Questions tagged [reflection]

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Constraint controlled reflective mesh

Is there a way to use constraints such that a mesh with reflective material will be at the correct angle to reflect light from a point source to a target object? Or if not with constraints, is there a ...
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Faking acurate reflections with an environmet texture on a model with a normal map

So, I've tried making cubemap-like reflections on a model with an environment texture (the ones that come with blender for now). The sphere on the right has just the regular reflection from the ...
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14 views

Eevee Reflections Clipping at an Angle

In my current project, Eevee is clipping my reflections when at an angle. In this screenshot, the camera is pointing downward and the top of the red cube is being clipped. The cube's reflection can ...
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1 vote
0 answers
23 views

How do I add an emissions node to a material with a mixed shader?

I am making a scene where there are curtains behind a window and lights are supposed ot emit through the curtain and be seen through the window. The issue im having is that the glass is too reflective ...
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25 views

Transparency with a Mirror

I made my background transparent to add a different background to it, I got to get the windows to show the transparency background as shown here But in my mirror, it shows a black background on the ...
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1 vote
0 answers
26 views

remove reflection of light but keep surface reflective

I have a material in my scene that is reflective and it seems to be reflecting the source of the area light. I tried to find the ray visibility options but I'm using eevee so they aren't there. how ...
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27 views

Why is half of the smoke not showing in the reflection when I turn on "indirect only"?

I have a character that is emitting smoke and standing on a plane with glass shader. I want to render the plane with the reflections and the smoke separately. However, when I turn on "indirect ...
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1 vote
0 answers
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Light emitting object from behind the camera not reflecting from another object EEVEE [duplicate]

As title says, I have a big cube serving as a room, image below: There is also a cube with a metallic texture that reflects the lights of the cube, image below: But as you can see in this image, the ...
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1 vote
0 answers
33 views

White dots in glass cup's reflection

When I make glass cup object, I notice there is alot of white dots on my glass cup's reflection like this (For your info, this is in render view mode) Since then, I try this tips https://www....
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1 vote
2 answers
38 views

How to only render reflections on surface and keep the background transparent?

I want to render a scene with a glossy object and a glossy floor plane and I want it to have a transparent background. I can do it without the reflections on the floor but when I try to add the ...
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0 answers
27 views

how do I make seamless reflections on curved Geometry? (See picture)

How do I line up the reflections on this geometry so it is more seamless? As you can see in the picture it doesn't quite line up.
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7 votes
1 answer
206 views

How to achieve a retroreflector material in Eevee

A simple way to obtain a very good retroreflective material in Cycles is by connecting the Incoming output of the Geometry Node to the Normal input of Principled BSDF (ang raising the Metallic ...
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  • 187
1 vote
1 answer
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How do I reflect the movement of an armitage on the opposite side, without rotating the Mirror axis?

It really needs the pictures to explain but essentially I have 2 wings. 1 wing which has a Mirror modifier which reflects to the other side. I'm adding bones to the original wing in order to make a ...
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2 votes
2 answers
93 views

Glass object's surface problem

I have use glass bsdf node on bottle object to make it looks like glass but i think there is mistake just like this. The part that i mark with colour paint,i dont know what is that, and why it end up ...
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0 answers
15 views

Enable Light Probes of Collection Instances

I modeled a mirror in a seperate scene in its own collection to keep things organized, applied a reflective material and, because I am using EEVEE for rendering, gave it a reflection plane light probe....
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  • 471
1 vote
1 answer
26 views

Hard Reflections

I've been doing a study about NPR and I am struggling with adjusting the reflections of the train's windshield based on the reference I'm trying to copy. Is there any way to get hard reflections of an ...
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1 vote
0 answers
23 views

Blender Interference Color node group

Since English is not an official language here in Japan, so I'm sorry if there are any mistakes involved in the following sentences. I am a beginner of Blender 3D software. However, since I'm ...
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0 answers
22 views

is there a way to get this sort of reflection on an object? [duplicate]

i found this vaporwave image and i would like to know if you can get a sort of rainbow reflection like this? basically i want to make a holographic reflection
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  • 425
0 votes
1 answer
39 views

