Questions tagged [camera]

The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

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How to get the focus of an object right

I do not manage to get the focus right in this image. The focus should be on the left white pillow, which has a subtle grey line on it. I have selected it as the focus object for the camera, but ...
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Light rays visible to camera when motion blur is applied - cycles

I'm rendering a scene with motion blur and the backlights of a car are not supposed to be visible to the camera, the area lights are just used to light up the street as the emissive material is not as ...
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Align Camera to and Instance in Geometry nodes

I would love some help on this! I have made a GN set up that creates a UVsphere(generated in GN) and the orginal geometry where the GN is the modifier a CUBE. Is a simple Instance on points to create ...
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Can you keyframe the aspect ratio of a camera?

I was wondering if there was any way to sort of keyframe the aspect ratio/ resolution of a camera, like from 1.85:1 to 2.39:1 in a single scene smoothly. Is something like that possible inside of ...
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How can I tell if a mesh is visible and not occluded in a render with an orthographic camera using python

I have an imported model with a complex set of parts, some of which are internal - i.e.: always occluded by other parts - think of an inside lining in a sofa. Is it possible somehow to tell ...
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Adding a mesh adds duplicates of it onto my donut!

I'm trying to follow Blender Guru's video - Part 12. I was trying to add in a new plane mesh. I was able to get a plane. However, I also generated multiple planes on top of each other, and they all ...
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How to change orthographic scale with the pixel resolution and vice versa?

I have been using blender and while rendering I came into a problem, I change the camera size but not the resolution, this can be particularly tricky when the image needs to have the contents at the ...
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Render result and viewport render are different - Cycles(3.4.0)

I am using the Cycles render engine for this one - Blender(3.4.0). That is not an HDRI, but an image imported as plane with the image texture as it's Emission colour with the Emission Strength set to ...
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Fspy image not showing in wireframe mode

I'm using Fspy to model this kitchen. The picture on the left shows it in wireframe mode yesterday. As you can see, the image shows up behind the objects fine. Today I started modeling the chair. I ...
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Which cam used as PoV?

On Blender 3.3 I open my file where Ctl-0 has been made on one of my 2 cameras, very narrow shift so visual no difference. But when I open my file, no camera is selected. How can I know, on which ...
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Is there a function that acts like a camera in the viewport?

The example is a car on a highway. Keyframed at 2 points and a camera parented to the car. When viewing from the camera the car is in frame. When viewing from the viewport the car flies by. Is ...
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Linear speed for animation still slows down

I'm following an online tutorial for creating a looping animation and I was instructed to set animation to Linear under Default Interpolation so the speed will be constant, but although I did as I was ...
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How to make subtle Camera movements?

Not a very specific question, I'm just looking for tips on making sweet subtle camera movements, the smooth kind that those RnD showreels have. My camera game is horrible rn, It's the one thing ...
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Blender VSE camera input?

beginner user here. I've animated a scene in blender, switching between spots in the scene with camera markers. I want to add a wipe effect from one shot to the other, and it seems I should be able to ...
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Certain camera makes my mesh materials jagged?

This is occurring only with one camera - one I imported from an animated FBX for tracking. As you can see in the image, my mesh materials appear "jagged." If I view the meshes from another ...
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Rendering a camera's view from another camera

I'm trying to create a scene where a (pov) character uses his phone to record what's in front. I need to create a camera representing the eyes and another camera representing the phone both looking at ...
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Change default/user camera with python BPY

I'm not sure what's the right word, but I would like to manipulate the camera you see from with python BPY. I know there are 2 cameras on startup. One camera you render from, and another camera you ...
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move tracking data from one video to another

I have done my motion track on an video I shot on a green screen. I want to move this tracking data to another video that I want to have as the "background" of the final project. How do I ...
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How do I Parent a Camera to a Empty with only one axis as a constraint?

As you can see in the above example, the create parent with transform is making the camera move in all the rotation and location keys, I want the camera to move only specifically for the Z axis of the ...
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Blender scripting loop not working

I'm trying to set the camera to always look the origin of the scene and then I want to rotate the camera about the origin to get a new camera pose (i.e. rotate the empty point the camera is looking at ...
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Problem with colorful rectangles when switching to the context of the camera view

When I switch from the standard view to the view of the camera the picture is broken. From this: To this:
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Calculating Area of Object as Rendered from the Camera

I am trying to build a program to optimise the position of a camera such that the object in question fills the render. The bounding box is inadequate for renders from 45 degree angles, for instance. I ...
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Why is the light in my render so bright?

I have been trying to render an image for the last half hour. I have made sure that the light was set to 1.000, but I can see nothing in my render. And no matter how low the light setting is, it does ...
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Camera Matrix Not Updating After Moving Camera

I am developing a short macro to find the optimal distance to place the camera from an object, so it is fully contained in the render. One simple solution is to use the maximum side of the bounding ...
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How to billboard game sprites based on camera angle?

