Questions tagged [shape-keys]
Questions related to using and manipulating Shape Keys. Shape keys are used to deform objects by transforming the locations of control points over time. There are two kinds of shape keys, Relative and Absolute.
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Unable to export baked shape keys with animation as .fbx blender 4.0 and 4.2.1
I am attempting to export a .fbx file from blender to unreal that includes a character and their animations.
The problem:
upon export and reimport to blender or unreal the mesh, rig, morph targets/...
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Animated particles object based on lifetime
For example, I have an object with shapekeys.This object is used as a particle.
How is it possible to animate this shape key depending on the lifetime of the particle?
Although, I am generally ...
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How To Fix Naming Conflicts Causing Broken Clothing/Shader UI?
Novice Blender user here 😊
I downloaded two models from a popular character modeler online. The models use the Character-UI add-on by nextr3d to manage clothing/shader options. They are great models, ...
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shape key driver is working on 2 axis simultaneously (i don't want that)
I'm trying to make a shape key (for a furrowed brow) that activates based on Z location of a control bone. It activates when needed, however, it ALSO activates when i move that bone on an X-axis too, ...
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apply all shape keys to selected objects except certain shape keys
I want to apply all shape keys to selected objects, except the shape keys that have the word face in the name. How can I do that? I have this script that applies all shape keys to selected objects, ...
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Shape Keys act differently after exporting a .blend file as .glb
I'm importing a .blend file (that has been exported from CC4) and then converting it to .glb but the shape keys in the .glb act different as compared to the ones in the blend file. How do I get the ...
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Can you export shapekeys without the mesh in GLB?
I am exporting shapekeys and animation data from Blender to GLB format. However, the shapekeys are dependent on the mesh, causing the GLB file size to become too large.
Is there a way to export only ...
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How do I rig this hip belt
I have no idea how to automate these belts that go diagonally around the hips to move properly when the left leg moves. The belts are supposed to stay inside the loops of the thigh bag but it keeps ...
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How to prevent cape piece from merging into character's body using shape keys?
On frame 259 the character's cape piece merges into his body. How do I prevent this from happening using shape keys? Or is there another method I can use? That piece of the cape merges into his body ...
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How to copy drivers on Shape Keys from one object to another?
I have two figures, one low poly and the other HD with the same height shape keys.
But one has drivers, the other does not.
I want to copy drivers from one model to another.
I tried using link object ...
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Animation with shapekeys looks clunky
I have a swordfish model that I want to make a swimming animation for. Using shapekeys to distort the mesh seemed like a good way to do this, and works for the most part. The issue with this is that ...
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Shape Key not working correctly in GLTF export
I've got a character imported into blender via the Character Creator importer (https://github.com/soupday/cc_blender_tools/releases/tag/2_0_9). Everything works fine in blender when changing the ...
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how do I constrain a shape key
I made a corrective shape key for a model's hip area, and it works fine when the leg bends forward. But if the leg bends back, the shape key also activates, and then there's a bulge in the upper thigh ...
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Is it possible to animate a transition between two XYZ Math Surfaces?
Using the Add Mesh: Extra Objects add-on, I have set up a group of XYZ Math Surfaces Add > Mesh > Math Function > XYZ Math Surface which generate various parts of a single mesh object, with ...
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several vertices swap X position when Shape key is mirrored, how I can fix it without splitting and mirroring again?
When I apply a 'Mirror Shape Key (Topology)' to a shape key, some vertices swaps their X position with his mirrored vertex generating a not expected behavior even though the vertices aren't affected ...
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Shape Keys for Character Muscles
Would using shape keys to "randomize" parts of the character (Such as muscles) be ideal for a character that is supposed to look the same thru out the game ("Look the same" ...
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Dynamically adjusting bones based on Shape Key adjustments
I am trying to make a customizable body in Blender, and I am using Shape Keys to manipulate the scaling of body parts, i.e. making the arms and legs thicker and longer. However when I alter the mesh ...
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Can I use a texture to change the strength of a shape key on an object being used as a particle?
I want to make it so that the object I'm using as a particle changes shape throughout its lifetime. However, it doesn't seem like I can change the shape key strength from the emitter object. I do not ...
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Controlling a shape key with multiple custom properties
A model I'm working with has multiple shape keys that change the shape of the body. What I'm trying to do is set up a custom property to make a "preset" for some of these shape keys. (i.e. ...
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How results the values of the x-, y-, z-location and the placement in the world-origin of a .shp-file in Blender(GIS)?
After importing a .shp-file in BlenderGIS (Blender 3.6.2 and BlenderGIS 2.2.10) with correct crs, the orange dot (?) has a location, which is not in the world-origin.
1 (green): How and for what is ...
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Export / Apply Animation from Geometry Nodes
Is it possible to either:
export the result of a Geometry Nodes Animation (preferrably to .glb),
apply a change made in Geometry Nodes as Shape Key
at least ‚bake‘ the Animation to Keyframes
Re. 1. ...
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Controlling multiple shape keys for different meshes in the same movement
I have a question regarding shape keys. I have 3 different meshes that all move downward at different lengths. They are all part of the same movement but each has its own shape key. Is there a way to ...
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Multiple Shape Key Driver
Im just new to drivers I figure out how to do it with bones but when it comes to multiple shape keys Im bit confused and need help.. For example I have 1 shape key that works with bone it makes skin ...
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Issue with Preserving Custom Range Values for Shape Keys in Blender
I’ve encountered a challenge while working with shape keys in Blender.
I’m currently creating facial expressions using shape keys. I started with a shape key named ‘Mouth_Smile_L’ to create a smiling ...
