Questions tagged [pbr]

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12 views

Create custom RenderLayer

I was wondering whether it is possible to create a custom RenderLayer? I would like to have a "Roughness" RenderLayer like DiffuseColor or SpecularColor. Is there any way to retrieve information from ...
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0answers
41 views

Brushed Nickel in Blender

I am trying and failing to create brushed nickel in blender. The texture of the object is smooth and the brushed appearance doesn't add any bump to the metal. See the attached pictures for the look I ...
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22 views

Baking surface colour (and metalness) of Principled shader in Cycles without chaning nodes

I've been pleased with the new baking options in cycles that arrived with the Principled shaders. But there still doesn't seem to be a way to bake surface colour or metalness value? Obviously you can ...
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0answers
44 views

PBR material : how to use a RMA file in Blender?

I found this (free) nice brick PBR material : I would like to use it in Blender. I had never heard of PBR before. So when I unpack the zip, I get those files : Brick_Wall.sbsar Brick_Wall_D.tga ...
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1answer
52 views

Baking PBR Metalness maps 2.8

It seems that blender still does not support Metalness baking in 2.8. This is essential to asset designers, will there be support for full PBR map baking anytime soon? and are there any Free programs ...
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1answer
28 views

Node setup for transparent wire fence PBR texture

So i downloaded a PBR texture for wire fence but i don't know how to properly setup the node to make it transparent like in this preview Usually for PBR i only use diffuse, roughness, and normal, ...
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0answers
16 views

Object goes black when decimating to reduce file size

I'm trying to reduce the size of a 3D model. I tried adding the decimate modifier to all of the objects and it worked pretty well except for one. There is a cylindrical object that goes around the ...
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0answers
86 views

Metallic and Specular bake with Blender

I want to export a PBR asset from Blender to UE4, but for the metallic parts I obviously need the specularity or metallic maps which are not in baking options of cycles. I've seen people talking ...
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30 views

Physically realistic air volume

What are the correct "color", "density", and "anisotropy" settings for real-world air?
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0answers
16 views

Metallic and Color textures get swapped on import

I've made a model for which i have a diffuse/albedo texture and a metallic texture in blender-2.80.0-git.1f1b638b4030-windows64. Iv'e used the principled BSDF and set the base color and metallic to ...
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1answer
55 views

How to even out/scale this material?

I have this PBR set up and working, but I'm getting different results on different objects. I have UV unwrapped the objects (using smart unwrap). The texture itself is working. I have applied rotation ...
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2answers
375 views

How to properly set up this PBR texture

I'm working with this PBR metal texture. I have the images plugged into the proper slots, and everything seems fine except for the normal map. If you look at the bottom of the image, when I connect ...
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1answer
660 views

How bake cycles material to PBR texture in 2.80?

I should pass this model on Unity. I think the only way is to bake the material. I can not proceed because of the “metallic”. The glossy bake is always white. Why? Where am I wrong? Thanks in advance
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144 views

How to add an emissive and transparency mask to a PBR material?

I need to create a material with the following texture maps: diffuse, roughness, metallic, transparency, and emissive. The brighter green is supposed to be glowing, and the small bit at the top middle ...
2
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0answers
141 views

Trouble with realistic bright white plastic

I'm having a bit of trouble creating a bright white plastic material and having it look like my reference image. I'm using cycles, a principled bsdf shader, hdri lighting and a filmic base contrast ...
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0answers
86 views

Luxrender PBR materials

I know that you should usually ask questions about "direct problems" here but there is a problem where I can't find an answer to. There is a quite similar question but the answers don't really help me ...
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0answers
25 views

Where I can see realistic indexes of reflection for metal\specular reflections\roughness, etc?

For different materials like wood, paper, skin, etc?
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27 views

What's the physically correct way to mix an emission shader with a non-emissive cover material? [duplicate]

How do I make a PBR emissive dielectric material such as: a computer screen, a glow stick, or the white tube of a CFL light? Do I MIX or ADD the Emission with the Principled BSDF? Should I mix it ...
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0answers
160 views

Materials fail to export to babylon.js

After baking my textures (the left window is in material view, not render) I attempted to export to babylon.js (built on top of three.js): I did not use any kind of checker pattern in my material--...
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136 views

Seamless PBR texturing on any Object

Thanks in advance. It would be great if theres any way of applying any SEAMLESS PBR Texture onto any Object in Blender. What Im hoping to achieve is something like the image I have attached.If you do ...
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405 views

How to create PBR materials from images?

I would like to know how you can create a PBR material from an image like this using Photoshop or GIMP- I did see Blender Guru's tutorial, but I'm not able to work it out for this one. A bump map, ...
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2answers
52 views

Experiment with Polystyrol Balls

I'm writting my Thesis about a method for an additive manufacturing method for thinks like styrofoam aka EPS. Now I want to simulate the light distrubution in small balls of Polystyrol hit by a ...
3
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1answer
603 views

How can I bake a metallic map off my model in Cycles?

I have a model with several materials that I used to render a scene in Cycles. I wish now to put that model on SketchFab, but I need to bake my textures into single files for it. I successfully baked ...
2
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1answer
196 views

How to add metalness to a specific color on a card

Hey there :D I want to make a little card. So far so good: I imported the image as a plane in blender but now I want more texture on the card like roughness on the white paper, metalness/ shinyness on ...
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1answer
623 views

What is a smoothness map?

