Questions tagged [reflection]

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1answer
43 views

Laser and mirror experiment doesn't work

Why doesn't this work? I know that Cycles isn't a physically accurate rendering engine, but this seems like the lasers beams should bounce off shoudn't they? Here's the file to test: https://pasteall....
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4answers
2k views

Why do reflections on a smooth-cube look more 'definite' than a flat shaded one?

From what I know, flat shaded polygons use the face normal for lighting calculations for every pixel that makes up said face. Likewise, smoothshaded polygons do per-pixel normal calculations. However, ...
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0answers
10 views

How to make a reflection catcher, when you can see reflections through other reflections?

I have been able to set up a basic reflection catcher, using a separate render pass and the GlossyIndirect setting. However, when making the corner in the back, and the reflections in the floor as ...
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1answer
36 views

How to make this mug of beer work in Eeevee and not just in Cycles?

I have a mug of beer I'm working with which is composed of three elements: foam, beer, and the glass mug. In Cycles it looks reasonable as one would expect: However, in Eevee, I can't see the beer ...
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0answers
24 views

help with gloss reflections!

I'm in dire need of some help here, as you can see in the second photo both, the car and the light that illuminate it, reflect on the ground plane I added. I'd need to keep the car's reflection only ...
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1answer
27 views

Weird distorsions in light when using denoise node [duplicate]

When using the denoising node I happen to have some distortions where the light bounces. When I increase the samples to 600 it's reduced but it still be noticeable. What may be causing this effect?
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1answer
20 views

Plane is not reflecting object

I'm new to blender. I'm trying to reflect an object on a surface. Following this youtube tutorial I've added a plane with Glossy material and an object on top of it. But the object is not reflecting ...
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0answers
19 views

Reflection capture of emissive objects

Im in Blender 2.93 I have a tracked scene, the background is a PNG image sequence, and I've created a particle system that is made up of emissive icospheres. I would like the icospheres to cast light ...
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1answer
9 views

Infinity mirror room with emissive materials in Cycles

Not getting reflections, except one iteration of faint lights. Corners are emissive, strength 10. Walls have roughness on 0. Max Bounces Total 48, Diffuse 8, Glossy 24. Viewport: .
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1answer
36 views

Coffee clips when rendering image [duplicate]

As you can see here the coffee starts clipping and suddenly becomes invisible. And I don´t really know what to do...
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0answers
15 views

Light Linking With View Layers and Refractive Object

I want to make an area light's specularity affect only one object in the scene. Basically I want the exact same image as below, but without the area lights reflection. I want the reflection of the ...
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2answers
193 views

What would be the best way to have something be different in a reflection

I have a render I'm working on which is focused on a character leaning over a reflective surface and a different character is visible in the reflection. The top picture is the main character, and the ...
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1answer
29 views

Two Mirrors Facing Each Other [duplicate]

I have two planes with a mirror-material facing each other. Anybody know how I can get the reflection in the distance to display properly, rather than have it black? Rendering in Cycles.
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0answers
56 views

Bake AO and Reflections for GLTF-Export of scene with multiple objects

I have to export a blender scene with quite a number of objects to GLTF, in order for it to be uploaded into an interactive 3D-Web display. In order to increase performance and because I do not ...
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0answers
155 views

Normalmap makes everything shiny and causes issues

when i bake a Normalmap in Blender and use it, it makes the whole mesh shiny and reflective and creates other issues like visable seams/patches. Not at first but after renaming it or using a copy of ...
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0answers
27 views

EEVEE. Reflection of gloss surface in another gloss surface is causing weird bars of light instead of smooth lighting

As you can see in the render the "Stairs" on the left are being reflected in the shapes on the right but the light from the stairs looks like caution tape or something. Is there any way to ...
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0answers
36 views

Phosphor glowing spots from back side of screen inside a vacuum chamber; how to model faint, multiple reflections?

I want to reproduce some mysterious, faint reflections inside a piece of equipment that we see occasionally. Low energy electron diffraction (LEED) systems have a back surface phosphor-coated screen ...
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0answers
53 views

HDRI showing in reflection. How to remove? [closed]

So I Have my transparency turned on in film however my HDRI is showing in reflections. How do I Fix this so the HDRI does not show in reflections of materials!
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1answer
60 views

Post render - How can I remove unwanted glow/haze?

I use cycles to render my images (CPU). I also use 3 point studio lighting with 1000 watts of power and an overcast HDR. For some reason, while rendering my image looks fine but when the render ...
0
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1answer
18 views

Uknown source of white glare on faces

I downloaded a model file from the internet with untextured buildings. The image below shows white glare on the faces of the left building but none on the right building. There are no light sources in ...
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2answers
44 views

Water droplets do not reflect the surface

Drops of water are applied to this apple, which are themselves transparent (you can see through). The problem is that the drops do not reflect the surface of the apple and thus behave like a separate ...
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0answers
15 views

Cannot Exclude Particles from Reflection Plane

I have a setup where I have a collection of 3 objects (emission turned up) that are used in a particle system. I have a reflection plane that I want to reflect everything in the scene EXCEPT these ...
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0answers
25 views

Creating a reflective surface without lighting effect [duplicate]

Heyyo all :), I'm a bit stuck, I'm working on a 3d packshot and I want it to have a reflection below the pack but without a visible surface underneath as the PNG image will be used in various places ...
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1answer
64 views

How to make world Background not affect objects in cycles?

so, say for example, I want to make a spinning Minecraft cake in blender cycles, and I want a blue, unaffected background from the light, so I have the world background be blue, and it reflects onto ...
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1answer
55 views

