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Questions tagged [reflection]

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Text in reflection

I'm new here in this blender world and I really need your help with a college project. I'm sorry if anything is written wrong as I'm using Google Translate. I am from Brazil How to create a script in ...
bbd studio's user avatar
0 votes
1 answer
26 views

Weird squared reflection on metal material

I want to make a good render of this tube and i use an STL file for the model. As you can see the reflections on the metal material look weird and very squared. Currently i use the EdgeSplit and ...
Jasper Wannet's user avatar
0 votes
0 answers
19 views

Multiple Light Probe Planes in EEVEE

I'm working on an dance studio scene in EEVEE. There are mirrored walls on both sides of the room, so I attempted to place two light probe plane objects. However, as shown in the attached image, only ...
J. SungHoon's user avatar
  • 2,216
0 votes
0 answers
20 views

Shadow catcher layer looking weird

Trying to build up a decent reflection catcher to mix it with shadow catcher. Using a plane with shadow catcher on first render layer and reflective plane for the second layer. Why does the shadow ...
fundorin's user avatar
0 votes
0 answers
16 views

Problems with rendering reflections

I'm very new to blender and am currently struggling to get the reflections I want rendered. So I have several objects and as a light source and surroundings I imported the city.exr using this tutorial ...
Aliena's user avatar
  • 1
0 votes
0 answers
20 views

Reflection Catcher showing in render but not appearing in saved PNG image

I have a simple scene with a cube and a plane. I followed some tutorials that allowed me to create a basic Reflection Catcher, so that I can add my rendered footage to a video. Everything seems to ...
Alessandro Di Cicco's user avatar
0 votes
1 answer
42 views

Tiny Eyes Addon problem

I faced a problem that for some reason when I use Tiny Eyes addon pupils always reflect the light in a strange way - they are just yellow. I tried different things but couldn'find anything on youtube ...
Anastasia Amirova's user avatar
2 votes
1 answer
242 views

Screen space reflection makes my object darker

I'm applying a texture which was set up by @ChristopherBennett. The texture works well (Using EEVEE Render) until I turn on space screen reflections, which makes it darker, and the objects loses it's ...
blender breath's user avatar
0 votes
1 answer
74 views

Is there a way to rotate reflections of the mirrors in clockwise or anti clockwise by manipulating how the mirror reflect?

Right now, I have made two mirrors facing each others and a tunnel in the middle (like in viewport at the bottom-left corner of the pic). So the reflections will bounce back and forth as many times as ...
Pyae's user avatar
  • 5
0 votes
0 answers
32 views

Refraction BSDF shader showing as opaque for certain meshes and angles

This is a follow-up to the question I asked at Muddled results from many-reflected mirror which Mr. A gave a great answer to. I've extended the set of polyhedra that I'm rendering, and there are ...
gds's user avatar
  • 123
2 votes
1 answer
45 views

Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles

So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
Sunnny Fay's user avatar
0 votes
0 answers
27 views

how to make reflection doesn't affect the environment? (cycles)

The environment light is white, however, the reflection on the glass is translucent blue. and the glass it self is transparent. I tried to change the environment into other colors, or change the glass ...
JiuyeAyan's user avatar
2 votes
1 answer
248 views

What is causing this stretched shading on the mesh and how can I fix it?

I am modeling a Z GT500 and I have this weird stretched shading/reflection on the rear panel: Despite the topology is somewhat fine. Can looptools fix this or is there any other way? I include a ....
TheNuvolari's user avatar
2 votes
1 answer
42 views

Muddled results from many-reflected mirror

I'm building a geometric shape with meshes that have emissive shaders along the interior edges, and the faces of the shape are "two way mirrors". The idea is that these emissive shaders act ...
gds's user avatar
  • 123
1 vote
0 answers
15 views

having a solid color in the reflection with eevee

is there a way in eevee to have reflection being only one color? or having a mask for the reflection only ? a bit like that exemple thanks!!!
Florent Lebrun's user avatar
0 votes
0 answers
45 views

Floor material reflections. How i may reduce them?

How to reduce floor material regflection? Here is my nodes of floor texture
Gintarė's user avatar
1 vote
0 answers
39 views

How to turn reflection light into limited color? (cycles)

heyya, I'm having trouble in making this camera lens: These glasses are under two same lamps, but turns out different colors I tried a lot to control the color but it always look like a green lens: ...
JiuyeAyan's user avatar
0 votes
1 answer
139 views

Any way to reflect grease pencil objects in mirrors (reflection plane) in Eevee?

