Skip to main content

Questions tagged [photorealism]

Wikipedia says photorealism is an attempt to "attempts to reproduce the [photograph] image as realistically as possible in another medium." The term has since come to mean any attempt at realistic image making. Modeling, materials, and lighting all play a role in the realism of a rendered image. Use tags for those terms for specific questions. Use this tag for general questions about photorealistic rendering.

Filter by
Sorted by
Tagged with
0 votes
0 answers
23 views

First person navigation of interior model. Real-time rendering vs gaussian splatting

I've modeled a room with lots of details and it looks great in Cycles (Eevee as well with a bit of tweaking) Thing is I want the room to be navigable similar to this: https://sketchfab.com/3d-models/...
Luca Matteis's user avatar
0 votes
0 answers
20 views

How can i create a detailed sandstone?

How can I create a detailed sandstone material?
Blate nogion's user avatar
0 votes
0 answers
35 views

How should I go about turning a 2D image of a rock face into a 3D model

I have a photo of small section of a rock face that I wish to turn into a 3D model so that I can 3D print it. The dimensions and etc do not need to be exact as I am aware that I do not have a 3D scan, ...
Dash's user avatar
  • 1
0 votes
0 answers
43 views

Realistic Hair - Creating Mess, Fringe, and Noise around Edges (Limiting Smoothness)

I am trying to make realistic hair, but I have run into a roadblock. That being having separate strands of hair that don't follow the main flow of the hair. Here is my current render: Here is what I ...
Pierson's user avatar
1 vote
1 answer
142 views

3D city build in Blender

I would like to print my city with a 3D printer, but for this I need a model. I found a lot of information via YouTube (and other sources), but I don't think Belgium puts good 3D data online (BTW we ...
user181362's user avatar
0 votes
1 answer
429 views

I can't match the colour in Blender with real pictures

I am making product renders in blender. This means I need to accurately make a colour in blender cycles. But if I make an iPhone for example, I can't get the Colour in blender to match the colour of ...
Jelmer van Velden's user avatar
1 vote
0 answers
52 views

Adding more realism to my rendering

I've generated the bottle and labels, and am rendering in Cycles, but the result is looking too artificial. What can I add to the glass and label elements to make it look more realistic?
Beamer's user avatar
  • 43
1 vote
1 answer
573 views

Help with creating more realistic gold material

i created this gold material by Ryan King , however, I am still not 100% satisfied with the result. What I am looking for is more realistic real world looking gold material with scratches etc... Can ...
Labyrinth of the World's user avatar
0 votes
1 answer
194 views

photorealistic glass bottle render

how can I achive this kind of material for glass? (photo attached). It looks like noise texture on very high scale, but when I try to set it, the bottle roughness is rising so high it losts the shiny ...
Gingi's user avatar
  • 3
0 votes
1 answer
132 views

Usage of indoor HDRI for correct dimensions

Right now, I'm using Blender to render objects I drew (even with other softwares) in order to produce images (or videos) that help to understand the real size of the object in a known context. For ...
Mark's user avatar
  • 249
-3 votes
1 answer
58 views

Can this quality be achieved in Blender? [closed]

this is a close-up shot of cardboard sheet, can i achieve this quality in 3d (blender)?
vivek's user avatar
  • 1
1 vote
0 answers
145 views

How to simulate myopia (near sightedness) in Cycles? [closed]

How to simulate myopia (near sightedness) in Cycles? Inspired by https://photo.stackexchange.com/q/130706. For anyone with it, it is clear that it isn't a simple blur in post-processing, nor the ...
xgjxcxzk's user avatar
  • 193
0 votes
0 answers
43 views

How can I get a detailed fleece texture in blender [duplicate]

I have a 3D model of this jacket that I made with all the textures and stuff already. I have a fleece texture on it with displacement but it just doesn't look that realistic. I have to do a close up ...
Huzama Khalid's user avatar
0 votes
0 answers
102 views

Concrete material: weird patterns appear in the final render

I'm currently working on these renders of a bathroom. There is supposed to be concrete on the walls and in the final render these weird patterns appear and I don't know how to get rid of them. The ...
Tomas's user avatar
  • 1
0 votes
0 answers
270 views

How can I model a mop head like this?

Hi Im trying to make something similar to a mop head like this. Im trying to model a character from the Don't hug me I'm scared show. But I couldnt figure out how to model his head.(At least ...
Axi's user avatar
  • 37
0 votes
0 answers
30 views

Why do so many "photorealistic" shots dont look real? [duplicate]

I see many photorealistic shots but some of them are looking real but you feel that something is off but i don't can figure out what it is example:
Jakob's user avatar
  • 21
0 votes
0 answers
413 views

How do I create a realistic Waterfall?

