Questions tagged [texture-coordinates]

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2
votes
1answer
34 views

How to make the texture not follow the mesh deformations

I want a bone to control the rotation of a ball. But the stretch bone also rotates it, since the texture follows the mesh and stretches and rotates with it. So the texture needs ignore the mesh rotate ...
2
votes
1answer
33 views

Make Tileable 45° Rotated Stripes

I'm trying to get this pattern to repeat seamlessly so I can export it to a game engine. It's not too hard to get it working when the stripes are horizontal or vertical, but I'm struggling with the ...
1
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0answers
21 views

Bake a texture with Mapping and Texture coordinates nodes

Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping? I've tried to do it but the result doesn't change, the texture is the same as ...
3
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1answer
56 views

Image texture not following the animation

File here: Absolute newbie here. I made this eye texture following a tutorial on Youtube as part of a character. When I animate the character the texture from the eye sort of lags behind until the ...
3
votes
1answer
90 views

Blender: Project a map on a sphere

I have a portion of a map, with its coordinates, and I want to project it in its correct position on a sphere, like on a planet. This map is a geotiff image with its geographic coordinates. I traid to ...
0
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0answers
25 views

Good site for written blender tutorials? [duplicate]

I cant listen where im at but im on a computer. Is there a site that is written? I look up on google and all the websites link to videos.
1
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0answers
16 views

Weird texture rotation

Why is the texture rotated, even tho all values are unchanged? Is there a known bug with these nodes I used? This happens with every newly added cube and even if the nodes are added from scratch.
3
votes
1answer
70 views

Cubemap projection onto a sphere

I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this. See the image below as example cubemap. I am able to map ...
0
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0answers
21 views

Certain faces seems to stretch texture

I'm coding up a simple mesh and using a fixed JPG square as texture. On most faces it looks OK, but on the middle-top of the mesh, it seems the texture gets stretched for some reason. It's a single ...
0
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0answers
22 views

How can I keep my UVs aligned across LODs?

I've been experimenting with working with multiple LODs inside Blender. The process has been effective and painless in all situations except for UV unwrapping. I have two meshes that are almost ...
1
vote
1answer
34 views

Setting UV's of a mesh with an array of vertex coordinates

I've been trying to set the UV's of a mesh i created via code, and i have an array of vectros with the U and V coordinates, the problem is, the way to set up the UV's via the API seems to be via ...
2
votes
1answer
78 views

How to apply a uv map texture to a mesh when looking from the side, rather than for the whole mesh

I want to apply a UV - texture just to the side of a mesh, without it covering the whole model. When using the Image texture nodes, the texture distorts on the actual model. Example of the texture:
0
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0answers
14 views

A way of defining particle colours by where they emit form and have them stay that colour instead of just mirroring the emission object? [duplicate]

Does anyone know a way of defining particle colours by where they emit form on an object and have them stay that colour instead of just mirroring the emission object? I've got particles emitting from ...
0
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0answers
11 views

Image Texture Node cannot clip with box projection

The image I use is just the default color grid created in image editor. I can get the image texture node clip correctly with flat projection. However, I find I cannot get it clip as I expect with box ...
1
vote
1answer
98 views

Help my texture is distorting

Hi i'm trying to project a image onto a plane, i lined up the UV's with the correct perspective but my image distorts on the plane, subdividing the mesh a few times solves the issue but i would like ...
1
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0answers
22 views

Is there a way to create an animated video texture based on uv layout? [closed]

what I'm trying to do is to make a video animation in After Effects and then apply it on a 3D object as a texture. I'm trying to animate a circle movement over the faces of a cube based on its uv map (...
0
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0answers
27 views

Material Has Dark Areas that Move as Object Moves When Rendered

I'm rendering video of a tress of hair moving. The issue I'm having is that when rendered as the tress moves from side to side there are darker areas that seem to change when the tress moves. I don't ...
0
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0answers
28 views

Getting different results with the same node setup (World output/Material output)

(Blender 2.82) I'm trying to use the Texture Coordinate node in the Material editor to change the colour of a cube based on the angle between its position vector and another fixed vector. I'm ...
1
vote
2answers
197 views

How can I use the bump node and wave texture node to create ridged spirals around a vase?