I'm a storyboard artist and recently I've been using Blender for my animatics. A game dev friend recommanded that I use Eevee for my renders as its way less ressource hungry than Cycles. Using a ...
SodaPeach's user avatar
0 votes
1 answer
59 views

How to make glass dispersion behind a no dispersion glass? (cycles) and why light reflections is triangle in a round surface?

I created a camera lens in cycles, and I want it's core lens to display color dispersions: However, there are a glass panel that covering the core lens which prevent color dispersions to show up. ...
JiuyeAyan's user avatar
3 votes
2 answers
150 views

How can I hide a part of an reflection in Cycles

I want to hide the red reflection as shown in the image below. I achieved this in Eevee, and I want to do it in Cycles because it looks more realistic in Cycles. I've tried adjusting light path ...
Kapil Saini's user avatar
3 votes
1 answer
83 views

Stained glass window reflection not working

I'm trying to have my stained glass window cast a colorful reflection onto the ground of my scene. I want a distinct reflection, and the only lights in my scenes are an HDRI image for the World, and a ...
Ryan Nyberg's user avatar
0 votes
0 answers
62 views

Retopology and reflections issues (wrong normals)

Retopology and reflections issues (wrong vertex normals) I've started retopology. But I've noticed a problem. Although the topology seems to be clean, the reflection is completely broken compared to ...
masanori's user avatar
0 votes
0 answers
18 views

Stylzed glass material WITH transmission using isometric camera and stacked panes (Cycles)

I got a client who wants stacked glass panes with a transmissive material looking like this: And I'm really struggling with getting the material right. The closest I got was using two materials, one ...
etlaM's user avatar
  • 33
2 votes
1 answer
95 views

How to make one side of the plane transparent and other side of the plane reflective in Bledner

I am trying to create a plane, whose properties are one side of the plane is transparent and the other side of the plane is reflective. in the attached image the plane is transparent but not ...
veeresh577's user avatar
0 votes
0 answers
80 views

When I activate the shadow catcher in the plane it shows the hdri instead of showing just the shadow

When the shadow catcher is activated on the plane, it shows the envarioment instead of the other ground plane follow new images to check it out
Carlos Eduardo's user avatar
4 votes
2 answers
169 views

How do I make an object reflect light through a volume at a specific angle?

I have a light going through a volume cube so that I can see the beam of light. I want to make a material that will reflect the light at the correct angle so that I can see the beam in the volume. I ...
Jan Novak's user avatar
0 votes
0 answers
35 views

Turn off reflection

How can I turn off the reflection to make some corrections to the house
Bettle Bug 's user avatar
0 votes
1 answer
84 views

transparent renders having very dark undertones

I don't know how to describe it but my transparent renders always come out having dark edges despite bumping the lights to the maximum I can without loosing details in my object.no matter what I do it ...
Henry's user avatar
  • 83
0 votes
0 answers
35 views

Surface > Background > As Color using environment texture doesn't display when rendering on EEVEE

Surface > Background > As Color using environment texture doesn't display when rendering on EEVEE. The transparency is there, the screens pace reflections activated, alpha blend mode and so on, ...
dimetequiero's user avatar
0 votes
1 answer
30 views

How can I get my renders to look more like what I see in my viewing window?

I have a character animation I'm trying to render. When I'm working on it in the main viewing window, it looks like this: To me, this looks great. The water looks just like I want it to. When I ...
Jack Harris's user avatar
0 votes
0 answers
350 views

Flickering light reflection issue

As you can see here, I've had an issue with my render. The mountains in the background seem to reflect the light sources in my scene strangely, which leads to this weird flickering. specs: AMD Ryzen 5 ...
user149888's user avatar
1 vote
0 answers
62 views

Blender Eevee, How do I update indirect lighting before every frame during rendering?

I've been making a scene in Eevee where an astronaut is moving down a hallway and he has a reflective visor, however he moves quite far. Probably 10m worth of distance. I made a glossy material and ...
Augustus McGrath's user avatar
2 votes
0 answers
37 views

How to get streched water reflections without changing rougness

I have this render and I'm just trying to get the water reflections right. Basically what I want to achieve is to get the moon reflection to stretch across a bigger part of the lake like on this image ...
Benjamín Feščák's user avatar
1 vote
0 answers
80 views

Why are my fluid simulation reflections so low res?

