Questions tagged [height-map]
A heightmap is a raster image. Each pixel of the map stores values, such as surface elevation data. Blender uses height maps in materials through image textures as a way of faking (bump map) or producing (displacement) displacement using the material, along with other uses. Use this tag for questions about the use of heightmaps in Blender.
140 questions
0
votes
1
answer
98
views
How to Create a 3D Earth Relief Model in Blender?
I'm trying to create a realistic 3D Earth globe with an exagerated and detailed terrain relief (like mountains, valleys, etc.) in Blender, similar to the one in the reference images. The goal is to ...
1
vote
1
answer
41
views
Baking Heightmap, Curved Instead of Flat?
I am trying to bake a heightmap using Map Range. The mesh is -30m to 230m and is shrunk to 0 to 1 values.
I open the heightmap and it is curved instead of flat.
I've tried the other settings of Map ...
1
vote
0
answers
30
views
How to mask the area outer Image 1 to see Image 2?
I am trying to make a hillshade with Image 1 and Image 2. I am looking for a method to mask area around
Image 1
so that in the final render the Image 2 will be visible
I am trying to create a better ...
2
votes
0
answers
534
views
Convert height map to normal map in the shader editor
I can't find a way to convert greyscale image to normal map within the shader editor.
I don't talk about using height map to add details with bump/displacement node. I don't talk about baking details ...
0
votes
0
answers
73
views
How to create terrain mesh from height points (vertices)
I have contour lines (elevation) of map in form of edges.
How can I easily and fast create terrain mesh from it (or vertices of those edges)?
0
votes
1
answer
26
views
Is it possible to use a heightmap to create displacement and use the object as a modular asset with the edges alligned with each other?
I'm trying to make my wall a little more interesting by using a heightmap on a subdivided face, which I then want to decimate to make it a little more manageable. But this method doesn't create ...
1
vote
0
answers
45
views
BlenderGIS map define country borders instead of rectangle
I just found Blender and BlenderGIS and got determined to output a country relief map. As of now following many tutorials I can generate the map with elevation details.
In every tutorial, they are ...
1
vote
0
answers
37
views
why is their black shading on my model from the displacement map?
these textures are exported from substance painter with opengl
displacement and bump is on
changing the midlevel less or more than .500 inflates the mesh
changing the scale doesn't affect the black ...
1
vote
0
answers
44
views
Looking to scale along normals using geometry nodes using a texture as a scaling factor
Not sure how feasable this would be but as the title suggests, I'm looking for a way to shrink a mesh along the vertex normals using a height map for the scaling factor.
Context: This is for an animal ...
1
vote
3
answers
100
views
Bump node create wrong normals from height
I attached a wave texture into a height input of a bump node, expecting to get normals corresponding to a sine surface, but instead I get normals of (0,0,1) and I can't find why.\
I checked the values ...
1
vote
1
answer
24
views
Help with height map cropping?
I'm trying to apply an entire height map to one plane, but it never appears with the full map, just a portion of it. When applied to a much larger plane, it repeats the still incorrect texture. Can ...
0
votes
0
answers
30
views
Moving a Point on a Plane based on provided UVMap data
Here is the Project file I'm working off of.
I am trying to instance an object on top of a map of mine, that will then move according to how I move and scale the UV's from the provided map. The main ...
1
vote
1
answer
63
views
Baking large heightmap not creating correctly colored image
If i create a small mesh and bake it out i get the a correctly baked heightmap image.
However if i have a large mesh the baked the heightmap the resulting image is almost completely white.
How can i ...
0
votes
0
answers
72
views
Create dynamic Mountains based on Modifiers Issues with Heightfield Blending?
I followed the tutorial Blender tutorial: Create dynamic Mountains based on Modifiers:
https://youtu.be/hUILySfQ3ic?si=EA-HQksLClQon6J_
I added 3 terrain controllers, 2 mountains and one for a ...
0
votes
0
answers
53
views
Problem with displacement map when creating collection instances
I am trying to create collections of instances from an object with a material, which includes a displacement map.
When rendering, for some reason the displacement of the instance collection does not ...
