Questions tagged [pbr]

[Physically Based Rendering](https://en.wikipedia.org/wiki/Physically_based_rendering) (PBR) seeks to render images in a way that models the flow of light in the real world. Blender's Cycles rendering engine is a PBR engine. The material system associated with Cycles is part of a PBR pipeline. Use this tag for questions pertaining to the PBR aspects of Blender's rendering pipeline.

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Mix pbr materials in texture paint mode

I have two textures, each with an albedo and a roughness. Let's name them A and B. i have a source image texture_A_albedo.jpg texture_A_roughness.jpg, texture_B_albedo.jpg, texture_B_roughness.jpg I'd ...
bime leodaggan's user avatar
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Dynamic Paint vs Run Away Paint

I'm running a Render Animation on a dumbbell painting scene (Related Question). I'm using a standard scheme to simulate Dynamic Paint and Particle System. This scheme is described by some YouTube ...
Геннадий Горбач's user avatar
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1 answer
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Dynamic Paint and PBR

I'm trying to create a dumbbell coloring scene. Initially, the dumbbell has a simple PBR material. When adding the 'Attribute' node, the dumbbell loses its color. When adding a “Mix Color” node ...
Геннадий Горбач's user avatar
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How do you bake the results of a pbr output of a texture into ONLY the colour channel

Basically as described in this video but I would like to know how to do it in blender: https://youtu.be/5ODD6yJH9wQ?si=JO2h6D1owldpQ8__&t=853 tl;dw: I want to know how to take the reflections you ...
ZerotheHero.TakeaSip's user avatar
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219 views

Export glTF: How to get separate metallic, roughness and occlusion textures?

I have imported this SciFiHelmet.gltf file to Blender. It comes with separate textures for occlusion and metallic/roughness (combined): SciFiHelmet_AmbientOcclusion.png SciFiHelmet_MetallicRoughness....
MaximumFPS's user avatar
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PBR textures appearing as solid colour

whenever i use PBR textures the texture never appears? it’s just a solid colour. I have tried multiple things including re-downloading Blender but nothing seems to work… I am very new to blender and ...
albie's user avatar
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How to convert Normal Map into Diffuse Texture

So I have this top hat 3D model that I've made, but for some reason when I try to convert the Normal Map into a Diffuse texture, there is one specific part that is problematic. Here is a picture of ...
Emo Ivanov's user avatar
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Baking Procedural Mossy Dirt Material

According to the tutorial "Procedural Mossy Dirt Material (Blender Tutorial)" I created the Mossy Dirt material. Next, I try to bake the material according to the "Bake Procedural ...
Геннадий Горбач's user avatar
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1 answer
299 views

How to export a mesh modified with a PBR texture as OBJ, STL etc

complete Blender noob and really only looking to use Blender for a very specific application. I used a pretty simple tutorial to produce a 3D textured model. The model looks great on Blender but ...
KennyMcK's user avatar
2 votes
3 answers
1k views

What do I set Specular to on Principled BSDF?

I've been using Blender for a few years now and never given this much thought, but I just started learning more about different PBR workflows, and I'm realizing I don't understand the Specular input ...
Taliesin River's user avatar
1 vote
1 answer
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How to make this type material (shiny steel plate of a kitchen sink) in Blender

How to make the outside material of a sink in a blender and the inside like steel. I have basic knowledge of blender materials and nodes. I tried a lot, but I couldn't make it look the same as the ...
Harsh's user avatar
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Texture image displaying properly on all faces of mesh

I have a mesh with 3 faces and I want all the faces to have the same texture, after seeing the result I tried to mess with the normals so all faces would face the same direction but that didn't work. ...
Barreto's user avatar
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Experience in using a small color range from Image Texture using ColorRamp

So I have this nice dragon: I want to add scales to it using ColorRamp by taking a very specific color range of orange color from its texture (ImageTexture) and then using Multiply Node to add the ...
Golden Dragon's user avatar
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Texture not working properly

I have a PBR material that I got from here. It's not working as expected. After downloading and putting it into the material node setup (I pressed Ctrl+Shift+T and selected the image textures), this ...
user9299960's user avatar
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150 views

PBR Material becomes transparent in Cycles

I'm new to Blender and have been trying out the PBR Material, problem is when I tried to render this material in Cycles, somehow it became transparent ??? I've checked the blend mode of it and it is &...
LilFox4112's user avatar
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Glass materials for GLB/GLTF for use in WebAR

I am working on creating 3D models so that they can be used in WebAR. There are for sure a lot of restrictions on what nodes can be used. For example, I cannot use Glass BSDF since the supported file ...
retrop5's user avatar
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Apply Lightmap to PBR material (draco/GLTF export)

Being new to Blender, I might be missing something obvious, and I must apolazige for that. I need to optimize a mesh (a paid one) so it can run as smoothy as possible within a ThreeJS experience (so, ...
nooxouille's user avatar
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How do I save these pbr textures as pngs with the new Base Color using color ramp?

