I have a mesh grid. I have selected all the edges of it that run in one direction and applied a freestyle color mix to them so their start is pink, their middle is white, and their end is green.
Now I apply a displacement modifier to the mesh, using an image. I would expect that each edge would remain as a single, uninterrupted line, warped to fit the displacement map, and with the color placement the same as above – pink on the left, white in the middle, and green on the right.
How can I correct that and achieve a displaced mesh with single, unbroken edges running the full width of my mesh?
(FWIW applying the displacement modifier has no effect on the issue.)
Here's another version of the file that I created from scratch, just to make sure I hadn't unchecked any default settings while fiddling about. It exhibits the same problems. I've applied the Displace modifier to keep thing simple.