Questions tagged [reflection]

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1answer
55 views

Reflective Glass shader, like those in our window

I want my glass in Blender to be reflective and also transparent, like most glasses of the windows (not MS Windows). They reflect light to the lighter side. For example, during the day, it behaves ...
1
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1answer
32 views

Blocky Reflections on Glass

I am working with a car model and getting all of the materials ready for use in my project. The side windows have a noticeable reflection issue where the reflection appears blocky. The headlight cover ...
2
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1answer
35 views

Monotone/ desaturated reflection material in Blender/ Cycles [duplicate]

Does anybody know how to get desaturated reflection (monotone) made from colorful object? Blue object, white plane beneath. With standard settings the reflection is blue. I would like to have it black ...
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1answer
12 views

Unwanted glowing line where particles intersect with the particle emitter

I am working on a Project and I got a problem with my particle system. I use planes to generate lots of foliage for my background. There is a reflection where the plane intesects with the Underground/...
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0answers
36 views

Creating camera lens material

I'm creating a camera lens, and I have problems with creating a glass material. As you know, this kind of glass has colored reflections caused by special anti reflective coating (actually, glasses ...
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1answer
59 views

Configuring eevee glass reflections

Blender version: 2.82rc, 2.83alpha. I am trying to set up eevee to properly show reflections on my glass material. The glass object is an uv sphere, which I cut in half and then applied solidify ...
4
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0answers
47 views

Lighting/glare issues with Eevee

I have a lighting problem with Eevee, this is the rendering without baking indirect lights and reflections: nothing strange here. But if I bake lights it render like this: as you can see there is ...
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0answers
22 views

light reflections

I've set up a scene with 3D text, and trying to bounce the reflection of the blue sphere onto the 3D text which is gold texture. But I seem to be missing some setting which can achieve this.
1
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1answer
34 views

Is there a way to have an object show up only in a reflection?

I have the planet Earth set up to reflect into a habitat on the moon via a mirror set outside a window. I had to place a tiny Earth near the mirror to get this to work. From inside the habitat the ...
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0answers
25 views

Why is an object shown by a reflection plane in the viewport by Eevee not showing up in the render?

I have set up a reflection plane to reflect objects in the sky in through a window. The window glass was giving me problems, so for the time being, the glass panes have been moved to a separate ...
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0answers
19 views

Why does EEVEE's Ambient Occlusion darken vertical surfaces seen obliquely in reflection planes? Is there a way to make it not do that?

I've been trying to get a reflection plane working in a scene, but something weird is going on when I enable Ambient Occlusion in the scene properties. Without AO, it looks okay... ...but if I enable ...
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0answers
37 views

What's the problem of this situation? HDRI still reflection on metal face after I erased HDRI

During testing related with world HDRI, when I changed the reflection value lower there was reflection of previous HDRI what I erased before which is weird. Image I uploaded is present world node. I'...
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0answers
33 views

Foggy lake - why is the fog not reflected by the water?

I'm trying to render a foggy lake scene (Blender 2.8 with Cycles). The entire scene is placed inside a cube with a volume scatter material, the lake is just a glossy plane. The lighting comes from a ...
3
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1answer
81 views

how to show reflection of a different object in cycles

I have a mirror and an object in front of it. I want to hide the reflection of that object and show instead a reflection in the mirror of another object hidden in that scene,is that possible?
0
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1answer
20 views

When adding a new face, joining faces become reflective

Having this problem with multiple meshes (so it's probably something easy I'm missing). I have these flat meshes I'm attempting to make into closed 3D objects. But the original vertex shapes become ...
0
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1answer
26 views

Reflection of a light object in Cycles

i'm trying to recreate the same lightning condition from that shot (see screenshot), but i'm having troubles to give a little reflection to the light object (ceiling). Any tips on how to achieve this ...
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0answers
13 views

Rendering only the light and reflection of an entire scene

I'm working on a project for someone, and I want to be able to export a layer of just the lighting and the reflection of the lighting off of the glass in the background and off of the other various ...
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0answers
12 views

How to make one Material reflect one HDRI

I have an old model of Master Cheif who uses cubemaps on his armour and visor (which are separate materials) So my idea was to convert these cubemaps into HDRIs and then have the visor and armour use ...
2
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2answers
59 views

Turn Off Tree Reflections For Glass And Gloss BSDF?

