Questions tagged [shape-keys]

Questions related to using and manipulating Shape Keys. Shape keys are used to deform objects by transforming the locations of control points over time. There are two kinds of shape keys, Relative and Absolute.

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Applying shape keys through mesh data transfer plugin

I'm trying to transfer shape keys from one mesh to another I'm creating to load in a game. Using the mesh data transfer plugin I transfer shape keys from the source mesh to my created piece. The two ...
MarieAnton's user avatar
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Prevent blender GLTF exporter from adding Shape Keys as animation tracks?

When I export my character (with several meshes: body, eyes, eyebrows etc.), some - though not all of my meshes, end up having their shape keys as animation tracks. As seen through the Godot Import ...
Petter Thowsen's user avatar
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Corrective shape keys for IK-driven bone

The bottom bone here is affected by an IK chain: Unfortunately, it's rotational value doesn't change unless I rotate the bone directly. This is a problem, because I want to use it's rotational value ...
reign's user avatar
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blend shape doesn't work correctly

I'm trying to blend the duck object into a whale model. Both were made from a subdivided cube model with no extrusions or modifiers. I did use a mirror modifier when creating the whale model but didn'...
Hahaha's user avatar
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Set the frame before, and after currently selected keyframe to 0 automatically?

As title says. Since blender cant do corrective shapekeys without the tedious process of setting up drivers, it would actually be quicker for me to just sculpt in the fix per frame in most cases. ...
Cerbskies's user avatar
1 vote
1 answer
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Python: Add Shape Key As Driver for Other Shape Key By String Reference

In Python, I need to add a driver to specified target shape key, driven by specified source shape key's value (linking the target's value to the source's.) An example print of the information I have: <...
Josh G's user avatar
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Animated Shape Key on a Rigid Body : The shape change is ignored by the physics simulation

I need to animate the shape of an Rigid Body object with shape key. The problem is that the Shape Key animation is ignored and only the initial Shape is taken into account in the Rigid Body animation. ...
Nicolas's user avatar
  • 123
2 votes
1 answer
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How can we make two corrective shapekey driver values to work 50/50 percent each of them to avoid stacking when they move in the same direction?

As I show in my images, when my shapekey drivers both move in the same direction, their powers stacks to each other. I need them to not to stack. Thanks in advance for replies.
Taygun Gencosmanoglu's user avatar
1 vote
1 answer
25 views

Shape keys cloth simulation - GLB file size

I'm using Blender to export GLB animation files for Web use. These animations are cloth simulations that are then transformed into shape keys by exporting an .fbx and .mdd file then imported back into ...
cracklyf's user avatar
2 votes
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How to create Cloth Simulation for Deflating a net wrapped around balloon in Blender?

I am trying to wrap a net (made out of torus shapes) around a balloon. As the balloon deflate, I hope to make the net get flat and flat (on the ground. I was exploring the inflate and deflate on ...
J13's user avatar
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Shape keys aren't properly exported to Unreal Engine 5

I have a problem about exporting shape keys from Blender to Unreal Engine 5 (morph targets). This is my model made in Blender. It includes three shape keys: blinking, mouth closed, and mouth laughing....
Victor Lu's user avatar
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1 answer
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Is there an easier way to keyframe a curve than shape keys?

I have a character that I render in multiple poses. The character has a chain, and I need to make sure the chain looks correct in each pose. At the moment, what I do, is this: Create the new pose ...
enyo's user avatar
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Problem with applying "Join as Shapekeys" by script with selecting them by row.prop

I'm new in scripting, and I really hope someone of you guys will help me find an answer for my question. In the script, I'm trying to apply the "Join as Shapekeys" operator to an object, ...
Sergey Katsukov's user avatar
3 votes
1 answer
29 views

How do I use modifiers to make this irregular shaped torus?

I'm a newbie to blender and want to make this irregular shape but in 3d. I started with a torus but I have only gotten this far. I wasn't able to get the exact shape and then got stuck trying to move ...
Bella Archer's user avatar
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How to copy shape key keyframes between meshes with mismatching vertex counts?

