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0
votes
1answer
16 views

Why the mapping/coordinates/size have no effect on displacement modifier texture?

I am coming from 3ds max and spent all night long trying to understand how the texture mapping work specially when use in the displacement modifier. When i adjust the texture size in mapping only the ...
0
votes
0answers
18 views

No UV coordinates Substance Painter

Help me with my problem. I cannot solve it myself therefore I am asking you for help. When I made my model, I made the UV after all this I decided to make textures in substance painter, but this ...
0
votes
0answers
19 views

3D texture (UVW map to UV map?)

I have a complex model and I want to apply a Perlin noise texture on it. This model is to be used in a video game. Because this can be generated, I was thinking of using a 3D texture to avoid having ...
0
votes
0answers
27 views

Texture scale on multiple objects / curves

Does anyone know how to make the scale of a texture on a curve globally consistent? If I adjust the texture coordinates for one curve to the desired scale, on another (shorter but same circumference)...
2
votes
2answers
307 views

How to control a procedural texture with an empty?

I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, ...
5
votes
1answer
317 views

How to evenly unwrap / texture long extruded objects with folds and uneven segments?

I've some difficulties to find a satisfactory unwrap solution for this kind of long angled object with uneven segments: I'm only interested in the brown faces which are delimited by two seams. ...
5
votes
1answer
253 views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
0
votes
0answers
31 views

Spotlight Texture

I'm quite new to blender cycles and wanted to create a game using Armory3D in blender 2.79 which supports cycles. I started out by creating a character and wanted to add a flashlight that has some ...
0
votes
0answers
16 views

How to unwrap from project from view using marked seams?

The question is in the title. I have a setup angle from where I wanna unwrap my object. But I wanna unwrap it using the premade seams I made earlier. Also editing the seams in UV-editor is not an ...
0
votes
1answer
72 views

How to keep procedural texture proportion automatically

If I add a procedural texture into node Compositor, it became oval, because of Render's aspect ration. Does exist a way to math a value for Texture > Scale input socket, that take Render aspect ratio ...
1
vote
0answers
26 views

How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
0
votes
0answers
51 views

Creating a Model That Fits a 64x64 Pixel Texture

I want to make a model similar to the Minecraft one but with more joints. Every body part is a separate object with it's own material, texture and UV. What I did first was create a model for the the ...
0
votes
1answer
27 views

How to apply texture the same size on all meshes? ignore mesh\normal size

I'm trying to apply texture to the wall in "Generated - Cube" mode and when i look at it in the Render mode - it has different scales on the different meshes which have different size. The same thing ...
1
vote
1answer
126 views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
0
votes
1answer
78 views

Weird thin lines after unwrap cube uv mapping

It shows a very thin lines at edges after I uv-mapped a cube into a 3x2 grid env-mapping as shown below: By right it should not show the thin lines and the texture should go smoothly between faces. I ...
1
vote
1answer
91 views

Texture or colour only on the displacement vector

i have this node setup acting as the displacement, what i would like to do is add a texture or a colour only where the displacement is being added on the object, i would like to make molten like ...
0
votes
1answer
61 views

Move UV coords like Object coords?

I want to have a decal texture on an object move based on the location of an empty. It is possible to use Object coordinates projected from another Object using the drop down in the Texture ...
2
votes
0answers
42 views

Apply texture coordinates from material in Cycles to UV

I'm making a fake Hollywood/LA setting, which has required the use of a Stucco material. Lots of Stucco. Rather than go through each building object and ensure that the UVs for each material ...
1
vote
0answers
89 views

Reflection from Texture Coordinate Node is stretched

I'm having a problem, or I've found a bug. I'm trying to change the reflection of an extruded cylinder (basically a drinking glass), and the output from the Texture Coordinates node is stretched. ...
0
votes
0answers
35 views

Texture coordinates and armature deformation

I tried using armatures for the first time, and noticed that textures on the mesh 'move', when using the armatures to deform it. I tried both generated coordinates and object coordinates, but both ...
0
votes
0answers
109 views

cycles material — change color based on position

I'm (ultimately) trying to make a big static group of people using the hair particle system, and the same mesh is (obviously) being repeated (and random sizing is great using hair particles), but I ...
6
votes
1answer
144 views

