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Issues related to the UV image editor and tools.

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10 views

Generated image pixels not shown in UV/Image Editor

I used Python to generate an image texture which consists of a single row of colored pixels. The pixels each encode the color of a star, of which there are 119,617 (modeled as a particle system). ...
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14 views

How to move a UV Wrap on an intricate object

I have UV unwrapped my object. It is a moon of a planet, so it is generally spherical, but has terrain. I have a cylindrical map that I am trying to overlay with the geography of the planet. For the ...
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2answers
13 views

How do I highlight unwelded UV vertex?

While working in editing mode, I noticed that the UV image on the object looked garbled so I clicked on the vertex to see where it was on the UV editor. Turns out when I edited the area to remove a 5 ...
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1answer
35 views

My UVs are not in the same scale when I apply 'Average Island Scale'

I cannot make the UVs the same dimension, they shrink when I apply Average Island Scale. Is this behavior normal or is it my way of thinking? Here's the steps to reproduce the problem I found: Start ...
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1answer
23 views

Why are my seams becoming separate pieces in my UV editor?

Pretty much what the title says. My seams are definately all closed and connected. Why are they separate in the UV editor? Also, is there a way for me to select faces on an area where seams are marked,...
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8 views

assigning moives to sectors in a plane object,

I know about images as planes. this is to take a plane and section it off then give parts of it its own material in order to assign each section a different movies using nodes. I've UV unwrapped it ...
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1answer
36 views

UV map and re texturing it

I have an object that is inside a game and I have its UV map inside the game and on my PC. What I want is to take that UV map and make textures depending on it so when I upload this textures back to ...
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1answer
14 views

Texture Painting Uv map is gone [duplicate]

My problem is about uv mapping. My model has multi parts. I unwrap my model parts then i create uv map image for every single part. In texture painting mode i painted every uv map image but after ...
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12 views

Vertices in UV Unwrap Dragged

Whenever I try to unwrap my mesh it works out pretty well except for these vertices. They're being dragged across the screen, but my model doesn't have anything like that. Does anyone know why this is ...
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2answers
72 views

Edit Images Externally With Linux Mint

My Linux Mint version is 18.3 Cinnamon (64) bit I'm using Blender 2.79b (Cycles) This is the path where Gimp.desktop is located: ...
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2answers
28 views

How do I load a UV map onto a 3d mesh in 3d View

I was editing my UV map and it suddenly disappeared from the character model I was working on. How do I make it reappear on the model? I am new to blender so I don't really know what is going on. ...
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0answers
38 views

How to save the image of the Viewer Node with Python?

How can I save the image of the Viewer Node? img = bpy.data.images["Viewer Node"] img.filepath_raw="I:/shadow.png"; img.save() Code above throws this error: ...
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18 views

Help With UV Maps?

Well I am working with vectors right now and I kinda ran into a problem with textures. I was going to export the UV map so I could paste the texture over and have it properly put in but . . . There ...
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1answer
17 views

How do i remove images that are dragged onto an object?

at the moment i am modeling a Honda s2000 and setting up a render for it. However, i have accidentally dragged a blueprint of the car onto one of the pieces of the car and i don't know how to remove ...
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0answers
17 views

Scale a UV map to a specific pixel size

I am having a simple but somewhat unique issue (from what my research tells me). I learned blender quick and dirty in two days to convert a big bunch of pixel art cars to low poly, pixel art textured ...
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1answer
21 views

Skybox problems: make islands have ZERO margin?

Ok, I no doubt did this incorrectly but I manually arranged my unwrapped UVs (after Smart project) onto my linear laid out skybox image - on the whole I need some pointers as to whether Im doing this ...
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0answers
40 views

UV space and stacking UV's on top of each other to share the same texture

Coming from MODO, I'm playing with Nodes and the UV editor. Strange thing I made a UV of a simple side of a cube (a square) but when I imported the image the UV stretched to fit the image. In MODO it ...
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0answers
16 views

Combining all materials into one/few. over 200 Materials and textures. Complex meshes

I'm porting a model (A city) right now to Source Engine, which can only handle 32 Materials if compiled to .mdl. The problem: The Model has about 230 objects, now joined toegther with CTRL+J. Each ...
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1answer
28 views

Texture not shown in UV/Image editor

I don't know how to make my texture appear in the UV/Image Editor view so that I can transform my unwrapped mesh in order to fix it. I am rather sure that there is a simple button that I did not press ...
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1answer
30 views

Using two or more separate UV maps and textures on the same material and model

I joined two meshes together and now need to add a texture to them. The entire unwrapped mesh is currently on the head's texture: (right) You can make out the body's unwrapped mesh above the head's ...
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1answer
36 views

Why is my Mindtex-generated normalmap rendering weirdly in Cycles?

Sample .blend here. Sorry, I imagine this is a fairly straightforward / dumb problem. I built a test normal map in MindTex from a greyscale pixel art height map. Testing the resultant map in Blender ...
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0answers
12 views

How to delete mask data blocK?

Open Uv image editor...mask...make a square mask. It's named "mask". HOw do I delete the actual data block? I can delete the mask obviously, but the data block remains still.
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1answer
24 views

How to add image into compositor?

I recently rendered a scene in blender after following a BlenderGuru tutorial and made sure to save the image. After closing Blender and going back in, I am able to open the image up in the UV Image ...
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29 views

How can I fix that a part of an UV image texture is not showing up on my model?

