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Questions tagged [photorealism]

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Any 3D artists interested in a small interview?

I'm currently working on a student project and would love to ask questions to some artists confident with 3D rendering - particularly if you create hyper realistic models of people. I'd just be ...
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0answers
40 views

Recreating the background for retouched photographs

I removed a person from some photographs. How can I use blender to re-add the background and body parts of other people behind the missing person? If you guys have any suggestions on how I could do ...
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1answer
27 views

Cycles material for VR + photo-realism

Is there a way to export materials applied to a mesh in cycles, to any game engine? I tried using Unity, despite the accurate color allotment, the render appears to be much cartoonistic. Is there any ...
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0answers
32 views

Creating Particles on a surface

im making a star wars short movie and i wanted to do a tie fighter fly-by in the mountains , and i relized i had to add smoke or particles as he passes , because the tie fighter is very close to the ...
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1answer
20 views

How do I create a riggable muscle and skin structure for a model I plan to animate?

So I'm kinda new to Blender. I know the basics, and am currently working on a model, but I'm unsure about how to go about the muscle rigging. I know there's other softwares that have settings for ...
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1answer
119 views

Is there a way to make slight imperfections on a model?

Im using blender to create jewellery, as you know jewellery is finished with a high polish so that the surfaces are almost mirror like, this is easy in blender but in the jewellery trade nothing is ...
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19 views
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25 views

How to add a 3d object to an image

How would I add a 3d cube to the counter marked in the picture below and have shadows? Example Picture - https://imgur.com/a/CsezXCC
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0answers
27 views

Retouching Photoscanned Models

I've just started photoscanning some objects with Meshroom and I imported them in Blender. Because some objects have more complex shapes, the software has some minor issues and some bumps and dents ...
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0answers
55 views

How can I make this light more realistic?

I need to know how to make this lighting more realistic. I'm using three objects for the light, the uppermost object having an emission node turned way up. This obviously does not look realistic.
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0answers
144 views

Cycles: realistic light refraction for glass lenses

I found this image somewhere on the Internet: It was made with Cinema 4D and some special renderer. I decided to try create somethings similar using our favourite Blender and Cycles. To achieve a ...
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0answers
24 views

Tabletop Live Edge Sculpting issue [duplicate]

I've tried to create something like this: I made frame and simple box on top of the frame but had a problem of creating natural wooden edges with sculpting but run into this: Can somebody show how ...
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1answer
203 views

How can I achieve more realism in this given scene? [closed]

I've been working on this project in Cycles for quite some time now and it's probably my first project I created and rendered in blender (besides creating some simple shapes before but not rendering ...
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0answers
13 views

Motion Tracking: Achieving realism when integrating 3d rendered objects into a scene

Apart from the object and its textures, what can I do to adapt the rendered image style to the video frames, so that it seamlessly integrates into the real world? On top of my head I can vary light ...
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1answer
429 views

How to get realistic coloring on quick smoke/fire in blender?

I'm relatively new to blender simulations and have been working with quick smoke and fire. Try as I might I can not get the color of the fire right, and have found no videos/tutorials explaining this. ...
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1answer
322 views

How can I add a realistic metallic texture to this node setup?

So here is my node setup for a model i want to animate. Ive added a diffuse,bump, and specular map already but i have one last metallic texture i want to add but there are no tutorials online to help ...
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0answers
96 views

mach/shock diamonds in blender

I'm working on a plane in blender. While thinking about the final scene, I wondered if there was a way to create schock diamonds in blender. Hopefully somebody can help, I haven't found anything ...
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1answer
164 views

Spray paint gas simulation

How would you simulate the paint sprayed by a spraypaint can? It should be animated as hitting a wall covered by a stencil, so it must have some kind of gas-dispersion effect when it collides against ...
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2answers
498 views

Cycles Realistic Lighting & Emission material

I've been reading a bit on realistic lighting in Blender and was introduced to realistic physical light values, as well as color management through Filmic Blender and the Exposure slider. This ...
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0answers
205 views

How to set up a realistic dry grass (hay) shader?

So this is the node setup: I have been following the Grass Field tutorial by Gleb Alexandrov, found here: https://www.youtube.com/watch?v=eshOzshjt90 . But I cant get the grass to look straw yellow ...
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0answers
76 views

How to achieve photorealistic bake with cycles? [duplicate]

We all know the visual differences between baking the scene and rendering the scene. Is there a way to achieve render-like baking?
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0answers
187 views

How to use metallic and Occlusion maps together in blender cycles

I have generated some maps using awesome bump. Maps: Normal, Displacement, Roughness, Metallic, Occlusion, Diffuse, Specular. Before I would use occlusion map in glossy shader but after finding ...
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3answers
1k views

Deform Mesh Subtly, randomly across many Objects

There are lots of good Q/A on the Blender Stack exchange about this stuff, but none of it has so far informed my decisions on the best way to do this, so apologies for any redundancy (I did look ...
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0answers
74 views

How to start modeling a van (the inside frame)?

I'm new to Blender, and have a specific request... Something I'm struggling with in Blender. I'm first, sorry for my grammar, english is not my native language ! I hope you'll understand everything ! ...
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1answer
361 views

How to make physically accurate silver in Cycles?

I need extremely accurate representation of real world silver in my curren project. We can approximate "close enought" in cycles, but this time i need it to be accurate. Other commercial rendering ...
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2answers
5k views

Creating Realistic Close up Sand Material

I am trying to create a scene of a close up realistic sand. Here are a couple of photos I found online of real sand, and I would like to create similar result in Blender. http://flashwallpapers.com/...
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1answer
257 views

How to control the flow direction and fluid level?

