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I am working through the Blender guru anvil tutorial and I have run into an issue with the height map. When I load the height map info into the shader it looks like the scale is off and results in a texture that is more like a crumpled aluminum foil ball than rust on metal. I am not sure what is causing this issue as I have attempted to adjust the scale but haven't had any change from this action. Any advice helps, thanks in advance.

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  • $\begingroup$ everything seems fine, choose Non-Color instead of sRGB in the Image Texture, and decrease the Strength value of the Bump node? $\endgroup$
    – moonboots
    Commented Feb 13, 2023 at 8:32

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We actually need the texture too. It doesn't seem embedded in the .blend file. Can you share it to me ? Like this, I can help you. Thanks.

Edit : The texture Color Space is "Non-Color" on the image texture node. Try put it to sRGB.

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