Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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Material assigning problem while projecting UV from view onto texture

I have 2 rather screenshots than textures What I do is projecting my front and back sides of a character mesh onto these pictures. I do that in this consequence: assign a material to the mesh. ...
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-1 votes
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9 views

My uv map is not working [closed]

I am relatively new to texturing and uv mapping in blender and I have absolutely no clue on what my problem is. it seems that my uv map is extremely small because when i select everything in the uv ...
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48 views

UDIM tiles option missing in Blender 3.2

I installed the 3.2 release yesterday and I have come across an issue when working in my character UV's. Once I've had the UV's unwrapped, I have tried to enlarge the UV tiling space in order to lay ...
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2 votes
0 answers
12 views

How do I move a vert on my uvs that's overlaying another vert without moving both of them?

As the title says I have a vert overlaying another vert in the uv image editor and I would like to be able to move one of them without moving the other one.
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-2 votes
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39 views

How Do You "Smooth" Low Poly Models with Handpainted Textures?

I'm trying to find a way to smooth a low poly model's appearance by using textures. I've made a base color for a model, but it doesn't look nearly as smooth as this professional character artist's ...
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2 votes
1 answer
25 views

UV scaling not updating the texture in the object

In the UV editing tab when I rescale and move the UV, the texture is not updating. In the all other objects rescaling is working
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0 answers
10 views

A way to extend the UV grid in the UV Editor

Instead of having empty space outside UV space, continue the grid. Drawing the grid over images may also be useful
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1 answer
28 views

I tried unwrapping my model and this is what I got, how can I fix this?

.blend file Apparently, it only works well when I try to unwrap the objects individually, I've checked the marked seams and nothing seems to be wrong.
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4 votes
1 answer
75 views

How can I align a texture and material based on the same image?

I am trying to model an "inflationary multiverse", inspired by this picture from Quanta Magazine: To do that, I am trying to create a bunch of bubble universes expanding out as part of the ...
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  • 175
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1 answer
19 views

Normal map bake is not seamless after UV unwrapping character

So I UV unwrapped my character first, then I duplicated it to use as a cage, I went on sculpting n inflated the cage mesh a bit, so it doesn't intercept with the high res sculpt that I want to extract ...
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  • 93
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1 answer
28 views

Pitch Black Image Editor & UV Editor

Hi. I recently upgraded to Windows 10 and Blender 3.1.2 I noticed that I cannot see my selected faces in the Black UV Editing environment. Selection seems to be under the black pixel as if it is a ...
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2 votes
1 answer
24 views

How can I make my texture loopable on a cube

I'm trying to put this loopable wallpaper on this wall and no matter how i mess with the UVs, i cant make it loop. is there some other way to do this? here is the blend file
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Specific undo for UV mapping v2.9

I am scaling a mesh flat, cube projecting, and trying to undo the scaling immediately after without losing the UV. There's no method to undo a specific action without fully backing up, so if there's ...
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0 votes
2 answers
59 views

How to make sure the texture doesn't stretch on the inside of a cylinder?

I've been trying to put a brick texture on a cylinder, I'm running out of time since I've been stuck on this for so long. The sides as shown in the picture below are getting stretched out, I've tried ...
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0 answers
10 views

How to unwrap a skirt [duplicate]

Hello how would I go to unwrap this skirt without making it zooming into the texture as it go to the top? I also don't want to create any seams as it is noticeable Thank you
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1 vote
0 answers
17 views

Rotating in edit mode meshes messes up UV Maps

Every time I rotate any model in the scene the UVs get messed up. I tested doing the same in a new scene and everything works normally. Has anyone ever encountered this problem in Blender? Someone ...
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1 answer
24 views

How to tile an image for Uving in Uv editor?