Deactivate glossy ray visibility setting from python script for the scene

I need to render a model, and for that, I need to deactivate the ray visibility options (glossy). I need to do it from the python script ( I need to activate it for one scene and deactivate it for ...
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2answers
64 views

Glass Reflecting [Transparanting] what is beyond walls

Hi Guys Im pretty much new to Blender and been following some tutorials and other stuff and I came into this issue and I am hoping for some help. As seen in photos, when rendering an image, the ...
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0answers
20 views

Avoiding unwanted reflexions

You guys always solve my issues. This one I can't wrap my head around and I will really benefit from some direction. I am rendering this scene here: As you can see all the lights show up in the ...
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1answer
29 views

Appearance of reflection of Point Light

I've been using Point Lights to give light to some candles. But how do I get the reflections in the window to appear better/nicer using Cycles? They're just yellow blobs as you can see:
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3answers
55 views

Area light rectangle can be seen in window reflection - cycles

I have little problem. My light source (area light) can be seen in window reflection Is there any fix for it. I want to keep light, reflections and everything but without that ugly thing in window
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0answers
17 views

"Quick Fluid" is reflecting an old (not current) HDRI

The environment texture with a tree (shown in reflection) was not the world texture set when I created the "Quick Fluid" it was the stars. I can't work out, how this old texture is being ...
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1answer
62 views

Unable to render high definition image

I am new to Blender and I am learning to render images in cycles. Someone told me that higher sample amount will increase the quality of the render, but still, after 1600 samples, my rendered images ...
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1answer
93 views

Eevee: Light sources appear as bright orbs in reflections

Whenever a light source is directly seen in a reflection, it gets rendered as a bright white orb. This happens with both Point and Spot and Area lamps, sun lights seem to be the only ones not affected....
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1answer
15 views

Adding mirror reflection on the picture frame that can see the content inside and the reflection of the environment

i want to add a reflection mirror on the black frame that can see the content in the pink plane and the reflection of the environment. is there any way . thank you
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0answers
22 views

EEVE: see metal through glass

I'm having troubles to display metal through glass in EEVE: Here are the two options I found: Option 1: put Reflection Cubemap probe (supposed to have higher quality). The problem is that metal is ...
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2answers
40 views

EEVEE: material preview displays nicely glossy with default world, but fails with scene world (screen space breaks everything)

When I display my glossy object with viewport shading in the default world, the result is quite nice (works also with scene lights): However, if I use my scene world (which is basically the final ...
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0answers
22 views

what is this floor reflective shading texture? [duplicate]

what is ths reflective, glossy, smooth white texture? Kindly help me answer steps to create this white reflective texture
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0answers
21 views

Planetshine in Blender

I am trying to create a simulation of planetshine in Blender. Basically, can we create a simulation of a planet that's reflecting sunlight onto its moon? I am doing this with the Earth and the moon. I ...
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2answers
206 views

Is there a way to remove an objects reflection in eevee render?

I'm using blender 2.92, is there a way to remove an object's reflection in eevee render? As you can see, the WINDOW of my model is color white, however I don't want it to reflect its color to the ...
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0answers
20 views

Face reflect problem with perfume bottle

I try to make a perfume bottle. I did check every vertex from top and side perspective, everything was lined up straight in its place. Why the light reflects still come out like this?
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1answer
29 views

How to make a bubble that doesn't reflect the inside

I've created a bubble and inside of it, I have a little character. The thing is that the bubble naturally reflects what's on the inside as well, so when you see the final render, you can see the mouth,...
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1answer
23 views

Help me to fix reflection problem

My helmet reflection is distorted when I move a bone head. I don't know how to solve is https://drive.google.com/file/d/1n41ku7dmLktpH3lJzI8Bnjf__MsHi-nB/view?usp=sharing
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1answer
35 views

Why is my model reflecting light like this?

I was doing simple model but when i extruded some parts they started to reflect light very strangely. Any ideas why?
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1answer
19 views

Noise showing up in the reflection of a plane

Is there anyway to easily remove this noise showing up in Cycles in the reflection of the plane? You can see it happening on the glass bottles right around where the "s" and "p" ...
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0answers
18 views

transmissive object in reflection

I have a transmissive object (a curtain), which is not transmissive when seen in a reflective object (a mirror). The curtain is a BDSF with transmission = 1 and some roughness. The mirror is a BDSF ...
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2answers
167 views

soft light reflections

I'm trying to get this soft light reflections like in this reference photo on my 3D model, and I don't know how. How can I achieve this. By this I mean, for example look at bowling ball it's has this ...
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0answers
27 views

Reflection Calculation wrong?

I am trying to recreate the reflection calculation performed in Blender when an object reflects a Equirectangular Environment Texture, but instead of using the camera feeding in an arbitary normal ...
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0answers
19 views

Emission Rougness Reflection Eevee

I am wondering why does my object with some emissive + transparent material doesnt show up in reflection of the floor (see bellow) but it shows only at the object behind.
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2answers
56 views

How to use a 2D video to make a skybox and reflect it in a mirror object

I have a 2D video (nothing special, just view from ground) of a sky with clouds passing by. I want to use it and have it reflected on the surface of a complicated curved mirror-like 3D object in my ...
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2answers
414 views

Can't get simple uneven reflection map working

I cant manage to get the reflection work as shown in the reference pictures, I've tried to use everything i could find, bump, normal, clearcoat... clearcoat won't work bc the surface is very even ...
1
vote
1answer
30 views

Baked and applied normals reflect light at an angle

I hooked Alpha to the object to remove the displacement effect so you can see clearly. I use planes to create shaders and bake the diffuse and normals to separate ...