I got this pbr texture from somewhere else and I put it into blender and put a color ramp to change the color and I want to save the pbr textures again but with this color so I can export it somewhere ...
yua's user avatar
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Is it okay for normal map to have transparency?

Recently, I was creating a normal map from a transparent height map (both normal map and height map are pinned below). There isn't any shading problems (I'm using Blender) when I'm using a normal map ...
Vitaly CG's user avatar
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Blender results turning wild after switching to render mode

I am working on one of my blender files for two weeks now when two days ago all of a sudden the results in render mode were turning wild: One of the floors turned black when in render mode (it didnt ...
Fabienne's user avatar
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2 answers
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How to properly set up PBR?

I have no idea what I am doing wrong. I have quite a big environment to make and I want the ground to look like the PBR texture but it doesn't like that at all. How can I fix it? https://polyhaven.com/...
8paula's user avatar
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Is there are way to make the simple sub division look less ugly?

For my model i had to give it the simple subdiv with adaptive subdiv for the pbr textures to work properly. is there any way to make the model look smoother without affecting the pbr texture quality, ...
Michael Ciurleo's user avatar
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Concrete material: weird patterns appear in the final render

I'm currently working on these renders of a bathroom. There is supposed to be concrete on the walls and in the final render these weird patterns appear and I don't know how to get rid of them. The ...
Tomas's user avatar
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Beginner: struggle with PBR textures

I have downloaded a metal foil PBR tried to apply it to a model I created with node wrangler. As you can see in the screenshot, it appears different than the material preview. I have added a HDRI, ...
Rose's user avatar
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how to create PBR texture from baking high poly model with low poly model?

I started to learn normal map and want to make some PBR texture into my model. As i know, Normal map just give us an angle information and displacement Map for height information. I has bake my model ...
Bahamut77's user avatar
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1 answer
397 views

Struggling with applying PBR textures to object: grey texture instead of the PBR

I have downloaded a glass PBR from CGAXIS (blender format), opened it in Blender and tried to apply it to a model I created. As you can see in the screenshot, it appears gray and opaque, not ...
Rose's user avatar
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1 vote
2 answers
633 views

When I blend PBR materials, where do I put AO & Displacement?

I'm trying to blend a realistic landscape material, that combing rocks, dirt, grass, etc. What do I do with the ambient occlusion textures? And how do I blend the displacement textures? Both don't ...
James DeBeck's user avatar
2 votes
0 answers
49 views

how would you go about to recreate this edge texture? (sawed off wooden edge)

I have not been using blender for quite a while and tried to recreate this texture with displacement maps, but have not gotten that far. How would you proceed? I have tried weight painting and using ...
Linus Dosch's user avatar
4 votes
1 answer
140 views

Making the translucent backface glossy

I'm working on photorealistic leaf material that works fine with a plane mesh (of course if it had real geometry thickness the effect would have been easy to set up but heavy for rendering). This is ...
Barbod M's user avatar
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as of blender 3.2 what is best way to go from slow rug particles to Realtime texture?

I rendered this: which up close looks like: But it is intended for indoor house in game engine. Specifically isaac sim as it's for robotics, but think of it as Eevee, Unity, Unreal, etc game PBR ...
AwokeKnowing's user avatar
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40 views

Texture nodes not being applied on stair

I'm trying to make a model of a village house but I'm stuck in wanting to put an PBR material into some stairs. I get this weird orientation of the PBR on some faces of the stairs. Is their any way I ...
Andrei Voicu's user avatar
1 vote
2 answers
277 views

How do I avoid this weird pixelated effect when creating a grunge texture?

So I was informed by one of the moderators that my post's title was not specific enough. So I decided to just create another one that aligned more with my problem and deleted the last post. Hope that'...
objectedbear431's user avatar
7 votes
2 answers
1k views

How to properly use specular pbr textures in blender?

It seems like there are two types of pbr textures out there metalness workflow (works great in principled shader) - Inaccurate Specular workflow (it seams that there is a shader in Blender only for ...
hamed.3d172's user avatar
-1 votes
1 answer
1k views

How to use Glossiness reflection pbr materials in blender?