I'm trying to replicate the ridged spirals around this vase model that I saw. I can't seem to get the spiraled ridges to appear though. I'm using the wave texture node and bump node with texture ...
1
vote
0answers
48 views

Texture Coordinate + Mapping Node

Ok, i'm really having a hard time understanding these 2 nodes. I watched several videos (tried to find some reference in the docs) but many many grey areas are left. Sometimes, i get the feeling that ...
1
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1answer
31 views

Texture coordinate and displacement modifier

I am creating world using texture coordinate node and displacement modifier on plane. But it doesn't work until I apply the displacement modifier. Why does that happen? How to avoid that? Here are the ...
0
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0answers
14 views

Blender code to add text on any part of a cube

I use this code to add text ...
0
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0answers
17 views

Normal map stopped displaying properly for some reason?

Normal map shows up properly in UV edit mode, but seems to actually be somewhat displaced. I've tried to re-bake it, but it doesn't seem to fix this problem at all. Normal map shows up properly in UV ...
0
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0answers
108 views

Baking diffuse color only with no lights (direct/indirect) of multi texture object yield black

My goal is: to bake object Albedo (which I describe it as far as I know as the row color of materials without any light interaction) and this is what I need. (If you have a way to bake the albedo ...
0
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0answers
28 views

Issue with Texture for cloth simulation

I'have done a kimono on marvelous and his simulation on a animation. When i import it in blender, the texture ( made in substance painter ) does weird things, i tried to use a reference cloth with uv ...
1
vote
0answers
48 views

How to texturize a circle mesh with a horizontal/vertical texture?

I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled ...
0
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0answers
41 views

How do I lock hair / particle orientation?

I have a particle system where the top and bottom of the particle are different colors. The particle should rotate when a field is applied and show the other color when it's upside down. This is not ...
0
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0answers
16 views

Texture painting by coordinates via bpy API

I'm not sure if coordinates is the right way to put it, maybe there's other way to manipulate cursor position in Blender, but I basically want to apply a stencil-based Texture painting to the model. ...
2
votes
1answer
113 views

Why does the “Checker Texture” node produce flicker with “Texture Coordinates Object”?

What you see is a simple plan with no double faces, checked and I'm sure. This happens only when the mesh is at the local coordinate Z-0 height, if I move the mesh in edit mode, the flicker ...
1
vote
2answers
82 views

How can I map a texture node, using a factor similar to pointiness, when the mesh edges are too rounded?

I'll try to clarify. I have a guitar body mesh. I want the front & back to have a lighter wood texture. I want the sides to have the same texture, but stained darker. Here's the tricky part: ...
0
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0answers
21 views

am using blender 2.82 and using a alpha front and back leaf, but i cannot get it to appear on the back face of my mesh

I have pictures with the node set up and key parts. I have followed a few tutorials but the same thing keeps happening...I Have Tried a few Combinations with the geometry node UV map node still no ...
0
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0answers
58 views

Voronoi Texture scale issue when translating

I have a Voronoi texture using object coordinates and a Vector Math node set to Add to translate the texture along the Z axis. This works fine! However, if I use another texture (Noise, Musgrave, ...
0
votes
1answer
61 views

How to use Texture Coordinates, Mapping and Gradient Texture nodes to generate a black and white mask?

Basically, I'm trying to understand how to generate a procedural mask. I'm trying to make an eye and I wanted a mask to make a difference between cornea and sclera, but the problem that I have is that ...
1
vote
1answer
200 views

How to get the same UV islands to occupy the same place on the texture?

