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Transforms modify the scale, translation, rotation, and shear of a mesh or object

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16 views

Aligning two models with different default rotations

I have two different models that I've imported. However, they both have different origins, and their default rotations both differ (They're slightly tilted at different angles, despite their rotations ...
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0answers
20 views

Blender rotates objects on wrong axis during animation playback

Recently I asked a question "I have an object that is slanted on all 3 axes, and I need to rotate its bottom on its own axis." And the answer was simple - Local transform orientation. But it doesn`t ...
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1answer
23 views

Apply transforms to all objects

I'm importing a .obj file(s) from another software that results in changes in scale and location. I don't want to have select all objects individually and apply scale and location changes. I've tried ...
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30 views

How to Rotate Normally in Blender?

I have an object that is slanted on all 3 axes, and I need to rotate its bottom on its own axis. I used the word normally because that's how this function would be called in Wings 3D software.
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28 views

weird rotate/move problem with curves / is there a easy way to recreate curves?

I was trying to make hair with curves, but then i got some weird problem with some of them that when i move or rotate they would randomly tremble and get in a different position in relation to the ...
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1answer
30 views

Can't reset rotation of object

I am following a tutorial to learn Blender and I have a rotation problem. All the rotation values of my object are reset to 0 but it is still rotated. Apparently rotations made in Edit mode apply ...
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1answer
48 views

Missing dynamic transform snapping in 2.8? [closed]

I have downloaded the Blender 2.8 Alpha2 from the 21 September 2018. There I tried to snap my object to the current visible grid. This was supported in 2.79. Also the documentation of 2.79 confirms ...
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1answer
40 views

Move a soft body/cloth after baking

Is it possible to move / scale / rotate, and possibly keyframe, an object after baking point cache (soft body or clothes simulation data) to its mesh? I feel like this must be a duplicate question, ...
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0answers
12 views

Import FBX animation, but comes only Armature

I have a lot of animations and one model in diferent folders like the pictures bellow shows: I have to connect the movements of these animations to the armature of my model to import in the game that ...
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1answer
38 views

Bounding box coordinates taking into consideration (but not applying) rotation

I am trying to make a script that will determine the exact coordinates of an object's bounding box in the render. (I later want to limit the rendered space to that area.) So far I managed to get the ...
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1answer
20 views

Scale deformation when rotating imported FBX

I've been working on this gun model and all was going well until I tried importing it into another blender save, I then realized that the imported FBX's parts deform when I rotate them, this does not ...
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0answers
16 views

Can't change bone's location in pose mode

I'm trying to use pose mode to move the locations of the breast bones in my model, but the transformation widget isn't even showing. I can scale and rotate bones just fine though, and I don't have ...
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1answer
15 views

How to show transforms of Child Of or Copy Transforms constraint

I am trying to find a way to make the transforms from a Child Of or Copy Transforms constraint visible. Let's say the bone is in its default position and with the constraint activated changes to a ...
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1answer
69 views

Axis flip when converting matrix4 to quaternions

i have a hard time figuring out why i get an axis flip when i try to convert the second matrix to quaternion. First matrix (f1) gives me positive quaternion values while the second matrix (f2) gives ...
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2answers
64 views

How do I reset the transforms of an object to the original values?

I think I accidently pressed something, and now I have the origin of the object away from the origin of the world, although, my other objects are working fine, and they "originate" from 0,0,0. I tried ...
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1answer
33 views

Is there a way to move multiple objects together?

I was wondering if there were a way to make it so multiple objects would act almost like one. I have created a character that is basically a lot of flat objects on top of each other to give a 2D ...
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2answers
280 views

How to turn any mesh into its bounding box

I have a scene and I want to turn it into a blockout scene for presentational purposes. I want to turn every mesh into a box or a block model. Is there any way to achieve this? Scripts are also ...
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0answers
15 views

About local space in action constraint

As you can see the picture below, if you change the rotation value by rotating the parent object (box), the rotation value of the child object (monkey) is retained. Child objects have their own local ...
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1answer
50 views

Get the transform matrix for each frame

I'm new to scripting inside blender (two days). I have a camera folowing a path (a circle). I have written the following code to get the location and rotation for each frame and write it to a file: ...
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0answers
17 views

Using Python to programmatically bend a box

I'm trying to write a script that uses bpy.ops.transform.bend and am running into context issues. I'm just learning the api but it seems like the command requires some sort of UI interaction/context ...
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4answers
99 views

Aligning Vertices Diagonally

I'm trying to make a pistol with a hammer thingy on the back. I've been struggling to make the back perfectly aligned like the red line in the 3rd image. Any help would be appreciated.
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0answers
28 views

Incredibly hard time rotating and aligning objects

I'm sorry for the long winded question but I'm at my wits end. I have created this in a 3d printer: (its a nanoparticle superstructure for a chemistry professor here on campus, don't know exactly ...
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0answers
18 views

Wrong camera pose with respect to scale of objects in the scene

I am using the urban canyon Blender scene "Multi-FoV" Synthetic dataset from University of Zurich to create camera trajectories. However, I see that the camera pose given by Blender doesn't match with ...
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1answer
52 views

Simple rotation… impossible?

I'm feeling crazy, why is it so hard to just rotate objects predictably in blender? No matter what setting I use, I cant get things to rotate how I want to. Watch these two webms. Imagine the front ...
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1answer
28 views

Rotate group of objects over an edge

What I am trying to do is similar to what was asked here: Set edge as axis for surface rotation I am hoping to use an object's edge for rotation, but instead of simply the one object rotating around ...
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3answers
1k views

Twisted Cylinder (Hyperboloid of one sheet)

I want to create a mesh like this: with a vertex on every edge-crossing so that every face is kite (nearly rhombus) shaped. The above image was created just by rotating the top of two cylinders in ...
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1answer
22 views

Aligning shapes and quantizing distances between shapes on the plane grid?

