Questions tagged [pixel-art]

Art style with aesthetics inspired by old 8 and 16 bit computer and game consoles graphics

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Pixel to voxel in Blender 2.92

I'd like to use knowuh's script on converting an image to voxels. there's the script: https://gist.github.com/knowuh/48136d7a17387e7cf6c3 I have tried to run it, but the file I loaded into the UV ...
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Pixelating Grease Pencil (not using the pixelate effect)

Instead of this https://gyazo.com/bed4b90049e403aa1a1074e8dff8682a I want this (I used photoshop to pixelate for demostration) https://gyazo.com/1b6eebc60183893a8d0e8a2ca0908d53 I've wanted to ...
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30 views

blurry textures on obj

When exporting my object to obj, the pixel texture becomes blurry, in blender itself I fixed it by going to the nodes where the texture is attached to the object as Color, and switched from Linear to ...
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7 views

How can I make a pixel brush that works in Paint and Texture Paint view in Blender 2.9?

Have tried following this, but the best I can achieve is a pixel brush that sometimes works in Texture Paint view, but bleeds horribly in Paint view. This brush uses a texture of a white square island ...
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26 views

Is it possible to render shadows pixel perfect to UV textures without modifying Blender's source code?

To match the style of low poly pixel textured art, I would like to render shadows onto other meshes (at the very least a flat ground plane) with shadow values snapped per pixel of the UV of other ...
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15 views

Whats a material node/node setup that could restrict an image's palette

I have this basic image pixelizer setup and i want to use a specific color pallete. I want to be able to do something like add a colorramp and it changes the colors from the image to the closest ...
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15 views

Trying to set up a character model for pixel textures. I want some parts' vertices to align with their own rotated grids. Is this possible?

So I have a character and he looks like this: He is my first blender model and I made him with intent to give him pixel art styled textures similar to Rich Edwards' pineapple smash crew models look. ...
6
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1answer
56 views

Inconsistant edges and lights rendering for orthogonal pixel art with freestyle

I'm trying to recreate a Gameboy pixel-art style using a front-facing orthogonal view and freestyle for edges. My reference is this well-known picture from a pokemon game: My main problem is that ...
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38 views

How do I pixelate a texture in Blender 2.91.0?

I have a perfectly clear normal image I'm using as an image texture, now I want to make it pixelated via blender. How do I do that? Some stuff I've learned: Can't use the pixelate node because I'm ...
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1answer
23 views

How to maintain the same pixel appearance, when rendering a exported image sequence

I need to import a animation png (with alpha) sequence into Blender, then put it on a geometry (a simple plane) to move some vertices (very subtle animation) and after that, export it again with the ...
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1answer
54 views

I'm trying to set up a workflow to build PS1 low-poly 2D/3D environments and I have a few questions

I'm trying to work towards making 3D/2D environments and assets like those you'd see in PS1 games, specifically games such as Xenogears, Wild Arms 2, and a couple of others. If you're familiar with ...
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1answer
33 views

Texture streches on the edge of extruded plane [duplicate]

so I wanted to try and make some 3d models of pixel art, and I started with a basic Minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane,...
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31 views

How do I stop Eevee videos from being pixelated?

I'm rendering a short video using the Eevee renderer and when I view the video after its saved, it all looks pixelated. I can see whilst its rendering that each frame doesn't look pixelated when ...
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1answer
97 views

Texture uses UV, Pixel effect uses Object Texture Coords

My goal here is to be able to rotate the object, and have the image rotate with the UV map, But have the pixel effect rotate relative to an outside object, but given the setup i'm using I don't know ...
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40 views

Change units to Pixel units?

I'm trying to do pixel art textures but whenever I attempt to do it uniformed with the snap to unit measurements I get some texture stretching. I'm wondering if its possible to change unit measurement ...
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167 views

Pixelate the viewport camera in Eevee for previewing live pixel art / low-resolution render?

Related question that covered only Cycles: Is there a way to force pixellate the viewport render? These options are not available for Eevee. Is it possible with Eevee? Render sizes are 32x32, 16x16, ...
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30 views

Pixelate Node: Scaling Produces Missing Pixels On Border

So, I've been digging around for a neat way to pixelate a scene and each approach I've seen appears to use the same method as the documentation. https://docs.blender.org/manual/en/latest/compositing/...
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1answer
141 views

Is there a way to force pixellate the viewport render?

I occasionally use blender for pixelart by disabling interpolation, mipmaps and anti-aliasing in render options, but it would be great to see how a model is looking without having to render it ...
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1answer
756 views

How to upscale final render (compositing)

I am working on retro style graphics. How do I upscale my final render through compositor? I'm rendering frames with 480x270 resolution and want to upscale it to 1920x1080 without interpolation (or ...
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191 views

Any workflow recommendation for 2.5-D pixel art style?

I am working on a little project that requires me to create a lot of low-resolution artwork on various sort-of basic geometry. For example a house would be just a cube with a triangle on top for the ...
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1answer
525 views

Can't crop image's size in Blender 2.8

Hi I want to make pixel art from my 3D renders and I found that scaling render result in compositor and pixelating it with node gives better result than rendering with low resolution. Problem is that ...
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3answers
2k views

Freestyle without anti aliasing for pixel art (2.8)

I've got a simple question that likely has a very complicated answer. Simple enough, I need to know how to make these freestyle lines completely sharp. I'm trying to make pixel art. By default, ...
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1answer
963 views

Isometric 30° seems to behave like dimetric 26.6° (Blender 2.8)

Isometric video game graphics article on Wikipedia says: The projection commonly used in videogames deviates slightly from "true" isometric due to the limitations of raster graphics. Lines in ...
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2answers
19k views

Setting up an isometric view

I want to use Blender as a sort of reference for making isometric pixel art. My game tiles are 64 x 32: I'd like to create an object in blender using this same view. I know I can move the camera ...
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2answers
3k views

How to not distort pixels?

I am working on a low poly model and I would like to texture it with pixelart. The problem is that whenever I aply the textures, most of the pixels get distorted, stretched or compressed. Is there any ...
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1answer
3k views

Rendering a pixelated image

How do you make the camera in blender cycles render everything so it looks like pixels? I want everything in my scene to look pixelly like this image I found:
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1answer
3k views

Pixelart style render in blender

I want to create pixelart sprites for my game, but instead of drawing them, I want to render them with blender. Is it possible to make render like these http://timmaxwell.org/pages/retrorenderer/ ? I ...
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3answers
24k views

How can I keep low resolution textures pixelated?

I have a problem. I am going to make a minecraft animation in blender. But when I put a minecraft texture on a 3d cube that is 16x16x16 it is very low resolution is there a way to get the texture in a ...