All Questions
82 questions
1
vote
1
answer
28
views
How do I make the process of switching between mix shader images easier or faster?
I have images that I would like to switch between in animation. They are directional movements of a 2D character and use Mix Shaders to keyframe to another direction. I was wondering if there is a ...
3
votes
1
answer
36
views
Why is there weird behaviour in the display of shaders when using bent geometry with straight UVs?
I tried something rather simple and was confused by the result.
I created a straight plane
Added 3 cuts, then UV unwrapped it:
After that I proceeded to rotate the points to get a 90° bend, keeping ...
0
votes
1
answer
36
views
Smooth transition between separate models
I have modelled a face where I have kept the eyelids their own separate objects, so I can easily animate them by just rotating them. You can see I have rotated the eyelids a little bit between the two ...
0
votes
0
answers
51
views
I'm creating cigarette smoke using Quick Smoke. Is there a way to make the smoke appear more wispy?
I'm trying to create cigarette smoke using Quick Smoke but it looks too much like a cloud of smoke. Is there a way to make it appear more wispy?
*image is a Cycles render using Blender version 4.02.
5
votes
2
answers
168
views
Controlling an animated shader with a proximity Geo nodes
I am trying to use Geo Nodes to control my animated shader on multiple objects. What I want is to use an object so that when it comes closer to objects, it starts to animate and eventually becomes ...
4
votes
2
answers
648
views
How can I create a quantum fluctuation simulation?
I'm trying to replicate this real quantum fluctuations observation using Blender.
So far, I have used Principled Volume and Voronoi texture to create clouds. However, I can't get my head around how ...
3
votes
1
answer
168
views
Why is my image sequence material node only uploading one image, even with properly named files?
This is my first time asking a question here, so if there is any more information that you need from me please tell me.
If it matters as it pertains to this question, I use Blender on a 2023 iMac with ...
0
votes
0
answers
1k
views
Is there a way to open a blender file from 4.0 into 3.4?
I am trying to open a file I made in Blender 4.0 into version 3.4. I find the shaders tab easier to understand but it won't let me open the file in 3.4. When I go into the open file, it just closes ...
-1
votes
1
answer
418
views
Should I make a model one object before rigging? [duplicate]
I'm fairly new to this community and blender.
This is a model I made for a more cartoonish style show and I have a few questions before I move on to rigging the face and body.
Right now this model is ...
0
votes
0
answers
39
views
Need help with geometry nodes Shader
im animating an avocado.
The thing is i made some green accents on the avocado pit. Sadly i didnt knew they would move around by making the pit float. I want them to stay at one place so that it looks ...
3
votes
1
answer
52
views
Can I create this crumped paper shader on a curve?
I would like to achieve something similar to the paper that surrounds the perimeter of this package. I would like to use a curve with a bevel, because I would ultimately like to animate the paper ...
1
vote
2
answers
65
views
Black Outlines Showing with Shaders on a Curve Object
New to blender and have been digging into a lot of tutorials and trying to learn more about shaders and how they interact. I have a neon-like flicker effect on some text which is working well when the ...
0
votes
0
answers
15
views
The lighting of one of the pillars in my compositing render has a black box and a dark line, but the viewport render doesn’t (cyclesrender)
so for some reason in my animation the top of the pillar is black, but the top isn’t the only part. The bottom has messed up lighting and doesn’t match the environment. Also at the top again with the ...
2
votes
2
answers
298
views
How can I animate this material like this?
In Blender, I have two materials; one of them is for the face, and the other is for the lipstick.
These are the nodes of the material of the lipstick:
These are the nodes of the material of the face:
...
0
votes
1
answer
31
views
How to make an object in the animation influencing visibility of another object
This is my first post and I was searching for my answer on the forum but could not come up with a solution.
I have an animation where I show how the biopsy probe penetrates the brain to reach a tumor ...
1
vote
1
answer
38
views
Cannot create shiny white bands animation as shown in material view
I'm making some wormhole animation where I added white shiny bands to it with Emission using a Wave Texture, but the render output doesn't display as in the following Material Preview:
I'm mixing a ...
