Questions tagged [pbr]

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Relationship between PBR texture and mesh normals

I'm using the cloth filter to create a padded wall shape and I've fixed it so that I have mirrored it and formed an array using a square mesh. However, the PBR texture applied has some anomalies at ...
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1answer
46 views

Metallic BSDF shader is always black

I'm trying to model a textured and anodized aluminum material (think Apple MacBook). I'm using the Principled BSDF node because my end target is a glTF for display in the browser. Whatever I do, when ...
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15 views

Is there a way to compute a roughness value out of a roughness texture?

I am just wondering if I can somehow find a way to estimate a single roughness value from a roughness texture for a specific material. I feel that the material might look better if I have found a way ...
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1answer
26 views

PBR Textures; can I mix them with basic MS.Paint images?

I've been having a go at some PBR textures. Nothing too complex at all, rather just following this simple and easy to do tutorial: https://www.youtube.com/watch?v=y8uSR8V8olw Now, being a total ...
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1answer
37 views

How to properly apply PBR displacement on non rectangular Planes?

I modeled a floor for a room in a building by using a Plane, therefore the floor geometry is not rectengular (due to corners etc.). I added a pbr texture to the Plane object, unwrapped the uvs (by ...
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53 views

Is there any advantage to using a specular map in combination with all the other maps in the metalness workflow? [closed]

I have gathered online that there are typically two workflows applied when working with materials: A "Specular Workflow" and "Metallic Workflow". See this image that breaks down ...
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0answers
24 views

Why is there color in measured specular reflection of a ruby and other non-metals?

According to this article: http://learnwebgl.brown37.net/10_surface_properties/surface_properties_color.html#id2 measured specular highlights of some dielectric materials such as ruby or emerald are ...
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0answers
25 views

Is it possible to add a normal map to a material?

I am using sketchup for modelling and applying textures, then export the model to blender to uv unwrap and bake it to a single texture map and add ao. I usually just use photoshop to generate a normal ...
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36 views

Deferred Shading / PBR - Rendering Maps in Blender for 2.5D Game

Introduction Hello, I'm an amateur 3D graphics artist. I create 2D isometric graphics for a game called Faldon. I'm relatively new to Blender after primarily using Newtek Lightwave about 10 years ago. ...
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53 views

Convert a “MetallicSmoothness” map into two separate Metallic and Roughness-maps for a PBR workflow?

How do I convert a "MetallicSmoothness" map into two separate Metallic and Roughness-maps for a PBR workflow? I have a map from Unity labeled "MetallicSmoothness", and also a ...
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1answer
42 views

how tocreate a full pbr concrete material [closed]

I need to reproduce the concrete wall in the image, with procedural method: in particular: a procedure for create random small holes effect these irregular straight lines in relief some wet spots ...
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42 views

“Bump” node glitchy?

Trying to compile a PBR shader in Blender 2.83.4. The CUDA optimization is set for both the processor and graphic card (AMD Ryzen5 3600 and GeforceGTX 1660). Plugging several masking nodes into the ...
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50 views

How to match the albedo with normal map

So I'm making a low poly model for a mobile game and I need some tips. I've made the low poly and hi poly meshes and baked the normals. Now I'm stuck with painting the albedo map of it, as I can't ...
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1answer
12 views

Cycles: prevent part of texture from being illuminated (AO, no shine, etc)

I see this requested here and there and people like to lecture about how it "isn't realistic". Solutions that are offered are too niche for my use-case. I have a throat texture and need part ...
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1answer
42 views

The metalic look of the material looks opaque [duplicate]

My final renders look "opaque", "poor","doll", "boring" in comparison with my viewport shading and i don't know what to do to improve it. (I use Cycles render) ...
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0answers
24 views

How do I create PBR game assets in Blender?

I’m wondering what kind of workflow is a good one to start learning how to create pbr game assets. I will be using other software like substance painter down the line. Any ideas?
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2answers
159 views

How does this normal map create surface imperfections instead of elevations/bumps?