I have four meshes with shape keys. Two cubes and two spheres. Across all meshes, the shape key names are identical and transform the meshes in similar ways. The shape keys on the first cube and the ...
Jonas Görke's user avatar
2 votes
1 answer
57 views

Random driver expression for automated blinking

I have a character with eyes. I have a blink shapekey. and I am using this expression as a driver to randomly blink on certain frames noise.random() > 0.97 ...
TheJeran's user avatar
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Shape key depending on another

If I have a shape key that extrudes the mesh upwards. then I want to make another shape key that will extrude the mesh(which is already extruded upwards) sideways, when I try to do so, only the ...
Jo xXx's user avatar
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1 answer
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Copying shape key animations from one object to another (python)

I have two objects with identical topology and shape keys. Copying over the static shape key values is simple enough. ...
Jonas Görke's user avatar
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0 answers
40 views

How to convert shape keys into weight bones?

Simply put I have a low poly model with little no skills in clean facial rigging so I use shape keys to give me a better output than what I can do. Although I was able to setup shape keys and drivers ...
Sparkatic's user avatar
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21 views

Blender Pose shape keys!

Im having trouble posing my character using shape keys. Most of the videos ive seen use edit mode to modify the mesh. However, I rigged my model, so im using pose mode. But the shape keys are not ...
LLoving Kenny's user avatar
3 votes
1 answer
40 views

Why is the Correctve Smooth modifier different when saved as a Shape Key

I am trying to understand something: I have tried to use a Corrective Smooth modifier to fix some deformation. It works very well. I want to be able to save that shape though, to be able to use it ...
KittehBit's user avatar
1 vote
0 answers
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Join as shapes moves my mesh to a new position

When I make a shapekey by using "join as shapes" operation, if a deformed mesh which I am trying to turn into a shapekey has its location applied, this location also gets recorded to the ...
Boner 's user avatar
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1 answer
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is it possible to save animations so that you can drop them into the timeline later?

I am currently working on my first ever proper animation, and am trying to get a hang of animation and rigging. I was wondering if it is possible to make an make an animation by keyframing an armature,...
Leander Brough's user avatar
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My shape keys on one specific model are broken after exporting

I was working on my vtuber model in blender to set up shapekeys for ARkit tracking. I'm very much a blender novice but I've successfully set up a few other shapekeys before and they were tested to be ...
Lilian's user avatar
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how can I know which shape key drivers are associated with one of my bone?

When inspecting facial rigging, how can I find out which shape key drivers are associated with the mouth bones? I have created several shape keys around the mouth, each corresponding to the nearby ...
Andy Joy's user avatar
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0 answers
21 views

How to use proximity weight modifier to affect particles density and shapekeys

previously it was possible to trick blender with a simple node setup within the sorcar addon for the proximity weight modifier to work with either particles density or shapekeys , for example in an ...
hamed.design's user avatar
1 vote
1 answer
15 views

Swapping states between the basis and a shape key

I have an object with a basis and shape key 1. How do I swap the two states so that shape key 1 becomes the new basis, while turning the basis into shape key 1?
Beneficial Tree's user avatar
0 votes
1 answer
58 views

Applying modifiers of MPFB model before exporting to gltf

I have a model created with MPFB (free and open source human character generator for blender). When I tried to apply modifiers I got an error: Modifier cannot be applied to a mesh with shape key. Then ...
John_360_123's user avatar
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59 views

Shape key animation + Shrink wrap + High Res Model?

I would like to use a shape key to animate the mouth of my character. I have the Hi res model targeted by the shrink wrap modifier on the low res model. This works as intended with rigging but when ...
Aquilla's user avatar
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60 views

Convert low poly mesh to high poly mesh

I am working on a game development project where I need to animate a character. Originally we purchased this asset made using Max 3D (I am using rigged fbx file for my game). Due to incompatibility in ...
ReetiCrest's user avatar
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Character with Height Shapekey does not follow Armature right

With this model I am working on, I wanted to make a shapekey slider to make the character shorter. I made a copy of the character, made it small, and then added the small version as a shapekey, which ...
Frank V's user avatar
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1 answer
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Shape Keys export to FBX (for 3Ds Max)

There are many shape keys in a blender file. I'm trying to export all of these as a single FBX. When I export as FBX, the morpher modifier appears in 3ds MAX. All good so far. But none of the morphers ...
pak's user avatar
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0 answers
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How to change armature to shape to adjust for shape key

I have a model with certain shape keys that make it out of shape with the armature (i.e. height change, arm/leg length). Is there a way I can easily have the armature adjust so it lines up with the ...
Ethan's user avatar
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70 views

Shape keys transfer and armature "rest pose"

My question is quite complicated, so for clarity I will describe it the best that I can. I use a model in a Blender; it's rigged and posed(!) - I also want to send it to Zbrush in current pose, do ...
Catfisher Catfishered's user avatar
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How to automate lip-sync in blender 3.5?

