Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

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14 views

UV Island Density Preservation

I specified my density and I want to pack islands accordingly, but unfortunately "Pack Islands" and "Pack UV" are unable to do such work and will change island scale. Is there any ...
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28 views

How to properly scale a texture from the bottom left in the compositor?

My problem is as follows: I need to scale and offset a texture by arbitrary amounts. I cannot find a meaningful relationship between scaling and offset on the texture node in the compositor to ...
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15 views

How can I archive this texture effect using this without changing the UV layout

I am trying to rig this Pokemon model which is Alolan Muk. Unfortunately, I could not work out how to UV map this Pokemon's body. Goal: please click the image above, it is a animated gif. Now: I am ...
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1answer
19 views

How do I paint over a material, then occlude the material where I painted?

I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material ...
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1answer
31 views

Creating speeding stripes via Texture-Mapping

Community, I already have a few years of experience with blender, but one functionality I could never get my head around was mapping. I've done my first UV-maps for textile models, but I can't solve ...
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27 views

How to get the "Window Texture coordinates" in Geometry nodes?

Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor? The window coordinate node in the shader ...
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10 views

Texture isnt working on 1 of 2 objects while the other works perfect

Today I was working on making a guitar. When I finished the base I decided to put on a texture by using the image texture node. I straight up noticed that the object kept looking like it was a solid ...
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1answer
41 views

Create Optical Illusion with Perspectives

I want to achieve an effect like in the screenshots. The text is readable only from one specific perspective. From all other angles, the text is distorted. I'm trying to figure how to achieve this ...
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1answer
20 views

Texture coordinates dupliface UV projection

How do I get the desired texture coordinate projection for duplifaces? I've tried everything and nothing seems to be working. Here's how it should look: This is how mine looks
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1answer
39 views

Question about Shading

I'm new to this website and i am new to Blender 3d so i have a question about shading. Right now i am making an object and i am trying to tune in with the shading by adding some Texture and etc right ...
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37 views

Having a material reveal itself along the object's path? -- For Lightning

Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
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1answer
14 views

UV unwrap changes Material thats Using uv coordinate

So I made this plant and I wanted to join it into 1 object, uv unwrap it and export it with a baked texture, but the problem is when I uv unwrap it the material changes (because Im using a texture ...
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Imported model as .fbx and exported to .ply, but UV (or s and t) coordinates are 0 and 1 respectively. Additionally, a texture map is required

I have a model (which I received, not created myself) in .fbx format and I want to export it to .ply format, with vertex color and UVs. Additionally, I want the texture as a texture map in .bmp or ....
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world image texture in the viewport is different from the render

For the same frame, I show my viewport and rendered image. They are different. The world texture is not rotated correctly. I think it might be the rotation value around the Z-axis is not implemented ...
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1answer
31 views

How would I make all the edges of my UV islands perfectly horizonal or vertical along pixels without doing it one by one? [duplicate]

What I want to accomplish: I want the edges of the UV islands to only be horizontal or vertical to alleviate aliasing present in Substance Painter. The aliasing comes from the fact that the edges of ...
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1answer
23 views

Brick Texture doesn't wrap evenly around cylinder

I'm just starting to learn Blender and as I was following a Brick Texture tutorial, I noticed something weird about how the brick texture wrapped around my cylinder (Tower). While it unwrapped evenly ...
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26 views

Thinking Texture Coordinate

I made double circle at center of red square like a picture below and added Noise Texture Node with Scale Node. After this,Double circle with noise came (-0.5,-0.5). I would understand if it came ...
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2answers
30 views

Black texture on model (Possible UV issue or glitch)

So I'm having a bit of a problem with a model, after opening up the file (imported) it shows up black all over the model except for the eyes and mouth. I assume this is some sort of UV issue, if I ...
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1answer
30 views

Edge loop not working horizontally?

I'm having issues with a texture and I think it has to do with the portion of the mesh that I extruded to make the tunnel touch flat on ground. The texture checker looks perfectly. Someone suggested ...
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1answer
64 views

Fix parallax occlusion mapping from the side

I followed a parallax occlusion mapping tutorial on learnopengl.com and ported it into Unity and Blender. In Unity it worked fine, but when I tried it in blender it had a problem. From the top the ...
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1answer
614 views

Is it possible to use an already UV unwrapped in Geometry Nodes without losing the UV map?

I will use an example to explain more clearly my question: so, I have this object (called "Circle"), already unwrapped and with a texture applied: Now, if in the Geometry Nodes editor I add ...
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36 views

How to fix flames for Pokemon models?

I’ve got this Pokemon model of Charizard from Models Resource. You see that the flame on the tail is black and white. How do I make it like this? I did find a tutorial on Youtube but they were using ...
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1answer
78 views

When do I need to use a texture coordinate node?