1
vote
0
answers
148
views
Image sequence bug?
I've been trying to add an image sequence in the node editor to give my characters animated expressions, but when I change the offset the material turns pink, pls help
0
votes
1
answer
487
views
How do I fix this weird shading on my eevee render?
Hey guys while making a phone model, reference to this tutorial :
https://www.youtube.com/watch?v=lZPedlX6CMw&t=2182s
Why is this showing me such weird shading, is it because of the two seperate ...
1
vote
0
answers
182
views
How to billboard game sprites based on camera angle?
So to keep things simple, here is a sphere with a blue and green line going through it for reference:
Here is a sprite sheet with roughly the same angles portraying the 3d sphere:
My question is, ...
2
votes
1
answer
394
views
Varying shader texture offset in Geometry Nodes based animation
I would like to offset the texture for each of the moving circles created with Geometry Nodes so they do not all look identical.
I thought this could be done with the initial starting coordinate of ...
0
votes
0
answers
19
views
How can I rid my cal shaded animation render of this horrible artifacting?
When I render my character as a single image there are no issues at all, however the second it becomes a rendered animation the final pass is noisy and full of artifacts, is there any good way to ...
5
votes
1
answer
755
views
How to make Propeller Motion blur spin
I'm using a toon shader in blender for my animation project, and i'm trying to get a spinning propeller effect like this, but motion blur just isn't really getting the same effect, its just a blurry ...
0
votes
0
answers
20
views
Nothing is shown in the Timeline [duplicate]
It is the first time I use blender.
I ran into an issue when I tried to insert a keyframe on the "Phase Offset" but nothing showed for the Timeline seen in the figure below. I tried to run ...
1
vote
0
answers
15
views
Animation and shading [closed]
Can any one make or reffer to a video tutorial wich can give the same result of the animation of the flag featured in this video https://www.youtube.com/watch?v=4vDjlrlA0IM at 0:13 ?
1
vote
1
answer
340
views
Animate / turn lights on and off in a specific order using geometry nodes
I'm trying to Animate / turn lights on and off in a specific order using geometry nodes. The numbers are the order I wish them to turn on/off. So when 1 is turned on all others are off, when 2 is ...
0
votes
0
answers
21
views
Disolving object, but make it full inside
I'm trying to make animation of disolving the object (like in the photo).
I dicaded to use a shaders by animating location X in the mapping shader
It's working but I need to make it filled inside (...
0
votes
1
answer
763
views
All objects are black in the render view port
The objects are black in render view port but when I render it I can see the color in the image.
Can anyone please help.
computer info:
iMac
garphic: Radeon Pro 580 8 GB
memory 32 GB DDR4
processor: ...
-1
votes
1
answer
118
views
Bad shading by "active" boolean (GeoNodes)
My "Boolean" operator uses the "Integer" value in GoeNodes, it's all in animation and I can't just fix it. My problem is that when applying "ShadeSmooth" my Shading is ...
0
votes
0
answers
22
views
When rendering the animation, shading rules are not visible
I'm yet a beginner, and faced some issues, when trying to do an animation. I applied shading rules (=nodes?) to the surface (plane), they look just as I wanted. But when I do the animation (I want the ...
0
votes
2
answers
573
views
Final rendered animation is really wierd
My rendered animation is turning up really weird. I don`t even know how to explain the issue. The animation isn't smooth and it's glitchy...I guess.
I have turned up the resolution, changed the ...
4
votes
1
answer
4k
views
How do I keyframe a shader node?
I want to keyframe this value to change, how might I do that?
1
vote
1
answer
41
views
Animate lightcircles using shader
I'm messing with a texture coordinate or object mapping to get a bunch of circles (in a single object) to light up from the inside to the outside..I've messed with all kinds of parameters but frankly ...
4
votes
2
answers
255
views
Shading Becomes Darker With Animated Bevel Geometry on a Curve
The blue part is a bezier curve with bevel geometry turned on. When I animated the End property, mid-way the shader abruptly goes dark for a few frames.
