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8 votes
1 answer
15k views

Objects, shadows and reflections not rendering in EEVEE

I started to work with EEVEE short time ago and I was amazed by the capabilities of this engine. However, I noticed something strange when I was rendering some tests. Some objects/reflections/shadows ...
ermac's user avatar
  • 299
1 vote
2 answers
2k views

Pixelated shadow appearing in Cycles when using bump in node editor

I have a fairly simple scene with two cubes and a sphere on a plane. Each of the items has an image texture applied to it and a point lamp provides illumination. The sphere has a slightly more ...
Nathan Osman's user avatar
  • 1,423
1 vote
1 answer
1k views

Conflicting faces rendering as black

In my blend file here, I'm trying to write a shader that uses a gradient to mix between transparency and the surface material. So far, I've managed that. But when transparent, the object shows black ...
SgerbwdGwyn's user avatar
2 votes
1 answer
213 views

Why do I have this weird shading issue?

I'm modelling a Gameboy right now and after adding the dpad und an A button. After remeshing everything into quads I still have some harsh edges around the A button and I cannot figure out why. I have ...
flolopi's user avatar
  • 45
1 vote
0 answers
465 views

Cycles Textures not showing with shading - Works in Eevee

I think this must be some simple thing that I have missed, but I can't get this model to render properly in Cycles, yet it works perfectly in Eevee. The cycles version is not rendering with any ...
DrIgnatiusCole's user avatar
1 vote
1 answer
255 views

Is it possible to have a node value correspond to how much light is hitting that pixel? [duplicate]

The puzzle I'm facing comes from when I was participating in Nodevember, so although I can think of ways to manage this by using baked image sequences or sync'ing up a mask to roughly match the ...
Ladadadada's user avatar
0 votes
2 answers
2k views

Faces shading looks strangely segmented after extrusions

I extruded something from this Obj model and the shading looks segmented as if there were distinct models. I have already checked that my normals are not inside out. Normals look ok:
GUY WHO NEEDS HELP's user avatar
0 votes
1 answer
618 views

Python 2.8 - eliminating shadow by adding emission shader to background plane/image

In Blender 2.8, I have an image/plane ("sky") serving as a background that shows an unwanted shadow from an object in the foreground. Manually, I can eliminate the unwanted shadow on the background '...
vndep's user avatar
  • 723