I am trying to create collections of instances from an object with a material, which includes a displacement map. When rendering, for some reason the displacement of the instance collection does not look the same as the original object. If I directly duplicate the original object, both copies do show exactly the same displacement without any variation. However I can't use this technique because my project would be too overloaded.
Is there any way to fix this in the instance collections? I attach here two pictures so you can see what I mean, for some reason the instance doesn't seem to detect the subdivision of the original object and that's why it shows it with less detail (or at least that's what I think, but I don't know how to solve it).