Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [shape-keys]

Questions related to using and manipulating Shape Keys. Shape keys are used to deform objects by transforming the locations of control points over time. There are two kinds of shape keys, Relative and Absolute.

0
votes
1answer
13 views

How To Move Bones Back Into Original Position After Applying Shape Key

i'm trying out bones and rigging and i've run into a little problem. I used 2 bones to move the blender monkey's ear and applied that as a shape key. However, the bones are now in that bent position ...
1
vote
1answer
31 views

How can I create veins on skin

I have this character's arm. I want to have some veins in this pattern with a shape-key, meaning that the basis would be without the veins and when the shape-key is on, the veins would appear. I also ...
1
vote
1answer
59 views

Shape Keys - opening the mouth

Any advice on the best way of opening the mouth using Proportional Editing or rotating the bottom jaw from the pivot point/3D cursor? It's the latter I'm trying to achieve. Sadly, the jaw always looks ...
1
vote
1answer
35 views

Why is proportional editing only effecting one side of my mesh?

I'm currently working on facial expressions and using Shape Keys and I've just run into this weird problem... Whenever I manipulate one side using Proportional Editing, the other side won't follow or ...
0
votes
1answer
20 views

Eyelids with Shape Keys

I seem to be having difficulty with the eyelids of my model using Shape Keys. I'm trying to get the top and bottom eyelids to close, but due to the design of the character and their eye sockets, which ...
0
votes
1answer
16 views

how can i make a rig follow a shapekey deformation?

Something like Bruce Banner turning into the Hulk. I have a model with lots of shapekeys to make different characters. I'm usin the pitchipoy rigify (or any) and i wish that when i modify the model to ...
1
vote
0answers
17 views

Better to add extra bones before or after generate rig

Im using rigify addon and plan to add some shape keys and some drivers later on like for facial expressions and talking. Is it a good idea to add those driver bones to the metarig before I click ...
0
votes
0answers
19 views

Get One Mesh to Conform to Another Mesh with Same Shape but Different Vertices

I'm new to blender so I appreciate the help. If I have a human model that has shape keys for adjusting height, width, etc. and I have let's say 100+ clothing items. If I dress the human in a clothing ...
1
vote
2answers
23 views

Forgot to unparent armature while editing mesh, how to fix deformation?

This problem is a bit tricky to put into a search engine... Anyways, hello! I've been working on a relatively low-poly human model for a while now, teaching myself how to rig and model and such... ...
1
vote
0answers
37 views

How to open closed eyelids on pre made models

I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry) What I mainly want to do is rigging and animation, so I've kind of not paid ...
0
votes
0answers
16 views

Assign more than 2 shape keys to same object bone

Initially I had 2 shape keys for my eyebrows which I used as a driver using a bone z location (-3*var and 3*var). This worked fine. But now I wanted to create a third shape key. So after that I added ...
4
votes
1answer
126 views

Lofting: can I copy a Shape-Keyed mesh for each frame of its animation?

I have made a simple profile mesh (an edge loop) which I've animated along a path using 'Follow Path'. It has a number of Shape Keys, and as it moves along the path, it changes shape. I would like to ...
0
votes
0answers
11 views

Blender game engine actions

I am trying to animate a mesh in the game engine using Python - d will animate it forward, a backwards. It seems to work fine but I would like to animate both material and shapekeys - which seems ...
0
votes
1answer
25 views

How do I animate the shrink/fatten value on a beveled curve?

I have a twisted cylinder shape made with a beveled Nurbs Path, which needs to bulge and shrink at specific vertices over time (like how a person's Adam's apple moves when they swallow). I'd prefer ...
0
votes
2answers
41 views

Bezier Interpolation

I have a Bezier curve with three shape keys as shown above. All three have the same length. The animation with shape key evaluation time from 0 to 20 (with 'Relative' unchecked) is shown below. As ...
0
votes
0answers
13 views

How do I animate dimensional line from MeasureIt with Shape Keys?