I have been getting my feet wet on fluid sims this week, even bought the Flip Fluids addon, but no matter what I do, how much resolution I give the fluid, how many subdivisions I give the obstacle, my ...
Josué Dias's user avatar
1 vote
0 answers
12 views

How can I render in Blender while preserving the metallic shine, background appearance, and reflections? [duplicate]

I have a project in Blender. The appearance of my project during rendering is shown in the first image, but I want the metallic reflections and the "reflection of the Earth" on the ...
İbrahim Demirel's user avatar
0 votes
0 answers
45 views

Glass and Transparency - Wine Bottle

I have been following a wine bottle tutorial on skillshare. My problem is that a mesh liquid inside and bottle have this weird reflection using Cycles. I already flipped normals, merged by distance, ...
Dominik Podlipniak's user avatar
0 votes
0 answers
95 views

Weird reflections, as if stretched models

I'm trying to make a chess board, and with the pawns I've added, the black marble squares seem to reflect the white pawns as if they're taller - i.e. they seem to be reflecting "ghost" ...
John Graham's user avatar
1 vote
0 answers
26 views

Why is my dark field photography setup for glass looking different from what a real studio setup would?

I am trying to replicate a dark field photography setup for glass. Similar to this: The final goal is to get a set of clean reflections on a transparent background that I can composite with the ...
sabuosh's user avatar
  • 11
1 vote
0 answers
49 views

White light reflections show up as ugly white patches

I have a nicely done texture of a costume. Notice the texture already has 3D effect and nice light reflections. But when I UV mapped it onto the model, they simply render as ugly white patches. I ...
blenderNewbieee's user avatar
0 votes
0 answers
102 views

Turn off HDRI reflection

I try to turn off the reflections of the HDRI from the glass material. With reflections the glass looks realistic, but when I add a node set-up to remove reflections that I found online, the glass ...
Daniel's user avatar
  • 307
0 votes
0 answers
26 views

Properly animating a plane reflection

Apologies if this question has been asked before, but even after several rephrasings I still don't see what I am looking for. I'm also a n00b when it comes to solid modelling, although I have a ...
Maarten's user avatar
0 votes
2 answers
115 views

Remove reflection from materials without roughness. Leave reflections on materials with roughness

I will give a simple example. There is a glass bottle, a ceramic cup, and a mirror on the table. The bottle and the cup have a low roughness of .07. The mirror has zero roughness.I want to leave all ...
Dobby 1's user avatar
0 votes
1 answer
184 views

Incorrect reflections when enabling Screen Space Reflection

When I turn on Screen Space Reflection to create glass, the bull and chair start to look very unnatural. How to fix it?
Fanera's user avatar
  • 1
0 votes
1 answer
57 views

Is there a way to achieve/improve an effect of hot air distortion in EEVEE Blender without reflections?

I've seen this post: How to create an air distortion/blur effect in eevee? I've created just a plane object and assigned the following material to it. My settings and Node Setup are in some sense ...
Fedor  Petrov's user avatar
1 vote
1 answer
70 views

Less metallic from a distance

I have a large plane with spots that are metallic. It's made with a simple noise textures and colorramp. But far in the distance, when the sun is low, it's making some weird flickering reflections ...
Michael Henriksen's user avatar
1 vote
1 answer
295 views

Colored Reflections with no Overall Color Change

I am trying to make my own version of the Universal Intro; however, the color of the sun's reflections are white while I would like them to be more orange like the pic below. I am attempting to make ...
NintendObi-Wan's user avatar
0 votes
0 answers
28 views

Materials Issue: Weird Geometric Normals

Whenever I apply normals to an object, it gives me this bizarre mapping and reflection that follows the object's geometry. I don't know what's causing it. Hoping to get it fixed.
Anon's user avatar
  • 1
1 vote
0 answers
72 views

reflection is visible in cycles render but not in saved image

In my scene I have only two mesh objects: a reflections-only plane and an icosphere. The image renders as expected (pic 1). To be clear, this is not a viewport render. It's a cycles render of a single ...
oliverwatson.tv's user avatar
0 votes
1 answer
191 views

Reflection without refraction

If you use alpha to make an object transparent, specular reflections disappear with it. Glass is a complicated shader with refraction, I only want to make an object transparent where only the specular ...
madscribbles's user avatar
0 votes
1 answer
18 views

Why is my circle emitting light at a funny angle?

You can see from the reflection that the light coming from my 'sun' is not in line with the normal of the shape. Instead it comes off to the left at an angle? Any ideas why this might be? I have ...
fergus laidlaw's user avatar

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