Questions tagged [nla-editor]

Questions related to the NLA (Non-Linear Animation) editor in blender.

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How to export 1 action that contains two rig's animation

I have been told to export only one action containing the animations of the two seperate rigged pigs seen in the image. What is the best way to go about this? I have heard the suggestion of combining ...
Nicholas S's user avatar
1 vote
0 answers
14 views

Dope Sheet Action Editor turned orange. I think I've changed a setting somewhere on accident, how can I undo it?

If you open a new blender file and open the Action Editor in the Dope Sheet, it looks like this: Nice and clean, empty, and gray. In this new file, changing the End frame of the Timeline also sets the ...
Juliana Nielson's user avatar
1 vote
0 answers
15 views

How to determine which NlaStrip is being tweaked

When working in the NLA Editor, there are multiple NlaStrips you can edit. You can go in and out of tweak mode to make adjustments to existing strips. My question is, how to find out which exact ...
NeverGonna GiveYouUp's user avatar
2 votes
1 answer
19 views

Move 1 animation along Y axis while keeping others at origin

I downloaded 3 animation from Mixamo and added them as FBX. I "pushed them down" in the NLA editor as shown in this video: https://www.youtube.com/watch?v=uxPJbwXLqJs&list=...
Nino van Hooff's user avatar
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69 views

How to offset an animation with rotation?

I made a motion capture with multiple shoot. I used Wonder Dynamics to transfer animation to a character. With Rokoko I retargeted this to a Mixamo character. I edited some part with NLA, and now I ...
JMW's user avatar
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17 views

Rig's bone still moves/animates to different location on next frame even when keyframe is deleted

I'm not sure what is happening. I've deleted multiple tracks from NLA editor as well. There are no other keyframes when I reset this bone (Alt + G) yet when I move to next frame it stretches back out ...
Authintix's user avatar
2 votes
2 answers
44 views

How to translate all bones of an armature in pose mode without destroying the animation?

I have a simple blender file with a mixamo animation imported as fbx. The animation is pushed down to the NLA and I have added a new (corrective) NLA track to do some tweakings. On this new NLA track ...
Lukas Nothhelfer's user avatar
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16 views

How can I combine a new action to a pre-existing action in the NLA properly

I am using a mixamo rig / walk cycle and want to have my character take a drag of a cigarette. I created a new action for the cigarette animation but when it combines the action the hand "spazzes ...
Bananasmacked's user avatar
0 votes
1 answer
48 views

Mute/Unmute NLA actions on all objects by name

I have file with 55 objects and 86 NLA actions using four distinct names - many NLA tracks with the same name are used to control many objects with a single animation when exporting to glTF. I want to ...
Phrogz's user avatar
  • 236
2 votes
1 answer
47 views

How do I delete empty NLA tracks and why are they so randomly created?`

I can't seem to delete unwanted tracks when I have the "Include Missing NLA" button selected. What bothers me more is it seems to create tracks by random. In the screen shot below, 1/4 ...
Jimmy Lin's user avatar
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NLA Editor - Adding Animations Over Existing Animations

The NLA editor is not working as I expect it to. I am animating a robot bowing, removing his hat, and then throwing it into a crowd. I animated the right arm to the point of the release of the hat, ...
DrIgnatiusCole's user avatar
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1 answer
37 views

Trouble blending Forward and Left Strafe animations in NLA Action Editor

I'm currently having an issue with blending animations using the NLA Action Editor in Blender. I have a character model with four strafe animations (Running Forward, Running Backward, Strafing Left, ...
Davie10863's user avatar
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1 answer
67 views

NLA Animation: Where is the Extra Animation Data Coming From and How do I fix this?

So I recently tried my hand at non-linear character animation. I set my character up in a way where I wouldn't need to rig it and made both a walking animation and an idle animation. Each of the parts ...
Xenoture's user avatar
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42 views

Keep object assigned in the same position when changing animations

I am using animations from Mixamo for my character, but upon making the weapon the child of the hand bone, some animations work fine and others change the position drastically, is there an easy fix?
JdesignJ's user avatar
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25 views

Is there an reliable method to control for angles when working with multiple consecutive actions in one scene?

