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Questions tagged [nla-editor]

Questions related to the NLA (Non-Linear Animation) editor in blender.

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How do I link 3 animations made in 3 different scenes of the same character for Unity in NLA

I already have 3 FBX files. Idle, Speed walk and walk. I am a beginner and thats why I copied the character and pasted in to 3 scenes. I want to clarify that when I talk about scenes I mean new ...
Magnus Hikaru's user avatar
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1 answer
22 views

Adding new transforms to constraint target of camera. Without affecting original animation

I am working with a camera that has a Child Of and Track To constraint targeting an object in motion. That animation of the camera with the constraints is good, however I need to apply additional ...
Sean Murphy's user avatar
1 vote
0 answers
14 views

How to add SoundClip of a Speaker in NLAEditor using python

I want to automate playing a sound via speaker multiple times. I know that there is a operator bpy.ops.nla.soundclip_add to add soundclip to a speaker. But it's an ...
mahdi willedger's user avatar
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0 answers
21 views

Can I have an NLA channel containing multiple armatures?

I've set up Animation retargeting with this tool: https://github.com/cgvirus/Simple-Retarget-Tool-Blender that uses blender's in-built bone constraints to have the bones of the new armature ...
DED's user avatar
  • 249
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37 views

How to bake NLA to keyframes

New to blender coming from Maya. I have some action strips on a character, and I'd like to bake down all the animation into key frames so that I can start hand animating on top of it. I tried ...
Nick Tustin's user avatar
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1 answer
30 views

How to manually merge active actions for GLTF export?

Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations. The animation is created in Blender using ...
Taliesin River's user avatar
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1 answer
44 views

How can I keep a light power animation in an action for NLA (Blender 4.0)

I am trying to create a blinking light animation effect to use NLA to intersperse the light randomly through my animation. However following the same steps I have used for other animations --> Dope ...
Rich Morey's user avatar
2 votes
1 answer
114 views

How to animate multiple characters in a single scene

I'm new to Blender. Basically, I am trying to create an animation where 2 characters shake hands. And I want to export this to Unity for game development. When I'm thinking about this task, I am ...
Murly Cel's user avatar
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16 views

How to Dynamically flip an Action in Blender?

I am creating a walk cycle and I am really tired of manually flipping the animation from side to side whenever I make changes to the walk cycle. Is there a way to only create a left side action for ...
Djebbar Abderrahmene's user avatar
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0 answers
11 views

Cyclic Strip Time bug if the action doesn't start at frame 0

I tried to use cyclic strip time for an action that started at like frame 6000, but it wouldn't work at all. I had to move the action to frame 0 and then just move the stripe back to frame 6000 for it ...
Unknown's user avatar
1 vote
1 answer
30 views

How to Lock 2 NLA Strips Together

I have worked out a way to combine two CMU animations where the final and start local locations and rotations around the same world position is different. To clarify, if I import the bvh for 2 ...
DrIgnatiusCole's user avatar
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25 views

Can I use keyframes and the nla editor at the same time?

I'm animating a scene with keyframes in the dope sheet. I have imported a walk cycle for a character in the form of an action. I'm not sure how to add the walk cycle in a part of the scene because it ...
Andrew Barton's user avatar
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13 views

Export does not include keyframed properties

My animations have keyframes on the "Inherit Rotation" property, as it is used in some animations, but not all. I see that this keyframes are not stored in object, like all other animations, ...
Sondre Kile Andersen's user avatar
1 vote
1 answer
172 views

How to convert NLA Tracks to proper Actions?

I created 16 animations for my model using actions but some of my animations looks like this. How can I get rid of this NLA thing and make all animations as actions?
Batuhan İpek's user avatar
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12 views

I can't seem to understand how to get my animations from Blender to Unreal

I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks. How can I combine them into one, or is there a way I ...
BVMD's user avatar
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1 answer
38 views

Releasing keyframes from an action strip in the NLA editor

I was experimenting with the NLA editor to loop a walk cycle. I've decided I no longer want use the action strip, how do I release my keyframes back into the timeline without losing them? Thanks!
Nelson's user avatar
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136 views

Shape Key Animations Not Included in FBX Export Despite Baking in Blender 4.0.1

I'm experiencing an issue with exporting an animated object with shape keys to FBX in Blender 4.0.1. The shape keys themselves are present when I re-import the FBX file into Blender, but the ...
Rino Bruno Scremin's user avatar
1 vote
1 answer
44 views

How to create a fade in action?

