Questions tagged [height-map]

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28 views

How to correct heightmap weird mesh effect on render in blender 2.8

Im relatively new in blender and Im trying to create a mesh from a heightmap (grey scale image of 16 bits) in blender (2.8), and everything appears to be fine but there is a lot of places when i see ...
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1answer
25 views

Is there a way to “smart” auto-reduce the amount of vertices?

I made a height map based on a displacement, with a very high vertex count. However, some parts of the map are flat because the terrain actually... is flat. I have now 1 million vertices, of which at ...
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30 views

Combined Object with different Materials but Seams are obvious

Blender fans and team, I have created a building that for its wall, I combined a couple of different materials. I would like to mention that all of these materials, are the same Plaster (or stucco)...
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26 views

Decimate modifier with tileable meshes

I'm looking for a solution to decimate the vertex count and keep my mesh tileable. I've made some textures in substance and now I want to generate a mesh out of the heightmap - so I created a plane, ...
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1answer
47 views

Displacement modifier with custom height map problem

here are 3 spheres. I have a problem with stretch on my sphere number 2. I used a Displacement modifier with an image texture (height map), however I guess that the texture is being projected flat, ...
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1answer
96 views

I want to turn a 3D mesh into a height map and then use the height map to create a new 3D mesh with no undercuts

I basically have a 3D model of a man. I want to cut this out on a CNC machine, but the undercuts are proving to cause problems during the toolpathing and confusing the computer. I want to use ...
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0answers
37 views

Create a plane from contour lines [duplicate]

I'm new to Blender and am experimenting using it to design a landscaping project. I have a DXF file with contour lines for the land and have managed to import these into Blender. My aim is to have a ...
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12 views

How to bake height map from cylinder?

I have a pattern of scales I made on a cylinder that I want to bake so that I can apply them to another cylinder. I've only seen videos on how to make height maps for a plane, but how do you do it if ...
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27 views

How can I create normal maps for my model without generating it from a model or texture?

I want to add detail to my model, which isn't present in the model or texture. Something to add detail to the face. My textures are flat shaded, so they wont be very helpful in generating anything, ...
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1answer
44 views

Landscape Cross Section of Real Locations

I'm trying to use Blender create landscape cross sections like this one I have to use heightmap data of real locations. Creating the distortion just on the top face of the box is working fine, the ...
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43 views

Baked Normal Map is “too small” and doesn't fit the UV Map

Well, I don't really know, how to describe this problem, but here it goes: I made a high poly and a low poly model of a bedsheet. Both have the same size and the normals are correct. There are no (...
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1answer
62 views

Heightmap on sphere gives a weird equator

I tried applying this heightmap on a sphere to obtain the surface of the moon. Here is a step by step procedure of what I did: Created a grid of 1024 X-subdivisions and 512 Y-subdivisions Scaled ...
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1answer
42 views

Weird heightmap borders

I want to make a Heightmap into a waterproof body. I create a plane - x times subdivide and then I put a Displace Modifier over it. If I select the texture I get weird edges. Unfortunately, I do not ...
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1answer
373 views

How can an accurate height map be created in Blender?

We have been working to create a height map output with the shader editor. We have a plane that has been sculpted into a terrain. We have applied a material with the following node setup to get the ...
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0answers
32 views

Make displacement modifier line up with poles of object?

Here is my problem. i have added a default bezier curve and used the screw modifier on the X axis to turn it into a teardrop/vase shape then converted it into a mesh. now if i apply a displacement ...
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12 views

Can I add an individual hair particle with Python?

Basically like the title; I'm working on a terrain generator in DLang and have been using Blender for rendering. It's been working great so far, but I'm now attempting to line up trees and grasses on ...
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1answer
79 views

Blender renders plane in distorted way when enabling displacement only vs. bump displacement

I'm trying to use a plane with an image texture to render a topographic map of the US. When I add a subdivision modifier and use a bump only surface displacement, I ...
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68 views

Bake a height map in 2.8?

So I've tried browsing the web for some insight on baking a height map on Blender 2.8 for some time. I was just earlier looking at a thread where some guy was asking the same question only to get an ...
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1answer
56 views

Can i create depth or bump maps from this image without sculpting or modeling?

Is there a way for me to create the height or bump map of the design on this door without modeling or sculpting it or maybe a trim sheet?.
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75 views

Create Terrain Heightmaps - missing texture mapping (blend) settings in 2.8

In 2.79 i create terrain heightmaps via the Texture Tab (blend option). There i can change the mapping to get the Z heightmap of the mesh. That option is somehow not available in 2.8. (official ...
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0answers
63 views

Create height-map/displacement map for simple object like baseball cap

Is there any way to create height map for some simple objects like baseball cap? (only part of the image is enough -the front printing area of cap shown below) I want to print/warp some image on ...
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85 views

Creating lines in procedural voronoi cell texture [duplicate]

I've been trying to figure out how to make a kind of crackle map similar to this: Using this: the Voronoi cells texture in cycles: My theory is that you could use the information in the texture (the ...
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27 views

How to scale up a random texture on a flat plain without duplicating

I have transferred a heightmap similar to wrinkles on a surface and now I want to scale it up to a bigger surface area. However, I don't want to replicate the texture but I want to reproduce it ...
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1answer
494 views

How to colour entire object based on its height

I have a bunch eg 5,000 extruded objects (think columns) each of different height. All off these exist as a single object, ie they are grouped together rather than individual layer objects. I want to ...
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2answers
132 views