Saving or creating an environment or reflection cube map

Im just starting to use the reflection maps that are generated by the 'Indirect lighting' tab of the Eevee render settings. I know these are saved to a cache and then sort of applied to the object, ...
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0 answers
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Material reflects generic light but not custom emissive material [duplicate]

I have a wall with a reflective material. If I put a generic light source (point and area) they are both reflected and you can see their form in the reflections, however I have then a custom emissive ...
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  • 73
0 votes
1 answer
42 views

Is there a way to make 'textured' refractions in Blender?

I have this color glass object, that has like a ribbed texture to it and I was wondering, is there a way to make the refractions you see on the wall also 'ribbed'? I also would want to hear about some ...
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  • 343
2 votes
1 answer
161 views

Why do I have this very weird reflections?

Why are those real weird reflection on the edge of the the driver appear. I didn't use any kind of glossy or metallic material on it. How do I fix it? Thank you in advance I'll include blender file
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  • 343
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0 answers
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Why do I have this weird reflections?

Why are those weird reflection on the edge of the blue driver appear. I didn't use any kind of glossy or metallic materials on it. How do I fix it? Thank you in advance I added the project file
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  • 11
1 vote
0 answers
97 views

Geometry Nodes: Reflected RayCast (Camera Culling with Reflections)

I want to compute second ray to distribute my points for reflection surfaces (Somehow solve camera culling problem for reflections, when you cant see scattered trees/grass on glasses with camera ...
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0 votes
0 answers
27 views

Imported model (gltf) does not reflect light

I have this model that I downloaded from sketchfab. It is in gltf format. It does not catch or reflect any light. This is not the first model that I download from there and usually, I just add ...
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  • 371
2 votes
1 answer
108 views

Object not showing in mirror reflection

How to solve the problem where my object (floor of the room) is not showing in mirror reflection. I am using Cycles. Thank you for your answers.
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2 votes
1 answer
45 views

I applied Environmental Texture to the object, but I want it only on Suzanne and not on the Glass. How do I do that?

So I have been making this model, Suzanne in a Glass. I applied Environmental Texture for some effects but I want them on Suzanne alone and not on the Glass. I want the glass to not reflect the ...
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0 votes
1 answer
99 views

Using Cubemap/Mirrorball Texture on a material

I'm looking for a way to create a cubemap effect that mimics that seen in Source Engine materials, either through use of the cubemap faces or the mirrorball/sphere that is included in some of the ...
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1 vote
1 answer
99 views

how do i remove hdri image from reflections. [Image added]

I want to keep the reflections from other meshes but remove the hdri image from reflecting. I just want to use the hdri for lighting. image shows what I want showing and not. green good red bad. using ...
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0 votes
0 answers
20 views

glossy indirect reflection showing through object

There is a faint line at the top of the phone which matches the gloss indirect pass shown below. This is the node setup, the odd thing is there was also another line down the left side of the phone ...
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0 votes
1 answer
43 views

Rendered Image and preview look different

I am new to blender and I have been trying to get a render in Cycles. But the image looks nothing alike. There's a reflection the object which isn't there in the preview Preview: Final Render: I ...
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0 votes
1 answer
64 views

my render isnt showing hdr reflections

I have placed a glossy material on every object in my scene, because i can, and i placed an hdr in the background and made it transparent so that only the reflections are seen. I look at the rendered ...
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3 votes
1 answer
143 views

How to make an image so that objects reflect it?

fans! I added an image as a plane into my environment (via the Import Images as Planes add-on). How can I change it so that an object reflects it in rendered mode? (an object e.g. reflects the ...
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0 votes
0 answers
37 views

How can I simulate the reflection pattern observed in this real image?

I have a bunch of images that were obtained using an endoscope. I'm trying to recreate similar images in Blender using its realistic light simulation capabilities. I already got a procedural cast iron ...
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1 vote
0 answers
29 views

How do I create light reflections that are visible on surfaces?

