Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

Filter by
Sorted by
Tagged with
0 votes
0 answers
9 views

Extract a model and ONLY the parts of a texture atlas that it's UVs reference

I have a common problem. I bought a package that has: An FBX with 20 models inside An atlas with 30 textures What I need is: Extract one model Extract ONLY the parts of the texture(s) that the ...
  • 101
3 votes
0 answers
46 views

How can I create custom texture coordinates for a volume?

My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
0 votes
1 answer
27 views

Different appearance between material preview, viewport shading, and rendered image

For some reason, when switching between different viewing modes, as well as rendering through a camera, my image texture is appearing differently for each mode. I have it set up to assign one of two ...
1 vote
1 answer
27 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
1 vote
1 answer
23 views

The UV editor shows that there's no stretching but my UV grid is still stretched

I'm pretty new to UV, so I think that I'm missing something simple. I've been stuck trying to texture this wall for almost a week now and for some reason even though the UV editor says that there's no ...
5 votes
3 answers
355 views

Controlling color ramp/wave texture to flow along the body and limbs of an animal

Does anyone have any suggestions for recreating this rainbow stripe effect with shader nodes? (image below) I've been trying to control a wave texture and color ramp with the object coordinates of a ...
  • 51
0 votes
0 answers
24 views

Is it possible to create a script that plots a specific no. of points on a plane, then creates a texture/shader by displaying those points as pixels?

Let's say that I have a normal square plane. Now, I want a script that plots points on the plane from -128 to 128 from one end to the other on both the x-axis and y-axis. Then, I like to display ...
1 vote
1 answer
71 views

Emulate "Sphere" image texture in Geometry Nodes

I would like to use an image to adjust geometry of a sphere. I am using an icosphere to avoid the loss of resolution near the equator. In the shader node this is accomplished with this setup. In ...
  • 1,630
0 votes
0 answers
24 views

Decal on a sphere with shaders (for displaying moon and planets on a sky dome)

I have a sky dome where I’m trying to display a planet using a procedural sky shader. So far, the shader works correctly, except for one thing: the mapping. I’m not able to position the planet image ...
  • 99
0 votes
1 answer
29 views

How to get rid of material distortion?

Help me figure out what am I doing wrong here, Tried modeling it again but, this issue still persists. What is the reason for this distortion and how do I correct it?. Ps. I tried UV unwrapping and ...
1 vote
2 answers
63 views

Automatic Image Texture mapping (Scale and size) on surfaces (no UV maps)

This problem may be very straight forward to solve, but since I'm new to Blender (but not to 3D, CGI), and I already saw ton of tutorials on YouTube trying to find a solution but found none, so here ...
0 votes
2 answers
83 views

How do I make a texture wrap seamlessly around a corner?

I'm trying to render a 3d print model, so I followed the guide here, but on 2 faces of this cube it flips, so it alternates, instead of continuing the pattern. Is there a way to make it seamlessly ...
  • 3
2 votes
2 answers
60 views

How to add text (or texturize it) on a curve?

I'm trying to add a simple text to an Archemedean curve spiral, just like I did with this similar shape, which is a mesh Mesh However I need to animate this to do a simple squash and stretch, which ...
0 votes
1 answer
50 views

UV unwrapping with size priority

I'm at the UV unwrapping stage of a model, and I've added a bunch of texture seams such that when I perform the automatic UV unwrap, the resulting UVs give me fairly consistent texel density across ...
  • 101
0 votes
1 answer
39 views

Texture Distortion when Separating Mesh

when I separate a mesh (by Selection), I get a texture distortion as in the images below. Same happens when I use "Duplicate" or "Split" Overall goal is to transfer an additional ...
1 vote
0 answers
54 views

How can I catch the XYZ coordinates for a curved road? [duplicate]

I'm making a curved road made with Geometry Nodes but I'm not able to get the mapping right. I kind of managed to get the X and the Y right, but I'm just not able to also get the Z right. As you can ...
2 votes
1 answer
204 views

How to generate symmetrical UV maps?

As far as I can tell (having recently come across an outstanding feature request on the official tracker), there is no way to maintain symmetry of a UV unwrapping that is comparable to the 3D mesh ...
  • 250
1 vote
0 answers
23 views

Any way to transfer a UV map to a texture or SVG? [duplicate]

Maybe I'm just using the wrong search terms... I want to paint some textures using an external program (shocking, right?). To do so, however, I need to know where to paint. Is there any way to either ...
  • 250
0 votes
0 answers
13 views

Use mask as the location of an image texture

I have a parallax-type shader using a fresnel that moves around with the camera angle (a reflex sight). Its running through a color ramp and I've got it constrained and that fresnel output now creates ...
0 votes
0 answers
109 views

Mapping Cubemap, Panoramic 360 Video to a "PLANE" to create a fake parallax effect in shader? (for fake room interior)

I've seen this has been done but couldn't find the a proper source on how-to? I think this how UE5 Matrix Awakens handles the fake room interiors in large number of windows in large number of ...
0 votes
1 answer
37 views

Remapping specific textures in same material

I've downloaded a photogrammetry model of a street. I want to use this tutorial to add puddles to the street (https://www.youtube.com/watch?v=oojlF0m8KSE), but because the texture mapping is all over ...
0 votes
1 answer
140 views

Applying Cubemap Reflections to Non-spherical Objects

I know this was asked in an earlier post, but I figured I'd follow-up on that with greater explanation. Essentially, I'd like to apply a reflective cubemap to an object material (through Eevee) in a ...
  • 183
4 votes
2 answers
299 views

How to normalize distances of each voronoi cell?

this is the default distance output of a voronoi texture, 3D/F1/Euclidean I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
  • 1,671
1 vote
2 answers
242 views

Animate mesh by Geonodes and noise texture

How I can animate my object (separated mesh) with geonodes and noise texture?
0 votes
2 answers
76 views

Why are my uv's getting streched when not using a square ratio?