I have seen many videos that explain how to fade in an object and the corresponding keyframes are visible in the timeline. However, I have not been able to create an action with these keyframes (...
QuantumCoder's user avatar
2 votes
1 answer
121 views

Push Down NLA strips for only selected bones?

I have a whole sequence of lip sync animation and I am now going through and adding in all the other secondary face and head animation on top of it. I want to have a cyclic head bobbing that I can ...
TheyMightBeGiantSquids's user avatar
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0 answers
49 views

I want to blend two NLA Strips with different root positions without the character moving

I have two animations on two tracks with different root positions. I aligned the character so that he is standing in the same position when the tracks switch. When I blend the tracks together, ...
Benjamin Bass's user avatar
1 vote
1 answer
213 views

NLA Animated strip time with cyclic strip time reverses the motion

I created two quick walk and running animations for practice purposes using Rigify animbox. Blender version is 3.6.0. In the NLA I'm trying to blend between the two actions, but when I activate the ...
Samuel062's user avatar
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1 answer
64 views

Audio and Video sync issue in the Project after Render

I have faced a strange issue of syncing video action with audio. I am working in a Project. The entire project is of 4787 frames (Start frame 2154 and End frame 7150). There are numbers of audio files ...
Tanmoy Roy's user avatar
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0 answers
28 views

Is there a way to copy an entire NLA sequence from one armature to another, without using python scripts?

I have a character/armature with an NLA tracks sequence, and I want to copy the whole NLA sequence to another character that uses a similar armature. I can add the same actions to the second character'...
Alexandre Marcati's user avatar
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0 answers
50 views

Need help blending my own animation with a mixamo animation

I have blended animations in the NLA editor before, but that was mixing two mixamo animations. Now I am blending my own animation with a mixamo animation. But when my animation blends to the new one, ...
vibol's user avatar
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31 views

How to export 1 action that contains two rig's animation

I have been told to export only one action containing the animations of the two seperate rigged pigs seen in the image. What is the best way to go about this? I have heard the suggestion of combining ...
Nicholas S's user avatar
1 vote
0 answers
87 views

Dope Sheet Action Editor turned orange. I think I've changed a setting somewhere on accident, how can I undo it?

If you open a new blender file and open the Action Editor in the Dope Sheet, it looks like this: Nice and clean, empty, and gray. In this new file, changing the End frame of the Timeline also sets the ...
Juliana Nielson's user avatar
1 vote
0 answers
29 views

How to determine which NlaStrip is being tweaked

When working in the NLA Editor, there are multiple NlaStrips you can edit. You can go in and out of tweak mode to make adjustments to existing strips. My question is, how to find out which exact ...
NeverGonna GiveYouUp's user avatar
2 votes
1 answer
69 views

Move 1 animation along Y axis while keeping others at origin

I downloaded 3 animation from Mixamo and added them as FBX. I "pushed them down" in the NLA editor as shown in this video: https://www.youtube.com/watch?v=uxPJbwXLqJs&list=...
Nino van Hooff's user avatar
0 votes
0 answers
200 views

How to offset an animation with rotation?

I made a motion capture with multiple shoot. I used Wonder Dynamics to transfer animation to a character. With Rokoko I retargeted this to a Mixamo character. I edited some part with NLA, and now I ...
JMW's user avatar
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22 views

Rig's bone still moves/animates to different location on next frame even when keyframe is deleted

I'm not sure what is happening. I've deleted multiple tracks from NLA editor as well. There are no other keyframes when I reset this bone (Alt + G) yet when I move to next frame it stretches back out ...
Authintix's user avatar
2 votes
2 answers
135 views

How to translate all bones of an armature in pose mode without destroying the animation?

I have a simple blender file with a mixamo animation imported as fbx. The animation is pushed down to the NLA and I have added a new (corrective) NLA track to do some tweakings. On this new NLA track ...
a-python-script's user avatar
0 votes
1 answer
230 views

Mute/Unmute NLA actions on all objects by name

I have file with 55 objects and 86 NLA actions using four distinct names - many NLA tracks with the same name are used to control many objects with a single animation when exporting to glTF. I want to ...
Phrogz's user avatar
  • 256
2 votes
1 answer
228 views

How do I delete empty NLA tracks and why are they so randomly created?`

I can't seem to delete unwanted tracks when I have the "Include Missing NLA" button selected. What bothers me more is it seems to create tracks by random. In the screen shot below, 1/4 ...
Jimmy Lin's user avatar
  • 620
0 votes
0 answers
143 views

NLA Editor - Adding Animations Over Existing Animations

The NLA editor is not working as I expect it to. I am animating a robot bowing, removing his hat, and then throwing it into a crowd. I animated the right arm to the point of the release of the hat, ...
DrIgnatiusCole's user avatar
0 votes
1 answer
121 views

Trouble blending Forward and Left Strafe animations in NLA Action Editor

I'm currently having an issue with blending animations using the NLA Action Editor in Blender. I have a character model with four strafe animations (Running Forward, Running Backward, Strafing Left, ...
Davie10863's user avatar
0 votes
1 answer
275 views

NLA Animation: Where is the Extra Animation Data Coming From and How do I fix this?

