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Questions tagged [height-map]

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1answer
31 views

height map for normal input sharp edges

So I have generated this simple height map to test my add on: That's the node setup and the result that I am having in Blender: What is happening here (basically, that's a theory, I did not analyze ...
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10 views

Painting terrain - How to better to see the height differences to texture/place objects correctly?

If I am in solid mode, in top down view I can somewhat make out the height differences. However, once I start painting the splatmap its impossible to make out where slopes are. Everything just looks ...
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1answer
20 views

How to create solid height field from image?

I want to simulate caustics generated by free form lens using Blender and Lux Core Render as a geometric optical simulator. I know how to create height field surface from a gray scale image using ...
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Are there any methods for automating a height map OR cleaning up geometry after a displace modifier

Question 1 (Using the displace modifier): Is there a method, modifier or addon to clean up geometry after using a subsurf + displace modifier, proceeded by a planar decimate modifier without having ...
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1answer
75 views

Is it possible to use height maps from substance designer in Blender and how?

I've been learning Substance Designer for a short while. The thing which I noticed is that all those impressive materials we see on ArtStation are based on SD's height system, which uses tessellation ...
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37 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
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1answer
98 views

Is it possible to get a proper terrain-like height map?

So I've been working with a displacement map through the shader editor in 2.8 because I need to create a terrain, I need it in Unreal but given I don't have the means to something like World Machine ...
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1answer
38 views

Height Map Using Vertex World Height (Z) as RGB Value

I am able to render and save a height map from Blender using the nodes: Render Layers (Out: Depth) > Normalize > ColorRamp (In: Fac, Linear, Out: Image) > Composite (In: Image) However, the height ...
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14 views

How to fake the appearance of engraved text with a height/bump map? [duplicate]

I have a height map of my texture already. But I don't know where to go from there.
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1answer
49 views

Game modelling how to get height details?

I am trying to create a model for unity 3D. To my knowledge blender - Normal map is only going to smoothen the edges Now how the height details are passed? What kind of texture is required? I ...
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24 views

Texture Displacement

Is there a means by which I can use my already existing textures made for a model to create a displacement map or some other form of height map to give my model a more detailed appearance?
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35 views

Height Map: how to deleted unwanted faces?

SupFolks! I applied a height map to a plane and was wondering if there's an easier way that I can delete faces circle in red w/o doing it by hand. Thanks in advance. Heightmap Unwanted faces ...
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1answer
165 views

How do I convert a 3D model into a bas relief using mist?

I’ve finished working on the model of my girlfriend’s face (thanks for the help with that, actually) and now I’m going to move on to phase three. The plan is to make a coin with one side as a relief ...
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35 views

Bump map height still the same

I know the material design looks like a mess somehow but hope someone could explain why the RGB Mix Node (bottom with a factor of 0.1) does not affect the bump of the final material as expected. In ...
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1answer
114 views

Is there a way to “clip” or “clamp” the height of a normal, so that bumps go to a certain height and then abruptly flatten, as if chopped off?

The pic may explain better. Cycles. . . . . . I don't want smaller bumps that are still basically bubble-shaped... I could get that by just decreasing the strength of the normal in my normal map ...
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1answer
267 views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
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1answer
131 views

Height Map to Mesh conversion considering Transparency

I'd like to create several meshes (e. g. mountains) out of a single height map. I'm currently using the displacement modifier. Is there a way that the displacement modifier would consider transparency ...
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1answer
106 views

Which color space should I use for 16-bit maps?

Many people recommend using 16-bit images for displacement and normal maps. If I want to create my own displacement maps in, say, Photoshop, which color space should I use? Is 16-bit sRGB okay? Does ...
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86 views

Texture displacement using the displacement socket in cycles.