Wrap texture evenly around mesh

I am trying to wrap this brick texture evenly around this controller 3d model, I can get it evenly around some parts but the handles are causing me problems.
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246 views

Rain drops on a window in Blender from a heightmap/normal map

I'm trying to render a scene where the camera is behind a window, on the other side there's a light-emitting background image (image on a plane), and there are some rain drops on the outside of the ...
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2answers
471 views

Dividing terrain mesh up into multiple tiles with script - border gap issue

Having found a fantastic Script for dividing up terrain from user batFINGER within this post - blender.stackexchange.com/questions/80460/slice-up-terrain-mesh-into-chunks/133258 ...
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1answer
203 views

Height-map low resolution displacement [duplicate]

Hi I am trying to import a height-map and create a 3d model of it, but when I import it the resolution of it is very low. I've seen it done in youtube videos and it seems I am doing the exact same, ...
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1answer
258 views

height map for normal input sharp edges

So I have generated this simple height map to test my add on: That's the node setup and the result that I am having in Blender: What is happening here (basically, that's a theory, I did not analyze ...
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0answers
16 views

Painting terrain - How to better to see the height differences to texture/place objects correctly?

If I am in solid mode, in top down view I can somewhat make out the height differences. However, once I start painting the splatmap its impossible to make out where slopes are. Everything just looks ...
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1answer
108 views

How to create solid height field from image?

I want to simulate caustics generated by free form lens using Blender and Lux Core Render as a geometric optical simulator. I know how to create height field surface from a gray scale image using ...
2
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1answer
2k views

Is it possible to use height maps from substance designer in Blender and how?

I've been learning Substance Designer for a short while. The thing which I noticed is that all those impressive materials we see on ArtStation are based on SD's height system, which uses tessellation ...
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0answers
106 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
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1answer
2k views

Is it possible to get a proper terrain-like height map?

So I've been working with a displacement map through the shader editor in 2.8 because I need to create a terrain, I need it in Unreal but given I don't have the means to something like World Machine ...
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1answer
124 views

Height Map Using Vertex World Height (Z) as RGB Value

I am able to render and save a height map from Blender using the nodes: Render Layers (Out: Depth) > Normalize > ColorRamp (In: Fac, Linear, Out: Image) > Composite (In: Image) However, the height ...
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1answer
79 views

Game modelling how to get height details?

I am trying to create a model for unity 3D. To my knowledge blender - Normal map is only going to smoothen the edges Now how the height details are passed? What kind of texture is required? I ...
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1answer
79 views

Height Map: how to deleted unwanted faces?

SupFolks! I applied a height map to a plane and was wondering if there's an easier way that I can delete faces circle in red w/o doing it by hand. Thanks in advance. Heightmap Unwanted faces ...
2
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1answer
831 views

How do I convert a 3D model into a bas relief using mist?

I’ve finished working on the model of my girlfriend’s face (thanks for the help with that, actually) and now I’m going to move on to phase three. The plan is to make a coin with one side as a relief ...
2
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1answer
281 views

Is there a way to “clip” or “clamp” the height of a normal, so that bumps go to a certain height and then abruptly flatten, as if chopped off?

The pic may explain better. Cycles. . . . . . I don't want smaller bumps that are still basically bubble-shaped... I could get that by just decreasing the strength of the normal in my normal map ...
2
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1answer
884 views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
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1answer
357 views

Height Map to Mesh conversion considering Transparency

I'd like to create several meshes (e. g. mountains) out of a single height map. I'm currently using the displacement modifier. Is there a way that the displacement modifier would consider transparency ...
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1answer
590 views

Which color space should I use for 16-bit maps?

Many people recommend using 16-bit images for displacement and normal maps. If I want to create my own displacement maps in, say, Photoshop, which color space should I use? Is 16-bit sRGB okay? Does ...
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1answer
338 views

Generating height map of group of objects

I need to get a height map of many objects covering each other. It's exactly like the Z-buffer. I need this to simulate a laser scanner output. My scene looks like this: I have seen some tutorials ...
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0answers
104 views

Draw Normal, Bump and Specular Map manually in Blender [duplicate]

I am going to make a rusty nut. Some portion of it is still glossy, but most of them are covered with rust. Now for rust I have an image. I want to paint normal map, bump map and specular map ...
3
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1answer
333 views

Mapping planets with spherical coordinates

Setup I've generated a 'planet' using the ANT landscapes add-on. The exact parameters don't really matter, but suffice to say that it's visually a UV sphere mesh with vertices pushed from the center ...
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3answers
5k views

Create height bitmap from mesh

I know there are a lot of tutorials out there that tell you how to create a mesh from a height map. E.g. to create some terrain. I wish to know how I can do the reverse. So I have a mesh with a ...
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0answers
40 views

Batch Render Heightmaps and Save Image

I would like to use Blender to sequentially render 10,000+ height maps applied to a displacement mesh, save the image with a serialized filename, and move on to the next height map. I can do them ...
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0answers
146 views

Remesh modifier creates unnecessary planes

I'm trying to achieve a low-poly effect on an imported heightmap after applying Subdivision surface (Simple) modifier and of course Displace but when i add a Remesh sharp i obtain this: Into which ...
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0answers
3k views

How to texture a landscape?

I have a landscape created by moving vertices only along the z axis, as per many tutorials. The problem is that, where there is a steep incline (i.e. a big distance between axes), the texture gets ...
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0answers
72 views

Generating 3d-map for multiple images

I have multiple grayscale images, and am converting them into 3d-renders using the approach described here: http://johnflower.org/tutorial/make-mountains-blender-height-maps That approach works fine ...