Questions tagged [transforms]

Transforms modify the scale, translation, rotation, and shear of a mesh or object

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How to scale an object so that all it's faces are moved 2 centimeters towards the median from their original position?

I have modelled the outside of an airplane's fuselage in Blender, and now I want to model the inside and doors. For that, I need to make the fuselage skin a 2 centimeter's wide "wall". Below ...
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Blender scale STL file [closed]

im trying to scale part of a wheel (stl imported) and 3d print it with a bit larger diameter the inner part should stay the same size so the shaft connector remains the same any tips for me ?
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Is it possible to move, scale or rotate an object using ABSOLUTE value, to move it to the left for example?

I just start using Blender after 3 years of using 3DsMax and I find it very bad that I need to type negative values after hitting the G,S or R button to move, scale or rotate it to the left, you ...
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3ds max: Copy, Instance, Reference - a similar function in the blender. An example of the 3ds max, is in the description

I have a question that I can't find an answer to anywhere. More precisely, I do not know how to ask such a question correctly in order to find an answer to it. I am interested in whether there is ...
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library override on linked collection resets transform

When I add a library override to a linked collection that has been transformed in scene... The collection moves back to it's original place in the scene. I need it to stay where it is. Is this ...
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1answer
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Scale object along surface towards pivot for hair growth effect

I am trying to achieve an animation effect of a character's hair growing out to it's final form. The hair is basically a bunch of curved hair card strips and it seemed like the best way to achieve the ...
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1answer
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Can't reset rotation at all

I have a rather big problem with how my Blender works Out of the blue, I'm now not able to rotate any object in blender in any file, even totally fresh ones. I validated files through Steam, I ...
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How to apply all edits to two meshes, but mirrored along an axis?

I am modelling an airplane. I need to e.g. rotate some faces of both wings (they are separate meshes that are exactly symmetrical along the X axis) around their local center. I tried to simply select ...
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how do 2 low poly animals merge into 1?

I am new to Blender and I have created some low poly animals (for example a frog and a bear) and I would like to merge them together in order to get a single animal mixing the characteristics of the ...
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3answers
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How do I enter rotation values in radians?

I personally prefer to use radians instead of degrees whenever possible, is just more comfortable to me. Is there any way to set blenders UI in a way where I never have to use degrees ever again and ...
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1answer
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bmesh transforming multiple objects into a single mesh (separate objects)

I am trying to duplicate multiple objects resulting in the same location/rotation relative to each other. I can get my code to work for a single object but when multiple objects are used obviously the ...
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Get rotation of plane from origin [duplicate]

I have subdivided a sphere (using Mesh Tissue add-on) and separated the faces as independent meshes. I have recovered the location information for each face by setting the origin to geometry, but ...
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Blender (2.93.1) - surface flicker - totally stuck

I am working on a Blender project (2.93.1) and when my camera moves, I get flickering surfaces all over my ISS space station. I'm usually rendering my sequences as dpx files and then work on them in ...
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Scaling Mesh to make water droplets smaller in Blender Gurus tutorisl

I’m doing the blender Gurus tutorial and up to the point where you scale the mesh up to make the droplets smaller. I make it bigger and check the preview and some areas stretched out. How do I make ...
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parenting problem [duplicate]

please I try to make a parent between two objects, I select the two object and press ( ctrl + p ), but the parenting menu does not appear, and the program reject to make parenting
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Reassigning Automatic weights on single bone not working properly

I'm new to blender and I'm trying to make my character move properly let me explain my problem image by image:- let's say this is the default armature assigned weight when making parent now let's ...
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GLB export scale problem

I'd appreciate any help with this. I may be missing something obvious. I'm having problems with exporting a GLB object from Blender 2.9. The object includes animation that utilises shape keys. The ...
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UV Editor Not Displaying Selected Faces

While in Edit Mode, selecting the geometry in the 3D viewport doesn't cause the same selected geometry to show up in the UV Editor window. It's only when I begin modifying the selected UVs that the UV ...
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Object not working with global move

I have a problem when i move my object and i set in global. All object do not move the same way. pls help
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Applying scale to armature moves objects with bone relationship

I created a simple armature with a couple of bones. I then scaled my armature (I understand it's better not to do so, but this is something I need for other purposes) I added 'Arrows' object and ...
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1answer
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Object transformations not showing on object properties tab

As you can see in the image, the cube is rotating, keyframes with rotation values were set up before, but suddenly the properties tab stopped showing the changes.
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Can't keep local rotation after applying it to an object

I have a small problem. Long story short, I'm working on a locker model and I want to keep the local rotation of the hinges (as this allows for the door to rotate without clipping into the locker). ...
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3.0.0 Alpha Geometry Nodes - Transforming Instanced Objects

In the 3.0.0 temp-geometry-nodes-field-prototype build, transformations to vertices such as scale and rotation are not applied to objects instanced by the point instance node anymore. I was wondering ...
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how do i get this object to follow a specific bone?

I am trying to get this model to follow a specific bone on the character's hand (the "weapon" bone) and it becomes really big when I give it an object constraint. how do I fix this? I plan ...
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How align rotation position and scale to objects with exact same topology and "average them"?

