I have a mesh grid. I have selected all the edges of it that run in one direction and applied a freestyle color mix to them so their start is pink, their middle is white, and their end is green.
When I view the rendered mesh like that I can see that each edge is rendered as a single line, with all the colors nicely lined up:
Now I apply a displacement modifier to the mesh, using an image. I would expect that each edge would remain as a single, uninterrupted line, warped to fit the displacement map, and with the color placement the same as above – pink on the left, white in the middle, and green on the right.
Instead of that I see a random distribution of colors, indicating that my edges now appear to be made up of many small lines:
How can I correct that and achieve a displaced mesh with single, unbroken edges running the full width of my mesh?
(FWIW applying the displacement modifier has no effect on the issue.)
Update: May 7th, 2017 – I tried turning off the "Visibility" setting, as per TK's suggestion, but that didn't fix my problem. The lines are still mostly broken up into small pieces.
Here's another version of the file that I created from scratch, just to make sure I hadn't unchecked any default settings while fiddling about. It exhibits the same problems. I've applied the Displace modifier to keep thing simple.
Thank you.
Dunstan