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Questions tagged [transforms]

Transforms modify the scale, translation, rotation, and shear of a mesh or object

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Converting from Tree of Empty to Armature back to Tree of Empties

I'm writing an importer for an irregular model format. This is based on a 3dsmax script. The format stores the skeleton as a list of bones listing each bone's parents and two matrices, one called "...
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1answer
21 views

How to make the child object to match the location and rotation of parent object

I have 2 objects : A and B. A will become the parent object, it has position/rotation animation. B is static object (no animation) . I want the B to be the child of A so i want B to move/rotate ...
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19 views

Copy data from transform panel

I've been trying to find out ways to copy and paste the transform (panel) data of one bone to another, but I can't seem to find anything about how to do this anywhere. I have roughly 40 bones I need ...
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9 views

Snap to object in another viewport

I'm trying to select an edge/face/vertex of an object in my perspective viewport and snap it to an edge/face/vertex of an object in my left ortho viewport. When I drag my mouse from the perspective ...
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Cycles Nodes - object location in another object's space?

The Object Info node gives me access to the location of the shaded object('s origin) in World Space The Texture Coordinate node gives me access to the coordinates of the shading point in the Object ...
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9 views

How to copy/paste transformation from one object to another using single command?

How can i copy/paste transformation data from one object to another ? when using 'copy to selected' i have to repeat this process for translate, rotate, scale. Is there other command so i can do all ...
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1answer
15 views

Restoring object transformation data after execute 'apply' command

I have a box and it has been translated,rotated,scaled using random value. If i apply the transformation. Is there any way i can get the data back or how to restore the trasformation value ? Thanks
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22 views

Armature is moving weird on Unity made in Blender

I'm developing a game making in Unity. I made a character on Blender include meshes, armature, etc. I exported each animation separately from my rig to fbx files and I combinate on Unity as setting ...
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13 views

Transformations not consistent for different animations of same model in separate FBX files

I have written my own game engine and I need to import multiple animations for the same model via FBX files, so I can blend between them and have partial animations (i.e. not all bones) for stuff like ...
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11 views

Position object relative to a bone's tranform and preserve position when exporting FBX to unity

I'm not sure if this can be posted here since it also involves unity, but I am convinced the answer is in blender. I have a character model and I made a nice head of hair to sit atop his barren crown....
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16 views

How to Drive Particles with Global Scaling

Below is an image of a simple particle system. As I move the particle system along the Y-axis the particles retain their global Y position. This is all well and good and I believe it is the default ...
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1answer
31 views

Python code, copy dimension from one object to another

I require some help please. I select one object (A), then shift to select another (B). Then I require some python code to copy the X dimension from (A) to (B). The X dimensions for both objects are ...
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1answer
25 views

Why can't I move some of the objects in this model?

I recently downloaded this model of a car. This model consists of several objects. For some of the objects (such as "Neumatico"), I can change the location of the object using the Python Console with ...
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26 views

Blender 2.8, Coming from Maya, need to disable viewport constrained movement when entering certain tools

I thought this was the "tweak" options. Set tweak pixel value up to max (1024) tried disabling tweak with the move options in the hotkey menus, but no luck. If I manually select the move tool it ...
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1answer
28 views

How to change the axis of the Move Tool within Edit Mode? (2.8)

When I enter the editing mode and move a vertex or edge, the tool's axes (gizmo) is always diagonal / sloped. When I manipulate a polygon, the Z axis follows its normal. I can't change the Transform ...
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1answer
69 views

setting and getting bone transformations

I am having some problems with blender bones. In short this is my issue: In python I am creating some bones. I transform them in edit mode using a specific matrix. Now I need to read back the ...
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1answer
18 views

Need help moving a set of cubes from one end to the other on x-axis with python scripting

I am currently using blender 2.8 and I am trying to make a scripted animation where I move a set of cubes from one end to the other on the x-axis with delays in between animations. This isn't really ...
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1answer
29 views

Object Swinging

This is a very beginner question, but I don't know how to word it. Let's say that I have a cube a distance away from my pivot and I set a key frame. Then, I move a couple frames and then rotate the ...
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1answer
21 views

When I rotate A mesh, B mesh will rotate too, but I don't want it, how can i do?

I made 2 mesh(cylinder.001 & cylinder.000, separate mesh), the inside mesh is made by duplicating the outside mesh. After that , when i rotate one of the 2 meshes ,the other one will rotate too. I ...
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How can I make manipulator/gizmo stay visible when doing a transformation?

I have googled a bit and searched on here, as well as looked at settings and preferences, but have yet to find an answer. Currently working in 2.8 Beta. When I am moving a mesh in object mode, I ...
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1answer
38 views

How can I stretch portion of a model along a plane/axis?

Please see image here for what I'd like to do: I want to add stretch a portion of the part by 1mm-2mm right at the location of the plane in the image, along the Y (green) axis. This will increase ...
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2answers
95 views

Apply Transformation Matrix to Existing Mesh

How can I apply a 3x3 or 4x4 transformation matrix to a mesh such that the matrix's transformation is baked into its geometry? E.g. applying the following matrix... \begin{bmatrix} 1 & 0 &...
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1answer
123 views

Scale and Rotate Stopped Working [2.8]

I am using Blender 2.80 beta. In Object Mode Scaling and Rotating objects stopped working. How do I enable rotating and scaling again? The button that is referenced in Blender 2.7x does not exist in ...
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1answer
26 views

How to animate an object rotating on its own axis?

I want to animate a planet spinning on a slight tilt, like the earth does. I want to use a generator (in the graph editor) to have consistent, procedural motion, but animating any single axis of ...
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1answer
43 views

How to chance radii of many cylinders at the same time?

