I'm trying to do something like this in Blender internal renderer:
Here are some Cycles-solution using, which I'm trying to replicate in Internal:
I will be making something very simple, with bouncing balls etc, so I don't need the realistic features of Cycles, and like the render speed of Internal.
So how would I do to make everything white, and only cast simple shadows? So it's kind of like a light box, with only my objects in focus.
I've tried make a bent plane, but it doesn't look white.
I also tried a white Horizon color but this affects the lighting in the scene.
I appreciate any help, and if you can point me to some good material/lighting tutorials for Blender Internal, it would really help. It's so hard to google it, due to the generic name, and most tutorials I can find is using Cycles.