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Questions tagged [shape-keys]

Questions related to using and manipulating Shape Keys. Shape keys are used to deform objects by transforming the locations of control points over time. There are two kinds of shape keys, Relative and Absolute.

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Can I snap to face during transformation in animation?

I have this character with eyes on a body that I want to be able to squash and stretch. I am using "snap to face" when moving the eyes, but when use proportional editing on the body (later on I will ...
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2answers
36 views

How to animate a plane along a spherical area

I've been using blender for a few months now and am looking to create a character similiar to the one in this video https://www.youtube.com/watch?v=El2lXEz36oQ. So basically, I want a sphereshaped ...
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1answer
21 views

How i can bake the entire cloth simulation to shape keys?

When I give "apply as the shape key" it seems that it only takes a part of the cloth simulation, I want it to take the whole simulation, my cloth simulation has 200 frames and it seems that in the ...
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15 views

Can shape keys be grouped?

i'm making an animated character model and I'm using a LOT of shape keys to fix problems with certain body parts bending. These are driven by bone angle. I also have a bunch of shape keys for facial ...
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20 views

How to rotate just bottom half of model? With shapekeys?

Ok Ive made a paceman ghost and am trying to do what they did in Wreck it Ralph, with bottom half circling while top stays still:https://youtu.be/HgoUIvnDLGc I think I need shapekeys, but if I just ...
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1answer
15 views

How do I create a riggable muscle and skin structure for a model I plan to animate?

So I'm kinda new to Blender. I know the basics, and am currently working on a model, but I'm unsure about how to go about the muscle rigging. I know there's other softwares that have settings for ...
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2answers
18 views

Unable to Edit New Keyframes

I'm using version 2.79 of Blender and I can't edit my mesh to create an animation. The Problem: I cannot edit my mesh when I create a new shape key (Key1). I can edit fine when I switch to the Basis ...
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1answer
36 views

Apply Shape Key to Armature

I have a model with an armature rig to pose in different poses. I then have various items/clothing which can be equipped and they follow the mesh using an armature modifier/weight paints. I am ...
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18 views

When importing models, do the bones and flexes stay intact when I bring them into crowbar again for compiling?

Say, for example, I port a model from Source Filmmaker into Blender by using Crowbar. As you can see in this picture, this Mallow model has shape keys, as well as the bones used in Source Filmmaker, ...
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0answers
19 views

Shape keys/morphing adding too much to file size. What are some alternatives/solutions?

My object is normally 2MB but when I export with 2 shape keys, the file size increases to 4MB. 1MB/shape key is much too large. Are there any alternatives to shape keys or any methods to conserve file ...
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1answer
30 views

Shape key setting so that value slider doesn't work

I have an object that when I make a shape key it doesn't go back to 'basis" when I tab out to object mode. The slider has no effect. I can change it between basis and the key only by selecting basis ...
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11 views

How can I make a frame of fluid domain transform into an object which has disconnected pieces?

I want to make this... A cube for domain, and UV Sphere as Fluid object. When it fall down as fluid and make some waves at some point I want to make a transform that the fluid object turns into a ...
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1answer
33 views

Is it possible to export shape keys to c4d pose morph? [solved]

I try to export a model with shapekeys (a ManuelBastioni character), in order to import it in c4d. Is there a way to transfer these data to the equivalent in c4d (posemorph tag) ? I'm almost sure I've ...
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1answer
41 views

How To Move Bones Back Into Original Position After Applying Shape Key [duplicate]

i'm trying out bones and rigging and i've run into a little problem. I used 2 bones to move the blender monkey's ear and applied that as a shape key. However, the bones are now in that bent position ...
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1answer
41 views

How can I create veins on skin

I have this character's arm. I want to have some veins in this pattern with a shape-key, meaning that the basis would be without the veins and when the shape-key is on, the veins would appear. I also ...
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1answer
69 views

Shape Keys - opening the mouth

Any advice on the best way of opening the mouth using Proportional Editing or rotating the bottom jaw from the pivot point/3D cursor? It's the latter I'm trying to achieve. Sadly, the jaw always looks ...
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1answer
67 views

Why is proportional editing only effecting one side of my mesh?

