Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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How can I add my own package design to my product on blender? [closed]

As you can see I tried to add my own design to a coffee bag I created. The finished product is the second image LOL, I just started blender 2 days ago hence why I'm struggling. So I wanted to add my ...
J Begum's user avatar
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16 views

bad texture overlay on the model

I have a bad texture overlay on the object. I created an object and made for it Smart UV Project, island Margin made 0.001, then in shade editor made such a scheme, on all three materials and of ...
SmartGerber 's user avatar
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9 views

Blender Add PNG with Transparent Background on simple Material [duplicate]

I made a barrel and want to add a Warning Sign on it... But I dont know how.. Tried to do it with UV but if I put it like that it shows a Background color.
Ari's user avatar
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UV islands of multiple meshes turn into lines or distort into other shapes

I am trying to select relevant meshes in order to pack their UV islands onto a single UV map, but some of meshes and their respective islands either turn into lines or glitch out of the preview window ...
Recollective Shard's user avatar
1 vote
1 answer
26 views

How do I put a face on top of this halftone shader?

As the title says, I've been trying to put a simple black line on this half-tone shader using mix shader, mix, diffuse, etc. I've been using blender for a few months so I'm at a loss. Linked is what I ...
stormjara's user avatar
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Disable changing texture and zooming in UV?

In the UV editing room, whenever I select an island, the background texture changes. THATS fine. However this changes the zoom level randomly. Like if I select a UV island, the background texture will ...
Cerbskies's user avatar
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1 answer
26 views

Whenever I add a face then the whole square becomes black

Whenever I add a face then the whole square becomes black. I already UV the square so that the face matches it, so I don't know what's wrong with it.
Smashattack7's user avatar
2 votes
1 answer
30 views

How can I change a specific color without repainting the entire object

I have this dolphin and I only want to change the blue to another color. The eye and mouth are also painted on. Is there a way to adjust only the blue without painting over the eyes and white on the ...
ScoutNabout's user avatar
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34 views

How do I make this texture visible as a PNG?

I'm trying to export this model's textures from Blender, and I can do all of them fine except for the Eye texture. When I export it, it is just a blank PNG. I don't know how to make it visible in the ...
Ed Unixera's user avatar
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0 answers
27 views

How to flip UV map

I'm trying to flip this UV, but not just flip it's current position, flip it based on the whole texture sheet if that makes sense. For example, I have this face mapped: and I want to flip the UV so ...
Adrian Brown's user avatar
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1 answer
28 views

Texture "compression" issue

I am doing a model for my low-poly game and i have encountered a issue with the texture that i can't find anywhere how to fix it. Basically my texture becomes "compressed" and it's quality ...
Banana Dog's user avatar
1 vote
1 answer
23 views

How to open an image in UV Editor via Script?

I'm trying to open an image through this UI element via code, but Blender info doesn't return all the necessary steps to do it. All it shows is this function which does not load the image and assign ...
Alexandre Leles Sousa's user avatar
1 vote
1 answer
34 views

When unwrapping by sphere projection, how to separate the vertices at the poles and spread apart evenly, like the default mapping for a UV sphere?

For a sphere-like object, I've unwrapped it using sphere projection. The resulting UV looks like this, with a single vertex at the pole (ignore the squiggly lines for now): I would like to modify ...
CWoody00's user avatar
1 vote
1 answer
11 views

brush not painting onto neither UV or live view model

so I've been using Blender for quite a while now and made multiple models in the texture paint tab without many issues. This time it's causing me some confusion. As I paint with stabilizing stroke &...
tropicalcapy's user avatar
1 vote
1 answer
32 views

Mesh will not seamlessly UV unwrap

I've tried modifying the seams and changing the unwrap settings, but no matter what I do when I hit "smart UV Unwrap" the mesh will not unwrap seamlessly. Is there a way to fix this?
NoStepOnSnek's user avatar
1 vote
1 answer
30 views

Weird Streched Lines

I am a beginner in Blender and working on this chair almost 5 days. As you see, top of chair are streching. I changed UV map several times but it did not work. I am really stuck on this. I tried ...
Cem's user avatar
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1 vote
1 answer
35 views

UV Mapping Texture Stretched

I've been trying to make an even continuation of a pattern that's on the top part of a mesh lower on the side faces, but pattern keeps stretching to the inside. Any ideas how to make the stipes that ...
Blend_1's user avatar
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1 vote
1 answer
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Engraving displayed from two sides

I am trying to engrave an image to the bottom of an object. The problem is that it ends up projecting both on the bottom and the top. My nodes look like this: I think the problem is in UV editing. ...
Adam Svoboda's user avatar
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0 answers
17 views

How do I fix the Smart UV Unwrap zooming in to the texture on my model?

