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Questions tagged [blender-internal-render-engine]

Please use this tag only for questions related to the render engine; don't use it for questions about Blender's internal code or Python API. Blender Internal (also known as Blender Render, Blender Internal or BI) is a biased rendering engine built into Blender version 2.79 and below.

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Menger Sponge Fractal creates weird outline on Cube surface when using Cycles

So I have very recently began to mess around with Geometry Nodes in Blender and since my scene required the usage of a Menger Sponge Fractal, I followed a YouTube tutorial to make sure I learned some ...
Stormfly's user avatar
0 votes
0 answers
18 views

When closing Blender and reopening all my animation disappears

Every time I close and reopen a project on blender all added colours, textures, and fire animations delete along with the nodes, but all the objects are still in the project, how would I fix this?
user24280565's user avatar
1 vote
1 answer
10 views

Merge by Distance Context Menu Truncated, not showing manually enterable distance field

The context menu that pops up when Merge by Distance is chosen is truncated so I can't manually enter a desired distance. Does anyone have any suggestions of how to fix that so it shows completely? ...
Proficient's user avatar
0 votes
0 answers
14 views

Custom engine in material output target

I have copied the source code of Cycles engine (which is just an addon) https://projects.blender.org/blender/blender/src/branch/main/intern/cycles/blender/addon renamed it to "Mask" (and all ...
alagris's user avatar
  • 197
0 votes
0 answers
15 views

interactive is not showing as per render image output

I create geometry node setup for increase performance of viewport by convex hull. I attached convex hull with switch node by viewport node. Why blender is not showing as per render output in ...
Nikhil Pimpalkar's user avatar
0 votes
0 answers
22 views

Why is my animation rendering in a different colour from the one intended?

The first Image is the rendered animation. The second Image is what I created and what I intend to render. However, I keep getting the output in totally different shade colours from what I designed.
Michael's user avatar
0 votes
0 answers
14 views

3d viewport display rendering problem [duplicate]

I have this strange issue this morning... all objects seem to be half xrayish... last night all was good... as i pan or rotate is all flickers
Tony Sands's user avatar
0 votes
0 answers
128 views

Installing blender on termux x11 with hardware acceleration

Is there a way to install blender on termux x11 with hardware acceleration? Anyone with experience please help.
danielkotzer's user avatar
0 votes
0 answers
24 views

Pinching in my model

I'm making a hard surface model of a gameboy advance sp. I auto shade smooth my model and noticed all this pinching on my model and no matter what changes I make from adding new edges to merging ...
Matthew Heilmann's user avatar
0 votes
1 answer
16 views

Camera pose not updated for render

I created a script to render images with different came poses with Blender 4.0. But I always get the same image, the camera pose is not updated. I tried with the python interpreter, blender script tab,...
Apo's user avatar
  • 33
0 votes
1 answer
13 views

Face will not fill as expected

New to blender. Trying to fill between four vertices but fill is creating a face between non-selected vertices next to those I have selected. How do I fill between the vertices i want and avoid ...
Temp_file's user avatar
1 vote
1 answer
39 views

Iam not able see the vertices when dragged it down

File Link: --> I am a beginner at blender, I trying to do a donut which I saw on YouTube(blender guru). I dragged the vertices down and then I saved(not sure) it. I am not able to see the dragged ...
 kishore 's user avatar
0 votes
0 answers
23 views

How to make liquid bubbles material like this in blender?

How to make the liquid bubbles like this in blender
Anoushka Srivastava's user avatar
0 votes
0 answers
17 views

Blender Object Mode Transform Dimensions Vs. Edit mode dimensions

My object is square with respect to X and Y. In object mode, I changed the X and Y dimensions in the Transform drop down. I made X and Y smaller by two millimeters. When I went back into edit mode ...
Bash Programing's user avatar
0 votes
0 answers
19 views

Object disappearing when rendering in cycles / rendered preview

So I tried flipping normals and made sure there is no z clipping going on. But this object just doesn't render for some reason.
Murth's user avatar
  • 221
0 votes
0 answers
23 views

Deformation after merging by distance

I'm facing a problem with a mesh that has a Multiresolution modifier applied. Everything was progressing well as I worked on the UV mapping. In an attempt to eliminate any duplicate vertices in the ...
Ada's user avatar
  • 1
1 vote
0 answers
37 views

Camera won't be aligned to Current View with Python scripting

This is the full code of a simple add-on. The first camera is aligned to view but when I add more than one camera, the rest won’t be aligned. Is there a solution? I tried Temp_override but no luck. <...
MOH's user avatar
  • 39
1 vote
1 answer
56 views