I'm doing some texturing using trim sheets, so a lot of my uving is done off the image on the editor. Is there a way to tile the image so it repeats over and over so I can see where I'm placing things?...
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0 answers
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Having trouble with baking textures on an image

I am relatively new to UV unwrapping and baking textures, I am trying to bake the colour(diffuse) of different objects that make up a CRT monitor model I made onto an Image("Baking"), I ...
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25 views

Uv unwrapping giving lots of extra lines?

So I am a complete beginner to blender and started trying to do this frog model tutorial. I got to the uv unwrapping after marking seams and have a mess instead of what the video showed. I have tried ...
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1 vote
1 answer
59 views

How to show UV islands in texture paint mode?

So I have unwrapped my object but when going into texture paint mode the uv maps I unwrapped disappear. How do I fix this
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  • 147
2 votes
3 answers
313 views

How can I move faces together in UV editor?

It is possible to move faces together, as solid island, but not as separated: In sync mode.
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1 vote
1 answer
34 views

Why are my circular UVs turning oval?

I'm trying to unwrap my first model and there's some problems I can't get around. First, my circular faces are getting an oval shape in the map (image below), second, sometimes a mesh will get much ...
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0 votes
1 answer
29 views

UV map really small in uv editing?

UV's appearing too small in editing? The UV's appear entirely to small, and so it makes the texture to big. Any help would be much appreciated.
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1 vote
1 answer
51 views

Why are UV Maps are "squared off" why is this easier? [duplicate]

In this youtube video : https://www.youtube.com/watch?v=Z-xF5d3esd0&t=204s he explains how you must square off the UV map and essentially entirely fill up the 2048 x 2048 square. Why is this?
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  • 147
3 votes
1 answer
44 views

Image Editor changed behavior, not updating automatically from node editor anymore

I'm working with a model with many materials on it. Previously, any time I would click on the Image Texture node in the node editor, it would send the image from that node into the Image Editor ...
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  • 31
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1 answer
23 views

UV map not applying to object

EDIT: I found the solution using this tutorial: https://youtu.be/8NEmx0cHwoI I watched a tutorial on UV mapping, it didnt really help me with my issue, so here is my problem; As you can see in this ...
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0 votes
1 answer
21 views

MagicUV not pasting correctly

Started using the magic uv addon, and it was functioning great for about a day. Now it's suddenly not copy and pasting faces correctly. Or in other words, I select the faces that I want to copy, copy ...
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  • 264
2 votes
1 answer
24 views

How to delete uv maps (UVMap.001), etc?

I'm using MagicUV and I don't know how these uv maps keep getting created. MagicUV has also stopped working correctly (Copy and pasting is broken now), and I think it has something to do with these uv ...
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  • 264
1 vote
0 answers
17 views

How to do a blinking animation similar to this? [duplicate]

So I want to create a blinking animation like this and it looks as if instead of making the eye a mesh its a texture where he has 3-4 seperate images that he probaby keyframes to make the character ...
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  • 147
3 votes
4 answers
399 views

Mapping a Flag on a Sphere

I'm trying to Map a country flag on a sphere and I have some difficulty. As you can see the flag isn't place as i wanted. You can see two circle around the ball to help me how to explain what I would ...
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0 votes
0 answers
15 views

Transform UV map when running python script in background

I'm trying to rotate, resize and translate an UV map using a python script that runs in the background (without UI). I got it working when running the script directly in blender (with UI) but cannot ...
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4 votes
1 answer
123 views

UV Editor Grid Overlay

I'm trying to figure out if it's possible to enable a grid overlay like one would see in Gimp or photoshop, for the UV editor of blender. Here's a picture showing what I mean: The grid is a 16x16, ...
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1 vote
0 answers
32 views

Why won't Blender paint the picked color?

When I pick a color in the Image Editor, and then proceed to paint with the picked color, the paint does not match the color I picked.. Why does the painted color not match the color I picked?
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1 vote
1 answer
22 views

Need help wrapping my object

So I've been working on a project and I'm trying to wrap my object with a camo color but for some reason the camo wrap is looks glitchy. Here's a photo, can someone tell me what I've done wrong.
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0 votes
0 answers
27 views

Better UV Unwrap?