So to keep things simple, here is a sphere with a blue and green line going through it for reference: Here is a sprite sheet with roughly the same angles portraying the 3d sphere: My question is, ...
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Camera projection matrix is always the same

I wrote a simple python script to render a scene from different points of view. For each rendered image i also need to save the projection matrix of the camera that took the picture. I try to get the ...
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Camera numpad "0" key not working

This only started happening recently. My Numpad 0 key won't enter the "Camera mode" when pressed anymore on the viewport. Does anyone know why this is happening? I am currently using Shift+` ...
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Individual render border on each camera

In my scene I have multiple cameras, each focused on a specific part of the scene. The cameras are equirectangular and I only need to render a part of the whole scene. Therefore render borders are a ...
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How to fix Camera View

Edited: The problem solved, by user vklidu. I use Blender 3.4.1 I press Numpad 0, my Camera View is distortion badly. I press F12 to Render, the result is normal. I don't know what i did that made ...
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I am a giant in my scene very large

I have a very huge scene, and i walk (navigation) , it take few step to cross the terrain, and on another project my scene is tiny, but the walk navigation is ok , it's take a lot of step to cross. In ...
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Directional camera based shader

I've been trying to develop a camera based shader where half of the area of an object is in one color and the other half of is in another. It has to function the same way after a deformation, which is ...
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walk around on a terrain (landscape)

Is there a way to limit the camera to a landscape, when i use gravity activated, for my walk around navigation, because when the camera comes outside, it fall, because of gravity
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Is it possible to get camera information in Geometry Nodes?

I am trying to build a tool in out of geometry, the idea being, it targets a camera, then affects the contained geometry based on camera info. Position, rotation, etc. isn't proving to hard to get, ...
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Converting a weak perspective Camera (SMPL) to a orthographic/perspective projection model

I am currently trying to import and parse outputs from the SMPL/VIBE model into Blender. The goal is to overlay the predicted mesh/armature on the original image and render it in blender similar to ...
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My render image shows up blank [duplicate]

I created a scene in Blender and I added a camera that moves. When I clicked render image it shows up brown. I always set the camera up in the spot that I want to preview but I always get that brown ...
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What does `world_to_camera_view` depend on?

In a small part of a much larger repository of scripts and sequence of related .blend files, I use ...
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My Camera thinks my Mesh is my Camera? [duplicate]

so I'm new to Blender and doing the good old donut tutorial. Now I'm having troubles with setting up the camera. So my donut is at the cursor (xyz 0). Then Ctrl+A>New camera. G>Z camera up. By ...
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workflow for stabilization, camera tracking, and object tracking

What is the workflow for stabilizing a clip and then performing camera and object tracking within that clip? I can do each step independently but I don't know how to bring it together. The camera will ...
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Fast way to place and render from many cameras automatically

I have a scene in Blender where I want to place about 100 different cameras around an object and render an image from each one of them. Then I want to export all cameras in a ...
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Switch Material based on object's position to another object but in relation to the camera view

I would like to switch the material of one object (A - blue square) to transparent if this objects is between another object (B - gray sphere) and the camera. (It's a complex object so switching by &...
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Camera follow geometry nodes

I have made a random curve in geometry nodes and need the camera to follow this curve. I can get both an empty and an object to follow it but I just can't get the camera to stick to any of it. I have ...
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How to Properly Adjust the Frame in Camera view

the Camera view's gutter I often find that when hopping into a Camera view, the margins in the 3D Viewport are quite large. I do not want to change my camera settings. Instead this is a bit of a GUI ...
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How to project the actual model geomtry through a camera view into a texture?

I have a building model too detailed for my purposes. I basically have been taking screenshots of the model and using the screenshot as a texture for each side of the building. Is there a less hacky ...
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Can I attach a Camera to a Sphere which was created with Geometry Nodes? [duplicate]

So basically I have an object with a Geometry Nodes Modifier. Within the Geometry Nodes I add a couple of UV Spheres and move them using the transform node. What I am trying to achieve is attaching a ...
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Why are my camera tracking markings not in view of the camera?

When I solve camera motion and set up tracking scene my camera does not point at the tracking markers. It also shifts the picture in the camera view down for some reason. The picture is not clipped in ...
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Decal Applied in Shader Node Only Rendered When Close

I have a number of decals I'm applying with shader nodes to a procedural texture. The decals render properly when inspecting them closely and stop rendering completely as I move the camera or ...
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Get camera location/angle from viewport in scripting

Blender 3.3, I'm going to use scripting to adjust the location of my camera for a render so I'd like to try out a few camera positions and angles. I want to scroll around a viewport to get the right ...
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I only want to use tracking constraint during part of my animation

Hi I have a vehicle driving in a straight line. I want my camera to follow it, and I would rather position it myself most of the time, but during some part of the animation I would prefer to have the ...
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Appropriate value of convergence plane distance in a 360° stereoscopic VR video

How to determine the appropriate value convergence plane distance? I'm working on a panoramic stereoscopic video for Meta Quest 2. I use the stereo camera in off-axis mode. With the Spherical Stereo ...
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My camera doing weird thing

So I opened my project and noticed something that wasn't there last time I saved, I don't really know how to describe it so I couldn't find any solutions on the internet. I also tried looking in some ...

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