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Questions tagged [transforms]

Transforms modify the scale, translation, rotation, and shear of a mesh or object

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Alignment of Segmented Teeth along curve and Animation

I am working on a small project that involves drawing a curve over a set of misaligned teeth then transforming/ aligning them accurately along a curve that is drawn over the teeth as a guide to their ...
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15 views

Randomize Transform

I used to use the randomize transform feature in 2.79, however in the latest build of 2.8 it doesn't seem to do anything. It used to show a dialog where I could tweak properties from but now it doesn'...
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2answers
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Custom Rotation for a tilted aircraft flap

I've been modeling an F-15, but when I rotate the flaps on Y-Axis the Flaps offset from the wing and they look like they are about to fall out, so I end up correcting it by rotating in the X and Z-...
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1answer
41 views

How could i make rotating tiles animation like in this video

So i've been triyng to replicate something that you can see in this new game of thrones intro starting at the 10 second mark, where the ground is made of these slabs/tiles and they rotate in this sort ...
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1answer
28 views

How to fix irregular cross section and shape-stretching while curving a mesh?

I am trying to create a finger ring made of connected hexagons. The steps I followed were: 1. Create a mesh of 7 connected hexagons lying side to side 2. Bend that mesh using simple deform around a ...
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12 views

Verticles translation using automatically calculated vector

I want to translate vertices with some vector. I found out that I can press a G key and then an Enter key to get such panel: I would like to calculate translation vector automatically and pass here ...
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1answer
18 views

Scale following the location of another object

I am making an animation and I need the z scale of an object to follow the z location of another object. Can anyone help me with that, please? Thanks in advance!
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1answer
25 views

Rotating Object doesn't work quite right

Every time I try to rotate something in a certain direction, it only rotates it on the X-axis.
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0answers
23 views

How to make a transformation from a sphere to a “nut” [duplicate]

So I'm trying to make an animation in which a sphere transform into a nut. I noticed about shrinkwrap modifier and watched tutorials but it doesn't work. Here are the models :
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1answer
29 views

Overriding Context for bpy.ops.transform.shrink_fatten

I can't seem to get sufficient context for calling bpy.ops.transform.shrink_flatten() without this error: ...
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0answers
32 views

How to combine two meshes to average with unequal number of vertices

I'd like to combine these two human models into a model that is averaged. But when I use a shape key, it says that selected meshes must have equal numbers of vertices. I don't know if it's appropriate ...
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3answers
90 views

How to animate a propeller on the axis of rotation?

I want to animate this propeller spinning in Blender 2.8. I have oriented the local axis of rotation as described here. Here are the reference images at a larger size It appears to rotate correctly ...
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2answers
33 views

Snap transform pivot inside of selection

I'm a Modo user trying out Blender 2.8. This is what I am trying to achieve: Make a selection and activate the Transform(Move) tool Snap the transform pivot to one of the vertices in the selection ...
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1answer
29 views

How to scale primitive shapes in Blender so that they are within a [unit] sphere?

I wonder how is it possible to scale all shapes so that they are within boundaries of a [unit] sphere? I know how to do this for a cube: if radius of the sphere is S...
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0answers
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make an object's z axis parallel with another object's normals

I have a ball that's rolling around in a bowl, randomly, using rigid body physics with the rigid body motor constraint motor on the ball making it roll around. I've put a cap on the ball by ...
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1answer
21 views

Check if object position and rotation are zero

I want to check if all object transforms are at zero with python. What I have so far is this: ...
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0answers
33 views

Why aren't parented object transformations backwards compatible in 2.8?

I created some new characters for my animation recently. I modelled them on Blender 2.79 and copied them to 2.8. For the characters' eyelids, I have them applied to Lattice modifiers, and the eyelids ...
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1answer
34 views

What is the between normal and local space?

So I get the difference between global space (or world space, whatever you want to call it) and local space-- global space looks at locations in a 3D Cartesian Graph that has a fixed orientation/...
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0answers
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invert R+R rotation mouse movement

I'd like to invert the behavior of the mouse movement when R+R rotating so that when I rotate a sphere from the inside, the sphere follows the cursor rather than going in opposite directions. I've ...
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1answer
18 views

Making several holes in cillinder that are offset from cylinder center

I'm looking for a reliable technique of creating a 3D printable base for my Z5740M Nixie tube. The base it requires is called B13D but it was never actually sold. It's just a 3mm tall cylinder with 13 ...
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0answers
15 views

How to move Modular Assets in game?

I'm not a newbie to BGE, but not an expert... heck not even intermediate. I started making Modular Assets for a game, but kind of got a little lost when it came to making them movable in game by the ...
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0answers
12 views

Not translate to pose mode

Sorry, I'm not good at English :( It doesn't translate into pose mode after I call an object. I can't click in pose mode like this. HELP! I'm using v2.70.
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0answers
14 views

Align to Transform Orientation button doesn't exist

Hello Blender StackExchange, I am finally working on a game of mine, and I will be using Blender for some of the initial modelings. I am trying to make the outside of a single story home, where the ...
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0answers
47 views

Can't Select Bones in Pose Mode (Blender 2.8) [duplicate]

I parented a mesh to an armature with no topology issues or anything. My mesh has been parented with automatic weights, and it's ready to be animated. However, for some reason I cannot select the ...
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0answers
9 views

Ik constraint bone is not sticking to Ik bone target for all frames

Take a look at frame 71 in the images I attached. When I go from frame 70 to 71 the bone with IK constraint location is different from when I go from frame 72 to 71. Basically, for certain frames, the ...
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1answer
26 views

Apply Transform and Rest Pose Not Working After Restart Blender

I've been working on a character model, and all seems well during a single session. However, after exiting and restarting blender, my model is scaled several thousand times larger than it was when I ...
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0answers
19 views

Can't Rotate Properly

When I try to rotate my starting box it only rotates using the Z-axis even when I press on the Green and Red lines it will not rotate any other way.
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0answers
31 views

Shift D then Shift R on an object does not transpose the object properly

https://youtu.be/O3iswHOtIzM?t=731 you can see in this video that the user can press Shift D, move the duplicate, then press Shift R to repeat the duplication and the shift. This doesn't work for me ...
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1answer
57 views

Change Object's Location on local Z-Axis using Slider

I have a problem with moving the object on its local z axis. ...
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0answers
25 views

Possible to combine wipe transition with Transform zoom effect strip?

