Questions tagged [camera]

The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

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bpy: Defining object location in view coordinates using the projection matrix

I want to scatter multiple objects inside the view frustum of the active camera. In theory it is easy: Generate a random 3D Vector with values in [0..1] Read the projection and camera matrices of the ...
Ismir Egal's user avatar
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problem with camera

There is a scene with several animated objects. all objects have normals looking in the right direction and everything looks good in all display modes, but when I add a camera when I see from it part ...
andrey 's user avatar
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Objects not showing on camera or in render

Firstly, I'm on MacOS Sonoma 14.2 with Blender 4.0 and I'm using the Laptop keyboard, so not all keyboard shortcuts work for me. I have created several objects and placed my camera to look on them. ...
Annika's user avatar
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View Camera: decoupling view rotation from camera

I'm trying out Grease Pencil for 2D animation. When I start drawing, I naturally use the View Camera (shortcut: NumPad 0), whose rectangular outline delineates the 2D canvas. But when looking through ...
Julien's user avatar
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Camera-based Driver

I noticed that making drivers is difficult for a lot who know python in Blender. I have absolutely no idea where I'm going with it, and need help please. Goal: I'm trying to achieve this ability with ...
Marquis's user avatar
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How to undo the perspective distortion caused by projections?

When projecting a texture with the UV Project modifier or by using the texture coordinates of an object there is a distortion caused by the perspective. This is what I'm referring too: As you can see ...
Brockoli Bruce's user avatar
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Switching layer views according to main cameras

how can I tie the view layer used for the rendering to the main camera? Here's more context. I am making a video for a boardgame with multiple camera angles and various game cards/figurines settings ...
Gam's user avatar
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Adjust camera according to the scale

After i had adjusted my 3d objects to real world standards, my camera was really hard to control, it was moving way to fast. To be clear, i am not talking about the camera that is an object inside of ...
Thijs Brundel's user avatar
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Automatically Camera animation (jumping from one object to another)

I was wondering if there is a script or automation for the Blender Cam to automatically jump from one object to the next. The background is as follows: I am in the process of creating a photo show in ...
Benjamin's user avatar
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Camera doesn't follow path

I have made a path but can't get the camera to move along it. When I change the offset, some dashed blue lines appear, but the camera stays still. If I click on some of the other forward axis, the ...
Mikkel's user avatar
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How can I get the camera to keep an entire object in view during an animation?

I have an animated FBX of a robot that splits into multiple parts during an animation, and then re-forms to make a looping animation. I have a default camera angle that I normally use, but in this ...
Jack Harris's user avatar
5 votes
2 answers
122 views

How to create a camera-space 2D bounding box in Geometry Nodes?

I've been trying to create a 2D bounding box. On this website I've found multiple threads about how to do this with code, but not how to do this with Geometry Nodes. Here's an example of what I ...
Brockoli Bruce's user avatar
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Timeline: Marker and Keyframe do not have the same "position"(on the frame)

My issue is that I use markers to switch between cameras. My cameras are animated and my first camera stops at exactly 27.696(I need that for my project). My 2nd camera starts at 27.696 and moves to ...
2sa2's user avatar
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1 vote
1 answer
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How can I make the camera follow a path later on during the animation?

I've been working on a building animation where the camera is showcasing different steps of building a house. I want to make the camera zoom out and rotate around the house as the final part, but when ...
Prims3s's user avatar
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Linking Freestyle to Camera DOF

I was wondering if it is possible to use Freestyle in conjunction with the camera’s DOF? I would like to set up a wide angle camera with focus on a far away subject, and have the freestyle lines ...
Reinhardt Renders's user avatar
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1 answer
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Orthographic View is Curving the Textured Image When It Should be Flat

I am currently working on a 3d product rendering for a flat, e-commerce style image. I tried to move the camera close and far from the subject and set the Lens Type to Orthographic, but the image ...
SilentClass6's user avatar
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Tileable/seamless isometric render

I would like to render out the middle image in the picture below, so the resulting rendered image is seamless/tileable. At all I would like to model a isometric cubes pattern, to finally get at least ...
Heiko Schäfer's user avatar
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Different Cameras render different Objects or Collections

I have looked around online for anything on this topic but have been unfruitful. I have a project where I am rendering a few different floor plans. Each floor plan varies in size and I don't want to ...
Matt L.'s user avatar
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Can I change the lower Limit of Camera Sensor Width manually?

