Questions tagged [texture-coordinates]

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15 views

How do I disable mipmaps in Blender 2.80?

I am working with a low-poly model with small textures (512x512, at most). I am aware that the image textures can be set to use "Closest" Texture interpolation but that does not affect artifacting ...
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15 views

Create Terrain Heightmaps - missing texture mapping (blend) settings in 2.8

In 2.79 i create terrain heightmaps via the Texture Tab (blend option). There i can change the mapping to get the Z heightmap of the mesh. That option is somehow not available in 2.8. (official ...
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17 views

UV Mapping a Texture onto a Plane with a Tif

I have an image.png file that I need to use as a texture for a plane. However, I also have a tif file that stores the coordinates for the UV mapping. Inside the stif the data is stored in a 960x1280x2 ...
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29 views

Blender 2.8 Boolean changes texture scale

I want to add a cavity for a window using a boolean modifier. I used a cube as the boolean object, but the scale of the texture is different on the faces created by the boolean cube. Is there a way ...
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1answer
29 views

Artifacts on cube after modulo on coordinates

This happens with the following node configuration: It is caused by the modulo (or Fract) operation. I stumbled upon this problem while trying to repeat coordinates on a cube. It works fine on a ...
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1answer
17 views

Scaling down texture

When building this building, when I add the brick texture, it's way too big (as should be expeted). And I know I should probably already know this but, how do you get it to scale down? I've triesd ...
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1answer
17 views

Can you pack UV's according to material ID?

I have A LOT of uv islands for a character and despite my best efforts, I can't optimize space well manually. is there a way to automatically pack uv's SUCH THAT islands with the same material are ...
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27 views

How to UV Map using an Image as the texture source

I am busy with a project and have been struggling for a while with this and was hoping that someone knows the solution to my problem which is with the mapping/ uv mapping. Attached is 3 images each ...
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12 views

Are lattice and texture not working together in eevee?

Is it my approach or are lattice and texture not working together in eevee? It says in documentation that it is not supposed to affect texture coordinates, but this seems broken in eevee or hasn't ...
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19 views

How to add a seamless texture (tileable) to an object that is already UV mapped?

I've got some shorts that I'm trying to add a seamless texture to it, so that I can tile it across the entire mesh. The only issue is that when I apply the texture it applies it as a standard UV map ...
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19 views

stretch procedural texture in node editor?

lets say i have a uv sphere, i add a simple voronoi texture (or any procedural texture) as the colour of a diffuse shader,is there any way i can use nodes to stretch said texture along either the X or ...
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2answers
39 views

Wrap texture evenly around mesh

I am trying to wrap this brick texture evenly around this controller 3d model, I can get it evenly around some parts but the handles are causing me problems.
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1answer
73 views

Precise Texture Placing

Is there a way to precisely place a repeating texture on a large mesh? I have a mesh with 8 by 16 by 1 dimensions, loop cut both horizontally and vertically, so its surface is divided equally to 1-...
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214 views

Node setup for a decal in blender 2.8

How can I add a second material as a decal? I am needing to export to collada with 2 materials. The first material is a base texture build up with the principle shader. The second texture is a decal....
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63 views

World Space Texture Setup

I am quite new to shaders in blender and don't know how most things work, but knowing texturing is the needed basics that I must know. How do I create a world space texture that doesn't depend on any ...
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2answers
43 views

How can I determine the coordinations of the deepest point of a pit located on a 3D object?

I am trying to find the deepest point of a rough pit located on a rough 3d object. The pit is full of irregular vertices. https://drive.google.com/open?id=1muCjhRDHhwo3AnY194BAvkaCpPIdyWhx I cannot ...
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25 views

Generated texture coordinate in Cycles 2.8 not taking Displace modifier into account

Trying to do a landscape using noise textures i noticed that the generated coordinates from the 'Texture Coordinate' node ignores the Displace modifier from the modifier stack when working in Cycles, ...
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54 views

Creating a UV map through the Node Editor

Is there a way to create a UV map in Blender inside the node editor? I want to create a universal UV map in a custom shader node I am building for all of the objects that use it. I'll be using ...
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2answers
51 views

Fake flashlight volume with smoke: how to make noise texture coordinates not to follow camera

I'am trying to fake effect of volume light beaming through smokey fog using emission shader on torus with noise texture plugged into volume output. I get the effect, but when I move camera around ...
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59 views

Blender API. Access face coordinates on image texture and UV map

What I have: Model with texture atlases inside material slots What I need to do: Iterate over faces of my mesh (done) Find what texture atlas (material slot index) face using (done) Get pixel ...
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2answers
117 views

Continuous and coherent texture mapping on deforming objects

I am new to Blender, and I am stuck with a problem in texture mapping. I have got a series of model files (*.obj) that represents a non-rigid, deforming object. Each of the model file, represents an ...
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2answers
113 views

noise texture Projecting outward from center point

While usinging shader nodes, I am trying to make a noise texture on a plane, start from the middle and project radially so when I shrink the necessary xyz, I can turn the noise into lines.
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11 views

Export Live Vertex Position to Find Pixel Value

I am very new to Blender, and I am trying to find a way to click on a vertex (or preferably pixel of the texture file) of an obj, and export the coordinate position of that point into some code which ...
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1answer
94 views

How to get precision when rotating / positioning textures?