Cycles: Generate 3d coordinates before modifier stack is resolved

Im trying to create a volumetric material that uses a 3d texture. I need this volumetric to be animated along a curve. Right now, I have the material using generated coordinates. But the 3d texture ...
2
votes
1answer
82 views

Vertex vs texture map

I am trying to select a model vertex by the textures alpha trough the python. But I cant figure out relationship between meshes vertex, uv-vertex and texture´s pixel rgba information. Can you help ...
0
votes
1answer
44 views

UV face vectors not showing up on uv/image editor textures

as you can see a grew ghost frame shows up in paint mode but nothing shows up in mask mode if i hit X on the texture then this shows up. how do i see this with its texture underneath.
1
vote
0answers
330 views

UDIM tile shifting automation / tool

There is a topic here which describes how to shift UDIMs and create different meshes from it from Knald (which currently lacks UDIM support). The Blender thread starts at the line: Sure, the ...
0
votes
0answers
49 views

How to prevent UVProject Modifier's “Override Image” from affecting all textures in a material?

I recently was rendering a model for product visualization and came across a problem with the UV Project Modifier. When the "Override Image" option is checked (to get the product's logo to be the ...
0
votes
1answer
104 views

Small texture cannot be clipped in Material Viewport Shading, always repeats

I want to set a texture on one side of a cube, but it shall only be very small. So I selected this one face in edit mode, “unwraped” it (i. e. created a UV map with just one face), and scaled it up in ...
0
votes
0answers
43 views

How to loop a displace modifier with a local object using its x,y,z position?

I can apply a displace modifier to an object, and set it to follow an object e.x. an Empty. I can rotate that Empty 360 degrees over the span of my scene and at the end, my displace modifier's result ...
3
votes
1answer
224 views

How to add a socket for mapping node?

I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.
0
votes
2answers
477 views

Mapping option disappeared in Blender 2.79

I'm perfectly aware of how to scale texture images, however my question is more referred to the layout of the change in the texture menu in the properties panel. In previous version of Blender, it was ...
0
votes
1answer
2k views

World Background Image: Environment Texture does not scale right

I try to use a background image for the World. I read that HDR images are best for that - so I went out and took an HDR image. But I cannot get this image scaled and applied right to my scene, it ...
0
votes
1answer
572 views

Cannot find the node called texture coordinate in blender 2.79?

I'm following a tutorial and in my node editor I don't have the texture coordinate node. I'm using blender 2.79, any idea where it is or what replaces it?
2
votes
1answer
2k views

How to create our own procedural texture like the default ones in blender

I am not talking about mixing different procedural textures .I want to know the process of making procedural textures from scratch. Thanks in advance
0
votes
1answer
63 views

How to attach a texture to the first object of an array?

I seem to have the opposite problem to others: I created an object (cuboid). Mapped an image (png) as texture (mapping=repeat, coord=generated, proj=cube). Now I make multiple copies of my object (...
0
votes
1answer
508 views

Create smooth vertical gradient with Emission shader and Diffuse shader

I am a absolute blender beginner. Today I created my first scene which was exactly what I wanted to achieve, but then I Ctrl+A to re-scale everything and added a ...
0
votes
0answers
231 views

density in my texture atlas?

I would like to know how can I get better results of my atlas and my performance. The questions are at the final of this thread in 6-7 "*".... *1 - first of all I ve created my texture atlas with ...
4
votes
1answer
234 views

Replace texture coordinate “Reflection”

I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here. The eye uses a single sphere instead of being broken into ...
2
votes
0answers
34 views

What is “1D strand texture coordinate” and “trail position” in Strand/Particle Coordinates

From the manual on the blender internal texture page it explains Coordinates: Strand/Particle Uses normalized 1D strand texture coordinate or particle age (X) and trail >position (Y). Use when ...
7
votes
2answers
248 views

Rotationally stretch or compress 3D texture around Z axis

I want to distort a 3D texture around the Z axis in Cycles. I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...