Dear Blender Community,
I am quite new to Blender but would like to create a game asset for Unity for my friend, and I need some help. As far as I’ve learned, game assets should be as low poly as possible to save capacity, so I decided to model the trunk and the branches of this tree as simple cubes. The trunk and branches were modeled separately and then combined using a boolean/union modifyer. To avoid the low-poly effect, I set everything to “shade smooth.” However, I’m encountering shading issues at the transitions between the trunk and the branches, which I can’t find a solution for.
What I’ve tried so far:
- Different topology (see image)
- Recalculate normals
- Bevel at the transitions
- Data transfer modifier from an object where the trunk and branches are separate meshes
Note: All vertices on the trunk are on the same plane.
What’s the solution here? My last resort would be to embed the branches as separate meshes inside the trunk. But I’d rather avoid that because I want it to be a single connected mesh.
Maybe you can help me out, and I can also learn something about topology.