Questions tagged [pixel-art]

Art style with aesthetics inspired by old 8 and 16 bit computer and game consoles graphics

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How to maintain the same pixel appearance, when rendering a exported image sequence

I need to import a animation png (with alpha) sequence into Blender, then put it on a geometry (a simple plane) to move some vertices (very subtle animation) and after that, export it again with the ...
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1answer
31 views

I'm trying to set up a workflow to build PS1 low-poly 2D/3D environments and I have a few questions

I'm trying to work towards making 3D/2D environments and assets like those you'd see in PS1 games, specifically games such as Xenogears, Wild Arms 2, and a couple of others. If you're familiar with ...
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1answer
18 views

Texture streches on the edge of extruded plane [duplicate]

so I wanted to try and make some 3d models of pixel art, and I started with a basic Minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane,...
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25 views

How do I stop Eevee videos from being pixelated?

I'm rendering a short video using the Eevee renderer and when I view the video after its saved, it all looks pixelated. I can see whilst its rendering that each frame doesn't look pixelated when ...
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1answer
97 views

Texture uses UV, Pixel effect uses Object Texture Coords

My goal here is to be able to rotate the object, and have the image rotate with the UV map, But have the pixel effect rotate relative to an outside object, but given the setup i'm using I don't know ...
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0answers
29 views

Change units to Pixel units?

I'm trying to do pixel art textures but whenever I attempt to do it uniformed with the snap to unit measurements I get some texture stretching. I'm wondering if its possible to change unit measurement ...
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0answers
112 views

Pixelate the viewport camera in Eevee for previewing live pixel art / low-resolution render?

Related question that covered only Cycles: Is there a way to force pixellate the viewport render? These options are not available for Eevee. Is it possible with Eevee? Render sizes are 32x32, 16x16, ...
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0answers
27 views

Pixelate Node: Scaling Produces Missing Pixels On Border

So, I've been digging around for a neat way to pixelate a scene and each approach I've seen appears to use the same method as the documentation. https://docs.blender.org/manual/en/latest/compositing/...
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1answer
86 views

Is there a way to force pixellate the viewport render?

I occasionally use blender for pixelart by disabling interpolation, mipmaps and anti-aliasing in render options, but it would be great to see how a model is looking without having to render it ...
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1answer
542 views

How to upscale final render (compositing)

I am working on retro style graphics. How do I upscale my final render through compositor? I'm rendering frames with 480x270 resolution and want to upscale it to 1920x1080 without interpolation (or ...
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0answers
178 views

Any workflow recommendation for 2.5-D pixel art style?

I am working on a little project that requires me to create a lot of low-resolution artwork on various sort-of basic geometry. For example a house would be just a cube with a triangle on top for the ...
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1answer
468 views

Can't crop image's size in Blender 2.8

Hi I want to make pixel art from my 3D renders and I found that scaling render result in compositor and pixelating it with node gives better result than rendering with low resolution. Problem is that ...
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3answers
1k views

Freestyle without anti aliasing for pixel art (2.8)

I've got a simple question that likely has a very complicated answer. Simple enough, I need to know how to make these freestyle lines completely sharp. I'm trying to make pixel art. By default, ...
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1answer
815 views

Isometric 30° seems to behave like dimetric 26.6° (Blender 2.8)

Isometric video game graphics article on Wikipedia says: The projection commonly used in videogames deviates slightly from "true" isometric due to the limitations of raster graphics. Lines in ...
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2answers
15k views

Setting up an isometric view

I want to use Blender as a sort of reference for making isometric pixel art. My game tiles are 64 x 32: I'd like to create an object in blender using this same view. I know I can move the camera ...
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2answers
3k views

How to not distort pixels?

I am working on a low poly model and I would like to texture it with pixelart. The problem is that whenever I aply the textures, most of the pixels get distorted, stretched or compressed. Is there any ...
6
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1answer
3k views

Rendering a pixelated image

How do you make the camera in blender cycles render everything so it looks like pixels? I want everything in my scene to look pixelly like this image I found:
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1answer
3k views

Pixelart style render in blender

I want to create pixelart sprites for my game, but instead of drawing them, I want to render them with blender. Is it possible to make render like these http://timmaxwell.org/pages/retrorenderer/ ? I ...
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3answers
23k views

How can I keep low resolution textures pixelated?

I have a problem. I am going to make a minecraft animation in blender. But when I put a minecraft texture on a 3d cube that is 16x16x16 it is very low resolution is there a way to get the texture in a ...