I had the idea to create a realistic environment with a waterfall but my problem is, that on YouTube there isn’t a good tutorial and with a flip fluids simulation it doesn’t look that real. Somebody ...
Jakob's user avatar
  • 21
0 votes
0 answers
347 views

How do I realistically create cracks and scratches in object?

I'm working on this project, in which I'm trying to re-create a photo in Blender. I used FSpy to capture vanishing points to create the scene, but I stumbled upon a problem. The marks and scratches in ...
TheBeastlySoul's user avatar
4 votes
1 answer
170 views

Making the translucent backface glossy

I'm working on photorealistic leaf material that works fine with a plane mesh (of course if it had real geometry thickness the effect would have been easy to set up but heavy for rendering). This is ...
Barbod M's user avatar
  • 560
2 votes
2 answers
874 views

what can i do in compositing to get this looking more real like the original image

I'm trying to recreate this backrooms pool hallway scene. This is my current render Obviously, there are some differences like the chair in the back, the camera angle, or the tile size. However, I'm ...
BiggityBoys's user avatar
0 votes
1 answer
36 views

How do I make this render look more realistic, need most help with texturing

I really need help with this, thank you so much.
Pizza war's user avatar
7 votes
4 answers
1k views

Investigating why realism feels off

I'm trying to create a realistic looking chess board. I don't have a picture to compare it to, I'm just improvising. However after rendering it feels "off" and being a noob I don't have the ...
Floflo's user avatar
  • 137
0 votes
0 answers
304 views

How can I make my blade material more realistic?

How can I highlight the edges and overall make the sword's blade more realistic? I'm trying to make a game asset Edit: I removed the normal map, made the edges thicker, and lowered the roughness. I ...
Incognito Mode's user avatar
2 votes
1 answer
105 views

How can I get the lightning in my scene closer to that in my reference?

I used a sun light to get the position of the shadows and the sharpness/smoothness of the shadows right. Then I used the sky texture with the sun intensity set to 0 and the strength set to 0.1 to get ...
patrick823's user avatar
0 votes
0 answers
150 views

Cycles. Two Glas windows behind one another makes them black [duplicate]

I am doing a a glas sliding door that is open and the part that overlaps gets very dark. I am using the glas shader on both. Oh and if we are at it. Would be thankful for anytips to make the glas door ...
patrick823's user avatar
4 votes
3 answers
1k views

How to make this render more realistic (Cell Material)

I have a project that I am working on for science class. I am trying to make a cell and am having a lot of trouble with getting the cells to look realistic. I am also farely new to working on shaders ...
JeremyClarkson2's user avatar
1 vote
2 answers
178 views

My render doesn't quite look right and I'm not sure what it is

I'm not sure if I can ask this kind of question here and if not then I will delete it, but I've been having trouble with rendering my scene. I use Cycles, 512 samples, plenty of light bounces, 5 film ...
russinet's user avatar
0 votes
1 answer
1k views

Add more "depth" starting with one texture

I am using the Node Wrangler to apply the texture (I am using just one texture, a simple photo) to simulate roughness, normals and so on. Is there a way to create more "depth" starting from ...
Jack Fisherman's user avatar
0 votes
1 answer
172 views

Match 3D camera to a portrait still photo

I just wonder by any chance if we can match a 3D camera to a portrait still photo. I know that for a wide landscape shot, it is easy since we may have many subjects that allow us to match xyz axis. ...
Danz The Chill Pill's user avatar
2 votes
1 answer
97 views

Order of focusing on and learning different skills [closed]

I've been using blender for a short while. I can handle different aspects of a project without encountering beginnery problems, but there's still a lot to learn about various skills: modeling, rigging....
Barbod M's user avatar
  • 560
0 votes
0 answers
27 views

Workflow to UV unwrap the exterior of a real world product with slight defects, given a lack of resources

Ok sorry for the weird title but bear with me on this one! I want to model this bottle from scratch for use in a product animation: which I don't have foresee a problem in the modelling within ...
kiblykat's user avatar
  • 495
8 votes
2 answers
2k views

Coffee texture in blender

How to create the same texture in the following images? It's a chocolate truffle with coffee beans texture.
Luchino's user avatar
  • 99
1 vote
1 answer
106 views

Is it impossible to simulate this hairstyle?