I want to change radii of the cylinders without moving each one. Now the radius of each cylinder is 0,6cm, I want to make them 0,13cm. Is is possible?
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24 views

Move object towards/away from camera in 2.8?

I can't figure out how to make an object move towards or away from the camera view in 2.8. Any help?
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1answer
23 views

How can I execute renaming objects before calling other functions using Python?

I am making an animated Rubik's Cube. The rotations work as intended. After a layer is turned, the pieces must be renamed to reflect their new location before executing another rotation. This works ...
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1answer
31 views

How to strip off a final object(mesh) into many separate segments

I have a final mesh and whant strip off it to many separate objects, wanna create parametric furniture. I find video only for 3d max, they used Splines section, how to achieve the same result. Plz ...
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21 views

After Shift D, original object wrongly move with the copy [duplicate]

I did the below. Shift D ( Duplicate ) ESC ( cancel Grab ) Move object by Maniplator At 3, not only the copy but also the original object moves. But I want the original object to stay the original ...
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1answer
24 views

Object rotate in a strange way

today i run into another problem. i dont know how i have done it (probably i clicked sth what i should not click) - anyway - since that moment my objects are behaving totally different when i try to ...
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67 views

Conversion of orientation quaternion from ROS / Quaternions.online to Blender

I have an issue using quaternions that are coming from ROS. I have already seen this post (How to use quaternions coming from ros?) but I am unable to comment since I do not have enough reputation yet....
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1answer
45 views

How can you invert an F-Curve

Basically I have a lamp moving on the Z axis according to a sound baked, then unbaked F-Curve, the problem is it's moving the exact opposite way I need it to, and so I believe I need to invert the F-...
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Object not moving properly after F Curve sound bake, and then unbake

I don't know how to describe it, just watch the video. https://streamable.com/pcwfx
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1answer
23 views

How can I automate a audio file to transformations?

So I am lip syncing, and I am not exactly doing a traditional mouth, I have a single light, and lets say on it's y axis I set a boundary from 0 to 10, then I get an audio file and say at no volume the ...
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2answers
52 views

How do I restore the pivot point to the original pivot location?

I am trying to animate a character pivoting on his leg to turn around. I've found that I can click at the center of his foot, use Ctrl+Alt+Shift+C and select Origin to 3D cursor, but after doing that ...
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109 views

How to Pinch/Scale uniformly with an edge constraint (Blender 2.8)

I'm wondering if it's possible to scale or 'pinch' 2 parallel vertices uniformly with an 'edge' constraint. It seems I can select 2 vertices, and use the 'Edge Slide' tool which definitely keeps ...
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1answer
60 views

How to move using precision at a random angle?

In my screenshot I rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with ...
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1answer
22 views

Scale changes when applying curve modifier

very annoying as sometimes it happen and sometime it doesn't (first curve is fine) i just want the cube to stay the same exact scale it has originally... i also apply both scale + rotation on both ... ...
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1answer
110 views

bpy.ops.transform.rotate ignores pivot point

I want to use python to rotate a vertices selection in edit mode, around the pivot point (z-axis constrained). The following command does not work as intented. It rotates the mesh but not around the ...
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1answer
27 views

Whenever I move an object a circle appears that also affects other objects [duplicate]

I am not entirely sure how to even describe the issue I am having. I am making a pretty simple animation with two people and a cop car. Whenever I move one object a large white circle appears around ...
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12 views

How can I make a frame of fluid domain transform into an object which has disconnected pieces?

I want to make this... A cube for domain, and UV Sphere as Fluid object. When it fall down as fluid and make some waves at some point I want to make a transform that the fluid object turns into a ...
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21 views

I can't rotate bones in pose mode when trying to make a keyframe

I've been watching single sapling games' tutorial series on how to make a low poly character, but when I tried to add some keyframes to the idle animation as shown in this video: https://www.youtube....
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1answer
19 views

Why are keyframes occurring when adjustments are made with transform?

Im making adjustments to with transform over an image in the video sequence and the nothing would perceivably happen until i scrub through and its as if random keyframes have been positioned its very ...
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87 views

Maya to Blender FBX Freeze Transformation Issues

I know this is pretty specific, but I thought some of you may have stumbled across this issue at some point. So when exporting from Maya to Blender I noticed, that when you hit the Modify >Freeze ...
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1answer
24 views

Making sure that faces have the same dimensions

this is my very first try at using Blender so sorry in advance for the noobish question. I have this very simple object (supposed to be a window): I'd like to find a way to be sure that face A as ...
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2answers
77 views

animating a transforming elephant's trunk

I have a rather simple 2D model of an elephant. However I want the trunk to behave in very specific way. As it honks, I want the trunk to bend upwards, but then in the second half of the animation ...
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2answers
37 views

Better way of marking a location for an object to copy

In the picture you can see LH and RH these two circles mark where the IK markers(you can see the Right hand IK it is a sphere) for my hands and arms go. These circles are put exactly where they need ...
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1answer
87 views

how to align object according to specific axes

i've created two obejcts in blender (in different files). Here is the first one The y axis (green) is perpendicular to object surface. Object has no rotation. and i have the second object It has z ...
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1answer
64 views

Absolute Location of a Mesh with Curve Modifier Applied

I animated a plane moving continuously in the y axis. It has a curve modifier applied, and follows the curving path. A change in the planes x location is not reflected in the plane's object properties....
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21 views

How do I adjust bones that are retargetted?

I'm a beginner to blender, but know the basics. I am having trouble with my performer rig (animated test.bvh) re targeted to my puppet rig. The motion is transferred well, however the arms, and ...