Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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How to hide green faces selection in UV editor?

The green faces remain even when I'm not selecting, is there any way to avoid this? And even when I'm not in UV Sync
franmahalem's user avatar
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How do I get more pixels on UV map?

I don't understand how to get more pixels on my UV map. What I am doing is creating new image textures having UV grids with 1024, 2048, and 4096 length and width properties, and mapping the color to ...
user280339's user avatar
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1 answer
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Why does it look like overlapping when painting, but on UV map, are not overlapping?

When I am texture painting, I am noticing locations where painting at one location also paints in another location. I have noticed that this is a very common issue when having overlapping face. But ...
user280339's user avatar
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How can I merge multiple Unwraped faces of a single object into one image texture?

I'm currently trying to bake a single image texture of a single object, but I'm having trouble with UV of this object. All faces look like they are unwraped individually and I need them to be all ...
lavasap13's user avatar
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Fixing uv map of mesh

I've got a mesh in blender that has a pretty bad uv issue. As you can see in the image, the uv seems to have shifted to the top while some parts of it kept dragging along the way. The mesh is ...
Imatoumi's user avatar
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29 views

Exporting actual size of UV Layout

Let's take for example There's a soda can in the UV Editor I selected and unwrapped the vertical sides of the soda can in the Edit Mode. In the UV map visualiser on the left, the unwrapped map has a ...
Ogunlesi Taiwo's user avatar
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13 views

Blender Pack Islands Issue

I'm attempting to create a UV Atlas using a method I've been learning in Blender. The problem is, when I get to the point of using the Pack Islands function in the UV Editing window, I wind up with ...
Tigrah2k's user avatar
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21 views

Use Mirror modifier but keep the UVs

During my project I discovered that something was not mirrored properly, the problem is that I had already done texture and UVs for everything, so if I cut in half and put a mirror modifier it puts ...
Golden Dragon's user avatar
1 vote
1 answer
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How can I flatten this UV island out like the example shown? (Flatten UVs)

Trying to unwrap this island on the left like the one on the right. Any suggestions? This is after adding some more seams but im still not sure how to straighten it out. I've figured out how to do ...
bonypoy's user avatar
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non-sharing vertices still showing same paint when one area is colored

I have two islands on my UV map where they look like they could be sharing vertices when zoomed out, but when zoomed in are not in fact sharing any vertices/edges: These are two completely different ...
user280339's user avatar
1 vote
1 answer
41 views

Texture paint not painting properly

I am having an issue with Texture paint. For some reason, when i am in any other tab, be it layout or modelling, my texture painting does not look right. It looks like this: Then when i go to the ...
noyou's user avatar
  • 33
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UV texture with problems when joining one mesh to another

I would like to know if I can solve this problem: I'm editing a character in which his body is covered by an image texture, but the character has separate body parts (leg, arm, etc.), whenever I try ...
NatCorsi's user avatar
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20 views

How can I make pinned UV vertices more visible?

I was sent a mesh with the task of unwrapping it. The mesh came with a mangled looking UV map (attached below), but that didn't matter to me- the author wanted /me/ to unwrap this so my task was ...
Echoleta's user avatar
  • 111
2 votes
1 answer
17 views

uv mapping opposite way

hey all so I have a normal texture written a name on it 'MARIA* when I UV project from view , the texture on the mesh is fine but the letters are the opposite way as you can see in the picture? how ...
Games nr's user avatar
  • 299
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2 answers
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Why is the texture viewport mode not working only on this object?

As you can see the texture shows up on all objects except this one. What’s wrong?
Raphael Mantion's user avatar
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1 answer
56 views

How do you sculpt without messing up geometry?

I feel like I must be doing something fundamentally wrong in blender. Every time I sculpt I seem to create geometry where faces overlap/edges inside of faces. unintentionally. I can even be very ...
user280339's user avatar
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Why does the brush in texture painting have hard cuts?