Is a smoothness map the same thing as a roughness map? For example:
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0answers
200 views

Way to convert PBR “glossy specular” > “specular” (color value) for cycles nodes group?

We can use principled bsdf as PBR metalness roughness workflow shader.And there are arleady some good tutorialls how to make PBR shader (aproximately) from cycles nodes, for "metalness roughness" ...
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1answer
874 views

Fastest PBR Material Workflow for a beginner?

So I've been messing around in Blender on an off for a few years and just recently started putting in the work to actually improve. When messing with materials and texturing I've found the Poliigon ...
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0answers
987 views

Tips for creating PBR skin material?

So, I've been messing around with skin subsurface scattering shaders for about a day now. I'm roughly following this tutorial, by CGBlender, (links to both .blend files at the bottom) with elements ...
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1answer
914 views

What are good free PBR material libraries for a beginner? [duplicate]

I'm in the process of figuring out blender (on what could be considered my 3rd project I guess), and while browsing tutorials and youtube videos about blender, I've come across the topic of PBR ...
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0answers
2k views

Why does my normal map not work with the Principled BSDF shader?

Hey guys, I have a fairly simple problem that i simply can not get past. I've connected 3 image textures (Color, Gloss and Normal) to the Principled BSDF shader. The Base Color and the Gloss seem to ...
6
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1answer
305 views

Physically accurate glass surface touching diffuse surface

I have a solid glass block with a diffuse sphere inside. To keep the geometry simple, the glass has no hollow portion to fit the sphere inside. This means that I must "fake" the contact surface ...
0
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1answer
438 views

What's wrong with my node setup for PBR materials?

I made this node setup: To create realistic PBR rocky ground but with displacement added it looks like this: What's wrong with my node setup and how to do it right? I am using diffuse, normal map, ...
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0answers
134 views

What it makes a 3D model game-ready? [duplicate]

I've been up to Blender since mid 2016, started to work professionaly selling my 3D models since Jan, 2018... and now I'm used to hear the same questions from the customers: "Are your models ...
2
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1answer
937 views

Export to glTF with PBR materials ( facebook integration)

I'm experimenting with 3D posts on Facebook on the only supported format is binary glTF. I'm using the Khronos exporter and their PBR node groups. Has anyone been able to export a model with PBR and ...
2
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1answer
341 views

How to get rid of fireflies in my metallic materials / cycles (principled bsdf) [duplicate]

i've been working on this Project for a while now and i am struggling with fireflies all over my metallic materials, I can easily get rid of them inside Photoshop but i would like to render an ...
1
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3answers
901 views

A PBR map with Principled shader doesn't add value to the object

I'm trying to create the ground covered with leaves, everything seems fine, but it's completely flat. I suppose a normal map is in charge of it, but I have no idea how to fix it. There are screenshots ...
5
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1answer
6k views

Transluscent leaf using principled shader

I this setup as shown in the screenshot. The image transparency plugs into the mix factor, the transparent and principled nodes plug into the mix shader inputs. I'm trying to figure out how to ...
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2answers
1k views

Poliigon textures reflection map with PBR

At the moment Im using Blender 2.78. Im using Blender Guru's PBR Workaround for materials. In the scene I'm working on I use textures from Poliigon.com. In the Poliigon help guide it says that ...
4
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2answers
3k views

Reflectivity in Principled Shader?

Before 2.79 I used a dialectric node setup outlined by Andrew Price for PBR materials. This involved "reflectivity" maps among other maps, which I used, and many PBR texture maps include the ...
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1answer
3k views

How to add imperfections to the Principled BSDF Shader (Cycles)?

I am looking to create scratches, swipes, brushes, similar to the reference image provided, that will only appear where I wish them to (as shown below). What is the best Node Group/Layout/Structure/...
2
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1answer
323 views

Does the Principled shader alleviate the need for custom PBR setups?

A couple of months ago I took Blender Guru's PBR tutorials to create the dielectric, metallic and uber shader. I find that these work really well, and I know of other PBR setups such as Remington's ...
1
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1answer
1k views

Is the Glass BSDF shader in Blender PBR accurate?

So I was wondering whether or not the glass shader present within Blender is already PBR accurate. The only reason this sparks my attention is that I'm working on a watch at the moment in Blender, and ...
8
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1answer
3k views

How to plug specular map into Principled Shader?

I have an old collection of materials that are represented by diffuse, bump and specular maps. Like this. With Principled shader, where should I plug in the specular map? In the previous version, I ...
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1answer
1k views

Generating procedural metal roughness for PBR texturing

I want to generate a metal roughness map procedurally.
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0answers
143 views

reflection on surface

I want to get some light coming through the window but At the end of the render, just after the first denoised tiles, I notice that there is some undesirable reflection on the floor surface that I don'...
0
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2answers
138 views

PBR Material Showing weird Glossy spot

So I tried to render A Lykan with a PBR Shader, but I keep getting this result: Now it's not finished yet, but as you can see the Red should be all around it, but (I'm guessing because of the fresnel ...