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Ok So I'm trying to fix this shading so everything connects Perfectly without the weird triangle/ dark shading spots. (using auto Smooth)

things I've tried: recalculating normal's, Converting Face's to triangle's and back to face's, merging vertices' to make sure nothing is overlapping, converting all face's to triangles, using shade smooth.

And I still Cant fix it.

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If you know how I can fix this please let me know.

here's the file

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  • $\begingroup$ hello, maybe share this part of your object? blend-exchange.com $\endgroup$
    – moonboots
    Oct 19, 2022 at 8:27
  • $\begingroup$ do you mean the file? $\endgroup$
    – Jaybracer
    Oct 19, 2022 at 8:30
  • $\begingroup$ select the edges in the cavity and either mark them sharp, split them, or bevel them. $\endgroup$ Oct 19, 2022 at 8:38
  • $\begingroup$ Marking them sharp didnt fix it bevels change the shape and i cant split them bc i need it to manifold or (water tight) $\endgroup$
    – Jaybracer
    Oct 19, 2022 at 8:48

1 Answer 1

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You could get rid of the triangles and revise the topology a bit, you'll have a good shading:

enter image description here

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