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Questions tagged [import]

Questions involving import-compatibility with other graphics software. Importing involves converting an external file type into a Blender file, for the purpose of editing or otherwise manipulating that file.

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Missing Vertex groups with imported FBX

I'm trying to import an FBX from another app but the vertex groups are missing. The groups import fine on an OBJ but not an FBX (which I do need) Is it possible to import vertex groups via an FBX?
Matt W's user avatar
  • 1
0 votes
0 answers
17 views

How results the values of the x-, y-, z-location and the placement in the world-origin of a .shp-file in Blender(GIS)?

After importing a .shp-file in BlenderGIS (Blender 3.6.2 and BlenderGIS 2.2.10) with correct crs, the orange dot (?) has a location, which is not in the world-origin. 1 (green): How and for what is ...
stefan's user avatar
  • 1
2 votes
2 answers
149 views

Right side UI disappeared

The XYZ axis (gizmo), grab tool, and magnifying glass (and everything on the right side) disappeared after importing a model.
 Lily's user avatar
  • 23
0 votes
1 answer
21 views

How to import and merge multiple meshes with different textures into one mesh

Is there any way to merge multiple meshes with different textures into one mesh(USDz)? Right now I cannot even import two meshes with different textures into Blender.... Here are two files: https://...
Oscar's user avatar
  • 3
0 votes
0 answers
17 views

How to fill face of closed shape imported as DXF?

How can I simply fill/make a faced of this closed shape, so that I may extrude the face? I import a dxf and converted the imported curve to a mesh I'm able to open the dxf in SolidWorks and it ...
persyst's user avatar
  • 83
2 votes
1 answer
39 views

Cant get rid of black borders!

I'm trying to create a scene using a model from a game but I can't get rid of these black borders and edges, it's like this for almost every other model I try. I tried connecting the alpha nodes ...
Breezyair's user avatar
0 votes
0 answers
17 views

Get USD file start frame number in Python?

USD file stage may have an arbitrary start frame. Is there a way to access that information from Python? There is a (bpy.context.active_object.modifiers[0]).cache_file object, but it seems not to ...
kivig's user avatar
  • 631
0 votes
0 answers
37 views

How to import character

This is Lolly Poppings. She are Czech and tough. Czechs are analytic, prize friendship and drink the most beer. I created her in 3D with Blender to export her to Akeytsu. This is a 3D animation ...
Rebourne Ohc's user avatar
0 votes
0 answers
25 views

Import Blender curve simulation into Maya

I made a simulation in Blender. My end result are moving curves. I would like to export them to Maya. I tried all the formats (.abc, .fbx, etc.) and each time I got nothing once I import them into ...
Just phil's user avatar
0 votes
0 answers
15 views

Model shows up as dots and lines

I first downloaded these files from the Steam Website here: https://steamcommunity.com/sharedfiles/filedetails/?id=3066409360 Next, I went ahead and downloaded the 4.1 version of Blender. I've watched ...
ib00mu's user avatar
  • 1
0 votes
1 answer
30 views

CG Trader .blend Model shows textures incorrectly

I am fairly new to Blender and tried watching different tutorials, searched this and other forums but can't put my finger on my problem. I am probably missing something fairly basic. What is my ...
Patrick's user avatar
0 votes
0 answers
21 views

Same mesh/submesh has many more vertices after export and reimport to Blender

How is it possible that the same submesh after exporting to .glb(gLTF 2.0) and re-importing into Blender has MANY more vertices e.g. before export was 55068 vertices and after export and re-import ...
Amakesh's user avatar
1 vote
0 answers
494 views

how to fix AttributeError: 'mesh' object has no attribute 'create_normals_split'

I'm new to all of this, so I have no idea how to fix this, and I can't seem to find any answer to my problem. I'm trying to make some skin mods for a certain anime styled fantasy game using 3dmigoto, ...
Taavi's user avatar
  • 11
0 votes
0 answers
10 views

.gltf 3D object imported as empty, can't see it [duplicate]

When I import the 3D object that I made of a map using QGIS, it gets imported as an empty class in Blender. I don't think the file is corrupted as it is easily viewable in Microsoft 3D Viewer, so I'm ...
Siduch's user avatar
  • 1
0 votes
0 answers
17 views

Importing Vertex groups with duplicated vertices

I'm working on a project to generate a mesh that was written in VSCode. When I create my vertex groups and run it directly in Blender, there is no issue. However, when import the file as a .obj, it ...
Ryan Lansford's user avatar
1 vote
1 answer
32 views

