Questions tagged [geometry-nodes]

Use this tag for questions regarding Geometry Nodes, a modifier added to Blender in version 2.92 to manipulate geometry in a Blender scene.

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adding modifier input with python API in 4.0

I'd like to create a geometry nodes modifier and add an input parameter (in this case a material) using the python API. I am able to create the node group and add a ...
Linus's user avatar
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27 views

Is there a way in Blender to replicate what this tool is doing in Maya?

Maya has this cool feature that allows you to cut out geo based on its opacity mask. Is there a way to replicate this in Blender using Geo nodes, im very new to Blender and Geo nodes so not too savy ...
etewl's user avatar
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3 votes
1 answer
167 views

How to make a light bulb switch with a blender that keeps the touch lit

After touching the blender monkey head, the cube remains lit and the light remains on. How to operate it using geometric nodes?
ASD1 ASD21's user avatar
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28 views

Why no one is talking about animation nodes now a days [closed]

Did geometry nodes just take animation nodes? Did users think animation nodes and geometry nodes as the same thing? i think animation nodes should not be phased out by geo/simulation nodes, they are ...
Suhail Prorex's user avatar
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1 answer
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Geometry nodes, follow the deformation

imagine you have a shape in which, one part is separated, and when the separated part deforms, the rest of the shape follows. what I have: what I want: Edit 01 by adding a sample nearest surface, it ...
Pooya heydari's user avatar
1 vote
1 answer
26 views

Set color attribute of selected vertices/vertex group

I want to store different colors per vertex group in an attribute map. All assigned verts in vertex group1 = green All assigned verts in vertex group2 = blue. On my test cube all top vertices are ...
Tortenrandband's user avatar
2 votes
1 answer
76 views

Trim curve based on radius of control points using geometry nodes

I am trying to trim straight curves (actually converted from mesh edges) so that each endpoint is trimmed by half the value of its radius — so that if I succeeded, the new trimmed endpoints would be ...
robinfredericf's user avatar
8 votes
3 answers
415 views

Creating a Card Stack with Geomery Nodes

I'm trying to create something like a stack of cards using Geo Nodes. Following a tutorial on YouTube, I managed to arrange the cards along a curve using the Resample Curve node. Now, I want to give ...
newbie's user avatar
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2 answers
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GeoNode "Points to Curves": how to make curves for each distinct vertex group in mesh

I am newbie in geonodes and, after some googling, I still do not know how to find answer to my question. My data: Mesh, made of vertices only. Each vertex is assigned to Vertex Group, therefore ...
Mariya's user avatar
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29 views

uniform edge extrude - geometry nodes [duplicate]

does anybody have an idea how to extrude line to both sides, like on image? I tried to find something similar but couldn't and cannot figure how to do it. Curve to mesh doesn't fit because I need to ...
Chirva Danylo's user avatar
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21 views

How can I trigger Geometry Nodes with the keyboard?

I'm replicating PowerPoint with Geometry Nodes. I have a "slide" integer input. As I increase the number, a camera moves along a line. I do that using a simulation zone. See, I want the ...
Robin's user avatar
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How do I conditionally select an index within geometry nodes?

I would like to have a conditional fork in my geometry nodes logic, based off index. In programming it would be like if (index == 5) { ... }. How are conditional ...
Seph Reed's user avatar
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geometry node: mesh as curve profile

I'm learning about hair for games, I created some hair cards and to modify them I'm using the curve modifier. At first everything was fine, but soon the scene was a mess, full of curves and meshes. I ...
linkzandro's user avatar
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70 views

Geometry Nodes - ignore local scale of the object

i am trying to create a setup that creates an object (a plane) at the camera's position. I am currently utilizing the "self Object" and "Object Info" node, to convert the object's ...
100drips's user avatar
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1 answer
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How to make circular dependency work on two objects with modifiers + Geometry node

I made a geometry node to make skin of characters shrink whenever a tight clothing/accesoires is worn. Like this image down here. How it works: Arm Object: For this to work, I gave the Arm object a ...
DarkSoul's user avatar
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Does the Index node function as a for loop?