How do you create a normal map similar to this? In this polyester texture I just purchased, I noticed that the normal map (instead of roughness) is creating the silky look as well as the surface ...
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0answers
22 views

Image texture not affected by lights

While creating PBR texture in blender, I imported an image in Shader editor and connected the COLOR to SURFACE for material output. It was already very bright without even a single light source. ...
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0answers
34 views

PBR workflow - what am I doing wrong?

I'm going through a tutorial on UV mapping in Blender 2.8 and I need some help. Why is my material glossy/reflective? I have a roughness map connected (greyscale non color), and I also have a normal ...
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0answers
103 views

Most straightforward workflow for Blender to Substance Painter to UE4

Background Basic 3D modelling experience from circa 10 years ago (3DSMax, OpenGL pre shaders). Problem statement "A coffee shop tutorial". I followed the [in-]famous blender donut tutorial and now ...
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1answer
545 views

How could I prevent repeating textures on an object like floor tiles?

Blender newbie and still a little confused by textures. Basically, I wanted to create marble tiles with the array tool and a texture I had gotten off of Poliigon. Problem is that I'm not quite sure ...
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1answer
125 views

PBR transparent fence texture node set-up not working

Thanks in advance for your help! I'm working with a transparent wire fence PBR texture, and I cannot get the space between the wires to be transparent. (I've also tried on a simple plane mesh - same ...
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1answer
39 views

Is there any way to replicate/recreate Levels effect in Blender Shading Nodes?

I'm trying to make a normal map generator in Blender and I need to add Levels-like node. I'm using this tutorial about generating normal map from four pictures (https://dreamlight.com/how-to-create-...
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1answer
231 views

Blender 2.8 My soil shader looks too glossy

I'm trying to do a soil material using the following textures: https://texturehaven.com/tex/?t=coral_ground_02 I applied a 'displaced' modifier and built the shader nodes but my surface looks too ...
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1answer
867 views

PBR Reflectance Values for Metals

In a PBR metal/roughness workflow, I know that all dielectrics are hard-coded to have 4% reflectivity at F0, and metals have a much wider range of 70%-100% reflectivity. It's important to use the ...
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0answers
59 views

A Node Setup that converts a greyscale bump texture into an RGB normal map… possible?

I want to create a pbr texture (voronoi based) and then have it converted procedurally into a normal map, which can then be plugged in to the normal node. (do not want to use bump node) Surely this ...
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0answers
166 views

Brushed Nickel in Blender

I am trying and failing to create brushed nickel in blender. The texture of the object is smooth and the brushed appearance doesn't add any bump to the metal. See the attached pictures for the look I ...
3
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1answer
953 views

PBR material : how to use a RMA file in Blender?

I found this (free) nice brick PBR material : I would like to use it in Blender. I had never heard of PBR before. So when I unpack the zip, I get those files : Brick_Wall.sbsar Brick_Wall_D.tga ...
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2answers
822 views

Baking PBR Metalness maps 2.8

It seems that blender still does not support Metalness baking in 2.8. This is essential to asset designers, will there be support for full PBR map baking anytime soon? and are there any Free programs ...
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1answer
380 views

Node setup for transparent wire fence PBR texture

So i downloaded a PBR texture for wire fence but i don't know how to properly setup the node to make it transparent like in this preview Usually for PBR i only use diffuse, roughness, and normal, ...
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0answers
37 views

Object goes black when decimating to reduce file size

I'm trying to reduce the size of a 3D model. I tried adding the decimate modifier to all of the objects and it worked pretty well except for one. There is a cylindrical object that goes around the ...
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0answers
866 views

Metallic and Specular bake with Blender

I want to export a PBR asset from Blender to UE4, but for the metallic parts I obviously need the specularity or metallic maps which are not in baking options of cycles. I've seen people talking ...
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1answer
175 views

How to even out/scale this material?

