Skip to main content

Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

Filter by
Sorted by
Tagged with
0 votes
0 answers
25 views

Use Equirectangular 360 Photos As Textures for Room Models?

I am in the process of recreating an apartment in Blender and I have some 360 photos of it which I would like to use as textures for the walls, ceiling, and floor of the 3D model. The apartment's ...
DigitalDesignDude's user avatar
-1 votes
0 answers
36 views

Why image texture doesn't appears after selection from Material section?

Why image texture doesn't appears after selection from Material section? We have to select a face to update the correct image texture. Why this? is it in action in plus, and in some case, depending of ...
aurel aa amck's user avatar
0 votes
0 answers
11 views

Uvs bending and stretching

I tried to uv unwrap a glass's outer wall with a rectangular image but at the seam the texture is bending or drooping. Is there any way of fixing it
Dim Vorta's user avatar
0 votes
1 answer
13 views

Sliding texture in U does not evenly cross wedge-shaped quad

I have a semi-circle mesh with quads arranged radially. (The inner-most edges are short, but non-zero length.) The UVs are designed so that textures sliding in U will rotate around the semi-circle, ...
Phrogz's user avatar
  • 507
0 votes
0 answers
24 views

I want to bake a UV texture that the UV is out of bounds

So I have a model where the UV map exceeds the bounds of the image, the reason why is because i need it to repeat around in a circle. But when baked it looks like this When pluging the baked texture ...
Draganson's user avatar
0 votes
0 answers
29 views

I have objects without UVs that I have created from modifiers and they do not appear

I created an object by using the Skin modifier from an SVG file. When I try to edit the UVs and select the entire object, the UVs do not appear. Here is a screenshot of how I created the object with ...
Awapanela's user avatar
0 votes
1 answer
22 views

UV Edit Material Warp

I've been trying to make a near seamless can texture by using a matierial image texture and uv wrapping it in the uv edit tab, so far I can't find a solution to the texture warping inwards displayed ...
DylanV's user avatar
  • 31
0 votes
0 answers
20 views

Texture paint mode poor brush strokes quality

When I draw in Texture paint mode in 3d editor my brush has poor quality strokes - no anti-aliasing, black artifacts around the stroke. But when draw in UV Image edit - everything is fine, strokes are ...
Anna's user avatar
  • 465
2 votes
1 answer
149 views

UV Stretching unfounded

I am using version 4.2 and I don't know where to go to show the stretching in the UV editor. I already pressed N and clicked on View and there is no indication of where it is. All I could find in ...
Awwab Shuaib's user avatar
0 votes
0 answers
16 views

Why is the texture mapped properly in the 3D viewport, but not in the UV Editor?

This is how it looks in the 3D viewport, mapped the right way: Texture of the mesh that is not properly UV mapped in the UV Editor:
Genti Bellaqa's user avatar
0 votes
0 answers
23 views

how to achieve seamless UVs of multple meshes?

I am trying to do a project in three.js where I require adjacent/overlapping meshes in my model to have UVs in such a way so that when a texture(img as texture) is applied it will look seamless across ...
arjun lokesh's user avatar
0 votes
0 answers
27 views

Why is there a white or black border when I import an image?

I'm trying to create a newspaper in Blender. I've already created the image in Illustrator and tried importing it as an image texture. If it's a png, there's a black border. If it's a jpeg, there's a ...
Philadelphia_Collins83's user avatar
0 votes
0 answers
16 views

Image texture not showing up in shader viewport [duplicate]

My image texture isn't showing up in the shader viewport at all. Its really the most simple node tree too which is why I'm so confused. I did unwrap the uv already too.
gloopx9000's user avatar
1 vote
1 answer
20 views

UV editing doesn't show

I have an object in my scene on which I can't edit my UVs. However, it works perfectly fine on the others. Does anyone know why? Here is the object who's not working. And here is an object who's ...
Sanasale's user avatar
1 vote
0 answers
48 views

UV unwrapping and texturing large objects

I am trying to texture this wooden cladding of a large house model. I have UV unwrapped my object, which results in very low resolution textures, due to the size of the model. When I try to texture ...
Glooc's user avatar
  • 25
2 votes
1 answer
69 views

Can I disable the alpha channel in the UV editor?