So, I've created a mesh in Houdini, and exported it to blender. The UV's look like how you would expect in a standard square layout, but get warped whenever you use anything else. Any idea why? All I ...
0 votes
1 answer
69 views

How to Texture map a model that has a large number of vertices or faces

I have a obj model that I imported into blender. The model is a render of a city so its fairly large. As can be seen from the stats in screenshot below (this is after decimating with a ratio of 0.5) ...
3 votes
2 answers
607 views

Texture Coordinate Node for Geometry Nodes?

There is Noise Texture Node for Geometry Nodes, and, just like Noise Texture Node for shading, they accept a vector input which's default value is Generated texture coordinates in both cases. But in ...
  • 534
1 vote
1 answer
18 views

texture not showing on new rearranged UV maps

i used a mesh from character creator 3. I noticed the UV maps on his single body mesh consisted of multiple UVs (head, body, arm, leg) My main intention was to combine all the meshes into 1 uv map by ...
  • 43
0 votes
1 answer
41 views

Texture coordinate UV - black?

I face a weird behavior which I cannot understand, therefore any help would be appreciated. For one of my objects, the "texture coordinates/UV" value is all black which seems to indicate ...
  • 370
3 votes
1 answer
57 views

Material that "recognises" open edges of mesh?

I'm looking for a way to mix two materials based on distance from open edges of a mesh. Example: I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
  • 547
1 vote
0 answers
145 views

Color Ramp alignment

I have a Color Ramp node that I'd like to go vertically up a default cube. The cube hasn't been rotated, just raised on Z to a value of 1. Why is the ramp placement not defaulting to either a vertical ...
0 votes
1 answer
84 views

Unable to Texture an FBX Model in Blender

I imported an FBX model of an object in Blender 3.0.0 ( a 3rd party model, does not have any textures included). The object shows up fine in the Viewport and vertices are showing up in edit mode I ...
5 votes
3 answers
748 views

GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
  • 18.2k
0 votes
2 answers
306 views

How to create and "layer" texture nodes into one material?

Hello guys how are yall? I edited this plot bc the question I posted week earlier seems kinda impossible to solve but I kinda figure this is easy to recreate it so i wont have to ask a duplicate,lemme ...
3 votes
1 answer
153 views

can I have an even texture distribution over a facetted topology?

Dear 3D artists I want to display a Video as an image texture but I want the texture to be flat. Unfortunately the Video always gets distorted. I think it depends on the topology of the object where ...
  • 51
2 votes
1 answer
134 views

Tile a SECTION of a texture without changing the UV unwrap

So say I have a texture like this And I'd like to tile just one quadrant, like this. Using shader-editor nodes, and not touching the UV editor at all. Without going into the UV Editor and changing ...
  • 304
1 vote
1 answer
277 views

Why are UV Maps are "squared off" why is this easier? [duplicate]

In this youtube video : https://www.youtube.com/watch?v=Z-xF5d3esd0&t=204s he explains how you must square off the UV map and essentially entirely fill up the 2048 x 2048 square. Why is this?
  • 211
1 vote
0 answers
92 views

Is it possible to control particles with shader's texture?

I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty. I would like to add particles to the yellow part. Is it somehow possible ...
  • 57
0 votes
0 answers
55 views

Driver Logic Chain Question

I'm curious to know does there exist a topic or solution involving what I can guess as a "logic chain" (if-this-then-that) between drivers and target, to limit/control influences? For ...
  • 85
0 votes
1 answer
88 views

Randomizing Texture coordinates through nodes, but not enough variety

I'm working on a piece where theres a brick wall. I'm using a noise texture to bump map to create a certain look, and I Alt+D'd the bricks so I'd be able to edit the material in one go. The problem I'...
3 votes
1 answer
143 views

Wrap procedural texture around a cube spherically?

I'm working on a model to visually display information about a system. It is composed of multiple primitives, mostly spheres, cubes, and cones. In my previous modeling app (sadly no longer supported) ...
1 vote
1 answer
294 views

How to fix shader warping and stretching on uv sphere

I'm learning procedurally generated shaders, and have a few questions related to Object/uv coordinates. I'm having some problems with stretching and an obvious seem. I've been messing around with this ...
  • 193
0 votes
0 answers
29 views

I want to transfer diffuse texture from blender to fbx file to use in maya how can i do it

I want to transfer diffuse texture from blender to fbx file to use in maya how can i do it
0 votes
1 answer
279 views

Generated texture coordinates in Geometry Nodes

How to get Generated coordinates for geometry nodes, Using the position node you can get the Object coordinates and Using a Input attribute you can get the UV Map. So I don't know how to Get the ...
0 votes
1 answer
125 views

UV mapping problem, uv is getting corners of texture only

I'm trying to make a can of soda in blender, testing out the geometry nodes in the process, since I'm very much new to it! Namely I'm putting water droplets as spheres onto the mesh of the soda can. ...
0 votes
0 answers
495 views

i have problem with uv packer. How do i fix this uv? i click pack and it snap to the edge. I follow champfer zone tutorial

aa enter image description here
1 vote
2 answers
131 views

How to texture mapping like this?

I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched. Even side faces is not stretched I think there's ...
1 vote
0 answers
51 views

how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
  • 11
0 votes
0 answers
291 views

Adjust mapping of displacement texture in EEVEE?

Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the ...
0 votes
1 answer
349 views

Offset a repeating image texture position

I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?

1
2 3 4 5 6