I've created some face model(BFM09 topology)from some photos. They have different rotations,so I wonder if I can get them to same rotation and average them to get a better shape ?
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How to Mirror an object and keeping the Scale to 1 and not -1

Let's assume I have a face (object) of a man drawn in Blender. Now I would like to mirror the face, but not by changing the scale of 1 to -1 or from -1 to 1.
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Rotate a control point of a curve path (not tilt)

I have a path like this: I'd like to rotate the end point so the cross-section becomes like: Is it possible?
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1answer
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Object not spinning in place when using Z rotation

So I had a bunch of meshes to make a low poly character that I joined all using Ctrl+J but when I rotate the single mesh on the z axis its spins in a circle instead of just spinning in place.
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2answers
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How to translate vertices in line with bone rotation?

I'm trying to create a script that will place two vertices onto a bone, one at the head and one at the tail, and then translate them above the bone so that they are in line with rotation of the bone's ...
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1answer
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Mirror Modifier Intersection On Small Object

The mirror modifier makes my object intersect with the other side of it which is made by the modifier. When I scale my object up it fixes the issue, but I need my model to be small with the modifier ...
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1answer
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Why does my cloth simulation fail after shrinking my cloths down to real world scale (7x smaller)

The framerate reduces to zero exponentially. All the meshes are to scale including the clothes. The cloth-collision and self-collision distance properties where reduced by 7, but nothing changed lag-...
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My Items are different sized in Windows 3D printer that they are in Blender

So my parents are celebrating 40 years of marriage (ruby anniversary) this year. And recently I started using Blender. I have made a project that I wish I could 3D print. (The idea is that the objects ...
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Scaling and then Scaling Back in Edit Mode

I want to be able to scale things in Edit Mode, like by .1 for instance. Then I want to be able to scale it back again to its original size. The problem is I don't know how to figure out what I need ...
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Edges of clearly different size display same edge length

I am very new to blender and working on my first model: a bed. I'm trying to model it with real world measurements, but I'm having a really hard time. I'm using Blender 2.93a and have a scaled cube ...
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1answer
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Trying to arrange objects randomly in a grid in a way that is similar to the cloner tool from Cinema4D

I have been trying to make a looping city animation and have managed to set up all my "city block" objects in a grid with some random heights using the geometry nodes and the array modifier. ...
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Apply specific function as modifier on f-curve

I am a complete beginner in Blender and 3-D Modelling in general. Currently I am trying to understand f-curves and what you can do with them, because I mainly want to create Audio Responsive ...
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Paremetic/Geometric Scaling

i am usally dont use the blender for modelling but i kind of need it to use this time. I have a eyewear model and i need to scale it to certain dimensions. For example for the temple pieces, there is ...
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Transform lattice points origin in edit mode

Is it possible to transform the gizmo origin during lattice edits like can be done in regular object move/rotate/scale edits? In them, the tool panel contains a 'Tool->Transform->Affect Only' ...
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How do I apply transforms and set the orgin?

Here is my cube. The locations are what you expect. 0-0-0 and the orgin is at the center. I move my cube to a new location and I want to apply new transforms so that the location says 0-0-0 and ...
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How do I move my character without his armor squishing?

After I try to move my character with the "g" key, his armor starts squishing and it doesn't stay on his body. This is what my character looks like before I start moving him with the "g&...
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Moving multiple objects at once

I'm trying to move a set of objects along say x-axis, I select them all and try to shift them, but all of them are aligned to the different axis, so they move along different axes. How do I quickly ...
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How to make a single rotation edit in a global axis but across the entire animation?

I have a mocap animation which is wrongly placed and rotated; the root bone is located at X= -184 and so on, and is at about 30 degrees in the global Z axis in the starting frame, which is frame #2. I'...
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1answer
27 views

Easiest way to copy transformations to another object

I try to switch to blender from C4D. Now I have a question. When I parent one object to another I often want to copy the transformation to the child object(s). In Cinema 4D there is a command called &...
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1answer
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Rotate object around point other than the center without bpy.ops [duplicate]

I'm trying to build upon this answer to rotate an object around an arbitrary point. I get that if I do: ...
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Rigify's "Generate Rig" button just copies the rig

I use Blender for a few months and till now everything went fine. The last time I open Blender I got this message: Ever since that every time I try to do generate rig, the bones just duplicate ...
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1answer
32 views

Scale object with Array Modifier without losing thickness

So I have a wireframe cube that I need to instance (and rotate) 12 times towards the center. I set up an array with an empty as the control. Is there a way I can retain the thickness of the stems? I'...
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1answer
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How to calculate the transformation from the pivot point to each stereo camera

I checked the API documentation and this related question, and it looks like there is no easy way to get the pose of both the left-stereo and right-stereo cameras. So, I think the only solution is to ...
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1answer
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Weird thing happens when i apply transforms to mesh (photo)

Helo, i used curves to create hair. I converted it to mesh. But i cant aplly all transforms. When i do aplly all transforms my mesh gets destroyed and looks weird. The same problem appears when i try ...
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2answers
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Deforming a complex object by shrinking or expanding the bottom only?

I want to be able to deform a complex object by shrinking the base but leaving the top as it is. For example, if I had a square I'd end up with a trapezoid, while a cylined would be an inverted cone, ...
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Why is it going in the wrong direction?

Every time I move the Y location the hat follows the green line instead of following the y-axis. It still follows the axis in object mode. I've been trying to change the transformation orientation and ...

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