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Questions tagged [texture-coordinates]

The tag has no usage guidance.

0
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2answers
37 views

How can I determine the coordinations of the deepest point of a pit located on a 3D object?

I am trying to find the deepest point of a rough pit located on a rough 3d object. The pit is full of irregular vertices. https://drive.google.com/open?id=1muCjhRDHhwo3AnY194BAvkaCpPIdyWhx I cannot ...
0
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0answers
14 views

Generated texture coordinate in Cycles 2.8 not taking Displace modifier into account

Trying to do a landscape using noise textures i noticed that the generated coordinates from the 'Texture Coordinate' node ignores the Displace modifier from the modifier stack when working in Cycles, ...
1
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0answers
38 views

Creating a UV map through the Node Editor

Is there a way to create a UV map in Blender inside the node editor? I want to create a universal UV map in a custom shader node I am building for all of the objects that use it. I'll be using ...
1
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2answers
39 views

Fake flashlight volume with smoke: how to make noise texture coordinates not to follow camera

I'am trying to fake effect of volume light beaming through smokey fog using emission shader on torus with noise texture plugged into volume output. I get the effect, but when I move camera around ...
1
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0answers
37 views

Blender API. Access face coordinates on image texture and UV map

What I have: Model with texture atlases inside material slots What I need to do: Iterate over faces of my mesh (done) Find what texture atlas (material slot index) face using (done) Get pixel ...
2
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2answers
56 views

Continuous and coherent texture mapping on deforming objects

I am new to Blender, and I am stuck with a problem in texture mapping. I have got a series of model files (*.obj) that represents a non-rigid, deforming object. Each of the model file, represents an ...
1
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2answers
55 views

noise texture Projecting outward from center point

While usinging shader nodes, I am trying to make a noise texture on a plane, start from the middle and project radially so when I shrink the necessary xyz, I can turn the noise into lines.
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0answers
8 views

Export Live Vertex Position to Find Pixel Value

I am very new to Blender, and I am trying to find a way to click on a vertex (or preferably pixel of the texture file) of an obj, and export the coordinate position of that point into some code which ...
1
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1answer
61 views

How to get precision when rotating / positioning textures?

I am modeling a coin where heads and tails are the same image, and imported an image for the heads/tails faces. I created a new Emission material for the faces, then gave it an Image texture and ...
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0answers
23 views

Help on getting gradient to go in the right direction

So I'm trying to make a gradient for my mesh but I can't seem to get it to go in the right direction, I want it to go straight from one color to the other like But I don't know how.
2
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2answers
72 views

How do I get flat texture projection on a object without distortion?

I tried using Window Texture coordinate, but it changes scale if I zoom in or out. The Camera Texture coordinate works in with orthographic camera but gets distorted if I use perspective camera. I ...
0
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2answers
25 views

Can't flip ColorRamp vertical using Mapping node (Cycles)

I've been following this post to ColorRamp my mountains according to height - however as much as i fiddle around with the X, Y and Z axis they seem to have no effect vertically and simply point ...
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0answers
75 views

Mapping Projection Axis Blender 2.8

In Blender 2.8 I cant seem to find the Mapping Projection Axis area. Trying to Lock out different Axis'. Is this implimented yet or is there a different way to do this? Trying to make the noise ...
0
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0answers
19 views

Texture Not Appearing on the model

I followed the blender Guru tutorial and modeled the Anvil. I made 2 models The larger one is mine where the texture seems to work fine. But the small one in foreground was followed from tutorial and ...
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0answers
11 views

Does Blender have MODEL-SPACE under object space of normal map option?

I have a normal map which uses model-space of object-space. However I can't seem to find that option in Blender. I can't find any information regarding this issue by google either.
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0answers
14 views

What is the basis for the scale of the wave texture node?

I decided to put together a node for generating a dashed line, and managed to get it to work pretty well, but I am confused about one thing: I had to multiply my 'scale' value by .209 to get the ...
0
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0answers
242 views

Vector transform node

To create assets that have the same texture size I want to use the world coordinates. The vector transform node works great to convert the object coordinates to world coordinates for flat surfaces! ...
1
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0answers
56 views

How to create a hyperspace window effect? [closed]

I would like to create the hyperspace window from the Stargate series. I tried dynamic paint, many different textures (mostly combining gradient and noise), different texture coordinates, displacement ...
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0answers
21 views

How to do an automatic wavy pattern on a random shape?

I need some help with this project, where I am comming up with 3 different wavy designs. I was thinking about another way of doing the pattern instead of what I am doing now, so I have more control ...
0
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1answer
32 views

Why the mapping/coordinates/size have no effect on displacement modifier texture?

I am coming from 3ds max and spent all night long trying to understand how the texture mapping work specially when use in the displacement modifier. When i adjust the texture size in mapping only the ...
0
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1answer
829 views

No UV coordinates Substance Painter

Help me with my problem. I cannot solve it myself therefore I am asking you for help. When I made my model, I made the UV after all this I decided to make textures in substance painter, but this ...
1
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1answer
71 views

3D texture (UVW map to UV map?)

I have a complex model and I want to apply a Perlin noise texture on it. This model is to be used in a video game. Because this can be generated, I was thinking of using a 3D texture to avoid having ...
3
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2answers
355 views

How to control a procedural texture with an empty?

I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, ...
5
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1answer
476 views

How to evenly unwrap / texture long extruded objects with folds and uneven segments?

