Questions tagged [height-map]

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32 questions with no upvoted or accepted answers
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245 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
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0answers
46 views

Batch Render Heightmaps and Save Image

I would like to use Blender to sequentially render 10,000+ height maps applied to a displacement mesh, save the image with a serialized filename, and move on to the next height map. I can do them ...
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0answers
23 views

How to fill base for 3d printing a topographic map

I would like to 3d print a topographic map of the world. I’m starting from the following grayscale PNG. I have previously played with Blender to render this shape using a grid mesh and the displace ...
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0answers
31 views

Shaded relief looks metallic in blender

The shaded relief of the heightmap I use looks metallic or maybe glassy when I render. I set the principled bsdf of the plane below the heightmap to 0.000 but it still looks metallic when I render ...
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0answers
38 views

Substance Painter/Blender Height Issue

The first image is a Substance Painter Iray render. This is how I would like it to look. The next image is the render from Blender (2.91) - the next is the node setup. The render results are identical ...
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0answers
21 views

Generation of a height map of a non-flat part

i want to generate a height map of a object that is curved. In the end I want to to create a map of the THICKNESS of this part. My idea is to create a height map that shows the height of the pink ...
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0answers
29 views

How can I create normal maps for my model without generating it from a model or texture?

I want to add detail to my model, which isn't present in the model or texture. Something to add detail to the face. My textures are flat shaded, so they wont be very helpful in generating anything, ...
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0answers
38 views

Make displacement modifier line up with poles of object?

Here is my problem. i have added a default bezier curve and used the screw modifier on the X axis to turn it into a teardrop/vase shape then converted it into a mesh. now if i apply a displacement ...
1
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1answer
133 views

Blender renders plane in distorted way when enabling displacement only vs. bump displacement

I'm trying to use a plane with an image texture to render a topographic map of the US. When I add a subdivision modifier and use a bump only surface displacement, I ...
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0answers
94 views

Create Terrain Heightmaps - missing texture mapping (blend) settings in 2.8

In 2.79 i create terrain heightmaps via the Texture Tab (blend option). There i can change the mapping to get the Z heightmap of the mesh. That option is somehow not available in 2.8. (official ...
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0answers
72 views

Create height-map/displacement map for simple object like baseball cap

Is there any way to create height map for some simple objects like baseball cap? (only part of the image is enough -the front printing area of cap shown below) I want to print/warp some image on ...
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0answers
17 views

Painting terrain - How to better to see the height differences to texture/place objects correctly?

If I am in solid mode, in top down view I can somewhat make out the height differences. However, once I start painting the splatmap its impossible to make out where slopes are. Everything just looks ...
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0answers
125 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
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0answers
165 views

Remesh modifier creates unnecessary planes

I'm trying to achieve a low-poly effect on an imported heightmap after applying Subdivision surface (Simple) modifier and of course Displace but when i add a Remesh sharp i obtain this: Into which ...
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0answers
3k views

How to texture a landscape?

I have a landscape created by moving vertices only along the z axis, as per many tutorials. The problem is that, where there is a steep incline (i.e. a big distance between axes), the texture gets ...
1
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1answer
2k views

Map Nasa Heightmap to Sphere

I'm pretty new to Blender and I'm trying to map a Nasa Heigtmap onto a sphere. I've tried to use the Displace Modifier but the heightmap is streched: I think this is because Africa is at the UV ...
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0answers
25 views

create normal map and height map for sale

Excuse me I wanted to create custom normal maps with Blender software, which I actually wanted to put for sale in online stores, but after the steps I did below, it did not work for me and to test it ...
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0answers
31 views

sculpting with radial symmetry problem!

I'm trying to sculpt this shape using radial symmetry with a value of 4 on z axis while activating the mirror on x axis but I'm getting this distortion!. what I'm missing in the brush setup?
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0answers
38 views

Rendering an animated heightmap

I'm looking for a method of creating animated displacement maps for Keyshot, such as this one: Full animation here This particular one was made in After Affects - which I do not use. I'm wondering if ...
0
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0answers
27 views

Right angle displacement

When using a height map like the one below, what's the best way to displace the mesh so that there is no transition between the light gray and dark gray? No matter how many times you subdivide the ...
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41 views

What is this RGB color map for?

So I found this coloued map from some game files, It appears to be for highlights or refelction in some way. As the yellow/red areas would be shiny and the lighter blue areas should reflect more light ...
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0answers
46 views

How to correct heightmap weird mesh effect on render in blender 2.8

Im relatively new in blender and Im trying to create a mesh from a heightmap (grey scale image of 16 bits) in blender (2.8), and everything appears to be fine but there is a lot of places when i see ...
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0answers
39 views

Combined Object with different Materials but Seams are obvious

Blender fans and team, I have created a building that for its wall, I combined a couple of different materials. I would like to mention that all of these materials, are the same Plaster (or stucco)...
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0answers
35 views

Decimate modifier with tileable meshes

I'm looking for a solution to decimate the vertex count and keep my mesh tileable. I've made some textures in substance and now I want to generate a mesh out of the heightmap - so I created a plane, ...
0
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1answer
255 views

Displacement modifier with custom height map problem

here are 3 spheres. I have a problem with stretch on my sphere number 2. I used a Displacement modifier with an image texture (height map), however I guess that the texture is being projected flat, ...
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0answers
31 views

How to bake height map from cylinder?

I have a pattern of scales I made on a cylinder that I want to bake so that I can apply them to another cylinder. I've only seen videos on how to make height maps for a plane, but how do you do it if ...
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0answers
105 views

Baked Normal Map is “too small” and doesn't fit the UV Map

Well, I don't really know, how to describe this problem, but here it goes: I made a high poly and a low poly model of a bedsheet. Both have the same size and the normals are correct. There are no (...
0
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1answer
77 views

Weird heightmap borders

I want to make a Heightmap into a waterproof body. I create a plane - x times subdivide and then I put a Displace Modifier over it. If I select the texture I get weird edges. Unfortunately, I do not ...
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0answers
28 views

How to scale up a random texture on a flat plain without duplicating

I have transferred a heightmap similar to wrinkles on a surface and now I want to scale it up to a bigger surface area. However, I don't want to replicate the texture but I want to reproduce it ...
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0answers
444 views

Rain drops on a window in Blender from a heightmap/normal map

I'm trying to render a scene where the camera is behind a window, on the other side there's a light-emitting background image (image on a plane), and there are some rain drops on the outside of the ...
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0answers
74 views

Generating 3d-map for multiple images

I have multiple grayscale images, and am converting them into 3d-renders using the approach described here: http://johnflower.org/tutorial/make-mountains-blender-height-maps That approach works fine ...
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0answers
303 views

How to carve a path in a mountain texture?

I made a mountain texture using the displacement modifier and a height map image and I want to make a winding road going through it. But when I use sculpt tools it looks like this: Is it possible to ...