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Questions tagged [texture-coordinates]

The tag has no usage guidance.

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0answers
12 views

stretch procedural texture in node editor?

lets say i have a uv sphere, i add a simple voronoi texture (or any procedural texture) as the colour of a diffuse shader,is there any way i can use nodes to stretch said texture along either the X or ...
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2answers
29 views

Wrap texture evenly around mesh

I am trying to wrap this brick texture evenly around this controller 3d model, I can get it evenly around some parts but the handles are causing me problems.
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1answer
71 views

Precise Texture Placing

Is there a way to precisely place a repeating texture on a large mesh? I have a mesh with 8 by 16 by 1 dimensions, loop cut both horizontally and vertically, so its surface is divided equally to 1-...
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0answers
81 views

Node setup for a decal in blender 2.8

How can I add a second material as a decal? I am needing to export to collada with 2 materials. The first material is a base texture build up with the principle shader. The second texture is a decal....
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0answers
39 views

World Space Texture Setup

I am quite new to shaders in blender and don't know how most things work, but knowing texturing is the needed basics that I must know. How do I create a world space texture that doesn't depend on any ...
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2answers
41 views

How can I determine the coordinations of the deepest point of a pit located on a 3D object?

I am trying to find the deepest point of a rough pit located on a rough 3d object. The pit is full of irregular vertices. https://drive.google.com/open?id=1muCjhRDHhwo3AnY194BAvkaCpPIdyWhx I cannot ...
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0answers
20 views

Generated texture coordinate in Cycles 2.8 not taking Displace modifier into account

Trying to do a landscape using noise textures i noticed that the generated coordinates from the 'Texture Coordinate' node ignores the Displace modifier from the modifier stack when working in Cycles, ...
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0answers
49 views

Creating a UV map through the Node Editor

Is there a way to create a UV map in Blender inside the node editor? I want to create a universal UV map in a custom shader node I am building for all of the objects that use it. I'll be using ...
1
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2answers
48 views

Fake flashlight volume with smoke: how to make noise texture coordinates not to follow camera

I'am trying to fake effect of volume light beaming through smokey fog using emission shader on torus with noise texture plugged into volume output. I get the effect, but when I move camera around ...
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0answers
50 views

Blender API. Access face coordinates on image texture and UV map

What I have: Model with texture atlases inside material slots What I need to do: Iterate over faces of my mesh (done) Find what texture atlas (material slot index) face using (done) Get pixel ...
2
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2answers
85 views

Continuous and coherent texture mapping on deforming objects

I am new to Blender, and I am stuck with a problem in texture mapping. I have got a series of model files (*.obj) that represents a non-rigid, deforming object. Each of the model file, represents an ...
2
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2answers
72 views

noise texture Projecting outward from center point

While usinging shader nodes, I am trying to make a noise texture on a plane, start from the middle and project radially so when I shrink the necessary xyz, I can turn the noise into lines.
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0answers
10 views

Export Live Vertex Position to Find Pixel Value

I am very new to Blender, and I am trying to find a way to click on a vertex (or preferably pixel of the texture file) of an obj, and export the coordinate position of that point into some code which ...
1
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1answer
83 views

How to get precision when rotating / positioning textures?

I am modeling a coin where heads and tails are the same image, and imported an image for the heads/tails faces. I created a new Emission material for the faces, then gave it an Image texture and ...
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0answers
26 views

Help on getting gradient to go in the right direction

So I'm trying to make a gradient for my mesh but I can't seem to get it to go in the right direction, I want it to go straight from one color to the other like But I don't know how.
2
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2answers
156 views

How do I get flat texture projection on a object without distortion?

I tried using Window Texture coordinate, but it changes scale if I zoom in or out. The Camera Texture coordinate works in with orthographic camera but gets distorted if I use perspective camera. I ...
0
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2answers
27 views

Can't flip ColorRamp vertical using Mapping node (Cycles)

I've been following this post to ColorRamp my mountains according to height - however as much as i fiddle around with the X, Y and Z axis they seem to have no effect vertically and simply point ...
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0answers
143 views

Mapping Projection Axis Blender 2.8

In Blender 2.8 I cant seem to find the Mapping Projection Axis area. Trying to Lock out different Axis'. Is this implimented yet or is there a different way to do this? Trying to make the noise ...
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0answers
20 views

Texture Not Appearing on the model

I followed the blender Guru tutorial and modeled the Anvil. I made 2 models The larger one is mine where the texture seems to work fine. But the small one in foreground was followed from tutorial and ...
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0answers
16 views

Does Blender have MODEL-SPACE under object space of normal map option?

I have a normal map which uses model-space of object-space. However I can't seem to find that option in Blender. I can't find any information regarding this issue by google either.
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0answers
14 views

What is the basis for the scale of the wave texture node?

I decided to put together a node for generating a dashed line, and managed to get it to work pretty well, but I am confused about one thing: I had to multiply my 'scale' value by .209 to get the ...
0
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0answers
245 views

Vector transform node

To create assets that have the same texture size I want to use the world coordinates. The vector transform node works great to convert the object coordinates to world coordinates for flat surfaces! ...
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0answers
67 views

How to create a hyperspace window effect? [closed]

I would like to create the hyperspace window from the Stargate series. I tried dynamic paint, many different textures (mostly combining gradient and noise), different texture coordinates, displacement ...
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0answers
26 views

How to do an automatic wavy pattern on a random shape?