While attempting to recreate a Mesh Deform modifier that could function without a bind, I managed to create a setup that would deform a mesh properly when given specific vertex indices from the added ...
samuelbourland's user avatar
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17 views

Is there a way to randomly change the seed in Point Instance? [duplicate]

This created a Node group that was seeded so that the branches and leaves of the tree could be changed randomly However, using the RandomValue node did not result in random changes The image shows a ...
InamuraJIN's user avatar
1 vote
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Geometry Nodes circle packing - high density like beer foam

There are a couple of tutorials for circle packing in Blender's geometry nodes: But there are never really "filling" the space in between the circles, like this: Image by Freepik Is there ...
PrinterKiller's user avatar
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33 views

geometry nodes, why are the points locked in the (0,0,0) position?

As you can see in the images, the points are not in the same position as the mesh
Alexander Wind's user avatar
-1 votes
0 answers
29 views

is there any way I can recreate this slushy animation in blender? [closed]

https://www.youtube.com/watch?app=desktop&v=B3J13n_0fkg Can I recreate this animation in blender?
Mason Heilman's user avatar
0 votes
1 answer
49 views

How to add a falloff to noise textures?

I am trying to generate a custom landscape with geometry nodes on a particular shape(part of another landscape) while keeping the perimeter area so that I can merge them seamlessy. However I can't ...
ShadowGames's user avatar
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1 answer
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Coloring volumes based on original point attributes

I have a grid point field as a result of cfd simulation. Each point has its own col attribute. I am trying to convert this field into a volume and color the volume based on the original attributes in ...
Jiří Honzák's user avatar
1 vote
1 answer
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How can I match the radius of the curve to the point's scale when the points are moving?

As you can see, when the points aren't moving, the radius of the control point matches the scale of points, but when points are moving, the position of scale is offset, How can I match the radius of ...
T s's user avatar
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1 vote
2 answers
79 views

Geometry node paved path

I need to make a paved path. For that I need to offset a bezier curve multiple time and for each curve I want to instance paving stone on it but the shortest curve need to have less paving stone on it ...
croustib4t's user avatar
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54 views

Geometry Nodes: rotate instances which intersect with reference object (points and meshes)

The past months I received valuable feedback, coaching and knowhow on my first Geometry Nodes question on this forum (How to align object on normal vector between vertex and line) The past weeks I ...
Yosri Sem's user avatar
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2 answers
44 views

Geometry nodes not rendering

I'm following this tutorial: https://www.youtube.com/watch?v=R3C34FkF9nw Everything shows clearly through the viewport, but when I try to render, only the original mesh (a plane) shows. I'm not sure ...
Pequeño Botón's user avatar
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1 answer
105 views

Geometry nodes, how to rotate a face?

this grid is a combination of doors and windows. is there a way to rotate these faces similar to the picture below? 001 002
Pooya heydari's user avatar
2 votes
1 answer
128 views

search field in geometry nodes

if i search for nodes in geometry nodes, i don't get some nodes as i want, at least not as others do. e.g. in this tutorial of Cartesian Caramel he gets: if i put "eq" in the search field, ...
Chris's user avatar
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1 vote
1 answer
70 views

How do I adjust the scale of items placed in a circle with Geometry Nodes?

I have a Geometry Nodes setup where I'm distributing 7 cylinders around a circle mesh and placing a star at the top of each of them. So far, so good. However, I'm trying to achieve an effect with them ...
Jeremy Sexton's user avatar
0 votes
0 answers
36 views

Texture displacement to all sides of an objects with Geometry Nodes

When I use a default Texture Noise in blender it looks evenly on the cube. But when using a downloaded one the texture is not applied equally on the sides as well as on the top and bottom sides. How ...
freddavis's user avatar
4 votes
1 answer
145 views

Solving mathematical XYZ equations in geometry nodes?

Because I read several times some questions about "XYZ Math & Geometry Nodes", I decided to answer my own questions with this small post. Since a couple of time I´m working on a project ...
smice's user avatar
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Smooth/delay position as a function of time

I have a bunch of points distributed randomly by a noise texture, and another point acting as cursor, which positions itself on each point, every 30 frames. I'm looking for a way to ease/smooth the ...
CDRX's user avatar
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5 votes
2 answers
288 views

How to perform a "bridge edge loops" on two geometries using nodes

I want to bridge two edge loops using Geometry Nodes under Blender 3.5.1 The edge loops are not similar in shape (for instance square vs. circle) I found This post, however I'm not sure it applies to ...
J.M's user avatar
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0 votes
1 answer
49 views

How to join two separate objects using geometry nodes

I would like to join two separate objects into one using geometry nodes. For reference, here is my "starting point" What i would like to end up with: And here is what i tried to do to join ...
J.M's user avatar
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1 vote
0 answers
45 views

In Geometry Nodes, how to Loop Cut (or Subdivide along one axis only)?