Problem with Uv editing , in edit mode shows correctly and on object mode , really different

i dont know why i cant upload more pictures than one on here but the problem is that it is restricted to that area, i have tried to mark seam on the bottom and top lip and didndt work and its just ...
alban frakusha's user avatar
-2 votes
1 answer
30 views

Black parts on model that arent part of the texture

Im having a bit of a problem where I want to texture this model but after I added on the hair and outfit these black parts appeared and I dont know if its in maybe the vertex paint or something else ...
Sateol's user avatar
  • 37
0 votes
1 answer
23 views

Object not following entirety of Bezier curve using array and curve modifiers

I have had a look around and believe I have a unique problem. Here I have a long, complex Bezier curve, the min and max radius is one and both the mesh and the curve are set to the same origin and all ...
RainbowDoritosAreMine's user avatar
0 votes
0 answers
23 views

blender make model hair physics ,it show me some odd black things

I want to get my Genshin model a physical hair and give it cloth physics.I mean they show something black when the model play animation with physics opened
kenny HE's user avatar
1 vote
0 answers
35 views

obj. mtl. model keeps importing with half the car looking and staying pitch black

I'm fairly new to Blender so maybe I'm just missing something simple I hope. When I import the car model in with both the files obj. and mtl. it imports but it does so as shown below. I read online ...
EV Films's user avatar
0 votes
1 answer
40 views

How to give one values to multiple keyframes in graph editor in blender

I want to select multiple keyframes and give then one value at the same time which we can do it in maya but am struggling to do that in blender.
smruti ranjan's user avatar
0 votes
0 answers
22 views

We can't import .svg files into Blender

We are new to using Blender and would really appreciate any help We initially tried to import a .SVG file which appeared to load as details were displayed in the scene collection panel but it doesn't ...
PerryW's user avatar
  • 1
0 votes
1 answer
52 views

How to export a circle shape from blender to unity3d?

using Blender 4.0 This is how I created the circle: pressed on Shift + A keys in the opened menu selected Mesh > Circle. to move the circle up only one axis only up I first selecting the circle by ...
Daniel Lip's user avatar
0 votes
0 answers
34 views

My sprinkles do not land on the donut and stick

Hello so I am wondering how to make these sprinkle-cylinder objects collide and stick to a donut. However, some fly away, some fall through the donut, and only a relative few actually stay on the ...
notgood's user avatar
0 votes
0 answers
57 views

About principled bsdf parameter "Subsurface" in node_principled_bsdf.osl

According to Blender manual, Subsurface Mix between diffuse and subsurface scattering it acts as a multiplier for the Subsurface Radius. After checking the source code, I found: ...
Edward lee's user avatar
0 votes
1 answer
554 views

System is out of GPU memory Blender

For easy projects, with some lights/shadows to none, some textures with maximum 4k or even 8k if there are not too many objects, rendering in Cycles, Experimental, GPU Compute, Noise Threshold set to ...
Dan Micsa's user avatar
0 votes
0 answers
72 views

How do i render black light effects on the object?

No matter what I tried to make the object render for the black light it just goes wrong. Like if you want the object to glow florescent under the ultraviolet light, not the shadows or the darker shade ...
phillip borders's user avatar
2 votes
1 answer
72 views

The right engine to render simple objects with little texture fastest way possible

I have a (very large) number of simple scenes, containing a simple object (lego brick) with the camera positioned somewhere near it, all of which I'm trying to render using a python script. Since the ...
Bahman Rouhani's user avatar
1 vote
1 answer
39 views

Why are my textures showing up in Internal but not Cycles?

This is probably a stupid question because I'm new to Blender. I have some imported objects from XNALara to Blender that at first glance come with their respective textures integrated, and they show ...
rar812's user avatar
  • 11
0 votes
1 answer
71 views

How to get location and rotation object

I'm working on a script that makes a rigid body simulation, I'm interested to get the final position and rotation of my objects but I have not idea how to do considering that I'm pretty new in the ...
Valerio Gianforte's user avatar
1 vote
0 answers
106 views

How to change pose of armature of a gltf file when the mesh is deformed?

