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3 votes
1 answer
36 views

Why is there weird behaviour in the display of shaders when using bent geometry with straight UVs?

I tried something rather simple and was confused by the result. I created a straight plane Added 3 cuts, then UV unwrapped it: After that I proceeded to rotate the points to get a 90° bend, keeping ...
Daniel Friedenberger's user avatar
2 votes
2 answers
298 views

How can I animate this material like this?

In Blender, I have two materials; one of them is for the face, and the other is for the lipstick. These are the nodes of the material of the lipstick: These are the nodes of the material of the face: ...
dsa's user avatar
  • 35
1 vote
1 answer
135 views

Partially UVW Animated alpha mask for circuit board shader

It want a good old fashioned texture animation, not fade alpha, transparency etc. I need to animate a circuit board growing effect. I would take a circuit material, mask it with an alpha map and mask ...
Avion32's user avatar
  • 115