I wanted to paint a cartoon style bark on my tree model but while testing it the brush stroke had this hard edge cut instead of a soft fade edge. Also, parts of the model couldn't be painted in ...
Stephen's user avatar
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1 answer
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Resize the UV Grid texture tiles

I have a rather silly question that, i'm 90% sure, has already been answered here but i cannot find a way to word a search to get the right result. So sorry for that. I like the default UV Grid ...
Leogis's user avatar
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1 vote
1 answer
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Adding UV image to an object

I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1. Do I have to bake the ...
EverBlazen's user avatar
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16 views

UVs appearing outside texture while some are still inside

UVs appearing outside texture while some are still inside The ones on the inside are fine. I could move those UVs over to the texture area by pressing G and moving them over, but it will not be ...
cory044's user avatar
1 vote
1 answer
45 views

Unable to get alpha channel to be transparent without destroying the background texture

I've got a simple model of a knob with a wood texture. I'd like to be able to overlay some simple text on it using a png file created with gimp. I bring in the file in the UV editor, and map it to ...
gwfami's user avatar
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bad texture overlay on the model

I have a bad texture overlay on the object. I created an object and made for it Smart UV Project, island Margin made 0.001, then in shade editor made such a scheme, on all three materials and of ...
SmartGerber 's user avatar
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UV islands of multiple meshes turn into lines or distort into other shapes

I am trying to select relevant meshes in order to pack their UV islands onto a single UV map, but some of meshes and their respective islands either turn into lines or glitch out of the preview window ...
Recollective Shard's user avatar
1 vote
1 answer
30 views

How do I put a face on top of this halftone shader?

As the title says, I've been trying to put a simple black line on this half-tone shader using mix shader, mix, diffuse, etc. I've been using blender for a few months so I'm at a loss. Linked is what I ...
stormjara's user avatar
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18 views

Disable changing texture and zooming in UV?

In the UV editing room, whenever I select an island, the background texture changes. THATS fine. However this changes the zoom level randomly. Like if I select a UV island, the background texture will ...
Cerbskies's user avatar
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1 answer
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Whenever I add a face then the whole square becomes black

Whenever I add a face then the whole square becomes black. I already UV the square so that the face matches it, so I don't know what's wrong with it.
Smashattack7's user avatar
2 votes
1 answer
40 views

How can I change a specific color without repainting the entire object

I have this dolphin and I only want to change the blue to another color. The eye and mouth are also painted on. Is there a way to adjust only the blue without painting over the eyes and white on the ...
ScoutNabout's user avatar
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35 views

How do I make this texture visible as a PNG?

I'm trying to export this model's textures from Blender, and I can do all of them fine except for the Eye texture. When I export it, it is just a blank PNG. I don't know how to make it visible in the ...
Ed Unixera's user avatar
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46 views

How to flip UV map

I'm trying to flip this UV, but not just flip it's current position, flip it based on the whole texture sheet if that makes sense. For example, I have this face mapped: and I want to flip the UV so ...
Adrian Brown's user avatar
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1 answer
38 views

Texture "compression" issue

I am doing a model for my low-poly game and i have encountered a issue with the texture that i can't find anywhere how to fix it. Basically my texture becomes "compressed" and it's quality ...
Banana Dog's user avatar
1 vote
1 answer
32 views

How to open an image in UV Editor via Script?

I'm trying to open an image through this UI element via code, but Blender info doesn't return all the necessary steps to do it. All it shows is this function which does not load the image and assign ...
Alexandre Leles Sousa's user avatar
1 vote
1 answer
49 views

When unwrapping by sphere projection, how to separate the vertices at the poles and spread apart evenly, like the default mapping for a UV sphere?

For a sphere-like object, I've unwrapped it using sphere projection. The resulting UV looks like this, with a single vertex at the pole (ignore the squiggly lines for now): I would like to modify ...
CWoody00's user avatar
1 vote
1 answer
12 views

brush not painting onto neither UV or live view model

so I've been using Blender for quite a while now and made multiple models in the texture paint tab without many issues. This time it's causing me some confusion. As I paint with stabilizing stroke &...
tropicalcapy's user avatar
1 vote
1 answer
37 views

Mesh will not seamlessly UV unwrap

I've tried modifying the seams and changing the unwrap settings, but no matter what I do when I hit "smart UV Unwrap" the mesh will not unwrap seamlessly. Is there a way to fix this?
NoStepOnSnek's user avatar
1 vote
1 answer
34 views

