I'm working on a bird that has an object particles system with transparent hair textures. When the textures are not overlapping is not a problem.

There are some weird artifacts going on as soon as they start overlapping.

I guess its shading the full mesh without the transparency in this case. Does anyone have a solution to this?

non overlapping feathers = good shading

overlapping feathers = bad shading


marked as duplicate by cegaton cycles Jul 4 at 23:31

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  • $\begingroup$ this is rendering in cycles btw $\endgroup$ – ArloC Jul 4 at 23:30