I'm using modified vertex normals for making an anime-style toon shading. The thing is, if an object is placed between the light source and the object with modified normals, it's shadow hasn't got it's actual shape. Is there a way to use a separate normal for just shadows
You can see in this image that the shadow is "wobbly" and it's not the shape it should be.
Edit: Nevermind, I found that the sun type of shader does not work very well with toon shaders and edited vertexd normals, changing the lamp type to area makes it work fine.