Questions tagged [texture-coordinates]

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26 views

How do you fix textures not aligning with each other?

Are there any solutions to fix image textures not aligning with each other? I have UV unwrapped. My solution so far was to change the scale of the texture through the mapping node, but it only appears ...
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7 views

Is there a way to keep overwrapped UV Islands during texture atlasing?

I have a bunch of 3d models with 4 materials, and every model has duplicated/overwrapped UV islands. Used same texture for multiple building floors and walls, windows and doors, even some buildings ...
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18 views

Atribute sample texture , where to find the keyframes animated on the texture properties

I'm using atribute sample texture and trying to animate the points by keyframing the size and brightness of a clouds texture . I managed to insert keyframes and I can see it's animating, but then if I ...
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25 views

Procedural tile texture with different column width and tile lengths

I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
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2answers
15 views

Why does my texture image look compressed in the z direction on the side of this cylinder, but look perfect on the top?

I have UV unwrapped my cylinder, and applied all transformations to the object, but I still get distortion on the side wall of my cylinder when I apply a texture image. I thought maybe this was simply ...
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1answer
39 views

How to add reference numbers to exported UV map

My current workflow is: UV unwrap my 3d object in Blender Export UV map as a .png Import UV map into photo editing software (Photoshop/ClipStudio Paint) Create a new layer and paint the UV map in a ...
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43 views

How to get the position output of a Voronoi texture using only math nodes

Sorry in advance if the title is confusing, I didn't know how else to phrase it. I'm trying to replicate the voronoi texture node and I'm stumped on how to replicate the position vector of the voronoi ...
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17 views

select a texture in texture atlas without moving UV

Hello i have this texture atlas How do i select one of the texture without using a (cheap and dirty) UV moving? I would preferably plug something in the vector input of the Image texture.
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11 views

Problem with baking texture

i have a problem where my baked texture is completely wrong,but in the shading tab it looks like it should look like. Wondering if anyone has a solution for this
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25 views

Getting the colour information from texture at ray intersection using BVHTree returns wrong rgb value

I am trying to achieve the effect shown in the following picture in Blender: That is done in XSI's ICE, which has an inbuilt function for retrieving colour info via raycasting I came up with the ...
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1answer
18 views

Rotating the texture

I have a problem where the texture is on the wrong side.I want it in the middle of the sphere (left arrow). Rotating it did not fix it either. I was wondering if anyone know how to fix this?
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2answers
70 views

How to keep same texture coordinates on model exported from Blender to glTF?

How can I keep the texture looking same as in Blender? In the GLTF viewer it always looks like there is no "texture coordinate" node connected. When I connect this node, the texture changes ...
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1answer
27 views

How to draw a single graffiti over the multiple objects?

For some reason, I have a table made from separated wooden planks that shared the same material, and I'd like to draw something on this "surface". How do I do this dynamically, without ...
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34 views

Randomizing texture coordinates has no effect on displacement texture position

I have run into the same problem as this old unanswered question, Cycles displacement material wrong uv mapping I can shift the vector coordinates of PBR textures on instances of dupliverts to break ...
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35 views

How to rotate texture 90 degrees when using Object texture coordinate?

I feel so stupid as I can't figure out how to rotate a texture 90 degrees when using Object as the Texture Coordinate without it starting to stretch on the sides. I'm using Object instead of UV as I ...
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1answer
33 views

Shadow culling in shader for uv projected texture

I'm trying to make a projection using the uv project modifier : But I would like to project only once (don't re-project behind at the place where it should be shadow) Would it be possible to use a ...
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1answer
43 views

How to create a gradient material across an object's local z-axis?

I can't figure out how to get this to work exactly, but I'm guessing I'll need Texture Coordinate and Mapping nodes. I am trying to create a material that creates a gradient relative to an object's ...
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1answer
123 views

Geometry nodes attribute sample texture precision?

So i've been using the attribute sample texture node in blender 2.93. unfortunately it is very unprecise. in this image the red objects are scattered according to the texture while the white pattern ...
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14 views

Use Pixel aspect ratio for image texture node?

Is there any way to use the pixel aspect ratio for image texture node? Lets say i import a brick texture that is 1238x452 and want to keep aspect ratio. Mapping set to eg. flat or box.
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2answers
53 views

How do I custom set the origin when use the mapping node?

I'm going to use the mapping node to rotate my X-mark texture. However, the origin isn't centered on the X-mark. How do I custom set the origin when I use mapping nodes? Test Chris's Answer The ...
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12 views

Can't Texture Paint on Preview mode/Texturing details on Pbr Material

I tried to make details with texture painting on my model. 1.İt's looks like it's gonna be very difficult and not gonna look good what ı'm supposed to do (I'm a Beginner) 2.When ı try to texture paint ...
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27 views

Is there a way to project 2D procedural texture on the object without seams?

I want to make procedural texture of the scratches that apears only on edges, but I need to know how to avoid seams. Is there a way to make projection as in Substance painter? How to make Tri-planar ...
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1answer
42 views

UVs applied in viewport, but not in render

I noticed that one of the UVs on my model does not appear the same in the viewport as it does in the final render. The appearance in the viewport is correct, and matches what is shown in the UV editor,...
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0answers
15 views

texture coordinate imperial units

I understand that by default, 1 blender unit = 1 meter. Setting "Scene Properties -> Units -> Unit System" allows me to model in some other units. I tend to use inches. So that's ...
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0answers
31 views

Moving the generated coordinates with the object

I used the generated coordinates to texture a text that I'm rotating, and I want the generated coordinates to rotate in the opposite direction so as to counteract the text's rotation. To make an ...
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0answers
29 views

Ideal Donut-style Texture Coordinates?

