Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

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Remapping specific textures in same material

I've downloaded a photogrammetry model of a street. I want to use this tutorial to add puddles to the street (https://www.youtube.com/watch?v=oojlF0m8KSE), but because the texture mapping is all over ...
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Why is my material orientation wrong [closed]

I've been following a video, but when I try to apply the material to my model's hair, this happens, does anyone know why or how to fix it?
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Applying Cubemap Reflections to Non-spherical Objects

I know this was asked in an earlier post, but I figured I'd follow-up on that with greater explanation. Essentially, I'd like to apply a reflective cubemap to an object material (through Eevee) in a ...
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How to normalize distances of each voronoi cell?

this is the default distance output of a voronoi texture, 3D/F1/Euclidean I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
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Animate mesh by Geonodes and noise texture

How I can animate my object (separated mesh) with geonodes and noise texture?
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Why are my uv's getting streched when not using a square ratio?

So, I've created a mesh in Houdini, and exported it to blender. The UV's look like how you would expect in a standard square layout, but get warped whenever you use anything else. Any idea why? All I ...
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How to Texture map a model that has a large number of vertices or faces

I have a obj model that I imported into blender. The model is a render of a city so its fairly large. As can be seen from the stats in screenshot below (this is after decimating with a ratio of 0.5) ...
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1 answer
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Texture Coordinate Node for Geometry Nodes?

There is Noise Texture Node for Geometry Nodes, and, just like Noise Texture Node for shading, they accept a vector input which's default value is Generated texture coordinates in both cases. But in ...
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texture not showing on new rearranged UV maps

i used a mesh from character creator 3. I noticed the UV maps on his single body mesh consisted of multiple UVs (head, body, arm, leg) My main intention was to combine all the meshes into 1 uv map by ...
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Texture coordinate UV - black?

I face a weird behavior which I cannot understand, therefore any help would be appreciated. For one of my objects, the "texture coordinates/UV" value is all black which seems to indicate ...
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Material that "recognises" open edges of mesh?

I'm looking for a way to mix two materials based on distance from open edges of a mesh. Example: I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
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Color Ramp alignment

I have a Color Ramp node that I'd like to go vertically up a default cube. The cube hasn't been rotated, just raised on Z to a value of 1. Why is the ramp placement not defaulting to either a vertical ...
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Unable to Texture an FBX Model in Blender

I imported an FBX model of an object in Blender 3.0.0 ( a 3rd party model, does not have any textures included). The object shows up fine in the Viewport and vertices are showing up in edit mode I ...
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GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
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How to create and "layer" texture nodes into one material?

Hello guys how are yall? I edited this plot bc the question I posted week earlier seems kinda impossible to solve but I kinda figure this is easy to recreate it so i wont have to ask a duplicate,lemme ...
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can I have an even texture distribution over a facetted topology?

Dear 3D artists I want to display a Video as an image texture but I want the texture to be flat. Unfortunately the Video always gets distorted. I think it depends on the topology of the object where ...
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Tile a SECTION of a texture without changing the UV unwrap

So say I have a texture like this And I'd like to tile just one quadrant, like this. Using shader-editor nodes, and not touching the UV editor at all. Without going into the UV Editor and changing ...
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Why are UV Maps are "squared off" why is this easier? [duplicate]

In this youtube video : https://www.youtube.com/watch?v=Z-xF5d3esd0&t=204s he explains how you must square off the UV map and essentially entirely fill up the 2048 x 2048 square. Why is this?
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Is it possible to control particles with shader's texture?

I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty. I would like to add particles to the yellow part. Is it somehow possible ...
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Driver Logic Chain Question

I'm curious to know does there exist a topic or solution involving what I can guess as a "logic chain" (if-this-then-that) between drivers and target, to limit/control influences? For ...
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Randomizing Texture coordinates through nodes, but not enough variety

I'm working on a piece where theres a brick wall. I'm using a noise texture to bump map to create a certain look, and I Alt+D'd the bricks so I'd be able to edit the material in one go. The problem I'...
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1 answer
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Wrap procedural texture around a cube spherically?