My model is animated using Shape Keys - i.e. a simple change of width. The model also has a dimensional line attached, which shows its width. Specifically, the dimension line is a segment measurment (...
0
votes
0answers
19 views

Can I copy some vertices location to paste on Shape Keys?

I'm not very experienced with Blender but I've been learning a lot in the past few weeks. Right now I'm working on making an animation with a model rigged by someone else. I adjusted the shape of the ...
1
vote
2answers
117 views

Scripting: transferring shape keys between different meshes?

I know that shapekeys can be transferred between meshes of similar topology with ease. My case involves transferring shape keys from ManuelBastioni Lab Character Face to the moustache. I have ...
0
votes
1answer
40 views

Changing mesh shape

I have a 3D Object that I made, with specific polygons and shape, then, I want to export the model as an Obj and work it on the Zbrush software. Then what I want is to import again the model worked ...
0
votes
1answer
20 views

How to stick a curve (with shape keys) on rig?

I used curves to do my character's eyebrows and gave them some shape keys. But I didn't know that I coudln't give them an armature (the one for the character). Is there a way to keep the shape keys ...
0
votes
1answer
15 views

Render preview vs Render issue with hair

I have added a strip of eyelashes on a small skin strip that is surface deformed (modifier) to each eyelid. I added a shapekey to close the eyes, so the eyelid and the eyelashes move. Strangely in ...
3
votes
1answer
72 views

Is there a way to animate a morph between different fonts?

I want to make an animation where the font changes into another in a smooth way. Example: https://youtu.be/rtKbMZqnYFE?t=10s Thanks!
0
votes
1answer
17 views

Shape Keys plus Armature

I have already rigged a character in blender. I am trying to create viseme's using Shape Keys. The shape of the mouth is dependent on the jaw position. Most of the viseme's happen with my characters ...
0
votes
0answers
17 views

Shape Keys not recognized by Unity

I just started with Blender and made my first Object following a guide, which I followed for the most part: https://www.youtube.com/watch?v=aEMx7tWwkV8 I tried exporting it with .fbx and also with ...
0
votes
0answers
35 views

problem importing blender animation (with shape keys) to unity

Hi i'm having a problem with some animations i did in Blender with a lot of shape keys. What i want is to export an unique animation that contain all the animations of the single objects, to do that ...
0
votes
0answers
18 views

Adjust/bake vertex normals on specific shape key

I'm crafting pose-corrective shape keys for a model that's being exported to another engine (specifically the Source engine, should that matter. No, the engine doesn't normally use correctives, but I'...
0
votes
0answers
32 views

Bezier curve does not always follow hooks

I've imported a Source model (smd and vta) which includes a skinned armature and Shape Keys data. I then want a curve to run along the face and follow the facial expressions from the Shape Keys. I ...
1
vote
0answers
42 views

Change Base Shapekey without changing the other shapekeys

I started adding shapekeys and then noticed I want to edit my basemesh. Unfortunately the changes in the base shapekey affect the other shapekeys. Is it possible to change the base shapekey and not ...
4
votes
2answers
126 views

Assigning shape key to a curve

To create a shape key of a curve we need to start with the curve's base geometry and then move the points in edit mode to have the new form, that's assigned to shape key. Is there a way I can directly ...
0
votes
2answers
97 views

Select vertices, which are affected by a shape key

Is it possible -- without using a previously defined vertex group -- to select those vertice, which are affected by a shape key? How?
0
votes
1answer
32 views

Using shape keys with vertex hooks

I basically set up a plane with a Subdivision Surface modifier and a ShrinkWrap modifier. I added hooks to all 4 vertices of the ...
0
votes
0answers
10 views

Why does posing a mesh with morph targets applied severely distort the mesh?