I am trying to "misuse" Blender as a research tool for a camera setup I want to simulate. It uses a specific combination of Sensor (1/3") and Lens (16mm), which I want to simulate in a ...
Pidrittel's user avatar
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How to get consistency using Camera to follow path Offest?

This is not the first time I am experiencing this issue on my workflow, usually I just deal with it rearranging stuff around, but this time I would like to find a better way. I use Camera to follow ...
emablender's user avatar
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render, output, and camera settings help for still image

First time posting here and virtually brand new to Blender. My first project was a fairly significant one and I basically followed this tutorial. However, as the tutor didn't mention his render ...
Eric's user avatar
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Plane Image not showing on the Shading & Camera view

I have put one letter image on the object and I could see image in modeling view. But when I check the Camera view to see what it will look like on render, It doesn't show up. Does anyone knows what ...
UNSENT's user avatar
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1 answer
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Camera Viewport Is locked to corner of screen, can't undo

I am extremely new to Blender and have been following some tutorials on how to make a simple glass cup. However, anytime I add a camera and go in to view the render and get my shot aligned right, my ...
XackBelle Gaming Nathan Pingel's user avatar
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Blender viewport messed up

I entered a camera view, but after exiting (via the view rotator), the viewport looked messed up. Here are some pictures of what happened. (The checkered box pattern was already there before as a ...
czxie's user avatar
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Blender Greace Pencil - 2D view captures object from the top

I have worked with Blender a while back, however this is my first time using greace pencil. I have drawn an object and made sure I drew it in the right view. However, when I click the camera to go to ...
Feli's user avatar
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2 votes
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45 views

How to set exposure per-camera, instead of for the whole scene?

I have several cameras that represent different views of the same scene and it would be handy to set the exposure on the CAMERA, instead of on the whole scene. Is there any way to do that without a ...
Matt's user avatar
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Freestyle SVG Export with Stereoscopy

I have a scene set up with multiple cameras and I have it working so that I can get multiple raster images and save them. However With Freestyle SVG enabled it saves all of the svg images on top of ...
jkagli's user avatar
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What did I do that the whole layout screen isn’t showing anything? I can’t find the camera

Everything is still there when I go into modelling,shading,animation, rendering etc but just not showing anything in layout(the grids are gone too). The camera was working normal too…Can anyone please ...
fffffffff's user avatar
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1 answer
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3D Scan to VFX - Matching Camera

I want to scan my bedroom so I can add 3D elements on it. I want to make a still photo. How can I match the 3D object to the camera, and which is the best practice to that? Thank you
Haru Shiba's user avatar
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How to sync image plane with camera movement?

I did a footage with a crane in front of a green screen, where the camera points vertically down to the actor lying on the floor. He then stands up, while the camera goes back, while rotating 90 ...
Goldenagebridgeproductions's user avatar
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Do cameras in blender give an accurate representation of a shot as if it were shot with a real camera in live-action?

Hello Blender Community, I am prepping a live-action film shoot taking place in a swimming pool. I have built a 3d replica of the location in Blender in order to be able to place my cameras in the set ...
Chking87's user avatar
1 vote
1 answer
78 views

How could I hear a sound from one VSE in another

Start up a new blend file. Go into VSE Add audio Add another new scene (in the same file) Go into VSE of this new scene. Add a scene strip of the first scene But you can't hear the audio from that ...
FnAf Blendur MAUn's user avatar
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77 views

Camera rotating around the object in a regular way with python blender

I want a camera that rotates regularly around the object I have taken with the blender package in python, and I want to take the image of the three-dimensional object from certain angles at the time ...
Serhat Bilal's user avatar
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2 answers
36 views

Is it possible to do clipping/mask in blender similar to clipping in drawing programs?