Currently, I am working on an animation where a character walks then turns at a 90 degree angle to the right then moves into the idle animation using a transition. All X,Y,Z rotation start at 0 for ...
Adrian . EXE's user avatar
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81 views

Exporting model animations with "Group by NLA Track" with thousands of objects takes an eternity

I have baked thousands of objects with dynamic physics for a particle simulation. Then I baked them to keyframes. The animations are roughly 400 fps long. I stashed those actions to individual NLA ...
BR14Nx's user avatar
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using python to set nla subtracks to active so I can insert animations with python

[ If you look at the first picture (bottom pic) you'll see I can activate an NLA track and insert an action strip using python - it works fine no problem The problem (look at second picture) Is I cant ...
Stephen's user avatar
  • 21
0 votes
1 answer
48 views

python navigation to NLA sub-track of an object

I need to fix up animation on a character mesh every time I resync a linked armature, because the related mesh shape_keys animation gets deleted. Manually I have to navigate to the mesh object, ...
james_t's user avatar
  • 4,900
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127 views

Using Pose Library for NLA (non-linear animations) causing distortions

I've saved a few hand poses using Blender's Asset Library and hoping to use them in some animations. But when I use them as keyframes and Push it down to an NLA, the fingers become distorted and I can'...
Amy Liu's user avatar
1 vote
0 answers
81 views

Blender keeps crashing at random. Problem with Action constraint?

My Blender keeps crashing at random intervals whenever I am in a project using two specific rigs I put together. Most of the time it's completely fine to use them, but other times it suddenly begins ...
Gaja's user avatar
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NLA Editor issue. Actions not working

I have created characters and rigged them using Mixamo and then added a control rig via the Mixamo Blender addon. All good so far. I then download Mixamo fbx animations and push them down in the ...
Karmalution's user avatar
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0 answers
36 views

NLA Not Playing Simulataneous Tracks

I am trying to tweak an imported FBX animation. I have created an action and brought it into the NLA in order to tweak the rotation of the arms which have for some reason become offset.* Initially it ...
DrIgnatiusCole's user avatar
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86 views

Combining two actions into one

I'm currently in a bit of a pickle because of how I handled actions with this file. I have two armatures in my project, one for the viewmodel hands and one for the gun. Instead of animating them both ...
corviraptor's user avatar
1 vote
1 answer
139 views

Transforming an entire animation to match the location of another

I am making an animation of a tennis player, and I am trying to combine 2 animations: an idle state (the player stationary, bobbing up and down) and a hit, blending them together using the NLA. The ...
awnine's user avatar
  • 57
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0 answers
43 views

mutli object animated gltf for working, same Nla track name

I am making a PEB animation showing it being assembled. when I export a single object, it works fine but with all objects selected it still shows animation for one object with the animation bar moving ...
Muhammad Huzaifa's user avatar
1 vote
1 answer
65 views

How to animate multi part object diagrammatic explosion using NLA

I wish to animate a mechanical part (train bogie) exploding and imploding for a realtime system (taqtile manifest) using an fbx export. I have keyframed the actions shown below. Then cycle back to ...
Job Wallis's user avatar
0 votes
0 answers
27 views

Trying to re-use actions as NLAs in an exported GTLF

I think I've read all the NLA/GTLF export posts in here, but none of them seem to talk about the issue I'm having. I'm creating a pop-up book that will be controlled within a WebAR experience by ...
Greg D.'s user avatar
1 vote
0 answers
110 views

Cant move tracks up and down in the NLA editor

For some reason I can't move any tracks up or down in the NLA editor. All of the tracks are unlocked. When I right click on a track and go track ordering --> to top, the track doesn't move.
Mike's user avatar
  • 160
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13 views

Actions for linked objects being reset in the nonlinear editor upon reopening scene

I have some characters that come with action animations that I am importing into another scene as linked objects. When I adjust the actions to my liking in the non linear editor, all of the tracks are ...
Mike's user avatar
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34 views

Rotation Problem with multiple mocap animation from different sources

There is a Problem anoying me... I have multiple mocap animation data Blocks, i want to combine. That warks great so far, but there are some issues i cant fix. Here is the Problem: as yoou can see my ...
Forrest's user avatar
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0 answers
46 views

GLTF export does not respect NLA track ordering

Using Blender 3.3 here, been trying to export my model with the correct track ordering for NLA. for some reason, the export always messes up the ordering. i definitely did this correctly in the gltf ...
Wonkey's user avatar
  • 238
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0 answers
21 views

Recovering Shape Key animations after linked mesh resync

In my referring file, I have to keep re-synching my character mesh, and each time I do, it resets all the Shape Key animations I made to the override made to the mesh. In recovering this animation, if ...
james_t's user avatar
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37 views

Question about using the Dynamic Parenting addon with the Non-Linear Animation editor

I have had success with they Dynamic Parenting addon, for example making a character that holds a cigarette in his fingers, then puts his hand to his mouth and puts the cigarette in his mouth, removes ...
Thor Johnson's user avatar
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0 answers
27 views

NLA Track changes when not editing

I have two NLA tracks in sequence. The first has jogging motions with cycles modifiers. There is also a Follow Path modifier that is animated to stop at a frame. The second will have movements ...
james_t's user avatar
  • 4,900
0 votes
2 answers
341 views

How to "push up" an NLA Strip or Action Clip to Append to a new file

I want to re-link a library character and then re-append some actions from a previous file. However, while I see my desired actions/names in the NLA Editor, I don't see them in the Action Editor ...
james_t's user avatar
  • 4,900
0 votes
1 answer
501 views

Why does exporting to FBX only include one NLA track?

