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I'm trying to apply an entire height map to one plane, but it never appears with the full map, just a portion of it. When applied to a much larger plane, it repeats the still incorrect texture. Can anyone help?unscaled planeheight map applied to a scale 20 plane with repeating incorrect texturesthe original height map

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  • $\begingroup$ In the modifier change Coordinates from Local to UV? $\endgroup$
    – moonboots
    Jan 10 at 18:29

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In the Displace modifier, switch Coordinates from Local to UV, if the unwrap is not correct just unwrap again:

enter image description here

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