Questions tagged [height-map]

A heightmap is a raster image. Each pixel of the map stores values, such as surface elevation data. Blender uses height maps in materials through image textures as a way of faking (bump map) or producing (displacement) displacement using the material, along with other uses. Use this tag for questions about the use of heightmaps in Blender.

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How can I make sharp steps from a bump map?

I want to load the following image and create a shape that looks like a cube stacking up in the back. In reality, it would be smooth as shown in the figure. The division format of the Bump map and ...
rycbarhiro's user avatar
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Baking large heightmap not creating correctly colored image

If i create a small mesh and bake it out i get the a correctly baked heightmap image. However if i have a large mesh the baked the heightmap the resulting image is almost completely white. How can i ...
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Is There any way to add outlines to a topographic map shader?

I made this shader to take any model and make it into a topographical map but I am having two problems. I already have a shader but that one requires the mesh to be topographic, and this new one is to ...
Immortal 3D's user avatar
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Create dynamic Mountains based on Modifiers Issues with Heightfield Blending?

I followed the tutorial Blender tutorial: Create dynamic Mountains based on Modifiers: https://youtu.be/hUILySfQ3ic?si=EA-HQksLClQon6J_ I added 3 terrain controllers, 2 mountains and one for a ...
reiro's user avatar
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Problem with displacement map when creating collection instances

I am trying to create collections of instances from an object with a material, which includes a displacement map. When rendering, for some reason the displacement of the instance collection does not ...
María's user avatar
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Height map from image geometry node position

I'm making a flat mesh using a plane and geometry nodes. I am using a heightmap that I generated to displace the z for points on the mesh. However, the image is being transformed into a square and not ...
emp's user avatar
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What's the difference in using displacement map vs real geometry?

For example, I've created a terrain from a subdivided plane. After baking it's geometry to a heightmap and applying that heightmap to a new plane, both planes would contain the same amount of polygons....
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Problem with edges using the displace modifier

I've gone through other peoples' questions and could not find an answer to the following problem: When using a height map with the displace modifier I get 2 neat edges and 2 bad edges that sort of ...
Sahar Nahari's user avatar
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DEM Rendered Terrain looks stairstepped/pixilated/pitted

I am making a map in Blender from a 30m DEM. When I render it, some places come out stair-stepped or pitted.
Briank's user avatar
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Why does Blender GIS not bring in a map and locks up the program

I've loaded Blender GIS add on - As soon as I click on "OK" to bring in the Google map, I get a black screen and my tools are gone and/or frozen (see image). I've reinstalled - same issue. ...
Gramma12345's user avatar
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Displacement Heightmap is not tall enough

I created a plane subdivided it 100 times and added a displacement mod with a heightmap texture. The height map looks great in my source heightmap creator and in Affinity photo as a well defined ...
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why are there black artifacts all over my displacement map?

so, i have a 4k height map exported from substance. i apply it, make sure to turn on displacement and bump, and i get this result: it doesnt matter if i change the scale. see here: this is what it ...
j a s m i n e's user avatar
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Displacement Node + Color Ramp Accuracy

For practice, I'm making a basic planet heightmap using nodes with a procedurally generated noise texture, I'm using the top color ramp to color the heights and depths of the ocean, though they're not ...
oosten's user avatar
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Render height maps in blender without outline on border

I am rendering a plane at 2048x2048. using 16 bit depth, Camera is pointed straight down in orthographic mode, if I zoom in, there is a 1px wide border long by render. This seems to be true for Cycles,...
Zak Nelson's user avatar
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How to get accurate normals from bump height within a material?

I am making a procedural bump shader that needs to interact with other directional data in realtime within the material (as opposed to external lighting). Therefore I need to get the normals from this ...
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How to generate seamless tile meshes from height maps?