I want to straighten the alignment of the angles of shapes so that they are straight running parallel with each other and aligned with the plane grid. Where do I get to either reset and/or specify ...
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0answers
14 views

Unwanted fractures in render [duplicate]

Hope you can help. I am experiencing strange fracturing of meshes when rendering, as below. This happens with geographic data that is far from the origin, ie X = 421,546 Y = 224,657. If I move it to ...
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0answers
5 views

Unexepected results from dragging number buttons

When using the Transform panel, I can drag a number so far in millimeters, but after a certain point the numbers stars incrementing in meters and the object flies off the screen.
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1answer
82 views

How do I create a cable coil? [duplicate]

Hey I'm wondering how I would go about creating a cable coil in Blender? I don't even know where to begin..
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0answers
33 views

how to set default transform, rotation setting, to 0,0,0 when adding mesh object

when adding a mesh object, default settings for rotation were at (0,0,0). something changed, and now when I add a new object it's rotation settings are different. how do I correct this? Thank you for ...
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1answer
55 views

Imported model scales when I translate

I made a little program for animating coordinates. It worked fine with a cube. Then I imported a .dae model that I had exported from SketchUp. It imported fine, but when I tried to use the program on ...
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0answers
22 views

Animate & Transform (active - rigged object)

I have a simple cube with physics (an active rigged object), standing on a passive plane.On the plane there is a simple ramp (rotated plane in 45 degrees).I want to let the cube transform to the ramp ...
2
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2answers
61 views

Scale and snapping … something doesn't work

I have a problem with snap and scale. I follow the tutorial on this forum. but it doesn't work for me because when I try to achieve the border that I want to reach, my object goes on another ...
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0answers
39 views

Transforming shape created by Molecular addon

I used molecular addon for create dynamic falling "plane" but this plane it's composed of balls, so it doesn't have a smooth surface (because of the balls). And what I need is to connect a copy of the ...
2
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1answer
65 views

How to make a Python operator as a Slider- Scripting an Addon

I am in the process of finishing an add-on I have been making and I am trying to work on some final tweaks. I am wondering how I can make a Python operator that is a Slider which controls the x, y, or ...
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1answer
20 views

How can I linear increase to Location Value

I want want to lineer increase to Location Value. How can i do that? For example i have a car and i need to go 100 meter. But i just know this car can go 20 meter. I want to go 20 meter and again ...
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1answer
28 views

Reparent object with transformations of new parent

To begin, I had an empty as a parent of a bunch of objects (think books with many children). I wanted to duplicate this as a set so I followed the following instructions: Select Parent. Shift+G, ...
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0answers
28 views

Operating on an object heap created by Molecular

I am very new to Blender, I can' find the proper way to advance in this situation. My objective is to animate an archimedean screw operating into an heap of objects (they can be spheres or polyhedra)....
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0answers
39 views

How to write rotation data of all objects to txt-file? [duplicate]

I want to export the rotation of all objects to a .txt file, but I dont know the actual python ommands in Blender. Made some try with google's help: ...
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1answer
31 views

How do unparent my model from plain axis(object) while keeping rotation

There is a empty plain axis that is like parent of my model(s), id like to unparent the model(s) from the empty plain axis but if i delete the plain axis my model gets rotated 180, which is something ...
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0answers
39 views

Loop mesh to form rubber band

My end goal is to create rubber bands that changes with my animated mesh (not physics). What I tried was to create a rectangular mesh and use the curve modifier to have it be circular. The issues ...
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1answer
31 views

Objects duplicate strangely when joined

I am trying to join together a mesh of a cup and many small mesh objects inside the cup using Ctrl+J. For some reason, along with joining the objects together, this ...
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0answers
25 views

Randomize Proportional

I'm trying to make a donut from the Blender Tutorials and I came across an issue I'm not sure what I'm doing wrong, but I followed all the instructions from "Bender Goru" on Youtube. Whenever I try ...
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1answer
41 views

Video Transition? 3 Parts of a Pic?

first of all sry for my bad english. :/ I want to know if there ist any tutorial for Blender to made an Transition VideoSequence or something for a Twitch/Stream Szene change, dont know if Transition ...
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0answers
18 views

Mesh axis wrong

Wanted to move mesh on X axis, but the X axis is diagonal for some reason. Any help would be appreciated.
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1answer
49 views

Making a Sail-Shade— Plane with curves [duplicate]

So here's the thing. I'm trying to make a sailshade. I'm going to be making many of these over time, so I want to find a fast and accurate way of doing this. Basically, a sailshade is normally 3 or so ...
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1answer
33 views

how to interpret the camera world matrix?

If I check the world-matrix of a camera, that views the default cube from the negative world y-axis location:(0, -6, 0) I see ...
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0answers
36 views

Scripting the “AddMIDI” Add-On to Control Basic Transformations

I would like to create a script that will enable me to control parameters of a key set via input from a MIDI keyboard. When key x is pressed on the MIDI keyboard then the X, Y, and Z scale of mesh ...
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2answers
60 views

How to make a perfect orbit?

I am making a space game in BGE and I need a planet to orbit around the sun without having the origin point inside the sun (this is because I want it to have a Collision bounds). How can I do this? ...