I am modeling a coin where heads and tails are the same image, and imported an image for the heads/tails faces. I created a new Emission material for the faces, then gave it an Image texture and ...
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26 views

Help on getting gradient to go in the right direction

So I'm trying to make a gradient for my mesh but I can't seem to get it to go in the right direction, I want it to go straight from one color to the other like But I don't know how.
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2answers
215 views

How do I get flat texture projection on a object without distortion?

I tried using Window Texture coordinate, but it changes scale if I zoom in or out. The Camera Texture coordinate works in with orthographic camera but gets distorted if I use perspective camera. I ...
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2answers
33 views

Can't flip ColorRamp vertical using Mapping node (Cycles)

I've been following this post to ColorRamp my mountains according to height - however as much as i fiddle around with the X, Y and Z axis they seem to have no effect vertically and simply point ...
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240 views

Mapping Projection Axis Blender 2.8

In Blender 2.8 I cant seem to find the Mapping Projection Axis area. Trying to Lock out different Axis'. Is this implimented yet or is there a different way to do this? Trying to make the noise ...
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0answers
24 views

Texture Not Appearing on the model

I followed the blender Guru tutorial and modeled the Anvil. I made 2 models The larger one is mine where the texture seems to work fine. But the small one in foreground was followed from tutorial and ...
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0answers
18 views

Does Blender have MODEL-SPACE under object space of normal map option?

I have a normal map which uses model-space of object-space. However I can't seem to find that option in Blender. I can't find any information regarding this issue by google either.
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17 views

What is the basis for the scale of the wave texture node?

I decided to put together a node for generating a dashed line, and managed to get it to work pretty well, but I am confused about one thing: I had to multiply my 'scale' value by .209 to get the ...
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248 views

Vector transform node

To create assets that have the same texture size I want to use the world coordinates. The vector transform node works great to convert the object coordinates to world coordinates for flat surfaces! ...
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0answers
78 views

How to create a hyperspace window effect? [closed]

I would like to create the hyperspace window from the Stargate series. I tried dynamic paint, many different textures (mostly combining gradient and noise), different texture coordinates, displacement ...
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0answers
27 views

How to do an automatic wavy pattern on a random shape?

I need some help with this project, where I am comming up with 3 different wavy designs. I was thinking about another way of doing the pattern instead of what I am doing now, so I have more control ...
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1answer
51 views

Why the mapping/coordinates/size have no effect on displacement modifier texture?

I am coming from 3ds max and spent all night long trying to understand how the texture mapping work specially when use in the displacement modifier. When i adjust the texture size in mapping only the ...
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1answer
2k views

No UV coordinates Substance Painter

Help me with my problem. I cannot solve it myself therefore I am asking you for help. When I made my model, I made the UV after all this I decided to make textures in substance painter, but this ...
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1answer
93 views

3D texture (UVW map to UV map?)

I have a complex model and I want to apply a Perlin noise texture on it. This model is to be used in a video game. Because this can be generated, I was thinking of using a 3D texture to avoid having ...
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2answers
414 views

How to control a procedural texture with an empty?

I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, ...
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1answer
667 views

How to evenly unwrap / texture long extruded objects with folds and uneven segments?

I've some difficulties to find a satisfactory unwrap solution for this kind of long angled object with uneven segments: I'm only interested in the brown faces which are delimited by two seams. ...
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1answer
448 views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
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0answers
237 views

Spotlight Texture

I'm quite new to blender cycles and wanted to create a game using Armory3D in blender 2.79 which supports cycles. I started out by creating a character and wanted to add a flashlight that has some ...
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99 views

How to unwrap from project from view using marked seams?

The question is in the title. I have a setup angle from where I wanna unwrap my object. But I wanna unwrap it using the premade seams I made earlier. Also editing the seams in UV-editor is not an ...
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1answer
182 views

How to keep procedural texture proportion automatically

If I add a procedural texture into node Compositor, it became oval, because of Render's aspect ration. Does exist a way to math a value for Texture > Scale input socket, that take Render aspect ratio ...
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0answers
69 views

How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
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0answers
127 views

Creating a Model That Fits a 64x64 Pixel Texture

I want to make a model similar to the Minecraft one but with more joints. Every body part is a separate object with it's own material, texture and UV. What I did first was create a model for the the ...
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1answer
158 views

How to apply texture the same size on all meshes? ignore mesh\normal size

I'm trying to apply texture to the wall in "Generated - Cube" mode and when i look at it in the Render mode - it has different scales on the different meshes which have different size. The same thing ...
2
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1answer
391 views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
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1answer
187 views

Weird thin lines after unwrap cube uv mapping

It shows a very thin lines at edges after I uv-mapped a cube into a 3x2 grid env-mapping as shown below: By right it should not show the thin lines and the texture should go smoothly between faces. I ...
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1answer
185 views

Texture or colour only on the displacement vector

i have this node setup acting as the displacement, what i would like to do is add a texture or a colour only where the displacement is being added on the object, i would like to make molten like ...
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1answer
163 views

Move UV coords like Object coords?

I want to have a decal texture on an object move based on the location of an empty. It is possible to use Object coordinates projected from another Object using the drop down in the Texture ...