Im trying to combine multiple material slots into one image texture by baking the materials onto a new image texture but I ran into an issue while unwrapping. How do I unwrap this correctly and ...
Adithya Nair's user avatar
0 votes
1 answer
22 views

Texture breaking when painting

Not sure what it could be, got it after upgrading to 3.6.1, please help :(
user171543's user avatar
2 votes
1 answer
129 views

UV Unwrap not scaling correctly

Upon smart UV wrapping a toolbox, this happens: As you can see the UV map is stretched. This is problematic as the pixels need to be perfectly square. Assistance would be much appreciated.
NoStepOnSnek's user avatar
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0 answers
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Mesh unwrapping incorrectly to baked texture after using UV project

This mesh previously had a texture baked to it. When I import it as a .obj and try to unwrap it using smart UV project, the mesh doesn't unwrap to the texture correctly. When I use unwrap, it is even ...
obbfrog's user avatar
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2 answers
25 views

How to do UV mapping?

I'm trying to learn UV mapping and here's the thing: in one case it just doesn't show in UV editor, there's only a properties window (as you can see on the screenshot of the clock below) and in ...
Pigalle's user avatar
0 votes
2 answers
99 views

How can I resolve this UV scale problem?

I've placed seams and have unwrapped the two selected objects in the picture below. However, whenever I unwrap the objects the UV map is considerably bigger than the texture tile and I am unable to ...
Jameson4279's user avatar
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How do I isolate individual textures from my UV map

I have recently gotten into texturing in blender and i have been trying to isolate individual textures from this: To this: I'm doing this so that I can add these textures to my asset library so that ...
Adithya Nair's user avatar
1 vote
0 answers
30 views

UV Edit: see multiple UV maps?

I have several UV maps on the same mesh managed separately by different objects, and I'd like to see them all together in the UV Edit window, is this possible? I only found this Q: Arrange UV maps of ...
AivanF.'s user avatar
  • 636
1 vote
1 answer
25 views

UV Editor view and viewport display not matching

EDIT: linked the blender file I'm having issues mapping out some textures onto an object. For some reasons that I can't figure out, my face mapping doesn't match the way the textures are displayed ...
Lou's user avatar
  • 45
2 votes
1 answer
53 views

Wrap 2D image into 3D straw-like cylinder

I'm new to Blender and need some help from someone: My problem: I have a 2D image that I need to wrap in a 3D straw-like object. The image should be spirally wrapped at an angle of 45 degrees. Here is ...
Nikola Milev's user avatar
0 votes
1 answer
46 views

UV Editor acting strange

Hi everyone, I've got this shape here and I've marked seams around the edges but the UV.. comes out looking like this. Any idea what's going on? I've tried restarting the program, resetting the UV and ...
Izzy24's user avatar
  • 11
1 vote
1 answer
36 views

UV Grid appearing as solid colour

I wanted to create a UV grid for my retopologized meshes, but whenever I add the UV image (obj mode > material properties > base colour > new image, 512x512px > alpha checked > UV grid)...
Ari He's user avatar
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1 vote
1 answer
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Problem with UV unwrapping. Strange lines occurred

Recently I decided to create a t-shirt, and on a moment of unwrapping I started to see strange lines on design which is meant to be on a back of a t-shirt. Screenshots are attached. Btw I don`t really ...
Daniil Zolin's user avatar
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1 answer
20 views

ShrinkWrap issues

So I have a highpoly mesh that i exported from Zbrush. I also exported the polypaint as well, which comes with an image texture. To lower the polycount, i decided to shrink wrap the mesh onto a lower ...
LLoving Kenny's user avatar
0 votes
2 answers
28 views

Images not loading when from certain directories

Images in blender will not load if they are from certain folders. When I attempt to load an image from the downloads folder, it works without issue, but when I try the same from documents/...
NoStepOnSnek's user avatar
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0 answers
22 views

what could be the problem with uv display

I created textures in Substance painter, I don't understand why islands are displayed like this in Blender some islands look darker in relation to other islands. this stands out a lot in the cycles ...
viky zhokhova's user avatar
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0 answers
19 views