How to fix Roblox Deformation when rotate

I'm having trouble with importing a Roblox avatar to Blender. Specifically, I'm having difficulty with posing it after import. I've watched several tutorials on how to import and rig an R16 Roblox ...
Christian Buschman's user avatar
0 votes
0 answers
26 views

bpy.ops.import_scene.gltf throws exception when run from a plugin but not when run from the scripting tab

I made this custom exporter for my game and now I want to add an option to convert every file in a directory to my custom format. The problem is that the ...
Deathbat219's user avatar
0 votes
0 answers
13 views

Scripting Vertex Groups (importing them primarily)

I created a script in Visual Studios Code to generate a panel and assigned vertex groups. When I run the code in Blender it is fine however when I import it(as an OBJ file), the vertex groups don't ...
Rplogix88's user avatar
1 vote
0 answers
30 views

I have several files in my addon. Where should I initialize the global variable?

I have several files in my addon: __init__.py, operators.py, ui.py, etc. Where should I ...
Cyril's user avatar
  • 21
1 vote
0 answers
25 views

daz to Blender bridge issue with exporting

I have installed the Daz to Blender bridge add on and it used to work fine. But now I am having some variation of this error message whenever I try to import a model animation in Blender: If anyone ...
zak's user avatar
  • 19
0 votes
0 answers
26 views

glTF Import Changes Material Names

I've been running into an issue that whenever I import a glb/gltf it will change the name of my materials to "Image_0" and incrementally change the number for each different material file. ...
FlynZSky's user avatar
0 votes
0 answers
15 views

Why when importing an object I only see a cross?

I'm trying to import an object from sketchfav, but whenever I import them, only a cross appears, I've tried to size and scale it, but nothing happens, only the cross scales.
lucas borges's user avatar
0 votes
0 answers
6 views

Use filtered Audio to drive an Animation

I want to create music visualization. To Do that I have learned to use Audio to create a curve and to drive Animations by it. And i know, that I can Import Audio to the video editor, where i can ...
Chricken's user avatar
0 votes
0 answers
21 views

why when I export as fbx from blender it isn't keeping textures when I import it to another blender project? [duplicate]

I exported my model as an fbx file. I switched the path mode from auto to copy then clicked the embed textures icon. but when I export it the model is fine apart from one little thing but the textures ...
Dante's user avatar
  • 1
0 votes
0 answers
44 views

When I imported my model from FBX, some part of models and armatures are missing

When I imported my model from FBX, some part of models and armatures were missing. I did double-checked everything in Outliner, and they look fine. I tried to find anything wrong with exporting or ...
Weim VI's user avatar
0 votes
0 answers
52 views

Import/Export DirectX Models 4.0+

Is there any way to do it, I looked it up online a bit, but apparently a addon that existed for this (which I believe was export only) doesnt support newer blender versions. Does anyone know of how to ...
Neuffexx's user avatar
0 votes
0 answers
16 views

Messed up model after import drom Daz

When I am trying to import monkey (Genesis 9) from daz to blender it looks broken. I`ve tried Fbx import and "Daz to blender" addon, but result is the same. Appreciate any help
Valeriana_ua's user avatar
0 votes
1 answer
21 views

How to fix positions of some points in animation?

thanks so much on the replies on my previous question(s). Last days I watched a lot of youtube tutorials, making remarks on paper for shortcuts and other stuff. However I place properly parented bones ...
N.B.U's user avatar
  • 65
2 votes
1 answer
62 views

Pivots (or origins?) proper positioning

I want to animate this scene: How can I place pivots (or origins?) of the objects at proper position, since now pivots are somewhere outside of objects? Never mind what I'm doing geometry is moving, ...
N.B.U's user avatar
  • 65
0 votes
0 answers
12 views

Material not exporting/importing [duplicate]

I am doing a project in which I designed a simple environment in Unity (four rooms with furniture). I exported it to Blender in an fbx format. It seems to have exported fine, expect that I can't see ...
Louu's user avatar
  • 1
0 votes
0 answers
30 views

Armature exports broken

Hello I created this model (Each arm and leg is separate armature) For some reason it exporting it and importing it turns into this: Model being export: Model Imported: for some reason some hands ...
CowToesies's user avatar
0 votes
1 answer
32 views

Copying a single object, but transfers whole scene all together

Quick question, I have 2 scenes, one from which I want to copy the camera alone, but when I do copy-paste it transfers the whole scene together with the camera. What I do is copy and paste the camera ...
ahkai's user avatar
  • 67
0 votes
0 answers
9 views

Parented object on imported FBX giving weird rotation data

In the original mesh everything was zeroed out before parenting to the armature, and appears fine before export, but then when I import the model back into blender the parented object is giving weird ...
strawberrypirates's user avatar
0 votes
1 answer
36 views

How to correctly import foreign CAD formats into Blender?