The title say's almost any thing idk what is the proper way to use these PBRs ? i just don't know how to use these im trying to achieve to right result Diffiuse Glossiness Height normal ...
hamed.3d172's user avatar
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1 answer
1k views

Why imported textures from Substance Painter looks wrong in Blender?

I baked high poly meshes' details into low poly meshes and textured them in Adobe Substance Painter. When I import the textures back to Blender, it looks different. It seems that the problem comes ...
melly_berk's user avatar
1 vote
1 answer
358 views

How to scale PBR material so it doesn't look repeating

I'm trying to scale the material applied to the cube. Regardless if I scale it up or down, the pattern seems to look repeating. How can I fix this?
blender breath's user avatar
3 votes
1 answer
582 views

Where/How does the Principled BSDF incorporate Fresnel?

From what I can understand, the Principled BSDF incorporates a ton of 'PBR-friendly' parameters into one compact box of sorts. For instance, I can attenuate a material's roughness, transmittivity and ...
Hash's user avatar
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2 votes
2 answers
883 views

Difference and how to use DISP/DISP16 / BUMP / NORM / GLOSS / REFL maps

So I know the basics ob pbr textures but everytime I download a pbr texture and unpack it I am suprised by some new names or different wording. This time I downloaded a leather texture that has 11 ...
patrick823's user avatar
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1 answer
759 views

Add more "depth" starting with one texture

I am using the Node Wrangler to apply the texture (I am using just one texture, a simple photo) to simulate roughness, normals and so on. Is there a way to create more "depth" starting from ...
Jack Fisherman's user avatar
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1 answer
1k views

Node Wrangler does not load images

I'm working with Blender's built-in Node Wrangler for the first time. Unfortunately, contrary to the tutorial videos, I can't get Node Wrangler to do anything. No errors, just nothing happens when ...
WilburPost's user avatar
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3 votes
1 answer
510 views

Adjusting specular for a metal

As per Principled shader docs, Specular parameter controls dielectric specular reflection. As I understand it, when I set metallic to 1., I only get the specular (tinted) reflection, and no diffuse ...
sygi's user avatar
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Maps aren't baking the way I need it to

I'm trying to bake a diffuse map, but the parts where it's supposed to be metal-ish, turns black. Does anyone know why this happens? Maybe other maps are affecting it?
Wallon's user avatar
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1 vote
1 answer
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Trouble recreating mud texture from image

I'm very new to PBR textures in blender and experimenting with them. I'm trying to recreating the look of the mud closely engulfing the woman in this picture using PBR but I'm having a lot more ...
Massimo Asteriti's user avatar
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171 views

How to tile a texture with displacement without repetition

I'm trying to lear how to texture a scene so I downloaded a texture and I applied onto the walls of my scene. It looks great but you can clearly see repetition on the wall with the doorway which isn't ...
Keisar's user avatar
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0 votes
1 answer
543 views

PBR textures not looking bumpy

I am trying to use pbr textures with node wrangler but i am getting weird results and ugly effects, even with all maps, it looks like as if the maps are not set in the right direction. I dont have GPU,...
user avatar
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0 answers
128 views

Inconsistent UV-surface sizes on different models

My workflow starts in Blender (v2.93.0, OsX), where models are exported to GLB/GLTF and then imported in a web application running ThreeJS. I have a bunch of products, all similar in size. Some have ...
Farkost's user avatar
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0 answers
32 views

PBR maps required for polished granite

I need to texture a cube with polished granite. I applied my diffuse into the base color of the BSDF shader and set the roughness to 0. is that enough or do I need to add other maps like normal,AO and ...
Lokesh Shanmuga's user avatar
0 votes
1 answer
2k views

Bake Specular Map

I'm trying to bake Specular Map. I have 2 materials. If one of them has Specularity - 0 and another one has - 1, it works correct. Not specular - black color, specular - white color. But any middle ...
Lilia Lilia's user avatar
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1 answer
858 views

Is Principled BSDF suitable for metals in terms of Fresnel?

Principled BSDF uses fresnel reflections for dielectric materials. Dielectrics have two fresnel knobs: specular for facing reflections and IOR for transmissions. Principled BSDF Does the Principled ...
user19087's user avatar
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I’m trying to use a roughness map, but it keeps adding black spots

So I’m trying to make a simple road. But every time I add the roughness node it creates these black spots on the road. The goal is for them to be water, like a puddle. But it just gives me dark spots. ...
Senpai_Xeyod's user avatar