"copy UV maps" not projecting properly

So I'm trying to copy the uv maps of multiple objects that are all the same I'm making the exact same knife cuts on them all so it works, and when I click ctrl + L then click copy uv maps the 2nd ...
yua's user avatar
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0 answers
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Texture shows up correctly in edit mode, but not in object mode (Object is ABC import)

I am working on a motion capture scene, exported from Motionbuilder so I had to import it as an ABC sequence in Blender, as Blender imports a broken mess when I try to load the FBX of my mocap. ...
Nathan Dubuc's user avatar
0 votes
0 answers
31 views

Distortion in the UV editor

In the image below, bottom-left, the skew in the UV editor causes the imported image to distort. You can see the distortion if you zoom in close to the image in the 'shading'at the top-right. How can ...
Ogunlesi Taiwo's user avatar
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0 answers
48 views

Exporting generated point cloud to Unreal with color data

I'm an art student from Paris, used to work with blender and pointclouds, and I have a ploblem that I can't seem to be able to solve. My workflow is (most of the time) what follows : Modeling mesh >...
Kiliannn's user avatar
0 votes
1 answer
32 views

Continuous UV for effects in high resolution

I'm trying to get better at UVs and what I have here is an object, that needs to be UV unwrapped the way so that, for example, when I offset a black and white texture on the Y axis, the white part ...
David Elucard's user avatar
1 vote
0 answers
56 views

Can I load a picture into the image editor without saving it first

I am generating images using matplotlib and opencv. I would like to put the edges image directly in Blender's image editor instead of having to save it to a file. I am planning to add a slider input ...
SJK's user avatar
  • 117
0 votes
1 answer
34 views

How to straighten edges on UV?

Is there a way to straighten the outline edges without manually moving each vertices one by one? I have tried marking seams in different areas, following quads but nothing has been helpful so far. I ...
Hahaha's user avatar
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3 votes
1 answer
221 views

UV unwrapping a milk/juice carton box

I have a milk carton which I have modeled and my attempt at UV unwrapping it: However, the UV unwrap wasn't too successful as there are some mismatches. What projection should I use for UV unwrapping ...
CodeZealot's user avatar
0 votes
1 answer
16 views

How to get same UV Editor view in other workspace?

I'd like to have a UV Editor open in the Shading workspace so I can rotate and scale the unwrapping while I alter the material (instead of having to go back and forth between the two workspaces), but ...
John Graham's user avatar
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0 answers
20 views

UV Painting is being odd - How to fix in 3.5

So I had been trying to create a sword, and instead of wrapping the top part in a plane, I decided to try UV editing, but so far, nothing. I was following a tutorial on how to paint in the UV Editor, ...
SpaceWize's user avatar
1 vote
1 answer
31 views

Looking for a good workflow for re-texturing and re-creating UV

I'm not familiar with Blender or 3D in general. So, I'll explain what I want to do with pictures. So, I have this model below: It comes with a color texture and UV map: So, that looks bad. I want to ...
Jose Mulia's user avatar
1 vote
1 answer
38 views

Can't Texture at some part and broken UV Map

This is my first time using Blender and then im trying to make a low poly girl model. After its done, i try to unwrap the model with smart uv project, then go to the texture painting. But the thing is,...
Nevor's user avatar
  • 13
0 votes
1 answer
21 views

Baking textures in blender after switching versions seems to cause displaced UVs

Okay so I am not sure what infos to give here as I barely understand the problem myself now after days of trying around stuff. What happened: I am making models for a game in unreal engine right now, ...
Unknown_User's user avatar
0 votes
0 answers
23 views

How to unwrap a map so it sits straight

I'm trying to unwrap a map so it sits perfectly straight and aligned in both the x and y axis, I've tried using the follow active quads on a straight face but it only made things worse. Thanks in ...
Yukohhh's user avatar
  • 23
0 votes
1 answer
33 views

I would like to make two different textures one inside one outside

I would like to make two different textures one inside one outside Here is the problem: I used two textures for the part that is outside, so I can't use the mix shader with geometry otherwise the ...
Fopsi's user avatar
  • 153
0 votes
0 answers
19 views

Why do I see the lines of the UV editor after adding colour to my objects?

I used to UV editor to map out my objects and being able to paint on them. However, I keep seeing these lines in Material preview or when I render. Why do I see the lines of the UV editor after adding ...
DPlayground's user avatar

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