I'm trying to do something like this in Blender internal renderer:

enter image description here

Here are some Cycles-solution using, which I'm trying to replicate in Internal:

I will be making something very simple, with bouncing balls etc, so I don't need the realistic features of Cycles, and like the render speed of Internal.

So how would I do to make everything white, and only cast simple shadows? So it's kind of like a light box, with only my objects in focus.

I've tried make a bent plane, but it doesn't look white.


I also tried a white Horizon color but this affects the lighting in the scene.


I appreciate any help, and if you can point me to some good material/lighting tutorials for Blender Internal, it would really help. It's so hard to google it, due to the generic name, and most tutorials I can find is using Cycles.



You could try to use "Shadows Only" option in the material's shadow settings enter image description here

and set horizon color to white in the World tab.

The result looks like this: enter image description here

This is the blend with such simple setup (I have also enabled Ambient Occlusion effect in the World settings).

  • $\begingroup$ Thanks, it worked great. At first everything was white, but I realized I forgot to add the plane. :) $\endgroup$ – Niclas Dec 11 '16 at 7:23
  • $\begingroup$ Hi again, is it possible to do this without Ambient Occlusion, and by just using lamps instead to get simple shadows, instead of the more realistic shadows, but still have everything white in the background/plane? $\endgroup$ – Niclas Dec 11 '16 at 7:56
  • 1
    $\begingroup$ Of course, just add some Lamp (for example a sun) and activate Ray Shadow in it's settings. $\endgroup$ – Jan Kadeřábek Dec 11 '16 at 11:35

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