Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [uv-image-editor]

Issues related to the UV image editor and tools.

-1
votes
0answers
18 views

Blender tries to over write any remaining textures when i try to smart uv unwrap my model

When i try to smart uv unwrap my model for the current tails it gets overwritten so I can't even prepare my model for Cycles baking. Here the model looks fine before being baked After I Smart UV ...
0
votes
0answers
15 views

Generated material in Blender, export to Unity [duplicate]

I'm trying to do something I believe should be very simple. But I am also very new to blender. I have created a material, very simply, and applied it to an object (through the node editor - sorry if ...
0
votes
3answers
30 views

Object not visible in uv editor

I modelled a character but in the uv editor only the gun in the holster seems not the other objects.I dont know whats the problem.
0
votes
1answer
15 views

I can't draw good lines with the UV texture brush

I want to draw thin and clear lines, but when I tried to, every lines are broken and thier quality is pretty bad. How could I made it work better? I used 1 px line but in the video which i referd, ...
0
votes
0answers
14 views

uv sheet scaling

So I'm very new to uv mapping so I'll do my best to explain this well. I have a model where after importing it into blender almost every uv (as far as I'm aware) has fit on the model correctly except ...
0
votes
0answers
12 views

Unwrapping arrayed mesh uvmaps into single (long) uv island

I am making a model for game. I have made a complex long object using the array and curve modifiers. That object is made of arraying that single part and the single part is uvwrapped into the texture ...
0
votes
1answer
23 views

How to unfold mesh with a principled BSDF material onto a flat object in 2.8?

I'm trying to unwrap an image that I've applied to a mesh with a Principled BSDF shader. Here is the material node graph: Is there a way to include the material I've applied to my icosphere in the UV ...
0
votes
0answers
10 views

Change the image of the UV/image editor with python for 2.8

i want to change the active image of my uv/editor with codes, i dont know how to do this in 2.8 could someone help ?
0
votes
1answer
33 views

Blender 2.8 - Unwrapping VS Packing

I am in UV Editor Mode, if I click unwrap (U) with a shell selected, it unwraps the shell correctly (following the seams) but at the same time it's packed in 0-1 space. The tool is called "Unwrap" ...
5
votes
2answers
38 views

How to use Clone Brush in Image Editor?

I can use 3D cursor as reference point, when painting with the clone brush in the 3D viewport. But how can I use the clone brush in the image editor? I guess I will have to use the 2D cursor as the ...
0
votes
1answer
26 views

I can't snap 2d cursor to vertex in UV editor in blender 2.8

I'm in UV Editor and trying to snap the 2d cursor to the vertex ( while the vertices are visible). I turn ON snap and set it to 'vertex mode' , but the 2d cursor won't snap to any visible vertex at ...
0
votes
0answers
25 views

FBX import 2.7 vs 2.8 [duplicate]

I've been trying to import an fbx from a friend who works in modo so I could do a flip fluids simulation, the mesh comes in fine in 2.79b but there's no sign of the textures. I can go into edit mode ...
0
votes
0answers
18 views

exporting half an unwrapped icosphere to create geodesic map projection

I'm trying to create a map projection of the northern hemisphere of the night sky on a geodesic dome. I naturally thought, "I can just project it as a material on an icosphere in Blender and then ...
0
votes
1answer
14 views

How to remove unreferenced UV Coordinates from a Texture

I have a textured mesh that I have bisected and the mesh now only contains the parts that I want (the rest has been deleted). The result is, in my limited understanding, that the parts of the mesh ...
0
votes
1answer
29 views

Node Editor, Unwrapping, and FBX export not working

I am new to Blender and Unity, so if you need me to add more information I can, any help is greatly appreciated. This all started when I tried to export my Blender object into Unity. So I had my ...
0
votes
0answers
18 views

Seam not working to cut UVs in 2.8

I am trying to texture the sidewall of a tire. I've separated the sidewall and marked a seam at the top in order to split the UVs, which would allow me to pin the ends and straighten them out in order ...
0
votes
2answers
49 views

How to UV unwarp and keep the original face proportion?

