Questions tagged [height-map]

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How can an accurate height map be created in Blender?

We have been working to create a height map output with the shader editor. We have a plane that has been sculpted into a terrain. We have applied a material with the following node setup to get the ...
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24 views

Make displacement modifier line up with poles of object?

Here is my problem. i have added a default bezier curve and used the screw modifier on the X axis to turn it into a teardrop/vase shape then converted it into a mesh. now if i apply a displacement ...
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Can I add an individual hair particle with Python?

Basically like the title; I'm working on a terrain generator in DLang and have been using Blender for rendering. It's been working great so far, but I'm now attempting to line up trees and grasses on ...
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1answer
31 views

Blender renders plane in distorted way when enabling displacement only vs. bump displacement

I'm trying to use a plane with an image texture to render a topographic map of the US. When I add a subdivision modifier and use a bump only surface displacement, I ...
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31 views

Bake a height map in 2.8?

So I've tried browsing the web for some insight on baking a height map on Blender 2.8 for some time. I was just earlier looking at a thread where some guy was asking the same question only to get an ...
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Can i create depth or bump maps from this image without sculpting or modeling?

Is there a way for me to create the height or bump map of the design on this door without modeling or sculpting it or maybe a trim sheet?.
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Create Terrain Heightmaps - missing texture mapping (blend) settings in 2.8

In 2.79 i create terrain heightmaps via the Texture Tab (blend option). There i can change the mapping to get the Z heightmap of the mesh. That option is somehow not available in 2.8. (official ...
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40 views

Create height-map/displacement map for simple object like baseball cap

Is there any way to create height map for some simple objects like baseball cap? (only part of the image is enough -the front printing area of cap shown below) I want to print/warp some image on ...
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Creating lines in procedural voronoi cell texture [duplicate]

I've been trying to figure out how to make a kind of crackle map similar to this: Using this: the Voronoi cells texture in cycles: My theory is that you could use the information in the texture (the ...
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24 views

How to scale up a random texture on a flat plain without duplicating

I have transferred a heightmap similar to wrinkles on a surface and now I want to scale it up to a bigger surface area. However, I don't want to replicate the texture but I want to reproduce it ...
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1answer
128 views

How to colour entire object based on its height

I have a bunch eg 5,000 extruded objects (think columns) each of different height. All off these exist as a single object, ie they are grouped together rather than individual layer objects. I want to ...
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2answers
46 views

Wrap texture evenly around mesh

I am trying to wrap this brick texture evenly around this controller 3d model, I can get it evenly around some parts but the handles are causing me problems.
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Rain drops on a window in Blender from a heightmap/normal map

I'm trying to render a scene where the camera is behind a window, on the other side there's a light-emitting background image (image on a plane), and there are some rain drops on the outside of the ...
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Displacement Node Displacing Entire Mesh

Blender 2.8. Plugging a bump map into my displacement node is displacing the entire mesh and not its surface, regardless of subdivision modifiers or how subdivided the mesh is. What have I missed?
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2answers
176 views

Dividing terrain mesh up into multiple tiles with script - border gap issue

Having found a fantastic Script for dividing up terrain from user batFINGER within this post - blender.stackexchange.com/questions/80460/slice-up-terrain-mesh-into-chunks/133258 ...
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1answer
89 views

Height-map low resolution displacement [duplicate]

Hi I am trying to import a height-map and create a 3d model of it, but when I import it the resolution of it is very low. I've seen it done in youtube videos and it seems I am doing the exact same, ...
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1answer
86 views

height map for normal input sharp edges

So I have generated this simple height map to test my add on: That's the node setup and the result that I am having in Blender: What is happening here (basically, that's a theory, I did not analyze ...
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Painting terrain - How to better to see the height differences to texture/place objects correctly?

If I am in solid mode, in top down view I can somewhat make out the height differences. However, once I start painting the splatmap its impossible to make out where slopes are. Everything just looks ...
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1answer
47 views

How to create solid height field from image?

I want to simulate caustics generated by free form lens using Blender and Lux Core Render as a geometric optical simulator. I know how to create height field surface from a gray scale image using ...
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Are there any methods for automating a height map OR cleaning up geometry after a displace modifier

Question 1 (Using the displace modifier): Is there a method, modifier or addon to clean up geometry after using a subsurf + displace modifier, proceeded by a planar decimate modifier without having ...
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1answer
651 views

Is it possible to use height maps from substance designer in Blender and how?

I've been learning Substance Designer for a short while. The thing which I noticed is that all those impressive materials we see on ArtStation are based on SD's height system, which uses tessellation ...
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65 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
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1answer
891 views

Is it possible to get a proper terrain-like height map?

So I've been working with a displacement map through the shader editor in 2.8 because I need to create a terrain, I need it in Unreal but given I don't have the means to something like World Machine ...
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1answer
70 views

Height Map Using Vertex World Height (Z) as RGB Value

I am able to render and save a height map from Blender using the nodes: Render Layers (Out: Depth) > Normalize > ColorRamp (In: Fac, Linear, Out: Image) > Composite (In: Image) However, the height ...
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19 views

How to fake the appearance of engraved text with a height/bump map? [duplicate]

I have a height map of my texture already. But I don't know where to go from there.
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1answer
57 views

Game modelling how to get height details?

