Strange shading issue in view port. How can I fix this? The Left object is what I'm going for in the view port shading.
I've attached the blend file.
Using Blender 3.01 on Ubuntu 20.04
In the Screw modifier there is an option Normals > Smooth Shading enabled. The object on the left is shaded flat. If you disable this option in the modifier the one on the right will be shaded flat, too.