Im new to Blender and I want to figure out how to correctly import geometries from other software's (ex. CAD) into Blender. Right now it seems like a mess. There are a lot of artefact objects (cameras,...
ardamaks's user avatar
0 votes
0 answers
54 views

No Material tab when importing usdc file

I'm trying to import materials from AmbientCG but the material tab is missing. I'm on blender 4.0 and am using a tutorial from 3.5 so I'm not sure if the way you import usd files changed or not could ...
CowToesies's user avatar
0 votes
0 answers
18 views

Blender unable to see image texture file from usdz model [duplicate]

I have the following model downloaded. It previews fine on macOS quick look. but if I open it in blender using the import it shows this How to fix? usdz file: https://www.dropbox.com/scl/fi/...
erotsppa's user avatar
  • 101
1 vote
0 answers
37 views

Blender File Cleanup - remapping users with duplicate data

I can't seem to locate a way to do just what I want easily, and there doesn't seem to be any add-on utility addressing this, so here goes: Say I have a file with many materials and meshes, and I want ...
Smith's user avatar
  • 11
0 votes
0 answers
25 views

okay...im getting a scripting error when trying to port a map from a game to blender

I'm getting an error stating, " Error: Python: File "\Text", line 9 base_dir ="G:\umodel\game\assets" ^ SyntaxError: (unicode error) 'unicodeescape' codec can't decode bytes ...
Full Salvo's user avatar
0 votes
0 answers
18 views

PLY import turns out in empty col fields with value Zero

File import in Blender with col values 0 Cloudcompare pointcloud with RGB colors If i view the file in cloudcompare it has color info. Imported in blender colors are gone and col fields show 0 0 0 1 ...
marc janssen's user avatar
0 votes
0 answers
22 views

Car is rigged, jagged, or pixelated [duplicate]

Car is rigged, jagged, or pixelated, need help on how to fix
Chill Vibe's user avatar
0 votes
0 answers
12 views

how to use baked fire smoke fluid data in scripting

i am creating a fire and smoke simulation using the bpy scripting , to avoid the baking fluid again and again , i baked the fluid manually in another blend file with modular and openvdb , now i want ...
chirag's user avatar
  • 1
0 votes
1 answer
57 views

Cannot import an asset Library

What am I doing wrong? I've tried saving the asset file in different locations (desktop, onedirve), using the user library, creating a new library but cannot get my assets to show up.
Bridget Cucksey's user avatar
1 vote
1 answer
316 views

USD import-edit-export flow for Reality Composer Pro?

I’m getting started with visionOS programming.1 One of the tools involved in this is Reality Composer Pro, Apple’s tool for previewing and preparing 3D content. Unfortunately, it’s not nearly as ...
Rick's user avatar
  • 131
1 vote
0 answers
20 views

How can I export a .obj single object's vertices relative to Object origin instead of World Origin?

When I move the default cube -10m on the X-axis and export the object as .obj, I get values for the cube's mesh relative to the ...
Harry McKenzie's user avatar
3 votes
2 answers
590 views

How to import Krita art into Blender?

I downloaded Krita to create a 2d portal for a project. Now I can't figure out how to import the portal into Blender, because none of Krita's file types match any of Blender's import ones. Is an add-...
Starry-Eyed Donut's user avatar
0 votes
0 answers
104 views

Problem with import_sketchup.py on MAC

Like many others I am having difficulties using the import_sketchup.py on a Macintosh. I tried it for the first time a few months ago and I couldn´t even enable the add-o; exactly like it is described ...
Leopardi's user avatar
0 votes
1 answer
27 views

Transferring blend projects between pcs

Ive started a project on my pc that I would like to finish on my laptop. The project has active (not applied) modifiers and several non parented pieces. What would be the best method of transfer ?
lui the wise's user avatar
0 votes
0 answers
64 views

How to export Hair in Blender 4.0 with the new hair asset library, not the old particle system?

How would one go about exporting from Blender into iClone or Unreal with Blender's new hair asset system - not the particle system? Which file type would be best (FBX, Albemic, etc.)? Recommendations ...
AAnimated's user avatar
0 votes
1 answer
19 views

FBX import low subdivision why?

Im pretty much a newb to blender. I have exported a character from UE5 as an fbx. Iimported it into another program and it shows the high level of detail. When I import it into blender it shows a low ...
Genesis1's user avatar
0 votes
0 answers
55 views

Diffeomorphic stops on "Invalid mesh" error

I'm using Blender 4.0.2 and Diffeomorphic 1.7.3.1949 to import a purchased Daz3d asset, the "FG One Bed Apartment" from Fugazi1968. It's a complete scene with many props and details, and ...
user1071914's user avatar

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