I load a gltf file by pygltf and deform the vertices of gltf mesh by using a nonrigid method. when I export the gltf file, the mesh is deformed but the armature position is not changed. I am looking ...
user166917's user avatar
0 votes
0 answers
93 views

get position difference of the object from current frame and previous frame through python

I have an animated object I am searching a way to calculate the difference in the position of the object from current frame and a previous frame and if the difference is not big enough i want to keep ...
Serg's user avatar
  • 111
0 votes
1 answer
320 views

Change the color in bpy

I want to give the color to the human body mesh that was loaded from the .obj file as v,vn, vt,f I want to give the color with a specific formula as color=(n*e+1)/2)*225 where n is vn, normal vector, ...
Szabi's user avatar
  • 1
0 votes
0 answers
80 views

How change scale text

in command bpy.ops.object.text_add scale not worked #scale=(0.005, 0.005, 0.005) ...
Andriu Andriu's user avatar
1 vote
1 answer
72 views

Disable rendering for specific pixels in Blender Python API

Is there a way to control the sample rate or disable specific pixels in Blender using Python API? Is there a way for example to access the sample map and either disable the pixel or set the number of ...
user3178756's user avatar
0 votes
0 answers
221 views

Blender real-time animation based on the sensor data

How can i animate the model in the image below based on sensor data? I need to make it real-time(like when person moves his arm, model in the blender should move too.) I tried keyframe_insert method ...
Erush's user avatar
  • 1
1 vote
0 answers
177 views

Script to morph between two objects in Blender

I am trying to write a script that will morph one of my object (say a sphere) into another object (say a cube). As my sphere and cube have different number of vertices, I tried to downsample the ...
Chelsea's user avatar
  • 11
0 votes
1 answer
189 views

Selecting and moving vertex groups together in Blender Python

premise As shown in the following image, we created a 3D model of a car in Blender and divided it into three objects: the rough car part, the roof and sides, the rear window part, and the tires, and ...
くれあ's user avatar
-3 votes
1 answer
130 views

How do I convert an image from my file to the blender?

I have tried doing this for example ...
Yerassyl Shakhmardanov's user avatar
0 votes
1 answer
35 views

Text not shown over cylinder

I am learning Blender and facing issue to fit text over cylinder. I want to place the text at the top and bottom of the cylinder, when I am placing text at the top of the cylinder it is hiding some ...
Tarlok's user avatar
  • 21
0 votes
0 answers
121 views

Convert entire scenes from Blender Internal to Eevee

I would like to convert entire animated scene files from Blender Internal renderer (2.78c) to Eevee (any version). Is there an automated (scripted) solution to this? (Considering the suggestions I'm ...
Ponti's user avatar
  • 1
1 vote
0 answers
165 views

Create light-sheet laser beam in blender [closed]

I am trying to create a light-sheet laser beam in Blender 3.3. I used the shading nodes (crating a cube mesh) to modified the material output by using emission. The blender nodes screen shot is ...
user avatar
1 vote
1 answer
137 views

Blender Donut Tutorial: Stretching the sprinkle causes a large distortion

I am on part 10 of Blender Guru's donut tutorial for Blender 3.0: https://www.youtube.com/watch?v=bLw0HwphXO0 At 3:40 he increases the length of the sprinkle. I try to do this with the "Grab"...
John Roman's user avatar
2 votes
1 answer
203 views

How do I match old-style (Blender Internal) specular hardness with new-style (Cycles) Principled BSDF Roughness?

I am trying to match the specularity size of an old Internal material (controlled by a Hardness value) and a new Cycles material (controlled by a Roughness value). As can be seen in the image, ...
Sir Teatei Moonlight's user avatar
0 votes
1 answer
399 views

Blender 3.2 Volume Data in RGBA Color Space

Rendering objects with volume data in RGBA color space causes it to go invisible if there is nothing behind it. The object shows up in the final render window, but only disappears once saved as RGBA.
Hunter's user avatar
  • 3
0 votes
1 answer
218 views

How to write a code through which I can remove the image textures attached to Alpha of Principled BSDF of all materials?

When I import models from online, they come with an Alpha map which makes the whole object translucent looking and when I remove the image textures attached to Alpha map of all materials, it fixes the ...
Manwire06's user avatar
0 votes
1 answer
505 views

How to write a code to change color space of all image textures attached to Base Color of Principled BSDF of all materials?

I want to write a code to change color space of all image textures attached to Base Color of Principled BSDF of all materials
Manwire06's user avatar
0 votes
1 answer
679 views

Is there a way to change color space of all separate image texture nodes using python?

I have tried it earlier but I can only find a way to change the color space of a single image texture node using python so, I want to ask if there's a way to change it for separate image texture nodes?...
Manwire06's user avatar

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