I have a material using an RGBA .tga image file as the texture, where the RGB values are used as both the Base Color and the Emission Color and the Alpha value is ...
Lawton's user avatar
  • 325
0 votes
0 answers
22 views

Anybody have an Idea of what this pentagon is to on the 3d model

I just found this pentagon in this traffic cone hat I created anybody have a idea on what it is. Im making ugc for roblox. I think the pentagon is messing it up. can somebody atleast show me how to ...
Kamali McFarlane's user avatar
1 vote
1 answer
47 views

Geometry nodes - Pack UV Mesh quads sliced by Grid into first UDIM (0..1)

I want to place all of slices by grid quads of my mesh with some topology into first UDIM. I've found solution, but I think it can be improved. I've used a Scale elements node to avoid errors with ...
Bicukow's user avatar
  • 983
0 votes
0 answers
23 views

problem with UvRizom

I downloaded the trial version of UvRizom 2024, And I bought the Rizomuv Bridge addon - Blender 2.8+ (https://blendermarket.com/products/rizomuv-bridge) In "RizomPath" I chose this path: ...
Alena Zhuravleva's user avatar
1 vote
1 answer
202 views

Blender UV map is very small resolution using TexTool addon

This is my UV map now: my goal is to make it like this, but when the map are enlarged, parts climb out of the mesh fields of the map. Tell me how to implement it correctly. I'm learning so if you ...
Vitaliy's user avatar
  • 113
0 votes
0 answers
61 views

How do I quickly convert a texture atlas into multiple 2D assets (planes)?

I want to create 2D assets using planes from a texture atlas. The image below will demonstrate the process I've been using to achieve this. After I've resized in step 3, I want to skip all future ...
Zamo Omaz's user avatar
0 votes
0 answers
46 views

One mesh multiple UV Baking

So i've managed to join the mesh into a single object before rigging. Before doing so i follow this tutorial so that i the textures can be retained even so when it has distinct uv maps {https://youtu....
waynee341's user avatar
0 votes
0 answers
17 views

Assigning a selection to a material make the mesh black

Hello I am trying to make a hoodie with a logo projected onto it. I found the method of making a new material with an image texture of a PNG. When I assign the area I want the image to be on to unwrap,...
gabe's user avatar
  • 1
1 vote
1 answer
16 views

Image in UV Editing workspace lookings faded in the viewport

I added an image to my object in the UV Editing workspace, unwrapped it, and rotated it to be right side and in the middle, but on the other side of the head, the image is almost faded and not vibrant?...
Nyny's user avatar
  • 11
0 votes
0 answers
29 views

Image on face probelm

I have been working with this Roblox head at least 3 hours, I wanna add an image to the front, but it just goes in weird ways. I don't understand why does it also repeat while I have selected ...
Nyny's user avatar
  • 11
0 votes
0 answers
38 views

How do I paint a texture stencil onto an object with Python?

I'm trying to paint an image texture onto an object with bpy. I'm not running in background mode, so I can confirm the following: Object is loaded Image texture is loaded and added as a slot on the ...
jitsvm's user avatar
  • 1
0 votes
0 answers
9 views

How to update the selecting state of the Mask Points in Image Editor and Movieclip Editor with Python?

I'm writing a new add-on for the masking. I tried hard to find how to update/redraw the Image Editor or Movieclip Editor, but I didn't find helpful information. I share my test code below. If you try ...
Tony Houng's user avatar
2 votes
1 answer
101 views

UV Projection from view, how can i flatten only the UV to create a skinnable UV layout template for Photoshop?

I am trying to create a template for a truck to skin in photoshop. My workflow is as shown/explained below. I use orthographic view to "project from view" to create the left and right sides ...
M0L0T0V's user avatar
  • 91
2 votes
1 answer
31 views

Change UV Map Transformation Orientation

I want to be able to change the transformation orientation on my UV map. I want to move it, but parallel to the UV edge.
Adrian Brown's user avatar
0 votes
0 answers
11 views

How do I reconnect image to a Blender project [duplicate]

I Have a Blender project that I saved to a USB but that contains reference images and image texture. The image appear normal on my own computer but every time I use a different computer the Imager ...
Sp00kie6000's user avatar
0 votes
0 answers
50 views

Is there any UV-mapping related ways to separate UV maps for each finger so I can make them look different?

I'm very new to Blender. All five fingers shared the same texture file. Is there any UV-mapping related ways to separate UV maps for each finger so I can make them look different? I've tried searching ...
Betesee King's user avatar
0 votes
0 answers
31 views

Help place a texture along a slanted edge with a rounded corner

Hello dear Blender community, I am still a complete beginner in Blender and am facing a problem that I urgently need your help with. I'm currently working on a project where I modeled a workpiece that ...
RebellNetworks's user avatar
0 votes
1 answer
49 views

texture UV mapping on the wrong side?