I'm currently working on facial expressions and using Shape Keys and I've just run into this weird problem... Whenever I manipulate one side using Proportional Editing, the other side won't follow or ...
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1answer
42 views

Eyelids with Shape Keys

I seem to be having difficulty with the eyelids of my model using Shape Keys. I'm trying to get the top and bottom eyelids to close, but due to the design of the character and their eye sockets, which ...
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1answer
26 views

how can i make a rig follow a shapekey deformation?

Something like Bruce Banner turning into the Hulk. I have a model with lots of shapekeys to make different characters. I'm usin the pitchipoy rigify (or any) and i wish that when i modify the model to ...
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0answers
40 views

Better to add extra bones before or after generate rig

Im using rigify addon and plan to add some shape keys and some drivers later on like for facial expressions and talking. Is it a good idea to add those driver bones to the metarig before I click ...
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2answers
27 views

Forgot to unparent armature while editing mesh, how to fix deformation?

This problem is a bit tricky to put into a search engine... Anyways, hello! I've been working on a relatively low-poly human model for a while now, teaching myself how to rig and model and such... ...
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0answers
116 views

How to open closed eyelids on pre made models

I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry) What I mainly want to do is rigging and animation, so I've kind of not paid ...
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0answers
22 views

Assign more than 2 shape keys to same object bone

Initially I had 2 shape keys for my eyebrows which I used as a driver using a bone z location (-3*var and 3*var). This worked fine. But now I wanted to create a third shape key. So after that I added ...
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1answer
137 views

Lofting: can I copy a Shape-Keyed mesh for each frame of its animation?

I have made a simple profile mesh (an edge loop) which I've animated along a path using 'Follow Path'. It has a number of Shape Keys, and as it moves along the path, it changes shape. I would like to ...
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1answer
35 views

How do I animate the shrink/fatten value on a beveled curve?

I have a twisted cylinder shape made with a beveled Nurbs Path, which needs to bulge and shrink at specific vertices over time (like how a person's Adam's apple moves when they swallow). I'd prefer ...
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2answers
53 views

Bezier Interpolation

I have a Bezier curve with three shape keys as shown above. All three have the same length. The animation with shape key evaluation time from 0 to 20 (with 'Relative' unchecked) is shown below. As ...
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2answers
173 views

Scripting: transferring shape keys between different meshes?

I know that shapekeys can be transferred between meshes of similar topology with ease. My case involves transferring shape keys from ManuelBastioni Lab Character Face to the moustache. I have ...
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1answer
50 views

Changing mesh shape

I have a 3D Object that I made, with specific polygons and shape, then, I want to export the model as an Obj and work it on the Zbrush software. Then what I want is to import again the model worked ...
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1answer
31 views

How to stick a curve (with shape keys) on rig?

I used curves to do my character's eyebrows and gave them some shape keys. But I didn't know that I coudln't give them an armature (the one for the character). Is there a way to keep the shape keys ...
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1answer
26 views

Render preview vs Render issue with hair

I have added a strip of eyelashes on a small skin strip that is surface deformed (modifier) to each eyelid. I added a shapekey to close the eyes, so the eyelid and the eyelashes move. Strangely in ...
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1answer
81 views

Is there a way to animate a morph between different fonts?