I am trying to recreate dichroic glass and how it not only produces colored "shadows" but also how it REFLECTS light back onto the surface it's mounted to. As you can see in this image, i'm ...
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0 votes
0 answers
24 views

Glossy Material doesn't reflect light beam pointing away from camera (Cycles)

I want a laser beam and its reflection to be scattered through a volume, so I wondered if it is possible to have Blender calculate the light that is pointing away from the camera, as shown in the ...
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0 votes
1 answer
41 views

Weird reflections on my mesh

this is happening when i render, anyone know why this might be happening? Eevee render Blend file here https://www.dropbox.com/s/6m4h2ea6lnmoeqg/Ladybug%20A7%20Foro.blend?dl=0 Thanks
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0 votes
1 answer
26 views

Final image render produces blurrier result than 3D Viewport's render

I'm using Cycles and finding that the image I see in the 3D Viewport (when using rendered shading) is far crisper than the final render produced with Render Image (F12). I can't work out why. First, ...
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3 votes
1 answer
126 views

Adjusting specular for a metal

As per Principled shader docs, Specular parameter controls dielectric specular reflection. As I understand it, when I set metallic to 1., I only get the specular (tinted) reflection, and no diffuse ...
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  • 333
1 vote
1 answer
33 views

Part of the light reflection on bottle is blurred

I have a problem with the light reflection on the bottle. In the middle of the bottle the reflection is blurred. Does anyone know why?
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1 vote
1 answer
38 views

How can ı delete this reflection on the tank

As you can see the material I used in the tank reflects the surrounding objects,but I want it to show the reflection a litle bit and shine there is my shaing properties what should ı do
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0 votes
0 answers
47 views

Why is my material not reflecting as much light as it should?

I was following a tutorial online and noticed that my material wasn't reflecting as much light as it should. I've attached a picture of what mine looks like and a picture of what it's supposed to look ...
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0 votes
1 answer
72 views

Glass showing black opaque elliptical reflection

I have a problem with glass, which emits a strange black opaque elliptical reflection that can be seen in the picture, instead of being transparent as it should be. Number 4 in the first picture shows ...
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0 votes
1 answer
154 views

How to use environment map in cycles render mode?

I made a model that has some reflective surfaces. But since the model is alone in the world, most of those surfaces look flat and not shiny at all. What I want is to add an environment map, probably ...
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2 votes
1 answer
92 views

Extract the current objects surface as generated by Blender so it can be applied to another object

I have a simple scene of a reflective sphere which reflects the hdr map of its surroundings. See the example image below. My intention As the sphere moves around the scene the image reflected unto ...
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0 votes
0 answers
33 views

Extract the current UV image as generated by Blender [duplicate]

I have a simple scene of a reflective sphere and a plane, which is visibly reflected unto said sphere. See the top-right of the sphere where the reflection of the purple plane is visible. . I want to ...
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1 vote
0 answers
46 views

Reflections of one object displayed on another object

First off, I am not sure how to title this question. If somebody has a suggestion for a more relevant title I will gladly change it. My goal is to have one object in a scene display reflections that ...
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0 votes
1 answer
35 views

Eevee: Background-texture is reflected, but light-emitting text-object is not - how to fix?

Using Evee - How do I get my text with an emissive material to reflect in the bumped watersurface? In this setup the background is an HDRI (the stonewall and the window): The text is just text with ...
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  • 185
1 vote
1 answer
61 views

Laser and mirror experiment doesn't work

Why doesn't this work? I know that Cycles isn't a physically accurate rendering engine, but this seems like the lasers beams should bounce off shoudn't they? Here's the file to test: https://pasteall....
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10 votes
4 answers
2k views

Why do reflections on a smooth-cube look more 'definite' than a flat shaded one?

From what I know, flat shaded polygons use the face normal for lighting calculations for every pixel that makes up said face. Likewise, smoothshaded polygons do per-pixel normal calculations. However, ...
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