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Questions tagged [pixel-art]

Art style with aesthetics inspired by old 8 and 16 bit computer and game consoles graphics

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How can I make grease pencil operate more like pixel art software?

TL;DR: Can brushes in Grease Pencil be easily converted into geometric shapes and locked to a grid, like how pixel art software operates? Hi everyone, I’ve been exploring creating pixel art-style ...
RandomSkinCreator's user avatar
3 votes
2 answers
383 views

Make procedural pixelated shadow

I have a node group, that make texture of an object look like low-poly pixel perfect (was taken from here). Shadow look normal, but if it possible, i want to "snap" it on the surface of ...
Figre's user avatar
  • 33
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0 answers
90 views

How do I make pixel animations with Grease Pencil?

I am attempting to make a pixel animation in Blender (not voxel). I have attempted to use the square brush, but for some strange reason, it spaces out the squares. I don't intend to use the Grease ...
Kid With Glasses's user avatar
0 votes
0 answers
75 views

Making 3d pixel art water in blender with correct reflection in EEVEE

I am trying to make a 3D-pixel art scene that requires an ocean with reflections. I am using Lucas Roedel's pixel art addon. (https://lucasroedel.gumroad.com/l/pixel_art). His library essentially does ...
Bryan's user avatar
  • 11
0 votes
1 answer
18 views

Remove half opaque pixels when rendering final image

Im doing some work to test styles with a model i came up with. In those styles i wanted to test how it would look like if it were to mimic a prerendered snes sprite, like from the Donkey Kong Country ...
Caue's user avatar
  • 15
1 vote
1 answer
350 views

Pixel Lighting Shader

I'm making a material that is meant to pixelate only the lighting on an object while leaving the texture and geometry intact. I'm currently having a problem where, when I plug in the node groups to ...
Squiggle's user avatar
0 votes
0 answers
1k views

Nearest neighbour filtering for reference image node (version 3.4)

I started Blender today with the goal of making low-poly models with pixel art/low res textures. It's just like everyone warned; very overwhelming! A tutorial video I was watching inserted a high ...
TH-SV's user avatar
  • 1
2 votes
1 answer
1k views

How could one pixelate 3D models like in the photos below?

I want to pixelate 3D models for a game project, i don't know if it's possible to do in blender but what would be the best way to achieve this?
isGrounded's user avatar
1 vote
0 answers
189 views

Can't achive fully opaque pixels on my pixel-art character

I am creating pre-rendered pixel art character, but it renders many pixels semi transparent. The resolution is 60x60 and I use set alpha node, but it somehow doesn't work. I made a few characters with ...
Matej Ševčík's user avatar
3 votes
0 answers
2k views

Workflow for 2.5D pixel art texturing

I'm working on a game that is supposed to look like Octopath Traveler. So I need 3D models with pixel art textures. But I'm having a lot of trouble figuring out the texturing part. I can unwrap the ...
Azeew's user avatar
  • 31
1 vote
0 answers
26 views

Creating Pixel texture [duplicate]

I want to create pixel texture in pixel art software(aseprite) for my blender model, is it possible I export uv map and create pixel art from it and then import my pixel texture to blender? I'm new to ...
Ehsan's user avatar
  • 11
1 vote
2 answers
192 views

How to render sprites alised (sharp) in Cycles? [duplicate]

Is there a way to disable Anti-Alising in cycles so renders will be pixelated? In Workbench there is option for no filtering but its missing from Cycles.
Zer0Frost's user avatar
1 vote
1 answer
395 views

Can I use absolute snap to grid in edit mode where the grid is rotated to match the rotation of an object's origin? My workflow depends on it

TLDR: I want the snapping grid to be translated into local space while editing an object. This is very important to my workflow as I attempt to emulate art from Pineapple Smash Crew and Stratus. Is ...
Christopher Morgan's user avatar
0 votes
0 answers
517 views

Render using a fixed color palette for pixel art

I'm looking for a way to have only a set of predetermined colors in my render, to generate pixel-art with those colors only. The closest I got to the desired effect was by using constant color ramps ...
MattOnyx's user avatar
  • 285
0 votes
1 answer
628 views

Pixel to voxel in Blender 2.92

I'd like to use knowuh's script on converting an image to voxels. there's the script: https://gist.github.com/knowuh/48136d7a17387e7cf6c3 I have tried to run it, but the file I loaded into the UV ...
Monti's user avatar
  • 3
2 votes
0 answers
356 views

Pixelating Grease Pencil (not using the pixelate effect)

Instead of this https://gyazo.com/bed4b90049e403aa1a1074e8dff8682a I want this (I used photoshop to pixelate for demostration) https://gyazo.com/1b6eebc60183893a8d0e8a2ca0908d53 I've wanted to ...
Omeleto's user avatar
  • 176
0 votes
0 answers
251 views

blurry textures on obj

When exporting my object to obj, the pixel texture becomes blurry, in blender itself I fixed it by going to the nodes where the texture is attached to the object as Color, and switched from Linear to ...
HaniHeger's user avatar
1 vote
0 answers
250 views

How can I make a pixel brush that works in Paint and Texture Paint view in Blender 2.9?

Have tried following this, but the best I can achieve is a pixel brush that sometimes works in Texture Paint view, but bleeds horribly in Paint view. This brush uses a texture of a white square island ...
Reverend Speed's user avatar
2 votes
0 answers
545 views

Is it possible to render shadows pixel perfect to UV textures without modifying Blender's source code?

To match the style of low poly pixel textured art, I would like to render shadows onto other meshes (at the very least a flat ground plane) with shadow values snapped per pixel of the UV of other ...
Wesley Barlow's user avatar
0 votes
0 answers
74 views

Trying to set up a character model for pixel textures. I want some parts' vertices to align with their own rotated grids. Is this possible?