I have this PBR set up and working, but I'm getting different results on different objects. I have UV unwrapped the objects (using smart unwrap). The texture itself is working. I have applied rotation ...
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2answers
2k views

How to properly set up this PBR texture

I'm working with this PBR metal texture. I have the images plugged into the proper slots, and everything seems fine except for the normal map. If you look at the bottom of the image, when I connect ...
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1answer
2k views

How bake cycles material to PBR texture in 2.80?

I should pass this model on Unity. I think the only way is to bake the material. I can not proceed because of the “metallic”. The glossy bake is always white. Why? Where am I wrong? Thanks in advance
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0answers
382 views

Trouble with realistic bright white plastic

I'm having a bit of trouble creating a bright white plastic material and having it look like my reference image. I'm using cycles, a principled bsdf shader, hdri lighting and a filmic base contrast ...
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1answer
453 views

Luxrender PBR materials

I know that you should usually ask questions about "direct problems" here but there is a problem where I can't find an answer to. There is a quite similar question but the answers don't really help me ...
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0answers
31 views

Where I can see realistic indexes of reflection for metal\specular reflections\roughness, etc?

For different materials like wood, paper, skin, etc?
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0answers
37 views

What's the physically correct way to mix an emission shader with a non-emissive cover material? [duplicate]

How do I make a PBR emissive dielectric material such as: a computer screen, a glow stick, or the white tube of a CFL light? Do I MIX or ADD the Emission with the Principled BSDF? Should I mix it ...
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0answers
402 views

Materials fail to export to babylon.js

After baking my textures (the left window is in material view, not render) I attempted to export to babylon.js (built on top of three.js): I did not use any kind of checker pattern in my material--...
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0answers
725 views

How to create PBR materials from images?

I would like to know how you can create a PBR material from an image like this using Photoshop or GIMP- I did see Blender Guru's tutorial, but I'm not able to work it out for this one. A bump map, ...
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2answers
79 views

Experiment with Polystyrol Balls

I'm writting my Thesis about a method for an additive manufacturing method for thinks like styrofoam aka EPS. Now I want to simulate the light distrubution in small balls of Polystyrol hit by a ...
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1answer
3k views

How can I bake a metallic map off my model in Cycles?

I have a model with several materials that I used to render a scene in Cycles. I wish now to put that model on SketchFab, but I need to bake my textures into single files for it. I successfully baked ...
2
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1answer
511 views

How to add metalness to a specific color on a card

Hey there :D I want to make a little card. So far so good: I imported the image as a plane in blender but now I want more texture on the card like roughness on the white paper, metalness/ shinyness on ...
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1answer
3k views

What is a smoothness map?

Is a smoothness map the same thing as a roughness map? For example:
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0answers
399 views

Way to convert PBR “glossy specular” > “specular” (color value) for cycles nodes group?

We can use principled bsdf as PBR metalness roughness workflow shader.And there are arleady some good tutorialls how to make PBR shader (aproximately) from cycles nodes, for "metalness roughness" ...
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1answer
1k views

Fastest PBR Material Workflow for a beginner?

So I've been messing around in Blender on an off for a few years and just recently started putting in the work to actually improve. When messing with materials and texturing I've found the Poliigon ...
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0answers
2k views

Tips for creating PBR skin material?

So, I've been messing around with skin subsurface scattering shaders for about a day now. I'm roughly following this tutorial, by CGBlender, (links to both .blend files at the bottom) with elements ...
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1answer
1k views

What are good free PBR material libraries for a beginner? [duplicate]

I'm in the process of figuring out blender (on what could be considered my 3rd project I guess), and while browsing tutorials and youtube videos about blender, I've come across the topic of PBR ...
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3k views

Why does my normal map not work with the Principled BSDF shader?

Hey guys, I have a fairly simple problem that i simply can not get past. I've connected 3 image textures (Color, Gloss and Normal) to the Principled BSDF shader. The Base Color and the Gloss seem to ...