I've some difficulties to find a satisfactory unwrap solution for this kind of long angled object with uneven segments: I'm only interested in the brown faces which are delimited by two seams. ...
5
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1answer
371 views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
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0answers
129 views

Spotlight Texture

I'm quite new to blender cycles and wanted to create a game using Armory3D in blender 2.79 which supports cycles. I started out by creating a character and wanted to add a flashlight that has some ...
0
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0answers
76 views

How to unwrap from project from view using marked seams?

The question is in the title. I have a setup angle from where I wanna unwrap my object. But I wanna unwrap it using the premade seams I made earlier. Also editing the seams in UV-editor is not an ...
0
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1answer
127 views

How to keep procedural texture proportion automatically

If I add a procedural texture into node Compositor, it became oval, because of Render's aspect ration. Does exist a way to math a value for Texture > Scale input socket, that take Render aspect ratio ...
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0answers
60 views

How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
0
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0answers
92 views

Creating a Model That Fits a 64x64 Pixel Texture

I want to make a model similar to the Minecraft one but with more joints. Every body part is a separate object with it's own material, texture and UV. What I did first was create a model for the the ...
0
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1answer
124 views

How to apply texture the same size on all meshes? ignore mesh\normal size

I'm trying to apply texture to the wall in "Generated - Cube" mode and when i look at it in the Render mode - it has different scales on the different meshes which have different size. The same thing ...
1
vote
1answer
294 views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
0
votes
1answer
130 views

Weird thin lines after unwrap cube uv mapping

It shows a very thin lines at edges after I uv-mapped a cube into a 3x2 grid env-mapping as shown below: By right it should not show the thin lines and the texture should go smoothly between faces. I ...
1
vote
1answer
134 views

Texture or colour only on the displacement vector

i have this node setup acting as the displacement, what i would like to do is add a texture or a colour only where the displacement is being added on the object, i would like to make molten like ...
0
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1answer
120 views

Move UV coords like Object coords?

I want to have a decal texture on an object move based on the location of an empty. It is possible to use Object coordinates projected from another Object using the drop down in the Texture ...
2
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0answers
61 views

Apply texture coordinates from material in Cycles to UV

I'm making a fake Hollywood/LA setting, which has required the use of a Stucco material. Lots of Stucco. Rather than go through each building object and ensure that the UVs for each material ...
1
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0answers
124 views

Reflection from Texture Coordinate Node is stretched

I'm having a problem, or I've found a bug. I'm trying to change the reflection of an extruded cylinder (basically a drinking glass), and the output from the Texture Coordinates node is stretched. ...
0
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0answers
54 views

Texture coordinates and armature deformation

I tried using armatures for the first time, and noticed that textures on the mesh 'move', when using the armatures to deform it. I tried both generated coordinates and object coordinates, but both ...
0
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0answers
163 views

cycles material — change color based on position

I'm (ultimately) trying to make a big static group of people using the hair particle system, and the same mesh is (obviously) being repeated (and random sizing is great using hair particles), but I ...
6
votes
1answer
201 views

Cycles: Generate 3d coordinates before modifier stack is resolved

Im trying to create a volumetric material that uses a 3d texture. I need this volumetric to be animated along a curve. Right now, I have the material using generated coordinates. But the 3d texture ...
2
votes
1answer
97 views

Vertex vs texture map

I am trying to select a model vertex by the textures alpha trough the python. But I cant figure out relationship between meshes vertex, uv-vertex and texture´s pixel rgba information. Can you help ...
0
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1answer
74 views

UV face vectors not showing up on uv/image editor textures

as you can see a grew ghost frame shows up in paint mode but nothing shows up in mask mode if i hit X on the texture then this shows up. how do i see this with its texture underneath.
1
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0answers
437 views

UDIM tile shifting automation / tool

There is a topic here which describes how to shift UDIMs and create different meshes from it from Knald (which currently lacks UDIM support). The Blender thread starts at the line: Sure, the ...
0
votes
1answer
183 views

Small texture cannot be clipped in Material Viewport Shading, always repeats

I want to set a texture on one side of a cube, but it shall only be very small. So I selected this one face in edit mode, “unwraped” it (i. e. created a UV map with just one face), and scaled it up in ...
4
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1answer
354 views

How to add a socket for mapping node?

I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.
0
votes
2answers
770 views

Mapping option disappeared in Blender 2.79

I'm perfectly aware of how to scale texture images, however my question is more referred to the layout of the change in the texture menu in the properties panel. In previous version of Blender, it was ...
0
votes
1answer
3k views

World Background Image: Environment Texture does not scale right

I try to use a background image for the World. I read that HDR images are best for that - so I went out and took an HDR image. But I cannot get this image scaled and applied right to my scene, it ...
0
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1answer
987 views

Cannot find the node called texture coordinate in blender 2.79?

I'm following a tutorial and in my node editor I don't have the texture coordinate node. I'm using blender 2.79, any idea where it is or what replaces it?
2
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1answer
4k views

How to create our own procedural texture like the default ones in blender

I am not talking about mixing different procedural textures .I want to know the process of making procedural textures from scratch. Thanks in advance
0
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1answer
100 views

How to attach a texture to the first object of an array?

I seem to have the opposite problem to others: I created an object (cuboid). Mapped an image (png) as texture (mapping=repeat, coord=generated, proj=cube). Now I make multiple copies of my object (...