How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture? https://www.youtube.com/watch?v=8SHNsKjnAgs
2$\begingroup$ Please include a screen shot or excerpt of the video in question. That will avoid having to watch a 20mn video and help you get an answer more quickly. thx $\endgroup$– BrunoJan 6, 2020 at 7:47
1$\begingroup$ @Bruno Sorry about that here's a pic of what I'm wanting to go for. thanks $\endgroup$– iturbinaJan 6, 2020 at 8:03
Shader to RGB node
Start by creating a bump map from a 3D noise like the following:
Feed a shader with strong specularity with the bump map. Then use the shader to rgb node to extract the color info of the surface. Use a color ramp node to tint the shadow, the midtones and the highlites.