Wondering if it's possible to combine a wipe transition where one clip is normal zoom and the other clip is zoomed in with a transform effect strip. How do i do this / is it possible?
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0answers
61 views

How to use surface snapping on a wireframe in 2.8?

In 2.7x we can snap to the surface of an object with max draw type set to wireframe: However, as of 81a7f6c848 this no longer works; the target object must have a ...
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0answers
30 views

Converting from Tree of Empty to Armature back to Tree of Empties

I'm writing an importer for an irregular model format. This is based on a 3dsmax script. The format stores the skeleton as a list of bones listing each bone's parents and two matrices, one called "...
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1answer
48 views

How to make the child object to match the location and rotation of parent object

I have 2 objects : A and B. A will become the parent object, it has position/rotation animation. B is static object (no animation) . I want the B to be the child of A so i want B to move/rotate ...
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0answers
25 views

Copy data from transform panel

I've been trying to find out ways to copy and paste the transform (panel) data of one bone to another, but I can't seem to find anything about how to do this anywhere. I have roughly 40 bones I need ...
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0answers
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Snap to object in another viewport

I'm trying to select an edge/face/vertex of an object in my perspective viewport and snap it to an edge/face/vertex of an object in my left ortho viewport. When I drag my mouse from the perspective ...
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0answers
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Cycles Nodes - object location in another object's space?

The Object Info node gives me access to the location of the shaded object('s origin) in World Space The Texture Coordinate node gives me access to the coordinates of the shading point in the Object ...
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0answers
20 views

How to copy/paste transformation from one object to another using single command?

How can i copy/paste transformation data from one object to another ? when using 'copy to selected' i have to repeat this process for translate, rotate, scale. Is there other command so i can do all ...
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1answer
17 views

Restoring object transformation data after execute 'apply' command

I have a box and it has been translated,rotated,scaled using random value. If i apply the transformation. Is there any way i can get the data back or how to restore the trasformation value ? Thanks
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0answers
48 views

Armature is moving weird on Unity made in Blender

I'm developing a game making in Unity. I made a character on Blender include meshes, armature, etc. I exported each animation separately from my rig to fbx files and I combinate on Unity as setting ...
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0answers
15 views

Transformations not consistent for different animations of same model in separate FBX files

I have written my own game engine and I need to import multiple animations for the same model via FBX files, so I can blend between them and have partial animations (i.e. not all bones) for stuff like ...
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0answers
24 views

Position object relative to a bone's tranform and preserve position when exporting FBX to unity

I'm not sure if this can be posted here since it also involves unity, but I am convinced the answer is in blender. I have a character model and I made a nice head of hair to sit atop his barren crown....
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0answers
21 views

How to Drive Particles with Global Scaling

Below is an image of a simple particle system. As I move the particle system along the Y-axis the particles retain their global Y position. This is all well and good and I believe it is the default ...
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1answer
49 views

Python code, copy dimension from one object to another

I require some help please. I select one object (A), then shift to select another (B). Then I require some python code to copy the X dimension from (A) to (B). The X dimensions for both objects are ...
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1answer
25 views

Why can't I move some of the objects in this model?

I recently downloaded this model of a car. This model consists of several objects. For some of the objects (such as "Neumatico"), I can change the location of the object using the Python Console with ...
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0answers
30 views

Blender 2.8, Coming from Maya, need to disable viewport constrained movement when entering certain tools

I thought this was the "tweak" options. Set tweak pixel value up to max (1024) tried disabling tweak with the move options in the hotkey menus, but no luck. If I manually select the move tool it ...
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1answer
55 views

How to change the axis of the Move Tool within Edit Mode? (2.8)

When I enter the editing mode and move a vertex or edge, the tool's axes (gizmo) is always diagonal / sloped. When I manipulate a polygon, the Z axis follows its normal. I can't change the Transform ...
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1answer
102 views

setting and getting bone transformations

I am having some problems with blender bones. In short this is my issue: In python I am creating some bones. I transform them in edit mode using a specific matrix. Now I need to read back the ...
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1answer
34 views

Need help moving a set of cubes from one end to the other on x-axis with python scripting

I am currently using blender 2.8 and I am trying to make a scripted animation where I move a set of cubes from one end to the other on the x-axis with delays in between animations. This isn't really ...
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1answer
32 views

Object Swinging

This is a very beginner question, but I don't know how to word it. Let's say that I have a cube a distance away from my pivot and I set a key frame. Then, I move a couple frames and then rotate the ...
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1answer
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When I rotate A mesh, B mesh will rotate too, but I don't want it, how can i do?

I made 2 mesh(cylinder.001 & cylinder.000, separate mesh), the inside mesh is made by duplicating the outside mesh. After that , when i rotate one of the 2 meshes ,the other one will rotate too. I ...