How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture? https://www.youtube.com/watch?v=8SHNsKjnAgs

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    $\begingroup$ Please include a screen shot or excerpt of the video in question. That will avoid having to watch a 20mn video and help you get an answer more quickly. thx $\endgroup$
    – Bruno
    Commented Jan 6, 2020 at 7:47
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    $\begingroup$ @Bruno Sorry about that here's a pic of what I'm wanting to go for. thanks $\endgroup$
    – iturbina
    Commented Jan 6, 2020 at 8:03

1 Answer 1


Shader to RGB node

Start by creating a bump map from a 3D noise like the following:

enter image description here

Feed a shader with strong specularity with the bump map. Then use the shader to rgb node to extract the color info of the surface. Use a color ramp node to tint the shadow, the midtones and the highlites.

enter image description here


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