I am trying to create a model for unity 3D. To my knowledge blender - Normal map is only going to smoothen the edges Now how the height details are passed? What kind of texture is required? I ...
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30 views

Texture Displacement

Is there a means by which I can use my already existing textures made for a model to create a displacement map or some other form of height map to give my model a more detailed appearance?
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1answer
61 views

Height Map: how to deleted unwanted faces?

SupFolks! I applied a height map to a plane and was wondering if there's an easier way that I can delete faces circle in red w/o doing it by hand. Thanks in advance. Heightmap Unwanted faces ...
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1answer
420 views

How do I convert a 3D model into a bas relief using mist?

I’ve finished working on the model of my girlfriend’s face (thanks for the help with that, actually) and now I’m going to move on to phase three. The plan is to make a coin with one side as a relief ...
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39 views

Bump map height still the same

I know the material design looks like a mess somehow but hope someone could explain why the RGB Mix Node (bottom with a factor of 0.1) does not affect the bump of the final material as expected. In ...
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1answer
167 views

Is there a way to “clip” or “clamp” the height of a normal, so that bumps go to a certain height and then abruptly flatten, as if chopped off?

The pic may explain better. Cycles. . . . . . I don't want smaller bumps that are still basically bubble-shaped... I could get that by just decreasing the strength of the normal in my normal map ...
2
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1answer
452 views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
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1answer
231 views

Height Map to Mesh conversion considering Transparency

I'd like to create several meshes (e. g. mountains) out of a single height map. I'm currently using the displacement modifier. Is there a way that the displacement modifier would consider transparency ...
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1answer
325 views

Which color space should I use for 16-bit maps?

Many people recommend using 16-bit images for displacement and normal maps. If I want to create my own displacement maps in, say, Photoshop, which color space should I use? Is 16-bit sRGB okay? Does ...
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1answer
209 views

Generating height map of group of objects

I need to get a height map of many objects covering each other. It's exactly like the Z-buffer. I need this to simulate a laser scanner output. My scene looks like this: I have seen some tutorials ...
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82 views

Draw Normal, Bump and Specular Map manually in Blender [duplicate]

I am going to make a rusty nut. Some portion of it is still glossy, but most of them are covered with rust. Now for rust I have an image. I want to paint normal map, bump map and specular map ...
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1answer
188 views

Mapping planets with spherical coordinates

Setup I've generated a 'planet' using the ANT landscapes add-on. The exact parameters don't really matter, but suffice to say that it's visually a UV sphere mesh with vertices pushed from the center ...
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3answers
3k views

Create height bitmap from mesh

I know there are a lot of tutorials out there that tell you how to create a mesh from a height map. E.g. to create some terrain. I wish to know how I can do the reverse. So I have a mesh with a ...
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0answers
34 views

Batch Render Heightmaps and Save Image

I would like to use Blender to sequentially render 10,000+ height maps applied to a displacement mesh, save the image with a serialized filename, and move on to the next height map. I can do them ...
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0answers
126 views

Remesh modifier creates unnecessary planes

I'm trying to achieve a low-poly effect on an imported heightmap after applying Subdivision surface (Simple) modifier and of course Displace but when i add a Remesh sharp i obtain this: Into which ...
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0answers
2k views

How to texture a landscape?

I have a landscape created by moving vertices only along the z axis, as per many tutorials. The problem is that, where there is a steep incline (i.e. a big distance between axes), the texture gets ...
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68 views

Generating 3d-map for multiple images

I have multiple grayscale images, and am converting them into 3d-renders using the approach described here: http://johnflower.org/tutorial/make-mountains-blender-height-maps That approach works fine ...
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1answer
753 views

height map brings weird result

I have a height map (grayscale mode). It looks nice but it gives very bad result when i plug in it in displacement either bump node. Actually i can zoom out and i won't see this but i need to bake ...
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0answers
223 views

How to carve a path in a mountain texture?

I made a mountain texture using the displacement modifier and a height map image and I want to make a winding road going through it. But when I use sculpt tools it looks like this: Is it possible to ...
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0answers
39 views

create heightmap out of a plane and save it as an image [duplicate]

guys and girls - I found Blender editing mesh tools the best for my terrain needs, I mean I just need the mesh itself for a lowsized terrain (no more then 70 by 70 quads), without any of those normal ...
4
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1answer
221 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
2
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1answer
371 views

Microdisplacement problem

I have 3 images for terrain - one main height map, one aplha selecting slopes (which I can replace with some nodes any time), and one height map of rocks for the slopes. Now I can use main height map ...
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1answer
583 views

How to create alpha / height maps in Blender for use in e. g. Substance Painter?

Question Is there an efficient way to create images (height maps) in Blender so that they can be used as alphas in other applications like Substance Painter? If so, what's the proper way to do it? ...
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1answer
1k views

How to create a seamless low poly terrain with displace and multiple planes?

I'm trying to create a large low poly terrain from a heightmap which is divided into multiple squares. Each square is then used as the texture for the displace modifier applied to a plane. However, ...
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1answer
330 views

Can I “impress” one object's shape upon another object?

I have a landscape, but it turns out it is rotated by approximately 15°. Yet, I like the shape of it. I would very much like to transfer the shape (the height of the various points on this plane) ...