Not sure how to explain this. I've tried shift N (Recalculating normals inside and out) But it seems my UV map is on the wrong side. I feel like i need to rotate the UV map but that doesn't seem to be ...
Zaki Mohamed's user avatar
0 votes
1 answer
34 views

How can I make a continuous texture on a non-flat surface?

I would like the text to run on the interface in such a way that it is easy to read
Dani's user avatar
  • 1
0 votes
0 answers
17 views

Trouble with uv unwrapping looking like a cube when it's not a cube

I selected every edge and selected unwrap, but it just looks like a cube? I used a cube to build the model, but I edited it significantly enough I don't think it should look like a cube? I used a ...
sunny 's user avatar
1 vote
1 answer
41 views

Why is texture painting not working?

Please advise- I've watched a few different tutorials for texture painting but I'm not sure what I'm still doing wrong. Texture painting is not working. I'm trying to add an orange/red color over the ...
Philadelphia_Collins83's user avatar
0 votes
0 answers
29 views

Is it possible to import an image into the UV unwrapping of an object?

Im making a 3d model of an animal crossing character for a friend. I know most artists draw directly on their model in order to get patterns on it, but I don't have a drawing tablet and im not the ...
sunny 's user avatar
2 votes
1 answer
153 views

Baking material gets significantly darker than original colors

I have another issue maybe related to my previous thread but I think they are different as the previous one was related to baking multiple times with only slight subtle differences. This issue however ...
Megan Love's user avatar
1 vote
1 answer
44 views

Weird lines on materials

i am learning Blender for a while now and yesterday in my new project the same issue appeared as in a previous one. As you can see there are those weird straight lines on the silver material. They are ...
Anna-Lena's user avatar
0 votes
1 answer
75 views

Copy/paste UV function is not working?

I want to copy UV from one layout and paste it to another using this functions: but seems like paste this functions don't working correctly - when I'm trying to paste it to another layout nothing ...
Сергей's user avatar
1 vote
1 answer
64 views

How to combine few UVs to one using UDIM?

Good evening. I found out that ue5 supports only 4 UV layers for skeletal meshes, so I need to combine 3 UVs to one. I want to use UDIM for it. How can I do it? It should look like this:
Сергей's user avatar
0 votes
0 answers
19 views

Copying blender objects with an image texture into another blender object

I am copying one Blender object with an image texture into another Blender project. It does copy the body of the object but without an image texture. So I have empty block without an image. Can ...
vocis's user avatar
  • 21
0 votes
1 answer
61 views

UV Mapping Black PNG text on Object

I have 3 PNG images, one with Red Text,Green text and the other with Black text. I UV unwrap my object, and then apply the images on the mesh. The Red and Green text appears on the mesh, but when I ...
blender breath's user avatar
1 vote
1 answer
38 views

Texture Paint: set cursor position stop working

In Texture Paint mode, I'm not able to set the cursor position of the clone tool. The shortcut CTRL+LMB stopped working. I'm using Blender 4.0. I have tried: close and reopen the file check if the ...
MatVic's user avatar
  • 11
1 vote
1 answer
45 views

image as planes show shiny in render mode error

In the render, my PNG image plane appears shiny and visible. I need light to brighten up, but I don't want to make my image plane shiny. Is there a way to get rid of this?
Logan freeman's user avatar
2 votes
1 answer
46 views

Smart UV Project with no UV element rotation?

I have a Minecraft style model that has a consistent scale of pixels in the texture that I want to be aligned with the model. "Smart UV Project" usually works well but for this model it is ...
Luke Wenke's user avatar
0 votes
0 answers
30 views

Remove unused uv space

I have several models with the same problem. Parts of the texture are not used and unnecessarily use up space. Is there a methode to remove these spaces inside of Blender or is it better to adjust the ...
Vince's user avatar
  • 267
0 votes
1 answer
120 views

UV unwrap, tick box: Use subdivision surface

A quick question, When I UV unwrap, I can choose "Use subdivision surface." in the box I'm using Subdivision Surface (which I haven't applied to the model). I don't understand what it does. ...
N03's user avatar
  • 485
0 votes
0 answers
25 views

Adjusted seams in UV, is it possible to mirror them on a symmetrical object?

I have a model that is symmetrical (a mattress). On one side, I have adjusted the seams in the UV editor to match the texture correctly. I would like to have the same adjustments I made on the seams ...
N03's user avatar
  • 485
0 votes
0 answers
65 views

How can I make a rectangular UV map for a section of a sphere?

I have a section of a sphere representing earth. I also have a rectangular image of the surface of that section, in an equirectangular projection. I would like to place this on the section of the ...
John's user avatar
  • 101

1
2 3 4 5
24