Questions tagged [transforms]

Transforms modify the scale, translation, rotation, and shear of a mesh or object

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9 views

Stack layers on top of each other

I have just started using blender 2.8 and I want to create several layers with different thicknesses and material properties on top of each other. I have looked around and I understand that you can ...
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1answer
45 views

Scale along Z-axis only

I was trying to scale this tilted cube along global z-axis: I scaled it by twice with S+Z, the result ended up being: I was baffled as clearly not only it scaled in z, but also in y. Please help me ...
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Why is the bottom of my triangle vibrating?

I am making a logo animation and I used keyframes to have the logo rotate. But whenever I play my animation on the 65th frame the bottom of the triangle starts to rotate All I did was model a ...
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1answer
41 views

Changing an object size/rotation doesn't update information in Transform window

I have downloaded an object file from the internet. The object imports fine except for when I try to change the scale/rotation of the object. I do not see the Transform window information update when ...
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29 views

How to apply transforms without changing the origin?

My object is far away from 0,0,0 point, it has to. The origin point also has to be in the center of my geometry. Every time I click on apply my origin goes to back to 0,0,0 ... how to apply my ...
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18 views

Attaching objects to the surface of another object before modifying

I'm modelling a creature that has a row of spines down its back. The creature's body and spines have been made as separate parts, and I've modelled the creature in a neutral pose with its spine and ...
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19 views

Python : Negative scale causes global rotation discrepancies

I'm currently working on a system using Blender to export some scenes to a game engine. To do so, I've written a Python script reading the scenes and writing the files as needed. So far I've had no ...
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3answers
1k views

Is there a hot key that automatically makes a group of vertices into a circle?

I know that SZ0 makes vertices straightened on the z-axis, but I'm wondering if there's a way to make vertices into a complete circle on the z-axis with a hotkey?
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What is Local space in constraints?

According to Blender's manual: Local Space is the parent of the object (or bone) is the frame of reference. Location is relative to the parent object origin. Rotation and Scale are oriented to ...
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1answer
60 views

F-curves: Generating transformation matrix

I have written an exporter for blender to use with my games, including hierarchical object data and animation curves. So far, I have only had a need to work with a subset of animation channels - ...
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1answer
20 views

How do I copy transform of a bone to an object?

I can translate an object to the position of a bone with snap menu. But I would also like to give the object the same orientation as the bone. Is there a way to do this (without using a script)?
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2answers
50 views

Partial Rotation

I want to rotate the house. When I rotate on the Z axis, only house frame moves as one object. Other house assembly remains (actually rotates on different origin? How to remedy?
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29 views

How do you deform a flat model (In my case, a woven metal mesh), into a dome?

I am new to blender, and therefore, still navigating through its options. However, I still have not come across a method to perform what I need but I'm sure its a very simple solution. I'm using ...
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42 views

How to recreate Blender normal transform orientation for given mesh component by python?

Or is there any chance to use(call) internal blender orientation transform command from python? I've got an exercise/task to find normal transform orientation matrix from given mesh component(vert, ...
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1answer
29 views

Can't get my instanced objects/dupliverts to work

I'm trying to create a row of street lights, both the lamp pole and a spot light. Since i can't simply join these two and use an array + curve modifier to set this up (using an array modifier + a ...
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0answers
29 views

rotating the x and y axis of a normal

If I create a new object, and then go into edit mode and click on "normal transformation orientation", the z axis always runs along the face's normal, but the x and y are all over the place. ...
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0answers
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Blender 2.8 dimension and transform numbers are not making sense

I have a model of a car (I'm a blender noob), it is set to Metric, and things look good, in the image below you will see the tire is 0.669m in the Y dimension, that is about right, I then select ...
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1answer
65 views

Mapping Node, Box projection, and rotation [duplicate]

Goal I'm trying to map a texture on a cube; Since my texture is not exactly fitting the correct orientation, I need to rotate it. The results are not as expected. Setup description I'm using the ...
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20 views

How to move multiple meshes to the world origin at the same time?

I have about 50 meshes in my blender scene and I want all of them moved to the world origin. I can do this for each single mesh by going into the world and editing the transform. (See picture) ...
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1answer
26 views

two same objects rotating differently

I got two steers that are physically the same, both of them are parented to an Empty which is rotated in X axis, but both rotate differently when I see them from camera point of view (while holding R),...
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22 views

How can I set “Dimensions” on multiple objects? (Alt+Enter doesn't seem to work)

I'm new to blender. I'd like to be able to set Dimensions(from the N menu) on all the selected objects. Alt+Enter works for translate and scale, but not the dimensions. Is there any way to make it ...
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2answers
14 views

Cannot join armatures without mesh detaching

I am trying to join two armatures and cannot get the meshes to stay in place. I've tried applying transformations and made sure there weren't any bones with the same name, but the meshes still detach. ...
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0answers
24 views

Applying transformations doesn't work after joining armatures

I am trying to join two meshes with armature. Normally I apply location/rotation/scale if needed transformations so the object won't move after joining armatures, however it is not working for me for ...
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2answers
24 views

How do I do axis-locking + edge/face intersection snapping? (with screenshot)

I want to move an edge of object A onto the face of object B. I want them to meet where the blue lock-axis meets the face of B. How can I do this? If there isn't a method available, where/how can I ...
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1answer
18 views

How to apply transformations to empties?

