, they disappear entirely from ...
WilburPost's user avatar
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0 answers
53 views

Retarget Mixamo Animation to Linked Caracter

I want to apply some mocaps to a linked character but it's not working. The character is rigged with mixamo in its own file and I linked it into the working file. I can animate it manually with ...
Simon's user avatar
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0 answers
34 views

How can I duplicate complex collections such that they remain linked and editable but can be independently posed?

The specific use case is designing a mech: I would like to design one limb and have a mirrored copy for the opposite side such that I can continually tweak the design and have it reflected in the copy,...
zalcarik's user avatar
0 votes
1 answer
224 views

Can we write a script that will apply the scale of all objects?

I'm sure I'm not the only one who is a bit annoyed at the current workflow for applying the scale of multi-user objects. We first need to make one copy unique, then apply the scale for that, then re-...
user44109's user avatar
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0 answers
67 views

AssetBrowser: What is the best workflow for linking an armature and its mesh without using a collection

What I want to do is simple: link a mesh object along with its armature from the asset browser into a scene. It seems like some people do this by linking a collection and overriding it, but is that ...
fuggerfly's user avatar

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