All Questions
3,559 questions
1
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0
answers
40
views
How can i achieve this kind of 'light' or effect?
How can I achieve some kind of 'lighting' within the model? I don't know if it's light (like point), the same texture, or another external factor.
I leave you an example image of something I would ...
0
votes
0
answers
31
views
Is the Unit Scale setting available in the material editor?
There are material and texture properties which are made in scene units. (For example texture scaling, bump distance, etc.)
Using the same material in different units (meters vs. millimeters) with ...
0
votes
2
answers
23
views
How do I make the unused section of a procedural texture transparent? [SOLVED]
I am wondering how to make this procedural texture's unused (black) parts transparent so that the objects behind it can be seen.
The texture is currently applied to a rectangle mesh and is being used ...
1
vote
0
answers
23
views
Ilumination not working in shader preview
I have problem with the shader preview, none illumination is being reflected, even the HDRI don´t work, just the lamp work at the scene.
The curve at the image has an emission shader, but it´s not ...
0
votes
1
answer
35
views
How do you make a mesh with thickness?
In the first image we see 2 meshes: a chocolate shell and an inner candy sponge. The booolean is there to help you see that the chocolate shell has a thickness and the sponge is nested inside the ...
2
votes
1
answer
55
views
Material doesn't work correctly after applying scale to the model
I tried to make a glass panel. i created a cube and scaled it, and then created a glass material.
It worked as needed, but then I applied the scale of the cube, and the material stopped working ...
1
vote
1
answer
67
views
Convert shader displacement to geometry in blender 4.2.3 to 3d print
Convert shader displacement to geometry in blender 4.2.3 to 3d print.
I have several equations I want to fit in different size shapes (This example is in a mesh circle)
How can convert the shader ...
1
vote
2
answers
33
views
Smooth Transfered Normals
The shading on my character's face looks generally good, but the shadow below the jaw looks terrible. I'm making a game model, and it's extremely important for me to keep the polygon count low. I want ...
3
votes
1
answer
36
views
Why is there weird behaviour in the display of shaders when using bent geometry with straight UVs?
I tried something rather simple and was confused by the result.
I created a straight plane
Added 3 cuts, then UV unwrapped it:
After that I proceeded to rotate the points to get a 90° bend, keeping ...
0
votes
1
answer
25
views
Can I manipulate channels of color attribute?
I want to create color attribute using this two:
to get attribute with R-Subsurface G-Pale B-Tan channels.
I suppose, I can do similar operation using texture baking (not sure if it'll work):
but I ...
0
votes
0
answers
14
views
How to combine lighting while maintaining vibrant texture colours with toon shaders
I’m very new to creating materials in Blender and I’m trying an adaptive cel-shaded shader which allows me to change out material textures inspired by Borderlands 2 aesthetic.
I’m wondering if it’s ...
0
votes
1
answer
45
views
Why in Blender, low metallic fades color while V-Ray does not?
I got a simple sword model in Cycles, but rendering result was wrong.
Parts of the object faded color, mainly where metallic map was nearly black(nearly 0).
Unlink the metallic map and input 1.0 in ...
0
votes
0
answers
27
views
Reduce glass reflections
I want to make a glass with some object inside.
But the way it is now, the outside reflections are too strong, making it harder to see the object inside (as in the wall on the right side of the ...
0
votes
1
answer
50
views
Best Way to Link Node Values Across Materials in Blender?
I'm looking for a more efficient way to update multiple materials that share similar nodes and values. I have six different materials, each built with the same node setup but with different base ...
1
vote
1
answer
29
views
Distort object coordinates into a spiral
Good day guys, I'm failing misserably on distorting the coordinates for a texture in a spiral pattern for an object, my target is to display a spiral of clouds onto a sphere, and those clouds to look ...
1
vote
1
answer
45
views
How to create procedural ceiling tile Gradient texture?
I'm trying to create a procedural drop ceiling texture, and I have been able to create a simple one, even one with stains/water damage. However, I would like to try add depth to the texture, ...
1
vote
0
answers
26
views
How can I input a continuous value range in blender?