As you can see here, I intend to make a waterfall which is more or less has been successful. However, Once i start playing the animation the water keeps filling up till the bounds of the domain. I ...
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0answers
170 views

help with procedural wispy / pulled apart cotton-like material

I'm having a little trouble creating a material similar to the fabric part in the following pictures: This is what my node tree is currently looking like: Here's what my rendering is currently ...
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1answer
1k views

Realism mistakes/tips/tricks/ for modelling/texturing realistic low poly terrains

I saw a guy who made terrains like this - Also this - and also rocky one like this - It was quite amazing to see the realism of these one, So, I started in scratch from blender, thought ...
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2answers
575 views

Which render engine should I use for export to Unity

I am new at blender and want to make realistic models, animations for Unity but could`not figure out which render engine should I work on blender.
0
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1answer
93 views

How to make a patchy cloud layer?

I want to make a cloud layer like shown in this image (where parts of it are empty patches). I tried doing this by applying a volume scatter shader to a cube and then controlling the density with a ...
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0answers
40 views

How to Closely fake PBR in non-PBR using blender? [duplicate]

I'm using blender since few months. I've been seriously impressed with Blender. I want to achieve realism. But unfortunately, my game engine doesn't support PBR. It works on OpenGL 2, gltf. So, I'm ...
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0answers
138 views

Using realistic materials in a Game Engine

I'm using Blender to create a game level for my Game. But the Problem is that My game Engine doesn't support PBR, also, it doesn't support import in Cycles mode. I'm using Godot Engine 2.1.4. ...
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2answers
232 views

How to make a sky-to-ground view shader?

So, I have a scene with a cube which I have modified into a group of clouds and a plane which I intend to be the ground. The camera is placed such that I can see the ground through the scattered ...
2
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1answer
326 views

Workflow for modeling assets like this (picture included)

I've been modeling in Blender for about a year now, and I am modeling for games and use Unity to put the games together. Now, I know Blender pretty well but I lack knowledge about specific techniques ...
2
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0answers
108 views

Light emitted through a translucent plastic material [duplicate]

I often see hallway lights or street signs made from translucent plastic shapes inside of which is a light. The light doesn't spread through the thicker parts of the plastic, and some angles are ...
0
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1answer
589 views

How should I create a realistic landscape based on a real place?

I'm making a short film about a flying carpet, and the background plate for the green screen needs to be CG. I have this model based off terrain data of the actual location taken from Open Street Map:...
2
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2answers
2k views

How to create a semi transparent plastic shader?

I'd like to create a semi transparent plastic cycles material to match the material from this reference: My current node setup First rendering Any suggestion or help on that topic, what's ...
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0answers
373 views

How to create photo-realistic complex plastic material in Cycles?

I want to create a plastic material with proper bump and reflection. Something similar to the first image. For bump I used Voronoi texture, but I am having trouble adding small silver dots. And I am ...
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1answer
320 views

Project a photo onto a surface

(This question is coming from geospatial background and not a 3D modeling background, so I may have some terms mixed up) I am using the BlenderGIS add-in ( https://github.com/domlysz/BlenderGIS ) to ...
3
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1answer
1k views

Gummy Bear and Gummy Worm materials

i tried to make realistic material of gummy (jelly ?) but somehow it doesn't look real as i want, I research all over forums and google, like material of Doki on the forums (https://blenderartists.org/...
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1answer
2k views

How to reduce noise in really dark scene

So I've been working on this one scene for a while now and I just can't get the look that I want. It is supposed to be a bar and therefore pretty dark. For some reason, nothing I do seems to reduce ...
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2answers
399 views

Cycles and nodes, trying to use Diffuse BSDF as color source for Glossy/Subsurf Scattering BSDFs.. not working

I am trying to achieve a photo-realistic splash of liquid akin to orange juice and have tried my hand at it, and referred to a quick tutorial (node setup photo, actually) for how to setup the nodes ...
4
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1answer
3k views

Photorealistic grass

I've started working with Blender a month ago, so have very little if any understanding of it... Currently I'm working on a grass for my forest project. Down below will be link to the final render of ...
7
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1answer
1k views

Realistic aquarium water?

Does anyone have any idea on how I can create a realistic shader to emulate clear water? I am struggling because while clear water looks clear it also tends to change the color temperature of the ...
1
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1answer
578 views

How do you make an animated mist / smoke with lights that go through it and interact with it?

I want to do a small patch of mist or smoke, and have lights go through it and light it up, in an animation. I've seen the mist option directly in the interface, but as far I know it creates mist ...
3
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1answer
986 views

How to let a cable hang so that it look realistic

i just have made a lamp on a cable hanging from a beam, but i doesnt look realistic. How can I animate the cable so that it hangs from the bean like a cable would?
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1answer
782 views

How create realistic semi gloss paint shader?

How do I recreate the green surface shader? Just the green parts, not the decals. I tried mixing a green diffuse and glossy shader with a layer weight node as the factor. Yet, I'm not able to get that ...
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5answers
790 views

Trying to make glossy volume shapes

I am trying to make a reflection on the outer rim of letters, as if they were embossed in the paper they're printed on, or written with paint/glossy ink. Such as this: Credit Alex Trochut or: Goal:...
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2answers
2k views

Custom fresnel curve

When it comes to recreating the shading of metals like chromium with such extreme reflection curves it's obviously inaccurate using one averaged reflectance curve. Also eye-balling the values appears ...