Questions tagged [reflection]
The reflection tag has no usage guidance.
279
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Muddled results from many-reflected mirror
I'm building a geometric shape with meshes that have emissive shaders along the interior edges, and the faces of the shape are "two way mirrors". The idea is that these emissive shaders act ...
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having a solid color in the reflection with eevee
is there a way in eevee to have reflection being only one color?
or having a mask for the reflection only ?
a bit like that exemple
thanks!!!
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21
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Floor material reflections. How i may reduce them?
How to reduce floor material reglection?
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30
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How to turn reflection light into limited color? (cycles)
heyya, I'm having trouble in making this camera lens:
These glasses are under two same lamps, but turns out different colors
I tried a lot to control the color but it always look like a green lens:
...
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13
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Any way to reflect grease pencil objects in mirrors (reflection plane) in Eevee?
I'm a storyboard artist and recently I've been using Blender for my animatics. A game dev friend recommanded that I use Eevee for my renders as its way less ressource hungry than Cycles.
Using a ...
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1
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41
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How to make glass dispersion behind a no dispersion glass? (cycles) and why light reflections is triangle in a round surface?
I created a camera lens in cycles, and I want it's core lens to display color dispersions:
However, there are a glass panel that covering the core lens which prevent color dispersions to show up.
...
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2
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120
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How can I hide a part of an reflection in Cycles
I want to hide the red reflection as shown in the image below. I achieved this in Eevee, and I want to do it in Cycles because it looks more realistic in Cycles. I've tried adjusting light path ...
3
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1
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57
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Stained glass window reflection not working
I'm trying to have my stained glass window cast a colorful reflection onto the ground of my scene. I want a distinct reflection, and the only lights in my scenes are an HDRI image for the World, and a ...
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44
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Retopology and reflections issues (wrong normals)
Retopology and reflections issues (wrong vertex normals)
I've started retopology. But I've noticed a problem. Although the topology seems to be clean, the reflection is completely broken compared to ...
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17
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Stylzed glass material WITH transmission using isometric camera and stacked panes (Cycles)
I got a client who wants stacked glass panes with a transmissive material looking like this:
And I'm really struggling with getting the material right.
The closest I got was using two materials, one ...
2
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1
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57
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How to make one side of the plane transparent and other side of the plane reflective in Bledner
I am trying to create a plane, whose properties are one side of the plane is transparent and the other side of the plane is reflective.
in the attached image the plane is transparent but not ...
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When I activate the shadow catcher in the plane it shows the hdri instead of showing just the shadow
When the shadow catcher is activated on the plane, it shows the envarioment instead of the other ground plane
follow new images to check it out
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2
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135
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How do I make an object reflect light through a volume at a specific angle?
I have a light going through a volume cube so that I can see the beam of light. I want to make a material that will reflect the light at the correct angle so that I can see the beam in the volume. I ...
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31
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Turn off reflection
How can I turn off the reflection to make some corrections to the house
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1
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70
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transparent renders having very dark undertones
I don't know how to describe it but my transparent renders always come out having dark edges despite bumping the lights to the maximum I can without loosing details in my object.no matter what I do it ...
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26
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Surface > Background > As Color using environment texture doesn't display when rendering on EEVEE
Surface > Background > As Color using environment texture doesn't display when rendering on EEVEE.
The transparency is there, the screens pace reflections activated, alpha blend mode and so on, ...
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26
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How can I get my renders to look more like what I see in my viewing window?
I have a character animation I'm trying to render. When I'm working on it in the main viewing window, it looks like this:
To me, this looks great. The water looks just like I want it to. When I ...
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74
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Flickering light reflection issue
As you can see here, I've had an issue with my render. The mountains in the background seem to reflect the light sources in my scene strangely, which leads to this weird flickering.
specs:
AMD Ryzen 5 ...
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29
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Blender Eevee, How do I update indirect lighting before every frame during rendering?
I've been making a scene in Eevee where an astronaut is moving down a hallway and he has a reflective visor, however he moves quite far. Probably 10m worth of distance. I made a glossy material and ...
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34
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How to get streched water reflections without changing rougness
I have this render and I'm just trying to get the water reflections right. Basically what I want to achieve is to get the moon reflection to stretch across a bigger part of the lake like on this image ...
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59
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Why are my fluid simulation reflections so low res?
I have been getting my feet wet on fluid sims this week, even bought the Flip Fluids addon, but no matter what I do, how much resolution I give the fluid, how many subdivisions I give the obstacle, my ...
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12
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How can I render in Blender while preserving the metallic shine, background appearance, and reflections? [duplicate]
I have a project in Blender. The appearance of my project during rendering is shown in the first image, but I want the metallic reflections and the "reflection of the Earth" on the ...
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37
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Glass and Transparency - Wine Bottle
I have been following a wine bottle tutorial on skillshare.
My problem is that a mesh liquid inside and bottle have this weird reflection using Cycles.
I already flipped normals, merged by distance, ...
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58
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Weird reflections, as if stretched models
I'm trying to make a chess board, and with the pawns I've added, the black marble squares seem to reflect the white pawns as if they're taller - i.e. they seem to be reflecting "ghost" ...
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20
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Why is my dark field photography setup for glass looking different from what a real studio setup would?
I am trying to replicate a dark field photography setup for glass. Similar to this:
The final goal is to get a set of clean reflections on a transparent background that I can composite with the ...