I have made different shape keys for different mouth shapes. But animating minutes of dialog manually would take a lot of time and effort. Is there a way to automate this process in blender 3.5?
guest's user avatar
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0 answers
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saving short animations for dropping into timeline

Simple question: is there a way I can make a short animation, say that last for 50 frames, store that animation so it doesn't play on the timeline, but is saved, such that I can later drop it into the ...
DraugR's user avatar
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0 answers
35 views

How to reduce file size of model that has shape keys?

I have a blender model. I am using the 52 ARKit shape keys. Without the shapekeys, my exported .DAE file is about 8 MB. When I export with shape keys, it balloons up to 480 MBs. I need the shape keys ...
Alan Scarpa's user avatar
1 vote
1 answer
21 views

Is there a way to automatically discard shapekey "offsets" for individual verts, based on their difference to basis?

I know this is the sorta thing you'd usually code up with a simple script, but I'm absolutely python illiterate. As far as I understand, shapekeys internally store their offset to basis when they're ...
Apois's user avatar
  • 13
1 vote
1 answer
99 views

Morph between two objects along the curve (geometry nodes)

I have two objects with the same number of vertices. I need to array them along the curve but the first object has to morph into the second one evenly during the array. So each next copy will be ...
3DBear's user avatar
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1 answer
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Is it possible to convert shape keys to rigged bones?

I have a model with some shape keys, But the program its made for only works with rigs/ armature. Is there a way to convert the shape keys into bones I can then move a certain amount to get the same ...
Anonymous Developer's user avatar
0 votes
0 answers
113 views

How to transfer shape keys animation data to pose library

I want to convert facial animation from one character to another. The thing is that first (source) has its facial animation in shape keys and the second one (target) has facial bones. I created ...
Faith Li'Mei's user avatar
1 vote
0 answers
44 views

Shape Key interpolation

I'm trying to change Shape Key keyframe interpolation from Python. It is possible in Dope Sheet's Shape Key Editor, but can't find a way to change it from Python. I can't even access shape keys. I'm ...
nickberckley's user avatar
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0 answers
60 views

USD Export Shape Keys

Why USD exporter isn't storing shape keys into file? There is an option in Rigging section "Shapes:Export Shape Keys", but nothing is exporting... Is that a place holder in UI only, or what? ...
adrian2608's user avatar
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1 answer
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python navigation to NLA sub-track of an object

I need to fix up animation on a character mesh every time I resync a linked armature, because the related mesh shape_keys animation gets deleted. Manually I have to navigate to the mesh object, ...
james_t's user avatar
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181 views

How to hide an object with shape keys

My problem is that the character doesn't have her eyelashes visible while her eyes are opened, and the shape key I made only shows the eyelashes once the eyes are completely closed, but I want the ...
Kai's user avatar
  • 76
0 votes
1 answer
421 views

Shape keys not exporting to FBX

So I'm pulling my hair here. I cannot get Shape keys to export in FBX with Blender. I've tried by unckecking the "Apply Modifiers" box and trying with different export options from different ...
WesternCrafter's user avatar
0 votes
2 answers
542 views

How to apply shape keys in Blender 3.4?

How to appy shape keys in Blender? I've read all kind of posts here but none is working at all! Please if anyone knows a working solution to applay shape keys tell me. Thank you
DerWahrsager's user avatar
-1 votes
2 answers
62 views

Fit new value range of driver to 0-1 [closed]

I'm making a new facial rig and I'm using the x location value as a driver for the shape key. I want to fit my x value in the driver between 0-1, does anyone have any suggestions.
carg fear's user avatar
2 votes
1 answer
69 views

How to I create action strips for shape key animations?

I've created a face mesh with 52 ARkit shapekeys and want to save different animations as Actions so I can use the NLA editor. The problem I'm facing is Shape key keyframes don't appear in the Action ...
Callmepro's user avatar
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0 answers
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Can I control the influence on the shape key's geometry using a proximity object or a displacement modifier?

the thing that I want to obtain is a passage from one state of the shape key to another but not in the classic linear way, I want it to be procedural, I want for each vertex to behave indipentently ...
Claudio Ceroni's user avatar

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