1
vote
1
answer
1k
views
Height map from image geometry node position
I'm making a flat mesh using a plane and geometry nodes. I am using a heightmap that I generated to displace the z for points on the mesh. However, the image is being transformed into a square and not ...
0
votes
1
answer
862
views
What's the difference in using displacement map vs real geometry?
For example, I've created a terrain from a subdivided plane. After baking it's geometry to a heightmap and applying that heightmap to a new plane, both planes would contain the same amount of polygons....
0
votes
1
answer
443
views
Problem with edges using the displace modifier
I've gone through other peoples' questions and could not find an answer to the following problem: When using a height map with the displace modifier I get 2 neat edges and 2 bad edges that sort of ...
1
vote
0
answers
55
views
DEM Rendered Terrain looks stairstepped/pixilated/pitted
I am making a map in Blender from a 30m DEM. When I render it, some places come out stair-stepped or pitted.
0
votes
0
answers
312
views
Why does Blender GIS not bring in a map and locks up the program
I've loaded Blender GIS add on - As soon as I click on "OK" to bring in the Google map, I get a black screen and my tools are gone and/or frozen (see image).
I've reinstalled - same issue. ...
0
votes
2
answers
368
views
Displacement Heightmap is not tall enough
I created a plane subdivided it 100 times and added a displacement mod with a heightmap texture. The height map looks great in my source heightmap creator and in Affinity photo as a well defined ...
0
votes
0
answers
221
views
why are there black artifacts all over my displacement map?
so, i have a 4k height map exported from substance. i apply it, make sure to turn on displacement and bump, and i get this result:
it doesnt matter if i change the scale. see here:
this is what it ...
2
votes
0
answers
661
views
How to get accurate normals from bump height within a material?
I am making a procedural bump shader that needs to interact with other directional data in realtime within the material (as opposed to external lighting). Therefore I need to get the normals from this ...
2
votes
0
answers
558
views
How to generate seamless tile meshes from height maps?
I split the following height-map image into 4 equal parts in an image editing app and generated the 4 tile meshes below by applying a Displace modifier on 4 planes. It works well except I can see the ...
1
vote
0
answers
35
views
How to create a mesh from a ramp image without discontinuities at the edges in the Y direction
I created a plane mesh and subdivided the plane by 100. I then applied a Displace modifier with the following image (0 to 1) as the height map. It works except for the edges in the y direction (see ...
0
votes
1
answer
67
views
Height Map issue
I am working through the Blender guru anvil tutorial and I have run into an issue with the height map. When I load the height map info into the shader it looks like the scale is off and results in a ...
1
vote
0
answers
281
views
How to make a very large heightmap with high resolution
I am trying to make a heightmap with a very large image with high resolution. it is around 15000 pixels by 15000 pixels.
I'll use the heightmap to export it into .dem or .obj files so that I can use ...
3
votes
1
answer
295
views
Change UV wrap size for Image Layer BUT keep UV wrap size for Height Map Layer
This is a question about UV unwrapping. Simple version. I want to unwrap the base color image and the image I use as a "height map" (for shading) on the same surface as two different sizes....
3
votes
1
answer
692
views
Turn 3d terrain height map into just contour lines?
I want to A. Import a map from the GIS add on or B. Use a height map. I want to then display only the contour lines of the terrain as shown in this image:
1
vote
0
answers
278
views
Scaling Height Displacement Map from GIS Data
I am working for a documentary film project that is seeking to accurately scale bathymetry data of California's lakes in Blender to create some simple animations of lakebeds/terrain.
So far, I have ...
0
votes
0
answers
1k
views
Is it okay for normal map to have transparency?
Recently, I was creating a normal map from a transparent height map (both normal map and height map are pinned below). There isn't any shading problems (I'm using Blender) when I'm using a normal map ...
0
votes
1
answer
612
views
Cutting in a plane using an image as a mask
I would like to create independent tortoiseshells meshes from a boolean mask. The boolean mask would be used to cut in the plane automatically.
The method I am using at the moment is to use the cut ...