In, for example, Photoshop, you can make a certain layer be visible only where there is a selected mask layer underneath it. I'm trying to style my 3D model in Blender for 2D. How can you achieve the ...
Mirany Story's user avatar
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16 views

Creating sky HDRI from alien solar system model

I have a model of a fictional solar system, and I would like to basically make an HDRI of "what the sky would look lke" on one of the planets' surfaces. The issue is that the distances are ...
Mercaptan's user avatar
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1 answer
18 views

Project from view continuously

I think this question has been asked before: Unwrap project from view for each frame automatically But it was never answered so I thought maybe I'd try my luck again. If you want to project footage ...
James Siewert's user avatar
3 votes
1 answer
122 views

Viewport camera is different from the output rendered image

viewport output rendered Why is the camera not in the middle? I only have camera here is my bse file
user178218's user avatar
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1 answer
19 views

Newbie Camera Struggle

I cannot figure out how to position the camera to see a large map I've created and want to follow a path over it. I've messed with scaling the map, the camera, and can never get the map in the camera ...
zi94sm65's user avatar
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blender donut NEWBIE please help [duplicate]

anyone know how to delete the yellow and red-dotted box from the camera? I've tried ctrl+b and it still wont let me get out of it.
user178218's user avatar
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9 views

Confusing results when trying to align viewport to camera with Python

I have a scene with a 40mm camera, for a reference I put some boxes that visually touch camera region borders. Viewport is close to 16:9 — just like the scene format. Then I disable the camera view ...
Sergey Kritskiy's user avatar
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2 answers
34 views

Camera Distorts Mesh

Seeking help on below. I was trying to set up my camera to prepare for rendering but whenever I clicked on CTRL+ALT+0, it distorts my mesh. I have tried to: Delete the camera and added a new one I ...
Blue's user avatar
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1 vote
1 answer
53 views

How do I setup my camera to render the same as my viewport?

When I look through my camera view (or render a frame) it comes out with my wireframe lines being fuzzy and broken up (see below). While I am trying to fix this specific issue, my real question is ...
Seph Reed's user avatar
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0 votes
1 answer
39 views

doom style directional sprite material

I am attempting to create a Doom style 8-directional sprite material for a plane that changes based on viewing angle. I was following a 6 years old question from here: How do I change between ...
Prokop Sodomka's user avatar
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0 answers
23 views

Blender Camera Clipping Reversal Issues with Freestyle/LineArt Rendering

I've been working on a project in Blender where I attempted to achieve a specific visual effect by intentionally reversing the camera's Clipping Start and Clipping End settings. In particular, I set ...
Andrew's user avatar
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0 votes
1 answer
81 views

Object disappearing when rotating camera in Blender 4 [duplicate]

I have installed Blender 4 and after opening my previous file from v3 I got strange behavior about disappearing. Please, any idea how to fix this? In those two images I just slightly rotated camera. ...
Dawe's user avatar
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1 answer
24 views

Is there a separate clipping range for the viewport versus the camera (camera clipping distance acts different)? [duplicate]

blender denizens, I have a puzzle for you: With "View" "Clip" "End" set to 5000m (start at .1), I'm getting clipping of an object in camera view (at approx. 200m or so). ...
gfxjunkie's user avatar
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54 views

My sun light isn't rendering in EEVEE. how do I fix?

[ The top image is the viewport view, that's how it should look. The bottom image is the rendered view :/ I am not new to Blender, yet I have no clue what's going on. "Scene Lights" are ...
Banjo's user avatar
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0 answers
11 views

How to make the some strands of anime/layered(?) hair track camera?

Like the pictur (can be by bones) vDHzL.png
wine's user avatar
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0 answers
29 views

How to move a camera around an object

I want to move the camera by 15 degrees based on the x, y, and z axes like in the picture, what should I do? The camera and the object are connected by empty, and I want to move around the hemisphere ...
priestmin's user avatar
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0 answers
15 views

Strange shadow on my object [duplicate]

I am beginner in the blender and i have a problem with a strange shadows on my objects. It is hard to explain,so lets discuss an example. I have a group of the flat (or almost flat) buildings (please ...
user176953's user avatar

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