Strange shading issue in view port. How can I fix this? The Left object is what I'm going for in the view port shading.

I've attached the blend file.

Using Blender 3.01 on Ubuntu 20.04

img 1

img 2

img 3


1 Answer 1


In the Screw modifier there is an option Normals > Smooth Shading enabled. The object on the left is shaded flat. If you disable this option in the modifier the one on the right will be shaded flat, too.

screw smoothing

  • $\begingroup$ Thank You this had me very confused... $\endgroup$
    – Rick T
    Commented Feb 8, 2022 at 9:01
  • 1
    $\begingroup$ @RickT You're welcome. Would you consider accepting the answer? $\endgroup$ Commented Feb 8, 2022 at 9:02
  • $\begingroup$ yes, it's telling me I need to wait 3 mins but I will $\endgroup$
    – Rick T
    Commented Feb 8, 2022 at 9:03
  • $\begingroup$ @RickT 3 minutes? Ah okay, never knew that. I guess because usually I read answers later and I never got acceptable answers for my questions anyway :D Or those that are aceepted were my own, and to accept own answers you have to wait 48 hours to give others the chance to come up with their solutions. $\endgroup$ Commented Feb 8, 2022 at 9:18

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