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Questions tagged [transforms]

Transforms modify the scale, translation, rotation, and shear of a mesh or object

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2answers
55 views

animating a transforming elephant's trunk

I have a rather simple 2D model of an elephant. However I want the trunk to behave in very specific way. As it honks, I want the trunk to bend upwards, but then in the second half of the animation ...
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2answers
25 views

Better way of marking a location for an object to copy

In the picture you can see LH and RH these two circles mark where the IK markers(you can see the Right hand IK it is a sphere) for my hands and arms go. These circles are put exactly where they need ...
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1answer
23 views

how to align object according to specific axes

i've created two obejcts in blender (in different files). Here is the first one The y axis (green) is perpendicular to object surface. Object has no rotation. and i have the second object It has z ...
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1answer
42 views

Absolute Location of a Mesh with Curve Modifier Applied

I animated a plane moving continuously in the y axis. It has a curve modifier applied, and follows the curving path. A change in the planes x location is not reflected in the plane's object properties....
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0answers
16 views

How do I adjust bones that are retargetted?

I'm a beginner to blender, but know the basics. I am having trouble with my performer rig (animated test.bvh) re targeted to my puppet rig. The motion is transferred well, however the arms, and ...
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2answers
17 views

I can not find Rotation Numbers in EDIT mode

I can not find Rotation Numbers in EDIT mode. I can see them in Object mode, but I do not want to rotate the entire Object, only certain Edges / faces. Can you tell me where they are, or are they not ...
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1answer
28 views

Change pivot point to selected point [duplicate]

In the attached picture, that the model is in the center of the point. I want to change from pivot point to point, where I want to picture it. In Maya 2017 Student version works like this, when it is ...
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1answer
15 views

Type coordinates for an object and move all other selected objects accordingly

I have a scene with several objects connected to each other. I need to put one of the objects at position (0, 0, 0) and all other objects should follow it keeping the relative offsets. How can I do ...
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0answers
9 views

Transform rotation different from Manual rotation

When I only change the Y rotation value under the transform settings, it rotates my propeller at a strange angle. However, when I manually press R and then Y, it works normally. Also, when I manually ...
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1answer
29 views

Solution for constraints - need help

Hi fellas I have a problem with solving an issue possible to find in the .blend file provided. If You open the file there is a simple scene with constraints applied to the AXIS parenting two objects. ...
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1answer
28 views

Local Space does not work with Transformations Modifier

I'm trying to rig an object's wheel in a way that when I translate a bone of it in positive Z LOCAL axis, that wheel object to rotate accordingly on the positive X LOCAL axis. The problem is that ...
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1answer
54 views

How to get the speed of a Camera with Python?

I'm currently working on a project in 2.79b containing multiple shots that require several cameras (2+ keyframes for Location with a ...
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1answer
91 views

Blender 2.8. Hotkey for selecting transform manipulators

How to bind hotkeys to transform manipulator in Blender 2.80? I want to customize them like in Maya, but i can't find them in input tab
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3answers
54 views

How to change angle between two faces of an object?

I'm struggling finding a way to fix an issue, that seemingly seems trivial, but for which I still don't have any answer. I'd like to change the angle (make it 90°) between the two selected faces as ...
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1answer
85 views

How to rotate a shape in another 3D software so that the rotation matches with the rotation in Blender?

I import a mesh in Blender, export it with setting axis_forward='-Z', axis_up='Y', import in NVIDIA's FleX, rotate it and store it on disk; I call this mesh ...
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3answers
62 views

How to transform a cube into this

I've got a cube and I want to transform it into the object shown in this picture:
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1answer
27 views

Object seems rotated altough it isn't?

I have encountered a weird issue; Blender shows that both of my objects have 0 on all rotation grids but when I look at them closely I can see that one of them is rotated, I haven't changed any of its ...
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1answer
31 views

How can I change the X, Y or Z transform values of all a curve's control points at the same time?

I'm trying to change the X, Y or Z values of all a curve's control points at the same time (while I'm in Edit mode). What I do is to select all the curve vertex points and then on the X, Y or Z fields ...
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3answers
77 views

Transformation matrix problem with matrix_world, with different results based on the same values in different form

When I created a matrix transformation in the console as follows, blender file ...
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0answers
18 views

Why does the Transform's Z not change for an object constrained to an object that does move along Z?

I have a "motorbox" object (just a plain box for now) animated to move vertically. A "rod" (long thin cylinder) near it has a Copy Location constraint to copy the Z coordinate. When I scrub the ...
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2answers
59 views

How to spin or rotate same shape

I'm making a Ferris wheel. I want my single mesh to rotate in same shape. I array and with the empty I rotated its going in different direction. Any suggestion on how to rotate the same shape? I ...
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1answer
290 views

Camera rotation in Blender

I'm trying to export camera from Rhino, as soon as the OBJ does not have camera information in it what I'm doing is just copy-paste the camera coordinates and rotation. With the rotation I have ...
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1answer
16 views

Rendering does not reflect the new rotation of my character after using Blender's Python API's rotation_euler function

Want to render a character in different direction using scripts, set the character standing on a plane, and use the code like following: ...
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2answers
37 views

What is keeping the translate arrows from working on the 3D Manipulator Tool

I can't figure out why my translate arrows are no longer working. If I use the tool bar or the hot keys I can get the rotate and scale to work as I would expect, but I can not get translate to do ...
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1answer
34 views

Bone rotation behaviour based on hierarchy of individual bone axis like Maya

There's a feature in Maya which I don't know if Blender can do regarding bones. In Maya you can select a Parent Joint (or bone in Blender), and afterwards if you select every child joint (bone) in ...
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1answer
28 views

Extracting vertices data after transformations

I'm using few rotations and scale changes in a model and then export the location of the vertices after the change, but when I do so, the vertices extracted are those of before the transformations and ...
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1answer
53 views

How do I scale a Torus's minor radius?