I'm pretty experienced with Blender, but one thing I can't seem to figure out is how to turn off those weird tree reflections in the Glass/Gloss BSDF.
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0answers
34 views

apply a reflection cubemap

maybe I lack some google skills but I can't find an answer to the simple question: how do I apply a cubemap in Blender? Say, I have a ready .dds or .tga (not .hdr!) image file storing the cubemap. Now ...
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0answers
19 views

Wierd reflections on reflective surface

im new to blender and want to ask your help. I have this kind of issue:(tabel top made from 2 different pieces) 2 different objects reflecting light in a strange way. Can you help me figure out what i ...
7
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2answers
141 views

Depth of Field on glossy surfaces (cycles)

I have made a scene in Blender where there is a glossy ball on an icy lake. I noticed that there is no Depth of Field on the reflection of the ball. I could add a fake Depth of Field in post-...
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0answers
19 views

Different Smooth Shading in Edit vs. Object Mode

I've modeled this phone and wondered why the shading looks right in edit mode and wrong in object/rendered Mode. (Top ist Object Mode/Bottom is Edit Mode). I'm using eevee and the Boolean Modifiers ...
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0answers
25 views

How do I render a GlossInd pass without all the extra planes on which the gloss actually is?

I am trying my hand at VFX/CGI so I need to use blender to render objects to composite into live-action footage in After Effects. This requires me to separate passes and render shadows and gloss etc. ...
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0answers
24 views

2.8 eevee render collections separately but with reflections, and render preview

Hi, how do i render the background and the objects separately in 2.8 eevee while keeping the reflections and transparency? I want to render the objects in the front and the background separately so ...
2
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1answer
93 views

Blender 2.8 My soil shader looks too glossy

I'm trying to do a soil material using the following textures: https://texturehaven.com/tex/?t=coral_ground_02 I applied a 'displaced' modifier and built the shader nodes but my surface looks too ...
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0answers
82 views

How to disable env HDR reflection only for one object?

I have scene with 2 objects, 1 light and background HDR. For object 1 i need light reflection and background reflection. For object 2 i need only light reflection without background. Is any simple ...
0
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1answer
40 views

My model is not reflecting any light / looks dark

I was wondering if you could help me out... in the image I have 2 objs, the only difference between the two is that the one on the right is fully unwrapped while the one on the left is the default ...
1
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1answer
58 views

Why don't I see light reflected off a mirror in Cycles?

I want to render mirror balls. In the real world you would hit each mirror ball with a spot light. To test if this would work in Cycles, I made a mirror ball and hit it with two spot lights (shown ...
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0answers
49 views

reflect light beam of disco ball EEVEE

I'm trying to make, what should think to be an easy job for blender, a disco mirror ball. And I want to have the beam of a spotlight reflect in to tiny beams of the ball...as it does in real life. I ...
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0answers
29 views

Exclude object from EEVEE Cubemap probe effect

Hi is there any way to prevent an object from reflecting a probe in EEVEE? In cycles the reflection looks like this: However when using a probe in eevee the black glossy top part (a different object)...
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0answers
25 views

How to hide mesh but keep reflections from surface

Is there a way to hide objects but keep reflections from their surface? I want create lighting overlays to use it with blend modes. This is example of what i'm trying to achieve This is my scene. I ...
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0answers
23 views

composing cycles reflection

I understand that this question has been raised many times, but nowhere can I find an answer, how can I get a reflection of the glow on a transparent floor in composing? sorry if that .... ( in B- 2....
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0answers
28 views

Reflection plane causes artifacts near a wall

I follow a tutorial and use Eevee. On the floor I have a normal map and a reflection plan. In the corners you can see these ugly reflections. How can I get rid of them?
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0answers
29 views

Reducing internal reflection in rain drops

I'm trying to render a scene of a field through a rainy window. The image of the field is on a plane behind a mesh of raindrops (made with a glass BSDF shader), and I've also added an environment ...
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0answers
27 views

Point lights, not reflecting on ocean?