3
votes
4
answers
3k
views
How to generate height map from/for complex surface
This is what I'm trying to get procedurally via shading nodes:
This model is for reference. I want the peaks to be white and lows to be black so that I could bake Emit and get a heightmap.
Edit
(...
0
votes
2
answers
126
views
Engraved wireframe lines across sphere
Beginner here. Im trying to model the earth below.
I'm a bit unsure about the approach I should take to do the engraved lines across a solid sphere similar to the image below?
For the continents I was ...
0
votes
0
answers
31
views
how would i render a normal map of a model?
let's say I have a bunch of rope models (all the deep crevices and spirals. multiple ropes together). I want to take that rope bundle and get the height data from that scene as a normal map.
0
votes
0
answers
377
views
Normal map to height (black and white)
How to convert normal maps (the colorful ones) into black and white maps (height) with some nodes to use them later?
1
vote
1
answer
101
views
Shading problem while creating a heightmap
I am trying to create a heightmap from blender GIS addon. I am pretty sure that i have applied correct nodes for creating a heightmap (following a video) but the shading viewport shows only bright ...
1
vote
1
answer
401
views
tearing in object using displacement map
im working on an object that has displacement. it has 4 sides that will be seen. the 2 long sides and the 2 short sides. the long sides have materials separate from the short sides although they are ...
6
votes
2
answers
13k
views
Turn black and white image into normal map blender
I have an image like this:
I want to map it into a normal map, with black being lower parts and the white parts being raised. I tried this node map:
But its evidently not working. How can I ...
1
vote
0
answers
104
views
How to "create" a bigger height difference between the continents and oceans of this Earth model?
I assume missing something very basic, but I can't for the life of me figure out a way to properly increase the "height" of the continents . Still sort of new in using Blender and I feel ...
0
votes
0
answers
716
views
Adjust mapping of displacement texture in EEVEE?
Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the ...
4
votes
1
answer
267
views
How to use image textures to displace and colour planes to create a 3D bar chart (for data visualisation)
I'm trying to displace a plane using (a) a height map (greyscale) image texture to set the height, such that each pixel of the height map determines the height of a corresponding column and (b) ...
1
vote
2
answers
11k
views
Blender-GIS Get SRTM wont work
Hey I'm running Blender 3.0 and every time I try to get the elevation Data from the Website it shows me this Error: "Cannot reach OpenTopography Webservice, check logs for more Infos".
So if ...
0
votes
0
answers
213
views
Dune Simulation
Can this be done in Blender? I tried subdivide plane and use python. But subdivision as excepted don't go well. Then I tried material volumes, but can't get desired resolution and can't see how ...
2
votes
1
answer
2k
views
Best way to lighten only shadows?
I have a simple scene (in Blender 3.0):
in which I have a problem with shadows. The texture of the topographic map will go on this relief. So I need the shadows to be lighter - maybe something like ...
0
votes
0
answers
337
views
Strange surface of my height map using displacement node
I have problem with my height map. I plan to create a relief map using digital elevation model (DEM), which I will be able to print on A2 paper. I have DEM 10m (42 692 x 20 429 px) and in QGIS I clip ...
0
votes
0
answers
218
views
I want to convert a terrain mesh to a displaced plane so i can add google maps image texture
I want to make a game which is a bit like GTA but in my home town.
I'm making the map in Blender. I found a 3d model from my towns website for geological data, it is CAD file, consisting of polygons.
...
0
votes
0
answers
36
views
Issue with color value when loading rendered image in GIMP
I want to create a height map in Blender, for use in an external program, with specific color values for the different height levels. But when I import the rendered image (saved as Tiff) in GIMP, the ...
-3
votes
1
answer
648
views
How to make grills in blender? [duplicate]
I'm following this tutorial on how to put grills on teeth but the artists uses C4D. There is a point where he changed the level of detail to increase the resolution of the image texture to make it the ...
0
votes
0
answers
24
views
Position a sphere on a heightmap [duplicate]
In my scene I have a heightmap (that is, a plane with a displace modifier) and a sphere. I want the z coordinate of the sphere to automatically match that of the heightmap when I animate the sphere's (...