I have created a Torus and I've already been working a lot on it. But now I realized that its minor radius is too big and I need a way to scale it down after it has been created.
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1answer
68 views

How to change location, rotation, scale and dimensions of more objects at the same time?

I'm trying to change the location, rotation, scale and dimensions of many objects at the same time. It's about 80 planes mapped with different textures. I've imported these planes using the addon "...
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2answers
68 views

Transform Vertices by Matrix around Custom Point

I need to scale the vertices to 0 around the median point as here. Should get something like this I use Mathutils and multiply the Matrix.Scale(as Axis I take the average of all vertex normal) by ...
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1answer
66 views

How to apply transformations to an object using the world matrix?

I'm taking a computer graphics course. In one assignment I had to check if a matrix transformation maps points to another set of points I thought that the best way to learn how this was to use ...
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0answers
16 views

Aligning two models with different default rotations

I have two different models that I've imported. However, they both have different origins, and their default rotations both differ (They're slightly tilted at different angles, despite their rotations ...
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0answers
28 views

Blender rotates objects on wrong axis during animation playback

Recently I asked a question "I have an object that is slanted on all 3 axes, and I need to rotate its bottom on its own axis." And the answer was simple - Local transform orientation. But it doesn`t ...
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1answer
36 views

Apply transforms to all objects

I'm importing a .obj file(s) from another software that results in changes in scale and location. I don't want to have select all objects individually and apply scale and location changes. I've tried ...
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0answers
31 views

How to Rotate Normally in Blender?

I have an object that is slanted on all 3 axes, and I need to rotate its bottom on its own axis. I used the word normally because that's how this function would be called in Wings 3D software.
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0answers
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weird rotate/move problem with curves / is there a easy way to recreate curves?

I was trying to make hair with curves, but then i got some weird problem with some of them that when i move or rotate they would randomly tremble and get in a different position in relation to the ...
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1answer
39 views

Can't reset rotation of object

I am following a tutorial to learn Blender and I have a rotation problem. All the rotation values of my object are reset to 0 but it is still rotated. Apparently rotations made in Edit mode apply ...
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1answer
139 views

Missing dynamic transform snapping in 2.8? [closed]

I have downloaded the Blender 2.8 Alpha2 from the 21 September 2018. There I tried to snap my object to the current visible grid. This was supported in 2.79. Also the documentation of 2.79 confirms ...
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1answer
51 views

Move a soft body/cloth after baking

Is it possible to move / scale / rotate, and possibly keyframe, an object after baking point cache (soft body or clothes simulation data) to its mesh? I feel like this must be a duplicate question, ...
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0answers
43 views

Import FBX animation, but comes only Armature

I have a lot of animations and one model in diferent folders like the pictures bellow shows: I have to connect the movements of these animations to the armature of my model to import in the game that ...
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1answer
75 views

Bounding box coordinates taking into consideration (but not applying) rotation

I am trying to make a script that will determine the exact coordinates of an object's bounding box in the render. (I later want to limit the rendered space to that area.) So far I managed to get the ...
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1answer
37 views

Scale deformation when rotating imported FBX

I've been working on this gun model and all was going well until I tried importing it into another blender save, I then realized that the imported FBX's parts deform when I rotate them, this does not ...
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0answers
34 views

Can't change bone's location in pose mode

I'm trying to use pose mode to move the locations of the breast bones in my model, but the transformation widget isn't even showing. I can scale and rotate bones just fine though, and I don't have ...
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1answer
18 views

How to show transforms of Child Of or Copy Transforms constraint

I am trying to find a way to make the transforms from a Child Of or Copy Transforms constraint visible. Let's say the bone is in its default position and with the constraint activated changes to a ...
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1answer
107 views

Axis flip when converting matrix4 to quaternions

i have a hard time figuring out why i get an axis flip when i try to convert the second matrix to quaternion. First matrix (f1) gives me positive quaternion values while the second matrix (f2) gives ...
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2answers
142 views

How do I reset the transforms of an object to the original values?

I think I accidently pressed something, and now I have the origin of the object away from the origin of the world, although, my other objects are working fine, and they "originate" from 0,0,0. I tried ...
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1answer
64 views

Is there a way to move multiple objects together?

I was wondering if there were a way to make it so multiple objects would act almost like one. I have created a character that is basically a lot of flat objects on top of each other to give a 2D ...
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3answers
68 views

Rotate along curve, using a empty?

I´m trying to rotate an array of objects along a curve, using a empty object in the middle that can be rotated. Using a curve-modifier I'm able to rotate the objects as the green arrows show. But I ...
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2answers
338 views

How to turn any mesh into its bounding box

I have a scene and I want to turn it into a blockout scene for presentational purposes. I want to turn every mesh into a box or a block model. Is there any way to achieve this? Scripts are also ...
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0answers
29 views

About local space in action constraint

As you can see the picture below, if you change the rotation value by rotating the parent object (box), the rotation value of the child object (monkey) is retained. Child objects have their own local ...
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1answer
113 views

Get the transform matrix for each frame

I'm new to scripting inside blender (two days). I have a camera folowing a path (a circle). I have written the following code to get the location and rotation for each frame and write it to a file: ...