Using Cycles, in Blender 2.79, I have managed to bake a "displacement map" using BI, but I cannot get this texture to work in Cycles as a Displacement map. Please don't confuse it with displacement ...
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1answer
122 views

Generating height map of group of objects

I need to get a height map of many objects covering each other. It's exactly like the Z-buffer. I need this to simulate a laser scanner output. My scene looks like this: I have seen some tutorials ...
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55 views

Draw Normal, Bump and Specular Map manually in Blender [duplicate]

I am going to make a rusty nut. Some portion of it is still glossy, but most of them are covered with rust. Now for rust I have an image. I want to paint normal map, bump map and specular map ...
3
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1answer
120 views

Mapping planets with spherical coordinates

Setup I've generated a 'planet' using the ANT landscapes add-on. The exact parameters don't really matter, but suffice to say that it's visually a UV sphere mesh with vertices pushed from the center ...
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2answers
1k views

Create height bitmap from mesh

I know there are a lot of tutorials out there that tell you how to create a mesh from a height map. E.g. to create some terrain. I wish to know how I can do the reverse. So I have a mesh with a ...
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31 views

Batch Render Heightmaps and Save Image

I would like to use Blender to sequentially render 10,000+ height maps applied to a displacement mesh, save the image with a serialized filename, and move on to the next height map. I can do them ...
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0answers
101 views

Remesh modifier creates unnecessary planes

I'm trying to achieve a low-poly effect on an imported heightmap after applying Subdivision surface (Simple) modifier and of course Displace but when i add a Remesh sharp i obtain this: Into which ...
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0answers
1k views

How to texture a landscape?

I have a landscape created by moving vertices only along the z axis, as per many tutorials. The problem is that, where there is a steep incline (i.e. a big distance between axes), the texture gets ...
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51 views

Generating 3d-map for multiple images

I have multiple grayscale images, and am converting them into 3d-renders using the approach described here: http://johnflower.org/tutorial/make-mountains-blender-height-maps That approach works fine ...
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1answer
617 views

height map brings weird result

I have a height map (grayscale mode). It looks nice but it gives very bad result when i plug in it in displacement either bump node. Actually i can zoom out and i won't see this but i need to bake ...
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158 views

How to carve a path in a mountain texture?

I made a mountain texture using the displacement modifier and a height map image and I want to make a winding road going through it. But when I use sculpt tools it looks like this: Is it possible to ...
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29 views

create heightmap out of a plane and save it as an image [duplicate]

guys and girls - I found Blender editing mesh tools the best for my terrain needs, I mean I just need the mesh itself for a lowsized terrain (no more then 70 by 70 quads), without any of those normal ...
4
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1answer
205 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
2
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1answer
311 views

Microdisplacement problem

I have 3 images for terrain - one main height map, one aplha selecting slopes (which I can replace with some nodes any time), and one height map of rocks for the slopes. Now I can use main height map ...
2
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1answer
423 views

How to create alpha / height maps in Blender for use in e. g. Substance Painter?

Question Is there an efficient way to create images (height maps) in Blender so that they can be used as alphas in other applications like Substance Painter? If so, what's the proper way to do it? ...
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1answer
1k views

How to create a seamless low poly terrain with displace and multiple planes?

I'm trying to create a large low poly terrain from a heightmap which is divided into multiple squares. Each square is then used as the texture for the displace modifier applied to a plane. However, ...
3
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1answer
249 views

Can I “impress” one object's shape upon another object?

I have a landscape, but it turns out it is rotated by approximately 15°. Yet, I like the shape of it. I would very much like to transfer the shape (the height of the various points on this plane) ...
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1answer
565 views

Advanced UV unwrap and bump map / displacement problems

First post here! I've been searching and searching and can't find a solution to my problem. So basically I'm wanting to model myself a ring with the surface of the moon on it. So the first route I ...
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1answer
1k views

Map Nasa Heightmap to Sphere

I'm pretty new to Blender and I'm trying to map a Nasa Heigtmap onto a sphere. I've tried to use the Displace Modifier but the heightmap is streched: I think this is because Africa is at the UV ...