I'm working on a model to visually display information about a system. It is composed of multiple primitives, mostly spheres, cubes, and cones. In my previous modeling app (sadly no longer supported) ...
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1 answer
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How to fix shader warping and stretching on uv sphere

I'm learning procedurally generated shaders, and have a few questions related to Object/uv coordinates. I'm having some problems with stretching and an obvious seem. I've been messing around with this ...
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I want to transfer diffuse texture from blender to fbx file to use in maya how can i do it

I want to transfer diffuse texture from blender to fbx file to use in maya how can i do it
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Generated texture coordinates in Geometry Nodes

How to get Generated coordinates for geometry nodes, Using the position node you can get the Object coordinates and Using a Input attribute you can get the UV Map. So I don't know how to Get the ...
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UV mapping problem, uv is getting corners of texture only

I'm trying to make a can of soda in blender, testing out the geometry nodes in the process, since I'm very much new to it! Namely I'm putting water droplets as spheres onto the mesh of the soda can. ...
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i have problem with uv packer. How do i fix this uv? i click pack and it snap to the edge. I follow champfer zone tutorial

aa enter image description here
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1 vote
2 answers
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How to texture mapping like this?

I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched. Even side faces is not stretched I think there's ...
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how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
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Adjust mapping of displacement texture in EEVEE?

Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the ...
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1 answer
115 views

Offset a repeating image texture position

I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
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Texture Paint Image not reflecting properly

I am new to Blender, I made this cookie and tried to put Image Texture similar to BlenderGuru's Donut video. But when i paint any color it does not reflect, if I paint the corners of the image the ...
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Animate tracks on an excavator by moving the excavator

I like to animate tracks on an excavator by moving the excavator. I'm doing this to speed up animating process. Moving the excavator forward or back will animate track accordingly. The track should ...
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How can I rotate a texture around a mesh with nodes?

I downloaded a marble material for my project and when I applied it on some of the faces it doesn't follow the face's normals. I UV unwrapped all my meshes I want the texture on, tried different nodes,...
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5 votes
1 answer
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Why don't my textures distort linearly when I "square up" my UV map?

I wanted to create a light up dance floor texture for a part of a model that is flat on the Z axis, but fills out in a hexagonal arch shape in the X, and Y direction. Originally, I was going to draw ...
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5 votes
2 answers
821 views

Procedural Chrono Trigger portal

I'm working on a project and I stumbled upon a problem, to make things short, I have to make a procedural portal with the Chrono Trigger style. My approach was using a wave texture with polar ...
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6 votes
1 answer
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Any ideas, how to rectify this UV layout?

I have this UV layout. Is there a smart way to straighten it? (I mean making it rectangular shape.) For example something similar to lattice modifier, but in UV space.
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1 answer
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Geometry Nodes - Image texture mapping. How to?

How to manipulate an image texture mapping in geometry nodes? For example to use "generated" or "object" mapping, like in shader editor, also how to scale a texture
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How do i export my mesh to a 2d texture map?

I am new to blender and I was making a model of a flag for my game.I have a problem though. I cannot find the flag's texture map, only the color pallet's texture map. I can also only see the color ...
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wrong/none texture UV mapping

I am trying to map mamooth fur texture to my model using 'Project from View' function. Wherever I move selected faces in left window, the result in right window stays unchanged. Can anybody explain me,...
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2 votes
2 answers
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Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over profile curve)

I was trying to follow this tutorial to create a rope using geometry nodes: https://www.youtube.com/watch?v=2VzYMah-nTg And at 10:14 he does a step where he uses the curve parameter factor as a ...
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Texture coordinates Question

hello i have simple question is have empty set as as texture coordinated texture and it works ok and here's the question Is there a way to make empty rotate to follow viewport or camera ?
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Problems with Textures [duplicate]

Hello i have 2 problems with textures 1.i use (Texture Coordinates) with image texture on cube (or any mesh that isn't flat plane). the texture is in 2 places at the same time how to fix this here ...
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How to prevent Texture Stretching

As seen in the first picture the image texture (with Texture coordinates) works ok But when i try to move the image texture up the wall this happens is there a way to fix this i tried to rotate the ...
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How to prevent texture stretching? [closed]

here the file with the problem. bc how to prevent texture stretch when the texture is going up the wall.
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1 answer
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How to get rid of Pincushion Distoriont of Projector?

According to this tutorial the solution to the distortion is to use the node setup in screenshot 2. However, the nodes completely mess up the image. Is there any other solution to get the edges ...
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UV Island Density Preservation

I specified my density and I want to pack islands accordingly, but unfortunately "Pack Islands" and "Pack UV" are unable to do such work and will change island scale. Is there any ...
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1 vote
0 answers
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How to properly scale a texture from the bottom left in the compositor?

My problem is as follows: I need to scale and offset a texture by arbitrary amounts. I cannot find a meaningful relationship between scaling and offset on the texture node in the compositor to ...
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How can I archive this texture effect using this without changing the UV layout

I am trying to rig this Pokemon model which is Alolan Muk. Unfortunately, I could not work out how to UV map this Pokemon's body. Goal: please click the image above, it is a animated gif. Now: I am ...
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How do I paint over a material, then occlude the material where I painted?

I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material ...
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