Questions tagged [pbr]
[Physically Based Rendering](https://en.wikipedia.org/wiki/Physically_based_rendering) (PBR) seeks to render images in a way that models the flow of light in the real world. Blender's Cycles rendering engine is a PBR engine. The material system associated with Cycles is part of a PBR pipeline. Use this tag for questions pertaining to the PBR aspects of Blender's rendering pipeline.
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Scripting Python - Identify which textures of material are used as normal map, diffuse etc. PBR workflow
I'm writing a python script to import an asset, and doing some extractions of tree structure, materials data to save in cloud DB. In this process, while extracting metadata of materials, I'm able to ...
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Applying an IES texture to mesh light
I was trying to define the intensity distribution of a light source by an IES texture. Since I need to account for the aperture size, I model the source by a rectangular plane and apply an emission ...
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Can't bake texture from one uv map to another
What I want to do: I made a fabric texture for a table cloth and Im trying to bake it into another uv map so that I can add details to only the edges of the texture and upload it to sketchFab with pbr ...
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Duo-Chrome Style Shaders
I've been attempting to create a material that mimics the effect you see in some cosmetics that are labeled "duo chrome" or "color changing", where you would have one base color ...
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World Shader Principled Volume Node Issues
I'm attempting to set up an underwater scene in Cycles by using the world shaders. My node setup isn't very complicated, it's just a principled volume node with the usual background node.The problem ...
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IOR and denisity for Soda/Soft drink
I'm working on creating a soda and i'm trying to create the material for the liquid (not using fluids)
My question is if there's a resource similar to https://physicallybased.info/ that provides ...
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PBR maps not working on Blender 4
I have activated Node wrangler and node arrange on preference list, but still the shortcut Cmd + Shift + T not working. Is the shortcut different on Blender 4 or Mac Os have a different shortcut ?
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How to paint texture without affecting linked objects
I’m trying to perform texture painting, but it also paints linked objects.
Steps:
Attach material to a cube
Copy cube via Shidt + D
Duplicate material in properties
Try to texture paint second cube
...
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Mix pbr materials in texture paint mode
I have two textures, each with an albedo and a roughness.
Let's name them A and B.
i have a source image texture_A_albedo.jpg texture_A_roughness.jpg, texture_B_albedo.jpg, texture_B_roughness.jpg
I'd ...
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Dynamic Paint vs Run Away Paint
I'm running a Render Animation on a dumbbell painting scene (Related Question). I'm using a standard scheme to simulate Dynamic Paint and Particle System. This scheme is described by some YouTube ...
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Dynamic Paint and PBR
I'm trying to create a dumbbell coloring scene. Initially, the dumbbell has a simple PBR material.
When adding the 'Attribute' node, the dumbbell loses its color.
When adding a “Mix Color” node ...
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Export glTF: How to get separate metallic, roughness and occlusion textures?
I have imported this SciFiHelmet.gltf file to Blender.
It comes with separate textures for occlusion and metallic/roughness (combined):
SciFiHelmet_AmbientOcclusion.png
SciFiHelmet_MetallicRoughness....
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696
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How to export a mesh modified with a PBR texture as OBJ, STL etc
complete Blender noob and really only looking to use Blender for a very specific application. I used a pretty simple tutorial to produce a 3D textured model.
The model looks great on Blender but ...
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What do I set Specular to on Principled BSDF?
I've been using Blender for a few years now and never given this much thought, but I just started learning more about different PBR workflows, and I'm realizing I don't understand the Specular input ...
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How to make this type material (shiny steel plate of a kitchen sink) in Blender
How to make the outside material of a sink in a blender and the inside like steel. I have basic knowledge of blender materials and nodes. I tried a lot, but I couldn't make it look the same as the ...
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Texture image displaying properly on all faces of mesh
I have a mesh with 3 faces and I want all the faces to have the same texture, after seeing the result I tried to mess with the normals so all faces would face the same direction but that didn't work.
...
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Experience in using a small color range from Image Texture using ColorRamp
So I have this nice dragon:
I want to add scales to it using ColorRamp by taking a very specific color range of orange color from its texture (ImageTexture) and then using Multiply Node to add the ...
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Texture not working properly
I have a PBR material that I got from here. It's not working as expected. After downloading and putting it into the material node setup (I pressed Ctrl+Shift+T and selected the image textures), this ...
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PBR Material becomes transparent in Cycles
I'm new to Blender and have been trying out the PBR Material, problem is when I tried to render this material in Cycles, somehow it became transparent ??? I've checked the blend mode of it and it is &...
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Glass materials for GLB/GLTF for use in WebAR
I am working on creating 3D models so that they can be used in WebAR. There are for sure a lot of restrictions on what nodes can be used. For example, I cannot use Glass BSDF since the supported file ...
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925
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Is it okay for normal map to have transparency?
Recently, I was creating a normal map from a transparent height map (both normal map and height map are pinned below). There isn't any shading problems (I'm using Blender) when I'm using a normal map ...
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Blender results turning wild after switching to render mode
I am working on one of my blender files for two weeks now when two days ago all of a sudden the results in render mode were turning wild:
One of the floors turned black when in render mode (it didnt ...
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105
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How to properly set up PBR?
I have no idea what I am doing wrong. I have quite a big environment to make and I want the ground to look like the PBR texture but it doesn't like that at all. How can I fix it?
https://polyhaven.com/...
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Is there are way to make the simple sub division look less ugly?
For my model i had to give it the simple subdiv with adaptive subdiv for the pbr textures to work properly. is there any way to make the model look smoother without affecting the pbr texture quality, ...