So I recently tried my hand at non-linear character animation. I set my character up in a way where I wouldn't need to rig it and made both a walking animation and an idle animation. Each of the parts ...
Xenoture's user avatar
0 votes
0 answers
112 views

Keep object assigned in the same position when changing animations

I am using animations from Mixamo for my character, but upon making the weapon the child of the hand bone, some animations work fine and others change the position drastically, is there an easy fix?
JdesignJ's user avatar
1 vote
0 answers
40 views

Is there an reliable method to control for angles when working with multiple consecutive actions in one scene?

Currently, I am working on an animation where a character walks then turns at a 90 degree angle to the right then moves into the idle animation using a transition. All X,Y,Z rotation start at 0 for ...
Adrian . EXE's user avatar
0 votes
1 answer
94 views

python navigation to NLA sub-track of an object

I need to fix up animation on a character mesh every time I resync a linked armature, because the related mesh shape_keys animation gets deleted. Manually I have to navigate to the mesh object, ...
james_t's user avatar
  • 5,539
0 votes
0 answers
234 views

Using Pose Library for NLA (non-linear animations) causing distortions

I've saved a few hand poses using Blender's Asset Library and hoping to use them in some animations. But when I use them as keyframes and Push it down to an NLA, the fingers become distorted and I can'...
Amy Liu's user avatar
1 vote
0 answers
175 views

Blender keeps crashing at random. Problem with Action constraint?

My Blender keeps crashing at random intervals whenever I am in a project using two specific rigs I put together. Most of the time it's completely fine to use them, but other times it suddenly begins ...
Gaja's user avatar
  • 11
0 votes
1 answer
315 views

Transforming an entire animation to match the location of another

I am making an animation of a tennis player, and I am trying to combine 2 animations: an idle state (the player stationary, bobbing up and down) and a hit, blending them together using the NLA. The ...
awnine's user avatar
  • 47
0 votes
0 answers
54 views

mutli object animated gltf for working, same Nla track name

I am making a PEB animation showing it being assembled. when I export a single object, it works fine but with all objects selected it still shows animation for one object with the animation bar moving ...
Muhammad Huzaifa's user avatar
1 vote
1 answer
117 views

How to animate multi part object diagrammatic explosion using NLA

I wish to animate a mechanical part (train bogie) exploding and imploding for a realtime system (taqtile manifest) using an fbx export. I have keyframed the actions shown below. Then cycle back to ...
Job Wallis's user avatar
0 votes
0 answers
35 views

Trying to re-use actions as NLAs in an exported GTLF

I think I've read all the NLA/GTLF export posts in here, but none of them seem to talk about the issue I'm having. I'm creating a pop-up book that will be controlled within a WebAR experience by ...
Greg D.'s user avatar
1 vote
0 answers
156 views

Cant move tracks up and down in the NLA editor

For some reason I can't move any tracks up or down in the NLA editor. All of the tracks are unlocked. When I right click on a track and go track ordering --> to top, the track doesn't move.
Mike's user avatar
  • 179
0 votes
0 answers
55 views

GLTF export does not respect NLA track ordering

Using Blender 3.3 here, been trying to export my model with the correct track ordering for NLA. for some reason, the export always messes up the ordering. i definitely did this correctly in the gltf ...
Wonkey's user avatar
  • 248
1 vote
0 answers
38 views

NLA Track changes when not editing

I have two NLA tracks in sequence. The first has jogging motions with cycles modifiers. There is also a Follow Path modifier that is animated to stop at a frame. The second will have movements ...
james_t's user avatar
  • 5,539
0 votes
2 answers
741 views

How to "push up" an NLA Strip or Action Clip to Append to a new file

I want to re-link a library character and then re-append some actions from a previous file. However, while I see my desired actions/names in the NLA Editor, I don't see them in the Action Editor ...
james_t's user avatar
  • 5,539
0 votes
1 answer
925 views

Why does exporting to FBX only include one NLA track?

I have an armature with a bunch of NLA tracks/actions on it that I would like to export to FBX. However, when I try to do so the animations in the resulting FBX are all copies of whichever NLA track ...
Wichilie's user avatar

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