I have an armature with a bunch of NLA tracks/actions on it that I would like to export to FBX. However, when I try to do so the animations in the resulting FBX are all copies of whichever NLA track ...
Wichilie's user avatar
0 votes
0 answers
95 views

Shortcut to go to the first and last frame of a selected NLA Strip

I know there is a shortcut to go at the first frame (by pressing ⇧ Shift + ←) and to go at the last frame (by pressing ⇧ Shift + →) in the timeline. I want to know if there is any shortcut to go to ...
Tanmoy Roy's user avatar
0 votes
1 answer
36 views

Animation on the same two characters

I was trying to create a simple walking animation of a character in NLA. However, due to some unavoidable reason, I have to append walking animation on the same two characters once at a time. The ...
Tanmoy Roy's user avatar
0 votes
1 answer
397 views

NLA Editor and existing animation

I already have an animation set up (a simple walk cycle) and would like to add some other animations (idle, etc.), but I can't figure out how to use the walk cycle I mentioned in the NLA editor. In ...
K.Cee's user avatar
  • 81
0 votes
0 answers
29 views

how can i mix NLA with my manual animation?

i just started to mess around with NLA, but what i can't seems to figure out is how do i mix NLA action with a manual/custom action like for example, this is the setup for the nla, it start with idle, ...
DS177's user avatar
  • 189
1 vote
1 answer
259 views

export mixed NLA editor data

Is it possible to convert/export the mixed NLA tracks into a single animation? For example if I manipulate motion capture data, to give the manipulated motion data out as a single animation?
leo's user avatar
  • 176
0 votes
1 answer
282 views

FBX export: some NLA actions are broken

I'm having a weird issue with exporting an FBX from Blender to Unity with different skeletal animations as action stashes. Some of the animations show fine in Unity, but others seem to only have ...
christsdude's user avatar
0 votes
0 answers
48 views

How can I copy NLA Tracks from one mesh to another?

I want to copy the NLA action strips from one mesh to another mesh. Similar approaches do not work, of course, because of the different methods: How can i copy NLA Tracks from one armature to another? ...
CJ Yen's user avatar
  • 71
0 votes
1 answer
64 views

How to group keyframes for materials?

I'm looking for a way to group, move and copy material keyframes. For this I use the Dope Sheet, Action Editor and NLA. Unfortunately, it doesn't show any material keyframes in the Action Editor. If I ...
PowerNow's user avatar
  • 209
1 vote
1 answer
396 views

Multiple animations on one mesh, gltf export [duplicate]

the object I'm working on consists of several meshes. all of those meshes are connected to one animation (let's call it "open"), and one of the meshes is connected to another animation (&...
user155047's user avatar
2 votes
1 answer
305 views

Rename all selected NLA tracks with the name of the actions they are holding

Is there a way to automatically rename all existing NLA tracks with the name of the action that they are holding? Tried to find some scripts but only found the one to create an NLA with the name of ...
3DBear's user avatar
  • 683
1 vote
1 answer
419 views

Is there any way to turn NLA (Non Linear Animations) into "normal" (Timeline) keyframes?

I've been working on a project in which I aim to animate the displacement of a material. My problem is that anytime I add a keyframe for ANY parameter of the material nothing appears on the timeline. ...
Max's user avatar
  • 11
1 vote
1 answer
1k views

Only the top track in NLA editor is playing even though none of the tracks are favorited?

This is the link to my Blender 3.2 file which has three Mixamo animations, T-pose to running, and then picking up. Even though they are all in different tracks only the top one is playing and if I try ...
Chemreaction's user avatar
-1 votes
1 answer
643 views

How to fix Mixamo Rootbaker error message in Blender?

While trying to use the "Convert Single" option of the Mixamo Rootbaker addon in Blender to bake root motion from a single existing action in my .blend file (NOT using "Batch Convert&...
Copperplate's user avatar
  • 1,148
1 vote
1 answer
163 views

How to continue the same action in NLA

There are two actions. One of them is a simple movement along the axis, the other is a small rotation. If I copy the action, or set the number of repetitions to more than one - then they do not ...
arachnoden's user avatar
  • 1,083

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