I want to make an animation where the font changes into another in a smooth way. Example: https://youtu.be/rtKbMZqnYFE?t=10s Thanks!
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1answer
25 views

Shape Keys plus Armature

I have already rigged a character in blender. I am trying to create viseme's using Shape Keys. The shape of the mouth is dependent on the jaw position. Most of the viseme's happen with my characters ...
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0answers
65 views

Shape Keys not recognized by Unity

I just started with Blender and made my first Object following a guide, which I followed for the most part: https://www.youtube.com/watch?v=aEMx7tWwkV8 I tried exporting it with .fbx and also with ...
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0answers
70 views

problem importing blender animation (with shape keys) to unity

Hi i'm having a problem with some animations i did in Blender with a lot of shape keys. What i want is to export an unique animation that contain all the animations of the single objects, to do that ...
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0answers
26 views

Adjust/bake vertex normals on specific shape key

I'm crafting pose-corrective shape keys for a model that's being exported to another engine (specifically the Source engine, should that matter. No, the engine doesn't normally use correctives, but I'...
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0answers
43 views

Bezier curve does not always follow hooks

I've imported a Source model (smd and vta) which includes a skinned armature and Shape Keys data. I then want a curve to run along the face and follow the facial expressions from the Shape Keys. I ...
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0answers
62 views

Change Base Shapekey without changing the other shapekeys

I started adding shapekeys and then noticed I want to edit my basemesh. Unfortunately the changes in the base shapekey affect the other shapekeys. Is it possible to change the base shapekey and not ...
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2answers
194 views

Assigning shape key to a curve

To create a shape key of a curve we need to start with the curve's base geometry and then move the points in edit mode to have the new form, that's assigned to shape key. Is there a way I can directly ...
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2answers
158 views

Select vertices, which are affected by a shape key

Is it possible -- without using a previously defined vertex group -- to select those vertice, which are affected by a shape key? How?
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1answer
50 views

Using shape keys with vertex hooks

I basically set up a plane with a Subdivision Surface modifier and a ShrinkWrap modifier. I added hooks to all 4 vertices of the ...
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0answers
15 views

Why does posing a mesh with morph targets applied severely distort the mesh?

I've created a full body shape key which changes a human into a shorter goblin with long fingers. If the shape key is applied, when I pose the character, there is severe distortion, notably in the ...
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1answer
59 views

Adding multiple shape keys with python and bmesh while creating a mesh

I'm using a python script to generate mesh geometry and to add multiple shape keys in Blender using bmesh. The goal is to have 10 shape keys and each generated vertex is modified by just one of those ...
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1answer
82 views

Help with implementing Shape Key Drivers

I was wondering if anyone could help me out with figuring out how to use Shape Key Drivers for the model that I've been working on for quite a while. Basically, I need my model's head to be able to ...
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0answers
70 views

Export shape key animation to unity

I am trying to export a simple shape-key animation from blender to unity. I can see the keyframes in the timeline, the animation plays fine in blender. However when I try to import the file to unity (...
2
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1answer
267 views

Make python script to animate vertex points of any object

I am very new to blender and python . i want to make python script which can animate the vertex point of any object (let's example bpy.data.obajects['Cube']) ...
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0answers
36 views

How to apply multiple modifiers as one shape key? [duplicate]

I'd like to know if there is a direct, or at least more efficient way (see 2. below) to go from "mesh with multiple modifiers" to "one shape key". I was offered the solution to merge shape keys (from ...
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1answer
60 views

How to have skeleton/armature change with shape keys?

I want to have it so when I change the value of a shapekey, it also moves a bone according to the value. So for example, when I change my character meshes eye width or height, the eye bones move with ...
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0answers
21 views

Shape keys deforming mesh during image render

I have an issue where I edit my mesh, insert key frames,and save the file, but whenever I close Blender and reopen the file or try to render a still image the armature gets completely distorted even ...
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1answer
54 views

“Join as Shape” error when trying to import a file for shape keys from ZBrush

This is my first time asking a question on this forum and I'm new to Blender, so hello everyone! This is pretty much my first time using ZBrush, Substance Painter, and Blender. Web searches got me a ...
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1answer
104 views

Growing animation that’s super specific and weird [closed]

So I have this model of an Apple that I’m going to (hopefully) use in a game. For movement I’d like to have an arm on its top. I’d like to have an animation where the arm grows out of the top. I know ...