Is there a way for the Unwrap to perform this better? or I have to switch to another software to unwrap? The uv that is undesirable is the island shown in the image, the underside of the hand. ...
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1 vote
0 answers
39 views

2 Materials with the same image and UV offset for meshes give different results?

I'm trying to combine 2 textures into one, and I successfully put the images together, however while the UVs for the face colour and Hair are in the same place overlaying the same spot, it messes up ...
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3 votes
2 answers
646 views

Why is my Cylinder not unwrapping square?

I've been trying to study some game assets and replicate them for practice and I cant seem to get the UVs to unwrap the same way. Usually a cylinder unwraps square with a seam down the side, but the ...
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  • 777
0 votes
0 answers
13 views

Texture not applied to object on loading a saved file

So i have done some work on an object in texture editor with a paintbrush saved the work closed the program and come back to it later to see the object black but on the right hand side in texture ...
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0 votes
0 answers
1k views

How to insert an eyeball texture into an eyeball mesh

The Problem When I try to adjust the texture of the eyeball with the resize eyeball object, the eyeball always appears black. I am currently at a loss.
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2 votes
1 answer
46 views

How to mix multiple textures in same procedural material

I'm trying to create a procedural tiled wood texture with several image textures in it. I am using a brick texture and would like it to output different wood textures on the tiles in it. It works well ...
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0 votes
0 answers
22 views

Viewing in viewport textures set in UV editor and baking simple color ID maps without the use of nodes?

Finally got the latest blender version (coming from 2.79) and managed to learn all the things they moved around in the UI but one thing that has been bugging me for days now is how or if I can revert ...
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0 votes
0 answers
96 views

i have problem with uv packer. How do i fix this uv? i click pack and it snap to the edge. I follow champfer zone tutorial

aa enter image description here
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0 votes
0 answers
22 views

UV mapping and extra images

I keep making a smart UV map for one of my combined meshes and whenever I go into texture paint, it deletes the UV Map. When I into the imported images on the UV map it shows four of the same. I want ...
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0 votes
0 answers
28 views

Shrinkwrap decal on round shape without distortion

I'm a beginner user of Blender and I'm trying to apply some decals to a motorcycle model. There is this one part that is being quite hard to get the result. It's the "fork guard" piece of ...
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0 votes
1 answer
32 views

How to get single colours on voxel faces bpy to blender python api

I created a script within blender to voxelize an .obj model, uv map it, and reduce the colour of each voxel face to a singular tone. The script runs fine inside blender itself. When I switch over to ...
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0 votes
0 answers
20 views

Parts of Textured Mesh look extremely different from other parts

I have a model and a skin material. When applying the material to the model mesh, everything looks good, except that portions of the mesh look very different: Explicit image Now, the head is actually ...
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  • 89
0 votes
1 answer
34 views

UV map U direction refering to X or Y?

As for as my knowledge goes the UV in UV map is basically the same as X and Y direction. So my question is does the U in UV refer to the X direction in the UV editor or the Y direction?
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0 votes
1 answer
80 views

Texel Density Checker add-on. Compatible with 3.0?

Can anyone confirm if: Texel_Density_3_3_1_291 is compatible with 3.0?
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0 votes
0 answers
9 views

Open Image from Folder But Image name chages [duplicate]

I'm really hoping this is possible. I do product rendering and need to run quite a large number of textures through a model and render it off. Currently i have gotten it to run headless and am able to ...
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0 votes
1 answer
195 views

Texture painting - "Soften" brush doesn't work as expected in the Viewport

I can texture paint in Blender just fine, but the "soften" brush doesn't work as expected in the Viewport, it just blurs the color in an extremely subtle way. Meanwhile, when I use the "...
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