I want to create a hairstyle like the one in this image using particle hair, and then simulate and animate it. However, how do I create and simulate the part where the hair is tied up? I can fake it ...
Notify's user avatar
  • 13
0 votes
0 answers
189 views

using real world images to add textures to cad models

I have a 3d scanner that can also record texture, however if i have it set up to a resolution that provides the accuracy that i'm looking for then the file sizes are simply too big. Parts that i am ...
josef_groenveld's user avatar
0 votes
0 answers
44 views

recreating shadows

How could I recreate this enviroment with these soft shadows? and how to make it more realistic? Example with good realistic shadows: My example
Konstantinas's user avatar
0 votes
0 answers
32 views

How to choose the correct number of bounces in the light paths for photorealism? [duplicate]

I would like to know how the max bounce works in the scene settings, and how to set the values of the different parameters (diffuse, brightness, transparency, transmission, and volume) for ...
Noella's user avatar
  • 47
6 votes
3 answers
2k views

Simulating neon: Find angle between two vectors with shader nodes

I am attempting to simulate neon inside a glass tube (a real neon light and not those florescent ones), and am having difficulty making the innermost portion of gas look brighter than the outermost ...
TheLabCat's user avatar
  • 7,700
1 vote
0 answers
88 views

I need help with making realistic feathers [closed]

Right now I am making a Velociraptor head and I am having trouble with the feathers. I found a large amount of information on how to make the flight feathers for wings, but I am just making the head ...
N. Blaine's user avatar
0 votes
1 answer
407 views

All black rendering [duplicate]

Im new using the software and a lot of are things are being very difficult for me to understand .. I've already watched some tutorials of how to fix this problem but nothing seems to work the ...
Alvez's user avatar
  • 1
0 votes
1 answer
267 views

Materials & Lighting : How to get "Shadow puppetry" effect

I am trying to make a scenic view where I want to show people behind an umbrella. The effect I am trying to achieve is getting the shadow of the people onto the translucent umbrella. The reference ...
Suhas's user avatar
  • 178
2 votes
2 answers
2k views

How to create Thick Semi Transparent plastic?

I would like to create semi transparent plastic material in cycles like this reference picture. This is my current node setup. And this is the result i am getting. Ignore the background. and when ...
Alexandar's user avatar
1 vote
2 answers
5k views

How to set the focal length of the viewport to be 1000 mm?

This thread has been updated on 15/11/2021. For the detail of the update, please check the end of this post. Many YouTube video tutorials said that you should sculpt organic creatures in the ...
Blender Lake's user avatar
9 votes
3 answers
2k views

How can I model a bottle with triangular base and circular top? (Nail Polish Bottle)

Does anyone have any advice on how I can model this specific nail varnish bottle for a client? The base of the bottle is a sort of triangle and becomes a rounded and circular at the lid? any advice on ...
Joe Chapman's user avatar
0 votes
0 answers
19 views

How to apply makeup on face with different principled bsdf shader? [duplicate]

I have made a human model with a color map, and I want to paint my makeup with different IOR and other values on different map so it won't mess with the skin detail. Is there any way to make a mask so ...
I I's user avatar
  • 21
1 vote
0 answers
84 views

Need help trying to make a lighthouse lamp

I was trying to make a lighthouse asset for a scene I was making and ran into a little roadblock. I need some help trying to make the lamp which goes on the top. I was imagining a beam of light which ...
Maulik Sharma's user avatar
8 votes
2 answers
1k views

Is a UV Sphere with a glass shader applied to it considered to be a shell of glass or a solid sphere of glass in Blender Cycles?

I have been confused by this aspect. I am trying to create a solid sphere of glass and I'm worried about the light not refracting and transmitting realistically like a real sphere of solid glass. What ...
Hash's user avatar
  • 633
0 votes
1 answer
655 views

How to combine parts of two sculpted heads together to create a new head?

On the screenshot, there are actually two heads in the same coordinate. In the sculpting mode, the selected head (or head 1) is in the yellow color, whereas the unselected head (or head 2) is in the ...
Blender Lake's user avatar
0 votes
1 answer
556 views

How to render ultra-realistic looking models and textures in Blender? [closed]

I know I know, I sculpt a model, bake the textures >apply them and that's it. Come on, that can not be everything when it comes to ultra-realistic 3d models. I have seen guys creating textures with ...
AlanDontAsk's user avatar
0 votes
1 answer
99 views

Adding several deform points in one circular object (belt)

I am trying to go to the "next level" of modeling, and trying to sculpt the CGTrader challenge. So far I was handling it good but, wanting to achieve realism, I got stuck at the point of how ...
Junior Pedrosa's user avatar
0 votes
0 answers
122 views

Felted Material Texture

So I want to try to recreate a material more like crafting felt which you can see in the image I've shared here. I was not able to find anything on StackExchange and the threads that are on ...
Adrian M.'s user avatar