I need some help with this project, where I am comming up with 3 different wavy designs. I was thinking about another way of doing the pattern instead of what I am doing now, so I have more control ...
0
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1answer
41 views

Why the mapping/coordinates/size have no effect on displacement modifier texture?

I am coming from 3ds max and spent all night long trying to understand how the texture mapping work specially when use in the displacement modifier. When i adjust the texture size in mapping only the ...
0
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1answer
1k views

No UV coordinates Substance Painter

Help me with my problem. I cannot solve it myself therefore I am asking you for help. When I made my model, I made the UV after all this I decided to make textures in substance painter, but this ...
1
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1answer
76 views

3D texture (UVW map to UV map?)

I have a complex model and I want to apply a Perlin noise texture on it. This model is to be used in a video game. Because this can be generated, I was thinking of using a 3D texture to avoid having ...
2
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2answers
385 views

How to control a procedural texture with an empty?

I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, ...
6
votes
1answer
579 views

How to evenly unwrap / texture long extruded objects with folds and uneven segments?

I've some difficulties to find a satisfactory unwrap solution for this kind of long angled object with uneven segments: I'm only interested in the brown faces which are delimited by two seams. ...
5
votes
1answer
419 views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
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0answers
187 views

Spotlight Texture

I'm quite new to blender cycles and wanted to create a game using Armory3D in blender 2.79 which supports cycles. I started out by creating a character and wanted to add a flashlight that has some ...
0
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0answers
89 views

How to unwrap from project from view using marked seams?

The question is in the title. I have a setup angle from where I wanna unwrap my object. But I wanna unwrap it using the premade seams I made earlier. Also editing the seams in UV-editor is not an ...
0
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1answer
159 views

How to keep procedural texture proportion automatically

If I add a procedural texture into node Compositor, it became oval, because of Render's aspect ration. Does exist a way to math a value for Texture > Scale input socket, that take Render aspect ratio ...
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0answers
69 views

How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
0
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0answers
107 views

Creating a Model That Fits a 64x64 Pixel Texture

I want to make a model similar to the Minecraft one but with more joints. Every body part is a separate object with it's own material, texture and UV. What I did first was create a model for the the ...
0
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1answer
152 views

How to apply texture the same size on all meshes? ignore mesh\normal size

I'm trying to apply texture to the wall in "Generated - Cube" mode and when i look at it in the Render mode - it has different scales on the different meshes which have different size. The same thing ...
2
votes
1answer
336 views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
0
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1answer
155 views

Weird thin lines after unwrap cube uv mapping

It shows a very thin lines at edges after I uv-mapped a cube into a 3x2 grid env-mapping as shown below: By right it should not show the thin lines and the texture should go smoothly between faces. I ...
1
vote
1answer
149 views

Texture or colour only on the displacement vector

i have this node setup acting as the displacement, what i would like to do is add a texture or a colour only where the displacement is being added on the object, i would like to make molten like ...
0
votes
1answer
145 views

Move UV coords like Object coords?

I want to have a decal texture on an object move based on the location of an empty. It is possible to use Object coordinates projected from another Object using the drop down in the Texture ...
2
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0answers
71 views

Apply texture coordinates from material in Cycles to UV

I'm making a fake Hollywood/LA setting, which has required the use of a Stucco material. Lots of Stucco. Rather than go through each building object and ensure that the UVs for each material ...
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0answers
133 views

Reflection from Texture Coordinate Node is stretched

I'm having a problem, or I've found a bug. I'm trying to change the reflection of an extruded cylinder (basically a drinking glass), and the output from the Texture Coordinates node is stretched. ...
0
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0answers
60 views

Texture coordinates and armature deformation

I tried using armatures for the first time, and noticed that textures on the mesh 'move', when using the armatures to deform it. I tried both generated coordinates and object coordinates, but both ...
0
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0answers
184 views

cycles material — change color based on position

I'm (ultimately) trying to make a big static group of people using the hair particle system, and the same mesh is (obviously) being repeated (and random sizing is great using hair particles), but I ...
6
votes
1answer
240 views

Cycles: Generate 3d coordinates before modifier stack is resolved

Im trying to create a volumetric material that uses a 3d texture. I need this volumetric to be animated along a curve. Right now, I have the material using generated coordinates. But the 3d texture ...
2
votes
1answer
100 views

Vertex vs texture map

I am trying to select a model vertex by the textures alpha trough the python. But I cant figure out relationship between meshes vertex, uv-vertex and texture´s pixel rgba information. Can you help ...
0
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1answer
82 views

UV face vectors not showing up on uv/image editor textures

as you can see a grew ghost frame shows up in paint mode but nothing shows up in mask mode if i hit X on the texture then this shows up. how do i see this with its texture underneath.
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0answers
451 views

UDIM tile shifting automation / tool

There is a topic here which describes how to shift UDIMs and create different meshes from it from Knald (which currently lacks UDIM support). The Blender thread starts at the line: Sure, the ...
0
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1answer
212 views

Small texture cannot be clipped in Material Viewport Shading, always repeats

I want to set a texture on one side of a cube, but it shall only be very small. So I selected this one face in edit mode, “unwraped” it (i. e. created a UV map with just one face), and scaled it up in ...
4
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1answer
383 views

How to add a socket for mapping node?

I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.