In Blender 2.8, I have an image/plane ("sky") serving as a background that shows an unwanted shadow from an object in the foreground. Manually, I can eliminate the unwanted shadow on the background 'Sky' by changing the "Diffuse BSDF" shader to "Emission."
I would like to do this in Python, but my code doesn't produce the desired result. Instead, the entire background image goes either gray or purple depending on which lines are executing. I have noted where the code starts to create unwanted results.
Any suggestions would be much appreciated. Thanks in advance!
bpy.ops.object.select_all(action='DESELECT') bpy.data.objects['Sky'].select_set(True) obj=bpy.data.objects['Sky'] skymaterial = bpy.data.materials.new('SkyMat') obj.active_material = skymaterial #UNWANTED RESULTS START HERE skymaterial.use_nodes = True nodes = skymaterial.node_tree.nodes nodes.clear() node_emission = nodes.new(type='ShaderNodeEmission')