I can't seem to find a solution on here or anywhere else. I have baked two separate normal maps from two different high-poly meshes onto one low-poly one. I did this so I can have the head of the human I'm modelling have quality normals as well as the body.
But now I have a problem, I have both textures made in the panel, but they don't seem to mix well. One of the normal maps acts like a mask to the other one.
I can switch between these, and the regions of the mesh that correspond to the map work well, but they can't seem to work together.
Is there a solution to this?