So I have a character and he looks like this: He is my first blender model and I made him with intent to give him pixel art styled textures similar to Rich Edwards' pineapple smash crew models look. ...
Christopher Morgan's user avatar
6 votes
1 answer
478 views

Inconsistant edges and lights rendering for orthogonal pixel art with freestyle

I'm trying to recreate a Gameboy pixel-art style using a front-facing orthogonal view and freestyle for edges. My reference is this well-known picture from a pokemon game: My main problem is that ...
MattOnyx's user avatar
  • 285
0 votes
0 answers
568 views

How do I pixelate a texture in Blender 2.91.0?

I have a perfectly clear normal image I'm using as an image texture, now I want to make it pixelated via blender. How do I do that? Some stuff I've learned: Can't use the pixelate node because I'm ...
Ryan Zafar's user avatar
0 votes
1 answer
562 views

How to maintain the same pixel appearance, when rendering a exported image sequence

I need to import a animation png (with alpha) sequence into Blender, then put it on a geometry (a simple plane) to move some vertices (very subtle animation) and after that, export it again with the ...
beavoru's user avatar
  • 5,407
0 votes
1 answer
448 views

I'm trying to set up a workflow to build PS1 low-poly 2D/3D environments and I have a few questions

I'm trying to work towards making 3D/2D environments and assets like those you'd see in PS1 games, specifically games such as Xenogears, Wild Arms 2, and a couple of others. If you're familiar with ...
user113393's user avatar
0 votes
1 answer
318 views

Texture streches on the edge of extruded plane [duplicate]

so I wanted to try and make some 3d models of pixel art, and I started with a basic Minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane,...
MaxAnimator's user avatar
0 votes
0 answers
81 views

How do I stop Eevee videos from being pixelated?

I'm rendering a short video using the Eevee renderer and when I view the video after its saved, it all looks pixelated. I can see whilst its rendering that each frame doesn't look pixelated when ...
Jacob Lewis's user avatar
5 votes
1 answer
178 views

Texture uses UV, Pixel effect uses Object Texture Coords

My goal here is to be able to rotate the object, and have the image rotate with the UV map, But have the pixel effect rotate relative to an outside object, but given the setup i'm using I don't know ...
Marux's user avatar
  • 222
2 votes
1 answer
662 views

Pixelate the viewport camera in Eevee for previewing live pixel art / low-resolution render?

Related question that covered only Cycles: Is there a way to force pixellate the viewport render? These options are not available for Eevee. Is it possible with Eevee? Render sizes are 32x32, 16x16, ...
int_ua's user avatar
  • 372
3 votes
1 answer
1k views

Is there a way to force pixellate the viewport render?

I occasionally use blender for pixelart by disabling interpolation, mipmaps and anti-aliasing in render options, but it would be great to see how a model is looking without having to render it ...
Captain Dando's user avatar
0 votes
1 answer
4k views

How to upscale final render (compositing)

I am working on retro style graphics. How do I upscale my final render through compositor? I'm rendering frames with 480x270 resolution and want to upscale it to 1920x1080 without interpolation (or ...
Captain Saturnus's user avatar
2 votes
0 answers
459 views

Any workflow recommendation for 2.5-D pixel art style?

I am working on a little project that requires me to create a lot of low-resolution artwork on various sort-of basic geometry. For example a house would be just a cube with a triangle on top for the ...
aaaargh's user avatar
  • 21
1 vote
1 answer
1k views

Can't crop image's size in Blender 2.8

Hi I want to make pixel art from my 3D renders and I found that scaling render result in compositor and pixelating it with node gives better result than rendering with low resolution. Problem is that ...
Gordrik's user avatar
  • 83
9 votes
3 answers
4k views

Freestyle without anti aliasing for pixel art (2.8)

I've got a simple question that likely has a very complicated answer. Simple enough, I need to know how to make these freestyle lines completely sharp. I'm trying to make pixel art. By default, ...
Humble Hat's user avatar
4 votes
1 answer
3k views

Isometric 30° seems to behave like dimetric 26.6° (Blender 2.8)

Isometric video game graphics article on Wikipedia says: The projection commonly used in videogames deviates slightly from "true" isometric due to the limitations of raster graphics. Lines in ...
Markus von Broady's user avatar
14 votes
2 answers
70k views

Setting up an isometric view

I want to use Blender as a sort of reference for making isometric pixel art. My game tiles are 64 x 32: I'd like to create an object in blender using this same view. I know I can move the camera ...
Mitch's user avatar
  • 555
5 votes
2 answers
6k views

How to not distort pixels?

I am working on a low poly model and I would like to texture it with pixelart. The problem is that whenever I aply the textures, most of the pixels get distorted, stretched or compressed. Is there any ...
Victor Matheus's user avatar
6 votes
1 answer
5k views

Rendering a pixelated image

How do you make the camera in blender cycles render everything so it looks like pixels? I want everything in my scene to look pixelly like this image I found:
user avatar
3 votes
1 answer
3k views

Pixelart style render in blender

I want to create pixelart sprites for my game, but instead of drawing them, I want to render them with blender. Is it possible to make render like these http://timmaxwell.org/pages/retrorenderer/ ? I ...
piotrek's user avatar
  • 281
24 votes
3 answers
29k views

How can I keep low resolution textures pixelated?

I have a problem. I am going to make a minecraft animation in blender. But when I put a minecraft texture on a 3d cube that is 16x16x16 it is very low resolution is there a way to get the texture in a ...
joapet99's user avatar
  • 343