Weird Streched Lines

I am a beginner in Blender and working on this chair almost 5 days. As you see, top of chair are streching. I changed UV map several times but it did not work. I am really stuck on this. I tried ...
Cem's user avatar
  • 25
1 vote
1 answer
37 views

UV Mapping Texture Stretched

I've been trying to make an even continuation of a pattern that's on the top part of a mesh lower on the side faces, but pattern keeps stretching to the inside. Any ideas how to make the stipes that ...
Blend_1's user avatar
  • 11
1 vote
1 answer
15 views

Engraving displayed from two sides

I am trying to engrave an image to the bottom of an object. The problem is that it ends up projecting both on the bottom and the top. My nodes look like this: I think the problem is in UV editing. ...
Adam Svoboda's user avatar
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0 answers
19 views

How do I fix the Smart UV Unwrap zooming in to the texture on my model?

Im trying to combine multiple material slots into one image texture by baking the materials onto a new image texture but I ran into an issue while unwrapping. How do I unwrap this correctly and ...
Adithya Nair's user avatar
0 votes
1 answer
23 views

Texture breaking when painting

Not sure what it could be, got it after upgrading to 3.6.1, please help :(
user171543's user avatar
2 votes
1 answer
143 views

UV Unwrap not scaling correctly

Upon smart UV wrapping a toolbox, this happens: As you can see the UV map is stretched. This is problematic as the pixels need to be perfectly square. Assistance would be much appreciated.
NoStepOnSnek's user avatar
0 votes
0 answers
12 views

Mesh unwrapping incorrectly to baked texture after using UV project

This mesh previously had a texture baked to it. When I import it as a .obj and try to unwrap it using smart UV project, the mesh doesn't unwrap to the texture correctly. When I use unwrap, it is even ...
obbfrog's user avatar
0 votes
2 answers
25 views

How to do UV mapping?

I'm trying to learn UV mapping and here's the thing: in one case it just doesn't show in UV editor, there's only a properties window (as you can see on the screenshot of the clock below) and in ...
Pigalle's user avatar
0 votes
2 answers
154 views

How can I resolve this UV scale problem?

I've placed seams and have unwrapped the two selected objects in the picture below. However, whenever I unwrap the objects the UV map is considerably bigger than the texture tile and I am unable to ...
Jameson4279's user avatar
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0 answers
23 views

How do I isolate individual textures from my UV map

I have recently gotten into texturing in blender and i have been trying to isolate individual textures from this: To this: I'm doing this so that I can add these textures to my asset library so that ...
Adithya Nair's user avatar
1 vote
0 answers
36 views

UV Edit: see multiple UV maps?

I have several UV maps on the same mesh managed separately by different objects, and I'd like to see them all together in the UV Edit window, is this possible? I only found this Q: Arrange UV maps of ...
AivanF.'s user avatar
  • 636
1 vote
1 answer
35 views

UV Editor view and viewport display not matching

EDIT: linked the blender file I'm having issues mapping out some textures onto an object. For some reasons that I can't figure out, my face mapping doesn't match the way the textures are displayed ...
Lou's user avatar
  • 45
2 votes
1 answer
89 views

Wrap 2D image into 3D straw-like cylinder

I'm new to Blender and need some help from someone: My problem: I have a 2D image that I need to wrap in a 3D straw-like object. The image should be spirally wrapped at an angle of 45 degrees. Here is ...
Nikola Milev's user avatar
0 votes
1 answer
52 views

UV Editor acting strange

Hi everyone, I've got this shape here and I've marked seams around the edges but the UV.. comes out looking like this. Any idea what's going on? I've tried restarting the program, resetting the UV and ...
Izzy24's user avatar
  • 11
1 vote
1 answer
59 views

UV Grid appearing as solid colour

I wanted to create a UV grid for my retopologized meshes, but whenever I add the UV image (obj mode > material properties > base colour > new image, 512x512px > alpha checked > UV grid)...
Ari He's user avatar
  • 11
1 vote
1 answer
17 views

Problem with UV unwrapping. Strange lines occurred

Recently I decided to create a t-shirt, and on a moment of unwrapping I started to see strange lines on design which is meant to be on a back of a t-shirt. Screenshots are attached. Btw I don`t really ...
Daniil Zolin's user avatar

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