Is it possible to do the equivalent of a Loop Cut in Geometry Nodes? I don't see a Loop Cut node, nor a way to subdivide a mesh along a single axis. Ultimately what I'm trying to do is this: I have a ...
Glen Candle's user avatar
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19 views

Using Geometry Nodes, how would I build a procedural surface texture?

I want to wrap a base shape with a pattern of smaller objects, which will either extrude from or bool (difference) the surface. Below are some real world examples of the kind of objects I want to ...
Glen Candle's user avatar
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2 votes
1 answer
49 views

How to move specific vertices/edges after extrusion with Geometry Nodes?

I'm trying to find the proper logic to access and move specific vertices/edges of a mesh generated with Geometry Nodes. The basic setup is a curve which has been converted to a mesh with another ...
iclemens's user avatar
0 votes
0 answers
40 views

How do i keep geometry nodes instanced meshes when exporting mesh to fbx?

In blender I create a mesh "cube" and create instances of it using Alt+D and place them randomly in the scene. If i export the collection of meshes as an fbx and import it into unreal engine ...
SarahLee's user avatar
  • 149
1 vote
0 answers
33 views

Distributing Objects on a Plane with Defined Probability in Blender [duplicate]

I'm looking to distribute my objects from a collection on a plane with defined occurrence probabilities. @quellenform response in this thread essentially answers the question. However, I'm having ...
maarr's user avatar
  • 11
5 votes
2 answers
114 views

Creating a parabolic-shaped arch more automatically

I'm trying to create an arch in the shape of a parabola, like the arch in JK Bridge (Brasília-Brazil). I managed to "model" it manually, using some reference images, but it didn't turn out ...
Thomas's user avatar
  • 115
2 votes
1 answer
62 views

Ripping vertices with more than two connected edges

I'm trying to find a way to rip all vertices with more than two connected edges on a mesh, then move the resulting verts away from each other slightly afterwards. Is there a way to do this in geometry ...
Adkopras's user avatar
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0 answers
25 views

Geometry Nodes - Reversing splines depending on distance or radius of start and end points

I have tree object constructed with multiple splines. I'd like to make sure the end point of each spline is always the point facing outwards from the center of the tree. I'd like to do this by either ...
Adkopras's user avatar
0 votes
0 answers
46 views

Missing Node Inputs

I've never really used nodes before so I'm following tutorials to learn them and for some reason my "Mesh To Volume Node" looks like this when it should look like this Does anybody know ...
CowToesies's user avatar
0 votes
1 answer
31 views

How to transform only face with geometry node?

I know it's possible to do this sort of effect using "explode" particle system,but it's not very controllable. I would like to know if it would be possible in geometry node to either split-...
softyoda yoann's user avatar
1 vote
2 answers
70 views

Move select linked based on proximity using Geometry Nodes

I would like to offset certain elements in the y direction of this mesh based on the proximity relative to the wire framed cube. All the hexagon elements belong to the same mesh but are separate ...
Stechouse's user avatar
0 votes
0 answers
30 views

Need help with geometry nodes Shader

im animating an avocado. The thing is i made some green accents on the avocado pit. Sadly i didnt knew they would move around by making the pit float. I want them to stay at one place so that it looks ...
Sarah Ba's user avatar
0 votes
1 answer
46 views

Geometry nodes: remove excessive instances

https://drive.google.com/file/d/1dQPElZoMjgxbcr-j7H4tlquCiJ1Z0PuV/view?usp=sharing I can't figure out for the life of me to remove excessive instances where a vertex has neighbors. In other words I've ...
Aleksi's user avatar
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3 votes
0 answers
35 views

Ant colony network in Geometry Nodes

I want to make a 3D network similar to the inside from an ant colony by using Geometry Nodes. I am a bit clueless on how to start, maybe someone could give some pointers. This is an example of how I ...
Mare's user avatar
  • 31
0 votes
0 answers
35 views

Procedural Butterfly Wings

I'm working on making some Procedural butterfly wings with Geometry Nodes but I can't quite figure it out. At the moment I am using this awful N-Gon geometry, Wireframe and Subdiv modifiers to create ...
Midnight_St4r's user avatar
2 votes
1 answer
47 views

Geometry Nodes curve interaction not making sense to me

with this setup, those plates there scale correctly along the curve, but don't rotate correctly along it, this doesn't make sense to me routing the curve through a point generator gets the rotation ...
Roberto's user avatar
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