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Shape Keys negative to positive range relation
I would like to get advice from someone who is familiar with the internal mechanism of "Shape Keys(SK)".
SKs can have not only positive but also negative ranges. I would like to understand ...
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Using Sculpt Mode for Shape Keys - Modeling
Can one make shape keys using multires modifier and sculpting?
I set the value to 1 on shape key, start sculpting and nothing moves when I slide the value of the shake key. Is it incompatible?
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Bake shape keys animation to UE5
In my model, the animation of the shape keys is carried out through added properties on the dummy through the driver. Please tell me how I can bake animations of these properties in order to transfer ...
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How to bake metaballs animation for UE?
I want to make a simple animation using metaballs in blender and import it into Unreal Engine. But since metaballs will only work in blender, apparently I need to bake the animation somehow.
If I can ...
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Changing color of mesh in which shape keys is applied based in z direction for different areas in a mesh
I have a 3d mesh {I-beam} in blender which changes shape{bends} using shape keys i want a way to make the color of the mesh change according to the z direction of the vertex of the mesh from their ...
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Mirror shape key key giving error
I made a blender model and tried to make it blink using the shape key function.
I only did to only half of the face and the problem now is I get an error if I try to mirror shape key function and got ...
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Shape of my modelHead changing from edit mode to object mode
I managed to rig my model. It uses long chains with some constraints for both ik and fk kinematics. But now, I have faced another challenge. I have tried to fix this, but I'm missing something. In ...
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Using shape keys change height and torse of human body
I have created rigged avatar(.glb) along with multiple meshes like shirt, trousers etc
need to change the avatar Height by which body shape should change accordingly.
Using Shape keys, by selecting ...
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Animate many faces
I have about 40 faces I want to animate one after another, kind of like 40 pillars in a row, scaling one up after another.
I made an example where I do it with 3 faces and a Shape Key animation for ...
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Add a first shape key where 'Basis' doesn't yet exist
I want to create a shape key modifier_apply_as_shapekey(...) where on a mesh where none yet exist, ie ...
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Model flips around origin point when applying a Mirrored Shape Key
I'm currently trying to create Shape Keys for facial expressions on my character. When I got to the point of trying to mirror them, I was able to successfully mirror them with Shape Mirror (Topology). ...
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Improve my game asset model to match the reference video (Stargate Portal)
I'm working on project which requires an animation whoosh type effect as shown in this video im using as a reference - https://www.youtube.com/watch?v=dkufTQZnRgk
My project file is in my GitHub here -...
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Shrinkwrap vertex group of modified model to vertex group of shape-key'd Source model
I am working on modding a player character for a video game. I duplicated the character mesh, added geometry and modified it a good amount to make it les generic and more defined for muscle and body ...
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How to Spawn Shape Keys as Objects from One Object?
i swear, this used to be a thing. i was doing it a lot last year.
i have an object with a dozen shape keys. because reasons (blender is a butt), i need to spawn duplicates of this object, with each ...
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How to make a driver/shape key cancel out another driver/shape key?
The idea I have is fairly simple in concept: I'd like to enable two shape keys independently (like a normal face rig slider), but have one of those shape keys take priority over the other.
My exact ...
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"phantom" KEkey.001 block stuck on object
I have a script for retargeting shape key drivers, but when I use it and then copy/paste it, I get this error:
Shapekey KEKey.001 has an invalid 'from' pointer (0000000000000000), it will be deleted
...
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How do I make the eyelashes follow the rig?
I joined the eyelashes to mesh to have them blink and had hope it would follow the rig when I rotate the head but sadly could not do it and unsure what can be done here to fix this.
What I did was:
I ...
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how can can I make eyelashes follow eyelids when I close them?
I'm trying to make it so eyelashes follow along eyelids but everything I've tried either didn't do anything or turn out right. I thought shape keys would help but couldn't find anything online about ...
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How can I adjust an already bevelled surface?
This is an embarrassingly simple question.. but I don't know how to word it the right way so I am not able to find an answer via my own research.
I am making a plaque..
I want the plaque to have a ...
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how to make a texture that reflect the change of a mesh in a shapekey
I would like to make a texture that could reflect that change of every vertex of the mesh making
red values = X-axis, Green values = Y-axis, blue values = Z-axis
so the changes only will be when ...
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It is possible to create a texture that records the vertex movement of a shape key?
Good afternoon I want to know if I can create a texture that shows the vertex movements of a specific shape key in my model.
Red channel movements of vertex in X axis
Green Channel movements of vertex ...
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Override a linked curve in blender
I might have found a limitation of blender but just to be sure I would like to ask the community if its possible to override a linked curve in a scene.
Scenario: I have a curve that I want to ...
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I use Shape Keys but they aren't saved in the timeline
I use Blender 3.6.2.
I downloaded this Object(Bunny) from this link :
https://www.cgtrader.com/items/4240773/download-page
When I click on my object's head or any parts they are not selected, and when ...
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Should I make a model one object before rigging? [duplicate]
I'm fairly new to this community and blender.
This is a model I made for a more cartoonish style show and I have a few questions before I move on to rigging the face and body.
Right now this model is ...
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Is there a Blender equivalent to Maya's smooth target brush?
I'm trying to smooth out and deform a mesh for a shape key, where it will average out the geometry between the new shape and the original, like in Maya with a smooth target brush.
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How to get Shape Key box working in Pose Mode
Back again with another add-on in development. The add-on that I am currently working on is a Viewport Sidebar version of the Properties Editor, with various improvements that are just not possible ...