The curve only has 4 control points.
0
votes
0
answers
148
views
Can you make a 3D background in Blender but draw in character animation?
I am quite new to Blender and all-things animation, but I really want to get started and I have a question.
I’m an avid fan of Japanese anime, and I’ve been a fan of Makoto Shinkai’s animation for ...
0
votes
1
answer
121
views
Plane with Animated Image?
I've been using grease pencil for a while - powerful tool, great for animation. I wanted to add a painted image behind the lines to act as a background, which can be easily done with a plane with an ...
0
votes
1
answer
202
views
How to increase emission strength when a property value is reached with logic bricks? (UPBGE)
I have a game where I collect coins, which are counted using a game integer property. Is there a way of increasing the emission of a character upon reaching 10 coins? I tried keyframing emission as an ...
1
vote
0
answers
198
views
How do create an moving ocean and object foam loop without moving my object?
I created an ocean simulation including bow and side foam but problem is that I can't make a very large ocean as the scene sequence requires the ship to move for a long time. Is there any way I can ...
0
votes
0
answers
58
views
Are there any individual settings that should be checked after shrinking the model with the S key?
After scaling the models down to a tenth of the size I was working before, the animation preview would not play. (I down the size by S key.)
When I tried to play it back, it would freeze at frame 1, ...
3
votes
3
answers
745
views
Transfer Collision Detection in shader editor into other changes [duplicate]
I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
1
vote
1
answer
43
views
How can ı delete this reflection on the tank
As you can see the material I used in the tank reflects the surrounding objects,but I want it to show the reflection a litle bit and shine
there is my shaing properties
what should ı do
3
votes
1
answer
309
views
Packing float32 to vertex color
I am learning vertex animation textures. Already used UV.x as normalised vertex index to animate a flag and it works great.
I don't have access to uv2 ("game" engine still under in dev ...
1
vote
1
answer
47
views
What is the efficient way to make animation with material changing? [duplicate]
Okay, I'm new to blender and I'm making a simple project. I kind of not used to blender's term. Sorry if I'm not using the right terms. How do I keyframe and change a specific polygon on one object to ...
2
votes
1
answer
2k
views
Why does my transparent footage background have a black screen?
PROBLEM
Hi, I'm using Blender 2.93. I have some video footage I exported with DaVinci Resolve. It has has an alpha channel. When I load it back into DV, it shows it truly has an alpha channel because ...
0
votes
1
answer
1k
views
How to add color based on height of a single geometry nodes mesh
what can i do to get a effect like this https://www.youtube.com/watch?v=F1kBax6Z8s4 . i have made the animation in geometry nodes . how can i then affect the opacity of the single letters according to ...
0
votes
1
answer
56
views
Change Settings per Object, using 1 Material [duplicate]
The idea is that I want certain objects to light up at different keyed times. However, the objects will all use the same material; it's settings will just vary per object at different times during ...
1
vote
0
answers
84
views
Need help trying to make a lighthouse lamp
I was trying to make a lighthouse asset for a scene I was making and ran into a little roadblock.
I need some help trying to make the lamp which goes on the top. I was imagining a beam of light which ...
1
vote
1
answer
82
views
Keyframing Clip Threshold does not update on viewport [closed]
I'm using Eevee and I'm controlling a shader through the alpha clip threshold under Settings in the Material Properties tab. If I right click on the "clip threshold" slider I can keyframe it,...
0
votes
1
answer
148
views
how to fix rendering problem of smooth shading object?
Here is my lamp I smooth the lamp base but when I render it shows some odd result of base but the other parts of lamp are fine when render?
1
vote
2
answers
2k
views
Image Sequence Texture
I was following this tutorial to create an animation. There was a step to create animation using Image Sequence Texture in shader editor. Even though author said that using keyframes on offset value ...
5
votes
2
answers
406
views
Animated Gradient Node?
I'm working on a knob with some LEDs around it.
When the knob is all the way at 0-position only the top and bottom LEDs are on and when all the way to the right 100% all the LEDs will be on.
(the LEDs ...