I've created a full body shape key which changes a human into a shorter goblin with long fingers. If the shape key is applied, when I pose the character, there is severe distortion, notably in the ...
2
votes
1answer
40 views

Adding multiple shape keys with python and bmesh while creating a mesh

I'm using a python script to generate mesh geometry and to add multiple shape keys in Blender using bmesh. The goal is to have 10 shape keys and each generated vertex is modified by just one of those ...
2
votes
1answer
54 views

Help with implementing Shape Key Drivers

I was wondering if anyone could help me out with figuring out how to use Shape Key Drivers for the model that I've been working on for quite a while. Basically, I need my model's head to be able to ...
0
votes
0answers
45 views

Export shape key animation to unity

I am trying to export a simple shape-key animation from blender to unity. I can see the keyframes in the timeline, the animation plays fine in blender. However when I try to import the file to unity (...
2
votes
1answer
143 views

Make python script to animate vertex points of any object

I am very new to blender and python . i want to make python script which can animate the vertex point of any object (let's example bpy.data.obajects['Cube']) ...
1
vote
0answers
26 views

How to apply multiple modifiers as one shape key? [duplicate]

I'd like to know if there is a direct, or at least more efficient way (see 2. below) to go from "mesh with multiple modifiers" to "one shape key". I was offered the solution to merge shape keys (from ...
0
votes
1answer
43 views

How to have skeleton/armature change with shape keys?

I want to have it so when I change the value of a shapekey, it also moves a bone according to the value. So for example, when I change my character meshes eye width or height, the eye bones move with ...
0
votes
0answers
17 views

Shape keys deforming mesh during image render

I have an issue where I edit my mesh, insert key frames,and save the file, but whenever I close Blender and reopen the file or try to render a still image the armature gets completely distorted even ...
0
votes
1answer
33 views

“Join as Shape” error when trying to import a file for shape keys from ZBrush

This is my first time asking a question on this forum and I'm new to Blender, so hello everyone! This is pretty much my first time using ZBrush, Substance Painter, and Blender. Web searches got me a ...
-1
votes
1answer
87 views

Growing animation that’s super specific and weird [closed]

So I have this model of an Apple that I’m going to (hopefully) use in a game. For movement I’d like to have an arm on its top. I’d like to have an animation where the arm grows out of the top. I know ...
4
votes
4answers
268 views

Drive shape key based on relative camera orientation?

Let's say (for the sake of simplicity) that this cube with two blue sides is my character... and the shape key in question raises a few vertices on top. Whenever the camera views either Blue side, I'...
1
vote
1answer
163 views

How to drive shape keys based on the angle between two bones?

My character rig needs shape key correctives when it makes certain poses (eg. lifting the arms, the shoulders need to be corrected with a shape key so they don't lose volume). I know you use a driver ...
0
votes
0answers
55 views

Adjsuting clothes for model with shape keys

I have a model with shape keys of body types(regular body with muscled, fat and skinny shape keys). I want to create some clothes for him. Is there a way to create respective blendshapes for clothes ...
0
votes
1answer
36 views

Pros and Cons of different-geometry variants of a character model

I'm a graphics programmer but I like to dabble in modelling just to better understand how artists use the tools. For the first time, I've modelled and rigged a human character. So far I've modelled ...
0
votes
1answer
16 views

How do I add an appended object as part of a shapekey?

So the shield is part of a shapekey. It does not exist in the "basis" shapekey. The skull I made in a separate blend file and appended it to this file. I now want to join the skull and shield ...
0
votes
0answers
18 views

Is it possible to export character animations including shape key animation as FBX?

Is it possible to export a character animation including shape keys in FBX format?
0
votes
1answer
36 views

Shape key deforms edit mode / object mode after editing basis [closed]

I have rigged head mesh and body mesh with shape keys. I edited head mesh's basis to match with body and then make shape key value 1.0 for both mesh. In Edit mode, two meshes match with no problem, ...
0
votes
1answer
32 views

How can I normalize weights to a limited subset of weights on a model with shapekeys?

I just created a lot of shapekeyed facial expressions on a head/neck with appropriate head/neck weights, weights that I want to keep. I would like to create vertex groups like mouthCenter and ...
1
vote
2answers
38 views

How can I uniformly modify a pipe with coding?

I have a plain pipe with a center-line. I need to gradually decrease its diameter towards the end (to create a taper). I've been told that I should use some codes to scale the bones automatically. I ...