I split the following height-map image into 4 equal parts in an image editing app and generated the 4 tile meshes below by applying a Displace modifier on 4 planes. It works well except I can see the ...
Epsilon's user avatar
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How to create a mesh from a ramp image without discontinuities at the edges in the Y direction

I created a plane mesh and subdivided the plane by 100. I then applied a Displace modifier with the following image (0 to 1) as the height map. It works except for the edges in the y direction (see ...
Epsilon's user avatar
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Using a source image of a country as a base for geometry nodes density data

I have followed this tutorial https://www.youtube.com/watch?v=uwCCCR_BLdQ&t=159s to create a population density map. All works well. I would like to use an image of the complete country and have ...
jason millington's user avatar
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Height Map issue

I am working through the Blender guru anvil tutorial and I have run into an issue with the height map. When I load the height map info into the shader it looks like the scale is off and results in a ...
fred's user avatar
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How to make a very large heightmap with high resolution

I am trying to make a heightmap with a very large image with high resolution. it is around 15000 pixels by 15000 pixels. I'll use the heightmap to export it into .dem or .obj files so that I can use ...
SeungJoo Han's user avatar
3 votes
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Change UV wrap size for Image Layer BUT keep UV wrap size for Height Map Layer

This is a question about UV unwrapping. Simple version. I want to unwrap the base color image and the image I use as a "height map" (for shading) on the same surface as two different sizes....
Nix's user avatar
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Turn 3d terrain height map into just contour lines?

I want to A. Import a map from the GIS add on or B. Use a height map. I want to then display only the contour lines of the terrain as shown in this image:
TheKingsNotes's user avatar
1 vote
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Scaling Height Displacement Map from GIS Data

I am working for a documentary film project that is seeking to accurately scale bathymetry data of California's lakes in Blender to create some simple animations of lakebeds/terrain. So far, I have ...
Kobe Kessler's user avatar
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Is it okay for normal map to have transparency?

Recently, I was creating a normal map from a transparent height map (both normal map and height map are pinned below). There isn't any shading problems (I'm using Blender) when I'm using a normal map ...
Vitaly CG's user avatar
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253 views

Cutting in a plane using an image as a mask

I would like to create independent tortoiseshells meshes from a boolean mask. The boolean mask would be used to cut in the plane automatically. The method I am using at the moment is to use the cut ...
Andrew Karam's user avatar
3 votes
4 answers
2k views

How to generate height map from/for complex surface

This is what I'm trying to get procedurally via shading nodes: This model is for reference. I want the peaks to be white and lows to be black so that I could bake Emit and get a heightmap. Edit (...
ilyak's user avatar
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2 answers
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Engraved wireframe lines across sphere

Beginner here. Im trying to model the earth below. I'm a bit unsure about the approach I should take to do the engraved lines across a solid sphere similar to the image below? For the continents I was ...
busymetal's user avatar
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how would i render a normal map of a model?

let's say I have a bunch of rope models (all the deep crevices and spirals. multiple ropes together). I want to take that rope bundle and get the height data from that scene as a normal map.
mehnoy's user avatar
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262 views

Normal map to height (black and white)

How to convert normal maps (the colorful ones) into black and white maps (height) with some nodes to use them later?
Alex's user avatar
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1 answer
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Shading problem while creating a heightmap

I am trying to create a heightmap from blender GIS addon. I am pretty sure that i have applied correct nodes for creating a heightmap (following a video) but the shading viewport shows only bright ...
Ayush Kumar's user avatar
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1 answer
209 views

tearing in object using displacement map

im working on an object that has displacement. it has 4 sides that will be seen. the 2 long sides and the 2 short sides. the long sides have materials separate from the short sides although they are ...
desperrrr's user avatar
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6 votes
2 answers
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Turn black and white image into normal map blender

I have an image like this: I want to map it into a normal map, with black being lower parts and the white parts being raised. I tried this node map: But its evidently not working. How can I ...
Aaron's user avatar
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How to "create" a bigger height difference between the continents and oceans of this Earth model?

I assume missing something very basic, but I can't for the life of me figure out a way to properly increase the "height" of the continents . Still sort of new in using Blender and I feel ...
CeRbErU30's user avatar
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571 views

Adjust mapping of displacement texture in EEVEE?

Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the ...
Sandberg's user avatar
4 votes
1 answer
243 views

How to use image textures to displace and colour planes to create a 3D bar chart (for data visualisation)

I'm trying to displace a plane using (a) a height map (greyscale) image texture to set the height, such that each pixel of the height map determines the height of a corresponding column and (b) ...
JohnH's user avatar
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1 vote
1 answer
9k views

Blender-GIS Get SRTM wont work

Hey I'm running Blender 3.0 and every time I try to get the elevation Data from the Website it shows me this Error: "Cannot reach OpenTopography Webservice, check logs for more Infos". So if ...
Freddy's user avatar
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157 views

Dune Simulation

Can this be done in Blender? I tried subdivide plane and use python. But subdivision as excepted don't go well. Then I tried material volumes, but can't get desired resolution and can't see how ...
Nika Tvildiani's user avatar
2 votes
1 answer
1k views

Best way to lighten only shadows?

I have a simple scene (in Blender 3.0): in which I have a problem with shadows. The texture of the topographic map will go on this relief. So I need the shadows to be lighter - maybe something like ...
Filip's user avatar
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266 views

Strange surface of my height map using displacement node

I have problem with my height map. I plan to create a relief map using digital elevation model (DEM), which I will be able to print on A2 paper. I have DEM 10m (42 692 x 20 429 px) and in QGIS I clip ...
Filip's user avatar
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0 answers
180 views

I want to convert a terrain mesh to a displaced plane so i can add google maps image texture

I want to make a game which is a bit like GTA but in my home town. I'm making the map in Blender. I found a 3d model from my towns website for geological data, it is CAD file, consisting of polygons. ...
Adrian's user avatar
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Issue with color value when loading rendered image in GIMP

I want to create a height map in Blender, for use in an external program, with specific color values for the different height levels. But when I import the rendered image (saved as Tiff) in GIMP, the ...
Nico's user avatar
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-3 votes
1 answer
338 views

How to make grills in blender? [duplicate]

I'm following this tutorial on how to put grills on teeth but the artists uses C4D. There is a point where he changed the level of detail to increase the resolution of the image texture to make it the ...
Combo Star's user avatar
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23 views

Position a sphere on a heightmap [duplicate]

In my scene I have a heightmap (that is, a plane with a displace modifier) and a sphere. I want the z coordinate of the sphere to automatically match that of the heightmap when I animate the sphere's (...
maroxe's user avatar
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Displace/Perturb Normal in Tangent space with Height Map?

Bump mapping is really convenient because you take an input normal, you take a grayscale mask (height map), and you get the appearance of displacement. But it has visual quality problems due to being ...
Ascalon's user avatar
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3 votes
2 answers
527 views

Rendering wireframes from simple black and white image (DEM)

I am sorry, I am really unexpericed with Blender although I tried to put some time into it. So essentially I want to create something like this: From a Digtial elevation Model (DEM) that is a simple ...
Lenn's user avatar
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1 vote
2 answers
225 views

Heightmap on top with flat sides?

I have a plane with a Displace modifier, as well as Subdivision. I've imported a heightmap and got it to the desired height, however I'd like to make this into a solid block. Essentially I want to ...
ev88's user avatar
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1 vote
1 answer
190 views

What height method should I use

First off all I use the metallic workflow and the following maps: Albedo, Metallic, Roughness, Height, Normal. And I have found many different ways to give my materials the scene of depth/height. And ...
Sidney's user avatar
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Image Map for Weight Painter

I am working on a jungle scene in blender and I was wondering if it was possible to somehow use the height map I used for the floor texture to control the weight map for grass distribution (so as to ...
eli_grim04's user avatar
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1 answer
2k views

How to bake displacement map from another mesh (not multires)?

I have a high poly sculpted mesh that I want to use to bake normal and displacement (or height) maps. I had no problem baking the normal map from the high poly to the low poly, however there is no ...
Alexandre Marcati's user avatar
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How do I apply different colours to an object that change depending on the z location of the object to make a contoured heightmap? [duplicate]

I have a heightmap of the height of terrain above and below sea level as a single object. I wish to colour it such that any part of the object that is below sea level (z<0) is coloured blue, and ...
Bob's user avatar
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