I have a simple cube and in edit mode , i stretched it in Z direction so now the cube become very tall and the faces on top and botom are still perfect square. I setup the edge seams already so it ...
1
vote
0answers
16 views

Blender object with two UVS [duplicate]

I am trying to load in a blender file and export it as an OBJ file with with materials. The approach I am trying to use is to bake all of the materials (using cycles) into a diffuse and specular (...
0
votes
0answers
18 views

How do you change mapping between textures?

I have a diffuse texture mapped onto an object in the node editor. What I want is to map another texture on only part of the mesh over the original diffuse texture. But, when I go to the UV editor and ...
0
votes
0answers
42 views

How to uv unwrap a plane

Morph targets: A sphere shape turning into a cylindrical unwrapped sphere shape This tutorial shows how to transform a plane into a sphere. However, it mentions UV unwrapping the plane. how am I ...
0
votes
0answers
26 views

Setting center and scale during spherical uv layout

I'd like to map part of an equirectangular image to a cuboid mesh, in order that the texture view from an arbitrary POV appears without distortion. Both the mesh and its uv layout will be used for a ...
0
votes
1answer
24 views

How to save texture bake image file to local drive in python

How do i access and save a image file ? Under Image there is a Save As - option i need to know how to access this and save the image to some location. ...
1
vote
0answers
25 views

Problem with Scripting a baking procedure

Im am importing alot of models with alot of materials attached. Therefore i wish to bake all of these into a single texture with a python script. I have a alot of trouble with the baking of textures. ...
0
votes
0answers
28 views

Unknown black and green objects added to Texture when UV Unwrapping

Title kind of says it all, very confused since I'm quite new to Blender. Have looked around but couldn't find anything to help, apologies if this is a nooby question. There is this weird green and ...
0
votes
1answer
63 views

UV coordinates inaccurate, showing nearby pixels when not supposed to

So I have a blend that was given to me. Each patch of grass mesh for example, is neatly on the grass texture. All of the grass cubes throughout the map share this same UV space. However for no obvious ...
3
votes
1answer
99 views

Can't find the Shader/UVs tab

I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in ...
0
votes
0answers
40 views

Blender Internal UV Map/projection clone brush not working [newbie]

hope I can get some help here. Ive been spending days trying to work out this problem so now I'm reaching out. (Searched all over these forums and youtube tutorials but nothings working) Can anybody ...
1
vote
0answers
14 views

Different layout of UV mapping? [duplicate]

I have only started learning in blender on my own and don't really have a teacher I could ask for help. I saw two blender tutorials on UV mapping for beginners, but found myself unable to follow along ...
0
votes
0answers
25 views

Make faces use average colour of texture

If I have a texture such as a gradient: Is it possible do something to it so that when it is applied to a mesh with multiple faces, each face uses the average of what it is over to produce something ...
1
vote
2answers
75 views

What's the best way to unwrap this?

Originally this was 6 different textures, but I combined the textures together and then manually positioned each UV to become seamless to achieve my desired result as seen here: Here is another one ...
0
votes
0answers
28 views

how to apply a material node output to texture map in Blender 2.79b

Mark Jackson (Honorable Mention) supplied me with an awesome procedural skin texture and node setup for my model and I have watched a bunch of how to vids. Problem is most of the vids are for a ...
0
votes
0answers
20 views

Change Materials to Textures

I just started with blender and I found this model on blend swap https://www.blendswap.com/blends/view/68978 and I need the materials as texture to use it in HitFilm Pro. I tried to create the ...
0
votes
2answers
41 views

Advise on UV unwrapping

I'm making a building for Unreal engine. This building has many small parts, and when merging all the UVs i noticed how small certain UV's get. In substance painter, these small UV's become a problem. ...
0
votes
1answer
53 views

how to texturize correctly an interior using ONLY the reference image with which it has been created