I've created a simple box: As you can see it has many similar islands that are supposed to use same place on my texture. But when I try to align similar UV islands to same positions (as Shift+S -> ...
0
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0answers
20 views

Shader that always faces the camera [duplicate]

Using the Texture Coordinate node, the Camera output almost does it, but there are some weird seams that form: . The Window output works better, but it squishes it based on the width height ratio. ...
0
votes
1answer
43 views

Why does a Wave Texture not follow a rig?

I'm rigging a simple character with a stripey texture and rigify rig. Before rigging, if I move the geo, the texture moves with it, once I parent it to the rig the texture stays still while I move ...
1
vote
0answers
45 views

How to get x, y, z texture coordinates in LuxCore?

I do a lot of math-based procedural texturing, and have been considering switching a few of my scenes to LuxCoreRender instead of Cycles since it seems to do a better job with reducing noise from ...
5
votes
4answers
142 views

Correcting perspective distortion for an angeld projector (Keystone effect)

My goal is to create a realistic reproduction of a projector mounted on the ceiling. So far I can reproduce a projector that is projecting straight. But I cannot wrap my head around how to correct ...
2
votes
3answers
432 views

Change color by radius

So I am currently working on a CAD rendering and decided to give Blender a try instead of Keyshot. One part is a black ring with engraved writing (silver/white) on it (in the mesh since it is a stl ...
1
vote
0answers
12 views

UDIMs not compatible with object particle systems?

I've made particle system based on single feather alpha and to color it I used color map based on main object. Since it has UDIMs I used them as well, just scaled color map to 512p to save space. All ...
2
votes
0answers
46 views

Particle Instance Modifier to Inherent Color from Hair Particles

Does anyone know how to inherent the color from hair particles and assign that too a particle instance modifier object, im basically attaching tiny balls to the end of the hair, and the goal is to ...
1
vote
1answer
66 views

Texture aspect ratio independant of scene aspect ratio

I'm experimenting with making a shader that looks like linework and colouring on paper. As part of this I'm trying to apply a repeating texture map to give the base paper look to everything in my ...
0
votes
0answers
39 views

How to creat material with circles and parallel lines together in Blender

I am new to Blender. I want to create material consist of circles and parallel lines for my model like below to look like it is 3D printed. How can I achieve that? Could you show me in Blender? Thanks....
0
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0answers
14 views

Need to transform axe X of UV map Vertex in the Rotation Z of my object

I have a texture 1024x20px and a object like a simple cube, i need to transform the X axe in UV editor in to rotation Z of my object, so when i'll rotate my cube it will change color automatically ...
1
vote
0answers
21 views

Texture Local Rotation but Global Scale

i try to make a procedural texture for brushed metal, i can use for multiply objects. Can i somehow achieve that the rotation of the object affects the rotation of the texture, but the scale or size ...
0
votes
2answers
88 views

Simply adding an image to mesh (UV confusion)

I don't fully understand UV Mapping. I imagine that the shapes that evolve from the flattened/cut open 3D object, are laid out on a 2D canvas which is the UV Map. You can draw on that canvas, add ...
1
vote
0answers
114 views

How to correctly project texture to UV map from 3D scanned object?

I am a beginner in Blender and I am trying to get a 2D image of a scanned object with the texture correctly applied or projected. As you can see, in the right section I have the 3D object with its ...
1
vote
1answer
63 views

Distorted Noise: Size smaller than 0.0001

I used a Displace modifier with a Distorted Noise, so it's working fine but when I try to set its size smaller than 0.0001, it ...
3
votes
1answer
393 views

“Use UV for mapping” on curve object in Blender 2.82

I'm trying to use this option to uv map a curve, but i can't found it anymore in Blender 2.82. I'm using cycles. has it been removed? Thank you. Regards.
1
vote
0answers
19 views

Scaling textures across different objects [duplicate]

Is there a way to keep the checker texture the same size? Currently it scales with the size of the object, even though the scale in the Cycles node itself is set to 5, a value of 5 looks different ...