Part of my UV texture is not showing up on my model in both texture view and rendered view. As you can see here the text is not showing up. I think the problem might be that I have another image open ...
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0answers
23 views

Constructing a Flower from Multiple Parts Texture Map

Anybody know the best way to make a flower out of this texture? The texture has everything I need in terms of an alpha mask, glossiness, normal etc. How would I construct the mesh from this? Could ...
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1answer
75 views

Checkerboard Texture Object

After UV unwrapping and creating a UV Grid, I should be able to see the object wrapped up in a checkerboard in texture view, as shown in the pic without nodes . However, I see no change. What am I ...
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1answer
27 views

How do I know which faces correspond to which area of a UV image?

The below image shows the edge of two faces. I'm wondering how you know which face the lines belong to. It seems pretty random. Basically what I'm trying to figure out is if I go into photoshop and ...
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1answer
17 views

White lines problem texture bake; render engine

I have a 3d scan that I'm baking onto a lower poly model inside the blender render engine. The baked image result shows some white lines that correspond with the uv islands of the UV map of the 3d ...
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1answer
28 views

How can I fix this normal map shading issue?

I am having this texture shading issue with this model and it appears to be from the normal map node. After disconnecting and connecting the normal map node into the Principled, with and without the ...
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2answers
23 views

Editing collada file with built-in UVs

I recently purchased some basic terrain assets, and when I import them to Unity, they look nicely textured. My plan is to create several variations on this terrain (creating paths etc.) and I figured ...
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0answers
62 views

UV map will not show on UV editor

I have some problems with the UV editor. After using the Ninjaripper to implement some .rip files into Blender and adding the converted .dds files it messes with me. I aplyed a new material and used ...
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0answers
29 views

Generated UV Coordinates

How do i generate uv coordinates like the one in the video for my 3D file? This is for mad mapper and projection mapping. https://vimeo.com/206555850enter image description here
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1answer
28 views

Toggle Render Image / UV Image

this is a basic question but I can't find any answer. It's driving me (a bit) mad. When I press F12 the UV/Image-editor becomes my render-editor but how can I change it back to an UV-editor? :)
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2answers
28 views

How to apply a texture only to certain parts of mesh?

I am trying to apply a texture to everything EXCEPT the selected parts below (I separated them as a different object to see if this would resolve, but it doesn't...) As you can see below, it still ...
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0answers
19 views

Move the uv map in 3dview (as in 3dsmax with the gizmo)

as the title, is it possible to move/rotate/scale the uv map in 3dview? Or it is possible only using the uv/image texture area (the only way I can find) thanks!
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0answers
16 views

How do i keep the baked texture on the mesh?

2 I have finished my model( its not perfect, i just want to learn processes mainly) I know that when I baked the normals from the high poly mesh onto the low poly it gave me a Normal. the thing is, ...
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0answers
17 views

Mapping of texture changes when using subsurf modifier [duplicate]

I'm a beginnner with Blender and I try to train myself watching videos tuts, but today I'm confronted with a small problem that I can't find the answer. As the pictures describe better than the words,...
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0answers
21 views

Dirty UV Map after reset

I have a UV Map and I created another one. I saw that all UV coords from first map remains in second UV Map and I have searched how to clean these coordinates. I found reset option but after applying ...
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0answers
14 views

How to save image texture externally, after editing it in material node editor?

After modifying the RGB curve of an image texture in the material node editor, I now want to save the modified image externally. I know for the compositor, I can open the viewer node in the UV/Image ...
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0answers
22 views

Texture map not displaying the same on all 4 sides

In Blender I have a model of a simple small building. I have manually UV unwrapped it and put a texture on it (The texture map is a 6k rectangle image of bricks). The only problem I'm having right now ...
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0answers
13 views

Selecting inverted Uvs

I am very new at Blender and was wondering if there is a way to automatically select the inverted Uvs, like the option in the UV editor in 3ds max named "Select Inverted Polygon". Thank you in ...
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0answers
255 views

How to import texture on an imported FBX file?

I switch to Blender cycles then import an FBX file of a spaceship, to start UV unwrapping but when I do the original texture row disappears and leaves me with 'Render', 'Render Layers', 'Scene', '...
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0answers
30 views

Add repeating text 6-8 times on a UV Sphere using texture instead of mesh

I have been trying for a day to create something similar to the above. I need to repeat a small text on a UV sphere (ideally created by subdividing a cube and then converting to sphere for equal face ...
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0answers
20 views

Multiple UV maps, but second map retains information of first map

So I'm trying to make two UV maps: one that has the whole mesh, and another that just has a portion of the mesh. However, I get this problem: So first I unwrap the whole object (using the 'Smart UV ...
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2answers
29 views

Seams are correctly marked, UV's are messed up

I have retopologized a shotgun and marked all the seams where they are supposed to, and then Unwrapped it, and instead of getting nice UV's, i get this: Here are the seams: I have tried Applying the ...
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2answers
77 views

UV Unwrap In UV Editor Is White

Today I retopologized my shotgun model, then I marked seams and Hit U>Unwrap and then went into the UV editor so i can edit and fix any mistakes, and saw that my UV's had a white background behind ...
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0answers
26 views

UV unwrapping a cube that is convert to shere

I have a question, after converting a cube to a sphere via subsurface modifier and then apply the "to sphere tool", what would be the best way to unwrap it to apply like a moon or earth texture on to ...
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1answer
52 views

Adding a texture to follow the shape of the mesh

I've stumbled on an issue while texturing my model. I can't seem to figure out how to implement a rust texture correctly on top of the base texture of the mesh without losing its initial look to the ...
2
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0answers
36 views

Creating a cleaner UV Map for Dice?

I'm working on a game which will require creating lots of different dice (different combinations of faces). I can produce the meshes just fine, but when I go to UV unwrap them, they get all shifted ...
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0answers
31 views

I can´t see my image when I use “Image texture”

First I click on my object, then I select the materials tab and I create a new material. Then I add a "image texture" in "node editor" and charge the png image, but I can't see it as a final result ...