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I am trying to create collections of instances from an object with a material, which includes a displacement map. When rendering, for some reason the displacement of the instance collection does not look the same as the original object. If I directly duplicate the original object, both copies do show exactly the same displacement without any variation. However I can't use this technique because my project would be too overloaded.

Is there any way to fix this in the instance collections? I attach here two pictures so you can see what I mean, for some reason the instance doesn't seem to detect the subdivision of the original object and that's why it shows it with less detail (or at least that's what I think, but I don't know how to solve it). enter image description here

enter image description here

enter image description here

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    $\begingroup$ What space is your displacement in ? Can you show the shader-tree? $\endgroup$
    – Robin Betts
    Aug 4, 2023 at 11:40
  • $\begingroup$ Yes of course, I just added the image with my materials node in my post. $\endgroup$
    – María
    Aug 5, 2023 at 7:52

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