All Questions
8 questions
8
votes
1
answer
15k
views
Objects, shadows and reflections not rendering in EEVEE
I started to work with EEVEE short time ago and I was amazed by the capabilities of this engine. However, I noticed something strange when I was rendering some tests. Some objects/reflections/shadows ...
1
vote
2
answers
2k
views
Pixelated shadow appearing in Cycles when using bump in node editor
I have a fairly simple scene with two cubes and a sphere on a plane. Each of the items has an image texture applied to it and a point lamp provides illumination.
The sphere has a slightly more ...
1
vote
1
answer
1k
views
Conflicting faces rendering as black
In my blend file here, I'm trying to write a shader that uses a gradient to mix between transparency and the surface material.
So far, I've managed that. But when transparent, the object shows black ...
2
votes
1
answer
213
views
Why do I have this weird shading issue?
I'm modelling a Gameboy right now and after adding the dpad und an A button. After remeshing everything into quads I still have some harsh edges around the A button and I cannot figure out why.
I have ...
1
vote
0
answers
465
views
Cycles Textures not showing with shading - Works in Eevee
I think this must be some simple thing that I have missed, but I can't get this model to render properly in Cycles, yet it works perfectly in Eevee. The cycles version is not rendering with any ...
1
vote
1
answer
255
views
Is it possible to have a node value correspond to how much light is hitting that pixel? [duplicate]
The puzzle I'm facing comes from when I was participating in Nodevember, so although I can think of ways to manage this by using baked image sequences or sync'ing up a mask to roughly match the ...
0
votes
2
answers
2k
views
Faces shading looks strangely segmented after extrusions
I extruded something from this Obj model and the shading looks segmented as if there were distinct models.
I have already checked that my normals are not inside out.
Normals look ok:
0
votes
1
answer
618
views
Python 2.8 - eliminating shadow by adding emission shader to background plane/image
In Blender 2.8, I have an image/plane ("sky") serving as a background that shows an unwanted shadow from an object in the foreground. Manually, I can eliminate the unwanted shadow on the background '...