As you can see I created a displacement map and imported it into blender. This is the important part of my map, that causes wierd deforming.
on the second image you can see the result of the deforming. I just have a simple node setup for that. I thought maybe its the mesh density but I subdevided it multiple times and the "error" was still there. Any ideas?
UPDATE: we fidgert out, that maybe the density of the mesh is to low to displace it correctly. So here is an image of the object without applied subdivisions:
I marked the spot where I want to create the engraving and as you can see, the rims has this spot 5 times and I want to engrave all of them different. Now comes the problem, how should I subd the mesh without crashing blender or deforming the subd with loopcuts? I applied the modifier once with almost 8.000.000 verts as you can see in the following image:
This works much better but it is still to less density on the importanat spots. Do you have an idea how to fix it? maybe like Subd it once with smaller steps and make loopcuts by hand?