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Questions tagged [height-map]

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20 questions with no upvoted or accepted answers
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1answer
227 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
2
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0answers
36 views

Batch Render Heightmaps and Save Image

I would like to use Blender to sequentially render 10,000+ height maps applied to a displacement mesh, save the image with a serialized filename, and move on to the next height map. I can do them ...
1
vote
0answers
28 views

Make displacement modifier line up with poles of object?

Here is my problem. i have added a default bezier curve and used the screw modifier on the X axis to turn it into a teardrop/vase shape then converted it into a mesh. now if i apply a displacement ...
1
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0answers
48 views

Create Terrain Heightmaps - missing texture mapping (blend) settings in 2.8

In 2.79 i create terrain heightmaps via the Texture Tab (blend option). There i can change the mapping to get the Z heightmap of the mesh. That option is somehow not available in 2.8. (official ...
1
vote
0answers
49 views

Create height-map/displacement map for simple object like baseball cap

Is there any way to create height map for some simple objects like baseball cap? (only part of the image is enough -the front printing area of cap shown below) I want to print/warp some image on ...
1
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0answers
16 views

Painting terrain - How to better to see the height differences to texture/place objects correctly?

If I am in solid mode, in top down view I can somewhat make out the height differences. However, once I start painting the splatmap its impossible to make out where slopes are. Everything just looks ...
1
vote
0answers
80 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
1
vote
0answers
133 views

Remesh modifier creates unnecessary planes

I'm trying to achieve a low-poly effect on an imported heightmap after applying Subdivision surface (Simple) modifier and of course Displace but when i add a Remesh sharp i obtain this: Into which ...
1
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0answers
2k views

How to texture a landscape?

I have a landscape created by moving vertices only along the z axis, as per many tutorials. The problem is that, where there is a steep incline (i.e. a big distance between axes), the texture gets ...
1
vote
1answer
1k views

Map Nasa Heightmap to Sphere

I'm pretty new to Blender and I'm trying to map a Nasa Heigtmap onto a sphere. I've tried to use the Displace Modifier but the heightmap is streched: I think this is because Africa is at the UV ...
0
votes
1answer
16 views

Weird heightmap borders

I want to make a Heightmap into a waterproof body. I create a plane - x times subdivide and then I put a Displace Modifier over it. If I select the texture I get weird edges. Unfortunately, I do not ...
0
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0answers
5 views

Can I add an individual hair particle with Python?

Basically like the title; I'm working on a terrain generator in DLang and have been using Blender for rendering. It's been working great so far, but I'm now attempting to line up trees and grasses on ...
0
votes
1answer
45 views

Blender renders plane in distorted way when enabling displacement only vs. bump displacement

I'm trying to use a plane with an image texture to render a topographic map of the US. When I add a subdivision modifier and use a bump only surface displacement, I ...
0
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0answers
51 views

Bake a height map in 2.8?

So I've tried browsing the web for some insight on baking a height map on Blender 2.8 for some time. I was just earlier looking at a thread where some guy was asking the same question only to get an ...
0
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0answers
25 views

How to scale up a random texture on a flat plain without duplicating

I have transferred a heightmap similar to wrinkles on a surface and now I want to scale it up to a bigger surface area. However, I don't want to replicate the texture but I want to reproduce it ...
0
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0answers
128 views

Rain drops on a window in Blender from a heightmap/normal map

I'm trying to render a scene where the camera is behind a window, on the other side there's a light-emitting background image (image on a plane), and there are some rain drops on the outside of the ...
0
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0answers
28 views

Displacement Node Displacing Entire Mesh

Blender 2.8. Plugging a bump map into my displacement node is displacing the entire mesh and not its surface, regardless of subdivision modifiers or how subdivided the mesh is. What have I missed?
0
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0answers
27 views

Are there any methods for automating a height map OR cleaning up geometry after a displace modifier

Question 1 (Using the displace modifier): Is there a method, modifier or addon to clean up geometry after using a subsurf + displace modifier, proceeded by a planar decimate modifier without having ...
0
votes
0answers
69 views

Generating 3d-map for multiple images

I have multiple grayscale images, and am converting them into 3d-renders using the approach described here: http://johnflower.org/tutorial/make-mountains-blender-height-maps That approach works fine ...
0
votes
0answers
246 views

How to carve a path in a mountain texture?

I made a mountain texture using the displacement modifier and a height map image and I want to make a winding road going through it. But when I use sculpt tools it looks like this: Is it possible to ...