Questions tagged [linked-data]

Questions about linked data. There are many kinds of data that can be linked, (e.g, Materials, Object Data, Modifiers, etc.) even across multiple blendfiles.

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156 views

How to recognize local and linked Material with Python

in blend file I have local material called "aluminium". Then I link material called "aluminium" from from different blend file. How can I regonize these two? When I print: ...
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2answers
27 views

Is it possible to apply modifiers changes to several objects at once?

I have a series of objects that all use the same series of modifiers. When I select a bunch of them, and change a modifier, I expect it to propagate to all the objects, and instead it only applies to ...
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17 views

"New Blender Instance" option is missing the "Edit Linked Library" addon

"Edit Linked Library" is a built in addon that allows me to open the linked object in it's original file. However I want to open it in a new instance of Blender. This is supposedly a ...
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0answers
11 views

Linking a collection with a material which displaces in a certain direction into another scene

I have created a material which displaces the top of a cube upwards in the z direction. I added drivers to the rotation of the displacement such that it is driven by the rotation of the cube (See that ...
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0answers
29 views

Positioning 1000 roses in Blender

I need to put 1000 roses on a 3D heart. See the images. I can make a heart and a rose and link duplicate it. But don't want to position each rose by hand. Is there a smarter way to do this? What ...
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29 views

How to place an animation into a 3d landscape without everything breaking [closed]

Consider a project that consists of separate .blend files: 3d Terrain (created procedurally) Character animations The intention is to link both of those into a new file and place the character ...
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1answer
41 views

How can I purge recently deleted objects?

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17 views
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1answer
39 views

Linked data cannot export armatures/animations on fbx files

Working on a huge project, i have to use multiple meshes and collections and i have them all in separated blender files, i want to use linked collections to assemble all the objects and export this ...
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0answers
16 views

Errors on Appending Character after Linking Environment

In Blender2.93(Windows10), appending only Characters First works fine ie EditToggle is allowed. However, once external Environment Objects like buildings,trees etc are 'Linked First' and then ...
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1answer
25 views

Why do I always have to reassign appended materials when starting blender?

I have appended some materials from blender file A to blender file B. In file B, I have assigned the materials to some objects and additionally added fake users just to be on the safe side. However, ...
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0answers
23 views

overrides and linked collections, saving problem

I have a couple questions that are related: a. I have a problem saving objects I've modified from linked collections. They sometimes disappear as soon as I save the file I'm working on. So far, the ...
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1answer
35 views

How to replace materials in one blender file with materials of the same names from another file without creating copies

I have two blender files that have different materials with the same names. Both were originally in Blender Internal, but I manually converted the BI materials to eevee in one of them. The other file, ...
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13 views

Rotation and scale Changes appear to not save with Linked object

I have a set of objects that I am importing into a main scene via linked connection. For some reason the changes I make to the rotation and sometimes the scale of these objects are not being saved. ...
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1answer
11 views

Weight Paint differently on Linked Duplicates

I am rigging a bird and all my wing feathers are linked duplicates with the same mesh data. I would like to keep the objects linked in case I want to change the shape of the feathers later. My ...
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1answer
17 views

How to get Pin to work in UV maps once you have joined a mesh?

I have created a new file for testing purpose. Create Monkey, seperate lose parts from the mesh (the eyes) copy uv maps, join everything together. Now both eyes share the same space in the uv map. But ...
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14 views

How to only have an object's animation action when linked in several scenes

I have several linked scene copies where I want to animation objects, cameras, and lighting for architectural animations; such as a door-opening during a walk-through, or sunlight and other lighting ...
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0answers
15 views

Quickly select multiple sets of linked data objects

It's easy to select an object and all its duplicates in a scene. Just SHIFT+L and Select Linked > Object Data. But Blender will only select duplicates of an ACTIVE object, not all selected objects ...
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1answer
62 views

Setting Origin without affecting location of linked duplicates

Presently working through a tutorial, and I have realized that I have inadvertently made a buttload of linked duplicates of a mesh object with an origin out in the middle of nowhere. The origin in ...
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0answers
19 views

How to edit linked object cloth parameters

I have a cloth object in a base file that I linked into a new file. I then did a library override so I could expose the various objects in a collection (...
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1answer
38 views

Adding a modifier to the top of the stack of multiple objects without overwriting previous modifiers

I would like to add a triangulate modifier to all of my objects on top of all my other modifiers. This is different from Ctrl+L link modifiers because this overwrites modifier data. Either an option I'...
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1answer
44 views

Automatic moving of unselected objects & detailed Blender documentation

I am using Blender like for CAD-like work because it does what I want and the 25 CAD programs I tried do not. Argh. I use S -> Selection to Cursor a lot. Sometimes Blender moves the shared meshes ...
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1answer
23 views

Modify all linked instances

It seems that inherited attributes that can be overridden is needed in Blender for objects considering its complexity. In any event, I thought I read that linked objects only have location and ...
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1answer
16 views

Change all linked objects?