I have seen several explanations about the texture coordinate node and have seen some clips that will use this node while creating a texture, but can anyone tell me when do I need to use this node? Do ...
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51 views

Textures appear on Material preview Mode but not in render mode

I'm trying to make a large scale ocean. I've made the texture in node editor using some bakes. So far is looking like on the image above but if I change to render view this is what I'm getting: This ...
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36 views

Texture coordinate isn't working as desired when shading distributed plane with icospheres using geometry nodes

I'm trying to create an animation using a plane distributed with icospheres that is affected by another shape using the proximity attribute in geometry nodes. Now the problem is when I use a texture ...
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1answer
65 views

Coordinate Texture Equally

I'm trying to figure out how could I make all the vertical gradients the same size around the mesh. It's a simple D form mesh to keep it simple. The upper mesh on the image uses Y-axis and the lower ...
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1answer
45 views

The UV Map is correct, but the texture does not appear correctly

I applied textures on the mesh in blender. The UV Map of the mesh is correct. However, when the textures are applied, the textures shows on the mesh as triangles. Please help
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81 views

What causes the visible seams in this seamless procedural texture with non-mirrored interior, and what are good ways to remove them?

To properly explain my question and what I know about it so far, this will be a bit lengthy, so please forgive me for this long preface: I'm creating procedural textures in Blender nodes with seamless,...
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1answer
41 views

Align Texture to Edge Line

Is there any way to align the texture waves between the two selected edge lines with nodes?
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31 views

How to get the precise mapping in python of a point in a texture to the point in which it has been mapped in an object?

Let's say that I have a texture with a square, and I apply this texture to the surface of a object. I need to know that exact 3D coordinates of the borders of this square where they have been applied ...
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36 views

Make procedural texture generate instead of stretching

struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to ...
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1answer
313 views

How does blender achieve seamless noise textures for cubes?

When using generated noise textures (i.e. "Noise", "Magic", "Voronoi", ...) for the displacement modifier or as surface for a cube there are no seams visible. See my gif ...
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1answer
26 views

Properly controlling texture mapping

I'm sure an unbelievably dumb question; I think I just don't know the correct search term... I've applied a simple square checker pattern to an object. How do I prevent the checker pattern from ...
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1answer
58 views

Mapping Textures to World Z-Axis

I'd like to apply a texture to several objects and have it fade out with increasing world Z-height. Think something like a high-water mark after flooding staining all objects. I've played around with ...
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37 views

Look up vertex' attributes, given a 3D texture position (in shader nodes)

Is there a way to access the (possibly interpolated) vertex attribute of the closest vertices in a shader node, given a 3D position? In a CPU-based program, I'd use a k-d tree and search for the ...
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22 views

Convert bitmap image textures into mesh

I am wanting to convert a texture on a model into mesh features. An edge detection algorithm would probably be best here, but may not me necessary since this particular image has no more than five ...
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24 views

Pixelate Texture

I know how I can pixelate a texture by pixelating the texture coordinate input that goes into the texture, but is there a way to take an texture output and than pixelate it? I try to create a node ...
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88 views

How do you fix textures not aligning with each other?

Are there any solutions to fix image textures not aligning with each other? I have UV unwrapped. My solution so far was to change the scale of the texture through the mapping node, but it only appears ...
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8 views

Is there a way to keep overwrapped UV Islands during texture atlasing?

I have a bunch of 3d models with 4 materials, and every model has duplicated/overwrapped UV islands. Used same texture for multiple building floors and walls, windows and doors, even some buildings ...
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27 views

Atribute sample texture , where to find the keyframes animated on the texture properties

I'm using atribute sample texture and trying to animate the points by keyframing the size and brightness of a clouds texture . I managed to insert keyframes and I can see it's animating, but then if I ...
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60 views

Procedural tile texture with different column width and tile lengths

I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
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2answers
29 views

Why does my texture image look compressed in the z direction on the side of this cylinder, but look perfect on the top?

I have UV unwrapped my cylinder, and applied all transformations to the object, but I still get distortion on the side wall of my cylinder when I apply a texture image. I thought maybe this was simply ...
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1answer
139 views

How to add reference numbers to exported UV map

My current workflow is: UV unwrap my 3d object in Blender Export UV map as a .png Import UV map into photo editing software (Photoshop/ClipStudio Paint) Create a new layer and paint the UV map in a ...
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69 views

How to get the position output of a Voronoi texture using only math nodes

Sorry in advance if the title is confusing, I didn't know how else to phrase it. I'm trying to replicate the voronoi texture node and I'm stumped on how to replicate the position vector of the voronoi ...
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20 views

select a texture in texture atlas without moving UV

Hello i have this texture atlas How do i select one of the texture without using a (cheap and dirty) UV moving? I would preferably plug something in the vector input of the Image texture.
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11 views

Problem with baking texture

i have a problem where my baked texture is completely wrong,but in the shading tab it looks like it should look like. Wondering if anyone has a solution for this
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83 views

Getting the colour information from texture at ray intersection using BVHTree returns wrong rgb value

I am trying to achieve the effect shown in the following picture in Blender: That is done in XSI's ICE, which has an inbuilt function for retrieving colour info via raycasting I came up with the ...
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1answer
26 views

Rotating the texture

I have a problem where the texture is on the wrong side.I want it in the middle of the sphere (left arrow). Rotating it did not fix it either. I was wondering if anyone know how to fix this?
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2answers
338 views

How to keep same texture coordinates on model exported from Blender to glTF?

How can I keep the texture looking same as in Blender? In the GLTF viewer it always looks like there is no "texture coordinate" node connected. When I connect this node, the texture changes ...
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1answer
33 views

How to draw a single graffiti over the multiple objects?

For some reason, I have a table made from separated wooden planks that shared the same material, and I'd like to draw something on this "surface". How do I do this dynamically, without ...

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