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36
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White light reflections show up as ugly white patches
I have a nicely done texture of a costume. Notice the texture already has 3D effect and nice light reflections. But when I UV mapped it onto the model, they simply render as ugly white patches. I ...
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55
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Turn off HDRI reflection
I try to turn off the reflections of the HDRI from the glass material.
With reflections the glass looks realistic, but when I add a node set-up to remove reflections that I found online, the glass ...
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22
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Properly animating a plane reflection
Apologies if this question has been asked before, but even after several rephrasings I still don't see what I am looking for. I'm also a n00b when it comes to solid modelling, although I have a ...
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52
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sudden light changes in animation
I have this animation but at a few points the armour changes its lighting, you can see on the shoulder it gets way brighter, it jumps up and back down a few times, nothing is animated lighting wise ...
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2
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68
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Remove reflection from materials without roughness. Leave reflections on materials with roughness
I will give a simple example. There is a glass bottle, a ceramic cup, and a mirror on the table. The bottle and the cup have a low roughness of .07. The mirror has zero roughness.I want to leave all ...
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1
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132
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Incorrect reflections when enabling Screen Space Reflection
When I turn on Screen Space Reflection to create glass, the bull and chair start to look very unnatural. How to fix it?
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45
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Is there a way to achieve/improve an effect of hot air distortion in EEVEE Blender without reflections?
I've seen this post:
How to create an air distortion/blur effect in eevee?
I've created just a plane object and assigned the following material to it. My settings and Node Setup are in some sense ...
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1
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57
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Less metallic from a distance
I have a large plane with spots that are metallic. It's made with a simple noise textures and colorramp.
But far in the distance, when the sun is low, it's making some weird flickering reflections ...
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1
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140
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Colored Reflections with no Overall Color Change
I am trying to make my own version of the Universal Intro; however, the color of the sun's reflections are white while I would like them to be more orange like the pic below.
I am attempting to make ...
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27
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Materials Issue: Weird Geometric Normals
Whenever I apply normals to an object, it gives me this bizarre mapping and reflection that follows the object's geometry. I don't know what's causing it. Hoping to get it fixed.
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59
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reflection is visible in cycles render but not in saved image
In my scene I have only two mesh objects: a reflections-only plane and an icosphere. The image renders as expected (pic 1). To be clear, this is not a viewport render. It's a cycles render of a single ...
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1
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54
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Trouble with reflections
I'm trying to get this sphere to:
Use an image as a reflection (in this case, a sky .jpeg)
reflect other objects too (I'm using Cycles and thought
this was default behaviour)
Be able to customise ...
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0
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49
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Cycles - glass distortions only (without the glass material visible)
I'm looking for a way in cycles to have the distortions of objects behind a glass material on a separate render layer from the glass material itself.
So for example in the images that I uploaded you ...
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1
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106
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Reflection without refraction
If you use alpha to make an object transparent, specular reflections disappear with it. Glass is a complicated shader with refraction, I only want to make an object transparent where only the specular ...
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1
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14
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Why is my circle emitting light at a funny angle?
You can see from the reflection that the light coming from my 'sun' is not in line with the normal of the shape. Instead it comes off to the left at an angle? Any ideas why this might be?
I have ...
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26
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Is it normal to get massive cartoon holes like this in Eevee reflections?
Hi everyone,
I'm playing around with Eevee's reflections for a project. The actual screen space reflections work fine and as expected, but I'm also getting these huge cartoon cutout holes through ...
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54
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"Infinite" mirror corridor isn't infinite (Cycles)
I'm trying to make almost infinite room where walls, floor and ceiling are mirrors, but every next reflection is getting darker and darker, so I cannot reach effect near to infinity. I'm using a ...
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1
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70
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Giving materials something to reflect while still having transparent background?
I'm modelling 3D objects against transparent backgrounds, so I can render to 2D images (from different camera angles, or animated) and use in a game.
So I want the background to be transparent.
Yet I ...
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312
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Light Reflection Problem in Eevee
I have rendered a scene both in Eevee and Cycles.. Render in Eevee is really bad and not showing any reflections of the lighting..
Settings in Eevee:
Render Properties Screen Space Reflections on.. ...
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0
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67
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Reflecting Light From Glossy Material
I am trying to emulate the dichroic glass effect with the cycles. I can create the light passing through effect using the "is Shadow Ray," but I can't get the reflection without getting it ...
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23
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Mirror-ish reflection on top face of liquid in glass cup model (Beginner)
I am making a Negroni glass and have changed the liquids base colour to an orange (#d0812e). However, the top face of the liquid remains this clear/mirror like colour. Even when putting a HDRI into ...
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143
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Weird flickering from video source as texture
My rendered animation has a weird flickering in it specifically from a video source used as texture and emission. It kind of looks like the first frame of the video is being rendered every few hundred ...
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1
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73
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Why wont the sunlight affect the mirror?
Why wont the sun light be visible over a mirror object in Cycles?
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17
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Why does my glass reflection turn black when I play animation?
Trying this new glass tutorial by polyfjord.
Why does my glass animation suddenly turn all black when I am a couple of frames into the animation, does this has to do with my drivers??
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How do I remove this weird geometry from my lens
so here is the issue guys:
is there any way I can remove that geometry effect from it, making it clear?