I have tried to understand linking objects (or is it meshes?), but am apparently failing. I want to create a 2nd and 3rd copy of a collection such that if I change any of the objects, they all are ...
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1answer
40 views

Share parts of mesh data across meshes

Greetings to the Blender community, I'm using an Array Modifier on object A, with object B and C as caps. My problem is, that if I edit object A, the edge doesn't align with the caps anymore. Is there ...
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0answers
17 views

Rig controller material

I was curious if this was possible: I have a model of a product *(wall light) for rendering. the product has 4 or 5 different material options. I have it as a collection that I can import into any ...
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0answers
24 views

How to copy indices from one mesh to another ? (vertex numbers/index/id) (the same uv)

I have two objects with the same number of vertices. I dont know how, but one object got its vertex numbers changed (indices) As you see on the picture numbers on one are diferent than on the other. ...
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28 views

Override linked object hierarchy

My goal is to keep assets separate (in one scene/other blend file) and reuse them with the ability to transform individual objects in the hierarchy each time differently (so that the transformations ...
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0answers
15 views

Make Library Override with collection from current file

Is it possible to do a "Make Library Override" in order to edit an object linked to another Collection which is in the current file? I can do that if the collection is from another file, but ...
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0answers
15 views

Swapping Linked File Groups - Keeping Animations

I want to swap a linked group with another version I made of that group. I wanted to swap the group with the new one, while keeping the old for other animations. For context, I have a room of objects ...
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0answers
13 views

Is it possible to relink all the objects in a project? [duplicate]

I am working on a scene with some objects linked from other projects, but suddenly everything appeared unlinked, and I can't see my objects anymore. Is there a way to relink everything?
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15 views

2 separate objects connected via links, how to clear them [duplicate]

I was messing with CTRL + L and probably somehow connected 2 separate object, now when I try to apply scale to any of them I got error "Cannot apply to a multi user: Object "Plane.028", ...
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0answers
20 views

Duplicate Materials with separate animation keyframes

How can I create a duplicate of a material with separate animation keyframes? I want to create two objects, both with the same material properties, but that fade in at different times. However, every ...
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0answers
10 views

How to set specific animation frame of a linked collection

I have a linked collection that contains animation frames. I've used this linked collection a few times in the same project and I'd like to use different animation frame for each linked instance. Is ...
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1answer
79 views

Changing a Linked object's Material [closed]

Blend file. Video Explanation. I made a collection with an object parented to a bone. The bone has a property in pose mode and drives a color change in the material of the object. When I link this ...
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19 views

Modifier Settings do not Copy Using Link or Copy Attributes

Default blend file duplicate default cube add cloth modifier to one. change a setting within the modifier - for example vertex weight Control - L - Link objects and choose modifier or: Enable copy ...
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0answers
15 views

How to link objects so they have fixed transforms, but editable shapekey values?

for my animation project I would love to create some cute stylized clay-like plants. In my final scenes, I will need a lot of them so I decided to use animation nodes to animate their shape keys. But ...
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0answers
19 views

Is it possible to move empty in linked collection

i have an collection of object that can be animated by moving an empty i want to link them and be able to move the empty. here is a picture, i want to move the circle empty, is that possible?
6
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2answers
315 views

Override a material on a Linked object (2.92)?

I have a character that is linked into a Scene as a collection. I want to change an input value of a nodegroup in one of the character's materials, preferably without making the whole thing local. Of ...
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1answer
35 views

Can I Create a Linked Duplicate Consisting of Only Those Mesh Parts Defined by a Vertex Group Owned by the Duplicated Object?

I have made this mesh... ... and I have create two vertex groups. One for the whole mesh, called "Start"... ... and another one which excludes a part of it, called "End". How ...
3
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1answer
123 views

Can I check to see if an object is used in another objects modifier? [duplicate]

I have a complex file with a lot of objects in it. Many of them are there as a target for a modifier of some kind Boolean, curve modifier, etc. Sometimes I go through and clean out objects that are no ...
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0answers
20 views

I want a linked duplicate to keep form change but have separate material [duplicate]

My goal is to have two meshes that deform together as linked duplicate, but that each have it's own material. I tried to make single user material only but it does not work. It just makes both meshes ...
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1answer
11 views

Problem with appending model after previous linking

Just starting to add external models to my scenes. I first tried linking a model but found that it wasn't really suitable for what I wanted since I couldn't apply changes or edit the model. I deleted ...
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0answers
23 views

What's the best way to use scene management with fully rigged characters

My apologies if this has been asked before but after some extensive searching the only information on scene management I've found is beginner level. As I see it linked uses the same asset between ...
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0answers
114 views

I need to update an alembic and keep materials

I need to import alembics in my scene and I would like to do a lots of updates of this object without losing my materials (& other datas). For example, I have a main scene, I import an alembic, do ...
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0answers
100 views

How to make shape-keyed particles behave independently?

Let's say we have a mesh object with a Shape Key deformation, and it's driven by a Driver based on its distance from an Empty. It works as expected. But then if we want to make a Particle System of ...
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0answers
9 views

how can I switch two (linked) collections?

I would like to switch two (linked) collections in a project. I know that you can relocate files in the outliner > blender files; but my collections are from the same file. Is there an easy way to ...
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0answers
29 views

relinking missing files isn't working

I'm moving files to an external drive. One of my blend files shows textures fully pink. I could individually replace the paths of every model but that's about 100 models with several textures each. ...
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0answers
27 views

Library Override loses position of instance

Use case: Link a collection from another file. Set resultant instance to arbitrary loc/rot/scale. Make Library Override. Result: The objects that created from the override are positioned at the origin ...
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0answers
24 views

Is it worst or not to have multiple linked blend files into my main project?

If I want to work with linked meshes, collections etc, what is better so to keep my main project "light"? To have one separate blend file where I'll keep all my prototypes in there, or to ...

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