I have an ocean at night and would like to put lights shining across the waves or on them etc, but all lights work fine except the "point" lights that I am trying to use. Why would only point lights ...
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0answers
19 views

How can I avoid wrong & dark edges in reflective ground to the walls

How you can see on the picture, I've got dark edges between the walls and the reflective ground. How can I avoid it? The ground and the walls are part of the same geometry, the verts are connected and ...
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1answer
85 views

Problem - dark Border around Render Frame with Eevee Reflection Plane

I'm just testing Eevee and got a strange border in the reflection on the ground. The ground has an easy shader wich is very glossy. In the viewport all is corect but if I render it, I got this ...
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1answer
25 views

Weird reflection in final render

I've been going through the blender guru's 2.8 neon tutorial, and the result was looking alright, but in the final render a weird reflection appeared. My brick texture is nonreflective, but this ...
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0answers
50 views

Save irradiance and reflectance map in Blender

Is it possible to save the irradiance and reflectance map of image seen in camera view? Irradiance map as in the strength of light incident on a pixel and the light reflectance map as in the ...
0
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1answer
31 views

I`m having trouble with window reflection showing a world background. How do i remove it?

I have created a window in my project, and it's working fine, but in the reflection and when I look from the inside, through the window, a "world" is shown that I only see in the reflection and when I ...
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0answers
26 views

Emissive particles don't show up in reflections

I set up a plane, that emmits particles, that emmit orange light. I made another object, that has a metallic 0 material. I want the particles to reflect in the shiny object, but they don't. Does ...
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0answers
46 views

Gloss, reflection and normal maps not exported in gltf2.0

I used the new gltf 2.0 exporter available in blender 2.8 to export a model with three separate elements two of which has gloss, reflection, and normal maps attached to it via principle bsdf one model ...
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0answers
35 views

manipulate light reflection

my problem is that I want disable one of (in my exaple) two light reflection for one object, but the same lights should reflect on other objects. So in my example, I want that the red emission plane ...
0
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1answer
43 views

Problem with depth of field in specular reflection

The reflection is not correct in the bottom. As you can see everything around it is blurred, except for the reflection of the railing. How do I fix this? I'm using 2.8 and cycles for rendering.
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0answers
22 views

Rendering only reflections

Using Look Dev and ‘Viewport Render Image’, I need to render Object X on which are seen the reflections of Object Y, but without rendering Object Y. How can I do that with Blender 2.8? Thank you for ...
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0answers
12 views

Black mesh faces appearing on gloss reflective surfaces

Parts of my objects turn black when rendering in cycles. I've tried cleaning up the mesh and deleting unneeded faces, this works. but black faces of the mesh are still visible in reflections of ...
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2answers
53 views

How do i make my glasses look realistic?

I've been stuck for quite a while, it just looks wrong you can surely tell, if some1 could help me i would appriciate it, srry if i do or say smomething wrong, I don'w know exactly how this forum ...
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0answers
23 views

Problem with glass shader work-around: Redundant reflection image

It was found that the standard Glass shader and Principled BDSF shader of Blender has the drawback of making objects behind the glass material appeared too dark. Some people has devised work-around ...
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2answers
370 views

2.8 Glass not reflecting in mirror?

I'm new to Blender and modeled a glass lantern and mirror. For some reason, my glass is not reflecting in the mirror and the reflections in the mirror are lower in resolution. The glass lantern and ...