In Blender 2.81, I have a linked collection, and I want to apply a transformation over it. In the UI I just select the empty , so when I scale, translate or rotate ...
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2answers
41 views

Apply scale/rotation - shrinks mesh/rotates mesh 2.8

I'm completely new to Blender and am trying to rig a friends model he created awhile ago. I've got a tiny bit of experience rigging in Maya and 3ds Max and I think that the reason I'm having the issue ...
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1answer
12 views

Transform mesh to line up with empties, based on other child empties

This is a bit of a difficult one to explain, but I'll try my best. Essentially I have a mesh, generated by photogrammetry. I also have a 3D tracked camera exported from After Effects. Along with the ...
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0answers
20 views

Move object (or collection) to placeholder

How can I move an object (or collection of objects, I imagine is mostly the same solution) to fit inside a place holder defined with a mesh cube inside the scene? ...
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0answers
24 views

Camera space normal misunderstanding [duplicate]

I am trying to create a shader which uses camera space normals. To get those normals, I am using the Geometry node and the ...
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1answer
40 views

How to make plain(cut) shape?

I'm sure the question was asked a lot, but i cannot formulate it for google. I have this quadrangle When look at it from side, it's not plane While zero smooth it's two triangles with different shades,...
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0answers
10 views

How to set particles rotation to the same as the collection?

I'm working on a cube explosion. My workflow: created a cube (to be the shards) used Quick Explosion on the cube, moved the objects to a collection named shards create an emitter and select the ...
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1answer
7 views

Copying object without dope sheet data

How do I make a copy of an object without coying any of its dope sheet data? So the new object should have an empty dope sheet.
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1answer
32 views

Animate Property gets activated whenever I move an object

I think I must have changed a setting by accident. Whenever I select an object and do any operation on it (move, rotate, scale, etc), suddenly the boxes in the Transform tab become yellow and the ...
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28 views

Object still moving with parent after clearing

I pressed Alt+P and selected clear parent then checked the relation status under the object property pannel. The parent is cleared, but the object is still moving with the rig.
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2answers
71 views

Origins to the down of the object by default

Is there a way to make the origin of any new object appear by default at the lowest point of that object? The center of the lowest face for a cube, for example. It's very uncomfortable to transform ...
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0answers
10 views

Object's rotation behaves strange while using siderbar rotation sliders [duplicate]

For an object's rotation in the sidebar of 3d viewport(or in the 'Object Properties' tab of the object in the properties editor), using the Y slider gives strange results which neither matches local ...
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1answer
23 views

¿How to place a vertex in the same x position as another one?

Im trying to use the vertex snap tool in order to place one vertex in the same x position as another one. Technically are in the same position but in the 3d view they are not displayed properly. ...
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1answer
11 views

How to make x-axis mirror work on newly created bones? (2.79)

I'm rigging a model from scratch, but I'm not sure how to make it detect two bones as the "same" one, so that when I transform one bone (in edit mode) it transforms both. How do I make it so that it ...
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1answer
37 views

Algorithm of Blender's Proportional Editing- verts outside radius

Hi anyone knows why vertices outside the radius get influenced too during proportional editing? The .gif is in right ortho with smooth falloff. Note: Verts outside the radius are the bottom left vert ...
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9 views

Animation transform are false in unity

My Character has a few Animations and all of them look right, if I exported them from Blender into unity, except from one Animation. And I don't know what to do to make it right. I think it has ...
2
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1answer
36 views

How can I “normalize” the scale of what seems to be either an infinitely large or infinitely small object

I'm having issues with an obj file I've imported into Blender. At first I thought the import was broken in some way because the import would go smoothly, but there was no model to be seen. Eventually ...
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1answer
24 views

Use pivot point or 3d cursor as center when scaling down verts in edit mode in 2.8 instead of selected volume center

I am trying to follow this tutorial https://www.youtube.com/watch?v=n_YujWJSr6w, at 1:08 seconds in the video, he scales down some selected verts and they scale down in the direction of the pivot ...
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0answers
18 views

How can correctly scale a rigged model along with its armature?

I downloaded this rigged model (from this 3D artist). How can I scale the model? When I shrink the model in pose mode the ears and face deformation goes weird. When I scale as an object, the eyes don'...
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1answer
138 views

Transformation hotkeys stopped working in blender 2.82

There is something strange going on with my blend file. Although pressing S in Edit Mode to scale my meshes works just fine. In Object Mode S doesn't do anything. This started to happen with a very ...
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1answer
66 views

What is the best way for me to change multiple paths or values on an object with multiple variables for each one?

I am trying to make an addon that will randomize path variables. The system I have works by adding and subtracting boxes that contain an input for a data path. It works fine except for one issue. ...
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1answer
66 views

Blender 2.81 - Copy cursor rotation to an object

I see in Blender 2.81 that cursor has rotation informations. I would like to find a way to use cursor's Orientation and apply it to an object. Is there an easy way to do that ? Thanks !
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1answer
26 views

Translating the center of a group of objects to the world origin

I would like to translate a group of objects to the world origin, so that the center of mass of this group sits at the origin. I wanted to proceed as follow: Retrieve the center (x,y,z) of the group ...
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0answers
18 views

Is there a way to see if you have applied Visual RotLocScale or just RotLocScale to an object?

Is there some way of checking if you have applied "Visual RotLocScale" or just "RotLocScale" to an object?
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2answers
132 views

How to set object to world origin?

blender 2.81 I accidentally moved an object and can not undo it. How may I move the object to the world origin, and/or set the location of the object at the center of x, y, or z axes.
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1answer
53 views

How to calculate world position of offset point based on rotation of an object in python

I have a sphere parented to another object, offset on the Z axis so that when i rotate the parent i can get the world position of the top part of the parent. How can i calculate this without needing ...

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