This interior : is a 3D representation of this reference image : I would like to learn how to texturize it also exactly. It means that I would like to know what's the workflow that should I use if ...
0
votes
0answers
10 views

How do I use Flip XY Axis in Image Sampling

So basically I tried putting a texture on this cube to make a level for a game I'm making but it kinda went sideways which I don't know how to fix. I was told to use Flip X/Y Axis in Image Sampling ...
0
votes
2answers
35 views

UV Editor - Use other Units of measurements

This is a follow up to my previous question (related, not a duplicate): Units in UV Editor (Imperial to Metric) I would like to use: Inches cm mm m During the creation or export phase: So I won't ...
4
votes
0answers
51 views

Programmatically changing UV/Image Editor Image

For a school project, i am trying to combine openCV and Blender and for this very spesific reason, i would like to use Blender's internal Image Editor to show my frames instead of cv2.imshow() ...
0
votes
1answer
28 views

how i split this uv maps in the uv maps panel?

as the title saids, i need to split or separate this uv maps one part in one layout and another in another layout.
0
votes
1answer
30 views

Turning a UV layout into an image? [duplicate]

I want to be able to print out my UV layout, so as to be able to assemble the model out of paper (or wood, if I lasercut). Is there an easy way to turn the edges in the UV editor into outlines on the ...
1
vote
1answer
62 views

How to get precision when rotating / positioning textures?

I am modeling a coin where heads and tails are the same image, and imported an image for the heads/tails faces. I created a new Emission material for the faces, then gave it an Image texture and ...
0
votes
1answer
28 views

What are the Images in the UV editor for and how to prevent them affecting OBJ export?

I'm not sure I understand the UV image editor and its ability to hold images. I thought it was purely to get a visual comparison between your UVs and the image you use for texture mapping, but it ...
0
votes
1answer
34 views

Why isn't my textured UV map showing?

I'm trying to texture this 3D model of a squirrel, and I want to see how my eye placement looks on the model. I imported the textured UV map into blender (see the lower window), but it doesn't appear ...
0
votes
0answers
24 views

Pictures are deleted after a certain time

Sometimes, depending on blenders mood I guess, some images are deleted after a while... without the user doing anything, not even touching blender's interface. People have already suggested to save ...
0
votes
2answers
46 views

How do you make the inside color of a cup different from the outside? [duplicate]

I want to change the color of the interior cup but I can't seem to do it without the image texture being deleted when I attempt to transition from image texture to color. Even after the material gets ...
0
votes
0answers
8 views

Export UV layout always makes computer crash (Mac OS 10.14.2 Mojave)

Export UV layout in v2.79 always makes computer crash, with hanging beachball (Mac OS running on 10.14.2 Mojave)
0
votes
0answers
25 views

How to align UV maps on differently sized objects for seamlessness between each one?

I've been looking for an answer on this and I'm utterly confused. I'm very new to UV mapping (in fact, this is my first "real" attempt to use it in a way that it tiles correctly) and I've got a ...
0
votes
0answers
18 views

Mass disabling of texture repeating in UV window?

I'm working with a level I had imported into blender. If you press 'N' in the UV image editor, you can see these options. My import is not exactly very clean. I'm left with a ton of materials that I ...
0
votes
1answer
40 views

Why don't I see an object in UV Editing?

Default: UV-Editing: Files: here и here.
2
votes
1answer
59 views

How do I wrap this label on cup?

The front view is almost straight but when I turn the cup the label gets distorted vertically. Is this because of the mesh being curved? Also I accidentally unwrapped the inside faces of the cup, how ...
0
votes
1answer
17 views

Update edges in UV map after editing mesh

I was working on a mesh to create a new UV map for it. The UV unwrapping showed me some places in which the topology was awkward (tris in places that they could be quads), so I popped back over to ...