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Concrete material: weird patterns appear in the final render
I'm currently working on these renders of a bathroom. There is supposed to be concrete on the walls and in the final render these weird patterns appear and I don't know how to get rid of them. The ...
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Beginner: struggle with PBR textures
I have downloaded a metal foil PBR tried to apply it to a model I created with node wrangler. As you can see in the screenshot, it appears different than the material preview.
I have added a HDRI, ...
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402
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how to create PBR texture from baking high poly model with low poly model?
I started to learn normal map and want to make some PBR texture into my model. As i know, Normal map just give us an angle information and displacement Map for height information. I has bake my model ...
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632
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Struggling with applying PBR textures to object: grey texture instead of the PBR
I have downloaded a glass PBR from CGAXIS (blender format), opened it in Blender and tried to apply it to a model I created.
As you can see in the screenshot, it appears gray and opaque, not ...
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When I blend PBR materials, where do I put AO & Displacement?
I'm trying to blend a realistic landscape material, that combing rocks, dirt, grass, etc. What do I do with the ambient occlusion textures? And how do I blend the displacement textures? Both don't ...
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how would you go about to recreate this edge texture? (sawed off wooden edge)
I have not been using blender for quite a while and tried to recreate this texture with displacement maps, but have not gotten that far. How would you proceed? I have tried weight painting and using ...
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Making the translucent backface glossy
I'm working on photorealistic leaf material that works fine with a plane mesh (of course if it had real geometry thickness the effect would have been easy to set up but heavy for rendering). This is ...
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as of blender 3.2 what is best way to go from slow rug particles to Realtime texture?
I rendered this:
which up close looks like:
But it is intended for indoor house in game engine. Specifically isaac sim as it's for robotics, but think of it as Eevee, Unity, Unreal, etc game PBR ...
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Texture nodes not being applied on stair
I'm trying to make a model of a village house but I'm stuck in wanting to put an PBR material into some stairs.
I get this weird orientation of the PBR on some faces of the stairs. Is their any way I ...
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How do I avoid this weird pixelated effect when creating a grunge texture?
So I was informed by one of the moderators that my post's title was not specific enough. So I decided to just create another one that aligned more with my problem and deleted the last post. Hope that'...
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How to properly use specular pbr textures in blender?
It seems like there are two types of pbr textures out there
metalness workflow (works great in principled shader) - Inaccurate
Specular workflow (it seams that there is a shader in Blender only for ...
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How to use Glossiness reflection pbr materials in blender?
The title say's almost any thing idk what is the proper way to use these PBRs ?
i just don't know how to use these im trying to achieve to right result
Diffiuse
Glossiness
Height
normal
...
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Why imported textures from Substance Painter looks wrong in Blender?
I baked high poly meshes' details into low poly meshes and textured them in Adobe Substance Painter. When I import the textures back to Blender, it looks different. It seems that the problem comes ...
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How to scale PBR material so it doesn't look repeating
I'm trying to scale the material applied to the cube. Regardless if I scale it up or down, the pattern seems to look repeating. How can I fix this?
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Where/How does the Principled BSDF incorporate Fresnel?
From what I can understand, the Principled BSDF incorporates a ton of 'PBR-friendly' parameters into one compact box of sorts. For instance, I can attenuate a material's roughness, transmittivity and ...
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Difference and how to use DISP/DISP16 / BUMP / NORM / GLOSS / REFL maps
So I know the basics ob pbr textures but everytime I download a pbr texture and unpack it I am suprised by some new names or different wording.
This time I downloaded a leather texture that has 11 ...
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Add more "depth" starting with one texture
I am using the Node Wrangler to apply the texture (I am using just one texture, a simple photo) to simulate roughness, normals and so on.
Is there a way to create more "depth" starting from ...
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Node Wrangler does not load images
I'm working with Blender's built-in Node Wrangler for the first time. Unfortunately, contrary to the tutorial videos, I can't get Node Wrangler to do anything. No errors, just nothing happens when ...
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Adjusting specular for a metal
As per Principled shader docs, Specular parameter controls dielectric specular reflection.
As I understand it, when I set metallic to 1., I only get the specular (tinted) reflection, and no diffuse ...
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Maps aren't baking the way I need it to
I'm trying to bake a diffuse map, but the parts where it's supposed to be metal-ish, turns black. Does anyone know why this happens? Maybe other maps are affecting it?
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Trouble recreating mud texture from image
I'm very new to PBR textures in blender and experimenting with them. I'm trying to recreating the look of the mud closely engulfing the woman in this picture using PBR but I'm having a lot more ...
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How to tile a texture with displacement without repetition
I'm trying to lear how to texture a scene so I downloaded a texture and I applied onto the walls of my scene.
It looks great but you can clearly see repetition on the wall with the doorway which isn't ...
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682
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PBR textures not looking bumpy
I am trying to use pbr textures with node wrangler but i am getting weird results and ugly effects, even with all maps, it looks like as if the maps are not set in the right direction. I dont have GPU,...
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154
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Inconsistent UV-surface sizes on different models
My workflow starts in Blender (v2.93.0, OsX), where models are exported to GLB/GLTF and then imported in a web application running ThreeJS.
I have a bunch of products, all similar in size. Some have ...
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PBR maps required for polished granite
I need to texture a cube with polished granite. I applied my diffuse into the base color of the BSDF shader and set the roughness to 0. is that enough or do I need to add other maps like normal,AO and ...
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Bake Specular Map
I'm trying to bake Specular Map.
I have 2 materials. If one of them has Specularity - 0 and another one has - 1, it works correct. Not specular - black color, specular - white color.
But any middle ...