I split the following height-map image into 4 equal parts in an image editing app and generated the 4 tile meshes below by applying a Displace modifier on 4 planes. It works well except I can see the seams when I import the tiles into an app I'm developing. Is there a way to generate tile meshes from height maps without visible seams?
Things I've tried (that failed): moving each tile closer to the next tile, making each tile slightly larger
Transfer Data
(docs.blender.org/manual/en/latest/modeling/modifiers/modify/…) modifier, could be used to fully remove the seams $\endgroup$4, 9, 25, 81, 289,...
. 100 subdiv levels sounds like it would crash Blender even on some of the world's largest supercomputers! Oh, but maybe you're doing this withNumber of cuts
in thePlane
object creation menu, not with subdivisions? That grows more reasonably $\endgroup$