General Explanation to My Question
I want to display a curve defined by parameter equations using a shader node tree:
$$ f(x)=\left\{
\begin{aligned}
x & = f(\theta) \\
y & = g(\theta) \\
\...
0
votes
0
answers
13
views
I'm seeing wierd boxy artefacts in the volumes (Cycles)
I have a mesh with modifiers like remesher and displace, on this mesh I apllied also Volume modifier to make cloud.
That said, I have this result in final render.
0
votes
0
answers
16
views
Geometry not casting or receiving shadows... when linked?
all. I'm working on an environment that's used across multiple scenes and I've got a weird issue.
In the referenced environment, this little stool thing receives and casts shadows. It has the same ...
2
votes
1
answer
108
views
Shading problem with Game Asset
Dear Blender Community,
I am quite new to Blender but would like to create a game asset for Unity for my friend, and I need some help. As far as I’ve learned, game assets should be as low poly as ...
0
votes
1
answer
40
views
What does the color blend mode do?
What does the color blend mode in mix shader node do? I've read the documentation, but there is no information about Color blend type. And I don't even know how to ...
1
vote
0
answers
40
views
Transparent Jelly-like Material
How can I create a shader that looks like the blue box in this image?
This is what I did, but not even remotely similar:
For this example, one cloud is sufficient, and here is how I created the ...
0
votes
0
answers
31
views
How to use Geometry Nodes to transfer normal attributes from a Mesh object to a geometry-node based fur system?
Pretty much that. How do I use Geometry Nodes to transfer normal attributes from a Mesh object to a geometry-node based fur system? I need to do this to achieve a stylized hair shader for geometry ...
1
vote
0
answers
21
views
How can I know shader statistics?
I want to understand, how much time my shader needs to calculate with each node details. Like ...
0
votes
0
answers
23
views
Shading issues when using material displacement
In Blender 4.2 i have problem with strange shading on corners when using material displacemnt. After exporting this scene to blender 3.6 the problem disappear. Is it posible to solve it in blender 4.2 ...
0
votes
0
answers
47
views
How do I go about adding a sinusoidal value to Layer Weight facing value?
I've been trying to recreate a shading style from an drawing someone made, and I feel like I'm about 90% there. Just can't seem to visualize what I need to do next.
The intended result:
Current ...
0
votes
0
answers
10
views
Controlling which texture is displayed in textured viewport shading
Since it uses up less data, I like to use the viewport shading with texture as the color option most often. An issue I commonly come across is that it will display the normal map of the material ...
0
votes
1
answer
29
views
Shader Combine Backface Cull and cull shadow
I have an unusually specific case where I want the backside of faces to be invisible to shadows as well as the camera. I got this far in getting it to cull only one side of the shadows, but I don't ...
0
votes
1
answer
14
views
Shader settings will not affect my rig, but affects other objects
So I've been creating some artwork for a while now and I wanted to try cell shading my rig as I'm always wanting to try different lighting styles. A problem I realized though is I believe Blender ...
1
vote
0
answers
16
views
Eye rigging via mapping node
I'm trying to rig these eyes so the bone can move them, rotate them, and scale them.
I can get the location to work fine, but I can't figure out how to get the rotation and scale to work correctly. I ...
0
votes
1
answer
32
views
Displacement Map deformes the Mesh wierd. Any idea what causes the problem?
As you can see I created a displacement map and imported it into blender. This is the important part of my map, that causes wierd deforming.
on the second image you can see the result of the ...
0
votes
0
answers
23
views
Distance from the surface as an input node for volumetric materials on open meshes: distance to closest point of the mesh volumetric function
Is there any way to create a material that has a volumetric component and is defined using the closest distance to the surface?
I am particularly interested in open meshes and not just closed volumes. ...
1
vote
1
answer
46
views
What is the subtle error here in recreating the metallic effect with a specular BSDF?
I'm attempting to recreate the properties of the metallic workflow using the Specular BSDF shader, in order to be able to better control certain portions of it.
Here's what I have so far. The orbs on ...
