All Questions
29 questions with no upvoted or accepted answers
3
votes
1
answer
36
views
Why is there weird behaviour in the display of shaders when using bent geometry with straight UVs?
I tried something rather simple and was confused by the result.
I created a straight plane
Added 3 cuts, then UV unwrapped it:
After that I proceeded to rotate the points to get a 90° bend, keeping ...
2
votes
0
answers
838
views
Realistic Paper Tear
I am trying to make a photorealistic paper tear. I already have the correct animation. I used two curves to bend a sheet of paper (a plane) to tear into 2 halves. To make the tear lines I subdivided ...
1
vote
2
answers
65
views
Black Outlines Showing with Shaders on a Curve Object
New to blender and have been digging into a lot of tutorials and trying to learn more about shaders and how they interact. I have a neon-like flicker effect on some text which is working well when the ...
1
vote
0
answers
148
views
Image sequence bug?
I've been trying to add an image sequence in the node editor to give my characters animated expressions, but when I change the offset the material turns pink, pls help
1
vote
0
answers
182
views
How to billboard game sprites based on camera angle?
So to keep things simple, here is a sphere with a blue and green line going through it for reference:
Here is a sprite sheet with roughly the same angles portraying the 3d sphere:
My question is, ...
1
vote
0
answers
198
views
How do create an moving ocean and object foam loop without moving my object?
I created an ocean simulation including bow and side foam but problem is that I can't make a very large ocean as the scene sequence requires the ship to move for a long time. Is there any way I can ...
1
vote
0
answers
84
views
Need help trying to make a lighthouse lamp
I was trying to make a lighthouse asset for a scene I was making and ran into a little roadblock.
I need some help trying to make the lamp which goes on the top. I was imagining a beam of light which ...
1
vote
0
answers
37
views
How can I animate two objects merging smoothly, similarly to metaballs?
I want to achieve the effect of an object being smoothly swallowed by water - on contact the two objects should have a gradual transition, instead of an ugly rough seam at their intersection. ...
1
vote
0
answers
48
views
Cutout on overlap from camera perspective
I'm currently working on a 3D model with labels that explain the functions of certain parts. As the end product will be used within a hologram pyramid in the end, the model will be continuously ...
1
vote
1
answer
135
views
Partially UVW Animated alpha mask for circuit board shader
It want a good old fashioned texture animation, not fade alpha, transparency etc.
I need to animate a circuit board growing effect.
I would take a circuit material, mask it with an alpha map and mask ...
1
vote
0
answers
445
views
Animating Image Texture Change in Cycles?
I have a cube scene for the sake of example, but in my production, I use textures for the facial expressions of my character. The problem is, I don't know of an efficient way to animate the changing ...
0
votes
0
answers
51
views
I'm creating cigarette smoke using Quick Smoke. Is there a way to make the smoke appear more wispy?
I'm trying to create cigarette smoke using Quick Smoke but it looks too much like a cloud of smoke. Is there a way to make it appear more wispy?
*image is a Cycles render using Blender version 4.02.
0
votes
0
answers
1k
views
Is there a way to open a blender file from 4.0 into 3.4?
I am trying to open a file I made in Blender 4.0 into version 3.4. I find the shaders tab easier to understand but it won't let me open the file in 3.4. When I go into the open file, it just closes ...
0
votes
0
answers
39
views
Need help with geometry nodes Shader
im animating an avocado.
The thing is i made some green accents on the avocado pit. Sadly i didnt knew they would move around by making the pit float. I want them to stay at one place so that it looks ...
0
votes
0
answers
15
views
The lighting of one of the pillars in my compositing render has a black box and a dark line, but the viewport render doesn’t (cyclesrender)
so for some reason in my animation the top of the pillar is black, but the top isn’t the only part. The bottom has messed up lighting and doesn’t match the environment. Also at the top again with the ...
0
votes
1
answer
31
views
How to make an object in the animation influencing visibility of another object
This is my first post and I was searching for my answer on the forum but could not come up with a solution.
I have an animation where I show how the biopsy probe penetrates the brain to reach a tumor ...
0
votes
0
answers
19
views
How can I rid my cal shaded animation render of this horrible artifacting?
When I render my character as a single image there are no issues at all, however the second it becomes a rendered animation the final pass is noisy and full of artifacts, is there any good way to ...
0
votes
0
answers
21
views
Disolving object, but make it full inside
I'm trying to make animation of disolving the object (like in the photo).
I dicaded to use a shaders by animating location X in the mapping shader
It's working but I need to make it filled inside (...
0
votes
0
answers
22
views
When rendering the animation, shading rules are not visible
I'm yet a beginner, and faced some issues, when trying to do an animation. I applied shading rules (=nodes?) to the surface (plane), they look just as I wanted. But when I do the animation (I want the ...
0
votes
0
answers
148
views
Can you make a 3D background in Blender but draw in character animation?
I am quite new to Blender and all-things animation, but I really want to get started and I have a question.
I’m an avid fan of Japanese anime, and I’ve been a fan of Makoto Shinkai’s animation for ...
0
votes
1
answer
121
views
Plane with Animated Image?
I've been using grease pencil for a while - powerful tool, great for animation. I wanted to add a painted image behind the lines to act as a background, which can be easily done with a plane with an ...
0
votes
0
answers
58
views
Are there any individual settings that should be checked after shrinking the model with the S key?
After scaling the models down to a tenth of the size I was working before, the animation preview would not play. (I down the size by S key.)
When I tried to play it back, it would freeze at frame 1, ...
0
votes
0
answers
548
views
Why selecting nodes in shading mode is not working?
I clicked on B then with the mouse left button hold down dragging it top cover the nodes. I want to select the 4 nodes but when I'm leaving the mouse left button the selection is gone.
I want to ...
0
votes
0
answers
43
views
How can i make color animation (as a sci fi wall)
I am new to Blender.
I made a wall but unfortunately i can't make the background material
0
votes
0
answers
34
views
Is there anyway to use a shape or mesh as a mask?
I saw a tutorial on making a "sky box" or "Sky dome" and I was wondering if this can be done in any other shape like a humanoid mesh.
Alternatively: im trying to figure out out how to put a nebula/...
0
votes
0
answers
126
views
Object Gradual Fade To Transparent
Does anyone know how to make an object gradually fade to transparent in a specific direction. An example would be a person walking through and invisible door. So as their foot enters it becomes ...
0
votes
2
answers
305
views
Animating object's transparency in NLA editor
I would like to animate a short promo for a game I am making. I have various objects with different animations all set up nicely in the NLA editor. I would like to have some of those objects appear ...
0
votes
1
answer
1k
views
How to add color based on height of a single geometry nodes mesh
what can i do to get a effect like this https://www.youtube.com/watch?v=F1kBax6Z8s4 . i have made the animation in geometry nodes . how can i then affect the opacity of the single letters according to ...
-1
votes
1
answer
118
views
Bad shading by "active" boolean (GeoNodes)
My "Boolean" operator uses the "Integer" value in GoeNodes, it's all in animation and I can't just fix it. My problem is that when applying "ShadeSmooth" my Shading is ...