I'm making an iris texture, and I need to make distort the texture coordinates, I'm looking for a radial texture coordinate system which works with either object, generated, or UV coordinates, that ...
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32 views

Approach to get the effect of Mixing Fluids - texture distortion or mantaflow/particles?

I'm trying to get the effect of mixing the fluids of different colors. First I was trying to get it done with mantaflow. But cant get to assign different colors to inflows. But there is another ...
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1answer
36 views

Blender is applying only part of texture onto plane ? — No Shading — Bug?

turning to you with a really strange issue - Blender only applies part of my texture onto a plane! I have an image texture that ranges from RGB black [0,0,0] to green [0,1,0] and red [1,0,0]. When I ...
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0answers
26 views

UV UDIM texture tile set scale as 1024x1024

Using Blender 2.90.1 I have to change my scale to 4K every time I open the file (yes I saved). Upon re-opening it goes back to 1024x1024 (Just for the first tile). Is this because I might have set it ...
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0answers
19 views

Find texture pixel on 3D mesh

I have a complicated mesh of a real object that I created with a 3D camera. The mesh has a corresponding large texture that maps onto the mesh. I imported the mesh into Blender and then applied the ...
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0answers
29 views

I need help with transparent images in blender,

I am new to blender, I moved to this animating program from adobe animate(flash) recently. In blender I have set up a sphere, but I want to add eyes onto this sphere like a face. Whenever I try to do ...
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1answer
54 views

Get Loc/Rot/Scale of object in material using Object Texture Coords?

Sometimes you want to get an object's Loc/Rot/Scale in the material for fancy vector stuff or controlling procedural textures. This is usually done by creating a bunch of Values driven by the ...
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1answer
78 views

Texture UVs and Array modifier

EDIT: Jachym Michal provided an answer that gets very close but doesn't quite solve the issue. The following screen shot shows that along the top (and bottom) of the large horizontal pipe the texture ...
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15 views

How to join objects without changing textures?

When i connect my head object and my body object i lose the texture to my body
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1answer
46 views

Ceiling brick texture is distorted

I'm triyng to scale a brick texture for a ceiling. It seems that the texture is stretched so I tried to fix it with the mapping Node, but that doesn't fix the problem. I also tried to change the UV ...
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1answer
20 views

How to move greated texture?

How to move created gradient without customizing Texture Gradients from which created gradient created?
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1answer
30 views

Imported High Res texture but wrong resolution visualization in UV Editing

I have this weird problem. I made a large image texture 18000x12000 pixel subdivided in 3x2 squares of 6000x6000 pixels each. I want to map each face on a cube, so I have to move the faces in UV Map ...
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0answers
25 views

How to give uniform thicknes to edges of an object using materials(nodes)?

Here I want to create a thick border around my object using materials (Nodes). Here is my model and material. But, when we see closely, there is a variation in thickness of side borders. The side ...
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0answers
11 views

how to copy these exporting options from 3ds max to blender? (export.obj to games)

I love to do my 3d modeling in Blender. But, it seems that blender cannot export .obj for games I tried to export the model with different settings, but all the results are the same. the textures are ...
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0answers
19 views

Visible fireflies using object's Texture Coordinate

Making a simple procedural metal shader using a Noise Texture node linked to a Normal Map effect from the object's Texture ...
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0answers
14 views

Mesh adds color instead of texture [duplicate]

Have a problem where mesh somehow using material in a different way. I have texture node set up. However the whole mesh is only covered with color instead of it. Color seems from a texture part. Have ...
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0answers
14 views

Merge 6 images back onto object

I have a tree of which I took images from all six side (namely topview, bottom, X positive, X negative, Y positive, Y negative) and thus I have six images (square aspect). I also projected the UVs ...
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0answers
46 views

How to use a mask texture to let part of an object show in front?

Okay, I've been trying to achieve this kind of result in blender cycles for a while, but still got no clue of how this game makes it in game. The face of this model has a mask texture (The texture is ...
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1answer
31 views

Saving objects' coordinates as RGBA

I need to save multiple objects' location in XYZ as RGBA data on an image. The colors should match that of blender in metric, so if I move the object up 105.4 centimeters in blender, the color should ...
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2answers
71 views

How to set up Vector for a radial Voronoi Texture without a Texture Seam

does anybody know of a way to make a similar looking texture that scales from the centre outwards without having a seam (see picture)? anything that produces a texture of some kind of cones that ...
2
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1answer
62 views

What coordinates are chosen by default in Texture nodes? [duplicate]

I have created a texture coordinate node and then deleted it. This action shows a small difference after rendering and I'm interested in describing this difference in words.
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0answers
35 views

Procedurally convert other coordinates into UV coordinates

Is there a way to convert from any sort of 3D coordinates into any given object's UV coordinates? I currently have a setup like this: The node group gives me a 3D grid so it needs some sort of 3D ...
4
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1answer
105 views

Any way to recreate this procedurally and random?

I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this I'm trying ...
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0answers
26 views

Splitting A Game Texture Into Quadrants In The Node Editor?

This game texture has four different tint masks in the alpha layer: Is there any way to access them one by one in the node editor? I could edit the textures manually but a node solution would be ...
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1answer
218 views

OSL Texture Mapping [duplicate]

I'm new to OSL and Blender. I'm using the following code to generate a circle on a plane. The plane, however, appears to be split into two triangles. Can anyone explain how to fix this so my OSL ...