0
votes
0
answers
15
views
cant understand why "darken" blending mode not works correctly in the mix rgb shader node - possible bug
Using mix rgb node with the "Darken" option i can't understand why with different inputs we get different results (both wrong result)
i explain better:
Darken is a COMMUTATIVE function so ...
1
vote
1
answer
29
views
Shading Artifact
I need help with diagnosing and fixing this shading artifact. Pictured is the model with the shading areas in question along with the mesh. Thank you.
0
votes
1
answer
34
views
How do I bake my image texture which has a layer weight node?
I have been trying to bake this texture using combined bake and transmission bake but nothing is working, here is my shader nodes:
As you can see I have tried many different BSDFs and alterantives to ...
0
votes
0
answers
17
views
How to implement code into OSL
I want to implement a BSDF into OSL, but I only have a few ideas of how that's done. Do I copy and paste the parameters in the script node?
1
vote
0
answers
39
views
How can i find the source code of a specific shader node? [closed]
Using mix rgb node with the "Darken" option i can't understand why with different inputs we get different results (both wrong result)
i explain better:
Darken is a COMMUTATIVE function so ...
0
votes
1
answer
33
views
issue regarding a character face(with a different face texture) shading unexpectedly
The issue I'm having is that I have 2 materials applied to the body of a low-poly character I'm modelling. One of these materials has just been texture painted on and is the skin/underclothes color, ...
0
votes
0
answers
36
views
Still impossible to have infinite mirror reflections in Eevee Next?
I can see a bunch of posts about EEVEE legacy, but none about EEVEE Next. I tried all settings I could think of, but it seems that infinite mirrors are still impossible in EEVEE Next. Confirm?
Edit:
...
1
vote
1
answer
64
views
Brick Texture: feed image texture for tiles
I am a bloody beginner, please bear with me.
I am trying to feed images into the brick texture, as user Carlo provided there Combining image texture and brick texture. But I am not succeeding. It is ...
1
vote
0
answers
69
views
Ambient occlusion falloff
I am trying to work with the Ambient Occlusion node in Blender 4.2.0 using Cycles to try and get a nice gradient falloff on my background, however it's creating large triangular shadows in the corners ...
0
votes
0
answers
20
views
Use of volume nodes for hair shader
The papers Physically-accurate fur reflectance: modeling, measurement and rendering and An efficient and practical near and far field fur reflectance model discuss physically based fur shading and ...
1
vote
1
answer
47
views
How to fix brick textures proportions on my objects?
I have been following this tutorial to make tiles; however, a problem I have it making it be able to look nice and be able to place on all sides.
From the node editor, I have tried setting it to both ...
0
votes
1
answer
47
views
How to save material shading node into a library with bpy (how to export and import shading nodes)
Could someone tell me what are the bpy commands to save a shading node in a library? and how to recover it for another project within blender from this library?
@unwave
I'm talking about the nodes ...
1
vote
1
answer
72
views
Blender 4.2 weird shading
I´ve modeled a bottle, and I've tried to do everything with proper extrudes and edge loops, I can't see any double vertices or overlapping faces or anything that explains that weird shading:
0
votes
0
answers
12
views
Transparency Issue With Overlaid Shader
So I'm stuck on getting a surface imperfection texture to be masked over my other procedural shader, anything I try it comes out with the black background or if it is transparent, it's because it's ...
0
votes
0
answers
52
views
Models have a weird dotted-like texture when viewing in Material Preview & Rendered, how do I fix this issue?
I recently got Blender v4.2.1 and already I'm starting to have a render issue when viewing in Material Preview and Rendered on EEVEE Render engine but when I go into Cycles Engine, it looks normal ...
2
votes
1
answer
128
views
How can I send instance attributes from Geometry Nodes to Shading Editor?
I have a file created with Blender 4.1. My GeoNode creates instances and changes their color based on their ID using "Store Named Attribute" and creating an attribute named "color",...
0
votes
0
answers
48
views
USD support in blender 4.2.1?
Has anyone else been testing or using USD with Blender 4.2.1? I've just started testing with Blender 4.2 LTS with little success. But I have had success with the 4.2 alpha branch in the Omniverse ...